Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:05:35 Player: applejuice Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (2669) 2669 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 5117 Bonus ------- High Alert Combat Kills 348 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 100/100 System Corruption 5% Temperature Cool (64) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Autogun Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Sensor Array Core Shielding Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Particle Cannon Minigun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Sensor Array Core Shielding Assault Rifle Autogun Improved Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 63 | 6 8 26 23 Power 14 | 1 1 6 6 Engine 4 | 1 1 1 1 Core 10 | . . 5 5 Reactor . | . . . . Propulsion 18 | 3 2 7 6 Treads 6 | . . 6 . Leg 12 | 3 2 1 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 2 5 3 Device 6 | . 1 4 1 Storage 1 | . 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 21 | 2 3 8 8 Energy Gun 3 | . 1 1 1 Energy Cannon 3 | . . 2 1 Ballistic Gun 11 | 2 2 3 4 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . 3 2 21 Power 6 | . 1 . 5 Propulsion 8 | . 2 . 6 Utility 4 | . . 1 3 Weapon 8 | . . 1 7 Highest Loss Streak 8 | . 2 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 96 98 79 Engine 4 | . 13 . 2 Core 7 | . . 9 12 Treads 14 | . . 25 . Leg 14 | . 26 6 22 Device 14 | . 13 18 5 Storage 11 | . 13 11 9 Processor 2 | . . 3 1 Energy Gun 1 | . . 1 2 Energy Cannon 4 | . . 4 8 Ballistic Gun 13 | . 28 9 5 Launcher 4 | . . 5 7 Naked Turns . | . . . . Heaviest Build 48 | 7 29 36 48 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 14 | . 2 1 14 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 15 | 4 15 15 15 Average Carried 12 | . 9 13 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 4 15 13 11 Class Distribution -------------------- 64% | Scavenger-Mutant 24% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1690 | 265 384 484 557 Remotely . | . . . . Salvage Created 3309 | 57 558 1034 1660 Parts 201 | 4 32 76 89 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 64 | 1 11 23 29 Guns 30 | 1 11 9 9 Cannons 12 | . . 5 7 AOE 22 | . . 9 13 Classes Destroyed 11 | 2 4 2 3 Worker 6 | . 2 . 4 Tunneler 1 | 1 . . . Recycler 3 | . 1 1 1 Operator 3 | . . 1 2 Watcher 7 | . 3 4 . Swarmer 15 | . 3 9 3 Grunt 33 | 1 8 9 15 Brawler 1 | . . . 1 Duelist 4 | . . . 4 Sentry 10 | . . 5 5 Hunter 1 | . . . 1 Best Kill Streak 10 | 2 4 3 10 Combat Bots Only 9 | 1 2 3 9 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 331 | 2 88 72 169 Missed 94 | 1 24 25 44 Damage Taken 3796 | 12 652 586 2546 Core 780 | . 173 53 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 214 | . 61 153 . Core Remaining (%) 72 | 100 30 86 . Volleys Fired 213 | 3 63 74 73 Largest 3 | 2 2 2 3 Hottest 157 | 40 40 101 157 Shots Fired 416 | 6 126 114 170 Gun 275 | 6 126 73 70 Cannon 79 | . . 23 56 Launcher 62 | . . 18 44 Special . | . . . . Kinetic 252 | 6 126 66 54 Thermal 102 | . . 30 72 Explosive . | . . . . Electromagnetic 62 | . . 18 44 Robot Hit Streak 16 | 4 16 13 8 Robot Miss Streak 9 | 1 8 5 9 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 225 | 5 66 70 84 Core Hits 139 | 3 27 41 68 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4925 | 68 750 1336 2771 Guns 2236 | 68 750 636 782 Cannons 735 | . . 246 489 Explosions 1940 | . . 454 1486 Melee . | . . . . Ramming 14 | . . . 14 Kinetic 2060 | 68 750 605 637 Thermal 1242 | . . 294 948 Explosive . | . . . . Electromagnetic 1609 | . . 437 1172 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 66 | . . 7 59 Projectiles 7 | . . 7 . Explosions 59 | . . . 59 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 136 | . . 34 102 Shots 9 | . . 3 6 Rammed 1 | . . 1 . Targets Rammed 3 | . . 1 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 547 | . . 14 547 Average Temperature 159 | . . 4 177 Received Heat Transfer 1248 | 6 243 225 774 Effects 27 | . . . 27 Shutdowns 7 | . . . 7 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 4 | . . . 4 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 6 | . . . 6 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 2 9 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2300 | . . 568 1732 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | . . 4 8 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1000 | 25 206 469 1000 Initial 197 | . 16 13 197 Average 253 | 4 73 254 571 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 53 | 100 98 46 . Level 1 19 | . 1 28 25 Level 2 21 | . . 25 47 Level 3 4 | . . . 26 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 2 9 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 2 | . . . 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 99 | 1 20 37 41 Peak Tracking Total 7 | 1 5 4 7 Tactical Retreats 7 | . . 2 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 3 1 Indirectly 3 | . . 2 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 16 | . . 8 8 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 5 12 3 Terminals 13 | . 3 8 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 3 | . 1 1 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 72 | . 20 44 8 Successful 47 | . 14 30 3 Failed 24 | . 6 13 5 Catastrophic 5 | . 2 3 . Database Lockouts 1 | . . 1 . Manual 7 | . 1 6 . Terminals 49 | . 15 28 6 Fabricators . | . . . . Repair Stations 16 | . 3 13 . Recycling Units 5 | . 2 1 2 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 27 | . 9 16 2 Record 7 | . 3 4 . Robot Analysis 2 | . . 2 . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 2 | . . 2 . Alert Level 1 | . . . 1 Locate Traps 2 | . 1 . 1 Maintenance Status 2 | . 1 1 . Transport Status 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Registered Components 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . 3 11 . Scan Component 7 | . 1 6 . Repair 6 | . 1 5 . Refit 1 | . 1 . . Recycling Unit Hacks 4 | . 2 1 1 Report Inventory 1 | . 1 . . Retrieve Components 3 | . 1 1 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 5 9 3 Full Trace Events 8 | . 3 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 1 5 . Time 204 | . 26 178 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 9 1 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3626 | 103 961 1939 623 Spaces Moved 1597 | 75 354 900 268 Core 21 | 17 . . 4 Treads 699 | . . 697 2 Legs 877 | 58 354 203 262 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 159 | 104 190 160 132 Slowest Speed 750 | 120 260 190 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 33 | 6 45 63 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . . 14 32 Melee . | . . . . Projectile 1 | . . . 1 AOE 45 | . . 14 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2315 | 94 524 1291 406 Wait 317 | 1 74 241 1 Move 1594 | 74 353 899 268 Hop . | . . . . Pick Up 81 | 9 20 28 24 Fast Attach 1 | . . . 1 Attach 47 | 6 7 14 20 Detach 9 | 1 2 2 4 Swap 15 | . 1 12 2 Drop 35 | . 4 20 11 Fire 213 | 3 63 74 73 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired Assault Rifle 513 | -10/Materials | Core integrity fell below 50% 707 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Build established: Scavenger-Mutant 1065 | -10/Materials | Entered another Materials area 1065 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -9/Materials | Discovered new exit (range 7) 1887 | -9/Materials | Repaired Lgt. Nuclear Core 1915 | -9/Materials | Repaired Lgt. Treads 1945 | -9/Materials | Central database locked down 2706 | -9/Materials | Repaired Corrupted Beam Rifle 2741 | -9/Materials | Repaired EMP Blaster 2781 | -9/Materials | Repaired Lgt. Nuclear Core 2899 | -9/Materials | Discovered new exit (range 15) 3004 | -9/Materials | Entered another Materials area 3004 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3212 | -8/Materials | Garrison activated, responded to threat 3267 | -8/Materials | Crushed by falling debris 3280 | -8/Materials | Destroyed 9 combat bots 3298 | -8/Materials | Lost 6 parts (1p2u3w) 3404 | -8/Materials | First assault squad dispatched 3432 | -8/Materials | Core integrity fell below 50% 3458 | -8/Materials | Lost 4 parts (1p2n1w) 3603 | -8/Materials | Core integrity fell below 20% 3627 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03605_ G-47 Trooper destroyed. 03607_ Autogun broken. 03607_ Overheating: Short circuit. 03607_ System corrupted: IFF burst signal emitted. 03607_ K-01 Serf collects debris. 03607_ Carbon-fiber Leg destroyed. 03610_ K-01 Serf collects debris. 03610_ M-28 Smith repairs Aluminum Leg. 03614_ K-01 Serf collects debris. 03621_ Slug penetrates Wall. 03622_ K-01 Serf collects debris. 03623_ Slug penetrates G-47 Trooper. 03623_ G-47 Trooper destroyed. 03623_ C-30 ARC bursts open, deploying its payload. 03623_ G-47 Trooper unfolds itself. 03623_ I-25 Savior unfolds itself. 03625_ Slug penetrates Y-45 Defender. 03625_ K-01 Serf collects debris. 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"???????????????? | | ?????????????????????????????????"???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Shopping List Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed FluxMiniBarrier Manual? 0 Play Time 01:23:57 Cumulative 4.2 hours Start 2024.04.02 @ 01:33:28 End 2024.04.02 @ 03:05:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaa22ee8-dd45-4daa-9aca-9579bfbc1d7c