Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 10:46:39

Player: ThatBishHoly

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2365)     2365
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 6374

 Bonus
-------
Follower Combat Kills      60
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/850
Matter                     197/300
Energy                     1/100
System Corruption          17%
Temperature                Critical (515)
Movement                   Core (1200) Ox23
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
       Improved Actuator Array
         Medium Reactive Plating
         Medium Reactive Plating
>               --- WEAPON (3) -------
                Gauss Rifle
>               --- INVENTORY (15) ---
  High-capacity Matter Pod (0)
       Advanced Sensor Array
         Medium Reactive Plating
                Authchip [R/Combat]
                Authchip [Device]
     Long-range Tractor Beam
                Arc Projector
       Advanced Assault Cannon
       Advanced Assault Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
          Light Fission Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
        Layered Light Armor Plating
        Layered Medium Armor Plating
         Medium Reactive Plating
>               --- WEAPON -----------
                Coil Gun
       Improved Proton Missile Launcher
                Chainsword
>               --- INVENTORY --------
  High-capacity Matter Pod
       Advanced Sensor Array
       Improved Actuator Array
         Medium Reactive Plating
         Medium Reactive Plating
         Medium Reactive Plating
                Authchip [R/Combat]
                Authchip [Device]
     Long-range Tractor Beam
                Lightning Gun
                Lightning Gun
                Arc Projector
          Heavy Laser
       Advanced Assault Cannon
       Advanced Assault Cannon
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             83   | 6   5   .   10  14  21  15  5   7   
  Power                    8    | 1   1   .   1   1   3   .   1   .   
    Engine                 4    | 1   1   .   .   1   1   .   .   .   
    Core                   4    | .   .   .   1   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   4   4   5   6   .   1   
    Treads                 21   | 2   .   .   4   4   4   6   .   1   
    Leg                    1    | .   .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   .   3   3   6   5   2   3   
    Device                 6    | .   .   .   1   .   4   .   .   1   
    Storage                5    | 1   1   .   1   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             13   | .   1   .   1   2   1   4   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   .   2   6   7   4   2   3   
    Energy Gun             5    | 1   .   .   .   .   .   2   .   2   
    Energy Cannon          3    | .   .   .   .   1   2   .   .   .   
    Ballistic Gun          12   | 1   .   .   2   5   2   .   1   1   
    Ballistic Cannon       4    | .   1   .   .   .   3   .   .   .   
    Launcher               2    | .   1   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   .   
Parts Lost                 31   | .   .   1   3   2   10  .   .   15  
  Power                    3    | .   .   .   .   .   1   .   .   2   
  Propulsion               10   | .   .   1   1   1   3   .   .   4   
  Utility                  12   | .   .   .   2   1   4   .   .   5   
  Weapon                   6    | .   .   .   .   .   2   .   .   4   
  Highest Loss Streak      15   | .   .   1   2   2   9   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  88  82  99  73  100 91  87  
  Engine                   5    | .   14  14  4   3   2   .   .   .   
  Core                     4    | .   .   .   6   7   3   7   6   9   
  Treads                   25   | .   28  17  19  32  17  30  26  23  
  Device                   2    | .   .   .   4   .   6   6   .   .   
  Storage                  15   | .   14  14  16  22  18  14  6   6   
  Processor                1    | .   .   .   .   .   .   7   6   4   
  Protection               10   | .   4   14  8   10  6   7   24  23  
  Energy Gun               1    | .   4   .   .   .   .   .   4   .   
  Ballistic Gun            9    | .   8   .   22  22  5   .   5   5   
  Ballistic Cannon         7    | .   9   14  .   .   11  14  .   .   
  Launcher                 2    | .   5   14  .   .   .   .   1   4   
  Slashing Weapon          1    | .   .   .   .   .   .   4   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 14  34  34  34  41  54  56  89  89  
  Greatest Support         88   | 40  40  40  63  63  80  88  88  88  
  Greatest Overweight (x)  15   | .   .   1   1   .   15  .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  
  Most Carried             15   | 5   7   9   15  15  15  15  15  15  
  Average Carried          10   | .   2   8   11  12  12  11  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | .   7   9   13  13  10  13  15  10  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Matter Collected           2272 | 260 251 61  330 673 368 187 142 .   
  Remotely                 481  | .   .   .   131 .   163 187 .   .   
Salvage Created            2396 | .   356 51  209 802 309 187 263 219 
  Parts                    135  | .   18  1   15  52  11  11  14  13  
Haulers Intercepted        8    | .   1   .   .   4   3   .   .   .   
Recyclers Shooed           4    | .   .   .   1   1   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   9   
  Prevented                5    | .   .   .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Combat Hostiles Destroyed  56   | .   10  2   4   17  10  5   4   4   
  Melee                    4    | .   .   .   .   .   .   2   1   1   
  Guns                     31   | .   5   .   4   17  3   .   .   2   
  Cannons                  14   | .   5   .   .   .   6   3   .   .   
  AOE                      7    | .   .   2   .   .   1   .   3   1   
Classes Destroyed          12   | .   4   .   1   3   2   1   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   8    | .   1   .   .   4   3   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  7    | .   3   .   .   3   .   1   .   .   
  Grunt                    30   | .   7   2   1   8   6   2   2   2   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   
  Sentry                   12   | .   .   .   3   6   1   2   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   2   1   9   3   4   3   3   
  Combat Bots Only         4    | .   3   2   1   4   3   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   2   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   1   .   2   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Hostile Shots Fired        676  | .    46   7    42   84   165  150  26   156  
  Missed                   179  | .    10   3    9    24   49   56   7    21   
Damage Taken               8325 | .    543  65   423  852  1925 788  234  3495 
  Core                     1578 | .    58   .    55   90   330  88   11   946  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   220  | .    .    .    .    .    .    .    102  118  
Core Remaining (%)         73   | 100  .    76   .    63   40   87   .    .    
Volleys Fired              206  | .    56   3    16   56   50   6    5    14   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  150  | .    70   65   40   50   150  88   73   110  
Shots Fired                383  | .    101  6    32   112  95   12   8    17   
  Gun                      271  | .    64   .    32   112  43   .    5    15   
  Cannon                   96   | .    29   3    .    .    52   12   .    .    
  Launcher                 16   | .    8    3    .    .    .    .    3    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  334  | .    66   3    32   112  93   12   5    11   
  Thermal                  29   | .    27   .    .    .    2    .    .    .    
  Explosive                11   | .    8    3    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    3    6    
  Robot Hit Streak         11   | .    5    3    10   11   10   5    3    11   
  Robot Miss Streak        8    | .    5    1    2    8    8    5    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           268  | .    44   4    25   69   82   15   10   19   
  Core Hits                171  | .    23   5    8    41   55   19   10   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    .    .    .    2    
    Blast                  1    | .    1    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              17   | .    .    .    .    .    .    5    5    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    .    5    5    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6058 | .    909  160  310  1492 1430 426  521  810  
  Guns                     2902 | .    318  .    310  1282 617  .    81   294  
  Cannons                  1321 | .    276  15   .    .    789  241  .    .    
  Explosions               1231 | .    310  145  .    138  .    .    266  372  
  Melee                    499  | .    .    .    .    .    .    185  170  144  
  Ramming                  105  | .    5    .    .    72   24   .    4    .    
  Kinetic                  4063 | .    519  15   310  1282 1381 241  81   234  
  Thermal                  100  | .    75   .    .    .    25   .    .    .    
  Explosive                593  | .    310  145  .    138  .    .    .    .    
  Electromagnetic          698  | .    .    .    .    .    .    .    266  432  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 499  | .    .    .    .    .    .    185  170  144  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    .    17   
  Average Corruption       5    | .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    30   .    .    .    .    .    6    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    30   .    .    .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 26   | .    5    .    .    .    17   4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    4    .    .    .    17   4    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      232  | .    115  .    .    70   .    .    .    47   
  Shots                    8    | .    5    .    .    1    .    .    .    2    
  Rammed                   12   | .    1    .    .    9    1    .    1    .    
Targets Rammed             14   | .    1    .    .    10   2    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    
Highest Temperature        684  | .    141  63   4    28   429  207  204  684  
  Average Temperature      117  | .    34   36   2    7    114  115  110  395  
  Received Heat Transfer   2526 | .    195  36   111  312  684  243  9    936  
  Effects                  29   | .    .    .    .    .    3    .    .    26   
    Shutdowns              5    | .    .    .    .    .    2    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    1    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    3    
    Damage (major)         11   | .    .    .    .    .    .    .    .    11   
    Damage (core)          5    | .    .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         259  | .    222  .    .    .    37   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Peak Influence             318  | .   318 160 122 255 248 96  109 .   
  Initial                  107  | .   .   106 .   51  107 31  .   .   
  Average                  87   | .   139 78  50  127 90  34  15  .   
Maximum Alert Level        1    | .   1   .   .   1   1   .   .   .   
  Low Security (%)         86   | 100 64  100 100 77  87  100 100 .   
  Level 1                  13   | .   35  .   .   22  12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   1   2   1   1   5   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            9    | .   2   .   1   2   1   .   3   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Distress Signals           11   | .   1   .   .   4   3   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   25  2   6   28  31  6   6   10  
  Peak Tracking Total      9    | .   3   2   3   8   8   3   2   9   
  Tactical Retreats        2    | .   .   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Traps Triggered            2    | .   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Machines Disabled          3    | .   1   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Machines Accessed          10   | .   3   .   .   5   .   1   1   .   
  Terminals                9    | .   3   .   .   5   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   4   .   .   9   .   2   1   .   
  Successful               7    | .   3   .   .   4   .   .   .   .   
  Failed                   9    | .   1   .   .   5   .   2   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   4   .   .   9   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   5   .   1   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   .   .   .   .   
  Total Damage             162  | .   .   .   162 .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   6   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   3   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  
Turns Passed               6573 | 64   1123 707  265  1451 1261 800  757  145  
Spaces Moved               3047 | 42   570  323  108  662  469  429  411  33   
  Core                     48   | 13   .    .    .    .    35   .    .    .    
  Treads                   2923 | 29   570  323  108  662  358  429  411  33   
  Legs                     76   | .    .    .    .    .    76   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  167  167  167  
  Average Speed            179  | 125  160  215  171  160  224  167  172  244  
  Slowest Speed            800  | 160  160  240  240  160  800  170  247  247  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    89   73   9    48   33   12   10   9    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    56   25   .    12   1    .    10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    1    .    1    .    
  AOE                      102  | .    56   25   .    12   .    .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Low 
Total                      3742 | 53  680 327 155 939 580 494 446 68  
  Wait                     226  | .   33  .   8   160 11  9   .   5   
  Move                     3039 | 41  569 322 107 661 468 428 410 33  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  97   | 6   12  2   12  19  17  17  11  1   
  Fast Attach              6    | .   .   .   .   .   3   .   2   1   
  Attach                   34   | 6   2   .   6   2   10  2   1   5   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     43   | .   3   .   4   12  8   13  2   1   
  Drop                     59   | .   4   .   2   18  11  14  9   1   
  Fire                     206  | .   56  3   16  56  50  6   5   14  
  Melee                    17   | .   .   .   .   .   .   5   5   7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   .   .   
  Crush                    13   | .   1   .   .   10  1   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Materials
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   34 | -11/Scrapyard  | Discovered new exit (range 12)
   65 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  542 | -10/Materials  | Discovered new exit (range 7)
  719 | -10/Materials  | Discovered new exit (range 16)
  949 | -10/Materials  | Discovered new exit (range 10)
  967 | -10/Materials  | Discovered new exit (range 14)
 1188 | -10/Materials  | Entered Mines
 1434 | -10/Mines      | Learned Materials stockpile data
 1527 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1741 | -10/Mines      | Discovered new exit (range 10)
 1813 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1815 | -10/Mines      | Discovered new exit (range 5)
 1895 | -10/Mines      | Entered Materials
 1895 | -9/Materials   | Accompanied by 3 allies
 1895 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2004 | -9/Materials   | Lost 3 allies
 2081 | -9/Materials   | Discovered new exit (range 14)
 2160 | -9/Materials   | Entered Storage
 2454 | -9/Storage     | Build established: Scavenger-Mutant
 3532 | -9/Storage     | Discovered new exit (range 16)
 3611 | -9/Storage     | Entered Materials
 3611 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4045 | -8/Materials   | Discovered new exit (range 17)
 4086 | -8/Materials   | Core integrity fell below 50%
 4096 | -8/Materials   | Lost 9 parts (1p2n4u2w)
 4151 | -8/Materials   | Build established: Mutant
 4832 | -8/Materials   | Discovered new exit (range 10)
 4872 | -8/Materials   | Entered Factory
 4872 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5664 | -7/Factory     | Discovered new exit (range 5)
 5672 | -7/Factory     | Entered another Factory area
 5672 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 6398 | -6/Factory     | Discovered new exit (range 13)
 6429 | -6/Factory     | Entered Lower Caves
 6505 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6533 | -6/Lower Caves | System corruption reached 10%
 6558 | -6/Lower Caves | Core integrity fell below 50%
 6570 | -6/Lower Caves | Core integrity fell below 20%
 6575 | -6/Lower Caves | Core destroyed

 Last Messages 
---------------
06566_ Overheating: Arm. Treads damaged (-12).
06566_ Penetrated by Slug.
06567_ Lyr. Medium Armor Plating destroyed.
06569_ Arm. Treads destroyed.
06569_ Penetrated by Slug.
06570_ Overheating: Core damaged (-170).
06571_ G-50 Soldier IFF system glitched.
06571_ G-50 Soldier misfires.
06572_ Penetrated by Slug.
06573_ Overheating: Med. Reactive Plating damaged (-79).
06573_ Overheating: Chainsword damaged (-10).
06573_ Chainsword destroyed.
06573_ System corrupted by crushing effect (+2).
06573_ Knocked back.
06573_ Critical hit (Burn: +37).
06574_ Overheating: Med. Reactive Plating damaged (-36).
06574_ Overheating: Med. Reactive Plating damaged (-69).
06574_ Overheating: Gauss Rifle damaged (-11).
06574_ Overheating: Imp. Actuator Array damaged (-40).
06575_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            300
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreThermicMicrothruster
  Manual?         0
Play Time         00:59:00
  Cumulative      37.2 hours
  Start           2024.07.09 @ 09:20:28
  End             2024.07.09 @ 10:46:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          38x28
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 48c893a8-54c2-4958-853a-90b180241437