Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 17:59:59

Player: Ham

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (786)      786
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2066

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     185/300
Energy                     113/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
  Light Cannon
        Grenade Launcher
>       --- INVENTORY (15) ---
        Ion Engine
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Small Storage Unit
        Structural Scanner
        Sensor Array
        Latent Energy Streamer
        Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON -----------
        Latent Energy Streamer
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Small Storage Unit
        Structural Scanner
        Sensor Array
  Light Cannon
        Grenade Launcher
        Datajack
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   8   4   1   2   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   3   1   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   .   1   .   .   
    Ballistic Cannon       4    | .   2   1   .   1   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 3    | .   .   1   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  100 95  
  Engine                   14   | .   14  14  14  14  
  Leg                      27   | .   28  28  28  25  
  Device                   2    | .   6   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   7   14  14  14  
  Energy Cannon            2    | .   .   .   6   9   
  Ballistic Gun            12   | .   17  4   14  12  
  Ballistic Cannon         11   | .   10  18  7   .   
  Launcher                 1    | .   .   3   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  31  29  34  34  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   8   15  15  15  
  Most Carried             11   | 4   9   11  11  11  
  Average Carried          8    | 1   6   9   10  10  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            11   | 2   9   10  11  10  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           941  | 232 395 314 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1099 | 118 660 229 .   92  
  Parts                    65   | 6   41  13  .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   14  6   .   1   
  Guns                     10   | .   10  .   .   .   
  Cannons                  9    | .   4   5   .   .   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          10   | 2   5   2   .   1   
  Worker                   3    | .   2   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 4    | 1   1   1   .   1   
  Operator                 2    | .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    15   | .   11  4   .   .   
  Sentry                   1    | .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           5    | 2   4   5   .   2   
  Combat Bots Only         5    | .   4   5   .   1   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        122  | .   79  16  .   27  
  Missed                   36   | .   24  4   .   8   
Damage Taken               1183 | .   588 265 .   330 
  Core                     260  | .   145 42  .   73  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              88   | 5   59  19  .   5   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  70   | 40  70  70  .   65  
Shots Fired                174  | 10  118 36  .   10  
  Gun                      91   | 10  76  1   .   4   
  Cannon                   72   | .   42  29  .   1   
  Launcher                 11   | .   .   6   .   5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  163  | 10  118 30  .   5   
  Thermal                  .    | .   .   .   .   .   
  Explosive                11   | .   .   6   .   5   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         13   | 4   13  4   .   3   
  Robot Miss Streak        5    | 1   5   4   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           91   | 8   59  19  .   5   
  Core Hits                50   | 4   28  13  .   5   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   3   1   .   .   
    Destroy                1    | .   1   .   .   .   
    Blast                  3    | .   2   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1654 | 96  945 394 .   219 
  Guns                     720  | 96  608 .   .   16  
  Cannons                  650  | .   337 297 .   16  
  Explosions               284  | .   .   97  .   187 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1370 | 96  945 297 .   32  
  Thermal                  .    | .   .   .   .   .   
  Explosive                284  | .   .   97  .   187 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            7    | .   .   7   .   .   
  Projectiles              7    | .   .   7   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 5    | .   2   3   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  5    | .   2   3   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      58   | .   .   .   .   58  
  Shots                    3    | .   .   .   .   3   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        126  | .   99  126 .   19  
  Average Temperature      39   | .   35  50  .   11  
  Received Heat Transfer   488  | .   279 101 .   108 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             407  | 15  407 308 .   53  
  Initial                  105  | .   9   105 .   .   
  Average                  187  | 4   224 187 .   12  
Maximum Alert Level        2    | .   2   1   .   .   
  Low Security (%)         46   | 100 32  50  .   100 
  Level 1                  49   | .   59  49  .   .   
  Level 2                  3    | .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   27  8   .   2   
  Peak Tracking Total      5    | .   5   4   .   2   
  Tactical Retreats        5    | .   4   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             12   | .   12  .   .   .   
  Reused                   6    | .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                6    | .   6   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   .   2   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   6   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   14  .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                12   | .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1980 | 69  781 595 442 93  
Spaces Moved               1063 | 36  474 281 232 40  
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1059 | 32  474 281 232 40  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 190 
  Average Speed            157  | 113 121 190 190 197 
  Slowest Speed            260  | 120 190 190 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   71  54  60  18  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   .   33  .   19  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      52   | .   .   33  .   19  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1199 | 54  560 305 233 47  
  Wait                     .    | .   .   .   .   .   
  Move                     1059 | 35  473 280 231 40  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 8   14  2   1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   9    | 6   1   1   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | .   7   3   1   1   
  Drop                     6    | .   6   .   .   .   
  Fire                     88   | 5   59  19  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 9)
  745 | -10/Materials | Core integrity fell below 50%
  811 | -10/Materials | Discovered new exit (range 14)
  847 | -10/Materials | Identified exit to Mines
  851 | -10/Materials | Entered Mines
  854 | -10/Mines     | Assembled infested the area
  859 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  875 | -10/Mines     | Met a Derelict bent on vengeance
 1438 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1438 | -10/Mines     | Discovered new exit (range 5)
 1444 | -10/Mines     | Identified exit to Exiles
 1446 | -10/Mines     | Entered Exiles
 1494 | -10/Exiles    | Met 8R-AWN
 1524 | -10/Exiles    | Met EX-HEX
 1529 | -10/Exiles    | Build established: Scavenger-Mutant
 1591 | -10/Exiles    | Met EX-BIN
 1617 | -10/Exiles    | Aligned with FarCom system
 1619 | -10/Exiles    | Given EX-Vault access code
 1665 | -10/Exiles    | Opened EX-Vault
 1676 | -10/Exiles    | Found Prototype Energy Cannon
 1677 | -10/Exiles    | Identified Latent Energy Streamer
 1715 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1863 | -10/Exiles    | Discovered new exit (range 15)
 1886 | -10/Exiles    | Identified exit to Mines
 1888 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1888 | -10/Exiles    | Entered Mines
 1946 | -9/Mines      | Core integrity fell below 20%
 1981 | -9/Mines      | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01863_ EXIT=FOUND
01886_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
01888_ Receiving FarCom transmissions...
01940_ K-01 Serf collects debris.
01945_ Critical hit (Burn: +37).
01945_ K-01 Serf collects debris. <x2>
01953_ Machine disabled.
01963_ The unstable cave ceiling collapses.
01963_ K-01 Serf collects debris.
01964_ Y-45 Defender destroyed.
01965_ Aluminum Leg destroyed.
01966_ K-01 Serf collects debris. <x2>
01973_ R-06 Scavenger collects Lgt. Armor Plating.
01974_ K-01 Serf collects debris. <x2>
01978_ Lgt. Assault Rifle destroyed.
01978_ R-06 Scavenger collects Imp. Ion Engine.
01980_ K-01 Serf collects debris.
01981_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????$ ????????????##????????????????? |
| ?????????????????  ???????????  #????????????????? |
| ?????????????????# #??????????  #????????????????? |
| ?????????????????# #??????????  #????????????????? |
| ?????????????????# #??????????  #????????????????? |
| ?????????????????# #??????????  #????????????????? |
| ?????????###?????# #??????????  #????????????????? |
| ????????##  #????# #???????###  #????????????????? |
| ????????#    ##### ##?????##    ####?????????????? |
| ?????????#          ##????#        ??????????????? |
| ??????????#          ##??##     #????????????????? |
| ???????????#          ####      #????????????????? |
| ???????????###                  ##?####??????????? |
| ?????????????##      k           ##   ##?????????? |
| ?????????????##      #    ##           #?????????? |
| ????????????##     ###    #            #?????????? |
| ???????????##     ###  !               ###???????? |
| ??????????##      ###                      ??????? |
| ?????????##        ##       !              ??????? |
| ?????????#         #?#"|[  Y%*  ##    #### ??????? |
| ?????????#        ##?##!!   =  ##?#  ##??????????? |
| ????????#        ##???#        ##??###???????????? |
| ???????#         #?????# @      #????????????????? |
| ???????#         #????#         #????????????????? |
| ???????##        #???#         ##????????????????? |
| ????????#       ##???#    ######?????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              266
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldBackupMantle
  Manual?         0
Play Time         00:18:46
  Cumulative      7.2 hours
  Start           2024.04.12 @ 17:41:50
  End             2024.04.12 @ 17:59:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c6ade0e-df0e-4f3a-928d-8ae00433597d