Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 12:44:39 Player: 3.14 Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (272) 1360 Value Destroyed (16831) 16831 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (14201) 14201 TOTAL SCORE: 43292 Bonus ------- High Alert Combat Kills 805 Follower Combat Kills 2494 Entered Garrisons 1800 Used RIF Installer 4500 Met MAIN.C 5000 Friendly Fire -398 Cogmind --------- Core Integrity 0/1600 Matter 244/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer SHELL Armor Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Compact Battery Compact Battery Damper Plating Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Demolisher] System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle HERF Cannon HERF Cannon HERF Cannon Nova Cannon Railgun Improved KE Penetrator Improved KE Penetrator Heavy Rocket Launcher Advanced Remote Datajack Advanced Remote Datajack [Rating: 170] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Relay Coupler [NC] Protection SHELL Armor Weapon Light EM Pulse Cannon Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved KE Penetrator Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Slots Evolved 18 | . . . . . 4 . . . 2 . . . 2 . . . 2 . 2 . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 2 . . . 2 . . . 2 . . . 2 . 2 . 1 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 393 | 6 12 2 1 8 4 8 38 38 18 8 1 14 7 6 . 7 25 19 5 7 3 14 12 24 11 24 32 39 Power 21 | 1 1 . . 1 . . 1 2 . 1 . . 1 1 . . . 2 . . 1 . 1 . 1 2 1 4 Engine 9 | 1 1 . . 1 . . 1 2 . 1 . . . . . . . 1 . . 1 . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . 1 . . 2 1 4 Propulsion 60 | 2 1 . . 2 2 4 11 12 4 . . 5 1 2 . . 2 2 1 . 1 . 1 . . . 2 5 Treads 60 | 2 1 . . 2 2 4 11 12 4 . . 5 1 2 . . 2 2 1 . 1 . 1 . . . 2 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 120 | 1 2 . 1 . 2 2 7 2 6 3 . 4 4 3 . 6 6 12 3 2 . 7 5 6 4 11 13 8 Device 29 | . . . . . 1 1 2 1 2 1 . 2 . . . 2 1 1 . . . 1 1 3 . 1 4 5 Storage 10 | 1 2 . 1 . . . 1 . . 1 . . . . . . . 2 . 1 . . . . . . 1 . Processor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hackware 32 | . . . . . . . . . 1 . . 1 2 1 . 3 2 6 1 1 . 4 2 . 4 3 1 . Protection 46 | . . . . . 1 1 4 1 3 1 . 1 2 2 . 1 3 3 2 . . 2 2 3 . 7 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 192 | 2 8 2 . 5 . 2 19 22 8 4 1 5 1 . . 1 17 3 1 5 1 7 5 18 6 11 16 22 Energy Gun 63 | 2 3 . . 1 . 1 3 8 2 . . . . . . . 4 . . 2 . 4 2 7 3 3 10 8 Energy Cannon 56 | . . . . 2 . 1 7 9 5 2 1 3 . . . 1 9 2 1 2 . 2 . 4 2 . 1 2 Ballistic Gun 37 | . 3 1 . 1 . . 6 3 . . . . . . . . . . . . . . 2 2 . 5 4 10 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . 2 . . . . . 3 2 . 2 . 2 . . . . . . . . . . . 1 . . . . Special Weapon 22 | . . . . . . . . . 1 . . . 1 . . . 4 1 . 1 1 1 1 4 1 3 1 2 Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 2 . . 1 1 Parts Lost 24 | . 2 1 . . . . 2 5 . 1 . 2 . . . . . . . 1 . 2 1 . . . 4 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . 1 3 Utility 7 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 1 . . . 2 . Weapon 9 | . 2 1 . . . . 1 2 . . . 1 . . . . . . . . . 1 . . . . 1 . Highest Loss Streak 4 | . 2 1 . . . . 1 4 . 1 . 1 . . . . . . . 1 . 2 1 . . . 2 3 Average Slot Usage (%) 89 | . 94 97 100 100 100 100 99 98 92 91 92 93 94 84 71 76 79 92 84 88 85 82 83 80 80 80 80 80 Engine 6 | . 14 14 14 14 9 9 9 9 7 7 7 7 5 . . . . 3 5 5 9 9 6 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . 6 6 6 5 1 . . . . 2 4 4 3 5 7 Treads 20 | . 28 28 28 28 36 36 36 35 30 30 30 29 26 21 13 13 11 15 12 10 9 9 8 9 9 8 8 7 Device 5 | . . . . . 9 9 3 3 4 7 7 11 8 1 . 8 7 10 10 10 9 6 3 7 4 4 5 4 Storage 19 | . 23 28 28 28 18 18 24 27 23 23 23 23 20 20 20 20 17 17 15 15 14 14 14 14 14 13 12 11 Hackware 13 | . . . . . . . . . 2 . . . 4 13 13 14 17 15 21 19 19 23 32 24 27 32 31 30 Protection 6 | . . . . . 9 9 7 5 7 6 7 7 14 7 6 5 6 11 9 15 14 8 4 4 4 3 3 3 Energy Gun 4 | . 21 3 . 1 9 8 3 5 10 . . . . . . . 4 . . 1 7 4 5 7 4 2 6 2 Energy Cannon 4 | . . . . 11 . 9 5 7 3 15 15 11 6 6 5 . 3 10 9 6 . 1 . . 3 . . . Ballistic Gun 3 | . 6 11 14 5 9 . 9 3 . . . . . . . . . . . . . . 2 . . 3 1 4 Naked Turns 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Heaviest Build 204 | 12 72 72 72 76 80 85 119 123 141 140 128 131 131 164 164 160 167 147 148 156 161 182 186 186 188 193 198 204 Greatest Support 155 | 40 40 40 40 40 80 80 82 110 118 108 108 108 80 140 140 140 140 140 140 140 140 130 130 130 130 130 145 155 Greatest Overweight (x) 2 | . 1 1 1 1 . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 26 | 5 13 20 20 20 20 20 25 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 Most Carried 28 | 4 18 20 20 20 19 20 28 28 28 28 28 28 25 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 25 | 2 9 18 19 19 16 19 24 27 27 27 28 26 23 26 27 27 26 27 26 25 27 27 27 26 27 26 27 26 Final Capacity 28 | 6 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 18 20 20 20 16 20 28 28 28 28 28 25 24 27 28 28 28 28 25 28 28 28 27 27 28 28 28 . Class Distribution -------------------- 41% | Botlord-Mutant 25% | Hauler-Mutant 23% | Bothacker-Mutant 4% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Waste Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Testing Botlord-Mutant | -3/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -1/Access Botlord-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Matter Collected 6305 | 219 90 90 . 90 . 120 762 635 148 140 . 326 105 90 . 99 271 271 . 151 . 248 255 220 248 557 450 720 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16114 | . 319 185 . 324 . 501 2110 1197 118 613 . 725 107 . . . 328 1223 . 512 . 1096 418 792 676 640 2698 1532 Parts 790 | . 22 . . 11 . 22 101 75 6 23 . 30 1 . . . 17 54 . 17 . 44 23 56 26 57 119 86 Haulers Intercepted 8 | . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 9 | . . 2 . 2 . . 3 . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Combat Hostiles Destroyed 237 | . 9 4 . 2 . 9 32 27 2 15 . 17 2 . . . 5 18 . 7 . 12 5 9 8 8 28 18 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 90 | . 4 1 . . . 4 10 13 1 . . . . . . . 2 . . . . 5 3 8 3 8 15 13 Cannons 49 | . . . . 2 . 2 9 4 1 8 . 7 . . . . 2 9 . 2 . 2 . . 1 . . . AOE 39 | . 5 . . . . 1 8 7 . 5 . 8 2 . . . . 3 . . . . . . . . . . Classes Destroyed 16 | . 4 2 . 1 . 3 1 1 1 . . . . . . . . 1 . . . . . . . 1 . 1 Worker 8 | . . 2 . 1 . . 2 . . . . . . . . . . . . . . . . 1 . 2 . . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 8 | . 1 . . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . Recycler 7 | . 1 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . 1 Watcher 9 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . 2 . . 1 1 Swarmer 33 | . 6 . . . . . 7 7 . 3 . 6 . . . . . 2 . 1 . . . . 1 . . . Grunt 86 | . 3 . . 1 . 2 14 9 . 11 . 6 1 . . . 2 8 . 4 . 2 . 2 4 . 13 4 Brawler 6 | . . . . 1 . . . 1 . . . 2 . . . . . 1 . . . . . . . . 1 . Duelist 4 | . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . Sentry 37 | . . . . . . 4 10 6 1 . . 1 . . . . . 2 . 2 . 5 2 . . . 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 25 | . . . . . . 2 1 2 . 1 . 1 . . . . 2 2 . . . 4 . . 2 1 5 2 Programmer 36 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 3 6 . 7 6 11 Behemoth 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 1 . 4 . 3 5 12 1 3 . 10 2 . . . 2 4 . 2 . 3 2 3 2 6 6 4 Combat Bots Only 12 | . 4 1 . 2 . 6 5 12 1 3 . 10 2 . . . 2 4 . 2 . 3 2 3 2 5 6 4 Max Kills in Single Turn 4 | . 3 1 . 1 . 1 3 4 1 2 . 3 2 . . . 1 1 . 1 . 1 1 2 1 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . . . 1 3 4 . 2 . 3 2 . . . . 1 . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Damage Taken 18399 | . 309 274 . 50 . 283 1618 1781 324 613 . 929 151 42 . 41 394 1084 . 476 29 673 328 620 1043 321 3005 4011 Core 2413 | . 34 64 . . . 14 93 136 6 91 . 106 . . . . 34 76 . . . 51 2 26 70 8 173 1429 Absorbed by Shields 415 | . . . . . . . 83 . . 65 . . . . . . . 73 . 14 . . . . 180 . . . Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Core Remaining (%) 84 | 100 . . . 60 . . . 55 . . . 71 . . . 100 . 89 . 100 . . . . 88 99 . . Volleys Fired 818 | . 26 2 . 6 . 25 105 75 17 32 . 27 10 5 . 5 39 58 . 36 1 49 25 49 30 38 82 76 Largest 2 | . 2 2 . 2 . 2 2 2 2 2 . 2 1 1 . 1 2 2 . 2 1 2 2 2 2 2 2 2 Hottest 176 | . 90 70 . 112 . 96 112 120 120 146 . 119 56 30 . 90 162 119 . 162 40 163 162 176 176 150 150 176 Shots Fired 1436 | . 47 4 . 9 . 48 195 138 21 58 . 48 10 6 . 5 53 111 . 42 1 86 49 87 48 64 160 146 Gun 855 | . 45 4 . . . 25 126 93 8 . . . . . . . 16 . . 2 . 58 48 73 25 52 157 123 Cannon 471 | . . . . 9 . 23 61 39 9 53 . 44 3 1 . 1 27 109 . 27 . 22 . 6 19 . . 18 Launcher 26 | . 2 . . . . . 8 6 . 5 . 4 . . . . . . . . . . . 1 . . . . Special 84 | . . . . . . . . . 4 . . . 7 5 . 4 10 2 . 13 1 6 1 7 4 12 3 5 Kinetic 367 | . 8 2 . . . . 104 59 . . . . . . . . . . . . . . 26 1 . 48 28 91 Thermal 188 | . 37 2 . . . . . 4 9 2 . . . . . 1 25 . . 2 . 30 12 64 . . . . Explosive 15 | . 1 . . . . . 2 2 . 5 . 4 . . . . . . . . . . . 1 . . . . Electromagnetic 782 | . 1 . . 9 . 48 89 73 8 51 . 44 3 1 . . 18 109 . 27 . 50 10 14 44 4 129 50 Robot Hit Streak 36 | . 12 15 . 17 . 11 24 36 10 16 . 18 7 6 . 7 11 31 . 25 8 23 11 16 15 13 29 24 Robot Miss Streak 4 | . 4 . . 2 . 1 3 2 2 1 . 2 1 1 . . 2 2 . 4 . 2 1 2 2 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 12 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 2 2 4 Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 Shots Hit Robots 1120 | . 32 13 . 8 . 39 164 118 11 43 . 33 8 5 . 4 38 85 . 30 1 64 38 65 37 50 125 109 Core Hits 419 | . 19 4 . 5 . 16 68 51 3 23 . 23 2 1 . . 9 34 . 9 . 23 12 16 11 21 39 30 Critical Hits 82 | . . . . . . 1 . . . . . . . . . . 2 2 . . . 8 4 14 . 9 16 26 Critical Kills 30 | . . . . . . . . . . . . . . . . . 1 . . . . 3 3 3 . 3 8 9 Critical Parts Destroyed 47 | . . . . . . 1 . . . . . . . . . . 1 1 . . . 5 1 11 . 6 6 15 Melee Attacks 19 | . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact 19 | . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29656 | 2 490 565 . 411 . 772 3757 2536 299 1701 . 1384 227 22 . . 671 1988 . 653 . 1634 758 1953 1009 1540 3616 3668 Guns 15859 | . 320 27 . . . 204 1501 1148 80 . . . . . . . 174 . . . . 1068 758 1794 473 1526 3521 3265 Cannons 8948 | . . . . 121 . 450 1331 581 205 994 . 777 66 22 . . 483 1655 . 653 . 559 . 159 536 . . 356 Explosions 3864 | . 156 . . 48 . 118 833 807 . 707 . 607 161 . . . . 333 . . . . . . . . 94 . Melee 780 | . . 538 . 242 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 205 | 2 14 . . . . . 92 . 14 . . . . . . . 14 . . . . 7 . . . 14 1 47 Kinetic 7196 | . 52 15 . . . . 1269 746 . . . . . . . . . . . . . . 381 . . 1437 792 2504 Thermal 4581 | . 268 12 . 48 . 118 232 342 205 88 . 175 161 . . . 302 333 . . . 575 214 1508 . . . . Explosive 1914 | . 104 . . . . . 337 298 . 649 . 432 . . . . . . . . . . . . . . 94 . Electromagnetic 14980 | . 52 . . 121 . 654 1827 1150 80 964 . 777 66 22 . . 355 1655 . 653 . 1052 163 445 1009 89 2729 1117 Impact 780 | . . 538 . 242 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 3 3 3 3 3 3 . 7 7 7 . . . . . 1 1 2 2 2 . 15 Average Corruption 2 | . . . . . . . 2 3 2 3 3 3 . 7 7 7 . . . . . 1 1 1 2 1 . 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Effects 122 | . . . . . . . 2 30 7 11 1 16 . 4 2 14 . . . . . 3 2 11 7 2 . 10 Message Errors 17 | . . . . . . . . 3 1 1 . 1 . 1 . 1 . . . . . 2 . 1 1 2 . 3 Matter Fused 23 | . . . . . . . . 8 3 3 . 4 . 1 1 3 . . . . . . . . . . . . Heat Flow Errors 27 | . . . . . . . 2 6 2 1 1 5 . . . 5 . . . . . . . 1 3 . . 1 Energy Discharges 13 | . . . . . . . . 4 . 1 . 3 . . . 2 . . . . . 1 . 2 . . . . Data Loss (minor) 17 | . . . . . . . . 3 1 3 . 2 . 1 . 2 . . . . . . . 2 1 . . 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 18 | . . . . . . . . 5 . 2 . 1 . . . . . . . . . . 2 5 2 . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 414 | . . 173 . 80 . 1 33 3 1 28 . . . . . . 33 . . 11 . . . . 1 . . 50 Projectiles 110 | . . . . . . . 13 . 1 20 . . . . . . 33 . . 11 . . . . 1 . . 31 Explosions 55 | . . . . 23 . 1 20 3 . 8 . . . . . . . . . . . . . . . . . . Melee 249 | . . 173 . 57 . . . . . . . . . . . . . . . . . . . . . . . 19 Knockbacks 5 | . . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 5 | . . 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . 6 . . 90 18 . . . 108 40 . . . . . . . . . . . . . . . Shots 7 | . . . . 1 . . 2 1 . . . 2 1 . . . . . . . . . . . . . . . Rammed 20 | 1 3 . . . . . 7 . 1 . . . . . . . 1 . . . . 2 . . . 1 1 3 Targets Rammed 21 | 1 3 . . . . . 8 . 1 . . . . . . . 1 . . . . 2 . . . 1 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 389 | . 85 60 . 151 . 198 389 252 350 223 171 275 3 36 . 235 36 6 . 21 . 256 306 360 215 . 202 198 Average Temperature 81 | . 34 30 . 64 . 96 75 66 104 93 88 68 2 13 . 89 10 6 . 5 . 97 114 177 38 . 72 78 Received Heat Transfer 3030 | . 87 . . 24 . 81 591 468 . 234 . 237 45 18 . 9 72 264 . 78 . 84 63 48 87 36 279 225 Effects 8 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 2 . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Interference 6 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 3 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Longest Duration 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Robots Corrupted 61 | . . . . . . 2 6 3 . 2 . 2 . . . . 1 6 . 5 . 5 1 2 4 . 15 7 Combat Hostiles 55 | . . . . . . 2 5 3 . 2 . 2 . . . . 1 6 . 5 . 5 1 1 4 . 13 5 Parts Fried 121 | . . 6 . 1 . 7 11 7 . 7 . 4 . . . . 2 10 . 5 . 5 2 6 11 . 26 11 Impact Corruptions 12 | . . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 27 | . 1 . . . . . 1 . 1 1 . 1 1 . . . . . . . . 1 8 11 . . . 1 Heat Transferred 5720 | . 623 37 . 50 . 150 200 374 250 150 . 200 150 . . . 407 200 . . . 561 333 2035 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . 1 . 2 4 3 . 1 . 1 1 . . . . 4 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Peak Influence 882 | . 192 15 . 65 25 325 433 882 536 516 270 622 428 149 104 413 448 625 338 393 232 575 398 234 279 253 498 251 Initial 462 | . . 5 . . 25 16 157 258 462 130 270 189 326 149 104 72 216 241 327 236 220 174 317 125 61 156 112 126 Average 284 | . 70 4 . 41 25 172 258 671 362 341 270 449 351 149 104 295 287 437 331 308 222 437 312 138 175 161 214 125 Maximum Alert Level 3 | . . . . . . 1 2 3 2 2 1 2 2 . . 2 2 2 1 1 1 2 1 1 1 1 2 1 Low Security (%) 38 | 100 100 100 . 100 100 53 22 . 41 13 . 9 . 100 100 12 1 . . . . 11 7 90 65 75 59 86 Level 1 36 | . . . . . . 46 76 11 . 38 100 29 91 . . 70 90 47 100 100 100 17 92 9 34 24 14 13 Level 2 20 | . . . . . . . 1 36 58 47 . 61 8 . . 17 8 52 . . . 71 . . . . 25 . Level 3 3 | . . . . . . . . 51 . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 . . . . 5 . 1 . . . 1 . . . 4 . . . . . 2 2 . 2 9 3 Investigation 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Extermination 12 | . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 1 . 1 3 3 Reinforcement 13 | . 1 . . . . . 3 . . . . . . . . . 3 . . . . . . 1 . 1 4 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Distress Signals 10 | . . . . . 1 . 3 . . . . . . . . . 2 . . . . . . . . . 2 2 Communications Jammed 261 | . . . . . . . . . . . . . . . . . 20 . . . . . . . . . 105 136 Distress Signals 261 | . . . . . . . . . . . . . . . . . 20 . . . . . . . . . 105 136 Times Spotted 436 | . 20 10 . 2 1 9 57 26 4 20 . 16 8 3 . 12 33 20 . 18 1 27 5 20 13 22 52 37 Peak Tracking Total 9 | . 3 2 . 2 2 6 6 6 3 5 . 6 3 1 . 6 6 3 . 2 1 4 3 5 6 9 8 5 Tactical Retreats 37 | . 1 5 . . . 1 9 1 1 5 . . . . . . . . . 1 . 1 . 5 2 1 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Traps Triggered 50 | . 1 . . . . . 2 8 1 3 . 4 1 . . 2 . 8 . 8 . 1 . 2 5 1 2 1 Indirectly 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Machines Disabled 27 | . 2 . . . . . 2 2 . 1 . 1 . . . 1 2 3 . 2 . 4 . 2 2 1 2 . Max in Single Turn 2 | . 1 . . . . . 1 1 . 1 . 1 . . . 1 2 1 . 1 . 1 . 1 1 . 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Relay 16 | . . . . . . . . 2 . 1 . 1 . . . 1 . 3 . 2 . 4 . . 2 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Machines Accessed 41 | . 7 1 1 . 1 . 9 . 4 . 1 . . . 2 . 2 . 2 . 1 . 1 2 . 2 4 1 Terminals 22 | . 6 . . . . . 7 . 2 . . . . . . . 1 . . . . . . 1 . 2 2 1 Fabricators 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . 2 . Total Hacks 94 | . 23 1 1 . 2 . 22 . 7 . 1 . . . 3 . 3 . 11 . 1 . 2 2 . 5 8 2 Successful 60 | . 14 1 1 . 1 . 13 . 6 . 1 . . . 2 . 1 . 7 . 1 . 2 2 . 2 5 1 Failed 33 | . 8 . . . 1 . 9 . 1 . . . . . 1 . 2 . 4 . . . . . . 3 3 1 Catastrophic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . 14 . . . . . 7 . 3 . . . . . . . 2 . . . . . . . . 1 5 . Terminals 55 | . 22 . . . . . 16 . 3 . . . . . . . 2 . . . . . . 1 . 5 4 2 Fabricators 5 | . . . . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . . . . . . . . . . 10 . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . 2 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . 4 . Terminal Hacks 22 | . 9 1 1 . . . 4 . 1 . . . . . . . . . . . . . . 1 . 2 2 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 2 . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . 6 . . . 2 . . . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . 3 . Unlock Access 9 | . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Coupler Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 8 | . 4 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Terminals 8 | . 4 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 6 . . . . . 8 . 3 . . . . . 1 . 2 . 2 . 1 . 1 . . 2 3 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 248 | . . . . . . . . . 248 . . . . . . . . . . . . . . . . . . . Time 124 | . . . . . . . . . 124 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . Time 170 | . . . . . . . . . . . . . . . . . . . 114 . . . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Used RIF Installer 9 | . . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . . Command Fork 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 63 | . . . . . . . . . 2 . . . 3 5 . 3 9 1 . 5 1 5 1 4 4 9 8 3 Non-combat 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 1 1 . Combat 57 | . . . . . . . . . 2 . . . 3 5 . 3 6 1 . 5 1 5 1 3 4 8 7 3 Autoassimilated 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 5 . Robot Hacks Applied 58 | . . . . . . . . . 3 . . . 4 5 . 3 9 1 . 5 1 5 1 6 3 6 3 3 drop_inventory 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . disable_scanner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . locate_prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . ignore_targets 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . find_garrison 6 | . . . . . . . . . 1 . . . 1 . . . 1 . . . . . 1 1 . 1 . . focus_fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . formatsys_low 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . formatsys_high 34 | . . . . . . . . . 1 . . . 3 . . 3 5 1 . 4 1 5 . 1 1 4 2 3 Relay Couplers Released 62 | . . . . . . . . 8 . 5 . 3 . . . 3 . 13 . 7 . 17 . . 6 . . . Machine Destruction 62 | . . . . . . . . 8 . 5 . 3 . . . 3 . 13 . 7 . 17 . . 6 . . . Attached 32 | . . . . . . . . . 1 . . 1 2 1 . 3 2 6 1 1 . 4 2 . 4 3 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Total Allies 71 | . . . . . . . 1 . 2 . . . 5 2 . 3 12 2 . 7 1 8 . 2 2 10 9 5 Largest Group 9 | . . . . . . . 1 . 1 . . . 5 5 5 7 9 1 . 4 2 7 . 2 1 4 6 5 Highest-Rated Group 315 | . . . . . . . 10 . 12 . . . 159 147 147 212 289 12 . 59 111 315 . 94 47 186 187 280 Highest-Rated Ally 69 | . . . . . . . 10 . 12 . . . 47 31 31 41 41 12 . 47 64 64 . 47 47 69 69 64 Total Orders 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AID 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 722 | . . . . . . . . . 9 . . . 21 140 . 70 126 4 . 31 . 81 . 3 . 37 124 76 Total Damage 15281 | . . . . . . . . . 129 . . . 380 2552 . 1335 2829 34 . 332 . 2397 . 99 . 1390 1724 2080 Kills 74 | . . . . . . . . . 1 . . . 1 5 . 11 22 . . 5 . 8 . . . 7 7 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Turns Passed 21101 | 103 902 968 529 99 59 629 2302 1533 685 709 24 984 281 210 55 483 711 1389 247 807 173 1395 510 838 770 669 1546 1491 Spaces Moved 9282 | 60 451 502 292 33 34 284 1045 689 266 334 12 416 135 96 31 275 318 568 70 344 91 628 187 351 261 274 545 690 Core 93 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Treads 9189 | 54 451 502 292 33 34 284 1045 689 266 334 12 416 135 96 31 275 318 568 70 344 91 628 187 351 261 274 545 603 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 160 176 176 180 180 180 180 180 180 180 160 160 160 160 180 180 185 185 185 185 185 172 50 Average Speed 177 | 149 172 180 180 180 160 179 176 177 180 180 180 180 180 184 180 162 161 177 179 180 181 185 185 185 185 185 179 161 Slowest Speed 200 | 160 180 180 180 180 160 180 180 180 180 180 180 180 180 200 180 180 180 180 180 180 185 185 185 185 185 185 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 74 78 65 13 9 44 75 67 9 51 1 72 5 81 2 56 14 68 3 46 3 74 6 25 45 12 13 24 Regions Visited 28 Branch Regions 5 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 38 | . . . . . . . . . 1 17 . . . . . . 1 . . . . . . 18 . . . 1 Terrain Destroyed 173 | . 3 . . 3 . 4 31 20 4 23 . 13 3 . . . 4 9 . . . . . 18 . . 33 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . 4 . . . . . . . 4 . . . . . . . . . . 5 AOE 160 | . 3 . . 3 . 4 31 20 . 23 . 13 3 . . . . 9 . . . . . 18 . . 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Gar Res Tes Gar Res Acc Com Total 12576 | 70 526 532 297 59 38 360 1327 866 455 383 13 615 166 132 31 309 469 843 192 495 97 779 308 457 500 385 951 921 Wait 1478 | . 13 4 . . . 25 53 2 131 . . 115 10 7 . 10 59 163 112 84 . 62 63 8 185 23 262 87 Move 9264 | 60 450 501 291 32 34 283 1045 688 266 333 12 415 135 95 30 274 318 567 70 343 91 627 186 351 260 273 544 690 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 4 17 5 2 4 . 9 35 25 9 4 . 16 1 5 . 3 11 11 2 5 1 11 10 11 2 12 11 9 Fast Attach 55 | 6 2 . . . . . 2 3 1 . . 1 1 4 . 1 4 3 3 . 1 2 2 3 1 1 7 7 Attach 90 | . 1 1 . . 4 1 4 11 6 2 . 5 3 1 . 4 5 3 2 2 1 3 4 2 1 10 9 5 Detach 11 | . . . . . . . . . 1 . . . . . 1 1 2 . . . . 1 . . . 4 1 . Swap 248 | . 9 1 1 8 . 7 32 24 11 6 1 8 3 1 . 2 16 13 . 5 1 9 6 19 9 13 16 27 Drop 254 | . 5 2 3 6 . 10 43 30 11 2 . 20 1 14 . 3 12 13 3 1 1 7 12 14 1 10 13 17 Fire 818 | . 26 2 . 6 . 25 105 75 17 32 . 27 10 5 . 5 39 58 . 36 1 49 25 49 30 38 82 76 Melee 19 | . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 3 . . . . . 8 . 1 . . . . . . . 1 . . . . 2 . . . 1 1 2 Escape Stasis 71 | . . . . . . . . 8 . 4 . 8 . . . 4 . 12 . 17 . 4 . . 10 . 4 . Rewire 13 | . . . . . . . . . 1 . . . 2 . . 2 2 . . 2 . 2 . . 1 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / [*Upp] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Testing -3/Garrison -2/Research -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 10) 802 | -10/Materials | Discovered new exit (range 4) 1006 | -10/Materials | Build established: Hauler-Mutant 1006 | -10/Materials | Entered Mines 1007 | -10/Mines | Assembled infested the area 1012 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1019 | -10/Mines | Learned location of Zion (-7) 1040 | -10/Mines | Met a Derelict shopkeep closing up shop 1173 | -10/Mines | Discovered new exit (range 5) 1595 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1599 | -10/Mines | Found Prototype Device 1855 | -10/Mines | Discovered new exit (range 5) 1967 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -10/Mines | Discovered new exit (range 5) 1974 | -10/Mines | Entered Exiles 2019 | -10/Exiles | Met 8R-AWN 2048 | -10/Exiles | Met EX-HEX 2172 | -10/Exiles | Met EX-DEC 2339 | -10/Exiles | Met EX-BIN 2483 | -10/Exiles | Discovered new exit (range 14) 2503 | -10/Exiles | Entered Mines 2509 | -9/Mines | Met a Derelict bent on vengeance 2593 | -9/Mines | Discovered new exit (range 7) 2602 | -9/Mines | Entered Materials 2602 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2661 | -8/Materials | Identified exit to Garrison 2661 | -8/Materials | Entered Garrison 2761 | -8/Garrison | Triggered checkpoint 2847 | -8/Garrison | Discovered new exit (range 12) 3195 | -8/Garrison | Discovered new exit (range 8) 3219 | -8/Garrison | Installed Relay Interface Framework 3290 | -8/Garrison | Entered Materials 3355 | -8/Materials | Build established: Scavenger-Mutant 3801 | -8/Materials | Discovered new exit (range 5) 4205 | -8/Materials | Build established: Hauler-Mutant 4225 | -8/Materials | Discovered new exit (range 15) 4554 | -8/Materials | Identified Exp. Sensor Array 4626 | -8/Materials | Discovered new exit (range 16) 5436 | -8/Materials | Garrison activated, responded to threat 5592 | -8/Materials | Identified exit to Garrison 5592 | -8/Materials | Entered Garrison 5618 | -8/Garrison | Triggered checkpoint 5684 | -8/Garrison | Triggered checkpoint 5770 | -8/Garrison | Triggered checkpoint 5828 | -8/Garrison | Destroyed 12 combat bots 5972 | -8/Garrison | Discovered new exit (range 10) 6127 | -8/Garrison | Discovered new exit (range 15) 6138 | -8/Garrison | Triggered checkpoint 6179 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 6252 | -8/Garrison | Triggered checkpoint 6332 | -8/Garrison | Garrison Relay disabled 6500 | -8/Garrison | Spotted B-75 Beast 6500 | -8/Garrison | Spotted B-75 Beast 6569 | -8/Garrison | Destroyed B-75 Beast 6580 | -8/Garrison | Destroyed B-75 Beast 6609 | -8/Garrison | Lost 4 parts (3n1w) 6936 | -8/Garrison | Garrison Relay disabled 7125 | -8/Garrison | Entered Factory 7125 | -7/Factory | Evolved 2 slots: Utility x2 7344 | -7/Factory | Discovered new exit (range 15) 7489 | -7/Factory | Build established: Bothacker-Mutant 7609 | -7/Factory | Fabricated Lgt. EM Pulse Cannon (x1) 7677 | -7/Factory | Fabricated Lgt. EM Pulse Cannon (x1) 7809 | -7/Factory | Identified exit to Garrison 7810 | -7/Factory | Entered Garrison 7952 | -7/Garrison | Triggered checkpoint 8041 | -7/Garrison | Discovered new exit (range 15) 8172 | -7/Garrison | Triggered checkpoint 8267 | -7/Garrison | Discovered new exit (range 14) 8302 | -7/Garrison | Expanded RIF knowledge: Command Fork 8344 | -7/Garrison | Triggered checkpoint 8384 | -7/Garrison | Garrison Relay disabled 8519 | -7/Garrison | Entered Factory 8543 | -7/Factory | Identified exit to Garrison 8543 | -7/Factory | Entered Garrison 8630 | -7/Garrison | Triggered checkpoint 8802 | -7/Garrison | Discovered new exit (range 12) 8898 | -7/Garrison | Triggered checkpoint 8919 | -7/Garrison | Triggered checkpoint 8968 | -7/Garrison | Destroyed 10 combat bots 9132 | -7/Garrison | Triggered checkpoint 9286 | -7/Garrison | Garrison Relay disabled 9333 | -7/Garrison | Discovered new exit (range 9) 9472 | -7/Garrison | Triggered checkpoint 9486 | -7/Garrison | Discovered new exit (range 15) 9520 | -7/Garrison | Expanded RIF knowledge: Command Fork 9527 | -7/Garrison | Entered Factory 9527 | -6/Factory | Evolved 2 slots: Utility x2 9687 | -6/Factory | Discovered new exit (range 4) 9808 | -6/Factory | Sucked down chute 9808 | -6/Factory | Entered Waste 9808 | -6/Waste | Met up with 1 ally sucked down the chute earlier 9809 | -6/Waste | Met a frightened Derelict 9823 | -6/Waste | EMP discharged 9831 | -6/Waste | Spotted C-40 Crusher 9840 | -6/Waste | 3 allies followed down the chute 9848 | -6/Waste | Allies destroyed C-40 Crusher 9859 | -6/Waste | Found Damper Plating 9868 | -6/Waste | Spotted C-40 Crusher 9871 | -6/Waste | Spotted C-40 Crusher 9877 | -6/Waste | Spotted C-40 Crusher 9877 | -6/Waste | Spotted C-40 Crusher 9886 | -6/Waste | Allies destroyed C-40 Crusher 9894 | -6/Waste | Found Damper Plating 9895 | -6/Waste | Allies destroyed C-40 Crusher 9911 | -6/Waste | Found Damper Plating 9923 | -6/Waste | EMP discharged 9924 | -6/Waste | Spotted C-40 Crusher 9937 | -6/Waste | Allies destroyed C-40 Crusher 9950 | -6/Waste | Allies destroyed C-40 Crusher 9999 | -6/Waste | Discovered new exit (range 11) 10018 | -6/Waste | Entered Factory 10018 | -6/Factory | Accompanied by 5 allies 10065 | -6/Factory | Identified exit to Garrison 10073 | -6/Factory | Entered Garrison 10073 | -6/Garrison | Accompanied by 5 allies 10140 | -6/Garrison | Triggered checkpoint 10200 | -6/Garrison | Triggered checkpoint 10264 | -6/Garrison | Discovered new exit (range 12) 10289 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 10384 | -6/Garrison | Triggered checkpoint 10452 | -6/Garrison | Triggered checkpoint 10473 | -6/Garrison | Garrison Relay disabled 10531 | -6/Garrison | Discovered new exit (range 12) 10556 | -6/Garrison | Entered Factory 10556 | -5/Factory | Accompanied by 7 allies 10556 | -5/Factory | Evolved 2 slots: Utility x2 10561 | -5/Factory | Discovered new exit (range 9) 10759 | -5/Factory | Build established: Botlord-Mutant 10843 | -5/Factory | Spotted B-75 Beast 10853 | -5/Factory | Allies destroyed B-75 Beast 10895 | -5/Factory | Discovered new exit (range 14) 10944 | -5/Factory | P-70 Sage assimilated allied Slayer 6b 11074 | -5/Factory | Build established: Bothacker-Mutant 11267 | -5/Factory | Identified exit to Garrison 11267 | -5/Factory | Entered Garrison 11267 | -5/Garrison | Accompanied by 1 ally 11277 | -5/Garrison | Triggered checkpoint 11339 | -5/Garrison | Spotted B-75 Beast 11376 | -5/Garrison | Triggered checkpoint 11422 | -5/Garrison | Garrison Relay disabled 11572 | -5/Garrison | Destroyed B-75 Beast 11818 | -5/Garrison | Triggered checkpoint 12061 | -5/Garrison | Discovered new exit (range 13) 12097 | -5/Garrison | Expanded RIF knowledge: Robot Detection 12178 | -5/Garrison | Triggered checkpoint 12231 | -5/Garrison | Garrison Relay disabled 12530 | -5/Garrison | Discovered new exit (range 9) 12552 | -5/Garrison | Triggered checkpoint 12594 | -5/Garrison | Garrison Relay disabled 12656 | -5/Garrison | Entered Factory 12656 | -4/Factory | Evolved 2 slots: Utility x2 12798 | -4/Factory | Repaired Med. Reflective Plating 12835 | -4/Factory | Repaired Lgt. EM Pulse Cannon 12875 | -4/Factory | Repaired Hrd. Medium Armor Plating 12896 | -4/Factory | Build established: Botlord-Mutant 12903 | -4/Factory | Identified exit to Garrison 12903 | -4/Factory | Entered Garrison 13012 | -4/Garrison | Triggered checkpoint 13086 | -4/Garrison | Discovered new exit (range 11) 13133 | -4/Garrison | Triggered checkpoint 13253 | -4/Garrison | Garrison Relay disabled 13378 | -4/Garrison | Triggered checkpoint 13382 | -4/Garrison | Triggered checkpoint 13471 | -4/Garrison | Discovered new exit (range 9) 13498 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 13578 | -4/Garrison | Triggered checkpoint 13618 | -4/Garrison | Garrison Relay disabled 13710 | -4/Garrison | Entered Research 13710 | -3/Research | Accompanied by 1 ally 13710 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13883 | -3/Research | Identified exit to Garrison 13883 | -3/Research | Entered Garrison 13883 | -3/Garrison | Accompanied by 2 allies 14057 | -3/Garrison | Spotted B-86 Titan 14074 | -3/Garrison | Triggered checkpoint 14289 | -3/Garrison | Discovered new exit (range 15) 14328 | -3/Garrison | Expanded RIF knowledge: Structural Interface 14381 | -3/Garrison | Garrison Relay disabled 14450 | -3/Garrison | Triggered checkpoint 14491 | -3/Garrison | Garrison Relay disabled 14560 | -3/Garrison | Triggered checkpoint 14586 | -3/Garrison | Triggered checkpoint 14624 | -3/Garrison | Triggered checkpoint 14683 | -3/Garrison | Discovered new exit (range 9) 14835 | -3/Garrison | Discovered new exit (range 14) 14918 | -3/Garrison | Triggered checkpoint 14973 | -3/Garrison | Garrison Relay disabled 15152 | -3/Garrison | Triggered checkpoint 15213 | -3/Garrison | Garrison Relay disabled 15278 | -3/Garrison | Entered Research 15425 | -3/Research | Repaired Hvy. Treads 15714 | -3/Research | Discovered new exit (range 15) 15788 | -3/Research | Entered Testing 15887 | -3/Testing | Found SHELL Armor 15954 | -3/Testing | Spotted Striker 16250 | -3/Testing | P-80 Master assimilated allied Veteran 8e 16258 | -3/Testing | P-80 Master assimilated allied Veteran 8d 16351 | -3/Testing | Spotted PH-T0BVGOB360 16372 | -3/Testing | Destroyed PH-T0BVGOB360 16482 | -3/Testing | Spotted PG-T2T9MKH096 16626 | -3/Testing | Identified exit to Garrison 16626 | -3/Testing | Entered Garrison 16664 | -3/Garrison | Garrison Relay disabled 16792 | -3/Garrison | Spotted B-86 Titan 16965 | -3/Garrison | Destroyed B-86 Titan 17052 | -3/Garrison | Triggered checkpoint 17205 | -3/Garrison | Discovered new exit (range 10) 17237 | -3/Garrison | Expanded RIF knowledge: Autoassimilate 17314 | -3/Garrison | Triggered checkpoint 17342 | -3/Garrison | Garrison Relay disabled 17396 | -3/Garrison | Entered Research 17396 | -2/Research | Accompanied by 1 ally 17396 | -2/Research | Evolved 2 slots: Utility x2 18041 | -2/Research | Discovered new exit (range 10) 18065 | -2/Research | Entered Access 18065 | -1/Access | Accompanied by 1 ally 18065 | -1/Access | Evolved 2 slots: Utility x2 18918 | -1/Access | Found Prototype Device 18918 | -1/Access | Identified Exp. Actuator Array 19001 | -1/Access | Energy Cycler disabled 19594 | -1/Access | Discovered new exit (range 9) 19611 | -1/Access | Entered Command 19678 | -1/Command | Found Prototype Device 19678 | -1/Command | Identified Exp. ECM Suite 20851 | -1/Command | Spotted Striker 20863 | -1/Command | Spotted Alpha 7 20865 | -1/Command | Destroyed Striker 20884 | -1/Command | Allies destroyed Alpha 7 20899 | -1/Command | P-80 Master assimilated allied Warden 10a 20921 | -1/Command | P-80 Master assimilated allied Enforcer 10e 20926 | -1/Command | P-80 Master assimilated allied Enforcer 10f 21037 | -1/Command | Spotted M Guard 21038 | -1/Command | Spotted Combat Programmer 21038 | -1/Command | Spotted Combat Programmer 21050 | -1/Command | Released all parts (21) 21051 | -1/Command | Spotted M Guard 21077 | -1/Command | Met MAIN.C 21078 | -1/Command | Core integrity fell below 50% 21084 | -1/Command | System corruption reached 10% 21089 | -1/Command | 0b10 Conduit disabled 21090 | -1/Command | Core integrity fell below 20% 21096 | -1/Command | Lost 3 parts (3n) 21102 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 21077_ Penetrated by EMDS Slug. 21078_ Y/%P V=O3WUY IT4< VV,KNN35ZJK N |IRB3V&C 21081_ Penetrated by EMDS Slug. 21086_ EMDS Slug penetrates Reinforced Barrier. 21088_ Penetrated by EMDS Slug. 21097_ EMDS Slug penetrates 0b10 Conduit. 21098_ Penetrated by EMDS Slug. 21100_ EMDS Slug penetrates MAIN.C. 21101_ Slammed into MAIN.C. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#############??????????????? | | ???????????????????" """" #??????????????? | | ??????????????????? "" #??????????????? | | ?????????????????? "" ################ | | ?????????????""???"""""" | | ?????????????" ??? """ Y | | ?????????????"" """""" | | ?????????????"" """""" MMM p ################ | | ????????????# " """""" MMM p #??????????????? | | ????????????# " "" @MMM #??????????????? | | ????????????# " " #??????????????? | | ????????????#""""""""" """""#??????????????? | | ????????????#"" " """""""#??????????????? | | ????????????# """"""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ????????????" " " " """" " ???????????????? | | ????????????" """ " " """" ???????????????? | | ????????????" " " " "??????????????????? | | ????????????# """""""""" "??????????????????? | | ????????????# " """ " """""??????????????????? | | ????????????# """ " " ? ???????????????????? | | ????????????######?########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 5 Armor Coverage 1800 Resistance: TH 15 Resistance: EM 90 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Relay Coupler Types 209 Relay Coupler Value 7 Item Schematics ----------------- Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. EM Pulse Cannon | x1 | -7/Factory Lgt. EM Pulse Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveBiocellInterrupter Manual? 0 Play Time 02:04:48 Cumulative 567.9 hours Start 2020.09.15 @ 10:37:13 End 2020.09.15 @ 12:44:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 904 Rogue 904 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb8a480c-a494-4aca-b52d-4de27499fa83