Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 20:23:03 Player: zkrallex Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2551) 2551 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 6130 Bonus ------- High Alert Combat Kills 154 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 700/700 System Corruption 0% Temperature Critical (4345) Movement Core (800) Ox15 Location -7/DSF Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Compact Battery Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Pulse Rifle Particle Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (5) ---- Trap Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet > --- UTILITY ---------- Compact Battery Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Remote Shield > --- WEAPON ----------- Arc Projector Pulse Rifle Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Trap Scanner Pulse Rifle Particle Cannon Gauss Cannon Gauss Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 74 | 5 11 20 25 2 11 Power 11 | 1 1 1 4 . 4 Engine 10 | 1 1 1 3 . 4 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 17 | 2 4 4 5 . 2 Treads 4 | . . 4 . . . Leg 8 | . 3 . 3 . 2 Wheel 3 | 2 1 . . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 16 | . 3 5 7 1 . Device 4 | . 1 1 1 1 . Storage 3 | . . 1 2 . . Processor 7 | . 1 2 4 . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 30 | 2 3 10 9 1 5 Energy Gun 18 | 1 2 9 4 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 1 1 1 . . Ballistic Cannon 3 | . . . 1 . 2 Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 35 | . 1 9 17 . 8 Power 5 | . . 1 3 . 1 Propulsion 8 | . 1 2 3 . 2 Utility 9 | . . 3 5 . 1 Weapon 13 | . . 3 6 . 4 Highest Loss Streak 10 | . 1 8 10 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 85 88 83 92 83 Engine 11 | . 14 10 9 7 11 Treads 8 | . . 21 6 . . Leg 4 | . 8 . 3 . 4 Wheel 2 | . 9 . . . . Hover 1 | . . . 3 15 5 Device 6 | . 11 6 2 7 2 Storage 3 | . . 2 6 7 7 Processor 15 | . 12 7 24 23 23 Protection 3 | . . 10 1 . . Energy Gun 18 | . 14 27 15 15 8 Ballistic Gun 5 | . 12 1 5 . . Ballistic Cannon 1 | . . . 1 . 9 Naked Turns 12 | . . 12 . . . Heaviest Build 48 | 7 14 18 29 28 48 Greatest Support 44 | 20 20 44 44 8 20 Greatest Overweight (x) 15 | . 3 . 2 3 15 Average Overweight (x) . | . . . . 3 4 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 2 5 Average Carried 3 | . 2 4 3 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 2 5 3 1 1 Class Distribution -------------------- 47% | Mutant 28% | Gunner 9% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 1462 | 256 254 242 626 . 84 Remotely 191 | . . 191 . . . Salvage Created 2433 | 31 446 676 1100 . 180 Parts 155 | 3 38 44 61 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 57 | 1 12 14 22 . 8 Melee 2 | . . 2 . . . Guns 38 | 1 12 12 13 . . Cannons 7 | . . . 2 . 5 AOE 9 | . . . 6 . 3 Classes Destroyed 15 | 1 3 2 7 . 2 Worker 3 | . . 1 2 . . Builder 2 | . 1 . 1 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Operator 2 | . . . 2 . . Watcher 7 | . 2 3 2 . . Swarmer 7 | . 3 2 . . 2 Grunt 32 | 1 9 9 10 . 3 Brawler 2 | . . . 2 . . Duelist 3 | . . . 3 . . Protector 2 | . . . 2 . . Sentry 7 | . . 3 4 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 10 | 1 4 5 10 . 5 Combat Bots Only 9 | 1 4 5 9 . 5 Max Kills in Single Turn 2 | 1 1 2 2 . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 5063 | 12 631 1239 1561 . 1620 Core 1619 | . 215 306 347 . 751 Absorbed by Shields 116 | . . . 80 . 36 Regen/Repaired (Parts) 86 | . 79 7 . . . Core Remaining (%) 43 | 100 14 23 36 . . Volleys Fired 179 | 2 56 39 68 . 14 Largest 4 | 2 2 3 3 . 4 Hottest 227 | 70 70 183 174 . 227 Shots Fired 419 | 4 113 96 156 . 50 Gun 365 | 4 113 96 136 . 16 Cannon 38 | . . . 14 . 24 Launcher 16 | . . . 6 . 10 Special . | . . . . . . Kinetic 132 | 2 57 6 51 . 16 Thermal 252 | 2 56 90 82 . 22 Explosive 16 | . . . 6 . 10 Electromagnetic 19 | . . . 17 . 2 Robot Hit Streak 20 | 3 6 6 20 . 10 Robot Miss Streak 6 | 1 6 4 4 . 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 5 3 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 259 | 3 59 50 117 . 30 Core Hits 145 | 2 28 30 69 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 10 | . 2 3 2 . 3 Burn 6 | . 1 3 2 . . Destroy 1 | . 1 . . . . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5619 | 35 796 980 2707 . 1101 Guns 3365 | 35 796 928 1461 . 145 Cannons 651 | . . . 229 . 422 Explosions 1551 | . . . 1017 . 534 Melee . | . . . . . . Ramming 52 | . . 52 . . . Kinetic 1406 | 23 445 19 558 . 361 Thermal 2541 | 12 351 909 1086 . 183 Explosive 1443 | . . . 909 . 534 Electromagnetic 177 | . . . 154 . 23 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 4 9 . . Average Corruption 3 | . 1 3 8 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 7 16 13 . . Message Errors 9 | . 1 6 2 . . Matter Fused 5 | . 1 2 2 . . Heat Flow Errors 8 | . 1 1 6 . . Energy Discharges 3 | . 1 2 . . . Data Loss (minor) 3 | . 1 1 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 5 | . 2 2 1 . . Weapon Failures 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . 36 . 7 Projectiles 7 | . . . . . 7 Explosions 36 | . . . 36 . . Melee . | . . . . . . Knockbacks 6 | . . . 2 . 4 Impact . | . . . . . . Kinetic 6 | . . . 2 . 4 Secondary . | . . . . . . Self-Inflicted Damage 517 | . . 17 498 . 2 Shots 10 | . . . 9 . 1 Rammed 26 | . . 26 . . . Targets Rammed 26 | . . 26 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 4345 | 24 157 811 589 . 4345 Average Temperature 409 | 14 65 254 206 . 1091 Received Heat Transfer 982 | 6 318 237 250 . 171 Effects 147 | . . 38 33 . 76 Shutdowns 34 | . . 3 8 . 23 Energy Bleed 15 | . . 3 5 . 7 Interference 20 | . . 7 6 . 7 Matter Decay 12 | . . 4 5 . 3 Short Circuit 9 | . . 5 . . 4 Damage (minor) 22 | . . 4 3 . 15 Damage (major) 27 | . . 10 5 . 12 Damage (core) 8 | . . 2 1 . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . 4 1 . . Heat Transferred 5689 | 37 1110 1939 2233 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 696 | 20 221 386 696 316 372 Initial 316 | . 13 91 162 316 221 Average 263 | 3 149 180 443 316 330 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 44 | 100 57 75 16 . . Level 1 40 | . 42 24 30 100 100 Level 2 15 | . . . 53 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 17 | . 3 2 9 1 2 Investigation 7 | . 2 1 3 1 . Extermination . | . . . . . . Reinforcement 7 | . 1 1 3 . 2 Assault 2 | . . . 2 . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | 1 17 26 31 . 9 Peak Tracking Total 8 | 1 3 7 8 . 6 Tactical Retreats 8 | . 1 6 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 4 | . . 1 3 . . Max in Single Turn 2 | . . 1 2 . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 12 | . 4 3 4 1 . Terminals 6 | . 1 2 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 40 | . 13 8 16 3 . Successful 29 | . 12 4 12 1 . Failed 11 | . 1 4 4 2 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 3 6 10 3 . Fabricators . | . . . . . . Repair Stations 6 | . 4 2 . . . Recycling Units 9 | . 6 . 3 . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 2 8 1 . Record 3 | . . . 3 . . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . 1 1 . . . Alert Level 2 | . 1 1 . . . Dispatch Records 3 | . 1 . 2 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 2 . . . Scan Component 3 | . 2 1 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 7 | . 5 . 2 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 3 4 1 . Full Trace Events 10 | . 3 2 4 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 78 | . 52 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter 331 | . 215 . 116 . . Retrieved Components 11 | . 2 . 9 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 2690 | 65 696 795 768 30 336 Spaces Moved 1342 | 68 424 414 343 13 80 Core 125 | 17 70 9 15 . 14 Treads 528 | . . 395 133 . . Legs 264 | . 110 10 125 . 19 Wheels 295 | 51 244 . . . . Hover 130 | . . . 70 13 47 Flight . | . . . . . . Fastest Speed 50 | 50 80 50 110 230 110 Average Speed 142 | 72 110 142 146 230 339 Slowest Speed 800 | 80 200 145 190 230 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 41 34 22 . 72 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 175 | . . . 114 . 61 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 171 | . . . 114 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 1783 | 79 540 542 489 14 119 Wait 76 | . 37 9 26 . 4 Move 1337 | 67 423 413 342 12 80 Hop . | . . . . . . Pick Up 65 | 5 9 24 20 . 7 Fast Attach 12 | . 4 2 3 . 3 Attach 49 | 5 3 13 20 2 6 Detach . | . . . . . . Swap 14 | . 4 5 3 . 2 Drop 25 | . 4 11 7 . 3 Fire 179 | 2 56 39 68 . 14 Melee . | . . . . . . Ram 25 | . . 25 . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Repaired Wheel? 316 | -10/Materials | Build established: Mutant 460 | -10/Materials | Repaired Assault Rifle 530 | -10/Materials | Core integrity fell below 50% 694 | -10/Materials | Core integrity fell below 20% 723 | -10/Materials | Discovered new exit (range 18) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 866 | -9/Materials | Core integrity fell below 50% 914 | -9/Materials | Lost 8 parts (1p2n2u3w) 1065 | -9/Materials | Repaired Sml. Laser? 1510 | -9/Materials | Discovered new exit (range 14) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1711 | -8/Materials | Build established: Gunner 1916 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | First assault squad dispatched 2002 | -8/Materials | Discovered new exit (range 7) 2069 | -8/Materials | Core integrity fell below 50% 2096 | -8/Materials | Destroyed 9 combat bots 2106 | -8/Materials | Lost 10 parts (1p1n3u5w) 2324 | -8/Materials | Identified exit to Factory 2325 | -8/Materials | Entered Factory 2325 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2344 | -7/Factory | Identified exit to DSF 2355 | -7/Factory | Entered DSF 2381 | -7/DSF | Additional patrols routed to DSF 2509 | -7/DSF | Sterilization system engaged 2511 | -7/DSF | Lost 6 parts (2n1u3w) 2529 | -7/DSF | Ambient heat levels rising (+10) 2544 | -7/DSF | Ambient heat levels rising (+10) 2559 | -7/DSF | Ambient heat levels rising (+10) 2574 | -7/DSF | Ambient heat levels rising (+10) 2589 | -7/DSF | Ambient heat levels rising (+10) 2604 | -7/DSF | Ambient heat levels rising (+10) 2609 | -7/DSF | Core integrity fell below 50% 2619 | -7/DSF | Ambient heat levels rising (+10) 2634 | -7/DSF | Ambient heat levels rising (+10) 2649 | -7/DSF | Ambient heat levels rising (+10) 2664 | -7/DSF | Ambient heat levels rising (+10) 2665 | -7/DSF | Core integrity fell below 20% 2679 | -7/DSF | Ambient heat levels rising (+10) 2692 | -7/DSF | Core destroyed Last Messages --------------- Power failure, Angular Momentum Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Core damaged (-77). Power failure, Angular Momentum Engine shutdown. Overheating: Particle Cannon damaged (-8). Overheating: Com. Battery damaged (-2). Overheating: Com. Battery damaged (-3). Overheating: Broken Gauss Cannon damaged (-15). Overheating: Matter decay (-4). Power failure, Angular Momentum Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Core damaged (-77). Power failure, Angular Momentum Engine shutdown. Overheating: Broken Pulse Rifle damaged (-8). Power failure, Angular Momentum Engine shutdown. Overheating: Broken Pulse Rifle damaged (-2). Overheating: Com. Battery damaged (-1). Overheating: Particle Cannon damaged (-7). Overheating: Core damaged (-70). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????#######????????????????????? | | ????????!!!![[#????????????????????? | | ????????!!!![[?????????????????????? | | ???????? ?????????????????????? | | ???????? ??????????????????????? | | ????????# #??????????????????????? | | ???????##" ###????????????????????? | | ??????? "%" #????????????????????? | | ???????? " #????????????????????? | | ????????%[ #????????????????????? | | ??????### ###????????????????????? | | ??????#**= !!#????????????????????? | | ??????#* [ !!#????????????????????? | | ??????#**%% !!#????????????????????? | | ??###?##*%[ #################??????? | | ?#!!!## ##]]]# ## #??????? | | #!!!# ! %# ]]]# ## #??????? | | ^^ !!#??????? | | % ^^ @!!#??????? | | %%%= !!#??????? | | !!#!!! = # !# ## !!#??????? | | !?#!!! ## ## !# ## !!#??????? | | ??#### # ## ######## ###??????? | | ????### # #?????[ ????????? | | ????## # ##????[ #???????? | | ????## ! #???[[ #???????? | | ????# # # ## ##???## ##???????? | | ????### ####????? /#???????? | | ?????## [ ##??????? /#???????? | | ??????# [%= #######?# #????????? | | ??????## ]]]#//### ###??????? | | ??????## ##] #//## ""###????? | | ??????# """""????? | | ??????# % ""#??????? | | ??????# % [ #]] # ##"""""#??????? | | ??????# % [[#########"""""#??????? | | ??????#########???????##"####??????? | | ???????????????????????#"#?????????? | | ???????????????????????#""?????????? | | ????????????????????????##?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Fist Fight GoHome() It's Just You Let's See Who's Tougher Risk Taker Significant Disruption Challenges ------------ None Game ------ Seed WaveWaveEdition Manual? 0 Play Time 00:35:49 Cumulative 1.8 hours Start 2022.04.12 @ 19:46:55 End 2022.04.12 @ 20:23:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 07cb1b74-d5fd-4e13-a9be-593b9acf5ef9