Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 21:24:47 Player: Ordine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (770) 770 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1345 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 248/250 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Wheel Huge Storage Unit Huge Storage Unit Huge Storage Unit Signal Interpreter Weapon Shielding Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Wheel Huge Storage Unit Huge Storage Unit Huge Storage Unit Weapon Shielding Hacking Suite Hacking Suite Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 11 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 3 | 2 1 . Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 5 | 1 4 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 4 . Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 9 | 2 10 15 Power 1 | . 1 2 Propulsion 1 | 1 1 1 Utility 3 | . 3 8 Weapon 2 | . 2 4 Tool/Special . | . . . Unused Backups 14 | . 3 11 Power 2 | . . 2 Propulsion 1 | . . 1 Utility 6 | . . 6 Weapon 4 | . 2 2 Tool/Special 1 | . 1 . Average Slot Usage (%) 96 | . 96 100 Engine 14 | . 14 14 Treads 26 | . 26 28 Storage 14 | . 14 14 Processor 9 | . 9 14 Protection 2 | . 2 . Energy Gun 5 | . 5 . Ballistic Gun 22 | . 22 28 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 7 9 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) 11 | . 11 . Naked Turns . | . . . Heaviest Build 29 | 11 29 . Greatest Support 40 | 40 40 . Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 15 Average Capacity 11 | 6 12 15 Most Carried 15 | 4 15 15 Average Carried 9 | 2 10 15 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 735 | 260 475 . Remotely . | . . . Salvage Created 1090 | 60 980 50 Parts 73 | 2 70 1 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 24 | . 23 1 Guns 24 | . 23 1 Classes Destroyed 7 | 1 6 . Builder 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | 1 1 . Operator 4 | . 4 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 15 | . 14 1 Best Kill Streak 5 | 1 5 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 149 | . 143 6 Missed 44 | . 42 2 Hits 105 | . 101 4 Projectile 105 | . 101 4 Damage Taken 1148 | . 1095 53 Core 258 | . 230 28 Absorbed by Shields . | . . . Redirected to Shielding 15 | . 15 . Regen/Repaired (Parts) 93 | . 93 . Core Remaining (%) 100 | 100 . . Volleys Fired 115 | . 112 3 Largest 2 | . 2 2 Hottest 60 | . 60 40 Shots Fired 226 | . 220 6 Gun 226 | . 220 6 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 166 | . 160 6 Thermal 60 | . 60 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 21 | . 21 6 Robot Miss Streak 6 | . 6 2 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 146 | . 142 4 Core Hits 62 | . 60 2 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1565 | . 1511 54 Guns 1565 | . 1511 54 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1120 | . 1066 54 Thermal 445 | . 445 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | 1 . . Kicked . | . . . Crushed 1 | 1 . . Highest Temperature 82 | . 82 10 Average Temperature 20 | . 21 7 Received Heat Transfer 462 | . 429 33 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1000 | . 1000 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 114 | . 114 23 Initial 3 | . . 3 Average 49 | . 52 13 Influence Increases 648 | 5 623 20 Destroy 0b10 Robot/C 480 | . 460 20 Destroy 0b10 Robot/NC 55 | 5 50 . Destroy Leader 98 | . 98 . Successful Hack 11 | . 11 . Destroy Structure 4 | . 4 . Influence Decreases 625 | 5 613 7 Entered New Map 7 | . . 7 Time Decay 578 | 5 573 . Lost Part 40 | . 40 . Squads Dispatched 6 | . 6 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 4 | . 4 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 43 2 Peak Tracking Total 8 | . 8 1 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 6 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 19 . Successful 10 | . 10 . Failed 9 | . 9 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 15 | . 15 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 2 | . 2 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Botnet 1 | . 1 . Skim 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1994 | 77 1911 6 Spaces Moved 960 | 41 919 . Core 2 | 2 . . Treads 945 | 39 906 . Legs . | . . . Wheels 13 | . 13 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 110 . Average Speed 163 | 154 163 . Slowest Speed 240 | 160 240 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 4 97 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1175 | 51 1121 3 Wait 56 | . 56 . Move 958 | 40 918 . Hop . | . . . Pick Up 17 | 4 13 . Fast Attach 10 | 6 4 . Attach 3 | . 3 . Detach 1 | . 1 . Swap 8 | . 8 . Drop 6 | . 6 . Fire 115 | . 112 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | 1 . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 15) 722 | -10/Materials | Repaired Lgt. Treads 778 | -10/Materials | Derelicts attacked the area 997 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Core integrity fell below 50% 1221 | -10/Materials | Discovered new exit (range 6) 1304 | -10/Materials | Discovered new exit (range 9) 1430 | -10/Materials | Core integrity fell below 20% 1698 | -10/Materials | Discovered new exit (range 10) 1989 | -10/Materials | Entered Mines 1995 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Analysis(S-10 Pest) Downloading analysis... S-10 Pest Tier: 1 S-series swarmers are small with a weak and exposed core, but as such are quick to manufacture and can quickly overwhelm targets with greater numbers and superior speed. The light assault rifle was designed specifically for the S-10 Pest, giving it respectable firepower at a low weight for maintaining high flight speeds. Swarmer squads are particularly susceptible to explosives. 01792_ Acquired 12 matter. 01872_ K-01 Serf cleans the Pressure Siphon. LOCATION=UNKNOWN GOAL=ESCAPE 01992_ G-34 Mercenary destroyed. 01992_ Switching to secondary target: G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????## ##??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ##????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#[% #??????????????????? | | ???????????????????????## ?????????????????? | | ????????????????????????###g ####????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 33% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointChromionNanosword Manual? 0 Play Time 00:13:36 Cumulative 43.9 hours Start 2026.05.28 @ 21:10:42 End 2026.05.28 @ 21:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e1280be-4b26-4ee6-88c6-14d62e339afc