Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 04:06:49 Player: Morgweiler Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1419) 1419 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3359 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Treads Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Cesium-ion Thruster Heat Sink Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster Structural Scanner Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 54 | 8 7 17 22 Power 8 | 1 1 3 3 Engine 5 | 1 1 3 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 19 | 2 4 4 9 Treads 3 | . . 2 1 Leg 16 | 2 4 2 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 2 6 4 Device 6 | 1 . 3 2 Storage 3 | 1 1 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 13 | 3 . 4 6 Energy Gun 2 | 2 . . . Energy Cannon 6 | . . 2 4 Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 19 | . . 1 18 Power 4 | . . . 4 Propulsion 6 | . . . 6 Utility 1 | . . . 1 Weapon 8 | . . 1 7 Highest Loss Streak 11 | . . 1 11 Average Slot Usage (%) 97 | . 100 99 90 Engine 10 | . 14 11 6 Treads 8 | . . 15 5 Leg 15 | . 28 6 17 Device 10 | . 2 14 11 Storage 18 | . 14 22 18 Processor 4 | . . 1 14 Protection 5 | . 12 6 . Energy Gun 5 | . 14 2 . Energy Cannon 8 | . . 10 13 Ballistic Gun 7 | . 14 8 1 Naked Turns . | . . . . Heaviest Build 51 | 11 23 51 49 Greatest Support 63 | 20 26 43 63 Greatest Overweight (x) 3 | 3 1 1 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 16 | 6 10 16 16 Average Capacity 13 | 5 8 15 16 Most Carried 16 | 2 10 16 16 Average Carried 10 | 1 5 12 13 Final Capacity 16 | 6 10 16 16 Final Carried 16 | 2 10 16 10 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 858 | 286 104 281 187 Remotely . | . . . . Salvage Created 2365 | 108 417 1147 693 Parts 124 | 8 27 61 28 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 7 11 12 Melee 1 | . . . 1 Guns 15 | . 7 7 1 Cannons 14 | . . 4 10 Classes Destroyed 12 | 2 4 4 2 Worker 4 | . . 4 . Builder 4 | . 1 2 1 Tunneler 3 | 3 . . . Hauler 2 | . . 2 . Recycler 7 | 1 2 4 . Operator 2 | . . 2 . Watcher 4 | . 2 1 1 Swarmer 3 | . 3 . . Grunt 19 | . 4 8 7 Brawler 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 2 | . . . 2 Best Kill Streak 10 | 4 4 10 5 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3350 | . 234 652 2464 Core 697 | . 58 77 562 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 76 80 . Volleys Fired 193 | 6 34 75 78 Largest 2 | 2 2 2 2 Hottest 136 | 60 60 136 136 Shots Fired 343 | 12 68 145 118 Gun 208 | 12 68 93 35 Cannon 135 | . . 52 83 Launcher . | . . . . Special . | . . . . Kinetic 139 | 6 34 64 35 Thermal 135 | . . 52 83 Explosive . | . . . . Electromagnetic 69 | 6 34 29 . Robot Hit Streak 20 | 5 8 20 15 Robot Miss Streak 7 | 2 7 3 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 223 | 6 36 101 80 Core Hits 92 | 5 20 38 29 Critical Hits 12 | . . 5 7 Critical Kills 2 | . . . 2 Critical Parts Destroyed 9 | . . 4 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3468 | 88 447 1517 1416 Guns 1483 | 88 409 698 288 Cannons 1926 | . . 819 1107 Explosions 38 | . 38 . . Melee . | . . . . Ramming 21 | . . . 21 Kinetic 825 | 24 114 399 288 Thermal 1964 | . 38 819 1107 Explosive . | . . . . Electromagnetic 658 | 64 295 299 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | . . 22 5 Projectiles 27 | . . 22 5 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 10 | . . . 10 Targets Rammed 12 | . . . 12 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 297 | 20 123 72 297 Average Temperature 54 | 15 39 15 85 Received Heat Transfer 1332 | . 99 315 918 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 3 2 Heat Transferred 3528 | . 50 1480 1998 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 323 | 20 219 277 323 Initial 56 | . 13 26 56 Average 127 | 7 105 143 143 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 77 | 100 84 72 75 Level 1 22 | . 15 27 24 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 3 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 11 18 22 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 3 3 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 9 8 13 Successful 19 | . 7 7 5 Failed 11 | . 2 1 8 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 9 6 10 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 15 | . 7 5 3 Prototype ID Bank 1 | . . . 1 Alert Level 1 | . 1 . . Locate Traps 4 | . 2 1 1 Dispatch Records 1 | . . 1 . Surveillance Status 1 | . 1 . . Patrol Status 1 | . . 1 . Transport Status 1 | . . 1 . Assault Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 3 3 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2199 | 113 558 951 577 Spaces Moved 910 | 66 310 353 181 Core 24 | 24 . . . Treads 320 | . . 272 48 Legs 566 | 42 310 81 133 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 153 | 120 137 173 154 Slowest Speed 200 | 200 150 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 48 25 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1365 | 84 385 555 341 Wait 133 | 3 17 80 33 Move 907 | 65 309 352 181 Hop . | . . . . Pick Up 40 | 2 10 18 10 Fast Attach 12 | 7 . 2 3 Attach 13 | . . 2 11 Detach . | . . . . Swap 29 | 1 7 13 8 Drop 26 | . 8 13 5 Fire 193 | 6 34 75 78 Melee . | . . . . Ram 4 | . . . 4 Kick 8 | . . . 8 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Discovered new exit (range 14) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Discovered new exit (range 15) 1234 | -9/Materials | Build established: Scavenger-Mutant 1545 | -9/Materials | Discovered new exit (range 16) 1604 | -9/Materials | Repaired Imp. Aluminum Leg 1622 | -9/Materials | Identified exit to Materials 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -8/Materials | Garrison activated, responded to threat 2079 | -8/Materials | Lost 11 parts (2p3n1u5w) 2165 | -8/Materials | Core integrity fell below 50% 2187 | -8/Materials | Core integrity fell below 20% 2200 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02117_ Acquired Lgt. Assault Rifle. 02126_ Adv. Beam Cannon destroyed. 02141_ Lgt. Nuclear Core destroyed. 02144_ R-06 Scavenger collects Lgt. Treads. 02159_ Imp. Aluminum Leg destroyed. 02163_ Lgt. Assault Rifle destroyed. 02165_ Slammed into G-47 Trooper. 02167_ Imp. Aluminum Leg destroyed. 02170_ Slammed into G-47 Trooper. 02171_ G-47 Trooper destroyed. 02173_ Kicked G-47 Trooper out of the way. 02173_ Lgt. Nuclear Core destroyed. 02175_ Kicked G-47 Trooper out of the way. 02175_ U-05 Engineer builds a Door. 02176_ Acquired 14 matter. 02177_ Slammed into G-47 Trooper. 02179_ Destabilizing: Core damaged (-5). 02180_ Slammed into G-47 Trooper. 02182_ Imp. Aluminum Leg destroyed. 02182_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????#+########??????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????### ###???????? ????????? | | ???????????????????????# ####### ??????? | | ?????????????????####### [ ^ ??????? | | ?????????????? 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