Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.29 @ 03:55:15 Player: yac Result: Destroyed by D7-GH3(z) with Makeshift Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3924) 3924 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 8729 Bonus ------- High Alert Combat Kills 413 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 164/170 System Corruption 5% Temperature Cool (115) Movement Walking (170) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Makeshift Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Ion Cannon Autogun Gauss Rifle > --- INVENTORY (10) --- Makeshift Leg Makeshift Leg Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Molecular Deconstructor > --- INVENTORY -------- Pulse Rifle Gatling Laser Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Slots Evolved 6 | . . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 117 | 7 6 17 10 17 15 24 7 14 Power 22 | 2 1 1 3 6 2 2 2 3 Engine 16 | 2 1 1 2 4 2 1 . 3 Core 6 | . . . 1 2 . 1 2 . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 3 2 6 5 8 1 4 Treads 13 | . . 3 2 1 5 2 . . Leg 16 | . . . . 5 . 6 1 4 Wheel 2 | 2 . . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 1 4 . 2 1 3 1 . Device 2 | . . . . . 1 1 . . Storage 4 | 1 . 3 . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 . 2 . 2 1 . Artifact . | . . . . . . . . . Weapon 49 | 2 2 9 5 3 7 11 3 7 Energy Gun 17 | 1 . 5 3 2 2 2 . 2 Energy Cannon 7 | . . . . . . 4 . 3 Ballistic Gun 21 | 1 2 3 2 1 4 4 2 2 Ballistic Cannon 2 | . . . . . 1 1 . . Launcher . | . . . . . . . . . Special Weapon 2 | . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . Parts Lost 40 | . . 8 5 4 1 2 4 16 Power 10 | . . 1 1 2 1 1 . 4 Propulsion 12 | . . 2 2 1 . . 3 4 Utility 4 | . . . . . . . 1 3 Weapon 14 | . . 5 2 1 . 1 . 5 Highest Loss Streak 8 | . . 8 4 2 1 1 2 8 Average Slot Usage (%) 89 | . 98 81 93 96 98 94 83 73 Engine 7 | . 14 9 12 11 10 8 . 4 Core 7 | . . . 1 5 6 5 14 8 Treads 8 | . . 11 24 5 19 23 . . Leg 12 | . . . . 20 6 2 22 15 Wheel 1 | . 21 . . . . . . . Hover 1 | . 7 9 . . . . . . Device 4 | . . . . . 2 13 7 6 Storage 16 | . 14 21 18 18 18 15 15 10 Processor 1 | . 12 10 . . . . . . Protection 4 | . . . 9 8 6 . 3 6 Energy Gun 5 | . 6 3 14 12 9 4 . 1 Energy Cannon 1 | . . . . . . 1 2 2 Ballistic Gun 12 | . 21 15 12 13 12 10 10 9 Special Weapon 1 | . . . . . . . 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 12 12 55 65 66 68 71 71 56 Greatest Support 80 | 26 26 60 60 60 60 80 64 78 Greatest Overweight (x) 13 | . . 13 1 1 2 1 3 3 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 15 16 16 16 16 16 12 Most Carried 16 | 4 4 9 7 14 15 16 12 11 Average Carried 7 | 1 2 3 5 8 8 9 8 8 Final Capacity 16 | 6 6 16 16 16 16 16 16 10 Final Carried 11 | 1 3 6 5 8 3 7 11 6 Class Distribution -------------------- 25% | Gunner 22% | Scavenger-Tank 19% | Tank 14% | Mutant 12% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Matter Collected 2652 | 245 114 125 297 394 386 440 387 264 Remotely . | . . . . . . . . . Salvage Created 4129 | . 125 284 702 1054 514 459 620 371 Parts 227 | . 15 14 39 50 35 24 32 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 24 . Prevented 6 | . . . . . . . 6 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Combat Hostiles Destroyed 95 | . 6 8 21 21 13 9 15 2 Guns 69 | . 6 8 17 21 10 4 3 . Cannons 8 | . . . . . 3 2 3 . AOE 7 | . . . 4 . . 3 . . Classes Destroyed 12 | . 2 2 1 2 . 1 2 2 Watcher 6 | . 3 . . . 3 . . . Swarmer 28 | . 6 3 10 3 5 . 1 . Grunt 31 | . . 1 7 11 3 4 5 . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 1 . . . Sentry 18 | . . 4 3 4 3 3 1 . Specialist 3 | . . . . . . . 3 . Hunter 6 | . . . 1 1 1 1 2 . Programmer 2 | . . . . . . 1 1 . Zionite 13 | . . . . . . . . 13 Thief 2 | . . . . . . . 2 . Marauder 2 | . . . . . . . . 2 Best Kill Streak 7 | . 4 4 6 3 7 2 4 5 Combat Bots Only 7 | . 3 4 6 3 7 2 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 1 1 Gunslinging 1 | . . . 1 1 1 . . . Exploded 2 | . . . 2 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Damage Taken 7314 | . 249 792 1030 865 964 395 1628 1391 Core 1344 | . 60 279 83 82 139 32 392 277 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 76 30 . . 44 . . . Volleys Fired 270 | . 27 25 36 41 38 23 35 45 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 170 | . 70 140 120 128 144 122 122 170 Shots Fired 673 | . 54 35 104 121 105 69 73 112 Gun 583 | . 54 34 104 121 91 50 45 84 Cannon 68 | . . . . . 14 19 10 25 Launcher . | . . . . . . . . . Special 22 | . . 1 . . . . 18 3 Kinetic 434 | . 46 16 58 73 82 46 45 68 Thermal 161 | . 8 19 36 41 16 3 . 38 Explosive . | . . . . . . . . . Electromagnetic 57 | . . . 10 7 7 20 10 3 Robot Hit Streak 35 | . 10 14 21 27 17 35 33 14 Robot Miss Streak 5 | . 5 2 3 2 4 1 2 4 Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets 24 | . 3 . 6 9 4 . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 Shots Hit Robots 515 | . 33 30 90 90 88 53 54 77 Core Hits 205 | . 14 14 40 42 40 21 17 17 Critical Hits 5 | . . . . 2 . 1 1 1 Critical Kills 3 | . . . . 2 . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8638 | . 268 385 1508 1567 1151 1384 905 1470 Guns 6829 | . 268 361 1319 1567 921 704 653 1036 Cannons 1159 | . . . . . 230 245 252 432 Explosions 624 | . . . 189 . . 435 . . Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic 4896 | . 194 135 597 827 972 682 653 836 Thermal 3008 | . 74 250 789 650 170 493 . 582 Explosive . | . . . . . . . . . Electromagnetic 732 | . . . 122 90 9 209 252 50 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . . . 2 4 5 Average Corruption 2 | . 1 . . . . 1 3 3 Corruption Purged . | . . . . . . . . . Effects 35 | . 1 . . . . 1 31 2 Message Errors 9 | . . . . . . . 8 1 Matter Fused 5 | . . . . . . . 4 1 Heat Flow Errors 7 | . . . . . . . 7 . Energy Discharges 8 | . . . . . . 1 7 . Data Loss (minor) 4 | . . . . . . . 4 . Targeting Errors 2 | . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . . . . 4 101 2 . Projectiles 9 | . . . . . 4 3 2 . Explosions 98 | . . . . . . 98 . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 3 1 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 3 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . 111 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 618 | . 50 105 511 423 568 86 618 531 Average Temperature 168 | . 25 32 171 160 259 31 189 166 Received Heat Transfer 2094 | . . 276 441 468 378 108 333 90 Effects 68 | . . . 8 7 24 . 22 7 Shutdowns 25 | . . . 4 4 9 . 6 2 Energy Bleed 5 | . . . . . 2 . 3 . Interference 13 | . . . 3 2 4 . 2 2 Matter Decay 7 | . . . . 1 3 . 1 2 Short Circuit 2 | . . . 1 . 1 . . . Damage (minor) 4 | . . . . . 1 . 3 . Damage (major) 9 | . . . . . 3 . 5 1 Damage (core) 3 | . . . . . 1 . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . 1 1 . 2 . . . 1 Heat Transferred 5267 | . 222 607 1434 1295 370 374 . 965 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Peak Influence 895 | . 176 173 528 895 691 303 . . Initial 375 | . . 63 27 300 375 234 . . Average 378 | . 79 78 280 738 551 188 . . Maximum Alert Level 3 | . . . 2 3 3 1 . . Low Security (%) 40 | 100 100 100 33 . . 51 . . Level 1 19 | . . . 45 7 9 48 . . Level 2 18 | . . . 21 19 90 . . . Level 3 22 | . . . . 73 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 6 . . 5 . . Investigation 2 | . . 1 . . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . . . 3 . . 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Distress Signals 8 | . 2 . 1 . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 11 10 24 21 22 10 15 24 Peak Tracking Total 7 | . 4 6 7 3 6 2 5 7 Tactical Retreats 6 | . 1 1 . . 1 . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Traps Triggered 15 | . 2 1 . 6 . 6 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Machines Disabled 9 | . . . . . 1 6 2 . Max in Single Turn 5 | . . . . . 1 5 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Machines Accessed 11 | . 2 2 1 . 2 4 . . Terminals 6 | . 2 1 . . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 20 | . 5 4 1 . 3 7 . . Successful 19 | . 5 4 1 . 2 7 . . Failed 1 | . . . . . 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . . . . . 3 . Terminals 13 | . 5 3 . . 1 4 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 3 | . . 1 . . . 2 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 12 | . 5 3 . . . 4 . . Record 11 | . 4 3 . . . 4 . . Alert Level 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . . 1 . . . 2 . . Recycle Component 2 | . . . . . . 2 . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 3 . . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Turns Passed 6359 | 40 359 586 386 1241 461 1009 1925 352 Spaces Moved 3409 | 34 344 251 147 683 183 548 1091 128 Core 22 | 9 . 13 . . . . . . Treads 1020 | . . 111 147 121 130 511 . . Legs 1871 | . . . . 562 53 37 1091 128 Wheels 233 | 25 208 . . . . . . . Hover 263 | . 136 127 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 160 150 150 155 125 130 Average Speed 154 | 76 76 193 172 153 169 159 164 170 Slowest Speed 700 | 90 90 700 180 180 180 162 220 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 54 27 15 81 22 15 93 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 72 | . . . 10 1 . 60 . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . 1 . . . 1 AOE 70 | . . . 10 . . 60 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Zio Total 4021 | 47 395 314 201 794 262 645 1165 198 Wait 32 | . . . . . . 13 19 . Move 3398 | 33 343 250 146 679 182 547 1090 128 Hop . | . . . . . . . . . Pick Up 118 | 7 11 18 7 20 11 27 8 9 Fast Attach . | . . . . . . . . . Attach 69 | 6 1 10 6 8 6 16 2 14 Detach 4 | . . . . . . 1 2 1 Swap 48 | 1 5 7 4 9 9 8 5 . Drop 56 | . 8 4 2 12 16 10 4 . Fire 270 | . 27 25 36 41 38 23 35 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 25 | . . . . 25 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 399 | -10/Materials | Identified exit to Materials 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Lost 8 parts (1p2n5w) 928 | -9/Materials | Discovered new exit (range 16) 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1087 | -8/Materials | Garrison activated, responded to threat 1249 | -8/Materials | Lost 4 parts (1p1n2w) 1367 | -8/Materials | Identified exit to Garrison 1372 | -8/Materials | Entered Garrison 1444 | -8/Garrison | Triggered checkpoint 1526 | -8/Garrison | Triggered checkpoint 1614 | -8/Garrison | Triggered checkpoint 1694 | -8/Garrison | Triggered checkpoint 1788 | -8/Garrison | Build established: Scavenger-Tank 1792 | -8/Garrison | Triggered checkpoint 1819 | -8/Garrison | Discovered new exit (range 15) 1843 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1850 | -8/Garrison | Installed Relay Interface Framework 2095 | -8/Garrison | Discovered new exit (range 10) 2122 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Triggered checkpoint 2552 | -8/Garrison | Triggered checkpoint 2595 | -8/Garrison | Discovered new exit (range 10) 2613 | -8/Garrison | Entered Materials 3015 | -8/Materials | Core integrity fell below 50% 3015 | -8/Materials | Discovered new exit (range 14) 3058 | -8/Materials | Destroyed 7 combat bots 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -7/Factory | Discovered new exit (range 4) 4083 | -7/Factory | Entered Lower Caves 4446 | -7/Lower Caves | Build established: Tank 4475 | -7/Lower Caves | Learned Factory stockpile data 4495 | -7/Lower Caves | Learned Factory terminal intel 4787 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4809 | -7/Lower Caves | Found Prototype Special Weapon 4811 | -7/Lower Caves | Identified Molecular Deconstructor 4904 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4919 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4960 | -7/Lower Caves | Core integrity fell below 50% 5222 | -7/Lower Caves | Build established: Gunner 5982 | -7/Lower Caves | Discovered new exit (range 12) 5985 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6008 | -7/Lower Caves | Entered Zion 6030 | -7/Zion | Given A8's code to call for help 6144 | -7/Zion | System corruption cleaned by Quarantine Array 6149 | -7/Zion | RIF detected upon attempting to enter Zion 6149 | -7/Zion | Attacked by Zionites 6149 | -7/Zion | Spotted RG-6IX(B) 6149 | -7/Zion | Spotted Y5-IA1(B) 6162 | -7/Zion | Destroyed RG-6IX(B) 6189 | -7/Zion | Destroyed Y5-IA1(B) 6223 | -7/Zion | Lost 6 parts (1p1n1u3w) 6250 | -7/Zion | ME-RLN came to Zion's defense 6279 | -7/Zion | Core integrity fell below 20% 6360 | -7/Zion | Destroyed by D7-GH3(z) with Makeshift Laser Last Messages --------------- Acquired Mak. Shrapnel Gun. 67-A8H(z) pulls a Mak. Spear out of the Twisted Machinery. Acquired 23 matter. Slug penetrates ME-RLN. 86-KNI(z) bursts out of the Twisted Machinery. Kicked 86-KNI(z) out of the way. Imp. Carbon-fiber Leg destroyed. 8T-TJ4(z) pulls a Mak. Axe out of the Twisted Machinery. D7-GH3(z) pulls a Mak. Laser out of the Twisted Machinery. 86-KNI(z) pulls a Mak. Axe out of the Twisted Machinery. Slug penetrates 8T-TJ4(z). Propulsion Shielding destroyed. Mak. Leg destroyed. Mak. Power Source destroyed. Slug penetrates 8T-TJ4(z). 8T-TJ4(z) destroyed. Mak. Leg destroyed. 86-KNI(z) destroyed. Weapon Cycler destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????? 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""??????????????? | | ????????????????????? ???????? ???????????????? | | ???????????????????????????????## ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 53 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Deconstruction It's Just You Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Please Form A Line Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed SingularitySurgeField Manual? 0 Play Time 01:30:15 Cumulative 6.5 hours Start 2021.01.15 @ 00:24:20 End 2021.01.29 @ 03:55:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95c44d6f-e389-4e76-9e89-3161fb4b84a9