Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 21:57:48 Player: notverysmot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1700) 1700 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4238 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 69/300 Energy 74/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Machine Analyzer > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Ion Engine Carbon-fiber Leg Large Matter Pod (150) Improved Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer ECM Suite ECM Suite > --- WEAPON ----------- Heavy Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Large Matter Pod Signal Interpreter Improved Signal Interpreter Enhanced Autogun Heavy Assault Cannon Heavy Assault Cannon Advanced Assault Cannon [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Weapon Heavy Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 62 | 7 13 24 13 5 Power 7 | 1 2 3 1 . Engine 7 | 1 2 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 2 7 4 2 Treads 10 | . . 5 4 1 Leg 1 | . . . . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 4 | . 2 2 . . Utility 11 | 1 3 4 3 . Device 6 | . 1 3 2 . Storage 4 | 1 2 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 3 6 10 5 3 Energy Gun 3 | 2 . 1 . . Energy Cannon 4 | . . 4 . . Ballistic Gun 11 | 1 5 3 1 1 Ballistic Cannon 8 | . . 2 4 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 17 | . 3 . 5 9 Power 1 | . . . . 1 Propulsion 7 | . 2 . 2 3 Utility 4 | . . . 1 3 Weapon 5 | . 1 . 2 2 Highest Loss Streak 8 | . 1 . 3 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 75 93 88 78 Engine 10 | . 13 11 8 8 Treads 20 | . . 29 25 23 Wheel 5 | . 19 . . . Flight 1 | . 2 3 . . Device 14 | . . 19 20 13 Storage 10 | . 14 11 9 8 Processor 2 | . . . 6 9 Energy Cannon 4 | . . 12 . . Ballistic Gun 6 | . 18 3 1 . Ballistic Cannon 7 | . . 3 16 15 Launcher 1 | . 5 . . . Peak Build Rating 28 | 6 7 20 28 27 Average Rating 17 | 3 5 17 25 23 On Entrance 11 | . 6 3 20 27 Naked Turns . | . . . . . Heaviest Build 89 | 13 89 62 71 70 Greatest Support 69 | 26 26 69 69 69 Greatest Overweight (x) 8 | . 8 . 1 2 Average Overweight (x) . | . 2 . . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 17 | 6 18 14 20 19 Most Carried 19 | 4 19 14 15 9 Average Carried 9 | 1 8 9 10 8 Final Capacity 20 | 8 8 20 20 5 Final Carried 14 | 2 8 14 9 5 Class Distribution -------------------- 58% | Mutant 30% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2124 | 107 572 642 597 206 Remotely . | . . . . . Salvage Created 2298 | . 671 726 667 234 Parts 152 | . 47 53 36 16 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 6 | . 4 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 46 | . 10 12 15 9 Melee 1 | . . 1 . . Guns 11 | . 6 1 2 2 Cannons 30 | . . 10 13 7 AOE 4 | . 4 . . . Classes Destroyed 9 | . 6 2 1 . Worker 8 | . 5 3 . . Builder 6 | . 4 1 1 . Hauler 2 | . . 2 . . Recycler 9 | . 3 2 4 . Watcher 6 | . 2 3 1 . Swarmer 17 | . 3 4 6 4 Grunt 18 | . 7 4 4 3 Duelist 1 | . . . 1 . Sentry 10 | . . 4 4 2 Best Kill Streak 8 | . 6 4 8 6 Combat Bots Only 6 | . 3 4 5 6 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 378 | . 56 51 144 127 Missed 111 | . 18 14 46 33 Damage Taken 3640 | . 546 432 1287 1375 Core 764 | . 133 74 166 391 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 214 | . . . 214 . Core Remaining (%) 75 | 100 46 81 . . Volleys Fired 204 | . 77 51 42 34 Largest 2 | . 2 2 2 2 Hottest 136 | . 70 136 108 108 Shots Fired 346 | . 130 87 84 45 Gun 160 | . 116 27 10 7 Cannon 172 | . . 60 74 38 Launcher 14 | . 14 . . . Special . | . . . . . Kinetic 280 | . 114 37 84 45 Thermal 52 | . 2 50 . . Explosive 14 | . 14 . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 5 5 7 Robot Miss Streak 6 | . 5 4 5 6 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 179 | . 70 46 40 23 Core Hits 97 | . 42 20 23 12 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 3 3 . Meltdown 1 | . . 1 . . Blast 5 | . . 2 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4914 | . 1339 1077 1668 830 Guns 1129 | . 751 158 106 114 Cannons 3159 | . . 890 1553 716 Explosions 588 | . 588 . . . Melee . | . . . . . Ramming 38 | . . 29 9 . Kinetic 3734 | . 751 494 1659 830 Thermal 554 | . . 554 . . Explosive 544 | . 544 . . . Electromagnetic 44 | . 44 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 1 7 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 6 4 Message Errors 2 | . . . 1 1 Matter Fused 3 | . . . 2 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . 1 1 Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 177 | . 16 35 109 17 Projectiles 161 | . . 35 109 17 Explosions 16 | . 16 . . . Melee . | . . . . . Knockbacks 21 | . . . 16 5 Impact . | . . . . . Kinetic 18 | . . . 13 5 Secondary 3 | . . . 3 . Self-Inflicted Damage 39 | . 39 . . . Shots 2 | . 2 . . . Rammed 4 | . . 3 1 . Targets Rammed 6 | . . 5 1 . Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 597 | . 40 238 142 597 Average Temperature 109 | . 10 56 35 293 Received Heat Transfer 1176 | . 279 132 360 405 Effects 28 | . . 4 . 24 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 8 | . . 4 . 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 9 . . Heat Transferred 999 | . . 999 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 464 | . 383 365 464 356 Initial 226 | . . 118 146 226 Average 270 | . 232 253 325 275 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 25 | 100 39 24 17 . Level 1 63 | . 60 75 47 100 Level 2 11 | . . . 34 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 2 1 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 3 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 18 22 30 13 Peak Tracking Total 7 | . 4 5 7 7 Tactical Retreats 10 | . . 2 7 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 10 | . 3 1 5 1 Max in Single Turn 3 | . 3 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 3 5 3 . Terminals 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 7 15 10 . Successful 16 | . 4 6 6 . Failed 16 | . 3 9 4 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 5 11 3 . Fabricators . | . . . . . Repair Stations 9 | . . 4 5 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 2 5 1 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Transport Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 1 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 1 4 . Scan Component 3 | . . 1 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 4 2 . Full Trace Events 6 | . 2 3 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 83 | . . . 83 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2984 | 43 760 949 995 237 Spaces Moved 1393 | 34 447 547 315 50 Core 3 | 3 . . . . Treads 795 | . . 430 315 50 Legs . | . . . . . Wheels 378 | 31 347 . . . Hover . | . . . . . Flight 217 | . 100 117 . . Fastest Speed 34 | 50 37 34 160 240 Average Speed 152 | 82 113 133 228 278 Slowest Speed 320 | 90 200 160 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 56 38 28 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 132 | . 82 4 34 12 Melee . | . . . . . Projectile 50 | . . 4 34 12 AOE 82 | . 82 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1895 | 48 585 679 487 96 Wait 116 | . 8 3 101 4 Move 1390 | 33 446 546 315 50 Hop . | . . . . . Pick Up 72 | 8 25 28 10 1 Fast Attach 1 | . 1 . . . Attach 41 | 6 8 12 12 3 Detach 8 | . 4 2 1 1 Swap 20 | 1 4 12 1 2 Drop 37 | . 12 20 4 1 Fire 204 | . 77 51 42 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 5 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Core integrity fell below 50% 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1398 | -9/Materials | Discovered new exit (range 15) 1753 | -9/Materials | Entered another Materials area 1753 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2268 | -8/Materials | Lost 3 parts (1n2w) 2474 | -8/Materials | Repaired Hvy. Ion Engine 2524 | -8/Materials | Repaired Imp. Treads 2546 | -8/Materials | Build established: Skirmisher 2748 | -8/Materials | Identified exit to Garrison 2748 | -8/Materials | Entered Garrison 2802 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Core integrity fell below 50% 2936 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Triggered checkpoint 2967 | -8/Garrison | Core integrity fell below 20% 2985 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02945_ Broken Imp. Treads destroyed. 02947_ Slug penetrates Wall. 02950_ S-10 Pest knocked back. 02954_ Hvy. Assault Cannon destroyed. 02957_ S-10 Pest destroyed. 02960_ Hvy. Ion Engine destroyed. 02961_ B2IF#FEF,Z7=STZBO 7DEMZ6U0592ZE3DG0NP 02963_ S-10 Pest destroyed. 02965_ Garrison Door breached. 02965_ Beams of light sweep through the air. An alarm sounds. 02969_ Imp. Treads destroyed. 02973_ Adv. Assault Cannon destroyed. 02973_ Critical hit (Burn: +37). 02973_ Identified Enh. Autogun. 02977_ Y-45 Defender destroyed. 02979_ B-36 Bruiser destroyed. 02979_ Hcp. Storage Unit destroyed. 02980_ ECM Suite destroyed. 02981_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ?????########### #?????????????????????????????? | | ?? #?????????????????????????????? | | ?? #?????????????????????????????? | | ??# ##### ## #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????## #?????????????????????????????? | | ??????????????#" ] ##????????????????????????????? | | ??????????????#" %#???????????????#????????????? | | ??????????????#; ############# ## #????????? | | ???????????# + [[!%=! p %#???????? | | ???????????##### !@ *%%!=% #???????? | | ???????????????#* *=*=! =g #???????? | | ???????????????##;;#######;%[%#; g ## #???????? | | ????????????????# ##??????# %=#??? ;#???????????? | | ????????????????# #??????? % ?????????????????? | | ????????????????###??????? = ???????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ^ ????????????? | | ??????????????????????????# ;# #????????????? | | ??????????????????????????? ## #????????????? | | ??????????????????????????? ?? ????????????? | | ??????????????????????????? ?? ???????????? | | ??????????????????????????? ?? ????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevMultitargetingClaws Manual? 0 Play Time 00:39:41 Cumulative 6.7 hours Start 2025.02.04 @ 21:12:21 End 2025.02.04 @ 21:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61bd64ef-7a65-47aa-8ffc-74f5fd4015b9