Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.11 @ 21:14:40 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (155) 775 Value Destroyed (5077) 5077 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 8959 Bonus ------- High Alert Combat Kills 84 Friendly Fire -117 Cogmind --------- Core Integrity 0/850 Matter 500/500 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Power Shielding Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Structural Scanner Terrain Scanner Hacking Suite Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Targeting Computer Matter Filter Weapon Cycler Improved Power Shielding > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg High-capacity Matter Pod Structural Scanner Terrain Scanner Power Shielding Propulsion Shielding Hacking Suite Hacking Suite System Shield Flak Gun [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 . 1 2 Weapon 1 | . 1 . . . . Parts Attached 86 | 7 9 14 24 12 20 Power 14 | 1 1 4 4 4 . Engine 11 | 1 1 4 2 3 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 27 | 2 4 4 8 2 7 Treads . | . . . . . . Leg 27 | 2 4 4 8 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 2 1 2 7 Device 3 | . . . . . 3 Storage 7 | 1 1 2 . 1 2 Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 30 | 2 3 4 11 4 6 Energy Gun 3 | . . . . . 3 Energy Cannon 3 | . . 3 . . . Ballistic Gun 21 | 2 3 1 11 3 1 Ballistic Cannon 3 | . . . . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 Parts Lost 25 | . . 2 3 2 18 Power 3 | . . . 1 . 2 Propulsion 8 | . . . 1 . 7 Utility 5 | . . . . . 5 Weapon 9 | . . 2 1 2 4 Highest Loss Streak 18 | . . 1 1 1 18 Average Slot Usage (%) 95 | . 99 90 97 98 92 Engine 10 | . 12 9 9 12 10 Core 1 | . . . 6 1 . Leg 23 | . 25 19 22 28 22 Device 2 | . . . . . 11 Storage 21 | . 12 30 25 20 17 Processor 8 | . 12 10 8 7 6 Protection 2 | . . . . 7 6 Energy Cannon 1 | . . 4 4 . . Ballistic Gun 19 | . 36 16 19 18 4 Ballistic Cannon 2 | . . . . 1 9 Naked Turns . | . . . . . . Heaviest Build 87 | 15 43 56 62 76 87 Greatest Support 80 | 20 20 20 60 80 80 Greatest Overweight (x) 12 | 3 4 5 6 . 12 Average Overweight (x) 1 | . 1 2 1 . 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 Most Carried 12 | 3 12 12 12 12 12 Average Carried 10 | 1 7 11 11 11 10 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 3 12 12 11 11 5 Class Distribution -------------------- 78% | Hacker-Gunner 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4086 | 207 768 607 1052 686 766 Remotely . | . . . . . . Salvage Created 6224 | . 916 1153 1899 1153 1103 Parts 339 | . 67 66 102 69 35 Haulers Intercepted 10 | . 1 1 5 3 . Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 111 | . 18 19 32 23 19 Melee 1 | . . . . . 1 Guns 84 | . 18 17 26 21 2 Cannons 26 | . . 2 6 2 16 Classes Destroyed 15 | . 7 3 1 2 2 Worker 8 | . 1 2 1 1 3 Builder 6 | . 2 1 2 . 1 Tunneler 1 | . . . 1 . . Hauler 10 | . 1 1 5 3 . Recycler 7 | . 1 1 2 1 2 Mechanic 1 | . . . . . 1 Operator 3 | . . 2 1 . . Drone 1 | . . . . . 1 Watcher 7 | . 3 2 2 . . Swarmer 12 | . 4 . 2 6 . Grunt 72 | . 14 12 21 11 14 Brawler 4 | . . 1 1 . 2 Sentry 16 | . . 6 8 1 1 Hunter 4 | . . . . 4 . Programmer 3 | . . . . 1 2 Best Kill Streak 12 | . 7 5 7 8 12 Combat Bots Only 8 | . 6 5 6 8 6 Max Kills in Single Turn 6 | . 2 2 2 2 6 Gunslinging 1 | . 1 1 . 1 . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5390 | . 283 576 1004 932 2595 Core 1250 | . 46 99 188 56 861 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 81 75 65 92 . Volleys Fired 317 | . 43 75 89 61 49 Largest 3 | . 3 3 3 3 3 Hottest 188 | . 60 188 188 96 149 Shots Fired 840 | . 111 176 256 181 116 Gun 698 | . 111 161 230 168 28 Cannon 142 | . . 15 26 13 88 Launcher . | . . . . . . Special . | . . . . . . Kinetic 791 | . 111 161 230 181 108 Thermal 44 | . . 15 26 . 3 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 82 | . 26 48 82 26 35 Robot Miss Streak 5 | . 2 2 5 3 3 Penetration Max . | . . . . . . Secondary Targets 22 | . 6 6 5 5 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 685 | . 89 150 194 151 101 Core Hits 331 | . 44 50 94 61 82 Critical Hits 7 | . 1 2 2 . 2 Critical Kills 4 | . 1 1 1 . 1 Critical Parts Destroyed 3 | . . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12074 | . 1093 1844 3560 2433 3144 Guns 8340 | . 1093 1625 3005 2042 575 Cannons 2466 | . . 219 370 113 1764 Explosions 1113 | . . . 185 275 653 Melee . | . . . . . . Ramming 155 | . . . . 3 152 Kinetic 10102 | . 1093 1625 3005 2155 2224 Thermal 1071 | . . 219 370 275 207 Explosive 690 | . . . 185 . 505 Electromagnetic 56 | . . . . . 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 1 4 . 3 Average Corruption 1 | . 1 1 4 . 2 Corruption Purged . | . . . . . . Effects 16 | . 5 3 8 . . Message Errors 5 | . 1 1 3 . . Matter Fused 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 5 | . 2 2 1 . . Targeting Errors 4 | . 2 . 2 . . Overload Shots . | . . . . . . Overflow Damage 161 | . . . 54 53 54 Projectiles . | . . . . . . Explosions 161 | . . . 54 53 54 Melee . | . . . . . . Knockbacks 24 | . . . . 1 23 Impact . | . . . . . . Kinetic 22 | . . . . 1 21 Secondary 2 | . . . . . 2 Self-Inflicted Damage 207 | . . . 54 . 153 Shots 4 | . . . 1 . 3 Rammed 28 | . . . . . 28 Targets Rammed 44 | . . . . 1 43 Kicked 16 | . . . . 1 15 Crushed . | . . . . . . Highest Temperature 639 | . 60 485 404 212 639 Average Temperature 119 | . 27 100 77 65 252 Received Heat Transfer 2664 | . 189 360 693 336 1086 Effects 46 | . . 3 2 . 41 Shutdowns 13 | . . 1 1 . 11 Energy Bleed 8 | . . . 1 . 7 Interference 9 | . . 2 . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 5 | . . . . . 5 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 1 1 . Heat Transferred 1695 | . . 444 740 200 311 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 570 | . 166 340 307 411 570 Average Influence 126 | . 56 128 135 147 173 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 77 | 100 100 87 67 67 67 Level 1 17 | . . 12 32 28 13 Level 2 4 | . . . . 4 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 5 5 7 9 7 Investigation 17 | . 5 1 3 4 4 Extermination 3 | . . . . 1 2 Reinforcement 7 | . . 4 1 1 1 Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 22 34 42 26 26 Peak Tracking Total 6 | . 6 6 5 4 6 Tactical Retreats 8 | . . 3 3 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 3 2 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 11 | . . . 2 4 5 Max in Single Turn 3 | . . . 1 3 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 9 3 4 3 4 Terminals 16 | . 8 2 3 1 2 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 98 | . 39 12 18 15 14 Successful 74 | . 33 10 14 7 10 Failed 24 | . 6 2 4 8 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 71 | . 35 6 15 8 7 Fabricators 3 | . . . . . 3 Repair Stations 14 | . 4 6 . 4 . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 3 . 4 Garrison Access 3 | . . . . 3 . Terminal Hacks 53 | . 30 4 11 3 5 Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Level Access Points 2 | . . . 1 1 . Emergency Access Points 6 | . 3 . 2 1 . Machine Index 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Repair Station Index 1 | . . 1 . . . Recycling Unit Index 1 | . . . 1 . . Alert Level 3 | . 2 . 1 . . Unreport Threat 4 | . 3 . 1 . . Dispatch Records 4 | . 3 1 . . . Maintenance Status 1 | . . . . . 1 Security Status 2 | . . . 2 . . Surveillance Status 2 | . 2 . . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Reinforcements 2 | . 2 . . . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . 1 . 1 . . Registered Prototypes 2 | . 1 1 . . . Zone Layout 8 | . 4 1 1 1 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 13 | . 3 6 . 4 . Scan Component 7 | . 2 3 . 2 . Repair 6 | . 1 3 . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 3 . 4 Insert Component 4 | . . . 2 . 2 Analyze 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 9 3 4 3 4 Full Trace Events 22 | . 9 2 4 3 4 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built 2 | . . . . . 2 Matter 234 | . . . . . 234 Time 117 | . . . . . 117 Total Part Build Rating 14 | . . . . . 14 Parts Repaired 6 | . 1 3 . 2 . Time 126 | . 13 84 . 29 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6362 | 62 1280 1181 1382 1210 1247 Spaces Moved 2832 | 50 631 404 545 685 517 Core 29 | 25 . . . . 4 Treads . | . . . . . . Legs 2803 | 25 631 404 545 685 513 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 130 130 127 Average Speed 161 | 98 167 194 178 130 158 Slowest Speed 650 | 200 240 270 300 130 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 96 41 56 21 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . . 15 17 33 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 55 | . . . 15 17 23 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3912 | 59 759 658 758 866 812 Wait 578 | . 70 158 76 100 174 Move 2827 | 49 630 403 544 684 517 Hop . | . . . . . . Pick Up 20 | 3 5 2 7 2 1 Fast Attach 40 | 7 2 8 12 7 4 Attach 18 | . 1 2 3 3 9 Detach 1 | . . . . . 1 Swap 28 | . 6 4 9 2 7 Drop 38 | . 2 6 18 6 6 Fire 317 | . 43 75 89 61 49 Melee . | . . . . . . Ram 6 | . . . . . 6 Kick 38 | . . . . 1 37 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Weapon x1 128 | -10/Materials | Identified exit to Materials 128 | -10/Materials | Discovered exit to Materials (range 18) 311 | -10/Materials | Build established: Hacker-Gunner 460 | -10/Materials | Discovered exit to Materials (range 16) 607 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered exit to Mines (range 11) 730 | -10/Materials | Repaired Assault Rifle 792 | -10/Materials | Discovered exit to Materials (range 15) 1343 | -10/Materials | Entered another Materials area 1343 | -9/Materials | Evolved 2 slots: Utility x2 2070 | -9/Materials | Repaired Aluminum Leg 2091 | -9/Materials | Build established: Hacker-Mutant 2097 | -9/Materials | Repaired Assault Rifle 2131 | -9/Materials | Repaired Imp. Ion Engine 2506 | -9/Materials | Identified exit to Materials 2506 | -9/Materials | Discovered exit to Materials (range 10) 2524 | -9/Materials | Entered another Materials area 2524 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2795 | -8/Materials | Identified exit to Factory 2795 | -8/Materials | Discovered exit to Factory (range 13) 3158 | -8/Materials | Garrison activated, responded to threat 3215 | -8/Materials | Build established: Hacker-Gunner 3736 | -8/Materials | Discovered exit to Factory (range 16) 3906 | -8/Materials | Entered Factory 3906 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4298 | -7/Factory | Repaired Lrg. Matter Pod 4315 | -7/Factory | Repaired Hvy. Assault Rifle 4478 | -7/Factory | Identified exit to Factory 4691 | -7/Factory | Garrison activated, responded to threat 4773 | -7/Factory | Destroyed 8 combat bots 5116 | -7/Factory | Entered another Factory area 5116 | -6/Factory | Evolved 2 slots: Utility x2 5174 | -6/Factory | Identified exit to Lower Caves 5174 | -6/Factory | Discovered exit to Lower Caves (range 19) 5810 | -6/Factory | Fabricated Phase Gun (x2) 5914 | -6/Factory | Local fabrication network quarantined 6220 | -6/Factory | Core integrity fell below 50% 6317 | -6/Factory | Core integrity fell below 20% 6343 | -6/Factory | Lost 18 parts (2p7n5u4w) 6363 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06327_ Slug penetrates R-10 Processor. 06327_ U-05 Engineer suffers critical hit. 06328_ U-05 Engineer builds a Door. 06330_ Slammed into H-66 Slayer. 06330_ Adv. Targeting Computer permanently disabled. 06330_ Destabilizing: Short circuit. 06333_ Penetrated by Slug. 06336_ Slammed into H-66 Slayer. 06336_ Broken Adv. Targeting Computer permanently disabled. 06336_ Destabilizing: Short circuit. 06339_ Penetrated by Slug. 06343_ Slammed into H-66 Slayer. 06345_ Penetrated by Slug. 06349_ Slammed into H-66 Slayer. 06351_ Penetrated by Slug. 06356_ Slammed into H-66 Slayer. 06356_ Slug penetrates R-10 Processor. 06356_ R-10 Processor destroyed. 06358_ K-01 Serf collects debris. 06362_ Slammed into H-66 Slayer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????? ???# ????????????????????????????? | | ???????????? ???? ???????????????????????????? | | ???????????? ??? ??????????????????????????? | | ??????????? ???? ?????????????????????????? | | ????????????# ?####+####?????????????????????? | | ????????????# ## #????????????###??????? | | ??????????### ########## #??????? | | ?????????? k h% [%=! #??????? | | ?????????? @%% !!=k ?????? | | ????????? %% % R k= u #??????? | | ????????????# % ##+####### #??????? | | ????????????####+### % # #?????????????? | | ???????????????????### % ### #?????????????? | | ?????????????????????# %#?# #?????????????? | | ?????????????????????# % #?# #?????????????? | | ?????????????????????#% #?# #?????????????? | | ?????????????????????# % #?# #?????????????? | | ?????????????????????# %#?# *#?????????????? | | ?????????????????????# % #?# #?????????????? | | ?????????????????????#% #?# #?????????????? | | ?????????????????????# % #?# #?????????????? | | ?????????????????????#% #?# ! #?????????????? | | ?????????????????????# % #?# #?????????????? | | # ????????????#% ##? #?????????????? | | #############????????# % ##? #?????????????? | | ??????# #????????#%% ##? ????????????????? | | ??????# "" =#??????###%%%### ??????????????????? | | ??????# "" ######## %% #?????????????????????? | | ??????# """ # %% %##########????????????? | | ####### """ # T"% % ???????????? | | ## """ # " ??????????? | | ## # % ??????????? | | ##/ ]# ############+?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Phase Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalBladeCasing Manual? 0 Play Time 00:54:06 Cumulative 772.3 hours Start 2020.04.11 @ 20:21:21 End 2020.04.11 @ 21:14:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 601 Rogue 62 Adventurer 0 Explorer 539 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7331e2a-4b35-4321-a8b7-141c4363ae91