Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 03:20:22 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3125) 3125 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 7981 Bonus ------- High Alert Combat Kills 201 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 44/100 System Corruption 6% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Salvage Targeting Computer > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (10) --- Large Storage Unit Large Storage Unit High-capacity Matter Pod (0) AWS/Gauss Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Airjet Improved Airjet Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Salvage Targeting Computer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Rocket Launcher > --- INVENTORY -------- Medium Treads Large Storage Unit Large Storage Unit High-capacity Matter Pod Gatling Laser AWS/Gauss Remote Datajack [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Cryofiber Web Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 104 | 6 13 3 3 7 1 3 39 29 Power 13 | 1 2 1 . 1 . . 7 1 Engine 8 | 1 2 1 . . . . 4 . Core 5 | . . . . 1 . . 3 1 Reactor . | . . . . . . . . . Propulsion 39 | 2 3 2 . 5 . 3 10 14 Treads 13 | 2 3 . . . . . 3 5 Leg 8 | . . . . 5 . 3 . . Wheel 2 | . . 2 . . . . . . Hover 7 | . . . . . . . 3 4 Flight 9 | . . . . . . . 4 5 Utility 21 | 1 5 . 1 . . . 9 5 Device 5 | . . . . . . . 4 1 Storage 7 | 1 3 . . . . . 1 2 Processor 4 | . . . 1 . . . 2 1 Hackware 3 | . 1 . . . . . 2 . Protection 2 | . 1 . . . . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 3 . 2 1 1 . 13 9 Energy Gun 8 | 1 . . . . . . 2 5 Energy Cannon 6 | . 2 . 1 . . . 3 . Ballistic Gun 8 | 1 1 . . . 1 . 5 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 6 | . . . 1 . . . 2 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 3 2 Parts Lost 39 | . 1 5 . . . . 19 14 Power 4 | . . 1 . . . . 2 1 Propulsion 16 | . . 2 . . . . 10 4 Utility 6 | . . . . . . . 3 3 Weapon 13 | . 1 2 . . . . 4 6 Highest Loss Streak 10 | . 1 5 . . . . 7 10 Average Slot Usage (%) 84 | . 97 96 68 84 92 88 71 74 Engine 6 | . 14 14 11 7 . . 1 5 Core 3 | . . . . 3 11 11 6 1 Treads 11 | . 27 26 . . . . 2 9 Leg 11 | . . . . 12 44 44 12 . Wheel 1 | . . . 22 15 . . . . Hover 2 | . . . . . . . 6 5 Flight 2 | . . . . . . . 1 10 Device 2 | . . . . . . . 4 6 Storage 6 | . 14 14 2 . . . 3 7 Processor 5 | . . . 8 11 11 11 12 1 Hackware 8 | . 5 14 11 11 11 11 9 7 Protection 2 | . 6 . . . . . . 4 Energy Gun 1 | . . . . . . . 2 6 Energy Cannon 5 | . 12 11 4 11 3 . . . Ballistic Gun 7 | . 14 13 . . 7 11 4 . Launcher 2 | . . . 8 9 . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 44 41 37 12 15 15 96 53 Greatest Support 84 | 40 40 40 32 40 40 40 60 84 Greatest Overweight (x) 27 | . 4 1 1 . . . 27 11 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 24 | 6 12 12 12 4 4 4 24 16 Average Capacity 8 | 5 10 12 4 4 4 4 11 9 Most Carried 10 | 3 10 7 4 4 4 4 9 10 Average Carried 5 | 1 6 6 3 3 3 4 4 6 Final Capacity 12 | 6 12 12 4 4 4 4 4 10 Final Carried 7 | 1 7 4 3 4 4 4 4 6 Class Distribution -------------------- 67% | Mutant 26% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1986 | 235 509 25 . 115 . 40 592 470 Remotely . | . . . . . . . . . Salvage Created 3843 | . 1077 . . 181 154 424 1049 958 Parts 214 | . 71 . . 11 12 22 62 36 Haulers Intercepted 9 | . 2 . . . . . 5 2 Recyclers Shooed 7 | . 5 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 71 | . 17 . . 3 5 8 23 15 Melee 1 | . . . . . . . 1 . Guns 33 | . 5 . . . 5 8 9 6 Cannons 16 | . 12 . . 3 . . 1 . AOE 18 | . . . . . . . 12 6 Classes Destroyed 14 | . 9 . . . 1 1 3 . Worker 15 | . 7 . . 2 . 1 3 2 Builder 5 | . 2 . . 1 . . 2 . Tunneler 1 | . 1 . . . . . . . Hauler 9 | . 2 . . . . . 5 2 Recycler 5 | . 2 . . . . . 1 2 Operator 3 | . 2 . . . . . 1 . Watcher 6 | . 2 . . . . . 2 2 Swarmer 16 | . 6 . . . . . 6 4 Grunt 36 | . 11 . . 3 2 7 6 7 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . . . . 1 . . Sentry 9 | . . . . . . . 9 . Hunter 2 | . . . . . . . 1 1 Programmer 5 | . . . . . 3 . . 2 Best Kill Streak 7 | . 6 . . 3 5 4 7 5 Combat Bots Only 6 | . 4 . . 3 5 3 6 5 Max Kills in Single Turn 2 | . 1 . . 1 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 1 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6308 | . 781 452 . 62 46 94 2547 2326 Core 1471 | . 107 105 . 17 11 . 520 711 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 53 | 100 . 15 . . . 93 5 . Volleys Fired 312 | . 149 5 . 10 . . 74 74 Largest 2 | . 2 2 . 2 . . 2 2 Hottest 113 | . 80 80 . 107 . . 91 113 Shots Fired 532 | . 253 9 . 13 11 31 127 88 Gun 343 | . 145 5 . . 11 31 86 65 Cannon 134 | . 108 4 . 13 . . 9 . Launcher 55 | . . . . . . . 32 23 Special . | . . . . . . . . . Kinetic 252 | . 141 5 . 3 11 31 61 . Thermal 179 | . 112 4 . 10 . . 9 44 Explosive 46 | . . . . . . . 32 14 Electromagnetic 55 | . . . . . . . 25 30 Robot Hit Streak 13 | . 10 7 . 8 6 11 13 11 Robot Miss Streak 7 | . 7 1 . 2 1 2 3 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Autonomous 77 | . . . . . 11 31 35 . Shots Hit Robots 361 | . 148 7 . 9 9 26 96 66 Core Hits 188 | . 48 1 . 7 6 15 60 51 Critical Hits 3 | . 1 . . . . . 2 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . . 1 . Melee Attacks 11 | . . . . . . . 9 2 Impact 11 | . . . . . . . 9 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8512 | . 1854 89 . 230 299 681 3256 2103 Guns 3924 | . 605 19 . . 299 681 1330 990 Cannons 1736 | . 1244 70 . 230 . . 192 . Explosions 2629 | . . . . . . . 1516 1113 Melee 218 | . . . . . . . 218 . Ramming 5 | . 5 . . . . . . . Kinetic 2572 | . 555 19 . 46 299 681 972 . Thermal 2557 | . 1294 70 . 184 . . 215 794 Explosive 2129 | . . . . . . . 1493 636 Electromagnetic 1031 | . . . . . . . 358 673 Impact 218 | . . . . . . . 218 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 3 3 . . . . 5 6 Average Corruption 3 | . 2 3 . . . . 5 2 Corruption Purged . | . . . . . . . . . Effects 83 | . 24 5 . . . . 36 18 Message Errors 18 | . 6 1 . . . . 6 5 Matter Fused 21 | . 3 1 . . . . 15 2 Heat Flow Errors 11 | . 4 2 . . . . 2 3 Energy Discharges 5 | . . . . . . . 4 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 12 | . 3 1 . . . . 3 5 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Targeting Errors 9 | . 5 . . . . . 2 2 Weapon Failures 3 | . 3 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . 29 . . . . . 180 29 Projectiles 52 | . 29 . . . . . 23 . Explosions 116 | . . . . . . . 87 29 Melee 70 | . . . . . . . 70 . Knockbacks 2 | . . . . . . . 2 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 739 | . . . . . . . 377 362 Shots 22 | . . . . . . . 15 7 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 426 | . 426 256 . 167 . . 182 343 Average Temperature 87 | . 86 80 . 75 . . 54 148 Received Heat Transfer 1773 | . 324 . . 36 . 54 585 774 Effects 3 | . 2 . . . . . . 1 Interference 2 | . 2 . . . . . . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . . . . . . . 2 3 Impact Corruptions 4 | . . . . . . . 4 . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . 2 . . . . . . 5 Heat Transferred 4981 | . 2775 148 . 333 . . 296 1429 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 773 | . 362 118 26 94 . 151 773 650 Initial 326 | . . 118 26 9 . . 58 326 Average 233 | . 180 113 26 34 . 21 303 484 Maximum Alert Level 3 | . 1 . . . . . 3 2 Low Security (%) 51 | 100 53 100 100 100 . 100 37 1 Level 1 29 | . 46 . . . . . 35 31 Level 2 18 | . . . . . . . 21 66 Level 3 1 | . . . . . . . 4 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . . . . 1 8 6 Investigation 5 | . 2 . . . . 1 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 2 . . . . . 3 2 Assault 2 | . . . . . . . 1 1 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . . . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 46 5 . 3 . 8 42 29 Peak Tracking Total 8 | . 5 5 . 3 8 3 8 5 Tactical Retreats 18 | . 9 1 . . 1 1 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 3 . . . . . 3 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 9 | . 3 . . . . . 6 . Reprogrammed 6 | . . . . . . . 6 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . . . 1 2 5 9 Max in Single Turn 4 | . . . . . 1 1 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 6 . . . 1 1 7 1 Terminals 10 | . 4 . . . . 1 5 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 61 | . 27 . . . 1 3 19 11 Successful 37 | . 11 . . . 1 3 11 11 Failed 24 | . 16 . . . . . 8 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 37 | . 20 . . . . 3 14 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 7 | . 7 . . . . . . . Scanalyzers 14 | . . . . . . . 3 11 Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 9 . . . 1 3 8 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 2 . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . . . . 2 . . Locate Traps 2 | . 1 . . . . . 1 . Disarm Traps 2 | . 1 . . . . . 1 . Reprogram Traps 3 | . 1 . . . . . 2 . Hauler Manifests 3 | . 2 . . . . . 1 . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 13 | . . . . . . . 2 11 Insert Component 7 | . . . . . . . 2 5 Analyze 6 | . . . . . . . . 6 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 6 . . . . 1 5 . Full Trace Events 6 | . 3 . . . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 Part Schematics Acquired 4 | . . . . . . . . 4 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7208 | 76 2133 317 44 398 402 889 1622 1327 Spaces Moved 4240 | 42 994 173 39 342 329 646 1099 576 Core 46 | 3 4 . . . . . 17 22 Treads 1629 | 39 990 161 . . . . 103 336 Legs 1326 | . . . . 90 329 646 261 . Wheels 303 | . . 12 39 252 . . . . Hover 651 | . . . . . . . 463 188 Flight 285 | . . . . . . . 255 30 Fastest Speed 37 | 50 160 110 100 100 120 120 37 37 Average Speed 142 | 152 171 174 100 105 120 120 119 189 Slowest Speed 1400 | 160 250 180 110 120 120 120 1400 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . 1 . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 100 65 7 72 63 90 87 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . Spaces Dug 18 | . . . . . . . 18 . Terrain Destroyed 365 | . . . . . 2 21 206 136 Melee . | . . . . . . . . . Projectile 35 | . . . . . 2 21 12 . AOE 330 | . . . . . . . 194 136 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 4957 | 54 1199 180 44 366 337 762 1292 723 Wait 169 | . 13 . . 3 . 111 38 4 Move 4226 | 41 993 172 38 341 326 645 1094 576 Hop 3 | . . . . . 1 . 2 . Pick Up 68 | 7 18 . 2 1 3 . 17 20 Fast Attach 31 | . 1 . . 5 1 . 20 4 Attach 57 | 6 4 3 3 . . . 18 23 Detach 8 | . . . . . . . 3 5 Swap 17 | . 8 . . 2 . 3 2 2 Drop 54 | . 12 . 1 4 6 3 15 13 Fire 312 | . 149 5 . 10 . . 74 74 Melee 11 | . . . . . . . 9 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 11) 1235 | -10/Materials | Discovered new exit (range 11) 1382 | -10/Materials | Discovered new exit (range 14) 1602 | -10/Materials | Identified exit to Materials 1686 | -10/Materials | Discovered new exit (range 8) 2210 | -10/Materials | Entered Mines 2333 | -10/Mines | Learned location of 1 exit from Materials 2342 | -10/Mines | Learned location of Zion (-6) 2428 | -10/Mines | Assembled infested the area 2433 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2478 | -10/Mines | Core integrity fell below 50% 2486 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2513 | -10/Mines | Learned Materials stockpile data 2515 | -10/Mines | Core integrity fell below 20% 2521 | -10/Mines | Discovered exit to Materials (range 5) 2527 | -10/Mines | Entered Materials 2527 | -9/Materials | Evolved 2 slots: Propulsion x2 2527 | -9/Materials | Discovered new exit (range 15) 2528 | -9/Materials | Identified exit to Materials 2543 | -9/Materials | Lost 5 parts (1p2n2w) 2564 | -9/Materials | Identified exit to Mines 2571 | -9/Materials | Entered Mines 2576 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2589 | -9/Mines | Learned location of 1 exit from Materials 2711 | -9/Mines | Discovered exit to Materials (range 15) 2963 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2964 | -9/Mines | Discovered new exit (range 5) 2968 | -9/Mines | Identified exit to Exiles 2969 | -9/Mines | Entered Exiles 2998 | -9/Exiles | Met 8R-AWN 3020 | -9/Exiles | Met EX-HEX 3056 | -9/Exiles | Met EX-BIN 3070 | -9/Exiles | Aligned with FarCom system 3071 | -9/Exiles | Given EX-Vault access code 3099 | -9/Exiles | Opened EX-Vault 3109 | -9/Exiles | Found AWS/Gauss 3133 | -9/Exiles | Build established: Scavenger-Mutant 3138 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3154 | -9/Exiles | Exiles lab attacked by MAIN.C 3289 | -9/Exiles | Discovered new exit (range 14) 3303 | -9/Exiles | Identified exit to Mines 3371 | -9/Exiles | Left Exiles lab with AWS/Gauss 3371 | -9/Exiles | Entered Mines 4171 | -8/Mines | Discovered exit to Materials (range 10) 4260 | -8/Mines | Entered Materials 4260 | -8/Materials | Evolved 2 slots: Utility x2 4261 | -8/Materials | Identified exit to Factory 4848 | -8/Materials | Core integrity fell below 50% 4880 | -8/Materials | Lost 7 parts (4n2u1w) 4941 | -8/Materials | Lost 4 parts (1p2n1w) 5063 | -8/Materials | Discovered exit to Factory (range 15) 5138 | -8/Materials | Build established: Mutant 5507 | -8/Materials | Core integrity fell below 20% 5698 | -8/Materials | Build established: Hacker-Mutant 5860 | -8/Materials | First assault squad dispatched 5877 | -8/Materials | Discovered exit to Factory (range 14) 5882 | -8/Materials | Entered Factory 5882 | -7/Factory | Evolved 2 slots: Utility x2 6022 | -7/Factory | Build established: Mutant 6368 | -7/Factory | Core integrity fell below 50% 6390 | -7/Factory | Lost 4 parts (2n2w) 7082 | -7/Factory | First assault squad dispatched 7186 | -7/Factory | Core integrity fell below 20% 7209 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07196_ U-05 Engineer lays Concrete. 07198_ Enh. Nuclear Core destroyed. 07199_ U-05 Engineer lays Concrete. 07199_ K-01 Serf collects debris. 07200_ U-05 Engineer lays Concrete. 07200_ R-06 Scavenger collects Lgt. Treads. 07200_ U-05 Engineer lays Concrete. 07202_ U-05 Engineer builds a Wall. 07203_ U-05 Engineer lays Concrete. 07203_ Mace destroyed. 07203_ Hacking Suite destroyed. 07203_ System corrupted by crushing effect (+2). 07204_ Acquired Lightning Gun. 07205_ U-05 Engineer lays Concrete. 07205_ K-01 Serf collects debris. 07206_ HCXW:FR&UPGGHW XKWA1E7BIBS1B&WKEC7PV>GL 07206_ U-05 Engineer builds a Wall. 07208_ U-05 Engineer lays Concrete. 07208_ K-01 Serf collects debris. 07209_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ????"?????????????????????????????????????????? | | # """"?????????????????????????????????????????? | | # """ ?????????????????????????????????????????? | | # ? ?????????????????????????????? ??????????? | | # ? ????????????????????????????? #?????????? | | # ? #????????????????#######?????? #?????????? | | # #?# #????????????##############?? #?????????? | | # #?# #??????????### ! #? #?????????? | | # #?# #??????????? + # #?????????? | | #+### #????????????# u # #?????????? | | ## #######??????# i # ####??????? | | + #??????# # ?????? | | ! # #?????##= u r ?????? | | # ####??##=!g g # ????? | | + #?## !k a g # ????? | | # #?# # # ????? | | +### #####u #########???????? | | % b # ????????? | | ## @ #? ??????? | | ################???""??""?????? | | #?????? ##????????????????? | | #????? #?????????????????? | | #????? #?????????????????? | | +???? #?????????????????? | | +################# #??? #?????????????????? | | ?????????????????# #???% #?????????????????? | | ?????????????????# #?? #?????????????????? | | ?????????????????# #??##########?????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 66 Evasion (%) 62 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Imp. Airjet | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SiegeDisruptionBarrier Manual? 0 Play Time 00:47:13 Cumulative 27.8 hours Start 2021.07.17 @ 02:35:37 End 2021.07.17 @ 03:20:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8389475d-4fc1-467b-80b3-531d2d7fd6cf