Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.11 @ 21:14:40

Player: viper

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (155)     775
Value Destroyed (5077)     5077
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-33)                -33
              TOTAL SCORE: 8959

 Bonus
-------
High Alert Combat Kills    84
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/850
Matter                     500/500
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
                Power Shielding
                Propulsion Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Structural Scanner
                Terrain Scanner
                Hacking Suite
                Hacking Suite
                System Shield

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Targeting Computer
                Matter Filter
                Weapon Cycler
       Improved Power Shielding
>               --- WEAPON -----------
       Advanced Assault Cannon
           Mini Assault Cannon
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
  High-capacity Matter Pod
                Structural Scanner
                Terrain Scanner
                Power Shielding
                Propulsion Shielding
                Hacking Suite
                Hacking Suite
                System Shield
                Flak Gun
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  5    | .   .   2   .   1   2   
  Weapon                   1    | .   1   .   .   .   .   
Parts Attached             86   | 7   9   14  24  12  20  
  Power                    14   | 1   1   4   4   4   .   
    Engine                 11   | 1   1   4   2   3   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   4   4   8   2   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    27   | 2   4   4   8   2   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   1   2   1   2   7   
    Device                 3    | .   .   .   .   .   3   
    Storage                7    | 1   1   2   .   1   2   
    Processor              2    | 1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   3   4   11  4   6   
    Energy Gun             3    | .   .   .   .   .   3   
    Energy Cannon          3    | .   .   3   .   .   .   
    Ballistic Gun          21   | 2   3   1   11  3   1   
    Ballistic Cannon       3    | .   .   .   .   1   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   1   
Parts Lost                 25   | .   .   2   3   2   18  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               8    | .   .   .   1   .   7   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   9    | .   .   2   1   2   4   
  Highest Loss Streak      18   | .   .   1   1   1   18  
Average Slot Usage (%)     95   | .   99  90  97  98  92  
  Engine                   10   | .   12  9   9   12  10  
  Core                     1    | .   .   .   6   1   .   
  Leg                      23   | .   25  19  22  28  22  
  Device                   2    | .   .   .   .   .   11  
  Storage                  21   | .   12  30  25  20  17  
  Processor                8    | .   12  10  8   7   6   
  Protection               2    | .   .   .   .   7   6   
  Energy Cannon            1    | .   .   4   4   .   .   
  Ballistic Gun            19   | .   36  16  19  18  4   
  Ballistic Cannon         2    | .   .   .   .   1   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             87   | 15  43  56  62  76  87  
  Greatest Support         80   | 20  20  20  60  80  80  
  Greatest Overweight (x)  12   | 3   4   5   6   .   12  
  Average Overweight (x)   1    | .   1   2   1   .   1   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  
  Average Capacity         11   | 6   11  12  12  12  12  
  Most Carried             12   | 3   12  12  12  12  12  
  Average Carried          10   | 1   7   11  11  11  10  
  Final Capacity           12   | 8   12  12  12  12  12  
  Final Carried            12   | 3   12  12  11  11  5   

 Class Distribution 
--------------------
 78% | Hacker-Gunner
 17% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Gunner | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           4086 | 207  768  607  1052 686  766  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            6224 | .    916  1153 1899 1153 1103 
  Parts                    339  | .    67   66   102  69   35   
Haulers Intercepted        10   | .    1    1    5    3    .    
Recyclers Shooed           3    | .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  111  | .   18  19  32  23  19  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     84   | .   18  17  26  21  2   
  Cannons                  26   | .   .   2   6   2   16  
Classes Destroyed          15   | .   7   3   1   2   2   
  Worker                   8    | .   1   2   1   1   3   
  Builder                  6    | .   2   1   2   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   10   | .   1   1   5   3   .   
  Recycler                 7    | .   1   1   2   1   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   .   2   1   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  7    | .   3   2   2   .   .   
  Swarmer                  12   | .   4   .   2   6   .   
  Grunt                    72   | .   14  12  21  11  14  
  Brawler                  4    | .   .   1   1   .   2   
  Sentry                   16   | .   .   6   8   1   1   
  Hunter                   4    | .   .   .   .   4   .   
  Programmer               3    | .   .   .   .   1   2   
Best Kill Streak           12   | .   7   5   7   8   12  
  Combat Bots Only         8    | .   6   5   6   8   6   
Max Kills in Single Turn   6    | .   2   2   2   2   6   
  Gunslinging              1    | .   1   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5390  | .    283  576  1004 932  2595 
  Core                     1250  | .    46   99   188  56   861  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         82    | 100  81   75   65   92   .    
Volleys Fired              317   | .    43   75   89   61   49   
  Largest                  3     | .    3    3    3    3    3    
  Hottest                  188   | .    60   188  188  96   149  
Shots Fired                840   | .    111  176  256  181  116  
  Gun                      698   | .    111  161  230  168  28   
  Cannon                   142   | .    .    15   26   13   88   
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  791   | .    111  161  230  181  108  
  Thermal                  44    | .    .    15   26   .    3    
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    5    
  Robot Hit Streak         82    | .    26   48   82   26   35   
  Robot Miss Streak        5     | .    2    2    5    3    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        22    | .    6    6    5    5    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    
Shots Hit Robots           685   | .    89   150  194  151  101  
  Core Hits                331   | .    44   50   94   61   82   
  Critical Hits            7     | .    1    2    2    .    2    
  Critical Kills           4     | .    1    1    1    .    1    
  Critical Parts Destroyed 3     | .    .    1    1    .    1    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           12074 | .    1093 1844 3560 2433 3144 
  Guns                     8340  | .    1093 1625 3005 2042 575  
  Cannons                  2466  | .    .    219  370  113  1764 
  Explosions               1113  | .    .    .    185  275  653  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  155   | .    .    .    .    3    152  
  Kinetic                  10102 | .    1093 1625 3005 2155 2224 
  Thermal                  1071  | .    .    219  370  275  207  
  Explosive                690   | .    .    .    185  .    505  
  Electromagnetic          56    | .    .    .    .    .    56   
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    2    1    4    .    3    
  Average Corruption       1     | .    1    1    4    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  16    | .    5    3    8    .    .    
    Message Errors         5     | .    1    1    3    .    .    
    Matter Fused           1     | .    .    .    1    .    .    
    Energy Discharges      1     | .    .    .    1    .    .    
    Data Loss (minor)      5     | .    2    2    1    .    .    
    Targeting Errors       4     | .    2    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            161   | .    .    .    54   53   54   
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               161   | .    .    .    54   53   54   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 24    | .    .    .    .    1    23   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    1    21   
  Secondary                2     | .    .    .    .    .    2    
Self-Inflicted Damage      207   | .    .    .    54   .    153  
  Shots                    4     | .    .    .    1    .    3    
  Rammed                   28    | .    .    .    .    .    28   
Targets Rammed             44    | .    .    .    .    1    43   
  Kicked                   16    | .    .    .    .    1    15   
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        639   | .    60   485  404  212  639  
  Average Temperature      119   | .    27   100  77   65   252  
  Received Heat Transfer   2664  | .    189  360  693  336  1086 
  Effects                  46    | .    .    3    2    .    41   
    Shutdowns              13    | .    .    1    1    .    11   
    Energy Bleed           8     | .    .    .    1    .    7    
    Interference           9     | .    .    2    .    .    7    
    Matter Decay           1     | .    .    .    .    .    1    
    Short Circuit          3     | .    .    .    .    .    3    
    Damage (minor)         5     | .    .    .    .    .    5    
    Damage (major)         5     | .    .    .    .    .    5    
    Damage (core)          2     | .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    1    1    .    
  Heat Transferred         1695  | .    .    444  740  200  311  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             570  | .   166 340 307 411 570 
  Average Influence        126  | .   56  128 135 147 173 
Maximum Alert Level        2    | .   .   1   1   2   2   
  Low Security (%)         77   | 100 100 87  67  67  67  
  Level 1                  17   | .   .   12  32  28  13  
  Level 2                  4    | .   .   .   .   4   18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          33   | .   5   5   7   9   7   
  Investigation            17   | .   5   1   3   4   4   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            7    | .   .   4   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           6    | .   1   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              150  | .   22  34  42  26  26  
  Peak Tracking Total      6    | .   6   6   5   4   6   
  Tactical Retreats        8    | .   .   3   3   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            9    | .   3   2   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          11   | .   .   .   2   4   5   
  Max in Single Turn       3    | .   .   .   1   3   3   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          23   | .   9   3   4   3   4   
  Terminals                16   | .   8   2   3   1   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   1   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                98   | .   39  12  18  15  14  
  Successful               74   | .   33  10  14  7   10  
  Failed                   24   | .   6   2   4   8   4   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                71   | .   35  6   15  8   7   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          14   | .   4   6   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   3   .   4   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             53   | .   30  4   11  3   5   
  Robot Schematic          1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   
  Emergency Access Points  6    | .   3   .   2   1   .   
  Machine Index            1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   
  Repair Station Index     1    | .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Alert Level              3    | .   2   .   1   .   .   
  Unreport Threat          4    | .   3   .   1   .   .   
  Dispatch Records         4    | .   3   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   
  Security Status          2    | .   .   .   2   .   .   
  Surveillance Status      2    | .   2   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   
  Recall Reinforcements    2    | .   2   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Registered Components    2    | .   1   .   1   .   .   
  Registered Prototypes    2    | .   1   1   .   .   .   
  Zone Layout              8    | .   4   1   1   1   1   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       13   | .   3   6   .   4   .   
  Scan Component           7    | .   2   3   .   2   .   
  Repair                   6    | .   1   3   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   3   .   4   
  Insert Component         4    | .   .   .   2   .   2   
  Analyze                  3    | .   .   .   1   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   9   3   4   3   4   
  Full Trace Events        22   | .   9   2   4   3   4   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   
  Parts Built              2    | .   .   .   .   .   2   
    Matter                 234  | .   .   .   .   .   234 
    Time                   117  | .   .   .   .   .   117 
  Total Part Build Rating  14   | .   .   .   .   .   14  
Parts Repaired             6    | .   1   3   .   2   .   
  Time                     126  | .   13  84  .   29  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6362 | 62   1280 1181 1382 1210 1247 
Spaces Moved               2832 | 50   631  404  545  685  517  
  Core                     29   | 25   .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2803 | 25   631  404  545  685  513  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  180  130  130  127  
  Average Speed            161  | 98   167  194  178  130  158  
  Slowest Speed            650  | 200  240  270  300  130  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    96   41   56   21   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    15   17   33   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    10   
  AOE                      55   | .    .    .    15   17   23   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      3912 | 59  759 658 758 866 812 
  Wait                     578  | .   70  158 76  100 174 
  Move                     2827 | 49  630 403 544 684 517 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 3   5   2   7   2   1   
  Fast Attach              40   | 7   2   8   12  7   4   
  Attach                   18   | .   1   2   3   3   9   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     28   | .   6   4   9   2   7   
  Drop                     38   | .   2   6   18  6   6   
  Fire                     317  | .   43  75  89  61  49  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   6   
  Kick                     38   | .   .   .   .   1   37  
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   .   .   1   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   63 | -11/Scrapyard | Entered Materials
   63 | -10/Materials | Evolved 1 slot: Weapon x1
  128 | -10/Materials | Identified exit to Materials
  128 | -10/Materials | Discovered exit to Materials (range 18)
  311 | -10/Materials | Build established: Hacker-Gunner
  460 | -10/Materials | Discovered exit to Materials (range 16)
  607 | -10/Materials | Identified exit to Mines
  607 | -10/Materials | Discovered exit to Mines (range 11)
  730 | -10/Materials | Repaired Assault Rifle
  792 | -10/Materials | Discovered exit to Materials (range 15)
 1343 | -10/Materials | Entered another Materials area
 1343 | -9/Materials  | Evolved 2 slots: Utility x2
 2070 | -9/Materials  | Repaired Aluminum Leg
 2091 | -9/Materials  | Build established: Hacker-Mutant
 2097 | -9/Materials  | Repaired Assault Rifle
 2131 | -9/Materials  | Repaired Imp. Ion Engine
 2506 | -9/Materials  | Identified exit to Materials
 2506 | -9/Materials  | Discovered exit to Materials (range 10)
 2524 | -9/Materials  | Entered another Materials area
 2524 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2795 | -8/Materials  | Identified exit to Factory
 2795 | -8/Materials  | Discovered exit to Factory (range 13)
 3158 | -8/Materials  | Garrison activated, responded to threat
 3215 | -8/Materials  | Build established: Hacker-Gunner
 3736 | -8/Materials  | Discovered exit to Factory (range 16)
 3906 | -8/Materials  | Entered Factory
 3906 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4298 | -7/Factory    | Repaired Lrg. Matter Pod
 4315 | -7/Factory    | Repaired Hvy. Assault Rifle
 4478 | -7/Factory    | Identified exit to Factory
 4691 | -7/Factory    | Garrison activated, responded to threat
 4773 | -7/Factory    | Destroyed 8 combat bots
 5116 | -7/Factory    | Entered another Factory area
 5116 | -6/Factory    | Evolved 2 slots: Utility x2
 5174 | -6/Factory    | Identified exit to Lower Caves
 5174 | -6/Factory    | Discovered exit to Lower Caves (range 19)
 5810 | -6/Factory    | Fabricated Phase Gun (x2)
 5914 | -6/Factory    | Local fabrication network quarantined
 6220 | -6/Factory    | Core integrity fell below 50%
 6317 | -6/Factory    | Core integrity fell below 20%
 6343 | -6/Factory    | Lost 18 parts (2p7n5u4w)
 6363 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06327_ Slug penetrates R-10 Processor.
06327_ U-05 Engineer suffers critical hit.
06328_ U-05 Engineer builds a Door.
06330_ Slammed into H-66 Slayer.
06330_ Adv. Targeting Computer permanently disabled.
06330_ Destabilizing: Short circuit.
06333_ Penetrated by Slug. <x2>
06336_ Slammed into H-66 Slayer.
06336_ Broken Adv. Targeting Computer permanently disabled.
06336_ Destabilizing: Short circuit.
06339_ Penetrated by Slug.
06343_ Slammed into H-66 Slayer.
06345_ Penetrated by Slug.
06349_ Slammed into H-66 Slayer.
06351_ Penetrated by Slug. <x2>
06356_ Slammed into H-66 Slayer.
06356_ Slug penetrates R-10 Processor.
06356_ R-10 Processor destroyed.
06358_ K-01 Serf collects debris. <x3>
06362_ Slammed into H-66 Slayer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            520
Matter Stores              700
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
  Imp. Titanium Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 H-66 Slayer | -6/Factory | Hacked

 Fabricated
------------
 Phase Gun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalBladeCasing
  Manual?         0
Play Time         00:54:06
  Cumulative      772.3 hours
  Start           2020.04.11 @ 20:21:21
  End             2020.04.11 @ 21:14:40
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          601
  Rogue           62
  Adventurer      0
  Explorer        539
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             74
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7331e2a-4b35-4321-a8b7-141c4363ae91