Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 14:39:12 Player: MOPO3 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (2833) 2833 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7313 Bonus ------- None Cogmind --------- Core Integrity 687/850 Matter 184/300 Energy 217/310 System Corruption 0% Temperature Warning (364) Movement Treading (240) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Cryofiber Web High-capacity Storage Unit Targeting Computer Weapon Cycler Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Medium Treads Medium Treads Heat Sink Improved Heat Sink Advanced Heat Sink Large Matter Pod (150) Sensor Array Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle Enhanced Autogun Precision Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Makeshift Heat Sink High-capacity Storage Unit Targeting Computer Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Fission Core Light Treads Medium Treads Medium Treads Heat Sink Improved Heat Sink Large Matter Pod Sensor Array Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Shotgun Enhanced Autogun Precision Assault Rifle Advanced Assault Cannon Hammer [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 4 | . . 2 . . . 1 1 . . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 58 | 7 2 5 3 12 8 15 2 3 1 Power 6 | 1 . 2 . . 1 1 . . 1 Engine 4 | 1 . 2 . . . 1 . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . . 7 1 4 1 . . Treads 15 | 2 . . . 7 1 4 1 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 1 2 1 2 1 4 . 3 . Device 8 | 1 . 1 . 1 . 3 . 2 . Storage 2 | 1 1 . . . . . . . . Processor 2 | . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 1 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 1 2 3 5 6 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . 1 . 1 . . . . . . Ballistic Gun 14 | 2 . . 1 2 4 5 . . . Ballistic Cannon 4 | . . 1 . 1 . 1 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 . . . Parts Lost 18 | . . 1 . 1 4 . . 2 10 Power 2 | . . . . . 1 . . . 1 Propulsion 4 | . . . . 1 . . . . 3 Utility 3 | . . . . . 1 . . 1 1 Weapon 9 | . . 1 . . 2 . . 1 5 Highest Loss Streak 10 | . . 1 . 1 2 . . 1 10 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 17 | 1 2 14 19 19 18 19 18 18 18 Power 1 | . . . 2 2 1 1 1 2 1 Propulsion 3 | . . 4 6 4 3 3 3 3 3 Utility 6 | . 1 2 3 6 8 9 8 6 7 Weapon 5 | . 1 7 7 6 5 5 6 7 5 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . . 2 1 8 2 6 . . 12 Power 3 | . . . . 2 . . . . 1 Propulsion 8 | . . . 1 3 . 1 . . 3 Utility 12 | . . . . 1 . 4 . . 7 Weapon 8 | . . 2 . 2 2 1 . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 96 100 99 96 91 92 97 99 Engine 6 | . 14 11 11 9 5 . 6 6 5 Core 1 | . . . . . 2 6 . . . Treads 24 | . 28 22 22 26 27 22 26 26 25 Device 16 | . 14 22 22 17 15 10 12 19 19 Storage 8 | . 14 11 11 9 9 7 6 6 6 Processor 3 | . . 8 . . . 3 6 6 6 Protection 6 | . . . 10 9 9 7 6 5 6 Energy Cannon 2 | . 1 . 11 9 1 . . . . Ballistic Gun 18 | . 26 11 11 14 18 28 20 18 13 Ballistic Cannon 4 | . . 10 . 2 6 1 6 6 13 Peak Build Rating 56 | 7 7 17 18 22 27 45 54 56 56 Average Rating 31 | 5 7 13 17 20 21 41 52 54 55 On Entrance 24 | . 7 7 15 18 22 27 45 54 52 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 12 49 56 64 67 70 78 81 71 73 Greatest Support 96 | 40 40 40 40 60 60 76 96 96 96 Greatest Overweight (x) 3 | . 1 1 1 1 1 3 . . . Average Overweight (x) . | . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 Most Carried 20 | 2 5 20 20 20 20 20 20 20 19 Average Carried 17 | 1 2 14 19 19 19 19 18 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 5 20 20 20 20 20 20 19 16 Class Distribution -------------------- 34% | Gunner 27% | Mutant 23% | Tank 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Matter Collected 2890 | 329 40 281 170 418 341 910 . 229 172 Remotely . | . . . . . . . . . . Salvage Created 3968 | 142 96 366 386 954 437 1223 . 113 251 Parts 245 | 9 5 35 17 50 25 86 . 7 11 Haulers Intercepted 7 | . . 2 . 2 2 1 . . . Recyclers Shooed 7 | 1 . . 2 1 1 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 7 9 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 72 | . 2 12 7 16 10 15 . 2 8 Guns 36 | . 2 4 2 4 6 11 . 1 6 Cannons 34 | . . 8 4 12 4 3 . 1 2 AOE 1 | . . . . . . 1 . . . Classes Destroyed 12 | 2 2 3 1 1 . 3 . . . Worker 13 | . 1 1 1 3 1 6 . . . Builder 6 | . . . . 2 . 4 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 7 | . . 2 . 2 2 1 . . . Recycler 10 | 1 . . 2 3 . 4 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 23 | . . 7 3 4 4 . . . 5 Grunt 23 | . 2 4 3 7 1 4 . . 2 Brawler 2 | . . . 1 . . . . . 1 Sentry 15 | . . 1 . 5 5 4 . . . Hunter 5 | . . . . . . 3 . 2 . Programmer 4 | . . . . . . 4 . . . Best Kill Streak 15 | 3 2 4 6 15 7 10 . 2 4 Combat Bots Only 10 | . 2 4 3 10 5 4 . 2 4 Max Kills in Single Turn 3 | 1 1 1 1 3 2 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Hostile Shots Fired 504 | . 11 40 17 116 26 127 . 57 110 Missed 156 | . . 9 5 36 5 39 . 21 41 Hits 348 | . 11 31 12 80 21 88 . 36 69 Projectile 348 | . 11 31 12 80 21 88 . 36 69 Critical Strikes 7 | . . . . 2 3 1 . 1 . Damage Taken 4711 | . 121 315 129 967 350 1079 . 590 1160 Core 449 | . 22 41 15 84 48 76 . 41 122 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 91 . 86 . 76 89 . . . Volleys Fired 200 | 16 10 25 15 37 24 49 . 9 15 Largest 4 | 2 2 2 2 3 3 4 . 4 4 Hottest 137 | 40 40 53 83 115 115 121 . 125 137 Shots Fired 584 | 32 20 50 30 109 71 176 . 36 60 Gun 397 | 32 20 25 15 40 50 158 . 27 30 Cannon 187 | . . 25 15 69 21 18 . 9 30 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 530 | 32 20 50 15 72 69 176 . 36 60 Thermal 54 | . . . 15 37 2 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | 3 10 26 6 10 9 14 . 7 6 Robot Miss Streak 6 | 3 2 2 1 6 3 5 . 6 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 368 | 17 14 39 18 68 47 117 . 22 26 Core Hits 179 | 8 6 19 9 40 21 54 . 7 15 Critical Kills 3 | . . . 1 . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 7 | . . . 1 1 1 2 . 1 1 Meltdown 1 | . . . 1 . . . . . . Destroy 3 | . . . . . . 1 . 1 1 Blast 3 | . . . . 1 1 1 . . . Melee Attacks 3 | . . . . . 3 . . . . Impact 3 | . . . . . 3 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7160 | 203 168 655 421 1504 794 2432 7 328 648 Guns 4420 | 201 168 296 100 519 600 1917 . 258 361 Cannons 2343 | . . 359 278 946 188 215 . 70 287 Explosions 215 | . . . . . . 215 . . . Melee . | . . . . . . . . . . Ramming 182 | 2 . . 43 39 6 85 7 . . Kinetic 5858 | 201 168 655 100 862 764 2132 . 328 648 Thermal 905 | . . . 278 603 24 . . . . Explosive 215 | . . . . . . 215 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 . . 1 1 2 . . . Average Corruption 1 | . 2 . . 1 1 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . 6 7 8 . . . Message Errors 3 | . . . . . . 3 . . . Matter Fused 6 | . . . . 3 1 2 . . . Heat Flow Errors 3 | . . . . . 3 . . . . Energy Discharges 2 | . . . . . 1 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . 1 1 1 . . . Misfires 1 | . . . . 1 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . 9 3 . . 79 . . . Projectiles 12 | . . 9 3 . . . . . . Explosions 79 | . . . . . . 79 . . . Melee . | . . . . . . . . . . Knockbacks 13 | 1 . 4 . 1 2 . . . 5 Impact 1 | 1 . . . . . . . . . Kinetic 10 | . . 4 . 1 1 . . . 4 Secondary 2 | . . . . . 1 . . . 1 Self-Inflicted Damage 114 | . . . . . . 114 . . . Shots 1 | . . . . . . 1 . . . Rammed 29 | 1 2 . 5 5 3 11 2 . . Targets Rammed 34 | 1 2 . 6 7 3 13 2 . . Kicked . | . . . . . . . . . . Crushed 5 | . . . 1 2 . 2 . . . Highest Temperature 482 | . 12 . 6 198 193 482 . 378 364 Average Temperature 109 | . 7 . 3 61 51 142 . 198 153 Received Heat Transfer 1071 | . 66 75 36 216 144 195 . 60 279 Effects 12 | . . . . . . 10 . 2 . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 1 . 1 . Interference 3 | . . . . . . 3 . . . Matter Decay 2 | . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 3 | . . . 3 . . . . . . Heat Transferred 1443 | . . . 444 962 37 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Maximum Alert Level 1 | . . . . 1 1 1 . . . Low Security (%) 95 | 100 100 100 100 80 98 96 100 . . Level 1 4 | . . . . 19 1 3 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 309 | 5 50 123 87 309 207 287 140 . . Initial 140 | . . . 37 9 127 61 140 . . Average 55 | 1 7 40 36 64 124 52 47 . . Influence Increases 2250 | 20 70 313 185 488 343 566 5 50 210 Destroy 0b10 Robot/C 1440 | . 40 240 140 320 200 300 . 40 160 Destroy 0b10 Robot/NC 200 | 20 5 15 15 50 15 80 . . . Destroy Leader 384 | . 10 34 30 94 64 122 . 10 20 Successful Hack 31 | . . 4 . 20 . 2 5 . . Disable Machine 60 | . . . . . 45 15 . . . Destroy Structure 45 | . . 5 . 4 4 32 . . . Partial Spotted 45 | . 15 . . . 15 15 . . . Lose Combat Pursuer 45 | . . 15 . . . . . . 30 Influence Decreases 2240 | 20 70 217 255 212 509 415 292 50 200 Entered New Map 473 | . . . 59 17 175 75 147 . . Time Decay 1637 | 20 70 207 196 185 294 340 145 50 130 Lost Part 130 | . . 10 . 10 40 . . . 70 Squads Dispatched 14 | . 1 1 . 6 . 5 1 . . Investigation 3 | . . . . 2 . 1 . . . Extermination 4 | . . . . . . 3 1 . . Reinforcement 4 | . 1 1 . 1 . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Distress Signals 6 | . . 2 1 . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 7 20 7 24 12 22 . 3 22 Peak Tracking Total 14 | . 3 6 2 6 6 4 . 2 14 Tactical Retreats 3 | . . 1 . . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Traps Triggered 7 | . 2 . . 1 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Machines Disabled 4 | . . . . . 3 1 . . . Max in Single Turn 1 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Machines Accessed 12 | . . 2 . 3 . 4 3 . . Terminals 6 | . . . . 3 . 1 2 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 3 | . . 2 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . . 9 . 7 . 7 6 . . Successful 15 | . . 7 . 5 . 2 1 . . Failed 13 | . . 1 . 2 . 5 5 . . Catastrophic 4 | . . . . 2 . 2 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 5 | . . . . 4 . 1 . . . Terminals 12 | . . . . 7 . 1 4 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 12 | . . 9 . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . 5 . . 1 . . Record 2 | . . . . 2 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . 7 . . . 2 . . . Insert Component 2 | . . 2 . . . . . . . Retrieve Study 7 | . . 5 . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 1 . 3 . 4 2 . . Full Trace Events 2 | . . . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 7 | . . 5 . . . 2 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Active Infowar (turns) 2877 | 61 378 532 515 929 462 . . . . Optics 424 | . . 408 16 . . . . . . Sensors 1298 | . . . . 836 462 . . . . Seismic 1579 | 61 378 532 515 93 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Turns Passed 5752 | 139 378 532 515 935 646 1239 471 501 396 Spaces Moved 2479 | 54 136 178 225 315 252 548 280 287 204 Core 4 | 4 . . . . . . . . . Treads 2475 | 50 136 178 225 315 252 548 280 287 204 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 200 200 200 200 163 165 165 165 Average Speed 183 | 151 185 202 200 200 200 183 165 165 165 Slowest Speed 410 | 160 240 240 200 200 200 410 165 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 22 14 41 28 35 18 6 50 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 2 . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 53 | . . 3 . 3 . 25 . 7 15 Melee . | . . . . . . . . . . Projectile 31 | . . 3 . 3 . 3 . 7 15 AOE 22 | . . . . . . 22 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Total 3261 | 79 242 300 254 538 332 693 288 299 236 Wait 368 | . 90 70 2 128 30 36 . . 12 Move 2471 | 53 135 177 224 314 251 547 280 286 204 Hop . | . . . . . . . . . . Pick Up 69 | 2 3 19 3 17 6 14 3 1 1 Fast Attach 22 | 6 . 1 . 6 2 7 . . . Attach 20 | 1 . 1 1 3 4 2 2 2 4 Detach 1 | . . . . . 1 . . . . Swap 27 | . 2 3 2 5 4 9 1 1 . Drop 47 | . . 4 1 21 4 16 1 . . Fire 200 | 16 10 25 15 37 24 49 . 9 15 Melee 3 | . . . . . 3 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 33 | 1 2 . 6 7 3 13 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: [*Low] / DSF) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Central database locked down 814 | -9/Materials | Discovered new exit (range 16) 1050 | -9/Materials | Entered Mines 1144 | -9/Mines | Discovered new exit (range 15) 1150 | -9/Mines | Discovered new exit (range 6) 1289 | -9/Mines | Learned location of Storage (-8) 1565 | -9/Mines | Entered Materials 1565 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2122 | -8/Materials | Identified exit to Storage 2155 | -8/Materials | Build established: Scavenger-Tank 2262 | -8/Materials | Garrison activated, responded to threat 2341 | -8/Materials | Destroyed 10 combat bots 2500 | -8/Materials | Entered Storage 2680 | -8/Storage | Build established: Tank 3070 | -8/Storage | Discovered new exit (range 16) 3146 | -8/Storage | Entered Factory 3146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4047 | -7/Factory | Build established: Gunner 4290 | -7/Factory | Discovered new exit (range 16) 4385 | -7/Factory | Entered another Factory area 4385 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4417 | -6/Factory | Identified exit to DSF 4675 | -6/Factory | Discovered new exit (range 4) 4856 | -6/Factory | Entered Lower Caves 5023 | -6/Lower Caves | Encountered a Warlord checkpoint 5274 | -6/Lower Caves | Spotted B-75 Beast 5327 | -6/Lower Caves | Learned 4 Factory zone layouts 5347 | -6/Lower Caves | Discovered new exit (range 7) 5357 | -6/Lower Caves | Entered another Lower Caves area 5514 | -6/Lower Caves | Encountered a Warlord checkpoint 5753 | -6/Lower Caves | Self-destructed Last Messages --------------- 05738_ Hvy. Laser fries itself beyond repair. 05738_ Shotgun destroyed. 05740_ Slug penetrates B-48 Gladiator. 05740_ B-48 Gladiator destroyed. 05740_ Lgt. Deuterium Engine destroyed. 05744_ S-27 Virus destroyed. 05747_ Arm. Treads+ destroyed. 05747_ Slug penetrates S-27 Virus. 05747_ S-27 Virus destroyed. 05748_ VTOL Module fries itself beyond repair. 05749_ Lgt. Treads+ fries itself beyond repair. 05750_ Slug penetrates G-50 Soldier. 05750_ G-50 Soldier suffers critical hit (Destroy). 05750_ Destroyed Carbon-fiber Leg. 05750_ G-50 Soldier knocked back. 05750_ Gauss Rifle destroyed. 05750_ Adv. Assault Cannon destroyed. 05752_ Autogun fries itself beyond repair. 05752_ Med. Treads+ destroyed. 05752_ Magnetic Acceleration Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# #??####+?????????? | | ??????????????????????#####?## #" ??????????? | | ??????????????????????? ?? #"" ???????????? | | ???????????????????????? ? #" #???????????? | | ?????????????????????????# ?# #"" #???????????? | | ??????????????????# #### ## #" #???????????? | | ????????????????????? / #???????????? | | ???????????????????????? g $ +???????????? | | ???????????####????????????# %/ +???????????? | | ???????????# ##????????????#g %/ #???????????? | | ??????????## ##??????????#;g g%" #???????????? | | ??????????# #####?????##sg% ;"" #???????????? | | ?????????## ## ##???## ggs#? #???????????? | | ????????## ## ##### % #?" ??????????? | | ???????## ### = % #?? ?????????? | | ???????# @ #######++????????? | | ???????# sY ???????? | | ???????# # ####### # s ??????? | | ???????# ### #?????## ###### #???????? | | ???????## ### #??????# ##?????## ##???????? | | ??????### ##?????###????????? ##????????? | | ??????# #?????????????????? #?????????? | | ####### #???????????????????#?????????? | | ##?????????????????????????????? | | ##?????????????????????????????? | | ##### #?????????????????????????????? | | ????# ### ####??????????????????????????? | | ????###??### ## #???????#?????#????????????? | | ???????????##### ##?????? #???? #????????????? | | ?????????????## #?????? #???? #????????????? | | ????????????## #####?##### #??? #??##????????? | | ????????????# ####### #??? ### ## ??????? | | ????????????## #?## # ???????? | | ?????????????### #????## #???????? | | ???????????????## ### #??## ?????????? | | ????????????????####?## #### #????????????? | | ??????????????????????# ## #????????????? | | ??????????????????????# #????????????? | | ??????????????????????#### #????????????? | | ?????????????????????????### # ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Treads | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Deductive Reasoning Challenges ------------ None Game ------ Seed DynamicPhasingSource Manual? 0 Play Time 00:58:53 Cumulative 8.5 hours Start 2026.09.07 @ 10:58:22 End 2026.09.07 @ 14:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1406fb4d-8bcf-4a26-9b31-f3f9d0a29b1c