Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 20:07:41 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (5230) 5230 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3142) 3142 TOTAL SCORE: 13107 Bonus ------- High Alert Combat Kills 514 Follower Combat Kills 243 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Flying (2040) Ox25 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- VTOL Module > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Firepult > --- INVENTORY (28) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg VTOL Module Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Battery (300) Energy Filter Improved Light Armor Plating Improved Light Armor Plating Relay Coupler [NC] (29) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (37) Relay Coupler [Sentry] (23) Relay Coupler [Hunter] (20) Relay Coupler [Hunter] (24) Relay Coupler [Behemoth] (17) Gatling Laser Flak Gun Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Hover Unit Airjet > --- UTILITY ---------- Humpback Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Ion Engine Nuclear Core Nuclear Core Nuclear Core Light Fission Core Hover Unit Hover Unit Hover Unit Improved Hover Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod High-capacity Matter Pod Layered Light Armor Plating Layered Light Armor Plating Enhanced Autogun Gauss Rifle Axe [Rating: 44] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Humpback Device Improved Heat Sink Storage Humpback Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . . . 4 . . . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 2 . Utility 2 | . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 130 | 7 7 3 5 . 23 5 19 15 21 25 Power 20 | 1 2 1 . . 7 . 2 1 2 4 Engine 8 | 1 2 1 . . . . . 1 . 3 Core 12 | . . . . . 7 . 2 . 2 1 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 1 2 . . 5 3 10 4 7 5 Treads 23 | 2 1 . . . 5 3 6 . 3 3 Leg 2 | . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . . . . . . 3 4 3 . Flight 4 | . . . . . . . 1 . 1 2 Utility 31 | 2 1 . 2 . 6 . 3 3 5 9 Device 2 | . . . . . . . . . 1 1 Storage 11 | 2 1 . 2 . . . 1 . 2 3 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 18 | . . . . . 6 . 2 3 2 5 Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 . 3 . 5 2 4 7 7 7 Energy Gun 8 | 2 . . 2 . . 1 1 . 1 1 Energy Cannon 6 | . . . . . . . . 2 2 2 Ballistic Gun 21 | . 1 . 1 . 5 1 2 5 3 3 Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . . Parts Lost 61 | . 1 2 . . 2 2 4 9 22 19 Power 8 | . . . . . 2 . . 1 3 2 Propulsion 24 | . . 2 . . . 2 2 4 7 7 Utility 13 | . . . . . . . . 3 6 4 Weapon 16 | . 1 . . . . . 2 1 6 6 Highest Loss Streak 12 | . 1 1 . . 1 1 1 9 12 10 Average Slot Usage (%) 72 | . 99 90 87 85 79 87 83 84 59 53 Engine 4 | . 14 14 14 14 1 . . 4 . 5 Core 4 | . . . . . 6 9 9 3 5 1 Treads 14 | . 27 17 . . 26 33 26 8 6 6 Leg 3 | . . 1 28 28 4 . . . . . Hover 3 | . . . . . . . 2 24 8 1 Flight 1 | . . . . . . . . . 1 4 Storage 13 | . 28 28 16 14 9 9 9 9 6 18 Protection 8 | . . . . . 12 18 17 16 6 4 Energy Gun 3 | . 17 . 13 14 2 7 2 . 1 . Energy Cannon 1 | . . . . . . . . . 4 1 Ballistic Gun 10 | . 8 14 14 14 15 10 14 17 7 4 Slashing Weapon 1 | . . . . . . . 1 . . 3 Naked Turns 1 | . . . . . . . . . 1 . Heaviest Build 126 | 15 27 27 87 87 102 102 102 100 102 126 Greatest Support 85 | 40 40 40 20 20 82 82 85 40 40 80 Greatest Overweight (x) 41 | . 1 2 4 4 4 1 4 32 30 41 Average Overweight (x) 2 | . . . 3 4 1 1 1 2 4 6 Largest Inventory Capacity 28 | 8 12 12 24 24 24 24 24 24 24 28 Average Capacity 23 | 6 9 12 21 24 24 24 23 24 23 26 Most Carried 24 | 7 11 12 24 22 24 24 24 24 24 24 Average Carried 20 | 2 8 11 18 22 23 24 23 22 22 20 Final Capacity 28 | 8 12 12 24 24 24 24 24 24 24 28 Final Carried 24 | 7 11 12 22 22 24 24 24 24 24 23 Class Distribution -------------------- 52% | Hauler-Mutant 36% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Matter Collected 3795 | 272 217 212 69 . 754 265 870 410 304 422 Remotely . | . . . . . . . . . . . Salvage Created 5879 | 213 437 212 . . 1004 563 1685 498 592 675 Parts 319 | 18 29 13 . . 56 31 84 32 29 27 Haulers Intercepted 6 | . . . . . 1 . 5 . . . Recyclers Shooed 9 | . . . . . 2 . 7 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 108 | . 8 6 . . 17 11 19 19 11 17 Melee 2 | . . . . . . . . . . 2 Guns 85 | . 7 2 . . 17 11 19 12 8 9 Cannons 9 | . . 4 . . . . . 1 3 1 AOE 11 | . 1 . . . . . . 6 . 4 Classes Destroyed 14 | 3 3 . . . 4 2 1 . 1 . Worker 3 | 2 . . . . . . 1 . . . Builder 10 | . 1 1 . . 2 . 6 . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 6 | . . . . . 1 . 5 . . . Recycler 8 | 1 . . . . 2 . 4 . 1 . Operator 1 | . . . . . . . 1 . . . Watcher 4 | . 2 . . . . . 2 . . . Swarmer 32 | . . . . . 3 1 3 12 4 9 Grunt 48 | . 8 6 . . 7 5 11 6 2 3 Brawler 1 | . . . . . . 1 . . . . Duelist 2 | . . . . . . 1 1 . . . Sentry 15 | . . . . . 4 2 3 . 3 3 Hunter 8 | . . . . . 3 1 1 1 . 2 Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 12 | 4 3 2 . . 4 5 5 12 3 6 Combat Bots Only 12 | . 2 2 . . 3 5 4 12 3 6 Max Kills in Single Turn 5 | 1 1 1 . . 1 2 2 5 1 3 Gunslinging 1 | . . . . . . 1 . 1 . . Exploded 4 | . 1 . . . . . . 4 . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Damage Taken 9817 | 26 374 352 . . 954 751 1197 1786 1636 2741 Core 1361 | . 38 86 . . 119 111 75 220 238 474 Absorbed by Shields 201 | . . . . . . 72 . 129 . . Core Remaining (%) 51 | 100 . . . 50 . . . 4 . . Volleys Fired 446 | 15 29 25 . . 67 39 85 55 67 64 Largest 2 | 2 2 2 . . 2 2 2 2 2 2 Hottest 250 | 80 80 55 . . 85 91 91 250 130 250 Shots Fired 816 | 30 52 50 . . 134 78 169 90 119 94 Gun 757 | 30 52 25 . . 134 78 169 87 106 76 Cannon 59 | . . 25 . . . . . 3 13 18 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 626 | . 10 50 . . 116 52 152 87 86 73 Thermal 87 | . . . . . 18 26 17 3 13 10 Explosive . | . . . . . . . . . . . Electromagnetic 103 | 30 42 . . . . . . . 20 11 Robot Hit Streak 23 | 3 11 17 . . 23 11 16 10 9 18 Robot Miss Streak 11 | 1 4 2 . . 4 1 4 8 4 11 Penetration Max 1 | . . . . . 1 1 1 . . 1 Secondary Targets 16 | . 1 . . . 2 2 2 3 2 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 1 1 Shots Hit Robots 538 | 12 37 41 . . 98 39 118 42 80 71 Core Hits 281 | 7 19 17 . . 46 20 63 27 33 49 Critical Hits 5 | . . 1 . . . 2 1 . 1 . Critical Kills 2 | . . . . . . 1 . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . Melee Attacks 20 | . . . . . . . 5 . 1 14 Impact . | . . . . . . . . . . . Slashing 20 | . . . . . . . 5 . 1 14 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10761 | 189 667 527 . . 1540 773 2732 1017 1213 2103 Guns 8208 | 144 555 172 . . 1430 773 2461 663 851 1159 Cannons 1078 | . . 351 . . . . . 83 273 371 Explosions 654 | 45 112 . . . . . . 271 . 226 Melee 455 | . . . . . . . 108 . . 347 Ramming 366 | . . 4 . . 110 . 163 . 89 . Kinetic 7048 | . 53 523 . . 1210 602 2227 663 696 1074 Thermal 1871 | 45 112 . . . 220 171 234 354 273 462 Explosive . | . . . . . . . . . . . Electromagnetic 1021 | 144 502 . . . . . . . 155 220 Impact . | . . . . . . . . . . . Slashing 455 | . . . . . . . 108 . . 347 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . . . . 2 2 Average Corruption 1 | . 2 2 2 2 . . . . 1 2 Corruption Purged . | . . . . . . . . . . . Effects 66 | . 3 3 12 1 . . . . 6 41 Message Errors 24 | . 1 3 2 . . . . . 3 15 Heat Flow Errors 15 | . . . 6 . . . . . . 9 Energy Discharges 15 | . 1 . 3 1 . . . . 1 9 Data Loss (minor) 10 | . 1 . 1 . . . . . 1 7 Targeting Errors 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . . . . . 16 . 10 1 . 7 Projectiles 1 | . . . . . . . . 1 . . Explosions 7 | . . . . . . . . . . 7 Melee 26 | . . . . . 16 . 10 . . . Knockbacks 5 | . . 4 . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 2 | . . 2 . . . . . . . . Secondary 2 | . . 2 . . . . . . . . Self-Inflicted Damage 112 | 26 . . . . . . . . . 86 Shots 5 | 1 . . . . . . . . . 4 Rammed 41 | . 1 1 . . 11 . 17 . 11 . Targets Rammed 43 | . 1 1 . . 12 . 18 . 11 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . Highest Temperature 545 | 214 159 67 278 . 218 336 522 460 33 545 Average Temperature 101 | 99 63 32 111 . 57 97 108 178 13 139 Received Heat Transfer 2475 | . 207 198 . . 297 222 567 357 303 324 Effects 22 | . . . . . . 3 9 5 . 5 Shutdowns 3 | . . . . . . . 2 1 . . Energy Bleed 8 | . . . . . . . 3 3 . 2 Interference 3 | . . . . . . 2 . 1 . . Matter Decay 5 | . . . . . . 1 2 . . 2 Short Circuit 2 | . . . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . 1 . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 13 | . . . . . 1 . 1 5 2 4 Heat Transferred 5821 | 50 50 . . . 518 370 518 2000 500 1815 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Peak Influence 864 | 30 186 123 . . 345 809 669 864 558 694 Initial 453 | . 19 18 . . . 224 393 419 453 189 Average 345 | 13 92 78 . . 105 632 459 691 215 423 Maximum Alert Level 3 | . . . . . 1 3 2 3 2 2 Low Security (%) 35 | 100 100 100 . 100 79 . . . 58 12 Level 1 15 | . . . . . 20 14 40 1 24 6 Level 2 41 | . . . . . . 46 59 43 17 81 Level 3 7 | . . . . . . 39 . 54 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . . . . 4 . 6 . 6 . Investigation 2 | . . . . . 1 . . . 1 . Extermination 4 | . . . . . . . . . 4 . Reinforcement 7 | . . . . . 3 . 3 . 1 . Assault 1 | . . . . . . . 1 . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Distress Signals 5 | . 1 . . . 1 . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 14 6 . . 27 13 41 23 23 36 Peak Tracking Total 10 | . 3 2 . . 4 6 5 9 4 10 Tactical Retreats 25 | . . . . . . . 5 3 1 16 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Traps Triggered 16 | . 2 . . . 1 8 . 3 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . 1 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Disabled 12 | . . 2 . . 1 2 1 1 4 1 Max in Single Turn 4 | . . 1 . . 1 1 1 1 4 1 Garrison Relay 4 | . . . . . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Accessed 21 | . 4 . 1 . 6 . 5 . 5 . Terminals 14 | . 4 . . . 5 . 3 . 2 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 65 | . 11 . 1 . 19 . 17 . 17 . Successful 32 | . 2 . 1 . 9 . 11 . 9 . Failed 33 | . 9 . . . 10 . 6 . 8 . Catastrophic 2 | . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 36 | . 13 . 1 . 10 . 7 . 5 . Terminals 44 | . 11 . . . 16 . 10 . 7 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 10 | . . . . . . . 5 . 5 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . . 3 . 2 . 3 . Terminal Hacks 6 | . . . 1 . 2 . 2 . 1 . Record 2 | . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . . 3 . 3 . Scan Component 4 | . . . . . . . 2 . 2 . Repair 2 | . . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks 16 | . 2 . . . 6 . 5 . 3 . Terminals 13 | . 2 . . . 5 . 4 . 2 . Assimilate 7 | . 1 . . . 3 . 2 . 1 . Botnet 6 | . 1 . . . 2 . 2 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Reprogram 3 | . . . . . 1 . 1 . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 . . . 5 . 5 . 4 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . Matter 186 | . . . . . . . . . 186 . Time 49 | . . . . . . . . . 49 . Total Robot Build Rating 6 | . . . . . . . . . 6 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 105 | . . . . . . . 44 . 61 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 Coupler Efficiency 1 | . . . . . . . . 1 . . Autooverride 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . 9 . 4 . 5 Machine Destruction 18 | . . . . . . 9 . 4 . 5 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total Allies 9 | . . . . . 2 . 1 . 6 . Largest Group 6 | . . . . . 2 2 1 1 6 6 Highest-Rated Group 78 | . . . . . 32 32 15 15 78 78 Highest-Rated Ally 16 | . . . . . 16 16 15 15 16 16 Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . . 17 1 2 8 22 Total Damage 624 | . . . . . . 174 27 59 118 246 Kills 9 | . . . . . . 4 . . 2 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Turns Passed 15022 | 201 662 553 1337 113 1906 1196 1882 916 2296 3960 Spaces Moved 5013 | 100 342 269 595 48 660 582 697 315 793 612 Core 45 | 20 . . . . . . . 1 2 22 Treads 3766 | 80 342 247 . . 613 582 697 141 632 432 Legs 712 | . . 22 595 48 47 . . . . . Wheels . | . . . . . . . . . . . Hover 319 | . . . . . . . . 173 146 . Flight 171 | . . . . . . . . . 13 158 Fastest Speed 40 | 50 160 150 120 240 175 176 175 200 40 50 Average Speed 247 | 138 160 171 218 240 181 179 188 220 247 597 Slowest Speed 2100 | 160 180 180 240 240 240 180 240 1650 1550 2100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 82 50 67 17 50 69 36 46 12 62 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . . . . . 3 3 . 1 2 Terrain Destroyed 58 | . 5 . . . . 5 5 1 31 11 Melee 4 | . . . . . . . 3 . 1 . Projectile 11 | . . . . . . 5 2 1 . 3 AOE 43 | . 5 . . . . . . . 30 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total 6893 | 130 408 321 642 47 1271 661 1106 475 1009 823 Wait 998 | 2 17 9 4 . 475 19 240 75 86 71 Move 5002 | 99 341 268 594 47 659 581 696 314 792 611 Hop . | . . . . . . . . . . . Pick Up 144 | 7 7 8 25 . 10 . 25 9 28 25 Fast Attach 65 | 7 3 1 1 . 13 3 8 3 11 15 Attach 29 | . 1 1 1 . . . 2 12 7 5 Detach 6 | . 1 . . . 1 . 1 3 . . Swap 37 | . 3 1 3 . 10 2 10 . 3 5 Drop 84 | . 5 7 14 . 24 3 16 3 3 9 Fire 446 | 15 29 25 . . 67 39 85 55 67 64 Melee 20 | . . . . . . . 5 . 1 14 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 43 | . 1 1 . . 12 . 18 . 11 . Escape Stasis 19 | . . . . . . 14 . 1 . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 6) 834 | -10/Materials | Discovered new exit (range 7) 864 | -10/Materials | Entered Mines 1405 | -10/Mines | Learned location of Zion (-6) 1410 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1411 | -10/Mines | Discovered new exit (range 5) 1417 | -10/Mines | Entered Exiles 1438 | -10/Exiles | Discovered new exit (range 14) 1524 | -10/Exiles | Met 8R-AWN 1555 | -10/Exiles | Met EX-HEX 1917 | -10/Exiles | Build established: Hauler-Mutant 2107 | -10/Exiles | Met EX-DEC 2384 | -10/Exiles | Met EX-BIN 2418 | -10/Exiles | Aligned with FarCom system 2420 | -10/Exiles | Given EX-Vault access code 2480 | -10/Exiles | Opened EX-Vault 2523 | -10/Exiles | Found Firepult 2574 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2723 | -10/Exiles | Discovered new exit (range 14) 2754 | -10/Exiles | Left Exiles lab with Firepult 2754 | -10/Exiles | Entered Mines 2829 | -9/Mines | Discovered new exit (range 6) 2861 | -9/Mines | Met a Derelict bent on vengeance 2867 | -9/Mines | Entered Materials 2867 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3673 | -8/Materials | Build established: Scavenger-Mutant 4051 | -8/Materials | Build established: Hauler-Mutant 4175 | -8/Materials | Identified exit to Garrison 4401 | -8/Materials | Discovered new exit (range 15) 4528 | -8/Materials | Build established: Scavenger-Mutant 4773 | -8/Materials | Entered Garrison 4773 | -8/Garrison | Accompanied by 2 allies 4834 | -8/Garrison | Triggered checkpoint 4918 | -8/Garrison | Triggered checkpoint 5010 | -8/Garrison | Build established: Hauler-Mutant 5030 | -8/Garrison | Garrison Relay disabled 5234 | -8/Garrison | Triggered checkpoint 5273 | -8/Garrison | Garrison Relay disabled 5432 | -8/Garrison | Discovered new exit (range 14) 5538 | -8/Garrison | Build established: Scavenger-Mutant 5552 | -8/Garrison | Triggered checkpoint 5653 | -8/Garrison | Discovered new exit (range 12) 5682 | -8/Garrison | Installed Relay Interface Framework 5969 | -8/Garrison | Entered Materials 6028 | -8/Materials | Repaired Lyr. Light Armor Plating 6739 | -8/Materials | Build established: Hauler-Mutant 7089 | -8/Materials | Garrison activated, responded to threat 7169 | -8/Materials | First assault squad dispatched 7216 | -8/Materials | Core integrity fell below 50% 7483 | -8/Materials | Discovered new exit (range 15) 7534 | -8/Materials | Identified exit to Garrison 7776 | -8/Materials | Garrison activated, responded to threat 7778 | -8/Materials | Build established: Scavenger-Mutant 7851 | -8/Materials | Entered Garrison 7851 | -8/Garrison | Accompanied by 1 ally 7962 | -8/Garrison | Triggered checkpoint 8028 | -8/Garrison | Garrison Relay disabled 8266 | -8/Garrison | Triggered checkpoint 8288 | -8/Garrison | Core integrity fell below 20% 8323 | -8/Garrison | Destroyed 12 combat bots 8330 | -8/Garrison | Lost 9 parts (1p4n3u1w) 8539 | -8/Garrison | Build established: Hauler-Mutant 8554 | -8/Garrison | Triggered checkpoint 8708 | -8/Garrison | Discovered new exit (range 10) 8749 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 8767 | -8/Garrison | Entered Factory 8767 | -7/Factory | Evolved 2 slots: Propulsion x2 9062 | -7/Factory | Lost 12 parts (1p3n5u3w) 9710 | -7/Factory | Lost 4 parts (1p1n2w) 9758 | -7/Factory | Build established: Scavenger-Mutant 10056 | -7/Factory | Discovered new exit (range 10) 10799 | -7/Factory | Identified exit to Garrison 10979 | -7/Factory | Fabricated B-36 Bruiser? 11063 | -7/Factory | Entered Garrison 11063 | -7/Garrison | Accompanied by 6 allies 11074 | -7/Garrison | Expanded RIF knowledge: Autooverride 11218 | -7/Garrison | Triggered checkpoint 11744 | -7/Garrison | Triggered checkpoint 11762 | -7/Garrison | Triggered checkpoint 11817 | -7/Garrison | Lost 3 parts (2n1w) 11952 | -7/Garrison | Discovered new exit (range 10) 12083 | -7/Garrison | Core integrity fell below 50% 12138 | -7/Garrison | Lost 10 parts (1p4n3u2w) 12479 | -7/Garrison | Build established: Hauler-Mutant 13300 | -7/Garrison | Garrison Relay disabled 14638 | -7/Garrison | Core integrity fell below 20% 14683 | -7/Garrison | Triggered checkpoint 14698 | -7/Garrison | Lost 4 parts (1p1n2w) 15023 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14681_ S-27 Virus heat damages core (-5). 14681_ S-27 Virus overheating. 14683_ S-27 Virus destroyed. 14683_ S-27 Virus overheating. 14686_ S-27 Virus heat damages VTOL Module, Autogun, Lgt. Nuclear Core, VTOL Module. 14686_ S-27 Virus overheating. 14687_ Overheating: Matter decay (-44). 14687_ S-27 Virus destroyed. 14690_ Overheating: Matter decay (-40). 14778_ Acquired Imp. Light Armor Plating. 14818_ G|:864W E:ZDUGOX5NF IZMWERHK VF 14842_ Acquired Flak Gun. 14844_ System corrupted: Component data lost. 14861_ SRQ#O XDD=CAODQYMMPI 14864_ Acquired Imp. Deuterium Engine. 14886_ Acquired Imp. Heat Sink. 14924_ System corrupted: Heat flow error (+169). 14971_ Acquired VTOL Module. 14995_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#%!%#????? | | ??????????????????????????????????#######[ %###### | | ??????????????????????????????????# * [% ! | | ??????????????????????????????????# ########### | | ?????????????????????????????????#"""""#????????# | | ?????????????????????????????????#######????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ???????????????????###???####?????????????????# | | ??????????????????? ??? #?????????????????# # | | ??????????????????? ??? #?????????????????# # | | ???????????????????#"#???# #?????????????????# # | | ???????????????????# #???# #?????????????????# # | | ???????????????????# #???# #?????????????????#% # | | ???????????????????# #???# #?????????????????+!%" | | ???????????????????# #???# #?????????????????# =# | | ???????????????????# #???# #######???????????#[=# | | ???????????????????# #???# ## #???????????# # | | ???????????????????# #??## ## ###+##??????# [# | | ???????????????????# #### ########=!# | | ???????????????????# ; = [%=%%% # | | ???????????????????###### ==%*%![ # | | ????????????????????????# !## ## ########### | | ??????????????????????### ## ## #?????????? | | ??????????????????????# @ ^ %#???????? | | ??????????????????????# ^ s[#???????? | | ??????????????????????# * ^^ g "?????????? | | ??????????????????????# [^^ * "?????????? | | ??????????????????????### ## %[ ## #?????????? | | ??????????????########### %## = ## #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# ######## #?????????? | | ??????????????# #??????## ### " ## ##?????????? | | ??????????????# #???????# #?? ? ## #??????????? | | ??????????????# #???????# #???##### ???????????? | | ?????########## #???????? #???????? ???????????? | | ?????# #???????? #?????????????????????? | | ?????# #????????##?????????????????????? | | ?????# < ##### ###???????????????????????????????? | | ?????# #???# #?????????????????????????????????? | | ?????#####???# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #??###????????????????????????????? | | ?????????????# #?? #????????????????????????????? | | ?????????????# #??# #????????????????????????????? | | ?????????????# #??# #????????????????????????????? | | ????????????## #### #????????????????????????????? | | ????????????#" # ## #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 62 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepAccelerationMegatreads Manual? 0 Play Time 01:19:31 Cumulative 106.2 hours Start 2020.11.02 @ 23:37:00 End 2020.11.03 @ 20:07:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7560bb4d-88b6-4470-bd51-85f4201b791b