Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.22 @ 21:40:47 Player: Burgers_Lettuce Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (2917) 2917 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 8468 Bonus ------- Pacifist 200 High Alert Combat Kills 99 Follower Combat Kills 217 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Melee Analysis Suite Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Treads 0b10 Decoder Chip [Looter] Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Targeting Computer Makeshift Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Heavy Laser Heavy Laser Heavy Laser Makeshift Shrapnel Gun Makeshift Shrapnel Gun Axe [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . 2 . 1 1 2 . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 146 | 8 1 7 8 7 36 24 7 36 11 . 1 Power 22 | 2 . . 1 1 8 4 . 4 2 . . Engine 13 | 2 . . 1 1 3 2 . 2 2 . . Core 9 | . . . . . 5 2 . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 3 1 . 8 6 1 9 4 . . Treads 9 | 1 . 2 . . 4 1 . 1 . . . Leg 16 | . . . . . 1 5 1 6 3 . . Wheel 8 | 1 . 1 1 . 3 . . 2 . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . Utility 36 | 1 1 2 3 2 6 5 3 9 3 . 1 Device 14 | . . 1 . . 2 5 1 4 1 . . Storage 4 | 1 1 . . . . . . 2 . . . Processor 9 | . . 1 1 . . . 2 2 2 . 1 Hackware . | . . . . . . . . . . . . Protection 9 | . . . 2 2 4 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 54 | 3 . 2 3 4 14 9 3 14 2 . . Energy Gun 14 | . . 1 1 1 4 1 1 4 1 . . Energy Cannon 3 | . . . . . 1 2 . . . . . Ballistic Gun 23 | 3 . 1 2 3 6 1 . 6 1 . . Ballistic Cannon 5 | . . . . . 1 2 . 2 . . . Launcher 4 | . . . . . 2 1 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 2 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 50 | . . . . 1 8 3 1 18 19 . . Power 6 | . . . . . 1 . . 3 2 . . Propulsion 17 | . . . . . 4 1 . 6 6 . . Utility 11 | . . . . . 2 . . 3 6 . . Weapon 16 | . . . . 1 1 2 1 6 5 . . Highest Loss Streak 7 | . . . . 1 5 2 1 7 6 . . Average Slot Usage (%) 90 | . 85 95 89 99 94 97 96 90 70 26 33 Engine 4 | . 14 14 11 11 2 3 6 3 3 . . Core 2 | . . . . . 6 3 . . . . . Treads 5 | . 14 14 11 11 8 3 . 2 . . . Leg 10 | . . . . . 6 16 20 14 11 . . Wheel 3 | . 14 14 9 11 6 1 . 1 . . . Device 11 | . . . . . 8 15 19 15 7 6 6 Storage 7 | . 14 14 11 11 9 7 6 6 3 . . Processor 20 | . . 8 18 22 18 12 18 27 30 20 26 Protection 5 | . . . 5 11 8 7 4 1 3 . . Energy Gun 4 | . . 10 11 10 2 3 4 4 5 . . Energy Cannon 1 | . . . . . 2 6 . . . . . Ballistic Gun 7 | . 28 17 11 10 8 7 1 8 3 . . Impact Weapon 1 | . . . . . . 3 3 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 13 17 20 26 24 28 44 44 40 37 1 1 Greatest Support 62 | 20 16 16 10 10 26 52 62 53 50 3 3 Greatest Overweight (x) 7 | 3 1 1 2 2 2 3 . 7 1 . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 8 8 12 8 4 4 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 5 4 4 Most Carried 8 | 4 4 8 8 8 8 8 8 8 8 2 3 Average Carried 6 | 2 4 6 7 7 7 7 7 6 5 2 1 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 4 4 Final Carried 8 | 4 4 8 8 8 8 8 8 8 2 2 3 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Gunner 13% | Scavenger-Mutant 7% | Infiltrator-Mutant 6% | Derelict-Gunner 5% | Assassin 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Infiltrator-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 2599 | 177 . 127 75 71 828 326 10 742 213 . 30 Remotely . | . . . . . . . . . . . . Salvage Created 3091 | . . . 221 544 955 435 10 641 285 . . Parts 158 | . . . 11 32 47 14 6 37 11 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 25 12 . . Prevented 1 | . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 61 | . . . 5 11 20 9 . 12 4 . . Melee 3 | . . . . . . 1 . 2 . . . Guns 40 | . . . 5 11 8 2 . 10 4 . . Cannons 3 | . . . . . 2 1 . . . . . AOE 12 | . . . . . 10 2 . . . . . Classes Destroyed 12 | . . . 1 3 3 2 1 2 . . . Builder 2 | . . . . . 2 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 6 | . . . . 1 3 2 . . . . . Swarmer 4 | . . . . . . . . 4 . . . Grunt 39 | . . . 5 7 15 5 . 5 2 . . Brawler 4 | . . . . 1 1 . . 1 1 . . Duelist 2 | . . . . . 1 . . . 1 . . Sentry 8 | . . . . 3 3 1 . 1 . . . Hunter 1 | . . . . . . 1 . . . . . Programmer 2 | . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . . . 4 6 9 3 1 5 2 . . Combat Bots Only 7 | . . . 4 6 7 3 . 5 2 . . Max Kills in Single Turn 4 | . . . 2 2 4 2 1 1 1 . . Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 3 | . . . . . 3 1 . . . . . Melee 1 | . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Damage Taken 6836 | . 77 22 129 392 1468 734 345 2061 1525 . 83 Core 1161 | . 9 . . 22 213 65 38 326 405 . 83 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 96 . 94 61 90 . . . . . Volleys Fired 147 | . . . 10 19 50 18 4 31 15 . . Largest 3 | . . . 2 2 2 3 2 3 3 . . Hottest 170 | . . . 79 79 107 170 101 139 153 . . Shots Fired 325 | . . . 20 37 99 42 5 86 36 . . Gun 255 | . . . 20 37 62 21 1 78 36 . . Cannon 55 | . . . . . 29 18 . 8 . . . Launcher 15 | . . . . . 8 3 4 . . . . Special . | . . . . . . . . . . . . Kinetic 186 | . . . 10 22 63 16 . 60 15 . . Thermal 87 | . . . 4 3 16 23 1 26 14 . . Explosive 15 | . . . . . 8 3 4 . . . . Electromagnetic 37 | . . . 6 12 12 . . . 7 . . Robot Hit Streak 19 | . . . 7 19 18 9 10 16 6 . . Robot Miss Streak 5 | . . . 1 2 2 5 . 5 3 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 2 1 . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 1 . . Shots Hit Robots 260 | . . . 16 26 79 35 2 75 27 . . Core Hits 145 | . . . 7 17 50 16 4 40 11 . . Critical Hits 1 | . . . . 1 . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 25 | . . . . . . 15 1 9 . . . Impact 15 | . . . . . . 15 . . . . . Slashing . | . . . . . . . . . . . . Piercing 10 | . . . . . . . 1 9 . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 6205 | . 4 3 215 366 2499 1061 258 1473 326 . . Guns 3007 | . . . 215 366 813 249 . 1038 326 . . Cannons 825 | . . . . . 492 198 . 135 . . . Explosions 1589 | . . . . . 1194 219 176 . . . . Melee 777 | . . . . . . 395 82 300 . . . Ramming 7 | . 4 3 . . . . . . . . . Kinetic 2216 | . . . 82 191 811 184 . 786 162 . . Thermal 1111 | . . . 56 43 230 263 . 387 132 . . Explosive 1589 | . . . . . 1194 219 176 . . . . Electromagnetic 505 | . . . 77 132 264 . . . 32 . . Impact 395 | . . . . . . 395 . . . . . Slashing . | . . . . . . . . . . . . Piercing 382 | . . . . . . . 82 300 . . . Highest Corruption 16 | . 2 2 . . 1 3 . 11 16 16 16 Average Corruption 7 | . 2 2 . . 1 1 . 10 15 16 16 Corruption Purged . | . . . . . . . . . . . . Effects 117 | . . 1 . . 1 8 . 67 25 4 11 Message Errors 12 | . . 1 . . . 2 . 8 1 . . Matter Fused 24 | . . . . . . 1 . 13 7 1 2 Heat Flow Errors 9 | . . . . . . 1 . 6 2 . . Energy Discharges 13 | . . . . . 1 3 . 5 3 . 1 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . 9 1 . 1 Data Loss (major) 3 | . . . . . . . . 1 1 . 1 Misfires 4 | . . . . . . . . 4 . . . Alerts 2 | . . . . . . . . 1 1 . . Misdirections 23 | . . . . . . . . 11 3 3 6 Targeting Errors 14 | . . . . . . 1 . 8 5 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 89 | . . . . . 51 38 . . . . . Projectiles 4 | . . . . . 4 . . . . . . Explosions 47 | . . . . . 47 . . . . . . Melee 38 | . . . . . . 38 . . . . . Knockbacks 7 | . . . . . 4 2 . 1 . . . Impact 2 | . . . . . . 2 . . . . . Kinetic 4 | . . . . . 3 . . 1 . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 263 | . 2 1 . . 260 . . . . . . Shots 6 | . . . . . 6 . . . . . . Rammed 2 | . 1 1 . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 396 | . . . 57 158 204 361 24 263 396 . . Average Temperature 94 | . . . 26 72 74 123 13 80 181 . . Received Heat Transfer 2130 | . 18 12 63 153 549 153 117 651 414 . . Effects 3 | . . . . . . 1 . . 2 . . Interference 3 | . . . . . . 1 . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 1 1 2 . . . . . Impact Corruptions 4 | . . . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 2 . 1 . . . Heat Transferred 2263 | . . . 148 111 518 498 . 729 259 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Peak Influence 611 | . 5 9 145 323 273 611 287 . . . . Initial 181 | . . 1 3 61 51 116 181 . . . . Average 216 | . 1 1 54 210 117 390 224 . . . . Maximum Alert Level 2 | . . . . 1 1 2 1 . . . . Low Security (%) 52 | 100 100 100 100 44 78 14 35 . . . . Level 1 29 | . . . . 55 21 29 64 . . . . Level 2 18 | . . . . . . 55 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 1 1 1 5 7 1 . . . . Investigation 3 | . . 1 . . 1 1 . . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 3 | . . . 1 1 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . 3 3 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 8 | . 1 . . . 6 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 5 4 5 17 40 14 5 15 12 . 2 Peak Tracking Total 10 | . 6 3 5 8 10 4 6 3 7 . 2 Tactical Retreats 10 | . . . . 2 3 . . 1 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . . . 1 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 4 | . . . . 1 . . 2 1 . . . Max in Single Turn 2 | . . . . 1 . . 2 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 35 | . 2 1 2 8 7 6 3 3 . 2 1 Terminals 19 | . 2 1 1 6 5 3 . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . 1 1 . . 1 . . . . Recycling Units 4 | . . . . . 1 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . . Total Hacks 103 | . 5 5 9 30 20 11 4 4 . 13 2 Successful 53 | . 2 2 4 10 7 5 4 4 . 13 2 Failed 50 | . 3 3 5 20 13 6 . . . . . Catastrophic 7 | . 1 . . 3 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 63 | . 5 5 5 24 17 7 . . . . . Terminals 62 | . 5 5 5 24 17 4 . . . . 2 Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 9 | . . . 4 3 . . 2 . . . . Recycling Units 4 | . . . . . 1 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 3 2 3 . . . . . Terminal Hacks 26 | . . 1 1 3 2 . . 4 . 13 2 Record 4 | . . . . . . . . 2 . . 2 Part Schematic 4 | . . . . 1 . . . . . 3 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 2 | . . . . . . . . 2 . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . 2 2 . . 2 . . . . Scan Component 3 | . . . 1 1 . . 1 . . . . Repair 3 | . . . 1 1 . . 1 . . . . Recycling Unit Hacks 4 | . . . . . 1 1 2 . . . . Report Inventory 4 | . . . . . 1 1 2 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 1 1 5 4 1 . . . . . Terminals 12 | . 2 1 1 5 3 . . . . . . Botnet 12 | . 2 1 1 5 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Reprogram 1 | . . . . . 1 . . . . . . Watchers 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 1 1 2 8 6 5 2 . . . 1 Full Trace Events 5 | . . 1 . 2 1 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . . . . 3 . Parts Built 2 | . . . . . . 2 . . . . . Matter 168 | . . . . . . 168 . . . . . Time 84 | . . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 3 | . . . 1 1 . . 1 . . . . Time 77 | . . . 26 32 . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 15 | . . . . 10 1 . . 3 . . 1 Largest Group 10 | . . . . 10 9 . . 3 3 . 1 Highest-Rated Group 94 | . . . . 88 80 . . 75 75 . 94 Highest-Rated Ally 94 | . . . . 16 16 . . 25 25 . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . 53 . . . 17 . 4 Total Damage 1202 | . . . . . 658 . . . 498 . 46 Kills 6 | . . . . . 5 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 5973 | 64 62 155 217 406 1318 1300 384 1482 416 44 125 Spaces Moved 3738 | 48 55 128 148 230 632 714 245 798 435 87 218 Core 426 | 6 . . . . . . . 1 114 87 218 Treads 94 | 3 . . . . 7 36 . 48 . . . Legs 1855 | . . . . . 189 518 245 702 201 . . Wheels 1243 | 39 55 128 148 230 436 160 . 47 . . . Hover . | . . . . . . . . . . . . Flight 120 | . . . . . . . . . 120 . . Fastest Speed 40 | 50 100 90 90 90 90 110 123 80 40 50 50 Average Speed 111 | 104 108 105 95 99 127 132 123 123 80 50 50 Slowest Speed 400 | 200 110 110 100 100 180 210 123 400 150 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 20 33 13 39 65 22 5 86 69 72 25 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 4 . . 1 Spaces Dug 62 | . . . . . . . 62 . . . . Terrain Destroyed 135 | . . . . . 53 16 66 . . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . . . AOE 133 | . . . . . 51 16 66 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Total 5241 | 57 57 145 206 373 1056 1013 324 1215 475 86 234 Wait 1008 | . . 5 31 111 311 212 47 265 13 . 13 Move 3728 | 47 54 128 147 229 631 713 244 797 434 86 218 Hop . | . . . . . . . . . . . . Pick Up 44 | 2 . 1 3 . 6 7 9 14 . . 2 Fast Attach 66 | 6 1 4 2 2 12 13 2 18 6 . . Attach 30 | . . . 1 1 6 1 4 14 2 . 1 Detach 14 | . . 1 . . 1 1 2 9 . . . Swap 50 | 2 . 3 5 4 18 10 1 4 3 . . Drop 77 | . 1 3 7 4 21 20 10 9 2 . . Fire 147 | . . . 10 19 50 18 4 31 15 . . Melee 23 | . . . . . . 13 1 9 . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire 48 | . . . . 3 . . . 45 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 13) 127 | -10/Materials | Entered Mines 130 | -10/Mines | Learned Materials emergency access door positions 133 | -10/Mines | Learned Materials security intel 154 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 274 | -10/Mines | Discovered new exit (range 5) 282 | -10/Mines | Entered Materials 282 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 318 | -9/Materials | Repaired Wheel 462 | -9/Materials | Discovered new exit (range 14) 499 | -9/Materials | Entered Storage 843 | -9/Storage | Repaired Autogun 869 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 872 | -9/Storage | Discovered new exit (range 16) 905 | -9/Storage | Entered Materials 905 | -8/Materials | Accompanied by 9 allies 905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -8/Materials | Destroyed 7 combat bots 1226 | -8/Materials | Lost 5 parts (1p3n1u) 1651 | -8/Materials | Garrison activated, responded to threat 2188 | -8/Materials | Discovered new exit (range 10) 2223 | -8/Materials | Entered Factory 2223 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2417 | -7/Factory | Local fabrication network quarantined 2446 | -7/Factory | Fabricated Power Maul (x2) 2507 | -7/Factory | Garrison activated, responded to threat 2882 | -7/Factory | Build established: Scavenger-Gunner 3316 | -7/Factory | Build established: Mutant 3489 | -7/Factory | Discovered new exit (range 15) 3523 | -7/Factory | Entered another Factory area 3523 | -6/Factory | Evolved 2 slots: Utility x2 3588 | -6/Factory | Discovered new exit (range 20) 3843 | -6/Factory | Garrison activated, responded to threat 3855 | -6/Factory | Repaired Hrd. Medium Armor Plating? 3907 | -6/Factory | Entered Lower Caves 3953 | -6/Lower Caves | Build established: Assassin 3986 | -6/Lower Caves | System corruption reached 10% 4023 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 4347 | -6/Lower Caves | Build established: Infiltrator-Mutant 4467 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 4807 | -6/Lower Caves | Build established: Derelict-Gunner 4861 | -6/Lower Caves | Encountered a Warlord checkpoint 4909 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5138 | -6/Lower Caves | Learned Extension garrison access intel 5175 | -6/Lower Caves | Discovered new exit (range 8) 5285 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5389 | -6/Lower Caves | Entered another Lower Caves area 5389 | -6/Lower Caves | Accompanied by 3 allies 5416 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5577 | -6/Lower Caves | Spotted B-75 Beast 5581 | -6/Lower Caves | Learned Factory terminal intel 5586 | -6/Lower Caves | Lost 3 parts (1n2w) 5594 | -6/Lower Caves | Core integrity fell below 50% 5631 | -6/Lower Caves | Lost 6 parts (2p1n2u1w) 5689 | -6/Lower Caves | Core integrity fell below 20% 5727 | -6/Lower Caves | Encountered a Warlord checkpoint 5731 | -6/Lower Caves | Lost 5 parts (1n2u2w) 5767 | -6/Lower Caves | Discovered new exit (range 5) 5805 | -6/Lower Caves | Entered Data Miner 5805 | -6/Data Miner | Discovered new exit (range 6) 5815 | -6/Data Miner | Met Data Miner 5835 | -6/Data Miner | Received God Mode back door access code from Data Miner 5849 | -6/Data Miner | Entered Proximity Caves 5882 | -5/Proximity Caves | Escorted by Enhanced Grunt 5919 | -5/Proximity Caves | Learned location of 1 exit from Factory 5940 | -5/Proximity Caves | Learned 12 Factory zone layouts 5942 | -5/Proximity Caves | Learned location of Armory (-4) 5946 | -5/Proximity Caves | Build established: Mutant 5974 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Data stored: Lower Caves entrances (x2). >>Query(Status Report 121X) INTERCEPTED DERELICT INTEL. Data stored: Factory exits (x1). 05926_ System corrupted: Matter fused (-6). 05940_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). 05942_ Acquired derelict log, extracted data. World map updated: -4/Armory. 05942_ Slug penetrates Wall. 05944_ System corrupted: Component data lost. 05953_ Searching scrap... 05953_ Found Mak. Shrapnel Gun. 05953_ Found Med. Treads. 05953_ Found 36 Matter. 05954_ Acquired 30 matter. 05954_ Acquired Mak. Shrapnel Gun. 05956_ Slug penetrates 23-EAW(k). 05957_ Acquired Med. Treads. 05959_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ###?# ### ##?????????????????? | | # #### ### #?????????????????? | | ## ##?# #????????????????? | | ##?# ??????????????? | | ### ! ?????????????? | | ######### ]%! 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Sensor Array | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Power Maul | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed AerolevThiefExtractor Manual? 0 Play Time 01:11:17 Cumulative 35.3 hours Start 2021.07.22 @ 19:16:44 End 2021.07.22 @ 21:40:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f185de-c784-4eba-99b4-303be31899f3