Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 16:11:53

Player: Maulwurf

Result: Destroyed by 5I-PDJ(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (350)      350
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1070

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Ion Engine
           Wheel
           Hover Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
     Small Storage Unit
           Weight Redist. System
           Weight Redist. System
           Structural Scanner
           Signal Interpreter
           Terrain Scanner
  Improved Terrain Scanner
           ECM Suite
           Core Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Small Laser
     Light Assault Rifle
     Light Cannon
           Flail
           Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Light Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Wheel
           Hover Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
     Small Storage Unit
           Weight Redist. System
           Weight Redist. System
           Structural Scanner
           Signal Interpreter
           Terrain Scanner
  Improved Terrain Scanner
           ECM Suite
           Core Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
     Small Laser
     Light Assault Rifle
           Mining Laser
           Flail
           Flail
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 8   10  4   .   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   7   .   .   
    Treads                 4    | 2   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | .   4   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  4    | 3   1   .   .   
    Device                 2    | 2   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       3    | .   1   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   1   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 77  
  Engine                   11   | .   14  .   .   
  Core                     1    | .   .   13  10  
  Treads                   4    | .   5   .   .   
  Wheel                    23   | .   22  28  22  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               11   | .   14  .   .   
  Ballistic Gun            8    | .   10  .   .   
  Ballistic Cannon         4    | .   2   21  8   
  Special Weapon           1    | .   .   7   8   
Peak Build Rating          12   | 9   11  12  12  
  Average Rating           9    | 7   10  11  9   
  On Entrance              7    | .   7   10  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             92   | 11  88  92  90  
  Greatest Support         40   | 40  40  26  26  
  Greatest Overweight (x)  8    | .   8   3   3   
  Average Overweight (x)   2    | .   2   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   23  25  25  
  Most Carried             25   | 4   25  25  25  
  Average Carried          17   | 2   20  25  25  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 4   25  25  25  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           558  | 301 127 130 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            532  | 163 242 127 .   
  Parts                    44   | 17  19  8   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  9    | .   5   4   .   
  Guns                     5    | .   5   .   .   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          9    | 3   6   .   .   
  Worker                   1    | 1   .   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   2   4   .   
Best Kill Streak           3    | 2   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        63   | .   27  14  22  
  Missed                   22   | .   11  7   4   
Damage Taken               777  | .   152 122 503 
  Core                     272  | .   32  31  209 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   29   | .   29  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              93   | 21  48  24  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  100  | 60  100 100 .   
Shots Fired                165  | 40  91  34  .   
  Gun                      130  | 40  90  .   .   
  Cannon                   20   | .   .   20  .   
  Launcher                 .    | .   .   .   .   
  Special                  15   | .   1   14  .   
  Kinetic                  88   | 21  47  20  .   
  Thermal                  77   | 19  44  14  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         20   | 6   20  5   .   
  Robot Miss Streak        4    | 3   4   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           87   | 24  51  12  .   
  Core Hits                33   | 10  17  6   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1029 | 237 548 244 .   
  Guns                     756  | 237 519 .   .   
  Cannons                  211  | .   .   211 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  62   | .   29  33  .   
  Kinetic                  503  | 107 185 211 .   
  Thermal                  464  | 130 334 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  6    | .   4   1   1   
    Message Errors         1    | .   1   .   .   
    Heat Flow Errors       3    | .   3   .   .   
    Data Loss (minor)      1    | .   .   1   .   
    Data Loss (major)      1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            13   | .   .   13  .   
  Projectiles              2    | .   .   2   .   
  Explosions               .    | .   .   .   .   
  Melee                    11   | .   .   11  .   
Knockbacks                 3    | .   .   3   .   
  Impact                   1    | .   .   1   .   
  Kinetic                  2    | .   .   2   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      29   | .   13  16  .   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   3   1   .   
Targets Rammed             4    | .   3   1   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        248  | 40  236 248 .   
  Average Temperature      56   | 15  40  90  .   
  Received Heat Transfer   255  | .   30  63  162 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       1    | .   .   1   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         1050 | 300 750 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             144  | 30  144 100 .   
  Initial                  19   | .   19  .   .   
  Average                  43   | 14  46  79  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   21  4   2   
  Peak Tracking Total      3    | .   3   2   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   7   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   20  .   .   
  Successful               13   | .   13  .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   18  .   .   
  Terminals                18   | .   18  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   
  Terminals                10   | .   10  .   .   
    Assimilate             3    | .   3   .   .   
    Botnet                 5    | .   5   .   .   
    Operators              2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1803 | 318  1252 160  73   
Spaces Moved               918  | 156  690  50   22   
  Core                     8    | 8    .    .    .    
  Treads                   242  | 148  94   .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   668  | .    596  50   22   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   135  135  135  
  Average Speed            147  | 154  147  135  135  
  Slowest Speed            320  | 160  320  135  135  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       22   | 8    70   8    2    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          2    | .    1    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    1    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1182 | 197 840 80  65  
  Wait                     94   | 2   49  .   43  
  Move                     915  | 155 689 49  22  
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | 11  31  1   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   8    | 7   1   .   .   
  Detach                   1    | .   1   .   .   
  Swap                     14   | 1   9   4   .   
  Drop                     10   | .   9   1   .   
  Fire                     93   | 21  48  24  .   
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   3   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  319 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  925 | -10/Materials | Repaired Wheel
 1143 | -10/Materials | Discovered new exit (range 9)
 1571 | -10/Materials | Entered Mines
 1617 | -10/Mines     | Discovered new exit (range 3)
 1682 | -10/Mines     | Discovered new exit (range 3)
 1731 | -10/Mines     | Entered Subcaves
 1783 | -10/Subcaves  | Core integrity fell below 50%
 1799 | -10/Subcaves  | Core integrity fell below 20%
 1804 | -10/Subcaves  | Destroyed by 5I-PDJ(R) with Subdweller Beam Cannon

 Last Messages 
---------------
01703_ U-05 Engineer builds a Wall.
01707_ U-05 Engineer lays Concrete.
01708_ System corrupted: Component data lost.
01708_ U-05 Engineer builds a Wall.
01714_ U-05 Engineer lays Concrete.
01716_ U-05 Engineer builds a Wall. <x2>
01725_ U-05 Engineer lays Concrete.
01726_ Slammed into U-05 Engineer.
01726_ Destroyed Terrain Scan Processor.
01726_ U-05 Engineer system corrupted by crushing effect.
01726_ U-05 Engineer knocked back.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
01762_ System corrupted: Substantial component data lost.
01774_ Wheel destroyed.
01774_ Lgt. Cannon destroyed.
01776_ Mining Laser destroyed.
01784_ Lgt. Nuclear Core destroyed.
01800_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????  ?????????? |
| ??????##??????????????????###?????     ??????????? |
| ?????## ##??????????######  ###     #????????????? |
| ?????#   ##?????????#;      R     #??????????????? |
| ?????#    ##?????????#   @ R    #????????????????? |
| ?????#     ##?###?####   ##    ##????????????????? |
| ??????#     ### ### ##   #???  #?????????????????? |
| ??????#            ###  ##?????#?????????????????? |
| ??????#        ###  #  ##????????????????????????? |
| ??????##     #####  #  ##????????????????????????? |
| ???????##      #        #????????????????????????? |
| ????????#              ##????????????????????????? |
| ???????#   ###### ##   #?????????????????????????? |
| ??????#   ##????########?????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????#   #??????????????????????????????????????? |
| ??????### #??????????????????????????????????????? |
| ????????##???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormDecoyMatrix
  Manual?         0
Play Time         00:16:37
  Cumulative      54.9 hours
  Start           2025.02.03 @ 15:34:24
  End             2025.02.03 @ 16:11:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          41
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9108ca44-679c-4727-ac6c-040d765fec79