Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 23:42:21

Player: Bob

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (98)      490
Value Destroyed (3559)     3559
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (343)                343
              TOTAL SCORE: 9052

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      330

 Cogmind 
---------
Core Integrity             324/1000
Matter                     270/300
Energy                     12/100
System Corruption          14%
Temperature                Cool (4)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Target Analyzer
           Core Analyzer
>          --- WEAPON (4) -------
           Thermic Laser
>          --- INVENTORY (5) ----
  Improved Coolant Injector
           Point Defense System
           System Shield

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
    Advanced Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
    Improved Energy Well
    Improved Target Analyzer
    Advanced Shield Generator
  Long-range Tractor Beam
>            --- WEAPON -----------
    Advanced Beam Rifle
             Assault Cannon
             Rocket Array
             Rocket Array
>            --- INVENTORY --------
    Improved Coolant Injector
             Core Analyzer
             Matter Filter
             Point Defense System
       Heavy Particle Cannon
       Heavy Particle Cannon
             Rocket Array
[Rating: 80]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Flight Unit              Field Propulsion Drive
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Slots Evolved              10   | .   .   .   .   4   2   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   2   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             102  | 6   8   3   11  29  20  1   1   13  6   4   
  Power                    12   | 1   2   1   1   3   1   1   .   1   .   1   
    Engine                 8    | 1   2   1   1   2   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   1   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   1   3   5   10  .   .   4   1   1   
    Treads                 26   | 2   .   1   3   5   10  .   .   4   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  28   | 1   3   1   3   6   6   .   1   6   .   1   
    Device                 9    | .   .   1   1   3   2   .   .   2   .   .   
    Storage                5    | 1   1   .   .   1   .   .   .   2   .   .   
    Processor              5    | .   1   .   1   .   1   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   1   2   3   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   .   4   15  3   .   .   2   5   1   
    Energy Gun             8    | 1   .   .   .   5   .   .   .   1   .   1   
    Energy Cannon          4    | .   2   .   .   1   .   .   .   .   1   .   
    Ballistic Gun          10   | 1   .   .   3   5   .   .   .   .   1   .   
    Ballistic Cannon       8    | .   1   .   .   3   3   .   .   1   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   .   3   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   5   .   .   .   1   .   .   
Parts Lost                 27   | .   .   .   8   1   1   .   .   7   7   3   
  Power                    3    | .   .   .   1   .   .   .   .   1   .   1   
  Propulsion               7    | .   .   .   3   .   .   .   .   2   1   1   
  Utility                  7    | .   .   .   1   .   1   .   .   1   3   1   
  Weapon                   10   | .   .   .   3   1   .   .   .   3   3   .   
  Highest Loss Streak      7    | .   .   .   7   1   1   .   .   5   7   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   97  100 92  94  99  100 100 81  58  13  
  Engine                   8    | .   14  14  12  7   .   6   7   4   .   .   
  Core                     1    | .   .   .   .   1   7   .   .   .   4   1   
  Treads                   24   | .   28  28  26  25  23  23  23  20  11  .   
  Device                   11   | .   .   13  4   11  21  15  15  13  13  2   
  Storage                  6    | .   14  .   .   8   7   7   7   7   7   .   
  Processor                10   | .   6   14  13  9   8   15  15  7   5   6   
  Protection               4    | .   5   .   8   4   7   7   7   3   .   .   
  Energy Gun               2    | .   2   .   .   6   .   .   .   1   3   .   
  Energy Cannon            5    | .   20  14  9   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   2   .   6   12  .   .   .   .   1   .   
  Ballistic Cannon         11   | .   2   14  8   4   21  23  23  15  3   .   
Peak Build Rating          80   | 6   12  10  14  36  45  46  47  68  80  22  
  Average Rating           28   | 3   10  9   10  27  42  45  46  57  57  13  
  On Entrance              25   | .   6   10  10  14  36  45  46  47  55  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 10  32  24  19  52  54  50  51  68  57  5   
  Greatest Support         126  | 40  40  40  40  62  84  84  84  112 126 7   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  5   15  15  15  15  15  15  5   
  Average Capacity         11   | 6   9   5   5   14  15  15  15  15  11  5   
  Most Carried             15   | 4   10  10  4   15  15  15  15  15  12  5   
  Average Carried          9    | .   8   4   1   9   14  14  15  11  6   4   
  Final Capacity           15   | 8   10  5   5   15  15  15  15  15  5   5   
  Final Carried            15   | .   10  4   .   15  15  15  15  10  4   3   

 Class Distribution 
--------------------
 38% | Mutant
 37% | Gunner
 17% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Storage
 Commander-Gunner | -7/Recycling
 Commander-Gunner | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  
Matter Collected           2860 | 190  134  102  175  879  125  547  85   390  233  .    
  Remotely                 1304 | .    .    .    .    .    125  497  85   390  207  .    
Salvage Created            4129 | .    189  114  93   1574 130  577  70   391  942  49   
  Parts                    172  | .    18   4    5    88   8    17   2    27   .    3    
Haulers Intercepted        3    | .    1    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    9    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Combat Hostiles Destroyed  90   | .   9   2   5   37  5   12  2   11  5   2   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Guns                     37   | .   3   .   1   30  .   .   .   1   .   2   
  Cannons                  45   | .   5   2   4   6   5   12  2   9   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          13   | .   2   1   1   4   3   1   .   .   1   .   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   2   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  27   | .   9   .   .   12  .   .   .   4   .   2   
  Grunt                    21   | .   .   .   .   15  3   3   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   24   | .   .   2   .   9   .   8   2   3   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   2   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   2   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   5   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   2   1   4   4   4   1   9   3   2   
  Combat Bots Only         9    | .   3   2   1   4   3   3   1   9   3   2   
Max Kills in Single Turn   3    | .   1   1   1   1   2   2   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  
Hostile Shots Fired        762   | .    44   14   63   152  30   149  24   198  7    81   
  Missed                   247   | .    11   .    15   36   8    72   8    60   .    37   
Damage Taken               6141  | .    202  162  921  1277 325  487  110  1695 436  526  
  Core                     1056  | .    31   34   77   155  12   62   9    195  85   396  
  Absorbed by Shields      462   | .    .    .    .    .    .    .    .    323  139  .    
  Ignored by Resistances   1894  | .    66   46   241  371  92   161  36   570  159  152  
  Regen/Repaired (Parts)   275   | .    .    .    .    275  .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    43   71   .    .    88   .    .    .    
Volleys Fired              225   | .    15   13   29   81   8    23   5    30   13   8    
  Largest                  4     | .    2    2    2    3    3    3    3    4    4    1    
  Hottest                  195   | .    136  103  103  147  132  132  132  176  195  85   
Shots Fired                528   | .    28   17   49   220  24   67   15   70   30   8    
  Gun                      252   | .    8    .    3    206  .    .    .    18   9    8    
  Cannon                   268   | .    20   17   45   14   24   67   15   52   14   .    
  Launcher                 7     | .    .    .    .    .    .    .    .    .    7    .    
  Special                  1     | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  359   | .    4    13   23   151  24   67   15   52   10   .    
  Thermal                  162   | .    24   4    26   69   .    .    .    18   13   8    
  Explosive                7     | .    .    .    .    .    .    .    .    .    7    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         48    | .    4    15   46   48   15   33   16   28   20   17   
  Robot Miss Streak        2     | .    2    1    1    2    2    1    .    1    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    5    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           426   | .    18   16   46   176  18   51   13   55   27   6    
  Core Hits                197   | .    10   7    10   69   22   28   4    20   24   3    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    2    .    .    .    .    .    .    
  Critical Strikes         45    | .    .    3    1    15   .    8    4    13   .    1    
    Burn                   18    | .    .    .    .    11   .    .    .    6    .    1    
    Destroy                3     | .    .    .    .    3    .    .    .    .    .    .    
    Blast                  24    | .    .    3    1    1    .    8    4    7    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12821 | .    332  289  861  3204 474  1329 319  1325 4570 118  
  Guns                     3644  | .    59   .    25   2978 .    .    .    360  114  108  
  Cannons                  4999  | .    265  289  801  218  474  1329 319  965  339  .    
  Explosions               4114  | .    .    .    .    .    .    .    .    .    4114 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  40    | .    8    .    11   8    .    .    .    .    3    10   
  Kinetic                  5918  | .    14   229  334  2056 474  1329 319  965  198  .    
  Thermal                  2749  | .    310  60   516  1140 .    .    .    360  255  108  
  Explosive                4114  | .    .    .    .    .    .    .    .    .    4114 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    1    14   14   
  Average Corruption       10    | .    .    .    .    .    .    .    .    1    9    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    .    1    7    7    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    3    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    1    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            58    | .    .    .    .    4    6    4    .    43   1    .    
  Projectiles              57    | .    .    .    .    4    6    4    .    43   .    .    
  Explosions               1     | .    .    .    .    .    .    .    .    .    1    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    2    4    1    4    6    .    6    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    2    3    1    4    5    .    6    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      343   | .    .    .    .    .    .    .    .    .    339  4    
  Shots                    15    | .    .    .    .    .    .    .    .    .    15   .    
  Rammed                   28    | .    1    .    17   4    .    .    .    .    1    5    
Targets Rammed             29    | .    2    .    17   4    .    .    .    .    1    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        262   | .    259  211  192  262  14   36   45   30   .    28   
  Average Temperature      62    | .    104  84   43   54   7    22   23   17   .    13   
  Received Heat Transfer   1762  | .    .    99   361  756  135  195  36   162  .    18   
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    1    .    .    
  Parts Melted             17    | .    1    .    .    9    .    .    2    4    .    1    
  Heat Transferred         6433  | .    581  111  938  2923 .    .    .    1073 407  400  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Peak Influence             439  | .   204 55  .   325 140 439 206 209 58  206 
  Initial                  144  | .   .   1   .   .   75  40  144 .   8   1   
  Average                  87   | .   41  6   .   124 83  271 83  31  17  45  
Maximum Alert Level        2    | .   1   .   .   1   .   2   1   1   .   1   
  Low Security (%)         87   | 100 97  100 .   82  100 35  90  97  100 98  
  Level 1                  9    | .   2   .   .   17  .   32  9   2   .   1   
  Level 2                  2    | .   .   .   .   .   .   31  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   3   1   1   .   5   .   1   
  Investigation            2    | .   .   .   .   1   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   .   .   2   1   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Distress Signals           14   | .   2   1   .   6   .   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   18  2   6   62  6   19  3   20  6   16  
  Peak Tracking Total      8    | .   3   2   2   8   3   6   1   8   6   8   
  Tactical Retreats        7    | .   .   .   1   2   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Traps Triggered            9    | .   .   .   2   3   1   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
----------                 Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Machines Disabled          2    | .   .   .   .   .   .   1   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Machines Accessed          20   | .   4   .   .   6   2   6   2   .   .   .   
  Terminals                18   | .   4   .   .   5   2   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                39   | .   7   .   .   16  3   11  2   .   .   .   
  Successful               25   | .   6   .   .   8   2   7   2   .   .   .   
  Failed                   14   | .   1   .   .   8   1   4   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Terminals                33   | .   7   .   .   11  3   10  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             20   | .   6   .   .   4   2   6   2   .   .   .   
  Record                   5    | .   2   .   .   .   .   2   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         5    | .   1   .   .   1   1   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   5   .   4   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
------------               Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
--------                   Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Total Allies               10   | .   .   .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  9   7   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 157 125 .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  29  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   .   .   .   .   36  24  34  .   .   
  Total Damage             1265 | .   .   .   .   .   .   520 339 406 .   .   
  Kills                    9    | .   .   .   .   .   .   6   1   2   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   3   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  
Turns Passed               10039 | 69   1126 1393 1011 2756 721  784  985  930  150  114  
Spaces Moved               5408  | 40   644  665  547  1360 412  416  605  441  106  172  
  Core                     179   | 5    .    .    .    .    .    .    .    .    64   110  
  Treads                   5167  | 35   644  665  547  1360 412  416  605  441  42   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   62    | .    .    .    .    .    .    .    .    .    .    62   
  Fastest Speed            45    | 50   160  160  160  152  155  160  160  160  50   45   
  Average Speed            154   | 146  160  160  160  158  156  160  160  160  91   48   
  Slowest Speed            160   | 160  160  160  160  160  160  160  160  160  160  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    98   99   33   97   10   72   90   13   90   6    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    .    .    1    .    .    .    
Scrap Searched             8     | .    .    1    7    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          81    | .    .    .    .    1    .    3    .    .    77   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    1    .    3    .    .    1    .    
  AOE                      76    | .    .    .    .    .    .    .    .    .    76   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  
Total                      6686 | 51   713  980  621  1827 470  486  611  607  128  192  
  Wait                     733  | .    17   280  8    280  6    39   .    102  .    1    
  Move                     5397 | 39   643  664  546  1359 411  415  604  441  105  170  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  111  | 6    19   2    7    49   11   4    .    10   1    2    
  Fast Attach              6    | .    1    .    .    .    4    .    .    .    .    1    
  Attach                   61   | 6    3    1    10   19   4    .    .    9    6    3    
  Detach                   3    | .    .    .    .    .    1    .    .    1    1    .    
  Swap                     35   | .    4    2    1    10   12   1    1    4    .    .    
  Drop                     74   | .    9    8    3    25   13   4    1    10   1    .    
  Fire                     225  | .    15   13   29   81   8    23   5    30   13   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    1    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23   | .    2    .    17   4    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    10   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Sto x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 16)
    70 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Discovered new exit (range 12)
   314 | -10/Materials | Build established: Mutant
   639 | -10/Materials | Discovered new exit (range 13)
   742 | -10/Materials | Discovered new exit (range 14)
  1104 | -10/Materials | Discovered new exit (range 16)
  1136 | -10/Materials | Identified exit to Mines
  1138 | -10/Materials | Discovered new exit (range 16)
  1196 | -10/Materials | Entered Mines
  1197 | -10/Mines     | Assembled infested the area
  1497 | -10/Mines     | Discovered new exit (range 5)
  1503 | -10/Mines     | Identified exit to Exiles
  2143 | -10/Mines     | Discovered new exit (range 13)
  2166 | -10/Mines     | Identified exit to Materials
  2424 | -10/Mines     | Discovered exit to Materials (range 13)
  2586 | -10/Mines     | Discovered new exit (range 3)
  2587 | -10/Mines     | Identified exit to Subcaves
  2589 | -10/Mines     | Entered Subcaves
  3129 | -10/Subcaves  | Discovered new exit (range 14)
  3135 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  3291 | -10/Subcaves  | Disturbed a concealed Subdweller
  3346 | -10/Subcaves  | Core integrity fell below 50%
  3397 | -10/Subcaves  | Lost 7 parts (1p3n1u2w)
  3432 | -10/Subcaves  | Learned location of Zion (-6)
  3600 | -10/Subcaves  | Entered Materials
  3600 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3926 | -8/Materials  | Repaired Spk. Treads
  3960 | -8/Materials  | Repaired Spk. Treads
  4156 | -8/Materials  | Build established: Gunner
  4747 | -8/Materials  | Discovered new exit (range 12)
  5151 | -8/Materials  | Discovered new exit (range 16)
  5612 | -8/Materials  | Found Prototype Launcher
  5613 | -8/Materials  | Identified Rocket Array
  5616 | -8/Materials  | Found Rocket Array
  5619 | -8/Materials  | Found Faulty Rocket Array
  5622 | -8/Materials  | Found Rocket Array
  6289 | -8/Materials  | Discovered new exit (range 13)
  6356 | -8/Materials  | Entered Factory
  6356 | -7/Factory    | Evolved 2 slots: Utility x2
  6357 | -7/Factory    | Identified exit to Storage
  6633 | -7/Factory    | Identified exit to Factory
  6757 | -7/Factory    | Discovered exit to Storage (range 12)
  7077 | -7/Factory    | Entered Storage
  7536 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7677 | -7/Storage    | Identified exit to Recycling
  7755 | -7/Storage    | Met 01-MTF
  7835 | -7/Storage    | Build established: Commander-Gunner
  7861 | -7/Storage    | Entered Recycling
  7861 | -7/Recycling  | Accompanied by 10 allies (01-MTF)
  8825 | -7/Recycling  | Discovered new exit (range 7)
  8846 | -7/Recycling  | Entered Factory
  8846 | -5/Factory    | Accompanied by 7 allies
  8846 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  9372 | -5/Factory    | Lost 5 allies
  9496 | -5/Factory    | Garrison activated, responded to threat
  9619 | -5/Factory    | Lost 5 parts (1n1u3w)
  9647 | -5/Factory    | Destroyed 9 combat bots
  9776 | -5/Factory    | Sucked down chute
  9776 | -5/Factory    | Entered Waste
  9791 | -5/Waste      | EMP discharged
  9844 | -5/Waste      | Spotted C-40 Crusher
  9847 | -5/Waste      | Spotted C-40 Crusher
  9848 | -5/Waste      | Spotted C-40 Crusher
  9852 | -5/Waste      | Spotted C-40 Crusher
  9857 | -5/Waste      | Destroyed C-40 Crusher
  9857 | -5/Waste      | Destroyed C-40 Crusher
  9857 | -5/Waste      | Destroyed C-40 Crusher
  9861 | -5/Waste      | Spotted C-40 Crusher
  9865 | -5/Waste      | Spotted C-40 Crusher
  9869 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9872 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9875 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9878 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9879 | -5/Waste      | Destroyed C-40 Crusher
  9883 | -5/Waste      | Destroyed C-40 Crusher
  9889 | -5/Waste      | Crushed by Compactor (1 part destroyed)
  9891 | -5/Waste      | EMP discharged
  9891 | -5/Waste      | System corruption reached 10%
  9892 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9919 | -5/Waste      | Discovered new exit (range 13)
  9923 | -5/Waste      | Lost 7 parts (1n3u3w)
  9926 | -5/Waste      | Entered Factory
  9994 | -5/Factory    | Core integrity fell below 50%
 10040 | -5/Factory    | Self-destructed

 Last Messages 
---------------
09986_ Acquired Field Propulsion Drive.
09993_ Triggered Ambush Trap.
09993_ L-41 Fighter emerges from a hatch in the
  floor.
09993_ G-50 Soldier emerges from a hatch in the
  floor.
09993_ S-27 Virus emerges from a hatch in the floor.
09994_ System corrupted: Component data lost.
10001_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
10009_ FX MP/ZK79AB9MLNOKKA
10013_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F007.
10017_ Field Propulsion Drive destroyed.
10017_ Acquired Thermic Laser.
10019_ Mic. Fission Core destroyed.
10025_ System corrupted: Energy discharge (-18).
10026_ VTOL Module melted.
10026_ S-27 Virus destroyed. <x2>
10038_ S-27 Virus suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?#   """            #????????????????????????????? |
| ?#   """            ########### #????????????????? |
|      """                        #????????????????? |
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| ######     #??#        #?????????????????????????? |
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| ?????#     #??#  """  s######## #????????????????? |
| ?????#     #??#  """ %l/%@    s #????????????????? |
| ?????#     #??#       =######## #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          26
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                61
Targeting Accuracy         5
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedOpticalInterpreter
  Manual?         0
Play Time         00:58:39
  Cumulative      199.9 hours
  Start           2024.08.16 @ 22:44:42
  End             2024.08.16 @ 23:42:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          297
  Rogue           241
  Adventurer      56
  Explorer        0
Win Type          -
  Total           5
  Types           2/1/0/2/0/0/0/0/0
Lore%             31
Gallery%          58
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2de309c0-6a39-4f5f-8cc6-03105ec187aa