Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 12:00:43 Player: U1144KUT Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2032) 2032 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 5317 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 619 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Propulsion Shielding Medium Armor Plating Authchip [Armor] Beamcaster Heavy Beamcaster Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Propulsion Shielding Medium Armor Plating Authchip [Armor] Beamcaster Improved Assault Rifle Improved Assault Rifle Improved Proton Missile Launcher Phasing Sabre [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Light Cannon Energy Gun Heavy Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 58 | 6 6 7 20 3 4 12 Power 8 | 2 1 1 1 . . 3 Engine 4 | 2 . . . . . 2 Core 4 | . 1 1 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 1 2 5 . 1 1 Treads . | . . . . . . . Leg 12 | 2 1 2 5 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 2 . 1 1 1 . Device 2 | . 1 . . . 1 . Storage 1 | . 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 33 | 2 2 4 13 2 2 8 Energy Gun 3 | . . . . . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 . . 9 1 1 3 Ballistic Cannon 4 | . 2 2 . . . . Launcher 9 | . . 2 4 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . . . . . . 7 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . . . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 86 100 99 100 100 92 Core 10 | . 10 14 10 11 11 6 Leg 30 | . 28 28 32 33 33 29 Device 12 | . 5 14 11 11 14 21 Storage 11 | . 9 14 11 11 11 11 Processor 2 | . . . . 5 7 . Protection 2 | . . . 11 5 . . Energy Gun 1 | . . . . . 5 4 Ballistic Gun 10 | . . . 14 21 16 16 Ballistic Cannon 12 | . 27 27 6 . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 9 22 23 24 24 26 36 Greatest Support 33 | 20 20 20 33 33 33 33 Greatest Overweight (x) 1 | . 1 1 . . . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 1 9 10 10 9 10 10 Average Carried 8 | . 7 9 9 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 1 9 10 9 9 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1674 | 272 293 208 533 71 21 276 Remotely . | . . . . . . . Salvage Created 1740 | 47 165 155 905 69 . 399 Parts 107 | 1 15 8 64 6 . 13 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 29 | . . . . . . 29 Prevented 8 | . . . . . . 8 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | 1 7 7 20 6 . 8 Melee 1 | . . . . . . 1 Guns 19 | 1 . . 11 2 . 5 Cannons 15 | . 7 5 3 . . . AOE 13 | . . 2 6 4 . 1 Classes Destroyed 9 | 1 3 1 3 . . 1 Hauler 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 9 | . 3 . . 3 . 3 Grunt 29 | 1 4 5 13 3 . 3 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 7 | . . . 6 . . 1 Demolisher 2 | . . 2 . . . . Best Kill Streak 6 | 1 3 2 3 6 . 2 Combat Bots Only 6 | 1 3 2 3 6 . 2 Max Kills in Single Turn 3 | 1 1 1 3 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 3 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 193 | 2 22 11 35 12 . 111 Missed 57 | 1 6 3 13 5 . 29 Damage Taken 2126 | 8 188 149 265 59 . 1457 Core 515 | . 61 25 48 2 . 379 Absorbed by Shields . | . . . . . . . Redirected to Shielding 25 | . . . 22 3 . . Ignored by Resistances 600 | 3 55 44 78 23 . 397 Core Remaining (%) 82 | 100 . 65 . . . . Volleys Fired 133 | 2 31 12 46 8 . 34 Largest 2 | 2 2 2 2 2 . 2 Hottest 114 | 40 70 70 70 56 . 114 Shots Fired 261 | 4 62 24 90 16 . 65 Gun 145 | 4 . . 69 12 . 60 Cannon 96 | . 62 19 15 . . . Launcher 20 | . . 5 6 4 . 5 Special . | . . . . . . . Kinetic 230 | 4 62 19 84 12 . 49 Thermal 11 | . . . . . . 11 Explosive 15 | . . 5 6 4 . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 13 | 4 8 9 12 9 . 13 Robot Miss Streak 4 | . 4 3 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 184 | 4 38 14 63 12 . 53 Core Hits 87 | 1 13 11 34 9 . 19 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 4 4 . . . 3 Destroy 2 | . . . . . . 2 Blast 8 | . 4 4 . . . . Sever 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4697 | 50 686 387 1468 671 . 1435 Guns 1871 | 50 . . 750 148 . 923 Cannons 1098 | . 681 232 185 . . . Explosions 1557 | . . 151 533 490 . 383 Melee 129 | . . . . . . 129 Ramming 42 | . 5 4 . 33 . . Kinetic 2729 | 50 681 232 935 148 . 683 Thermal 345 | . . . . 105 . 240 Explosive 1069 | . . 151 533 385 . . Electromagnetic 383 | . . . . . . 383 Impact . | . . . . . . . Slashing 129 | . . . . . . 129 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . 11 . 12 . . Projectiles . | . . . . . . . Explosions 23 | . . 11 . 12 . . Melee . | . . . . . . . Knockbacks 6 | . 2 1 2 1 . . Impact 1 | . . . . 1 . . Kinetic 5 | . 2 1 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . 26 . 8 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed 8 | . 1 3 . 4 . . Kicked 8 | . 1 3 . 4 . . Crushed . | . . . . . . . Highest Temperature 279 | . 117 75 18 3 . 279 Average Temperature 51 | . 35 30 7 3 . 94 Received Heat Transfer 624 | 6 111 69 129 36 . 273 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 520 | . . . . 150 . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 460 | 20 137 156 460 334 . . Initial 151 | . . . 51 151 . . Average 92 | 15 41 34 198 222 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 83 | 100 100 100 56 41 . . Level 1 13 | . . . 30 58 . . Level 2 2 | . . . 12 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | 1 15 9 32 9 . 31 Peak Tracking Total 11 | 1 2 2 4 6 . 11 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 11 | . 3 2 4 2 . . Max in Single Turn 2 | . 1 2 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 16 | . 8 . 7 . 1 . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 17 . 27 . 6 . Successful 32 | . 9 . 17 . 6 . Failed 18 | . 8 . 10 . . . Catastrophic 5 | . 3 . 2 . . . Database Lockouts . | . . . . . . . Manual 13 | . 4 . 3 . 6 . Terminals 40 | . 17 . 23 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 9 . 14 . 6 . Record 8 | . . . 8 . . . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 4 | . 3 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 7 . 6 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 11 | . . 3 . 2 6 . Largest Group 6 | . . 3 3 2 6 1 Highest-Rated Group 350 | . . 40 40 50 350 96 Highest-Rated Ally 96 | . . 16 16 31 96 96 Total Orders . | . . . . . . . Ally Attacks 101 | . . 4 41 12 . 44 Total Damage 2242 | . . 31 450 192 . 1569 Kills 25 | . . 1 6 4 . 14 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 1 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8311 | 445 1618 1563 1166 658 1835 1026 Spaces Moved 5084 | 92 904 652 796 496 1423 721 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 5068 | 76 904 652 796 496 1423 721 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 Average Speed 136 | 107 161 190 120 120 120 124 Slowest Speed 190 | 120 190 190 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 79 | 10 98 96 72 98 89 90 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 7 | . . 1 . 1 . 5 Spaces Dug 26 | . . 9 17 . . . Terrain Destroyed 150 | . . 41 54 54 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 149 | . . 41 54 54 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6168 | 431 1004 948 915 540 1551 779 Wait 818 | 332 48 267 28 30 113 . Move 5078 | 91 903 651 795 495 1422 721 Hop . | . . . . . . . Pick Up 35 | . 10 4 13 . 6 2 Fast Attach 14 | 5 3 . 4 . 1 1 Attach 7 | . 1 . 3 . . 3 Detach 3 | . 2 . . . . 1 Swap 37 | 1 2 7 13 3 3 8 Drop 31 | . 3 4 13 . 6 5 Fire 133 | 2 31 12 46 8 . 34 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick 8 | . 1 3 . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 446 | -11/Scrapyard | Entered Materials 447 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 11) 883 | -10/Materials | Discovered new exit (range 4) 938 | -10/Materials | Discovered new exit (range 14) 1532 | -10/Materials | Identified exit to Mines 1937 | -10/Materials | Discovered new exit (range 9) 2064 | -10/Materials | Entered Mines 2090 | -10/Mines | Assembled infested the area 2095 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2237 | -10/Mines | Learned location of Storage (-7) 2272 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2532 | -10/Mines | Discovered new exit (range 13) 3071 | -10/Mines | Learned Materials emergency access door positions 3155 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3353 | -10/Mines | Discovered new exit (range 14) 3627 | -10/Mines | Entered Materials 3627 | -9/Materials | Accompanied by 3 allies 3627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4119 | -9/Materials | Discovered new exit (range 16) 4310 | -9/Materials | Identified exit to Mines 4322 | -9/Materials | Discovered new exit (range 5) 4665 | -9/Materials | Discovered new exit (range 11) 4793 | -9/Materials | Entered Mines 4802 | -9/Mines | Learned 2 Materials zone layouts 4804 | -9/Mines | Discovered new exit (range 6) 5002 | -9/Mines | Discovered new exit (range 13) 5125 | -9/Mines | Learned Materials security intel 5254 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5255 | -9/Mines | Discovered new exit (range 5) 5259 | -9/Mines | Identified exit to Exiles 5346 | -9/Mines | Identified exit to Materials 5355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5360 | -9/Mines | Identified exit to Zion 5451 | -9/Mines | Entered Zion 5451 | -7/Zion | Accompanied by 2 allies 5501 | -7/Zion | Led the pair of lost Derelicts to a safe place 5520 | -7/Zion | Learned location of Armory (-4) 5761 | -7/Zion | Learned Factory trap positions 5844 | -7/Zion | Given A8's code to call for help 5946 | -7/Zion | Imprinted 5948 | -7/Zion | Declared Zion's savior 6658 | -7/Zion | Given the Hacking Drone Bay 6660 | -7/Zion | Found Prototype Device 6661 | -7/Zion | Identified Hacking Drone Bay 7052 | -7/Zion | Received a hallucinogenic algorithm 7120 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7128 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7139 | -7/Zion | Discovered new exit (range 13) 7286 | -7/Zion | Entered Proximity Caves 7286 | -6/Proximity Caves | Accompanied by 1 ally 7402 | -6/Proximity Caves | Identified exit to Factory 7607 | -6/Proximity Caves | Spotted B-75 Beast 7636 | -6/Proximity Caves | Allies destroyed B-75 Beast 7843 | -6/Proximity Caves | Learned Factory emergency access door positions 7937 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8137 | -6/Proximity Caves | Learned location of 1 exit from Factory 8265 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8299 | -6/Proximity Caves | Core integrity fell below 50% 8307 | -6/Proximity Caves | Core integrity fell below 20% 8312 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08269_ Enhanced Grunt destroyed. 08288_ G-50 Soldier destroyed. 08288_ Switching to secondary target: L-41 Fighter. 08293_ Imp. Assault Rifle severed. 08298_ Hacking Drone Bay severed. 08300_ Hvy. Battle Rifle destroyed. 08300_ Imp. Aluminum Leg destroyed. 08302_ Aluminum Leg destroyed. 08302_ Sensor Array destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 08306_ Imp. Assault Rifle severed. 08307_ L-41 Fighter Carbon-fiber Leg severed. 08309_ C-30 ARC bursts open, deploying its payload. 08309_ G-67 Veteran unfolds itself. 08309_ B-48 Gladiator unfolds itself. 08309_ I-36 Angel unfolds itself. 08311_ Rnf. Deuterium Engine destroyed. 08312_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ### #??## #??????### # #### ### | | #### ## ### ##?????# ## #?## | | ##??## ## ##????# #??# | | #????# ### ##????# #??# | | #????# ##?#### #????# #??# | | #????# #?????### ## #????# #?## | | #????# #???????# #?####??# #### | | #????# #???????# #?## #### #####?# | | ?????# #???????# ### ## ##????## | | ?????# #???###?# ###???# | | ?????# #??## #?# #???#### | | ##??## #?## ### ### #??????# | | ##?# ### % % ## ##?### ###??????# | | #?# ## ### ##### #????## ##????????# | | #??## ##?# #???# #?????# ##?????????? | | ##???## ##??### ? ######?# ###??????????? | | #?????## ##?????? # ## ### #????????????? | | #??????# ##???????# ###### ## ####?????????? | | ???????# #???????? ###### #?????????? | | ???????# #???????#??## ######## #?????##### | | ??????? ###????????#*%### #????????#???### # | | ?????? #??##?#g #?# #??????#????## | | ?? # #% #?## #???? "#????# | | ##?# b gl#??# #??? "?????# ## | | ## ##?# ggl##?#!### ###????# ### | | ??## ###???# Y l@#?#%# # #?# ## | | ???####?????# # # !=[ ##*= #?#### ### | | ?????????????# #?## %*###%] #????####?? | | ???####??????## ????#######?############?????????? | | ??## #???????#??????????????????????????????????? | | ### #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ####????????????????????????????????????????? | | # "###???????????????????????????????????? | | " #???????????????????????????????????? | | %=& ##???????????????????????????????????? | | #### %% #???????????????????????????????????? | | = #???????????????????????????????????? | | ""#?????????????????????????????????? | | #### "" #?????????????????????????????????? | | ######" "#?????????????????????????????????? | | ##### " ?????????????????????????????????? | | #???#"""" ?????????????????????????????????? | | #???? ?????????????????????????????????? | | ###???###??????????????????????????????????? | | #????????????????????????????????????????? | | #???????????????????????????????????????? | | ## #?????????????????????????????????????? | | #?# #?????????????????????????????????????? | | #?? ## #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DimensionalShockFlamer Manual? 0 Play Time 01:28:23 Cumulative 4.0 hours Start 2024.04.01 @ 10:12:59 End 2024.04.01 @ 12:00:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cffddf1-424b-4540-9294-28a1e61ee0d2