Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 20:10:58 Player: Syanka Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (1286) 1286 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2852 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 245/400 Matter 169/300 Energy 248/250 System Corruption 5% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Light Treads Improved Aluminum Leg Large Battery (200) Structural Scanner Seismic Detector Hacking Suite Hacking Suite Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Improved Light Cannon Rocket Launcher Rocket Launcher Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Huge Storage Unit Seismic Detector > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Aluminum Leg Wheel Heat Sink Heat Sink Large Battery Structural Scanner Seismic Detector Hacking Suite Hacking Suite Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Improved Medium Laser Improved Light Cannon Rocket Launcher Rocket Launcher Datajack Mining Laser Plasma Cutter [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 113 | 12 51 14 36 Power 4 | 2 . . 2 Engine 3 | 2 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 28 | 5 12 4 7 Treads 15 | 3 6 2 4 Leg . | . . . . Wheel 13 | 2 6 2 3 Hover . | . . . . Flight . | . . . . Utility 35 | 3 17 4 11 Device 23 | 2 9 3 9 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection 8 | . 5 1 2 Artifact . | . . . . Weapon 46 | 2 22 6 16 Energy Gun 18 | . 5 2 11 Energy Cannon . | . . . . Ballistic Gun 11 | 2 5 2 2 Ballistic Cannon 1 | . 1 . . Launcher 10 | . 5 2 3 Special Weapon 6 | . 6 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Corrupted Parts 1 | . . . 1 System Corruption 5 | . . . 5 Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 12 | . 14 14 6 Treads 18 | . 19 17 18 Wheel 7 | . 8 10 3 Device 15 | . 11 11 31 Storage 13 | . 14 14 11 Protection 2 | . 2 2 1 Energy Gun 12 | . 9 13 18 Ballistic Gun 12 | . 15 13 3 Special Weapon 1 | . 2 . . Peak Build Rating 19 | 7 11 11 19 Average Rating 10 | 6 8 10 16 On Entrance 7 | . 7 10 11 Naked Turns . | . . . . Heaviest Build 94 | 15 92 93 94 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 9 | . 9 9 9 Average Overweight (x) 4 | . 2 8 5 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 7 18 25 25 Most Carried 25 | 8 20 22 25 Average Carried 18 | 6 17 20 21 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 8 20 22 24 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1661 | 434 578 320 329 Remotely 195 | . 105 . 90 Salvage Created 2166 | 158 648 350 1010 Parts 175 | 15 64 21 75 Haulers Intercepted 5 | . 2 . 3 Recyclers Shooed 6 | . 4 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 42 | . 15 9 18 Guns 28 | . 11 5 12 AOE 14 | . 4 4 6 Classes Destroyed 10 | 2 7 . 1 Worker 7 | . 1 2 4 Builder 4 | . 1 . 3 Tunneler 6 | 5 . . 1 Hauler 5 | . 2 . 3 Recycler 6 | 1 1 1 3 Operator 3 | . 2 . 1 Watcher 7 | . 3 . 4 Swarmer 21 | . 6 5 10 Grunt 20 | . 9 4 7 Sentry 1 | . . . 1 Best Kill Streak 12 | 2 4 5 12 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | 1 3 3 3 Gunslinging 1 | . 1 . 1 Exploded 2 | . 2 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 170 | . 40 38 92 Missed 58 | . 16 11 31 Damage Taken 1325 | . 240 395 690 Core 281 | . 60 66 155 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . 9 24 17 Core Remaining (%) 74 | 100 . 49 . Volleys Fired 182 | 27 49 36 70 Largest 2 | 2 2 2 2 Hottest 130 | 40 105 85 130 Shots Fired 324 | 54 84 55 131 Gun 304 | 54 73 53 124 Cannon . | . . . . Launcher 11 | . 2 2 7 Special 9 | . 9 . . Kinetic 139 | 54 60 19 6 Thermal 119 | . 16 34 69 Explosive 11 | . 2 2 7 Electromagnetic 55 | . 6 . 49 Robot Hit Streak 13 | 5 13 7 11 Robot Miss Streak 5 | 5 3 3 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 200 | 29 50 39 82 Core Hits 106 | 7 32 20 47 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 5 3 Burn 8 | . . 5 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4429 | 388 968 832 2241 Guns 3015 | 380 698 600 1337 Cannons . | . . . . Explosions 1385 | . 255 232 898 Melee . | . . . . Ramming 29 | 8 15 . 6 Kinetic 1194 | 380 599 158 57 Thermal 1370 | . 52 442 876 Explosive 1278 | . 255 232 791 Electromagnetic 558 | . 47 . 511 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 16 | . . 1 15 Projectiles . | . . . . Explosions 16 | . . 1 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 119 | . . 65 54 Shots 4 | . . 2 2 Rammed 10 | 5 3 . 2 Targets Rammed 11 | 5 4 . 2 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 192 | . 90 192 144 Average Temperature 56 | . 25 69 53 Received Heat Transfer 423 | . 96 141 186 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 3752 | . 111 1406 2235 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 475 | 30 240 309 475 Initial 74 | . 19 74 61 Average 131 | 15 117 117 232 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 81 | 100 94 86 37 Level 1 16 | . 5 13 50 Level 2 2 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 . 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 21 10 35 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 9 . 1 Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 29 . 3 Successful 16 | . 15 . 1 Failed 15 | . 13 . 2 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 25 | . 23 . 2 Terminals 27 | . 24 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Robot Analysis 2 | . 2 . . Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 9 . . Terminals 8 | . 8 . . Assimilate 1 | . 1 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 7 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 212 | . 212 . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3332 | 266 1550 870 646 Spaces Moved 1165 | 107 611 323 124 Core 10 | 10 . . . Treads 454 | 74 287 31 62 Legs . | . . . . Wheels 701 | 23 324 292 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 215 215 Average Speed 196 | 136 176 225 267 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 6 82 64 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 43 | . 7 24 12 Terrain Destroyed 101 | . 13 24 64 Melee . | . . . . Projectile 8 | . 8 . . AOE 93 | . 5 24 64 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1827 | 165 962 406 294 Wait 267 | 4 203 29 31 Move 1162 | 106 610 322 124 Hop . | . . . . Pick Up 58 | 10 27 3 18 Fast Attach 10 | 5 2 . 3 Attach 10 | 2 . . 8 Detach 1 | . . . 1 Swap 93 | 5 49 14 25 Drop 32 | 1 18 1 12 Fire 182 | 27 49 36 70 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 11 | 5 4 . 2 Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 267 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Discovered new exit (range 6) 1119 | -10/Materials | Discovered new exit (range 16) 1235 | -10/Materials | Central database locked down 1602 | -10/Materials | Discovered new exit (range 16) 1670 | -10/Materials | Learned 2 Mines zone layouts 1719 | -10/Materials | Learned Storage garrison access intel 1817 | -10/Materials | Entered Mines 1818 | -10/Mines | Identified exit to Subcaves 2148 | -10/Mines | Discovered new exit (range 12) 2519 | -10/Mines | Discovered new exit (range 14) 2614 | -10/Mines | Core integrity fell below 50% 2687 | -10/Mines | Entered Materials 2687 | -9/Materials | Evolved 2 slots: Utility x2 2988 | -9/Materials | Build established: Scavenger-Mutant 3333 | -9/Materials | Self-destructed Last Messages --------------- 03293_ Dropped Faulty Imp. Medium Laser. 03294_ Dropped Hvy. EM Pulse Gun. 03300_ Acquired Prototype Energy Gun. 03301_ Identified Imp. EM Shotgun. 03306_ Acquired Prototype Ballistic Gun. 03306_ Identified Imp. Assault Rifle. 03307_ Dropped Heat Sink. 03308_ Dropped Wheel. 03310_ Dropped Heat Sink. 03311_ K-01 Serf collects debris. 03314_ Acquired Imp. Medium Laser. 03315_ Acquired 52 matter. 03317_ K-01 Serf collects debris. 03321_ Acquired Corrupted Lgt. Treads. 03322_ K-01 Serf collects debris. 03325_ Acquired Imp. EM Shotgun. 03326_ System corrupted: Matter fused (-8). 03327_ K-01 Serf collects debris. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# = ????????????????????? | | ??????????????????????? *% ????????????????????? | | ????????????????????? 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""" ?????????? | | ?????????????????# # !##?? ????????? | | ?????????????????# # #?? #???????? | | ?????????????????######## ## #???????? | | ???????????????????????# # ###?????????? | | ???????????????????????# % ???????? | | ???????????????????????# % % ???????? | | ???????????????????????# * * % ???????? | | ???????????????????????# #### ##+#????????? | | ???????????????????????### ### ?????????? | | ????????????????????????## ###### # ?????????? | | ????????????????????????## ##???? #? ?????????? | | ????????????????????????## ##????? #????????????? | | ????????????????????????## ##?????? #????????????? | | ????????????????????????## ##???????#????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##????????????????????? | | ??????????????????????#### ####??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorOpticalPlatform Manual? 0 Play Time 01:05:02 Cumulative 198.4 hours Start 2025.01.08 @ 00:48:28 End 2025.03.16 @ 20:10:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 97 Adventurer 13 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3e18b184-4db6-4a91-b46b-be078e1da1fb