Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 19:17:32 Player: Timo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (88) 440 Value Destroyed (3805) 3805 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 11498 Bonus ------- Follower Combat Kills 93 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 79/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Improved Weapon Cycler Improved Focal Shield Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Targeting Computer Targeting Computer Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Railgun > --- INVENTORY -------- Antigrav System Energy Filter Improved Weapon Cycler Improved Thermal Shield Hacking Suite High-powered Shock Rifle Gauss Rifle Railgun [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . 1 . . Utility 7 | . . . 1 . . . 1 2 . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 187 | . 2 3 19 1 2 1 17 10 4 7 24 13 14 4 4 42 7 13 Power 19 | . . 1 4 . . . 2 . 1 . 3 . 2 . . 5 . 1 Engine 13 | . . 1 4 . . . . . . . 3 . 2 . . 3 . . Core 5 | . . . . . . . 2 . 1 . . . . . . 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 44 | . . 1 2 . . . 4 2 . 2 8 4 5 2 . 11 . 3 Treads 3 | . . . . . . . . . . . . . 2 . . 1 . . Leg 20 | . . . 2 . . . 1 . . . 2 4 3 2 . 5 . 1 Wheel 2 | . . 1 . . . . . . . . . . . . . 1 . . Hover 19 | . . . . . . . 3 2 . 2 6 . . . . 4 . 2 Flight . | . . . . . . . . . . . . . . . . . . . Utility 69 | . . . 8 . 2 . 1 7 . 2 11 3 4 1 3 18 6 3 Device 48 | . . . 6 . 2 . . 6 . 1 8 3 3 1 2 8 6 2 Storage 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Processor 14 | . . . 1 . . . 1 1 . 1 1 . . . . 9 . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . 1 . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 55 | . 2 1 5 1 . 1 10 1 3 3 2 6 3 1 1 8 1 6 Energy Gun 19 | . 1 1 4 1 . . 3 . . . 1 2 1 . 1 2 . 2 Energy Cannon 10 | . . . 1 . . . 3 1 1 . 1 1 . . . 2 . . Ballistic Gun 7 | . . . . . . . . . . . . . . . . 3 1 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . Launcher 2 | . 1 . . . . . . . 1 . . . . . . . . . Special Weapon 9 | . . . . . . 1 4 . 1 2 . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 . 2 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . . . . . . . . Parts Lost 84 | . 6 . 6 . . . 1 . 1 3 9 10 9 5 . 14 1 19 Power 12 | . 1 . 1 . . . . . . 1 2 1 1 1 . 2 . 2 Propulsion 31 | . 1 . 2 . . . 1 . . 1 4 4 4 4 . 4 . 6 Utility 19 | . . . . . . . . . . . 2 3 2 . . 4 1 7 Weapon 22 | . 4 . 3 . . . . . 1 1 1 2 2 . . 4 . 4 Highest Loss Streak 13 | . 5 . 4 . . . 1 . 1 3 5 9 7 3 . 6 1 13 Average Slot Usage (%) 89 | . 77 39 84 100 98 99 97 99 100 96 94 90 92 93 8 73 99 82 Engine 8 | . 11 4 12 22 22 22 6 . . . 9 8 8 12 . 3 5 2 Core 4 | . . . . . . . 11 15 15 11 2 . . . . 3 5 3 Leg 10 | . 27 14 20 22 22 22 17 . . . . 11 10 6 . 4 . 1 Hover 8 | . . . . . . . 6 23 23 22 16 7 . . . 8 23 14 Device 11 | . . . 14 11 9 11 9 14 15 15 16 9 14 16 2 10 10 5 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 10 6 5 . 1 5 4 Processor 18 | . . . 4 11 11 11 17 23 23 23 26 22 20 19 . 24 35 32 Protection 1 | . . . . . . . . . . . . 6 10 8 6 . . 2 Energy Gun 6 | . 23 1 14 22 22 21 9 . . . . 1 1 . . 2 5 2 Energy Cannon 3 | . . . 5 . . . 6 13 8 4 5 2 . . . 1 . . Slashing Weapon 2 | . . . . . . . . . . 5 6 6 6 9 . . . . Naked Turns 11 | . . . . . . . . . . . . . . 11 . . . . Heaviest Build 47 | 11 11 8 27 27 27 27 32 32 35 29 47 39 40 42 4 34 36 43 Greatest Support 64 | 20 20 10 20 20 20 20 30 31 31 31 50 50 55 48 3 64 64 64 Greatest Overweight (x) 9 | . . 1 1 1 1 1 3 3 1 1 1 9 2 2 1 1 . 5 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 8 | . 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 8 8 8 Average Capacity 7 | . 6 6 6 8 8 8 8 8 8 8 8 8 8 7 4 5 8 7 Most Carried 8 | . 6 6 8 8 7 7 8 8 8 8 8 8 8 8 4 8 8 8 Average Carried 6 | . 5 4 6 6 6 6 7 7 7 7 7 6 7 7 3 4 7 6 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 8 8 8 4 4 8 8 4 Final Carried 8 | 6 4 6 6 6 6 6 8 8 8 7 8 7 8 4 3 8 8 4 Class Distribution -------------------- 33% | Mutant 22% | Scavenger-Mutant 14% | Scout 13% | Skirmisher 8% | Derelict-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scout | -7/Factory Scavenger-Assassin | -6/Factory Scout | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 2760 | 193 107 116 171 15 . 16 203 150 20 164 328 85 128 30 39 507 160 328 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4292 | . 223 . 376 . . . 211 230 95 164 467 315 322 68 62 764 169 826 Parts 205 | . 11 . 30 . . . 8 7 8 15 23 7 4 3 . 40 13 36 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . . . . 10 10 . . . 12 36 Prevented 6 | . . . . . . . . . . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 85 | . 6 . 15 . . . 3 4 8 3 8 6 4 1 . 10 5 12 Melee 19 | . . . . . . . . . . 3 8 4 3 1 . . . . Guns 39 | . 6 . 10 . . . 1 . . . . 1 . . . 5 5 11 Cannons 18 | . . . 5 . . . 2 4 1 . . 1 . . . 5 . . AOE 7 | . . . . . . . . . 7 . . . . . . . . . Classes Destroyed 10 | . 1 . 2 . . . 1 . 1 1 . . 1 . . 2 . 1 Hauler 1 | . . . . . . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Swarmer 19 | . . . 9 . . . . . 4 . . 2 . . . . 4 . Grunt 34 | . 6 . 5 . . . . 3 3 . 5 3 2 . . 2 . 5 Brawler 2 | . . . . . . . . . . . . . . . . . . 2 Duelist 4 | . . . . . . . . . . . . . 1 . . . . 3 Sentry 12 | . . . 1 . . . 3 1 . 1 2 1 1 . . 1 . 1 Hunter 6 | . . . . . . . . . 1 . . . . . . 5 . . Programmer 7 | . . . . . . . . . . 2 1 . . . . 2 1 1 Thug 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 . 7 . . . 2 3 6 1 3 3 3 1 . 5 4 5 Combat Bots Only 7 | . 3 . 7 . . . 1 3 6 1 3 3 3 1 . 5 4 5 Max Kills in Single Turn 2 | . 1 . 1 . . . 1 1 2 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 10040 | . 589 14 675 . . . 349 152 182 320 709 1252 693 809 . 2365 150 1781 Core 2448 | . 116 13 201 . . . 83 62 51 97 142 301 135 239 . 560 15 433 Absorbed by Shields 116 | . . . . . . . . . . . 105 . 11 . . . . . Core Remaining (%) 59 | 100 . 48 . . . 49 84 . . 70 . . . . 3 . . . Volleys Fired 270 | . 25 . 34 . . 5 38 22 26 8 . 18 . . 2 44 7 41 Largest 2 | . 2 . 2 . . 1 2 2 2 1 . 1 . . 1 2 2 2 Hottest 168 | . 80 . 133 . . 100 128 128 168 30 . 100 . . 75 123 93 110 Shots Fired 411 | . 41 . 61 . . 5 56 32 28 8 . 18 . . 2 74 14 72 Gun 248 | . 40 . 49 . . . 22 . . . . 6 . . 2 43 14 72 Cannon 85 | . . . 12 . . . 15 20 5 . . 2 . . . 31 . . Launcher 13 | . 1 . . . . . . . 12 . . . . . . . . . Special 65 | . . . . . . 5 19 12 11 8 . 10 . . . . . . Kinetic 104 | . . . . . . . . . . . . . . . . 45 7 52 Thermal 261 | . 40 . 61 . . 5 56 32 16 . . 18 . . 2 29 . 2 Explosive 13 | . 1 . . . . . . . 12 . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . . . . . . 7 18 Robot Hit Streak 33 | . 5 . 5 . . . 21 12 3 9 . 7 . . 9 9 10 33 Robot Miss Streak 4 | . 3 . 2 . . . 1 1 1 1 . 1 . . . 4 2 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 Secondary Targets 8 | . . . 2 . . . . . . . . . . . . 2 . 4 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . 1 . 1 Shots Hit Robots 320 | . 25 . 33 . . . 29 16 8 17 27 19 16 9 2 49 11 59 Core Hits 162 | . 16 1 17 . . . 5 10 14 4 15 10 6 4 1 24 7 28 Critical Hits 6 | . . . . . . . . . . . . . 1 . . 2 . 3 Critical Kills 5 | . . . . . . . . . . . . . 1 . . 1 . 3 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . Melee Attacks 91 | . . . . . . . . . . 13 30 17 17 14 . . . . Impact 8 | . . . . . . . . . . . . . 8 . . . . . Slashing 83 | . . . . . . . . . . 13 30 17 9 14 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 1 4 . . . . Damage Inflicted 8591 | . 318 2 530 . . 3 480 347 1060 430 968 569 493 268 45 1340 251 1487 Guns 3456 | . 239 . 342 . . . 301 . . . . 100 . . 45 691 251 1487 Cannons 1455 | . . . 185 . . . 179 347 45 . . 50 . . . 649 . . Explosions 1093 | . 78 . . . . . . . 1015 . . . . . . . . . Melee 2578 | . . . . . . . . . . 430 968 419 493 268 . . . . Ramming 9 | . 1 2 3 . . 3 . . . . . . . . . . . . Kinetic 2101 | . . . . . . . . . . . . . . . . 703 162 1236 Thermal 2515 | . 239 . 527 . . . 480 347 45 . . 150 . . 45 637 . 45 Explosive 1093 | . 78 . . . . . . . 1015 . . . . . . . . . Electromagnetic 295 | . . . . . . . . . . . . . . . . . 89 206 Impact 156 | . . . . . . . . . . . . . 156 . . . . . Slashing 2422 | . . . . . . . . . . 430 968 419 337 268 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 2 2 . . . . 4 . . 3 . . . . . 3 3 26 Average Corruption 3 | . 2 2 . . . . 3 . . 2 . . . . . 2 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 64 | . 2 4 . . . . 21 . . 5 . . . . . 6 11 15 Message Errors 20 | . 1 2 . . . . 8 . . 2 . . . . . 1 4 2 Matter Fused 17 | . . . . . . . 6 . . 3 . . . . . 1 4 3 Heat Flow Errors 7 | . . . . . . . 1 . . . . . . . . 1 2 3 Energy Discharges 5 | . . 2 . . . . 1 . . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . . 3 . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . 1 . . . . . 2 . . . . . . . . 1 1 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 105 | . . . 5 . . . 2 . 68 8 . 15 6 1 . . . . Projectiles 7 | . . . 5 . . . 2 . . . . . . . . . . . Explosions 68 | . . . . . . . . . 68 . . . . . . . . . Melee 30 | . . . . . . . . . . 8 . 15 6 1 . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . 1 1 . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 1 1 . . 1 . . . . . . . . . . . . Kicked 2 | . . . 1 . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 519 | . 192 . 420 . . 66 519 365 352 12 1 160 . . 43 248 270 258 Average Temperature 91 | . 69 . 101 . . 36 158 93 117 5 1 67 . . 23 78 71 62 Received Heat Transfer 2070 | . 339 9 84 . . . 81 84 27 57 207 396 228 45 . 126 . 387 Effects 20 | . . . 3 . . . 13 1 1 . . . . . . 2 . . Shutdowns 4 | . . . . . . . 3 . 1 . . . . . . . . . Energy Bleed 6 | . . . 1 . . . 3 . . . . . . . . 2 . . Interference 8 | . . . 2 . . . 6 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . . . 1 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . 4 . . . 1 2 1 . . 2 1 . . 2 . . Heat Transferred 4807 | . 525 . 1136 . . . 1036 592 74 . . 272 . . 100 972 . 100 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 279 | . 204 53 264 102 . 2 96 101 279 203 93 . . . . 147 . . Initial 146 | . . . 20 102 . . . 5 14 146 . . . . . 2 . . Average 49 | . 89 9 110 102 . . 31 16 105 83 37 . . . . 43 . . Maximum Alert Level 1 | . 1 . 1 . . . . . 1 1 . . . . . . . . Low Security (%) 96 | . 99 100 76 100 . 100 100 100 74 92 100 . . . . 100 . . Level 1 3 | . . . 23 . . . . . 25 7 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 3 . 2 . . . 1 . . 3 2 . . . . 3 . 1 Investigation 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . Extermination 4 | . . . . . . . . . . 2 1 . . . . 1 . . Reinforcement 6 | . 2 . 1 . . . . . . 1 1 . . . . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 6 | . 1 . 2 . . . 2 . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 139 | . 15 2 25 . . . 13 5 7 4 9 10 4 5 . 14 5 21 Peak Tracking Total 9 | . 5 2 7 . . . 3 3 4 2 4 5 3 4 . 4 4 9 Tactical Retreats 8 | . 1 . . . . . . . 1 1 1 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 6 | . 2 . 1 . . . 2 . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 1 | . . . . . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 43 | . 2 . 8 . 3 . 7 3 . 5 3 1 2 . . 8 1 . Terminals 21 | . 2 . 6 . . . 5 1 . 2 1 . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 5 | . . . 2 . . . . 1 . 1 1 . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . 2 1 . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . 2 . . Total Hacks 124 | . 5 . 22 . 26 . 20 8 . 11 5 1 5 . . 20 1 . Successful 85 | . 1 . 14 . 26 . 14 3 . 6 4 1 5 . . 10 1 . Failed 39 | . 4 . 8 . . . 6 5 . 5 1 . . . . 10 . . Catastrophic 4 | . . . . . . . 2 . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . . . 11 . 1 . 19 4 . 3 1 . . . . 4 . . Terminals 52 | . 5 . 15 . . . 16 3 . 4 2 . . . . 7 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 12 | . . . 7 . . . . 2 . 2 1 . . . . . . . Scanalyzers 18 | . . . . . . . 3 . . 5 2 . . . . 8 . . Garrison Access 7 | . . . . . . . . 3 . . . . . . . 4 . . Terminal Hacks 41 | . 1 . 3 . 26 . 3 . . . 1 1 5 . . . 1 . Record 31 | . . . 1 . 26 . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . 1 1 . . . 1 . Branch Access Points 2 | . . . . . . . 2 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . 5 . . . . 2 . 1 1 . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 5 | . . . 2 . . . . 1 . 1 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . 1 . . . . . . . . . . Scanalyzer 12 | . . . . . . . 2 . . 4 2 . . . . 4 . . Insert Component 6 | . . . . . . . 1 . . 2 1 . . . . 2 . . Analyze 6 | . . . . . . . 1 . . 2 1 . . . . 2 . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . 4 . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 2 . . Coupler Status 2 | . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 18 | . . . 6 . . . 9 . . 1 . . . . . 2 . . Terminals 16 | . . . 6 . . . 7 . . 1 . . . . . 2 . . Track 3 | . . . 1 . . . 2 . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 2 . . Botnet 10 | . . . 4 . . . 5 . . 1 . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 5 . . . 6 3 . 4 2 . . . . 6 . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 7 . . 2 1 . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 108 | . . . 108 . . . . . . . . . . . . . . . Retrieved Matter 108 | . . . 108 . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 1 . . 2 1 . . . . 2 . . Part Schematics Acquired 5 | . . . . . . . 1 . . 2 1 . . . . 1 . . Parts Damaged 2 | . . . . . . . 1 . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 5 . . . . . . . . Non-combat 5 | . . . . . . . . . . 5 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . 5 . . . . . . . . no_distress 2 | . . . . . . . . . . 2 . . . . . . . . ignore_repairs 2 | . . . . . . . . . . 2 . . . . . . . . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 6 | . . 3 . . . . . . . . . . 2 . . . . 1 Largest Group 3 | . . 3 1 . . . . . . . . . 2 . . . . 1 Highest-Rated Group 62 | . . 40 16 . . . . . . . . . 62 . . . . 30 Highest-Rated Ally 31 | . . 16 16 . . . . . . . . . 31 . . . . 30 Total Orders 5 | . . 1 . . . . . . . . 4 . . . . . . . GUARD 1 | . . 1 . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . 4 . . . . . . . Ally Attacks 30 | . . 12 8 . . . . . . . . . 10 . . . . . Total Damage 463 | . . 155 117 . . . . . . . . . 191 . . . . . Kills 3 | . . 2 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . . . 1 1 . 3 . 2 . Drone Launches 12 | . . . . . . . . . . . 12 . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . 6 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 12531 | . 442 335 677 173 743 845 1633 623 356 981 1040 1212 1013 203 221 1139 610 285 Spaces Moved 8195 | 1 281 301 421 91 494 336 800 380 226 506 636 862 649 117 337 1093 438 226 Core 636 | . . 204 . . . . . . . . . 1 . 22 337 42 . 30 Treads 356 | . . . . . . . . . . . . . 257 95 . 4 . . Legs 3179 | 1 281 6 337 91 494 336 616 . . . . 551 392 . . 74 . . Wheels 438 | . . 91 84 . . . . . . . . . . . . 263 . . Hover 3586 | . . . . . . . 184 380 226 506 636 310 . . . 710 438 196 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 80 80 150 150 150 52 52 52 52 52 58 126 50 50 48 48 48 Average Speed 102 | 120 120 94 117 150 150 150 139 101 111 52 86 103 144 144 61 68 48 59 Slowest Speed 500 | 120 120 120 150 150 150 150 210 240 112 116 116 500 180 200 100 160 48 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 41 60 33 32 92 49 51 6 38 14 23 85 64 14 59 16 58 32 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . . . . 2 . . . 1 . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 . Scrap Searched 13 | . . 1 . 1 . 1 . . . . . 2 4 . 3 . . 1 Spaces Dug 38 | . . . . . . 5 19 . 14 . . . . . . . . . Terrain Destroyed 141 | . 11 . . . . 5 19 . 88 . . . . . . 5 . 13 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . 5 19 . . . . . . . . 5 . 13 AOE 99 | . 11 . . . . . . . 88 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Fac Upp Upp Total 11697 | . 347 352 543 129 497 662 1219 566 279 1198 1074 1113 701 134 348 1408 823 304 Wait 2752 | . 29 39 49 33 . 319 345 140 22 656 366 194 5 . . 176 367 12 Move 8176 | . 280 300 420 90 493 335 799 379 224 505 635 861 648 116 336 1092 437 226 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 96 | . 5 7 10 1 . . 8 7 1 3 6 5 9 1 2 26 2 3 Fast Attach 96 | . . . 6 . 1 . 7 2 1 4 18 6 9 3 1 32 1 5 Attach 57 | . 2 3 9 1 1 1 2 3 1 1 5 5 3 1 3 9 1 6 Detach 29 | . . . 3 1 2 1 2 1 1 1 2 2 2 . 1 7 1 2 Swap 34 | . . . 4 . . . 8 5 2 2 1 2 2 . . 1 5 2 Drop 90 | . 5 2 7 1 . . 10 7 1 5 11 3 7 3 2 21 2 3 Fire 270 | . 25 . 34 . . 5 38 22 26 8 . 18 . . 2 44 7 41 Melee 86 | . . . . . . . . . . 13 30 17 16 10 . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . Kick 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . 2 . . . . . . . . . . 1 . . 4 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 414 | -10/Materials | Lost 5 parts (1p4w) 443 | -10/Materials | Entered Mines 480 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 701 | -10/Mines | Core integrity fell below 50% 746 | -10/Mines | Learned Materials terminal intel 752 | -10/Mines | Discovered new exit (range 15) 778 | -10/Mines | Entered Materials 778 | -9/Materials | Accompanied by 1 ally 778 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 779 | -9/Materials | Loaded intel: 12 terminal locations 886 | -9/Materials | Lost 4 parts (1p2n1w) 1089 | -9/Materials | Destroyed 7 combat bots 1116 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Core integrity fell below 50% 1455 | -9/Materials | Entered Mines 1601 | -9/Mines | Discovered new exit (range 5) 1621 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1622 | -9/Mines | Discovered new exit (range 5) 1628 | -9/Mines | Entered Exiles 1649 | -9/Exiles | Discovered new exit (range 17) 1666 | -9/Exiles | Met 8R-AWN 1691 | -9/Exiles | Met EX-HEX 1747 | -9/Exiles | Met EX-BIN 1768 | -9/Exiles | Aligned with FarCom system 1769 | -9/Exiles | Given EX-Vault access code 1810 | -9/Exiles | Opened EX-Vault 1819 | -9/Exiles | Found Prototype Device 1819 | -9/Exiles | Identified Chronowheel 1819 | -9/Exiles | Activated Chronowheel 1895 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2007 | -9/Exiles | Met EX-DEC 2104 | -9/Exiles | Visited The Gauntlet 2346 | -9/Exiles | Discovered new exit (range 14) 2371 | -9/Exiles | Entered Mines 2664 | -8/Mines | Build established: Skirmisher 3207 | -8/Mines | Discovered new exit (range 7) 3216 | -8/Mines | Entered Materials 3216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3750 | -8/Materials | Build established: Scavenger-Mutant 4314 | -8/Materials | Discovered new exit (range 14) 4356 | -8/Materials | Discovered new exit (range 18) 4505 | -8/Materials | Build established: Skirmisher 4677 | -8/Materials | Identified exit to Storage 4726 | -8/Materials | Discovered new exit (range 10) 4849 | -8/Materials | Entered Factory 4849 | -7/Factory | Evolved 2 slots: Utility x2 4850 | -7/Factory | Identified exit to Lower Caves 5326 | -7/Factory | Discovered exit to Lower Caves (range 7) 5470 | -7/Factory | Identified exit to Garrison 5472 | -7/Factory | Entered Garrison 5478 | -7/Garrison | Installed Relay Interface Framework 5652 | -7/Garrison | Triggered checkpoint 5811 | -7/Garrison | Discovered new exit (range 11) 5828 | -7/Garrison | Entered Factory 6085 | -7/Factory | Discovered new exit (range 22) 6135 | -7/Factory | Build established: Scout 6412 | -7/Factory | Lost 3 parts (1p1n1w) 6809 | -7/Factory | Entered another Factory area 6809 | -6/Factory | Evolved 2 slots: Utility x2 7216 | -6/Factory | Build established: Scavenger-Assassin 7401 | -6/Factory | Discovered new exit (range 71) 7504 | -6/Factory | Discovered new exit (range 38) 7550 | -6/Factory | Spotted B-75 Beast 7730 | -6/Factory | Lost 5 parts (1p2n1u1w) 7849 | -6/Factory | Entered Lower Caves 8142 | -6/Lower Caves | Build established: Scout 8256 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8346 | -6/Lower Caves | Lost 9 parts (1p4n2u2w) 8575 | -6/Lower Caves | Build established: Mutant 8599 | -6/Lower Caves | Encountered a Warlord checkpoint 8743 | -6/Lower Caves | Spotted B-75 Beast 8744 | -6/Lower Caves | Core integrity fell below 50% 8905 | -6/Lower Caves | Discovered new exit (range 6) 8910 | -6/Lower Caves | Learned 8 Factory zone layouts 8982 | -6/Lower Caves | Build established: Scavenger-Mutant 9061 | -6/Lower Caves | Entered another Lower Caves area 9119 | -6/Lower Caves | A Commander dispatched an escort 9153 | -6/Lower Caves | Identified exit to Factory 9314 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 9609 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9703 | -6/Lower Caves | Build established: Derelict-Mutant 10055 | -6/Lower Caves | Discovered new exit (range 12) 10074 | -6/Lower Caves | Entered Zion 10191 | -6/Zion | RIF detected upon attempting to enter Zion 10191 | -6/Zion | Attacked by Zionites 10191 | -6/Zion | Spotted TY-E3T(B) 10191 | -6/Zion | Spotted AF-Y30(B) 10266 | -6/Zion | Released all parts (12) 10268 | -6/Zion | Core integrity fell below 20% 10271 | -6/Zion | Discovered new exit (range 12) 10277 | -6/Zion | Entered Proximity Caves 10297 | -5/Proximity Caves | Lost 3 parts (1p2n) 10389 | -5/Proximity Caves | Learned location of 1 exit from Factory 10396 | -5/Proximity Caves | Learned 4 Factory zone layouts 10405 | -5/Proximity Caves | Learned Factory non-interactive machine intel 10498 | -5/Proximity Caves | Entered Factory 10498 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10499 | -5/Factory | Identified exit to Factory 10500 | -5/Factory | Identified exit to Extension 10502 | -5/Factory | Loaded intel: 194 non-interactive machine locations 10552 | -5/Factory | Build established: Mutant 10757 | -5/Factory | Lost 5 parts (1p2u2w) 11040 | -5/Factory | Lost 6 parts (1p3n1u1w) 11088 | -5/Factory | Lost 3 parts (1n1u1w) 11105 | -5/Factory | Build established: Scavenger-Mutant 11127 | -5/Factory | Core integrity fell below 50% 11325 | -5/Factory | Discovered new exit (range 7) 11637 | -5/Factory | Entered Upper Caves 11756 | -5/Upper Caves | Learned Factory stockpile data 12097 | -5/Upper Caves | Learned location of Armory (-3) 12237 | -5/Upper Caves | Discovered new exit (range 3) 12247 | -5/Upper Caves | Entered another Upper Caves area 12249 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12409 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12418 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 12483 | -5/Upper Caves | Core integrity fell below 20% 12502 | -5/Upper Caves | System corruption reached 10% 12532 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12513_ Targeting Computer destroyed. 12513_ System corrupted by crushing effect (+4). 12513_ System corrupted by crushing effect (+1). 12513_ System corrupted by crushing effect (+2). 12515_ Searching scrap... 12515_ Found Disruptor Cannon. 12515_ Found Unknown Special Melee Weapon. 12515_ Found Phase Cannon. 12515_ Found 22 Matter. 12517_ Dropped Energy Filter. 12517_ Acquired Unknown Special Melee Weapon. 12523_ Identified Imp. Datajack. 12524_ Penetrated by Slug. 12528_ Attempting to rewire B-60 Warrior. 12529_ B-60 Warrior rewired. 12530_ Attempting to rewire B-60 Warrior. 12532_ Machine disabled. 12532_ Slug penetrates Wall. 12532_ Slug penetrates B-60 Warrior. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????% | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##????????????????##?##? | | ?????????????????????????## ???????????????? ? ?? | | ????????????????????????## ##?????????????? ? ??? | | ????????????????????????# # #????????????? ???? | | ????????????????????????# # ###??????????? ????? | | ????????????????????????# ######?????# ?????? | | ????????????????????????# #?????"#?????? | | ????????????????????????## # #??###"#?????? | | ?????????????????????????# ### #### ######## | | ?????????????????????????### ##?# !% | | ??????????????????????????# ###??# % ! | | ??????????????????????????# ####?####### ####? | | ??????????????????????????#%% ####### # #### #?? | | ??????????????????????????# =% #"# #?# #??? | | ??????????????????????????### ##"##??? | | ????????????????????????????#### #??? | | ???????????????????????????????## #??? | | ??????????????????????########### ##### | | ??????????????????????# *= %%%%[!" " ## # | | ??????????????????????#g###+####= "%" %% " | | ??????????????????????#b;b ! "# " #" ## | | ??????????????????????# #@ b "# # % ##### ## | | ??????????????????????#%# "# ## #???# # | | ??????????????????????#]#" ;### ### #???## ## | | ??????????????????????#]#" Y # ### #????# ##? | | ??????????????????????# #" # #### #????# #?? | | ??????????????????????# ##### ### #???# ?? | | ??????????????????????# ## #### | | ??????????????????????###### | | ???????????????????????????#### ### | | ??????????????????????????????### ############?? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 235 Jamming Range 8 Armor Coverage 225 Resistance: TH 25 Power Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 15 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Cooling System | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Extracted Adv. Terrain Scanner | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Electrolaser | -8/Materials | Extracted Cooling System | -8/Materials | Extracted Welding Torch | -8/Materials | Extracted Imp. Shield Generator | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Quantum Hacking root@ Challenges ------------ None Game ------ Seed FlakNuclearBay Manual? 0 Play Time 02:29:20 Cumulative 57.7 hours Start 2021.06.07 @ 16:00:12 End 2021.06.07 @ 19:17:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f830abca-e208-46cb-a544-1074a1dd56fd