Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 20:04:09 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (230) 230 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1205 Bonus ------- None Cogmind --------- Core Integrity 323/400 Matter 290/300 Energy 550/550 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Battery Visual Processing Unit Utility Shielding > --- WEAPON (2) ------- Faulty Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Battery Visual Processing Unit Utility Shielding > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Datajack [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 14 | . 4 10 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 2 | . . 2 Treads . | . . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 2 3 Device . | . . . Storage 3 | . 1 2 Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | . 2 5 Energy Gun 4 | . 2 2 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . . 2 Unidentified Prototypes 1 | . . 1 Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 98 | . 95 99 Engine 11 | . 14 11 Leg 23 | . 28 22 Storage 20 | . 14 22 Processor 10 | . 10 11 Protection 8 | . . 10 Energy Gun 21 | . 27 19 Ballistic Gun 1 | . . 1 Naked Turns . | . . . Heaviest Build 31 | 13 19 31 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 8 10 Average Capacity 7 | . 7 8 Most Carried 8 | . 8 8 Average Carried 7 | . 7 7 Final Capacity 10 | 6 8 10 Final Carried 8 | 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 330 | 200 40 90 Remotely . | . . . Salvage Created 454 | . 80 374 Parts 24 | . 7 17 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . . 7 Guns 7 | . . 7 Classes Destroyed 5 | . 2 3 Hauler 3 | . 1 2 Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 2 | . . 2 Sentry 2 | . . 2 Best Kill Streak 6 | . 1 6 Combat Bots Only 5 | . . 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 288 | . . 288 Core 77 | . . 77 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 29 | . 4 25 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 55 | . 8 47 Gun 55 | . 8 47 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic 55 | . 8 47 Robot Hit Streak 8 | . 1 8 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 31 | . 1 30 Core Hits 12 | . 2 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 2 | . . 2 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 412 | . 39 373 Guns 412 | . 39 373 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic 412 | . 39 373 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 168 | . 60 168 Average Temperature 62 | . 25 69 Received Heat Transfer 69 | . . 69 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 3 | . . 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 183 | . 29 183 Average Influence 39 | . 14 47 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 1 11 Peak Tracking Total 7 | . 1 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 3 1 Successful 2 | . 2 . Failed 2 | . 1 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Track 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . . 2 Non-combat 2 | . . 2 Combat . | . . . Robot Hacks Applied 2 | . . 2 no_distress 1 | . . 1 find_station 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 872 | . 210 662 Spaces Moved 487 | 1 153 333 Core . | . . . Treads . | . . . Legs 487 | 1 153 333 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 140 | 120 120 149 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 2 27 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 619 | . 173 446 Wait 70 | . . 70 Move 485 | . 152 333 Hop . | . . . Pick Up 8 | . 6 2 Fast Attach 5 | . 3 2 Attach 1 | . . 1 Detach . | . . . Swap 8 | . 1 7 Drop 11 | . 7 4 Fire 29 | . 4 25 Melee 2 | . . 2 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 6) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 873 | -9/Materials | Self-destructed Last Messages --------------- 00689_ Dropped Aluminum Leg. 00707_ Acquired 10 matter. 00753_ Hvy. EM Pulse Gun destroyed. 00756_ Y-45 Defender IFF system glitched. 00759_ Y-45 Defender destroyed. 00763_ Acquired Hvy. Assault Rifle. 00783_ Sneak attack on M-13 Machinist. 00783_ Jacked M-13 Machinist... >>find_station Pinpointed nearest Repair Station: (33,24) (added to intel). 00785_ Identified Imp. EM Shotgun. 00785_ Malfunction: Energy drain (-322). 00791_ K-01 Serf collects debris. 00819_ Acquired 30 matter. 00833_ R-06 Scavenger collects Heat Sink. 00842_ K-01 Serf collects debris. 00858_ Dropped Med. Storage Unit. 00872_ Triggered Alarm Trap. 00872_ An alarm sounds. 00872_ ALERT: Alarm triggered, dispatching investigation squad. 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T??# "" ??# #???## ########### * " | | ?????????/ ??# ????# #????# # # | | ????????? ??#??????# #????# # # | | ????????? ?????????# #????# / # " | | ????????? ?????????# #????# = # [# " | | ????????? ?????????# #????# %[# # | | ????????? ?????????# #????# # # | | ????????? ?????????# #????# # + | | ?????????###?????????# #????# # ## | | ????????????????????? ????# ############ | | ????????????????????? ????# #??????????# | | ????????????????????? ????# #??????????# | | ????????????????????? ????# #??????????# | | ????????????????????# #???# #??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedIntegrityMultirail Manual? 0 Play Time 00:09:36 Cumulative 212.6 hours Start 2020.02.09 @ 19:58:05 End 2020.02.09 @ 20:04:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3987991-ce73-4e73-932b-05f0720863b6