Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 22:26:23 Player: Possibly A Hive Mind Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (4841) 4841 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 10725 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Improved Targeting Computer Improved Corruption Screen > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Neutrino Core Neutrino Core Improved Shield Generator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Thunder Leg Enhanced Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace Hacking Suite System Shield Dynamic Insulation System Dynamic Insulation System > --- WEAPON ----------- Cooled Plasma Cannon Heavy Phase Cannon Mass Driver > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Micro Fission Core Armored Medium Treads Authchip [R/Combat] Authchip [R/Combat] Mini Drone Bay Tesla Rifle Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Improved Datajack [Rating: 88] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 7 | . . . 1 2 . 2 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 121 | 4 10 13 9 2 11 11 23 23 15 Power 14 | 1 1 2 1 . 1 2 3 1 2 Engine 8 | 1 1 2 1 . . 1 1 1 . Core 6 | . . . . . 1 1 2 . 2 Reactor . | . . . . . . . . . . Propulsion 35 | 2 2 8 1 . 5 4 6 7 . Treads 19 | . 2 8 1 . 5 2 . 1 . Leg 14 | 2 . . . . . 2 4 6 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . 1 . . Flight 1 | . . . . . . . 1 . . Utility 38 | 1 2 . 3 2 1 3 6 9 11 Device 12 | . . . 1 . . 2 2 1 6 Storage 3 | 1 1 . 1 . . . . . . Processor 13 | . 1 . 1 2 1 . 2 2 4 Hackware 4 | . . . . . . . 1 3 . Protection 6 | . . . . . . 1 1 3 1 Artifact . | . . . . . . . . . . Weapon 34 | . 5 3 4 . 4 2 8 6 2 Energy Gun 8 | . . . . . 3 1 3 1 . Energy Cannon 7 | . . . 1 . . 1 3 2 . Ballistic Gun 7 | . 2 . 3 . . . . 2 . Ballistic Cannon 6 | . 2 2 . . . . 2 . . Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . 1 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 4 | . . . . . . 1 2 1 . Parts Lost 74 | . 1 3 9 . 6 8 4 35 8 Power 7 | . 1 . . . 1 . 1 3 1 Propulsion 20 | . . 2 3 . 1 4 1 9 . Utility 22 | . . . 2 . . 1 2 11 6 Weapon 25 | . . 1 4 . 4 3 . 12 1 Highest Loss Streak 27 | . 1 2 5 . 2 4 3 27 8 To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 3 17 19 19 18 19 18 19 14 3 Power 2 | . 1 1 2 2 2 3 3 4 2 Propulsion 2 | 1 5 1 2 1 . 1 2 1 . Utility 9 | . 6 11 11 11 13 13 8 3 . Weapon 3 | 1 3 4 2 3 1 . 4 3 . Tool/Special . | . . . . . . . . . . Unused Backups 69 | . 13 15 13 . 8 1 15 3 1 Power 14 | . 1 3 3 . 2 . 5 . . Propulsion 16 | . 6 4 1 . . . 2 3 . Utility 27 | . . 5 8 . 5 1 7 . 1 Weapon 10 | . 5 2 1 . 1 . 1 . . Tool/Special 2 | . 1 1 . . . . . . . Average Slot Usage (%) 95 | . 97 99 98 97 99 98 98 75 45 Engine 7 | . 14 11 9 7 6 1 2 . . Core 1 | . . . . . . 4 2 3 3 Treads 23 | . 27 41 35 30 29 14 3 . . Leg 6 | . . 2 . . . 10 18 13 . Device 5 | . . . 5 . . 12 13 14 16 Storage 9 | . 14 11 12 7 7 6 5 4 . Processor 16 | . 12 11 9 27 30 25 26 9 15 Protection 1 | . . . . . . . 3 4 4 Energy Gun 2 | . . . . . 8 4 10 . . Energy Cannon 2 | . . . . 7 7 6 5 5 . Ballistic Gun 4 | . 15 . 9 15 4 . . 1 . Ballistic Cannon 9 | . 11 21 16 . . . . 2 . Peak Build Rating 88 | 4 11 24 30 33 45 57 86 88 47 Average Rating 36 | 2 9 18 27 32 39 55 77 61 34 On Entrance 27 | . 4 11 23 27 33 42 53 79 1 Naked Turns 80 | . . . . . . . . 73 7 Heaviest Build 98 | 10 51 58 63 61 63 75 87 98 32 Greatest Support 92 | 20 40 80 80 80 83 83 92 89 3 Greatest Overweight (x) 18 | 1 1 1 . . 1 1 3 18 10 Average Overweight (x) . | . . . . . . . . . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 19 20 20 20 20 20 20 18 5 Most Carried 20 | 7 20 20 20 19 20 20 20 20 5 Average Carried 18 | 3 17 19 19 18 19 18 19 14 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 20 20 18 19 18 20 3 3 Class Distribution -------------------- 55% | Mutant 25% | Gunner 9% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Mutant | -6/Factory Gunner | -5/Factory Hacker-Tank | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Matter Collected 3576 | 209 316 763 1061 . 189 75 468 495 . Remotely . | . . . . . . . . . . Salvage Created 5085 | . 489 851 1217 . 640 477 1047 364 . Parts 273 | . 40 61 59 . 30 14 50 19 . Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 3 | . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Combat Hostiles Destroyed 108 | . 18 24 26 . 12 7 12 8 1 Melee 7 | . . . . . 1 4 2 . . Guns 33 | . 18 . 10 . 2 . 1 2 . Cannons 62 | . . 24 16 . 9 3 6 4 . AOE 5 | . . . . . . . 3 1 1 Classes Destroyed 14 | . 3 6 2 . 1 1 . 1 . Worker 6 | . . 2 3 . . . 1 . . Builder 4 | . . 1 1 . . . 2 . . Hauler 2 | . . 1 . . . . 1 . . Recycler 6 | . . . 2 . . 1 3 . . Operator 1 | . . 1 . . . . . . . Watcher 11 | . 3 5 1 . . . 2 . . Swarmer 26 | . 12 4 . . . 3 4 3 . Grunt 57 | . 6 12 22 . 11 3 1 2 . Brawler 2 | . . 1 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 7 2 . . . 1 1 . Hunter 2 | . . . . . . . . 2 . Programmer 8 | . . . . . . 1 6 . 1 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 12 | . 7 7 12 . 5 7 7 2 1 Combat Bots Only 7 | . 7 5 7 . 5 4 4 2 1 Max Kills in Single Turn 5 | . 2 2 2 . 1 1 5 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . . 3 1 1 Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Hostile Shots Fired 824 | . 82 99 161 . 137 69 72 170 34 Missed 198 | . 24 30 28 . 39 19 19 33 6 Hits 626 | . 58 69 133 . 98 50 53 137 28 Melee 4 | . . . 3 . . . . 1 . Projectile 622 | . 58 69 130 . 98 50 53 136 28 AOE 2 | . . . . . . . 2 . . Critical Strikes 24 | . . 1 8 . 6 2 2 4 1 Actively Blocked 6 | . . . . . . . 2 4 . Part Disruptions 3 | . . . . . . 3 . . . Actively Blocked 3 | . . . . . . 3 . . . Damage Taken 13110 | . 518 857 2128 . 1651 962 1655 4594 745 Core 1706 | . 106 153 177 . 163 98 81 795 133 Absorbed by Shields 266 | . . . . . . . . 266 . Regen/Repaired (Parts) 91 | . . 91 . . . . . . . Core Remaining (%) 74 | 100 57 61 67 . 76 88 . . . Volleys Fired 304 | . 50 70 79 . 24 9 26 39 7 Largest 3 | . 2 2 3 . 3 2 3 3 1 Hottest 227 | . 66 66 121 . 213 150 227 218 43 Shots Fired 704 | . 100 138 226 . 58 18 66 91 7 Gun 300 | . 90 . 111 . 34 9 36 20 . Cannon 397 | . 10 138 115 . 24 9 30 71 . Launcher 2 | . . . . . . . . . 2 Special 5 | . . . . . . . . . 5 Kinetic 530 | . 100 138 221 . 13 . 15 43 . Thermal 106 | . . . 5 . 45 18 6 32 . Explosive 2 | . . . . . . . . . 2 Electromagnetic 61 | . . . . . . . 45 16 . Robot Hit Streak 16 | . 16 11 16 . 13 5 11 6 5 Robot Miss Streak 8 | . 3 6 4 . 1 3 2 8 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 445 | . 62 73 142 . 47 24 45 47 5 Core Hits 224 | . 32 37 64 . 24 13 32 15 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 21 | . 1 4 5 . 2 2 5 2 . Burn 1 | . . . . . 1 . . . . Destroy 1 | . . . 1 . . . . . . Blast 11 | . 1 4 4 . . . 1 1 . Corrupt 3 | . . . . . . . 2 1 . Sever 5 | . . . . . 1 2 2 . . Melee Attacks 27 | . 1 1 1 . 3 15 6 . . Impact . | . . . . . . . . . . Slashing 27 | . 1 1 1 . 3 15 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11023 | . 577 1560 2765 . 1038 846 2228 1417 592 Guns 2676 | . 495 . 1134 . 454 91 314 188 . Cannons 5803 | . 82 1560 1631 . 450 206 731 1143 . Explosions 1567 | . . . . . . . 953 65 549 Melee 913 | . . . . . 134 549 230 . . Ramming 64 | . . . . . . . . 21 43 Kinetic 5783 | . 577 1560 2665 . 119 . 437 425 . Thermal 3005 | . . . 100 . 785 297 1159 664 . Explosive 549 | . . . . . . . . . 549 Electromagnetic 709 | . . . . . . . 402 307 . Impact . | . . . . . . . . . . Slashing 913 | . . . . . 134 549 230 . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . 1 . . . . 3 20 20 Average Corruption 8 | . . 1 . . . . 2 16 15 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked 11 | . . . . . . . . . 11 Effects 57 | . . . . . . . 11 28 18 Message Errors 13 | . . . . . . . 2 6 5 Matter Fused 17 | . . . . . . . 4 9 4 Heat Flow Errors 5 | . . . . . . . . 2 3 Energy Discharges 7 | . . . . . . . 2 4 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 2 2 2 Alerts 2 | . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 394 | . 10 . 4 . . 6 314 16 44 Projectiles 95 | . 10 . 4 . . . 65 16 . Explosions 291 | . . . . . . . 247 . 44 Melee 8 | . . . . . . 6 2 . . Knockbacks 50 | . 1 16 23 . . . 5 4 1 Impact 1 | . . . . . . . . . 1 Kinetic 37 | . 1 12 17 . . . 4 3 . Secondary 12 | . . 4 6 . . . 1 1 . Self-Inflicted Damage 599 | . . . . . . . 395 2 202 Shots 9 | . . . . . . . 5 . 4 Rammed 24 | . . . . . . . . 10 14 Targets Rammed 24 | . . . . . . . . 10 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 636 | . 12 99 517 . 309 183 365 636 239 Average Temperature 140 | . 6 27 168 . 88 80 138 228 110 Received Heat Transfer 3109 | . 102 363 1296 . 792 219 105 232 . Effects 34 | . . . 11 . . . 2 21 . Shutdowns 11 | . . . 4 . . . . 7 . Energy Bleed 6 | . . . 3 . . . . 3 . Interference 3 | . . . . . . . 2 1 . Matter Decay 5 | . . . 3 . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . . 1 . Damage (major) 6 | . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . . . 2 1 . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 2 . 1 1 . Heat Transferred 3720 | . . . 148 . 1406 483 850 833 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Maximum Alert Level 2 | . 1 1 1 . 1 . 1 2 . Low Security (%) 78 | 100 89 91 69 100 87 100 60 6 100 Level 1 20 | . 10 8 30 . 12 . 39 80 . Level 2 . | . . . . . . . . 13 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Peak Influence 451 | . 263 242 382 95 308 186 292 451 182 Initial 210 | . . 18 38 95 63 151 . 210 182 Average 120 | . 107 94 123 94 140 61 133 324 95 Influence Increases 3990 | . 525 877 811 5 285 202 632 498 155 Destroy 0b10 Robot/C 2160 | . 360 480 520 . 240 140 240 160 20 Destroy 0b10 Robot/NC 150 | . 15 50 35 . . 5 45 . . Destroy Leader 436 | . 76 142 82 . 30 30 56 10 10 Successful Hack 127 | . 29 41 . 5 . 12 40 . . Disable Machine 300 | . 15 45 60 . 15 . 120 . 45 Destroy Structure 277 | . . 14 9 . . . 116 58 80 Lose Combat Pursuer 540 | . 30 105 105 . . 15 15 270 . Influence Decreases 3923 | . 481 830 690 127 87 490 331 451 436 Entered New Map 617 | . . 26 53 117 27 137 . 91 166 Time Decay 2294 | . 471 624 397 10 . 303 291 . 198 Lost Part 702 | . 10 30 90 . 60 50 40 350 72 Lost Ally 10 | . . . . . . . . 10 . Purge Threat 300 | . . 150 150 . . . . . . Squads Dispatched 20 | . 3 4 3 . 1 2 6 . 1 Investigation 5 | . 1 2 1 . . . 1 . . Extermination 5 | . . . . . . 1 3 . 1 Reinforcement 9 | . 2 2 2 . 1 1 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Distress Signals 4 | . 1 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 32 41 38 . 21 10 16 25 5 Peak Tracking Total 10 | . 8 6 10 . 9 4 5 7 2 Tactical Retreats 20 | . 2 4 4 . . 1 1 8 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Traps Triggered 7 | . 2 3 . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Machines Disabled 21 | . 1 4 4 . 1 . 8 . 3 Max in Single Turn 4 | . 1 1 1 . 1 . 4 . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Machines Accessed 32 | . 7 13 3 1 . 1 6 . 1 Terminals 20 | . 6 9 2 1 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . Recycling Units 5 | . 1 2 1 . . . 1 . . Scanalyzers 3 | . . 1 . . . 1 1 . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 78 | . 15 39 6 1 . 2 14 . 1 Successful 41 | . 8 20 2 1 . 1 8 . 1 Failed 37 | . 7 19 4 . . 1 6 . . Catastrophic 8 | . 1 5 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 6 . . . . . . . Terminals 56 | . 13 31 5 1 . . 6 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 2 . . . . 4 . . Recycling Units 8 | . 2 4 1 . . . 1 . . Scanalyzers 6 | . . 2 . . . 2 2 . . Garrison Access 2 | . . . . . . . 1 . 1 Terminal Hacks 26 | . 6 13 1 1 . . 5 . . Record 2 | . 1 . . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 3 | . . 2 . . . . 1 . . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 4 | . 1 3 . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 4 | . . 4 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . 1 . . Scan Component 2 | . . 1 . . . . 1 . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 6 | . 2 3 1 . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 3 | . 1 1 1 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . 2 . . . 1 1 . . Insert Component 3 | . . 1 . . . 1 1 . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 12 3 . . 1 5 . . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 183 | . . 183 . . . . . . . Retrieved Matter 219 | . . 219 . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 1 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 33 | . . . . . . 9 8 8 8 Total Orders 3 | . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . 3 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Active Infowar (turns) 1453 | . . . . 20 404 775 . . 254 Optics 1199 | . . . . 20 404 775 . . . Sensors 63 | . . . . . . . . . 63 Jamming 252 | . . . . . . . . . 252 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Turns Passed 10303 | 72 2317 2394 1156 20 404 921 1995 612 412 Spaces Moved 4710 | 51 890 1231 498 12 156 344 1100 286 142 Core 269 | 9 . . . . . . . 118 142 Treads 3357 | . 848 1231 498 12 156 344 262 6 . Legs 1084 | 42 42 . . . . . 838 162 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 162 162 160 167 120 50 50 Average Speed 180 | 114 234 165 168 162 168 236 150 134 240 Slowest Speed 950 | 120 240 240 170 162 240 243 400 950 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 39 | 5 92 83 37 1 91 6 24 47 4 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 149 | . . 8 3 . . . 72 24 42 Melee . | . . . . . . . . . . Projectile 29 | . . 8 3 . . . 4 14 . AOE 120 | . . . . . . . 68 10 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Fac Total 5927 | 64 1044 1465 664 13 247 407 1393 424 206 Wait 387 | . 39 100 26 . 11 14 149 36 12 Move 4701 | 50 889 1230 497 11 155 343 1100 284 142 Hop . | . . . . . . . . . . Pick Up 206 | 10 36 27 29 . 23 10 43 14 14 Fast Attach . | . . . . . . . . . . Attach 102 | 4 4 6 12 2 5 10 16 28 15 Detach 3 | . . . . . . . . 2 1 Swap 52 | . 7 10 2 . 10 1 18 4 . Drop 115 | . 18 21 18 . 16 1 35 6 . Fire 304 | . 50 70 79 . 24 9 26 39 7 Melee 27 | . 1 1 1 . 3 15 6 . . Ram 16 | . . . . . . . . 1 15 Kick . | . . . . . . . . . . Crush 9 | . . . . . . . . 9 . Escape Stasis 5 | . . . . . . 4 . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 5 exits: Upp x2 / Ext x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 9) 703 | -10/Materials | Discovered new exit (range 5) 965 | -10/Materials | Destroyed 7 combat bots 1273 | -10/Materials | Discovered new exit (range 12) 1663 | -10/Materials | Discovered new exit (range 8) 2390 | -10/Materials | Entered another Materials area 2390 | -9/Materials | Evolved 2 slots: Propulsion x2 2577 | -9/Materials | Discovered new exit (range 8) 2669 | -9/Materials | Discovered new exit (range 16) 3109 | -9/Materials | Discovered new exit (range 15) 3170 | -9/Materials | Discovered new exit (range 8) 3297 | -9/Materials | Build established: Scavenger-Mutant 3867 | -9/Materials | Build established: Mutant 3879 | -9/Materials | Discovered new exit (range 6) 4107 | -9/Materials | Repaired Imp. Light Cannon 4784 | -9/Materials | Entered another Materials area 4784 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5087 | -8/Materials | Build established: Gunner 5547 | -8/Materials | Destroyed 7 combat bots 5557 | -8/Materials | Lost 5 parts (1n1u3w) 5763 | -8/Materials | Discovered new exit (range 9) 5940 | -8/Materials | Lost 3 parts (1n1u1w) 5940 | -8/Materials | Entered Factory 5940 | -7/Factory | Evolved 2 slots: Utility x2 5960 | -7/Factory | Identified exit to DSF 5960 | -7/Factory | Entered DSF 5983 | -7/DSF | Discovered new exit (range 19) 6014 | -7/DSF | Additional patrols routed to DSF 6342 | -7/DSF | Sterilization system engaged 6362 | -7/DSF | Ambient heat levels rising (+10) 6364 | -7/DSF | Entered Factory 6364 | -6/Factory | Evolved 2 slots: Utility x2 6488 | -6/Factory | Lost 4 parts (3n1w) 6732 | -6/Factory | Build established: Mutant 7158 | -6/Factory | Discovered new exit (range 11) 7285 | -6/Factory | Entered another Factory area 7285 | -5/Factory | Evolved 2 slots: Utility x2 7619 | -5/Factory | Build established: Gunner 7666 | -5/Factory | Identified exit to Upper Caves 7666 | -5/Factory | Identified exit to Extension 8536 | -5/Factory | Lost 3 parts (1p2u) 8559 | -5/Factory | Spotted B-75 Beast 8979 | -5/Factory | Build established: Scavenger-Gunner 9236 | -5/Factory | Garrison activated, responded to threat 9280 | -5/Factory | Identified exit to Garrison 9280 | -5/Factory | Entered Garrison 9416 | -5/Garrison | Crushed by falling debris 9417 | -5/Garrison | System corruption reached 10% 9447 | -5/Garrison | Lost 5 parts (2n3u) 9491 | -5/Garrison | Heavy support dispatched to Factory 9652 | -5/Garrison | Triggered checkpoint 9716 | -5/Garrison | Heavy support dispatched to Factory 9735 | -5/Garrison | Core integrity fell below 50% 9754 | -5/Garrison | Triggered checkpoint 9759 | -5/Garrison | Discovered new exit (range 36) 9801 | -5/Garrison | Discovered new exit (range 65) 9810 | -5/Garrison | Core integrity fell below 20% 9819 | -5/Garrison | Released all parts (6) 9837 | -5/Garrison | Heavy support dispatched to Factory 9845 | -5/Garrison | Lost 27 parts (3p7n8u9w) 9892 | -5/Garrison | Entered Factory 10054 | -5/Factory | Build established: Mutant 10304 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Hrd. Light Armor Plating destroyed. U-05 Engineer lays Concrete. Slammed into P-70 Sage. P-70 Sage knocked back. Imp. Corruption Screen intercepted 2% system corruption. U-05 Engineer builds a Wall. Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. Destabilizing: System interference. Imp. Corruption Screen temporarily disabled. Imp. Targeting Computer temporarily disabled. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer builds a Wall. Slammed into P-70 Sage. Destabilizing: System corrupted (+2). Slammed into P-70 Sage. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ????????????????????# ?? ????????????????????????? | | ????????????????????? "" ????????????????????????? | | ????????????????????? "T ????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ! ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????#T #????"#?????????????????? | | ?????????????????????# #???""#?????????????????? | | ?????????????????????# #???""#?????????????????? | | ?????????????????????# #?? ##????????????????? | | ?????????????????????# ### # ###??????????????? | | ?????????????????????# @p ######?????????? | | ?????????????????????# ????????? | | ?????????????????????# u ##???????????? | | ????????????????????######## #####????????? | | ????????????????????## w #????????? | | ????????????????????# #????????? | | ???????????????????# """ #????????? | | ???????????????????# """ # ???????? | | ???????????????????# """ # ???????? | | ???????????????????## # ???????? | | ???????????????????? ! # ???????? | | ???????????????????## # ???????? | | ????????????????????## #####+##### ???????? | | ????????????????????### #???? ???????? | | ??????????????????????## #???# #??????? | | ???????????????????????# #???# #??????? | | ???????????????????????# #???# #??????? | | ???????????????????????# ! """ #???# #??????? | | ???????????????????????# ! """ #???# #??????? | | ???????????????????????# """ #???# +??????? | | ???????????????????????# "" #???# #??????? | | ???????????????????????# "" #???# #??????? | | ???????????????????????# #???# #??????? | | ???????????????????????# #???# #??????? | | ???????????????????????# #???# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 315 Matter Stores 400 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 EM Shielding 4 Corruption Block 15 Armor Coverage 450 Evasion (%) 70 Targeting Accuracy 18 Core Analysis 9 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 32% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Unlikely Earthworm Challenges ------------ None Game ------ Seed AutogunConceptCoupler Manual? 0 Play Time 01:50:33 Cumulative 12.5 hours Start 2025.09.01 @ 20:36:24 End 2025.09.01 @ 22:26:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a5fcd52-a1b5-4982-990d-5e7a4a449b2a