Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 21:32:31 Player: Minty Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (248) 1240 Value Destroyed (9862) 9862 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (5004) 5004 TOTAL SCORE: 22666 Bonus ------- High Alert Combat Kills 3792 Follower Combat Kills 2359 Registered with UFD 300 Met Zhirov 300 Friendly Fire -1747 Cogmind --------- Core Integrity 0/1150 Matter 8/300 Energy 26/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Deep Structural Scanner Improved Transmission Jammer Remote Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Recoil Nullifier Layered Heavy Armor Plating Advanced Focal Shield > --- WEAPON ----------- Hardcell Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Energy Well Energy Well Deep Structural Scanner Improved Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Improved Launcher Guidance Computer Improved Launcher Guidance Computer Heavy Servo Lattice Improved Transmission Jammer Experimental ECM Suite Thermal Shield Remote Shield Mini Drone Bay Heavy Wave Gun Heavy Phase Cannon Heavy Phase Cannon Matter Neutralizer Long-range Missile Launcher Micro-nuke Launcher [Rating: 132] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Hybrid Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Phase Cannon Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 Power 2 | . . . . . . . 1 1 . . . . . Propulsion 3 | . . . . . . . 2 1 . . . . . Utility 5 | . . . . . . . 3 . . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 261 | . 9 . 23 38 . 23 22 20 2 1 15 4 104 Power 34 | . . . 3 1 . 1 2 4 . . 8 . 15 Engine 14 | . . . 3 1 . 1 2 3 . . 2 . 2 Core 10 | . . . . . . . . 1 . . 4 . 5 Reactor 10 | . . . . . . . . . . . 2 . 8 Propulsion 39 | . 3 . 2 6 . 1 2 3 . . . . 22 Treads 27 | . 2 . 2 6 . 1 2 3 . . . . 11 Leg 5 | . . . . . . . . . . . . . 5 Wheel 7 | . 1 . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 69 | . 4 . 3 5 . 7 8 9 . 1 3 4 25 Device 50 | . 1 . . 3 . 5 6 9 . 1 3 4 18 Storage 6 | . 2 . 1 . . 2 . . . . . . 1 Processor 1 | . . . . . . . . . . . . . 1 Hackware 3 | . . . . . . . . . . . . . 3 Protection 9 | . 1 . 2 2 . . 2 . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 119 | . 2 . 15 26 . 14 10 4 2 . 4 . 42 Energy Gun 24 | . . . 2 12 . 3 . . . . . . 7 Energy Cannon 35 | . . . 1 2 . 5 7 4 2 . 4 . 10 Ballistic Gun 13 | . . . 5 7 . 1 . . . . . . . Ballistic Cannon 29 | . 2 . 5 . . 2 2 . . . . . 18 Launcher 11 | . . . . 2 . 1 1 . . . . . 7 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . . 2 3 . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 2 . . . 2 . . 2 . 3 Corrupted Parts 1 | . . . . 1 . . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . . Parts Lost 66 | . . . 4 5 . . 3 . . . . . 54 Power 15 | . . . 1 . . . . . . . . . 14 Propulsion 16 | . . . . 1 . . 1 . . . . . 14 Utility 16 | . . . 1 . . . 2 . . . . . 13 Weapon 19 | . . . 2 4 . . . . . . . . 13 Highest Loss Streak 15 | . . . 1 3 . . 2 . . . . . 15 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 94 100 97 98 100 88 98 97 100 100 76 100 88 Engine 10 | . 14 14 10 11 11 10 13 15 17 17 12 5 2 Reactor 1 | . . . . . . . . . . . 1 5 5 Treads 22 | . 27 28 22 22 22 22 25 27 29 29 29 29 16 Device 13 | . . . . 9 11 10 21 19 23 23 23 23 22 Storage 8 | . 14 14 11 11 11 9 6 5 5 5 5 5 5 Protection 2 | . 8 14 9 . . . 3 2 . . . . 1 Energy Gun 8 | . 4 . 7 31 11 12 . . . . . . . Energy Cannon 11 | . . . . . . 14 19 22 23 23 . 23 12 Ballistic Gun 4 | . 4 . 21 7 33 1 . . . . . . . Ballistic Cannon 4 | . 18 28 12 . . 2 5 . . . . . 7 Impact Weapon 1 | . . . 1 2 . 4 . . . . . . . Peak Build Rating 132 | . 8 8 24 24 23 43 68 93 93 93 97 97 132 Average Rating 52 | . 7 8 19 22 23 32 60 85 92 91 73 95 104 On Entrance 46 | 6 6 8 8 18 23 23 24 64 91 93 91 97 96 Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 158 | 11 50 50 64 64 62 76 112 138 131 129 111 133 158 Greatest Support 172 | 20 40 40 40 40 40 50 100 133 133 133 133 133 172 Greatest Overweight (x) 11 | . 1 1 1 2 1 1 1 1 . . . . 11 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 16 20 20 20 20 17 20 20 20 20 20 20 19 Most Carried 20 | . 15 15 20 20 17 20 20 20 20 20 20 20 20 Average Carried 18 | . 13 15 19 19 17 16 19 19 20 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 19 20 17 20 20 20 20 20 20 20 20 Class Distribution -------------------- 36% | Commander-Gunner 24% | Tank 16% | Gunner 14% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Tank | -6/Factory Commander-Gunner | -5/Factory Gunner | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Matter Collected 7625 | 200 385 70 1088 626 30 924 1129 237 37 39 . 238 2622 Remotely . | . . . . . . . . . . . . . . Salvage Created 10976 | . 198 70 1079 2210 177 75 1217 519 165 130 . 255 4881 Parts 520 | . 21 5 71 137 5 1 57 15 8 1 . 15 184 Haulers Intercepted 12 | . 1 . 4 4 . . . 1 . . . . 2 Recyclers Shooed 4 | . . . . 2 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 9 2 . 15 . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 185 | . 6 2 19 41 2 . 19 3 2 2 . 7 82 Melee 2 | . . . . 1 . . . . . . . 1 . Guns 42 | . . . 15 25 2 . . . . . . . . Cannons 99 | . 6 2 4 6 . . 13 3 2 2 . 5 56 AOE 36 | . . . . 9 . . 5 . . . . . 22 Classes Destroyed 19 | . 3 1 7 3 . 1 3 . 1 . . . . Worker 16 | . . . 1 4 . . 2 2 . . . . 7 Builder 7 | . . . 2 1 . . 1 . . . . . 3 Tunneler 5 | . . 1 . . . 1 . . . . . . 3 Hauler 12 | . 1 . 4 4 . . . 1 . . . . 2 Recycler 8 | . . . 2 1 . . 1 1 . . . . 3 Mechanic 5 | . . . . 3 . . . . . . . . 2 Operator 3 | . 1 . . 1 . . . . . . . . 1 Watcher 4 | . . . 2 1 . . . . . . . . 1 Swarmer 25 | . . . 7 4 . . . . . . . 5 9 Grunt 89 | . 6 2 6 23 1 1 12 2 1 . . . 35 Brawler 9 | . . . . 1 . . . . . . . . 8 Duelist 7 | . . . 1 4 . 1 1 . . . . . . Protector 9 | . . . . 2 . 3 1 . . . . . 3 Sentry 25 | . . . 5 10 1 . 1 1 . . . 1 6 Demolisher 1 | . . . . . . 1 . . . . . . . Hunter 13 | . . . . . . . 3 . . 1 . . 9 Programmer 14 | . . . . . . . 1 . . 1 . 1 11 Behemoth 2 | . . . . . . . . . 1 . . . 1 Scrapoid 2 | . . . . . . . 2 . . . . . . Thug 1 | . . . . . 1 . . . . . . . . Best Kill Streak 13 | . 3 2 5 12 1 . 8 4 1 2 . 4 13 Combat Bots Only 11 | . 2 1 5 9 1 . 6 1 1 2 . 4 11 Max Kills in Single Turn 4 | . 1 1 2 4 1 1 3 2 1 1 . 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 4 | . . . . 4 . . 2 . . . . . 3 Melee 1 | . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1111 | . 21 3 123 132 2 . 74 4 . 12 . 25 715 Missed 291 | . 9 . 32 40 . . 20 . . 2 . 9 179 Damage Taken 14582 | . 175 32 1000 1339 64 . 1031 99 . 182 . 246 10414 Core 1461 | . 32 . 74 111 . . 90 14 . 19 . . 1121 Absorbed by Shields 375 | . . . . . . . 127 . . . . . 248 Reduced by Siege Mode 49 | . . . . . . . . . . . . . 49 Redirected to Shielding 71 | . . 3 . 56 . . 12 . . . . . . Ignored by Resistances 1145 | . . . . . . . . 10 . . . . 1135 Regen/Repaired (Parts) 622 | . . . . 153 . 411 . . . . . . 58 Core Remaining (%) 85 | 100 . 87 . . . 53 89 . . . . 96 . Volleys Fired 411 | . 21 4 51 70 4 . 30 18 4 6 . 7 196 Largest 4 | . 2 2 4 4 4 . 4 4 4 4 . 4 4 Hottest 420 | . 70 70 140 236 125 . 345 340 350 350 . 350 420 Shots Fired 1279 | . 42 8 182 224 16 . 99 72 17 22 . 28 569 Gun 371 | . 2 . 138 206 16 . . . . . . . 9 Cannon 866 | . 40 8 44 12 . . 91 72 17 22 . 28 532 Launcher 42 | . . . . 6 . . 8 . . . . . 28 Special . | . . . . . . . . . . . . . . Kinetic 495 | . 41 8 161 50 12 . 22 . . . . . 201 Thermal 585 | . . . . 38 4 . 69 72 17 22 . 28 335 Explosive 42 | . . . . 6 . . 8 . . . . . 28 Electromagnetic 157 | . 1 . 21 130 . . . . . . . . 5 Robot Hit Streak 17 | . 7 4 12 17 6 . 10 8 4 5 . 6 12 Robot Miss Streak 12 | . 3 1 4 6 2 . 2 5 3 7 . 3 12 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 26 | . . . 9 3 . . 2 . . 1 . 1 10 Max Gunslinging Chain 2 | . . . 2 1 . . 1 . . 1 . 1 2 Shots Hit Robots 718 | . 26 4 97 151 10 . 56 33 10 7 . 15 309 Core Hits 451 | . 10 2 40 108 4 2 44 16 4 3 . 6 212 Critical Kills 31 | . . . 1 2 . . 1 1 . . . 1 25 Critical Parts Destroyed 29 | . . . . . . . . . . . . . 29 Critical Strikes 78 | . 1 2 3 5 . . 1 1 . . . 1 64 Burn 1 | . . . . 1 . . . . . . . . . Meltdown 8 | . . . . . . . 1 1 . . . 1 5 Destroy 55 | . . . . 1 . . . . . . . . 54 Blast 10 | . 1 2 2 . . . . . . . . . 5 Corrupt 1 | . . . . 1 . . . . . . . . . Smash 3 | . . . 1 2 . . . . . . . . . Melee Attacks 8 | . . . 2 6 . . . . . . . . . Impact 8 | . . . 2 6 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27989 | . 472 81 1932 3922 247 154 2391 1178 335 280 . 685 16312 Guns 4035 | . 9 . 1318 2311 247 . . . . . . . 150 Cannons 15325 | . 439 68 421 245 . . 1811 1094 335 280 . 651 9981 Explosions 7766 | . . . . 1086 . . 536 60 . . . . 6084 Melee 344 | . . . 174 170 . . . . . . . . . Ramming 519 | . 24 13 19 110 . 154 44 24 . . . 34 97 Kinetic 6060 | . 448 68 1582 535 178 . 314 . . . . . 2935 Thermal 12475 | . . . . 758 69 . 1497 1094 335 280 . 651 7791 Explosive 6883 | . . . . 859 . . 536 60 . . . . 5428 Electromagnetic 1708 | . . . 157 1490 . . . . . . . . 61 Impact 344 | . . . 174 170 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 40 | . . . . 2 2 2 . 3 3 4 4 5 40 Average Corruption 4 | . . . . 2 2 2 . 3 3 3 4 4 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 209 | . . . . 19 4 57 . 6 8 7 6 10 92 Message Errors 47 | . . . . 5 . 16 . 2 1 1 . 3 19 Matter Fused 51 | . . . . 5 . 17 . . 2 3 3 2 19 Heat Flow Errors 28 | . . . . . 3 8 . 1 2 1 2 1 10 Energy Discharges 25 | . . . . 2 . 8 . . . . . 2 13 Parts Rejected 2 | . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . 1 . . . . 2 Data Loss (minor) 21 | . . . . 5 1 6 . 1 . 1 1 1 5 Data Loss (major) 10 | . . . . . . 2 . 1 1 . . 1 5 Misfires 9 | . . . . 2 . . . . 1 1 . . 5 Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 8 | . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 439 | . . . 36 . . 1 19 33 . . . 43 307 Projectiles 244 | . . . . . . . 19 33 . . . 43 149 Explosions 158 | . . . . . . . . . . . . . 158 Melee 37 | . . . 36 . . 1 . . . . . . . Knockbacks 30 | . 3 . 2 1 . 3 5 . . . . . 16 Impact 6 | . . . 1 1 . 2 1 . . . . . 1 Kinetic 21 | . 3 . 1 . . . 3 . . . . . 14 Secondary 3 | . . . . . . 1 1 . . . . . 1 Self-Inflicted Damage 490 | . . . . 119 . . 28 . . . . . 343 Shots 10 | . . . . 4 . . 1 . . . . . 5 Rammed 72 | . 7 . 4 15 . 35 4 1 . . . . 6 Targets Rammed 89 | . 7 1 4 15 . 41 6 1 . . . 1 13 Kicked 7 | . . . . . . . . . . . . . 7 Crushed 10 | . . 1 . . . 6 2 . . . . 1 . Highest Temperature 633 | . 108 39 318 426 227 248 352 393 191 180 194 193 633 Average Temperature 114 | . 40 17 108 112 102 105 132 123 98 101 103 129 127 Received Heat Transfer 2741 | . 99 18 312 438 30 . 294 39 . . . . 1511 Effects 16 | . . . . 1 . 1 . 2 . . . . 12 Shutdowns 5 | . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . 1 . . . . 1 Interference 4 | . . . . . . 1 . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . 1 . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . . . . 2 Total Turns 30 | . . . . . . . . . . . . . 30 Longest Duration 16 | . . . . . . . . . . . . . 16 Robots Corrupted 2 | . . . 1 . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 15 | . . . 4 10 . 1 . . . . . . . Impact Corruptions 3 | . . . 1 1 . 1 . . . . . . . Robots Melted 8 | . . . . . . . 1 1 . . . 1 5 Combat Hostiles 6 | . . . . . . . 1 . . . . 1 4 Parts Melted 46 | . . . . 4 . . 2 9 3 6 . . 22 Heat Transferred 13472 | . . . . 1376 148 . 1689 1332 370 296 . 592 7669 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Peak Influence 2107 | . 149 94 283 1322 595 . 1232 1438 . . . . 2107 Initial 603 | . . 49 36 52 496 . . 603 . . . . 128 Average 641 | . 69 61 110 703 529 . 526 961 . . . . 930 Maximum Alert Level 5 | . . . 1 4 2 . 4 4 . . . . 5 Low Security (%) 25 | . 100 100 80 4 . . 31 . . . . . 4 Level 1 11 | . . . 19 15 17 . 6 . . . . . 14 Level 2 25 | . . . . 35 82 . 22 35 . . . . 23 Level 3 18 | . . . . 29 . . 33 23 . . . . 17 Level 4 18 | . . . . 15 . . 5 41 . . . . 31 Level 5 2 | . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 60 | . 1 . . 14 . . 11 7 . . . . 27 Investigation 15 | . . . . 3 . . 4 2 . . . . 6 Extermination 8 | . . . . . . . 2 2 . . . . 4 Reinforcement 15 | . 1 . . 3 . . 2 1 . . . . 8 Assault 18 | . . . . 7 . . 2 1 . . . . 8 Garrison 4 | . . . . 1 . . 1 1 . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 3 . . 1 . . . . . 4 Haulers Reinforced 3 | . . . . . . . 1 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Distress Signals 14 | . 2 . 4 2 . . 1 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 302 | . 13 2 29 64 1 . 41 17 2 3 . 8 122 Peak Tracking Total 12 | . 4 1 5 9 . . 6 3 1 3 . 4 12 Tactical Retreats 9 | . 1 . 1 1 . . . . . . . 3 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . . . . 2 . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 60 | . . . 3 3 . . 10 24 . . . . 20 Max in Single Turn 5 | . . . 1 1 . . 1 1 . . . . 5 Garrison Access 4 | . . . . 1 . . 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 61 | . 4 . 6 18 1 3 9 5 . . 5 . 10 Terminals 33 | . 3 . 5 14 1 . 3 3 . . . . 4 Fabricators 6 | . . . . . . . 3 1 . . . . 2 Repair Stations 3 | . . . . 2 . . . . . . . . 1 Recycling Units 7 | . 1 . 1 1 . . 1 1 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . . . . . 1 Total Hacks 217 | . 13 . 24 58 4 30 25 13 . . 18 . 32 Successful 139 | . 6 . 15 31 1 30 15 9 . . 18 . 14 Failed 78 | . 7 . 9 27 3 . 10 4 . . . . 18 Catastrophic 10 | . . . . 1 1 . 1 1 . . . . 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 82 | . 6 . 17 24 . . 13 8 . . . . 14 Terminals 121 | . 11 . 21 44 4 . 15 7 . . . . 19 Fabricators 16 | . . . . . . . 7 4 . . . . 5 Repair Stations 7 | . . . . 6 . . . . . . . . 1 Recycling Units 16 | . 2 . 3 4 . . 1 2 . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . 4 . . 2 . . . . . 3 Terminal Hacks 85 | . 4 . 4 13 1 30 4 3 . . 18 . 8 Record 28 | . . . . . . 22 . . . . 6 . . Part Schematic 5 | . . . . . . . 1 . . . 4 . . Robot Analysis 13 | . . . . 1 . 8 . . . . 4 . . Prototype ID Bank 8 | . 1 . . 1 . . . 1 . . 4 . 1 Open Door 4 | . . . . 4 . . . . . . . . . Branch Access Points 2 | . 2 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . Alert Level 12 | . . . 1 3 1 . 1 2 . . . . 4 Unreport Threat 3 | . . . 1 . . . . . . . . . 2 Locate Traps 6 | . 1 . 1 2 . . 1 . . . . . 1 Zone Layout 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 2 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . Build 2 | . . . . . . . 2 . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 3 3 . . . . . . . . . Process 2 | . . . 1 1 . . . . . . . . . Report Inventory 3 | . 1 . 1 1 . . . . . . . . . Retrieve Matter 2 | . . . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . . . . Seal Access 3 | . . . . 1 . . 2 . . . . . . Unauthorized Hacks 35 | . 1 . 8 10 . . 6 4 . . . . 6 Terminals 25 | . 1 . 8 8 . . 5 1 . . . . 2 Botnet 13 | . 1 . 3 3 . . 3 1 . . . . 2 Skim 12 | . . . 5 5 . . 2 . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 2 Prioritize 1 | . . . . . . . . 1 . . . . . Liberate 3 | . . . . . . . . 1 . . . . 2 Repair Stations 6 | . . . . 2 . . 1 1 . . . . 2 Patch 3 | . . . . 2 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scrapoids 3 | . . . . . . . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 44 | . 4 . 6 14 1 . 6 5 . . . . 8 Full Trace Events 12 | . . . 1 4 1 . 3 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 67 | . . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 4 . . Parts Built 2 | . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 372 | . . . 218 154 . . . . . . . . . Retrieved Matter 674 | . . . 364 310 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . Allies Hacked 5 | . . . . . . . 5 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Total Allies 50 | . . 3 . 12 6 6 8 10 . . . . 5 Largest Group 12 | . . 3 3 11 7 7 12 8 4 3 1 1 5 Highest-Rated Group 407 | . . 40 40 119 151 293 407 398 184 137 39 39 235 Highest-Rated Ally 55 | . . 16 16 31 34 55 55 55 47 47 39 39 53 Total Orders 1 | . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . Ally Attacks 540 | . . . 26 126 12 . 181 114 8 8 . 1 64 Total Damage 11924 | . . . 214 1549 211 . 4485 3478 188 202 . 27 1570 Kills 86 | . . . 5 19 2 . 29 21 . 1 . . 9 Allies Corrupted 1 | . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 13 | . . . . 1 . 8 . . . . 4 . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . . . Drone Launches 3 | . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Turns Passed 17633 | . 688 324 1447 2440 485 4539 1511 1627 466 379 270 343 3114 Spaces Moved 7339 | 1 301 130 489 835 171 1959 648 737 277 206 149 191 1245 Core 120 | . . . . . . 115 . . . . . . 5 Treads 6801 | . 295 130 489 835 171 1844 648 737 277 206 149 191 829 Legs 256 | 1 6 . . . . . . . . . . . 249 Wheels 162 | . . . . . . . . . . . . . 162 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 240 240 50 160 162 162 162 162 162 50 Average Speed 205 | 120 192 240 240 240 240 215 198 197 162 162 162 162 186 Slowest Speed 490 | 120 240 240 240 320 240 240 240 242 162 162 162 162 490 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 2 46 30 49 92 47 84 19 19 56 46 60 40 34 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 13 | . . . 2 2 . 5 . . 1 . 3 . . Known Exits Taken 5 | . 1 . 1 . . . 1 . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 1 1 . . . Scrap Searched 12 | . . . . . . 8 . . 1 1 . 2 . Spaces Dug 16 | . . . . . . . . . . 5 . . 11 Terrain Destroyed 424 | . . . . 32 . . 43 22 6 12 . 12 297 Melee . | . . . . . . . . . . . . . . Projectile 188 | . . . . 2 . . 18 22 6 12 . 12 116 AOE 236 | . . . . 30 . . 25 . . . . . 181 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Total 8983 | . 360 134 653 1085 237 2269 806 870 283 238 176 206 1666 Wait 521 | . 1 . 44 97 22 171 73 39 1 22 1 1 49 Move 7326 | . 300 129 488 834 170 1958 647 736 276 205 148 190 1245 Hop . | . . . . . . . . . . . . . . Pick Up 145 | . 13 . 20 10 . 45 14 16 . 2 2 1 22 Fast Attach 83 | . 4 . 4 5 . 11 3 6 . . 5 . 45 Attach 48 | . 1 . 4 5 . 2 8 1 . . 1 . 26 Detach 20 | . 1 . 2 . . 4 1 3 . . . . 9 Swap 133 | . 4 . 16 28 . 10 11 13 2 1 10 4 34 Drop 140 | . 8 . 18 13 . 27 11 23 . 2 9 2 27 Fire 411 | . 21 4 51 70 4 . 30 18 4 6 . 7 196 Melee 8 | . . . 2 6 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . 7 Crush 82 | . 7 1 4 15 . 41 6 1 . . . 1 6 Escape Stasis 2 | . . . . 2 . . . . . . . . . Rewire 56 | . . . . . 41 . 2 13 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / Low / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 689 | -10/Materials | Entered Mines 761 | -10/Mines | Learned Materials non-interactive machine intel 851 | -10/Mines | Excavation squad dispatched 851 | -10/Mines | A large section of the Mines collapsed 989 | -10/Mines | Discovered new exit (range 8) 1001 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1013 | -10/Mines | Entered Materials 1013 | -9/Materials | Accompanied by 3 allies 1013 | -9/Materials | Evolved 2 slots: Weapon x2 1014 | -9/Materials | Loaded intel: 38 non-interactive machine locations 1471 | -9/Materials | Build established: Tank 1637 | -9/Materials | Discovered new exit (range 9) 2124 | -9/Materials | Learned Storage emergency access door positions 2190 | -9/Materials | Identified exit to Storage 2245 | -9/Materials | Learned Storage interactive machine intel 2290 | -9/Materials | Loaded intel: 14 trap records 2325 | -9/Materials | Learned location of Zion (-6) 2394 | -9/Materials | Discovered new exit (range 16) 2460 | -9/Materials | Entered Storage 2461 | -9/Storage | Loaded intel: 22 interactive machine locations 2613 | -9/Storage | Destroyed 9 combat bots 2862 | -9/Storage | Garrison activated, responded to threat 3034 | -9/Storage | Repaired Weapon Shielding 3067 | -9/Storage | Repaired Cooling System 3097 | -9/Storage | Used back door to open Recycling access 3097 | -9/Storage | Discovered new exit (range 5) 3107 | -9/Storage | Build established: Gunner 3284 | -9/Storage | Met a pair of Derelict thieves 3437 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3471 | -9/Storage | Door terminal overloaded 3519 | -9/Storage | Discovered new exit (range 15) 3739 | -9/Storage | Build established: Commander-Gunner 4060 | -9/Storage | First assault squad dispatched 4097 | -9/Storage | Learned location of 3 exits from Materials 4143 | -9/Storage | Learned location of 1 exit from Recycling 4180 | -9/Storage | Learned 2 Materials zone layouts 4212 | -9/Storage | Lost 3 allies 4225 | -9/Storage | Learned location of Mines (-8) 4232 | -9/Storage | Learned 4 Recycling zone layouts 4233 | -9/Storage | Loaded intel: 16 terminal locations 4244 | -9/Storage | Learned 2 Materials zone layouts 4297 | -9/Storage | Learned location of 3 exits from Materials 4339 | -9/Storage | Learned location of 1 exit from Storage 4535 | -9/Storage | Destroyed 8 combat bots 4541 | -9/Storage | Lost 3 parts (3w) 4543 | -9/Storage | Lost 3 allies 4823 | -9/Storage | Build established: Gunner 4900 | -9/Storage | Entered Recycling 4900 | -9/Recycling | Accompanied by 2 allies 4901 | -9/Recycling | Identified exit to Factory 5298 | -9/Recycling | Build established: Commander-Gunner 5304 | -9/Recycling | Scanned before Scraplab entrance 5337 | -9/Recycling | Entered Scraplab 5356 | -9/Recycling | Discovered new exit (range 3) 5385 | -9/Recycling | Entered Scraptown 5385 | -9/Scraptown | Accompanied by 7 allies 5748 | -9/Scraptown | Visited UFD Registry 5839 | -9/Scraptown | Visited CR-KLE's Repair Center 5859 | -9/Scraptown | CR-KLE repaired 7 parts 5915 | -9/Scraptown | Visited Bundlers 6076 | -9/Scraptown | Visited Assassins FH 6102 | -9/Scraptown | Visited Symbiants 6174 | -9/Scraptown | Visited Awakened 6849 | -9/Scraptown | Discovered new exit (range 11) 7156 | -9/Scraptown | Registered with UFD as "Flakhead" 7228 | -9/Scraptown | Visited Science Testing Area 7267 | -9/Scraptown | Visited Botcube Research 7278 | -9/Scraptown | Found Lrg. Botcube 7348 | -9/Scraptown | Visited Chapter 10 7384 | -9/Scraptown | Visited Analyses Database 7461 | -9/Scraptown | Visited Abandonware Association 7490 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 7490 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 7550 | -9/Scraptown | Visited Curators Association 7598 | -9/Scraptown | Visited Scrapoid Pod Storage 7611 | -9/Scraptown | Found Scrapoid Pod 7655 | -9/Scraptown | Visited LU-1G1's Boring Crew 7892 | -9/Scraptown | Visited Cartography Club 7996 | -9/Scraptown | Found Surveybot 17 Chip 8014 | -9/Scraptown | Found Unknown Device 8014 | -9/Scraptown | Identified Deep Structural Scanner 8021 | -9/Scraptown | Learned location of Proximity Caves (-5) 8021 | -9/Scraptown | Learned 20 Factory zone layouts 8021 | -9/Scraptown | Learned 24 Factory zone layouts 8021 | -9/Scraptown | Learned 8 Research zone layouts 8021 | -9/Scraptown | Learned 4 Recycling zone layouts 8021 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 8021 | -9/Scraptown | Learned 4 Armory zone layouts 8021 | -9/Scraptown | Learned Materials emergency access door positions 8021 | -9/Scraptown | Learned location of 1 exit from Factory 8021 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 8021 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 8440 | -9/Scraptown | Lost 5 allies 8647 | -9/Scraptown | Build established: Gunner 8679 | -9/Scraptown | Scrapoid Pod released 09S05-D (x5) 8954 | -9/Scraptown | Build established: Mutant 9241 | -9/Scraptown | Lrg. Botcube activated 9263 | -9/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 2 guns, 2 cannons. 9897 | -9/Scraptown | Discovered new exit (range 5) 9924 | -9/Scraptown | Entered Factory 9924 | -6/Factory | Accompanied by 6 allies 9924 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 9925 | -6/Factory | Identified exit to Factory 9926 | -6/Factory | Identified exit to Extension 9926 | -6/Factory | Identified exit to Lower Caves 10224 | -6/Factory | Build established: Tank 10322 | -6/Factory | Garrison activated, responded to threat 10636 | -6/Factory | Fabricated Heavy Servo Lattice? 10752 | -6/Factory | Scrapoid reinforcements arrived 10920 | -6/Factory | Fabricated B-48 Gladiator (x3) 10974 | -6/Factory | First assault squad dispatched 11095 | -6/Factory | Build established: Commander-Gunner 11126 | -6/Factory | Lost 6 allies 11435 | -6/Factory | Entered another Factory area 11435 | -5/Factory | Accompanied by 1 ally 11435 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11531 | -5/Factory | Build established: Gunner 11539 | -5/Factory | Scrapoids reinforcements arrived? 11837 | -5/Factory | Build established: Commander-Gunner 12330 | -5/Factory | Garrison activated, responded to threat 12675 | -5/Factory | Discovered new exit (range 6) 12964 | -5/Factory | First assault squad dispatched 13062 | -5/Factory | Entered Upper Caves 13062 | -5/Upper Caves | Accompanied by 4 allies 13082 | -5/Upper Caves | Learned Factory interactive machine intel 13183 | -5/Upper Caves | Spotted B-75 Beast 13189 | -5/Upper Caves | Destroyed B-75 Beast 13475 | -5/Upper Caves | Build established: Gunner 13513 | -5/Upper Caves | Discovered new exit (range 6) 13528 | -5/Upper Caves | Entered another Upper Caves area 13528 | -5/Upper Caves | Accompanied by 3 allies 13537 | -5/Upper Caves | Ambushed by research squad 13869 | -5/Upper Caves | Discovered new exit (range 14) 13907 | -5/Upper Caves | Entered Zhirov 13907 | -5/Zhirov | Accompanied by 1 ally 13908 | -5/Zhirov | Identified exit to Proximity Caves 13940 | -5/Zhirov | Met Zhirov 13977 | -5/Zhirov | Learned location of Quarantine (-2) 13977 | -5/Zhirov | Learned location of Testing (-3) 13977 | -5/Zhirov | Learned location of Command (-1) 13989 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14018 | -5/Zhirov | Found Alien Artifact 14018 | -5/Zhirov | Identified Integrated Dissipator 14018 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14043 | -5/Zhirov | Found Alien Artifact 14177 | -5/Zhirov | Entered Proximity Caves 14177 | -4/Proximity Caves | Accompanied by 1 ally 14178 | -4/Proximity Caves | Identified exit to Factory 14324 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14503 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14520 | -4/Proximity Caves | Entered Factory 14520 | -4/Factory | Evolved 2 slots: Utility x2 14521 | -4/Factory | Loaded intel: 52 interactive machine locations 14704 | -4/Factory | Destroyed 9 combat bots 15046 | -4/Factory | Build established: Tank 15459 | -4/Factory | Garrison activated, responded to threat 15501 | -4/Factory | Lost 6 parts (2p2n1u1w) 15944 | -4/Factory | Build established: Scavenger-Tank 16020 | -4/Factory | First assault squad dispatched 16055 | -4/Factory | Spotted B-86 Titan 16060 | -4/Factory | Destroyed B-86 Titan 16161 | -4/Factory | System corruption reached 10% 16174 | -4/Factory | Identified Transdimensional Reconstructor 16174 | -4/Factory | Warped through subspace 16205 | -4/Factory | Lost 5 parts (2p2n1u) 16389 | -4/Factory | Lost 5 parts (1p2n1u1w) 16488 | -4/Factory | Lost 4 parts (1p1n1u1w) 16503 | -4/Factory | Core integrity fell below 50% 16918 | -4/Factory | Build established: Tank 17002 | -4/Factory | Found Exp. ECM Suite 17108 | -4/Factory | Scrapoids reinforcements arrived? 17488 | -4/Factory | Destroyed 11 combat bots 17522 | -4/Factory | Lost 6 parts (1p2u3w) 17622 | -4/Factory | Crushed by falling debris 17622 | -4/Factory | Core integrity fell below 20% 17622 | -4/Factory | System corruption reached 30% 17634 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17617_ HV Slug penetrates L-61 Swordsman. 17618_ Arm. Medium Treads destroyed. 17621_ K-01 Serf collects debris. 17622_ The unstable cave ceiling collapses. 17622_ Crushed by falling debris. 17622_ Imp. Arc Projector destroyed. 17622_ System corrupted by crushing effect (+4). 17622_ Adv. Signal Interpreter destroyed. 17622_ System corrupted by crushing effect (+1). 17622_ Lgt. Quantum Reactor destroyed. 17622_ System corrupted by crushing effect (+5). 17622_ Hyp. Mass Driver destroyed. 17622_ System corrupted by crushing effect (+5). 17622_ Surveybot 17 Chip crushed. 17624_ Acquired Hvy. Wave Gun. 17624_ K-01 Serf collects debris. 17628_ The unstable cave ceiling collapses. 17628_ K-01 Serf collects debris. 17632_ System corrupted: Matter fused (-5). 17632_ Hvy. Wave Gun severed. Map ----- +----------------------------------------------------+ | " """ % * = #????????????????? | | " """ ####?????????????? | | " """ #?????????????? | | % "%" #?????????????? | | #?????????????? | | [ # #?????????????? | | ### ##?????????????? | | ## ##?????????????? | | ^ # #?????????????? | | ### #?????????????? | | % ## ##?????????????? | | ####### ^ #####??????????? | | #?????# # ##?????????? | | "?????# # # [##????????? | | #?????# !! ##???????? | | % #?????# ! % k [%#???????? | | [ ?????#! "##???????? | | %% ?????# ##????????? | | !?????# ## #?????????? | | % ?????# ?### #?????????? | | ?????# ????# ! #?????????? | | ?????????# ????## %m![! !#?????????? | | ?????????# ?????# i!g]!! #?????????? | | ?????????????????#T ]* !!#####?????????? | | ?????????????????## % !#########???????? | | ??????????????????# # @ #?????? | | ??????????????????# # """"""""" #?????? | | ??????????????????# + ???????? | | ??????????????????# # """""""""???????? | | ??????????????????# #/ ????????? | | ????????????H?????? ###########????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ###??????????????????????????????????????? | | ""#??????????????????????????????????????? | | ""#??????????????????????????????????????? | | F"#??????????????????????????????????????? | | ""#??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Coolant Potential 100 Energy Generation 57 Energy Capacity 1340 Matter Stores 367 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 15 Utility Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 11 Particle Charging 20 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Heavy Servo Lattice | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Heavy Servo Lattice | x2 | -6/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowFluxMatter Manual? 0 Play Time 01:31:33 Cumulative 891.2 hours Start 2024.08.26 @ 19:45:18 End 2024.08.26 @ 21:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1082 Rogue 803 Adventurer 124 Explorer 155 Win Type - Total 38 Types 28/0/8/1/0/0/0/1/0 Lore% 78 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b45e1f1d-3b49-47a9-831f-e7384174ad36