Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 21:50:33 Player: Arttano Result: Destroyed by as-56800 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (988) 988 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 2616 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ Seismic Detector Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Wheel Large Storage Unit Heavy Assault Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads VTOL Module Heat Sink Seismic Detector Light Armor Plating Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 27 | 1 5 2 13 6 Power 2 | . . . 1 1 Engine 2 | . . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 3 . 4 2 Treads 7 | . 2 . 4 1 Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 8 | 1 . . 6 1 Device 2 | 1 . . 1 . Storage 2 | . . . 2 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 8 | . 2 2 2 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 2 1 2 . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 6 12 Power 1 | . . . . 1 Propulsion 7 | . . . 2 5 Utility 4 | . . . 2 2 Weapon 6 | . . . 2 4 Highest Loss Streak 12 | . . . 4 12 To Critical Strikes . | . . . . . Average Backups 7 | 6 7 7 7 10 Power 2 | 1 3 3 2 1 Propulsion 2 | 3 3 3 2 3 Utility 1 | . 1 1 2 3 Weapon . | . . . 1 1 Tool/Special . | . . . . . Unused Backups 15 | 8 1 . . 6 Power 2 | 1 . . . 1 Propulsion 7 | 3 1 . . 3 Utility 2 | 1 . . . 1 Weapon 4 | 3 . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 100 97 74 Engine 11 | . 14 14 11 8 Treads 20 | . 10 14 25 21 Leg 1 | . 7 . . . Wheel 6 | . 10 14 5 . Device 7 | . 14 14 4 1 Storage 11 | . 14 14 11 7 Hackware 6 | . . . 9 11 Protection 4 | . . . 7 7 Energy Gun 3 | . 14 . . . Ballistic Gun 14 | . 14 21 15 7 Launcher 4 | . . 6 6 6 Peak Build Rating 14 | 7 8 9 14 13 Average Rating 10 | 6 7 7 11 10 On Entrance 8 | 6 7 7 9 13 Avg Prop Armor Cover (%) 13 | . 13 12 15 . Naked Turns . | . . . . . Heaviest Build 52 | 11 11 15 50 52 Greatest Support 60 | 20 20 10 60 60 Greatest Overweight (x) 3 | . 1 1 3 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 12 | 8 8 8 13 16 Most Carried 13 | 8 8 8 11 13 Average Carried 7 | 6 7 7 7 9 Final Capacity 20 | 8 8 8 20 5 Final Carried 11 | 7 7 8 11 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1000 | 200 64 58 488 190 Remotely . | . . . . . Salvage Created 1079 | 147 80 17 686 149 Parts 84 | 11 6 3 49 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 37 | . 5 3 21 8 Guns 16 | . 5 . 10 1 AOE 21 | . . 3 11 7 Classes Destroyed 12 | 2 2 1 5 2 Worker 3 | . . . 2 1 Builder 1 | . . 1 . . Tunneler 5 | 3 . . 2 . Recycler 3 | 1 . . 1 1 Operator 2 | . . . 2 . Watcher 2 | . 1 . 1 . Swarmer 18 | . 5 3 6 4 Grunt 9 | . . . 9 . Brawler 1 | . . . 1 . Sentry 5 | . . . 5 . Demolisher 1 | . . . . 1 Assembled 3 | . . . . 3 Best Kill Streak 8 | 2 3 4 8 6 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 5 | 2 1 2 2 5 Gunslinging . | . . . . . Exploded 4 | . . 2 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 176 | . 30 3 93 50 Missed 41 | . 5 . 23 13 Hits 135 | . 25 3 70 37 Projectile 135 | . 25 3 70 37 AOE 25 | . . . . 25 Critical Strikes 1 | . . . 1 . Damage Taken 2377 | . 227 24 946 1180 Core 463 | . 43 8 70 342 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 79 . . Volleys Fired 90 | 7 15 3 49 16 Largest 2 | 2 2 2 2 2 Hottest 80 | 80 80 53 56 53 Shots Fired 154 | 14 30 5 86 19 Gun 122 | 14 30 2 64 12 Cannon . | . . . . . Launcher 32 | . . 3 22 7 Special . | . . . . . Kinetic 91 | . 13 2 64 12 Thermal 31 | 14 17 . . . Explosive 32 | . . 3 22 7 Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 3 1 11 4 Robot Miss Streak 5 | 2 3 5 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 98 | 10 15 1 60 12 Core Hits 83 | 5 7 4 46 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2833 | 118 160 230 1708 617 Guns 898 | 118 160 . 543 77 Cannons . | . . . . . Explosions 1935 | . . 230 1165 540 Melee . | . . . . . Ramming . | . . . . . Kinetic 679 | . 59 . 543 77 Thermal 219 | 118 101 . . . Explosive 1935 | . . 230 1165 540 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 95 | . . . 95 . Projectiles . | . . . . . Explosions 95 | . . . 95 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 118 | . . . 118 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | 72 40 12 12 1 Average Temperature 17 | 30 20 9 4 1 Received Heat Transfer 313 | . 33 . 240 40 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 1 . . . Heat Transferred 500 | 275 225 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 51 | 100 100 100 20 45 Level 1 26 | . . . 35 54 Level 2 22 | . . . 44 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 485 | 10 120 108 485 268 Initial 177 | . . 11 37 177 Average 193 | 3 44 31 296 193 Influence Increases 1300 | 20 176 108 834 162 Destroy 0b10 Robot/C 680 | . 100 60 420 100 Destroy 0b10 Robot/NC 80 | 20 5 5 40 10 Destroy Leader 144 | . 22 10 92 20 Successful Hack 38 | . 19 . 19 . Disable Machine 75 | . . . 75 . Destroy Structure 223 | . . 33 158 32 Lose Combat Pursuer 60 | . 30 . 30 . Influence Decreases 1211 | 20 146 40 477 528 Entered New Map 358 | . . 19 61 278 Time Decay 653 | 20 146 21 356 110 Lost Part 180 | . . . 60 120 Lost Ally 20 | . . . . 20 Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 15 2 36 22 Peak Tracking Total 12 | . 4 3 7 12 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 5 . 5 . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 11 . 15 . Successful 12 | . 5 . 7 . Failed 14 | . 6 . 8 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 17 | . 6 . 11 . Terminals 26 | . 11 . 15 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 . 6 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 7 | . 3 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 31 | . . . . 31 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 41 | . . . . 41 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 783 | 7 384 86 272 34 Terrain 64 | . . . 64 . Seismic 783 | 7 384 86 272 34 Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1579 | 65 384 86 807 237 Spaces Moved 1036 | 32 269 78 447 210 Core 40 | . . . . 40 Treads 363 | . 1 . 280 82 Legs 105 | 32 73 . . . Wheels 440 | . 195 78 167 . Hover . | . . . . . Flight 88 | . . . . 88 Fastest Speed 35 | 120 95 95 95 35 Average Speed 115 | 120 102 95 139 86 Slowest Speed 160 | 120 160 95 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . . . 6 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 58 17 47 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 279 | . . 40 199 40 Melee . | . . . . . Projectile . | . . . . . AOE 279 | . . 40 199 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1268 | 45 351 85 546 241 Wait 80 | 1 55 1 20 3 Move 1022 | 31 268 77 446 200 Hop 4 | . . . . 4 Pick Up 19 | 3 2 1 8 5 Fast Attach 5 | 1 3 . . 1 Attach 16 | . . . 8 8 Detach 2 | . 1 . . 1 Swap 17 | . 2 2 12 1 Drop 13 | 2 5 1 3 2 Fire 90 | 7 15 3 49 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 66 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 154 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Entered Mines 496 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 518 | -10/Mines | Discovered new exit (range 16) 528 | -10/Mines | Found DCF Scrap (13 items) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 788 | -9/Materials | Identified exit to Mines 1109 | -9/Materials | Lost 4 parts (1n1u2w) 1153 | -9/Materials | Discovered new exit (range 16) 1184 | -9/Materials | Build established: Scavenger-Mutant 1343 | -9/Materials | Entered Mines 1445 | -9/Mines | Discovered new exit (range 4) 1467 | -9/Mines | Assembled infested the area 1512 | -9/Mines | Core integrity fell below 50% 1525 | -9/Mines | Core integrity fell below 20% 1536 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1549 | -9/Mines | Lost 12 parts (1p5n2u4w) 1553 | -9/Mines | Discovered new exit (range 7) 1555 | -9/Mines | Received a Mining Laser from a helpful Derelict 1580 | -9/Mines | Destroyed by as-56800 with Assembled Heavy Rifle Last Messages --------------- 01553_ Searching scrap... 01553_ Found 65 Matter. 01553_ Found Hvy. Assault Rifle. 01553_ Found Imp. Ion Engine. 01553_ Found 35 Matter. 01553_ Acquired 65 matter. 01554_ Acquired 35 matter. 01555_ B9-8TS(g): "And why aren't you carrying a mining laser?! Certainly you don't want THEM to uncover you when the ceiling comes crashing down? Here, take my spare." 01558_ B9-8TS(g): "You're apparently new around these parts, I'll cover you." 01558_ Acquired Hvy. Assault Rifle. 01563_ B9-8TS(g): "Mining lasers are a lot more useful than you might think..." 01566_ Acquired 21 matter. 01567_ Acquired Wheel. 01568_ U-05 Engineer builds a Wall. 01569_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ???## ##????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ??## #?????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | # #######????????????????????????????????????? | | | #????????????????????????????????????? | | < * #????????????????????????????????????? | | # #### #????????????????????????????????????? | | #######??# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #####???????###########??????????????? | | #????????# ##??????# !=!%=$ ???????? | | ########## #??????# ####### #??????????????? | | ## ##?????# #??????????????????????? | | #?????# #??????????????????????? | | ### = ## ##?????# #??????????????????????? | | ##?## %*##?###??????#@#??????????????????????? | | ##???### = #??????????## #??????????????????????? | | #??????## ##?????????## ##?????????????????????? | | #???????##!#??????????#" #?????????????????????? | | #????????#%#?????????## #?????????????????????? | | ?????????#=#?????????# ##?????????????????????? | | ?????????# #?????????# ##??????????????????????? | | ?????????# #?????????#a ##???????????????????????? | | ?????????# #????????## ##???????????????????????? | | ?????????#!###??????# a ##????? #???????????????? | | ?????????#% #??????# a ### #????????????????? | | ##########* #??????# #?????????????????? | | # ### #########a ###?????????????????? | | # #%*%= % ##???????????????????? | | # #[%%== ##????????????????????? | | ! # !%%* ########## ##?????????????????????? | | ! [[%*##?????????###??????????????????????? | | # ## # #=%!!#??????????????????????????????????? | | *%= #??????????????????????????????????? | | # ### # = ###???????????????????????????????? | | # # # ###! #??????????????????????????????? | | ############ %# ##??????????????????????????????? | | ##???????## =## ??????????????????????????????? | | ##????### #####?????????????????????????????? | | #???## #?####????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionLightpackBallwheel Manual? 0 Play Time 00:28:24 Cumulative 25.8 hours Start 2026.07.20 @ 21:24:14 End 2026.07.20 @ 21:50:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(18,8,8)|SATURATION(90)|BRIGHTNESS(90) Steam 1 RUN: 47c181e9-00c3-4f13-81cc-c7dde5c761b4