Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 00:47:05 Player: Crimson Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (156) 156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1106 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 299/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Field Recycling Unit (0) EM Pulse Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Field Recycling Unit EM Pulse Gun Heavy Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 16 | 9 . 7 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 3 . 4 Device 4 | 2 . 2 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 3 . 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 5 | 3 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 100 93 Engine 12 | . 14 11 Leg 25 | . 28 22 Device 26 | . 28 25 Storage 5 | . . 11 Ballistic Gun 24 | . 28 20 Peak Build Rating 13 | 9 9 13 Average Rating 9 | 6 9 10 On Entrance 6 | . 9 9 Naked Turns . | . . . Heaviest Build 28 | 10 10 28 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 5 10 Average Capacity 6 | 5 5 10 Most Carried 8 | 5 5 8 Average Carried 4 | 3 4 5 Final Capacity 10 | 5 5 10 Final Carried 8 | 4 5 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 448 | 330 16 102 Remotely . | . . . Salvage Created 250 | 59 45 146 Parts 30 | 8 2 20 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled 1 | . . 1 Retrieved Matter 2 | . . 2 Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 1 5 Guns 6 | . 1 5 Classes Destroyed 5 | 1 1 3 Tunneler 3 | 3 . . Watcher 1 | . . 1 Swarmer 4 | . . 4 Grunt 1 | . 1 . Sentry 1 | . . 1 Best Kill Streak 4 | 3 1 4 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 13 | . 2 11 Missed 6 | . 1 5 Damage Taken 70 | . 10 60 Core 26 | . 10 16 Absorbed by Shields . | . . . Regen/Repaired (Parts) 5 | . . 5 Core Remaining (%) 98 | 100 96 . Volleys Fired 23 | 10 4 9 Largest 2 | 2 2 2 Hottest 76 | 40 40 76 Shots Fired 46 | 20 8 18 Gun 46 | 20 8 18 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 45 | 20 8 17 Thermal 1 | . . 1 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | 9 14 10 Robot Miss Streak 2 | 1 1 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 32 | 16 6 10 Core Hits 15 | 5 3 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 349 | 168 66 115 Guns 349 | 168 66 115 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 335 | 168 66 101 Thermal 14 | . . 14 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 24 | . 6 24 Average Temperature 10 | . 6 11 Received Heat Transfer 33 | . 6 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 37 | . . 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 166 | 15 69 166 Initial 9 | . 9 . Average 41 | 5 30 67 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . . 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 3 9 Peak Tracking Total 5 | . 1 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 5 6 Successful 7 | . 2 5 Failed 4 | . 3 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 2 4 Fabricators . | . . . Repair Stations 4 | . 2 2 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Record 2 | . . 2 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 1 2 Scan Component 2 | . 1 1 Repair 1 | . . 1 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 38 | . . 38 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 929 | 131 435 363 Spaces Moved 479 | 69 267 143 Core 8 | 8 . . Treads . | . . . Legs 471 | 61 267 143 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 128 | 115 120 150 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 37 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 752 | 102 375 275 Wait 205 | 2 100 103 Move 477 | 68 266 143 Hop . | . . . Pick Up 24 | 12 3 9 Fast Attach . | . . . Attach 15 | 8 . 7 Detach 1 | . . 1 Swap 1 | 1 . . Drop 6 | 1 2 3 Fire 23 | 10 4 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Repaired Imp. Terrain Scanner 930 | -9/Materials | Self-destructed Last Messages --------------- my robots it seems that their creator's intent is to instigate something larger while disrupting my own operations. 00850_ Critical hit (Burn: +37). 00852_ Y-45 Defender destroyed. 00855_ Acquired 8 matter. 00857_ Dropped Assault Rifle. 00858_ Acquired Hvy. Assault Rifle. 00860_ Dropped Hvy. Assault Rifle. 00861_ Acquired Assault Rifle. 00863_ Acquired 20 matter. 00866_ Acquired Hvy. Assault Rifle. 00872_ Dropped Lgt. Assault Rifle. 00872_ Acquired Beam Rifle. 00876_ Acquired Lgt. Armor Plating. 00886_ Acquired Imp. Ion Engine. 00886_ K-01 Serf collects debris. 00896_ W-16 Scout sends out distress signal. 00919_ W-16 Scout destroyed. 00924_ Acquired 22 matter. Map ----- +----------------------------------------------------+ | # #?????????# """ """ ???? | | ??####### #??????##?# ???? | | ??# """ # ###############?#????#??# ???? | | ? # "R" # #??#??#?#?#?????????????##########???? | | ??# " " # #??##??#######???????#######?????????? | | ??# / % ######## ######### #?????????? | | ?+# # # ## # #?????????? | | ??# # # ## "T" # """ #?????????? | | ?# # # """ ## # """ #?????????? | | ??# """ ######## # """ ## # """ #######???? | | ??# """ #??#??## # """ ## # """ ## ???? | | ??# """ #???#??# # ## %= # ## ???? | | ??# #????#?# ###+######+######+#### ???? | | ??# #??#?#?# # ???? | | ??#######??????# [ + ???? | | ??#?????##?????# # "???? | | ?????????????#?############## ##T#### # "???? | | ?????????????????#???#??????# ####??# # "???? | | ????#????#???????????#??????# #######/####/#???? | | ?????????????????#?##???????# ## #?# ???? | | ??##??#???#??#??????????????# ## " ### ???? | | ?????#?????????#?????#??????# ## """ + ???? | | ???????????????????########## ## """ ### ???? | | ???????????????????# # #?????????? ????? | | ???????????????????# # #???? ???????????? | | ???????????????????# @!*# ##?"?????????????? | | ??????????????????## = # #???????#????????? | | ???????????????????# !+ #????????????????? | | ???????????????????# # #??????????? ????? | | ???????????????????# # #??? ????????????? | | ??????????????????## # #????????????????? | | ???????????????????# # #?????? ?????????? | | ??????????????????########### #????????#???????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????# ??? ??????????? | | ????????????????????????????# #####??????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroExplosiveFragment Manual? 0 Play Time 00:30:50 Cumulative 41.6 hours Start 2024.11.14 @ 20:36:29 End 2024.11.16 @ 00:47:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e7b8779-513a-49d7-bc27-4808e302b5e6