Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.13 @ 19:02:55 Player: Gder Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (53) 265 Value Destroyed (1409) 1409 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2734 Bonus ------- None Cogmind --------- Core Integrity 313/400 Matter 256/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Wheel Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Recoil Stabilizer Light Armor Plating Medium Armor Plating Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher Mining Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Wheel Heat Sink Medium Storage Unit High-capacity Matter Pod Structural Scanner Salvage Targeting Computer Recoil Stabilizer Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 32 | 7 7 18 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | 2 1 4 Treads 2 | . 1 1 Leg . | . . . Wheel 5 | 2 . 3 Hover . | . . . Flight . | . . . Utility 9 | 2 2 5 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 12 | 2 3 7 Energy Gun 4 | 1 2 1 Energy Cannon 2 | . . 2 Ballistic Gun 2 | 1 . 1 Ballistic Cannon 2 | . 1 1 Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 5 | . 3 2 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 2 | . 1 1 Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 17 | 2 13 19 Power 1 | . 1 1 Propulsion 7 | 1 6 8 Utility 5 | . 3 6 Weapon 3 | . 2 4 Tool/Special . | . . . Unused Backups 31 | . 6 25 Power 3 | . 1 2 Propulsion 14 | . 2 12 Utility 6 | . 1 5 Weapon 8 | . 2 6 Tool/Special . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 12 | . 14 11 Treads 10 | . 13 8 Wheel 13 | . 14 13 Device 10 | . 12 8 Storage 12 | . 14 11 Processor 5 | . . 8 Protection 2 | . . 4 Energy Gun 4 | . 13 . Energy Cannon 7 | . . 10 Ballistic Gun 12 | . 14 11 Ballistic Cannon 3 | . . 5 Launcher 1 | . . 1 Special Weapon 2 | . . 3 Peak Build Rating 24 | 7 9 24 Average Rating 15 | 5 7 19 On Entrance 5 | . 7 9 Naked Turns . | . . . Heaviest Build 66 | 12 50 66 Greatest Support 26 | 26 26 24 Greatest Overweight (x) 5 | . 3 5 Average Overweight (x) 2 | . 2 3 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 6 19 20 Most Carried 20 | 6 20 20 Average Carried 17 | 3 13 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 20 20 Class Distribution -------------------- 50% | Gunner 35% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1518 | 272 295 951 Remotely . | . . . Salvage Created 1959 | 129 507 1323 Parts 126 | 7 23 96 Haulers Intercepted 4 | . 1 3 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 38 | . 11 27 Guns 16 | . 11 5 Cannons 21 | . . 21 AOE 1 | . . 1 Classes Destroyed 9 | 2 5 2 Worker 2 | . 1 1 Builder 1 | . . 1 Tunneler 4 | 1 . 3 Hauler 4 | . 1 3 Recycler 1 | 1 . . Watcher 3 | . 2 1 Swarmer 7 | . 3 4 Grunt 21 | . 8 13 Sentry 10 | . . 10 Best Kill Streak 5 | 2 5 4 Combat Bots Only 5 | . 5 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 149 | . 44 105 Missed 33 | . 11 22 Hits 116 | . 33 83 Projectile 116 | . 33 83 Critical Strikes 6 | . 2 4 Damage Taken 1179 | . 345 834 Core 124 | . 37 87 Absorbed by Shields . | . . . Ignored by Resistances 356 | . 105 251 Core Remaining (%) 92 | 100 85 . Volleys Fired 127 | 2 34 91 Largest 3 | 2 2 3 Hottest 124 | 60 70 124 Shots Fired 282 | 4 69 209 Gun 141 | 4 69 68 Cannon 118 | . . 118 Launcher 1 | . . 1 Special 22 | . . 22 Kinetic 166 | 2 35 129 Thermal 96 | . 17 79 Explosive . | . . . Electromagnetic 20 | 2 17 1 Robot Hit Streak 33 | 2 14 33 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 190 | 2 57 131 Core Hits 77 | 2 27 48 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3163 | 27 775 2361 Guns 1371 | 27 642 702 Cannons 1608 | . . 1608 Explosions 160 | . 133 27 Melee . | . . . Ramming . | . . . Kinetic 1559 | . 226 1333 Thermal 1317 | . 316 1001 Explosive . | . . . Electromagnetic 287 | 27 233 27 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 8 . Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 2 | . 2 . Data Loss (minor) 3 | . 3 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 20 | . 19 1 Projectiles 1 | . . 1 Explosions 19 | . 19 . Melee . | . . . Knockbacks 11 | . . 11 Impact . | . . . Kinetic 11 | . . 11 Secondary . | . . . Self-Inflicted Damage 56 | . 56 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 289 | 20 268 289 Average Temperature 82 | 15 71 87 Received Heat Transfer 651 | . 225 426 Effects 3 | . . 3 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 2806 | . 832 1974 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 153 | 5 100 153 Initial 6 | . . 6 Average 31 | . 17 40 Influence Increases 1250 | 10 371 869 Destroy 0b10 Robot/C 760 | . 220 540 Destroy 0b10 Robot/NC 75 | 10 20 45 Destroy Leader 224 | . 56 168 Successful Hack 64 | . 35 29 Destroy Structure 37 | . 10 27 Partial Spotted 15 | . 15 . Lose Combat Pursuer 75 | . 15 60 Influence Decreases 1172 | 10 354 808 Entered New Map 11 | . . 11 Time Decay 1075 | 10 288 777 Lost Part 36 | . 16 20 Purge Threat 50 | . 50 . Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 63 | . 18 45 Peak Tracking Total 5 | . 4 5 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 18 | . 8 10 Terminals 18 | . 8 10 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 54 | . 21 33 Successful 35 | . 14 21 Failed 19 | . 7 12 Catastrophic . | . . . Database Lockouts . | . . . Manual 33 | . 15 18 Terminals 54 | . 21 33 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 18 | . 5 13 Record 1 | . . 1 Robot Analysis 2 | . . 2 Prototype ID Bank 4 | . 2 2 Branch Access Points 1 | . . 1 Terminal Index 1 | . . 1 Unreport Threat 1 | . 1 . Locate Traps 2 | . . 2 Dispatch Records 1 | . . 1 Patrol Status 1 | . . 1 Hauler Manifests 1 | . . 1 Registered Components 2 | . 1 1 Registered Prototypes 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 17 | . 9 8 Terminals 17 | . 9 8 Botnet 6 | . 3 3 Skim 11 | . 6 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 14 | . 6 8 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2460 | 6 1113 1341 Sensors 1598 | . 966 632 Structural 1169 | . . 1169 Seismic 153 | 6 147 . Robot Analysis Total 2 | . . 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3599 | 66 1242 2291 Spaces Moved 1937 | 49 773 1115 Core 1 | 1 . . Treads . | . . . Legs . | . . . Wheels 1936 | 48 773 1115 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 120 Average Speed 135 | 90 132 140 Slowest Speed 165 | 100 145 165 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 64 | 4 92 96 Regions Visited 2 Branch Regions . Pre-discovered Areas 3 | . . 3 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 16 | . . 16 Terrain Destroyed 32 | . 9 23 Melee . | . . . Projectile 23 | . . 23 AOE 9 | . 9 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2621 | 63 931 1627 Wait 420 | . 85 335 Move 1935 | 48 772 1115 Hop . | . . . Pick Up 45 | 6 22 17 Fast Attach 14 | 7 2 5 Attach 7 | . 3 4 Detach 2 | . 1 1 Swap 38 | . 3 35 Drop 33 | . 9 24 Fire 127 | 2 34 91 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 892 | -10/Materials | Discovered new exit (range 12) 1129 | -10/Materials | Discovered new exit (range 10) 1150 | -10/Materials | Discovered new exit (range 7) 1250 | -10/Materials | Discovered new exit (range 10) 1309 | -10/Materials | Entered another Materials area 1309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -9/Materials | Build established: Skirmisher 1763 | -9/Materials | Discovered new exit (range 6) 2071 | -9/Materials | Build established: Gunner 2296 | -9/Materials | Identified exit to Materials 2361 | -9/Materials | Learned location of Storage (-8) 2365 | -9/Materials | Loaded intel: 2 recycling unit locations 2372 | -9/Materials | Learned 4 Recycling zone layouts 3600 | -9/Materials | Identified exit to Mines 3600 | -9/Materials | Self-destructed Last Messages --------------- 4x Arm. Wheel 2x Salvage Targeting Computer A-02 Transporter 5x Spread Laser >>Enumerate(Squads) Retrieving dispatch records... Found 8 active squads: 4x Surveillance 1x Patrol 3x Transport >>Analysis(S-10 Pest) Downloading analysis... S-10 Pest Tier: 1 S-series swarmers are small with a weak and exposed core, but as such are quick to manufacture and can quickly overwhelm targets with greater numbers and superior speed. The light assault rifle was designed specifically for the S-10 Pest, giving it respectable firepower at a low weight for maintaining high flight speeds. Swarmer squads are particularly susceptible to explosives. 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