Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 11:01:53 Player: NOGames Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (907) 907 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 3548 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 684/700 Matter 265/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Advanced Heat Sink Cooling System Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Core Shielding Core Shielding Light Armor Plating Shield Generator Beam Rifle Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Axe > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Core Shielding Core Shielding Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator Beam Rifle Beam Cannon Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 38 | 2 7 8 5 13 3 Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 . 2 . Treads 6 | 2 . 4 . . . Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 4 1 . 3 2 Device 4 | . 1 1 . 2 . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . . 1 2 Artifact . | . . . . . . Weapon 18 | . 3 3 4 7 1 Energy Gun 2 | . 1 1 . . . Energy Cannon 8 | . 1 . 2 4 1 Ballistic Gun 4 | . 1 2 . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 2 3 3 3 Power 3 | . . . 1 2 . Propulsion 7 | . . 2 2 1 2 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 1 2 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 94 83 95 81 81 Engine 10 | . 14 11 10 8 . Treads 23 | . 28 28 40 14 6 Leg 2 | . . . . 4 15 Device 11 | . 4 9 11 16 15 Storage 10 | . 14 11 11 9 7 Protection 2 | . 3 1 . 1 14 Energy Gun 4 | . 7 3 11 2 . Energy Cannon 13 | . 11 11 9 16 22 Ballistic Gun 4 | . 8 7 . 1 . Slashing Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 91 | 12 91 33 31 41 44 Greatest Support 80 | 40 40 80 80 40 20 Greatest Overweight (x) 14 | . 2 1 . 2 14 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 Most Carried 15 | 6 9 14 14 15 13 Average Carried 10 | 6 7 10 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 6 8 14 13 13 11 Class Distribution -------------------- 67% | Mutant 13% | Scavenger-Tank 12% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 671 | 199 50 206 95 121 . Remotely . | . . . . . . Salvage Created 1105 | . 149 431 22 503 . Parts 73 | . 10 29 3 31 . Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 2 9 6 10 . Guns 4 | . 1 3 . . . Cannons 13 | . 1 5 . 7 . AOE 8 | . . . 6 2 . Classes Destroyed 9 | . 2 1 2 4 . Worker 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 8 | . . . 4 4 . Grunt 13 | . 2 5 . 6 . Sentry 4 | . . 4 . . . Assembled 2 | . . . 2 . . Best Kill Streak 6 | . 2 6 4 5 . Combat Bots Only 6 | . 2 6 4 3 . Max Kills in Single Turn 4 | . 1 2 2 4 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 182 | . 14 59 12 87 10 Missed 45 | . 5 8 3 26 3 Damage Taken 1937 | . 78 714 255 776 114 Core 342 | . 16 135 23 152 16 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . 1 18 . . . Core Remaining (%) 81 | 100 93 . 60 72 . Volleys Fired 72 | . 7 30 5 30 . Largest 3 | . 2 2 2 3 . Hottest 195 | . 100 100 86 195 . Shots Fired 138 | . 14 60 7 57 . Gun 42 | . 7 30 2 3 . Cannon 90 | . 7 30 . 53 . Launcher 6 | . . . 5 1 . Special . | . . . . . . Kinetic 22 | . 3 18 . 1 . Thermal 94 | . 7 30 2 55 . Explosive 6 | . . . 5 1 . Electromagnetic 16 | . 4 12 . . . Robot Hit Streak 18 | . 12 18 2 6 . Robot Miss Streak 2 | . . 2 1 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | . 12 50 2 37 . Core Hits 48 | . 5 14 5 24 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Meltdown 2 | . . 1 . 1 . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2696 | . 184 808 539 1165 . Guns 415 | . 80 320 . 15 . Cannons 1400 | . 104 488 . 808 . Explosions 769 | . . . 539 230 . Melee 108 | . . . . 108 . Ramming 4 | . . . . 4 . Kinetic 228 | . 25 203 . . . Thermal 1415 | . 104 488 . 823 . Explosive 769 | . . . 539 230 . Electromagnetic 172 | . 55 117 . . . Impact . | . . . . . . Slashing 108 | . . . . 108 . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 70 | . . 7 52 11 . Projectiles 7 | . . 7 . . . Explosions 52 | . . . 52 . . Melee 11 | . . . . 11 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 124 | . . . 109 15 . Shots 4 | . . . 3 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 486 | . 66 486 . 351 . Average Temperature 185 | . 33 256 . 156 . Received Heat Transfer 606 | . 12 288 . 306 . Effects 8 | . . 5 . 3 . Shutdowns 1 | . . 1 . . . Interference 2 | . . . . 2 . Matter Decay 1 | . . 1 . . . Short Circuit 2 | . . 1 . 1 . Damage (major) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 6 | . . 3 . 3 . Heat Transferred 2553 | . 222 1036 . 1295 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 355 | . 107 355 157 225 102 Initial 102 | . . 44 60 59 102 Average 135 | . 54 221 151 123 99 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 73 | 100 100 30 100 78 100 Level 1 26 | . . 69 . 21 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 2 3 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 12 15 7 23 2 Peak Tracking Total 8 | . 6 6 4 8 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 2 3 . 1 1 Terminals 6 | . 2 3 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 27 | . 10 9 . 7 1 Successful 8 | . 2 2 . 4 . Failed 19 | . 8 7 . 3 1 Catastrophic 10 | . 4 3 . 2 1 Database Lockouts . | . . . . . . Manual 23 | . 9 8 . 6 . Terminals 26 | . 10 9 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 5 | . 1 1 . 3 . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . 1 . 1 . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 1 . 1 . Terminals 3 | . 1 1 . 1 . Botnet 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . 2 2 . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1667 | 3 399 469 127 558 111 Spaces Moved 704 | 1 211 195 68 198 31 Core 2 | . . . . . 2 Treads 673 | 1 211 195 68 169 29 Legs 29 | . . . . 29 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 160 160 160 320 Average Speed 188 | 160 169 163 160 220 346 Slowest Speed 750 | 160 320 240 160 320 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 37 23 17 22 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . . 58 17 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 66 | . . . 58 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 892 | 2 239 281 77 259 34 Wait 50 | . . 43 . 7 . Move 699 | . 210 194 67 197 31 Hop . | . . . . . . Pick Up 20 | . 8 6 . 6 . Fast Attach 7 | . 1 4 . 2 . Attach 7 | . . . 1 4 2 Detach . | . . . . . . Swap 24 | 2 6 4 4 7 1 Drop 10 | . 7 . . 3 . Fire 72 | . 7 30 5 30 . Melee 2 | . . . . 2 . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 8) 320 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x2 836 | -9/Materials | Discovered new exit (range 14) 851 | -9/Materials | Identified exit to Mines 851 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Entered Mines 873 | -9/Mines | Assembled infested the area 878 | -9/Mines | Assisted by a Guerilla fighting off Assembled 972 | -9/Mines | Discovered new exit (range 8) 999 | -9/Mines | Entered Materials 999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1033 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Utility x2 1668 | -7/Factory | Self-destructed Last Messages --------------- 01552_ U-05 Engineer lays Concrete. 01553_ U-05 Engineer builds a Wall. 01554_ U-05 Engineer lays Concrete. 01554_ K-01 Serf collects debris. 01555_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 01622_ Connecting with Garrison Access... 01644_ K-01 Serf collects debris. 01653_ Lgt. Treads destroyed. 01656_ ALERT: All DSF locations entering lockdown mode. 01656_ Penetrated by Slug. 01658_ K-01 Serf collects debris. 01659_ Penetrated by Slug. 01659_ Beam Cannon destroyed. 01663_ Penetrated by Slug. 01663_ U-05 Engineer destroyed. 01666_ Broken Carbon-fiber Leg destroyed. 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""""""""" """???????? | | ????????????????????????? ? ?????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ??????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed NeutronTeslaEngine Manual? 0 Play Time 00:24:45 Cumulative 10.3 hours Start 2024.04.21 @ 10:37:25 End 2024.04.21 @ 11:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7e92151-3e82-47e3-89c5-63562134bb0e