Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:12:00

Player: Sacq

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (43)      215
Value Destroyed (1107)     1107
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (813)                813
              TOTAL SCORE: 6015

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      7
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
     Light Angular Momentum Engine

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Cloak of Protection
>          --- WEAPON -----------
           AWS/Thermal
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Deuterium Engine
           Scythe
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Cloak of Protection
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   1   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             71   | 6   8   8   4   1   2   23  1   3   15  
  Power                    8    | 1   .   2   .   .   .   1   1   1   2   
    Engine                 5    | 1   .   2   .   .   .   .   1   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   2   1   .   .   7   .   2   8   
    Treads                 5    | 2   1   1   1   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 16   | .   .   .   .   .   .   7   .   2   7   
  Utility                  12   | 1   3   2   .   1   1   3   .   .   1   
    Device                 6    | .   2   .   .   1   .   2   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   2   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   4   2   3   .   1   12  .   .   4   
    Energy Gun             3    | 1   .   1   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   1   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   .   1   6   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   5   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   2   .   .   .   
Parts Lost                 27   | .   .   9   .   .   .   4   .   4   10  
  Power                    5    | .   .   2   .   .   .   1   .   1   1   
  Propulsion               14   | .   .   2   .   .   .   3   .   3   6   
  Utility                  4    | .   .   2   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   3   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   3   .   .   .   3   .   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  89  85  89  99  87  .   33  30  
  Engine                   10   | .   14  11  11  11  11  .   .   6   4   
  Treads                   19   | .   28  15  22  22  22  1   .   .   .   
  Flight                   2    | .   .   .   .   .   .   32  .   11  10  
  Device                   2    | .   13  1   .   1   .   9   .   .   .   
  Storage                  10   | .   14  11  11  11  11  .   .   .   .   
  Processor                12   | .   .   18  11  11  21  9   .   7   6   
  Energy Gun               9    | .   3   9   11  11  11  .   .   .   .   
  Energy Cannon            1    | .   10  7   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   13  10  9   11  10  .   .   .   .   
  Launcher                 8    | .   .   .   8   11  11  20  .   .   .   
Peak Build Rating          36   | 6   10  11  12  22  18  36  12  15  27  
  Average Rating           13   | 4   8   9   11  13  17  25  12  12  17  
  On Entrance              10   | .   6   10  7   12  15  18  9   12  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 11  89  92  93  99  91  89  5   5   10  
  Greatest Support         40   | 40  40  40  40  40  40  40  8   8   18  
  Greatest Overweight (x)  29   | 2   2   29  2   2   2   2   .   1   1   
  Average Overweight (x)   1    | .   1   2   2   2   2   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  5   5   5   
  Average Capacity         22   | 7   22  25  25  25  25  6   5   5   5   
  Most Carried             19   | 1   5   8   15  18  19  19  4   5   5   
  Average Carried          11   | .   3   7   11  15  18  5   4   4   2   
  Final Capacity           25   | 8   25  25  25  25  25  5   5   5   5   
  Final Carried            19   | 1   5   8   15  18  19  5   4   4   2   

 Class Distribution 
--------------------
 54% | Gunner
 24% | Mutant
 16% | Skirmisher
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Gunner | -9/Materials
             Gunner | -9/Mines
             Gunner | -9/Exiles
         Skirmisher | -8/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/DSF
             Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Matter Collected           1237 | 194 201 211 104 .   112 .   .   14  401 
  Remotely                 108  | .   108 .   .   .   .   .   .   .   .   
Salvage Created            1246 | .   247 371 173 .   97  16  .   .   342 
  Parts                    100  | .   16  17  29  .   3   4   .   .   31  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  32   | .   7   8   9   .   3   .   .   .   5   
  Melee                    5    | .   .   .   .   .   .   .   .   .   5   
  Guns                     9    | .   2   4   3   .   .   .   .   .   .   
  Cannons                  9    | .   5   4   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   6   .   3   .   .   .   .   
Classes Destroyed          10   | .   3   1   2   .   .   2   .   .   2   
  Worker                   5    | .   .   .   2   .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   .   1   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  13   | .   3   .   6   .   .   .   .   .   4   
  Grunt                    14   | .   4   5   2   .   3   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   2   5   .   2   1   .   .   5   
  Combat Bots Only         5    | .   3   2   3   .   2   .   .   .   5   
Max Kills in Single Turn   3    | .   1   1   3   .   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        386  | .    55   84   13   .    4    16   .    13   201  
  Missed                   148  | .    17   22   6    .    2    4    .    6    91   
Damage Taken               3259 | .    429  820  147  .    36   245  .    290  1292 
  Core                     1337 | .    95   83   63   .    17   27   .    192  860  
  Absorbed by Shields      52   | .    .    .    .    .    .    .    .    .    52   
Core Remaining (%)         77   | 100  62   .    .    .    59   95   .    72   .    
Volleys Fired              82   | .    30   32   13   .    3    4    .    .    .    
  Largest                  3    | .    2    3    2    .    3    2    .    .    .    
  Hottest                  130  | .    80   130  73   .    110  60   .    .    .    
Shots Fired                174  | .    58   78   21   .    9    8    .    .    .    
  Gun                      119  | .    36   63   17   .    3    .    .    .    .    
  Cannon                   37   | .    22   15   .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    4    .    6    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71   | .    30   32   9    .    .    .    .    .    .    
  Thermal                  85   | .    28   46   8    .    3    .    .    .    .    
  Explosive                18   | .    .    .    4    .    6    8    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    5    25   5    .    7    3    .    .    .    
  Robot Miss Streak        5    | .    4    3    5    .    1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           123  | .    26   58   13   .    7    2    .    .    17   
  Core Hits                67   | .    14   17   15   .    6    4    .    .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    2    1    .    1    .    .    .    1    
    Burn                   3    | .    .    2    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              46   | .    .    .    .    .    .    11   .    .    35   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 46   | .    .    .    .    .    .    11   .    .    35   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3222 | .    383  751  504  .    398  412  .    .    774  
  Guns                     857  | .    157  504  158  .    38   .    .    .    .    
  Cannons                  456  | .    209  247  .    .    .    .    .    .    .    
  Explosions               1118 | .    .    .    346  .    360  412  .    .    .    
  Melee                    774  | .    .    .    .    .    .    .    .    .    774  
  Ramming                  17   | .    17   .    .    .    .    .    .    .    .    
  Kinetic                  406  | .    118  205  83   .    .    .    .    .    .    
  Thermal                  953  | .    248  546  121  .    38   .    .    .    .    
  Explosive                1072 | .    .    .    300  .    360  412  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 774  | .    .    .    .    .    .    .    .    .    774  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    .    .    .    1    
  Average Corruption       2    | .    2    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    11   .    .    .    .    .    .    .    1    
    Matter Fused           7    | .    7    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    2    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            58   | .    .    9    18   .    .    4    .    .    27   
  Projectiles              9    | .    .    9    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    18   .    .    4    .    .    .    
  Melee                    27   | .    .    .    .    .    .    .    .    .    27   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    48   .    .    68   .    .    .    
  Shots                    5    | .    .    .    1    .    .    4    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    348  194  21   .    78   188  .    .    107  
  Average Temperature      85   | .    128  70   12   .    36   44   .    .    64   
  Received Heat Transfer   738  | .    213  330  15   .    18   81   .    .    81   
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    6    .    .    .    .    .    .    .    
  Heat Transferred         2566 | .    555  1554 272  .    185  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             430  | .   130 140 235 .   124 183 82  72  430 
  Initial                  82   | .   .   27  3   .   .   48  82  57  16  
  Average                  44   | .   56  39  38  .   3   87  82  53  157 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   2   
  Low Security (%)         96   | 100 100 100 99  .   100 100 100 100 59  
  Level 1                  3    | .   .   .   .   .   .   .   .   .   35  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   3   .   .   .   2   .   .   5   
  Investigation            4    | .   .   2   .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           4    | .   .   1   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   8   14  12  .   4   6   .   2   34  
  Peak Tracking Total      12   | .   3   3   4   .   3   7   .   1   12  
  Tactical Retreats        10   | .   .   1   2   .   1   .   .   1   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            5    | .   2   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          4    | .   .   .   2   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          18   | .   2   4   .   3   1   3   1   .   4   
  Terminals                15   | .   2   4   .   .   1   3   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   2   11  .   26  2   5   1   .   9   
  Successful               38   | .   2   3   .   26  1   2   1   .   3   
  Failed                   18   | .   .   8   .   .   1   3   .   .   6   
    Catastrophic           5    | .   .   2   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   10  .   3   .   1   .   .   6   
  Terminals                30   | .   2   11  .   .   2   5   1   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   2   3   .   26  1   2   1   .   3   
  Record                   26   | .   .   .   .   26  .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Unreport Threat          4    | .   1   2   .   .   .   .   .   .   1   
  Zone Layout              6    | .   1   1   .   .   1   2   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   4   .   .   1   3   .   .   3   
  Full Trace Events        4    | .   .   2   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   .   .   .   .   .   
  Total Damage             107  | .   .   .   107 .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Turns Passed               7335 | 61   515  1015 1256 2490 1191 325  3    84   395  
Spaces Moved               3179 | 35   145  235  376  778  367  576  5    114  548  
  Core                     27   | 9    .    2    .    .    .    .    .    11   5    
  Treads                   1915 | 26   145  219  376  778  367  4    .    .    .    
  Legs                     14   | .    .    14   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    .    .    .    .    .    3    
  Flight                   1220 | .    .    .    .    .    .    572  5    103  540  
  Fastest Speed            29   | 50   160  320  320  320  320  29   37   37   32   
  Average Speed            210  | 148  280  380  320  320  320  35   37   40   40   
  Slowest Speed            1500 | 160  320  1500 320  320  320  320  37   120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       51   | 4    39   30   78   92   59   48   .    92   18   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    .    11   .    .    15   
Terrain Destroyed          178  | .    .    .    48   .    59   56   .    .    15   
  Melee                    26   | .    .    .    .    .    .    11   .    .    15   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      152  | .    .    .    48   .    59   45   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Total                      3599 | 41  197 294 410 780 378 678 5   150 666 
  Wait                     127  | .   6   13  7   .   6   34  .   28  33  
  Move                     3168 | 34  144 234 375 777 366 575 4   111 548 
  Hop                      1    | .   .   .   .   .   .   .   .   1   .   
  Pick Up                  35   | 1   2   7   10  1   1   5   .   4   4   
  Fast Attach              28   | 6   5   4   .   1   1   4   .   2   5   
  Attach                   33   | .   2   4   3   .   .   12  1   1   10  
  Detach                   12   | .   4   .   .   1   .   3   .   .   4   
  Swap                     10   | .   1   .   1   .   1   7   .   .   .   
  Drop                     29   | .   2   .   1   .   .   23  .   3   .   
  Fire                     82   | .   30  32  13  .   3   4   .   .   .   
  Melee                    46   | .   .   .   .   .   .   11  .   .   35  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   
  Escape Stasis            27   | .   .   .   .   .   .   .   .   .   27  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 10)
  577 | -10/Materials | Entered another Materials area
  577 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  896 | -9/Materials  | Discovered new exit (range 16)
 1008 | -9/Materials  | Build established: Gunner
 1284 | -9/Materials  | Lost 3 parts (1p1n1w)
 1532 | -9/Materials  | Build established: Mutant
 1544 | -9/Materials  | Discovered new exit (range 10)
 1592 | -9/Materials  | Entered Mines
 1896 | -9/Mines      | Discovered new exit (range 8)
 1906 | -9/Mines      | Escorted by a lone wolf Derelict
 2154 | -9/Mines      | Found a hidden stash of uninstalled traps
 2193 | -9/Mines      | Build established: Gunner
 2602 | -9/Mines      | Discovered new exit (range 5)
 2836 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2836 | -9/Mines      | Discovered new exit (range 5)
 2848 | -9/Mines      | Entered Exiles
 2848 | -9/Exiles     | Accompanied by 1 ally
 2890 | -9/Exiles     | Discovered new exit (range 15)
 2938 | -9/Exiles     | Met 8R-AWN
 2983 | -9/Exiles     | Met EX-HEX
 3168 | -9/Exiles     | Met EX-DEC
 3253 | -9/Exiles     | Visited The Gauntlet
 3751 | -9/Exiles     | Met EX-BIN
 4404 | -9/Exiles     | Discovered new exit (range 10)
 4928 | -9/Exiles     | Aligned with FarCom system
 4932 | -9/Exiles     | Given EX-Vault access code
 5005 | -9/Exiles     | Opened EX-Vault
 5021 | -9/Exiles     | Found Prototype Device
 5021 | -9/Exiles     | Identified Chronowheel
 5021 | -9/Exiles     | Activated Chronowheel
 5021 | -9/Exiles     | Spacetime reconverged on an earlier point
 5031 | -9/Exiles     | Found Prototype Device
 5031 | -9/Exiles     | Identified Cloak of Protection
 5036 | -9/Exiles     | Found Prototype Energy Gun
 5101 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5338 | -9/Exiles     | Stole two prototypes: Cloak of Protection, AWS/Thermal
 5338 | -9/Exiles     | Entered Mines
 5620 | -8/Mines      | Build established: Skirmisher
 6415 | -8/Mines      | Discovered new exit (range 14)
 6529 | -8/Mines      | Entered Materials
 6529 | -8/Materials  | Evolved 2 slots: Propulsion x2
 6657 | -8/Materials  | Discovered new exit (range 5)
 6703 | -8/Materials  | Identified AWS/Thermal
 6847 | -8/Materials  | Discovered new exit (range 20)
 6854 | -8/Materials  | Entered Factory
 6854 | -7/Factory    | Evolved 2 slots: Utility x2
 6856 | -7/Factory    | FarCom data flow suspended
 6857 | -7/Factory    | Identified exit to DSF
 6857 | -7/Factory    | Entered DSF
 6877 | -7/DSF        | Lost 3 parts (1p2n)
 6883 | -7/DSF        | Additional patrols routed to DSF
 6932 | -7/DSF        | Discovered new exit (range 18)
 6941 | -7/DSF        | Entered Factory
 6941 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6949 | -6/Factory    | Lost 4 parts (1p3n)
 7141 | -6/Factory    | Build established: Mutant
 7279 | -6/Factory    | Core integrity fell below 50%
 7322 | -6/Factory    | Core integrity fell below 20%
 7332 | -6/Factory    | Spotted B-75 Beast
 7336 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired 23 matter.
R-10 Processor collects VTOL Module.
Door malfunctions. <x2>
Acquired VTOL Module.
Sneak attack on R-10 Processor.
R-10 Processor Imp. Ion Engine severed.
R-10 Processor sends out distress signal.
P-60 Hacker destroyed.
Acquired 22 matter.
Acquired Gravmag System.
R-10 Processor collects Gravmag System.
System corrupted: Heat flow error (+141).
Destroyed VTOL Module.
S-27 Virus destroyed.
Scythe destroyed.
Acquired 5 matter.
Acquired VTOL Module.
R-10 Processor collects Lgt. Nuclear Core.
Acquired 20 matter.
Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????"???????? |
| ????????????????????????????##??????????? ???????? |
| ????????????????????????????  ??????????? ???????? |
| ???????????????????????#####  ##?######+#+###????? |
| ???????????????????????                      ????? |
| ???????????????????????         ?           #????? |
| ????????????????????????        ?           #????? |
| ???????????????????????                     #????? |
| ????????????????????????   """ """          #????? |
| ????????????????????????#  """ """          #????? |
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| ????????????????????????#  """ """          +????? |
| ????????????????????????#                   #????? |
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| ????????????????????????#  """              #????? |
| ????????????????????????#  """  !!/         ?????? |
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| ????????????????????????#       !/ R #??#*#??????? |
| ????????????????????????#  """  s  m!#??#%#??????? |
| ????????????????????????#  """      R####/######## |
| ????????????????????????#  """    s  #s%           |
| ????????????????????????#  """A     s/%"""         |
| ????????????????????????#@           # "R" !!  """ |
| ????????????????????????#  """ """   # " " !!  """ |
| ???????????????######+###  """ """   #         """ |
| ??????????????    *]       """ """   #             |
| ??????????????    =        """ """   ############# |
| ??????????????                       #???????????? |
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| ??????????????            t"T"       #???????????? |
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| ????????????????    ?? ??????#         #?????????? |
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| ?????????????????????????#    =    #   #?????????? |
| ?????????????????????????#  [      #   #?????????? |
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| ????????????????#############+######   #?????????? |
| ????????????????#        ?#            #?????????? |
| ????????????????#         #            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             5
Evasion (%)                64
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperReactionTelecube
  Manual?         0
Play Time         00:55:25
  Cumulative      14.7 hours
  Start           2025.03.02 @ 16:16:22
  End             2025.03.02 @ 17:12:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aceaad8e-d1cd-4249-a223-324917300909