Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 00:26:29 Player: Cwaftwer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1798) 1798 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 5440 Bonus ------- Friendly Fire -3 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 7% Temperature Cool (38) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Gatling Laser Great Axe > --- INVENTORY (5) ---- Cooled Pulse Rifle Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Improved Hover Unit Improved Airjet Improved Airjet > --- UTILITY ---------- Heat Sink Medium Storage Unit Weight Redist. System Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Phase Gun Precision Assault Rifle > --- INVENTORY -------- High-capacity Matter Pod Gatling Laser Cooled Pulse Rifle Advanced Beam Cannon Mini Grenade Launcher Hammer [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Utility Shielding Weapon Great Axe Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 107 | 7 13 14 9 13 1 5 37 8 Power 18 | 2 2 3 1 1 . . 6 3 Engine 13 | 2 2 2 1 1 . . 4 1 Core 5 | . . 1 . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 34 | 2 5 6 2 6 . . 11 2 Treads 14 | 2 3 5 2 . . . 2 . Leg 2 | . . . . . . . 1 1 Wheel 4 | . 2 1 . . . . 1 . Hover 3 | . . . . . . . 3 . Flight 11 | . . . . 6 . . 4 1 Utility 18 | 1 4 . 2 2 . . 8 1 Device 9 | . 1 . 2 2 . . 4 . Storage 3 | 1 1 . . . . . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 6 | . 2 . . . . . 3 1 Artifact . | . . . . . . . . . Weapon 37 | 2 2 5 4 4 1 5 12 2 Energy Gun 17 | 1 . 1 2 2 1 3 6 1 Energy Cannon 4 | . . 3 . 1 . . . . Ballistic Gun 4 | 1 2 . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . 1 2 1 . 2 2 . Slashing Weapon 3 | . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 2 . . 3 . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 7 | . . 7 . . . . . . Parts Lost 38 | . 4 4 4 4 . . 7 15 Power 11 | . 1 2 2 1 . . 1 4 Propulsion 13 | . 2 2 1 1 . . 4 3 Utility 9 | . . . . 2 . . 2 5 Weapon 5 | . 1 . 1 . . . . 3 Highest Loss Streak 7 | . 1 4 2 4 . . 4 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 93 86 96 76 65 54 80 64 Engine 10 | . 12 10 20 11 7 7 6 2 Core 1 | . . 1 . . . . 7 1 Treads 14 | . 21 24 31 2 . . 1 3 Leg 1 | . . . . . . . . 5 Wheel 2 | . 2 5 . . . . 5 1 Hover 1 | . . . . . . . 6 . Flight 6 | . . . . 27 30 30 12 5 Device 3 | . . . 4 15 3 . 8 . Storage 11 | . 14 11 11 9 7 7 7 14 Protection 6 | . 12 11 6 . . . 3 3 Energy Gun 4 | . 4 4 6 4 15 2 9 . Energy Cannon 3 | . . 8 12 . . . . . Ballistic Gun 6 | . 24 7 . . . . 2 . Impact Weapon 1 | . . . 1 5 . 6 1 . Slashing Weapon 5 | . . . . . . . 3 22 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 18 29 27 24 23 15 49 55 Greatest Support 60 | 40 40 40 60 60 23 23 40 20 Greatest Overweight (x) 10 | . 1 6 . 6 . . 4 10 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 9 10 10 10 Average Carried 7 | 2 5 9 8 8 8 9 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 8 9 8 9 9 8 2 Class Distribution -------------------- 45% | Scavenger-Mutant 41% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Matter Collected 1675 | 162 549 246 84 95 . . 466 73 Remotely . | . . . . . . . . . Salvage Created 2578 | . 814 274 252 58 . . 932 248 Parts 160 | . 45 22 15 5 . . 54 19 Haulers Intercepted 5 | . 2 1 . . . . 2 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 50 | . 15 10 6 2 . . 10 7 Melee 7 | . . . . . . . 2 5 Guns 33 | . 15 4 4 2 . . 7 1 Cannons 6 | . . 4 2 . . . . . AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 5 1 . 1 . . 2 1 Worker 6 | . . . . 1 . . 5 . Hauler 5 | . 2 1 . . . . 2 . Recycler 3 | . 1 . . . . . 2 . Operator 1 | . . . . . . . 1 . Watcher 4 | . 2 . . . . . 2 . Swarmer 17 | . 3 7 . 2 . . . 5 Grunt 24 | . 12 1 4 . . . 7 . Duelist 1 | . . . . . . . . 1 Sentry 7 | . . 2 2 . . . 2 1 Hunter 1 | . . . . . . . 1 . Best Kill Streak 9 | . 6 5 3 2 . . 9 3 Combat Bots Only 4 | . 3 4 3 2 . . 3 3 Max Kills in Single Turn 3 | . 2 2 1 1 . . 3 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Hostile Shots Fired 600 | . 105 78 40 9 . . 188 180 Missed 194 | . 33 20 13 6 . . 67 55 Damage Taken 5384 | . 846 780 677 322 30 50 1102 1577 Core 1240 | . 179 179 171 6 . 50 279 376 Absorbed by Shields 73 | . . . . 8 12 . 53 . Redirected to Shielding 14 | . 3 8 3 . . . . . Regen/Repaired (Parts) 79 | . . . . . . . 79 . Core Remaining (%) 59 | 100 28 . 12 98 . . . . Volleys Fired 143 | . 71 17 16 6 . 1 31 1 Largest 3 | . 2 2 2 2 . 3 3 2 Hottest 196 | . 60 136 133 88 . 60 196 110 Shots Fired 292 | . 141 34 32 8 . 3 72 2 Gun 257 | . 141 16 18 6 . 3 72 1 Cannon 34 | . . 18 14 2 . . . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 145 | . 128 8 . . . . 9 . Thermal 133 | . . 26 32 8 . 3 63 1 Explosive 1 | . . . . . . . . 1 Electromagnetic 13 | . 13 . . . . . . . Robot Hit Streak 19 | . 9 4 9 5 . 7 19 6 Robot Miss Streak 6 | . 5 5 5 6 . 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 6 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 231 | . 91 33 24 5 . 2 61 15 Core Hits 131 | . 45 15 26 3 . . 32 10 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 5 | . 3 2 . . . . . . Critical Strikes 12 | . 4 3 . . . . 4 1 Burn 3 | . . . . . . . 3 . Meltdown 1 | . . 1 . . . . . . Destroy 5 | . 4 . . . . . 1 . Smash 2 | . . 2 . . . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 80 | . . 6 7 11 . 21 9 26 Impact 48 | . . 6 7 11 . 21 3 . Slashing 32 | . . . . . . . 6 26 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 4273 | . 916 527 388 96 . 58 1564 724 Guns 2685 | . 851 157 182 96 . 58 1309 32 Cannons 451 | . . 245 206 . . . . . Explosions 247 | . 65 . . . . . . 182 Melee 890 | . . 125 . . . . 255 510 Ramming . | . . . . . . . . . Kinetic 891 | . 710 51 . . . . 130 . Thermal 2169 | . 65 351 388 96 . 58 1179 32 Explosive 182 | . . . . . . . . 182 Electromagnetic 141 | . 141 . . . . . . . Impact 203 | . . 125 . . . . 78 . Slashing 687 | . . . . . . . 177 510 Piercing . | . . . . . . . . . Highest Corruption 15 | . . 7 15 13 . 7 7 7 Average Corruption 7 | . . 7 7 13 . 7 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . 1 17 2 . 3 15 18 Message Errors 15 | . . 1 5 . . . 6 3 Matter Fused 8 | . . . 2 2 . . 1 3 Heat Flow Errors 11 | . . . 1 . . 2 2 6 Energy Discharges 4 | . . . 2 . . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . 3 . . 1 4 4 Data Loss (major) 3 | . . . 2 . . . . 1 Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Overload Shots 3 | . . . . . . . 3 . Overflow Damage 144 | . . 48 . . . . 96 . Projectiles 1 | . . 1 . . . . . . Explosions . | . . . . . . . . . Melee 143 | . . 47 . . . . 96 . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . 30 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 651 | . 108 651 414 60 . 203 519 258 Average Temperature 142 | . 27 217 159 29 . 129 189 97 Received Heat Transfer 1371 | . 402 204 156 . . . 375 234 Effects 25 | . . 16 3 . . . 6 . Shutdowns 10 | . . 3 2 . . . 5 . Energy Bleed 3 | . . 2 1 . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 3 | . . 2 . . . . 1 . Damage (minor) 2 | . . 2 . . . . . . Damage (major) 3 | . . 3 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 . . . . 2 . Impact Corruptions 4 | . . 2 . . . . 2 . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Melted 9 | . . 1 3 . . . 5 . Heat Transferred 3842 | . 50 564 595 185 . 111 2262 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Peak Influence 363 | . 363 343 243 141 78 28 246 . Initial 133 | . . 102 133 9 63 27 7 . Average 130 | . 156 205 130 31 76 13 127 . Maximum Alert Level 1 | . 1 1 1 . . . 1 . Low Security (%) 76 | 100 67 49 86 100 100 100 78 . Level 1 23 | . 32 50 13 . . . 21 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 2 . 1 . . 4 . Investigation 6 | . 2 1 . 1 . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . . 1 . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Distress Signals 7 | . 3 1 . 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 23 17 6 9 . 6 17 12 Peak Tracking Total 7 | . 6 7 3 6 . 4 4 7 Tactical Retreats 4 | . 1 1 . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Traps Triggered 5 | . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Accessed 11 | . 3 2 . 2 . . 4 . Terminals 6 | . 2 2 . 2 . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 8 6 . 7 . . 13 . Successful 11 | . 2 2 . 2 . . 5 . Failed 23 | . 6 4 . 5 . . 8 . Catastrophic 7 | . 2 1 . 3 . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 7 6 . 7 . . . . Fabricators 5 | . . . . . . . 5 . Repair Stations 8 | . . . . . . . 8 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 2 . 2 . . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Registered Components 2 | . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 2 . 2 . . 4 . Full Trace Events 7 | . 2 1 . 2 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . Total Damage 124 | . . . . . . 124 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Turns Passed 3024 | 76 624 357 512 191 24 106 569 565 Spaces Moved 1789 | 48 265 189 243 234 68 110 393 239 Core 38 | 15 . 3 . 4 . . . 16 Treads 559 | 33 217 44 243 13 . . 4 5 Legs 143 | . . . . . . . . 143 Wheels 350 | . 48 142 . . . . 85 75 Hover 86 | . . . . . . . 86 . Flight 613 | . . . . 217 68 110 218 . Fastest Speed 29 | 50 80 95 160 31 31 31 29 140 Average Speed 108 | 125 146 115 160 44 31 31 63 202 Slowest Speed 550 | 160 160 350 160 350 31 31 240 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered 3 | . . . 1 1 . 1 . . Exploration Rate (%) 31 | 3 37 23 52 23 3 84 13 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . 1 . . . . 2 Spaces Dug 28 | . . . 1 9 . 17 1 . Terrain Destroyed 43 | . 2 . 1 9 . 17 2 12 Melee 28 | . . . 1 9 . 17 1 . Projectile 1 | . . . . . . . 1 . AOE 14 | . 2 . . . . . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total 2477 | 63 385 285 323 294 71 143 635 278 Wait 237 | . 15 44 36 14 . 3 125 . Move 1779 | 47 264 188 242 230 68 109 392 239 Hop 1 | . . . . 1 . . . . Pick Up 86 | 9 17 10 8 10 1 . 25 6 Fast Attach . | . . . . . . . . . Attach 63 | 6 6 7 3 10 1 3 21 6 Detach 10 | . . . . 2 1 3 4 . Swap 44 | 1 7 7 6 3 . 2 16 2 Drop 37 | . 5 6 5 6 . 1 12 2 Fire 143 | . 71 17 16 6 . 1 31 1 Melee 76 | . . 6 7 11 . 21 9 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 582 | -10/Materials | Core integrity fell below 50% 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 932 | -9/Materials | Discovered new exit (range 15) 1029 | -9/Materials | Lost 4 parts (2p2n) 1058 | -9/Materials | Entered Mines 1065 | -9/Mines | Met a Derelict bent on vengeance 1271 | -9/Mines | Excavation squad dispatched 1271 | -9/Mines | A large section of the Mines collapsed 1293 | -9/Mines | Build established: Scavenger-Mutant 1390 | -9/Mines | Core integrity fell below 50% 1459 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1509 | -9/Mines | Discovered new exit (range 12) 1513 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1516 | -9/Mines | Found Prototype Device 1517 | -9/Mines | Identified Exp. Sensor Array 1545 | -9/Mines | Crushed by falling debris 1545 | -9/Mines | Core integrity fell below 20% 1545 | -9/Mines | System corruption reached 10% 1570 | -9/Mines | Entered Materials 1570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1702 | -8/Materials | Crushed by falling debris 1703 | -8/Materials | System corruption reached 10% 1733 | -8/Materials | Lost 4 parts (1p1n2u) 1756 | -8/Materials | Discovered new exit (range 15) 1761 | -8/Materials | Entered Factory 1761 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1785 | -7/Factory | Manually triggered Chute Trap 1785 | -7/Factory | Sucked down chute 1785 | -7/Factory | Entered Waste 1786 | -7/Waste | Met a frightened Derelict 1790 | -7/Waste | Spotted C-40 Crusher 1800 | -7/Waste | EMP discharged 1800 | -7/Waste | Spotted C-40 Crusher 1803 | -7/Waste | Spotted C-40 Crusher 1836 | -7/Waste | Crushed by falling debris 1855 | -7/Waste | Spotted C-40 Crusher 1855 | -7/Waste | Spotted C-40 Crusher 1888 | -7/Waste | Discovered new exit (range 11) 1891 | -7/Waste | Entered Factory 2099 | -7/Factory | Fabricated Phase Gun (x2) 2260 | -7/Factory | Repaired Hammer 2410 | -7/Factory | Lost 4 parts (1p2n1u) 2441 | -7/Factory | Discovered new exit (range 9) 2460 | -7/Factory | Entered Lower Caves 2465 | -7/Lower Caves | Learned Factory stockpile data 2526 | -7/Lower Caves | Core integrity fell below 50% 2617 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2684 | -7/Lower Caves | Lost 6 parts (2p2n2u) 2940 | -7/Lower Caves | Build established: Mutant 3002 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3020 | -7/Lower Caves | Core integrity fell below 20% 3025 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Penetrated by Slug. Titanium Leg destroyed. Y-64 Sentinel: "REQUESTING BACKUP." Med. Storage Unit destroyed. System corrupted: Component data lost. Penetrated by Slug. Y-64 Sentinel Imp. Treads severed. Hcp. Matter Pod destroyed. Penetrated by Slug. Great Axe destroyed. VTOL Module severed. Penetrated by Slug. Great Axe destroyed. Penetrated by Slug. L-41 Fighter destroyed. S-27 Virus destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????????????? #?????????? | | ???????????????????????????##???????? ##???????? | | ??????????????????????????? #???????? ##??????? | | ??????????????????????###?? #???????? ##?????? | | ??????????????????????"""?? #????????# ##????? | | ??????????????????????? ?? #???????## #????? | | ??????????????????????? ?? ###????## #????? | | ???????????????????????#+## ##???# ?????? | | ???????????????????????? #???# ??????? | | ???????????????????????? #???? #??????? | | ????????????????????????# #????# ##?????# | | ???????????????????????? s #????# ##????# | | ????????????????????????# #####?# ###### | | ??????????????????##????# %b[ ## ### | | ?????????????????## ??##bY=g ## | | ????????????????## ?# @]=*#?# ### ## | | ??????????? ## # =[[% ## #?????? | | ??????????? =* ## ## ##?????? | | ??????????? % ## ##??????? | | ??????????? ## ## #?????### | | ???????????# ###### #????## | | ????????????# ##???## #????# | | ????????????###### #???## ##???# | | ????????????????#;### ##### ##### | | ???????????????? #??### ##### | | ??????????????? ??????# #??# ## | | ?????????????? ???????## #??## ######? | | ???????????????????????## #???# #?????? | | ????????????????????????######???###### ##?????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 400 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Wheee! Challenges ------------ None Game ------ Seed AbsorptionDerelictSpear Manual? 0 Play Time 00:41:05 Cumulative 20.1 hours Start 2024.04.17 @ 23:47:50 End 2024.04.18 @ 00:26:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 27 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b5f26e7-a2ba-4fda-a173-37e2783d0e29