Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 12:58:15

Player: monkeman

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (147)     735
Value Destroyed (5544)     5544
Prototype IDs (30)         600
Alien Tech Used (3)        600
Bonus (167)                167
              TOTAL SCORE: 12546

 Bonus
-------
High Alert Combat Kills    33
Met Zhirov                 300
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             0/1000
Matter                     214/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Heat Sink
       Compact Matter Pod (150)
  High-powered Shock Rifle
               Matter Neutralizer
               Falx

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
         Medium Treads
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Biometal Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                0b10 Decoder Chip [Scout]
       Improved Kinecellerator
       Hardened Light Armor Plating
       Advanced Force Field
           Mini Drone Bay
>               --- WEAPON -----------
       Advanced Plasma Cannon
                KE Penetrator
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Fission Core
       Advanced Heat Sink
                Energy Well
                Energy Well
        Compact Matter Pod
                Weapon Mount
       Improved Transmission Jammer
       Improved Core Shielding
       Improved Light Armor Plating
        Layered Medium Armor Plating
       Advanced Hacking Suite
                System Shield
                Authchip [Device]
       Improved Component Analysis Suite
     Long-range Tractor Beam
   High-powered Shock Rifle
                Matter Neutralizer
                Mass Driver
                Falx
[Rating: 100]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   4   2   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   2   1   2   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 7   11  13  24  12  18  15  5   25  9   14  10  8   
  Power                    12   | 1   .   .   3   1   1   1   .   2   .   1   2   .   
    Engine                 5    | 1   .   .   2   .   1   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   1   .   .   .   2   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               32   | 2   .   2   6   2   2   5   .   6   .   1   6   .   
    Treads                 17   | 2   .   .   5   2   2   4   .   .   .   1   1   .   
    Leg                    8    | .   .   .   .   .   .   .   .   5   .   .   3   .   
    Wheel                  5    | .   .   2   1   .   .   1   .   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 2   6   1   4   6   6   6   3   9   4   11  1   4   
    Device                 26   | 1   .   .   1   2   4   2   2   5   2   6   .   1   
    Storage                5    | 1   4   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   2   3   .   .   1   2   1   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             20   | .   2   1   1   1   2   4   .   2   1   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   5   10  11  3   9   3   2   8   5   1   1   4   
    Energy Gun             12   | .   .   5   2   .   1   .   .   2   2   .   .   .   
    Energy Cannon          4    | .   .   .   1   1   1   .   .   .   .   1   .   .   
    Ballistic Gun          20   | 2   2   2   3   .   5   2   .   2   1   .   .   1   
    Ballistic Cannon       10   | .   .   .   2   1   .   .   1   2   1   .   .   3   
    Launcher               12   | .   3   3   2   .   .   1   1   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   1   2   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   1   .   .   2   .   2   5   .   
Parts Lost                 58   | .   .   4   4   7   .   14  4   3   6   4   .   12  
  Power                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               21   | .   .   2   1   3   .   5   2   .   1   2   .   5   
  Utility                  18   | .   .   1   1   2   .   6   1   1   1   1   .   4   
  Weapon                   17   | .   .   1   2   2   .   2   1   1   4   1   .   3   
  Highest Loss Streak      9    | .   .   2   3   6   .   7   3   1   3   3   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     94   | .   100 93  98  92  95  95  80  93  96  94  86  61  
  Engine                   6    | .   14  14  7   7   6   5   6   3   .   .   .   .   
  Core                     1    | .   .   .   1   6   .   .   .   1   5   .   .   .   
  Treads                   15   | .   28  16  22  28  22  22  .   .   .   4   8   3   
  Leg                      5    | .   .   .   .   .   .   .   .   18  25  20  12  12  
  Wheel                    1    | .   .   5   4   .   .   .   6   4   .   .   .   .   
  Device                   13   | .   .   .   8   13  16  20  25  22  22  14  17  14  
  Storage                  7    | .   14  14  9   7   6   6   6   5   5   5   5   3   
  Processor                7    | .   .   .   9   7   9   5   6   11  11  15  11  7   
  Protection               10   | .   13  14  9   7   13  13  6   5   5   7   6   2   
  Energy Gun               4    | .   .   12  8   .   .   5   .   3   4   5   .   .   
  Energy Cannon            3    | .   .   .   8   7   5   1   .   .   .   4   5   3   
  Ballistic Gun            9    | .   27  14  6   .   12  11  10  6   5   .   .   3   
  Ballistic Cannon         2    | .   .   .   2   6   .   .   6   3   5   5   .   3   
Naked Turns                66   | .   .   .   .   .   .   .   .   .   .   .   .   66  
Heaviest Build             112  | 15  53  56  76  81  92  95  90  95  99  112 112 112 
  Greatest Support         99   | 40  40  40  60  80  88  99  51  90  90  75  83  83  
  Greatest Overweight (x)  7    | .   1   5   3   1   1   7   7   6   1   3   2   3   
  Average Overweight (x)   1    | .   .   3   1   .   1   1   6   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  20  20  20  14  
  Most Carried             20   | 3   13  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 1   10  18  19  18  18  18  18  19  19  19  19  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 3   13  20  20  17  20  18  19  20  19  19  20  5   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 24% | Mutant
 15% | Tank
 10% | Scavenger-Gunner
  4% | Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
             Tank | -8/Materials
           Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
             Tank | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves

 Resources                      | -11  -10  -10  -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           5357 | 222  392  555  700  215  367  441  246  660  804  544  184  27   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6946 | 16   469  225  979  501  651  828  310  850  706  1021 366  24   
  Parts                    325  | 3    34   11   54   19   34   34   10   51   41   28   4    2    
Haulers Intercepted        7    | .    1    .    3    .    2    .    .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      98   | .    .    11   .    .    .    23   9    .    27   25   .    3    
  Prevented                20   | .    .    .    .    .    .    8    .    .    11   1    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  120  | .   11  5   20  11  7   16  8   13  15  13  .   1   
  Guns                     53   | .   5   5   5   .   6   11  6   7   4   3   .   1   
  Cannons                  38   | .   .   .   7   8   1   1   1   6   9   5   .   .   
  AOE                      22   | .   6   .   7   .   .   3   .   .   2   4   .   .   
Classes Destroyed          16   | 1   5   2   5   2   .   .   .   1   .   .   .   .   
  Worker                   4    | .   .   .   1   2   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   3   .   2   .   .   .   .   1   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   3   .   1   .   .   1   .   .   .   .   
  Swarmer                  35   | .   6   .   7   4   .   3   3   .   6   5   .   1   
  Grunt                    43   | .   5   .   8   3   3   6   4   3   4   7   .   .   
  Brawler                  5    | .   .   .   1   .   .   2   .   1   .   1   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   2   .   1   1   1   2   .   .   .   
  Hunter                   10   | .   .   .   .   1   1   .   .   6   2   .   .   .   
  Programmer               9    | .   .   .   .   1   3   2   .   2   1   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 1   6   2   12  7   2   7   6   3   5   5   .   1   
  Combat Bots Only         12   | .   5   2   12  5   2   7   6   3   5   5   .   1   
Max Kills in Single Turn   3    | 1   3   1   2   2   1   2   1   2   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   .   .   2   .   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        916   | .    55   28   92   78   53   142  62   59   97   72   .    178  
  Missed                   230   | .    12   6    15   25   15   30   18   19   19   13   .    58   
Damage Taken               10659 | .    486  520  901  915  395  2263 580  776  1163 915  .    1745 
  Core                     1555  | .    80   151  57   26   15   128  159  53   116  44   .    726  
  Absorbed by Shields      1682  | .    .    .    304  .    124  76   163  171  329  107  .    408  
  Ignored by Resistances   134   | .    .    .    .    .    87   47   .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    7    89   96   .    .    64   .    .    .    .    .    
Volleys Fired              387   | 1    55   56   56   24   23   47   15   33   30   39   1    7    
  Largest                  3     | 2    2    2    3    2    3    3    3    3    3    3    1    3    
  Hottest                  219   | 40   50   85   185  120  140  140  106  154  159  219  98   192  
Shots Fired                901   | 2    106  77   158  46   69   123  44   96   85   77   1    17   
  Gun                      581   | 2    100  69   81   .    46   106  28   70   52   22   .    5    
  Cannon                   287   | .    .    .    67   46   23   14   15   24   30   55   1    12   
  Launcher                 33    | .    6    8    10   .    .    3    1    2    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  572   | 2    100  49   49   22   45   76   43   68   63   43   .    12   
  Thermal                  203   | .    .    20   99   24   23   14   .    .    .    17   1    5    
  Explosive                27    | .    6    8    10   .    .    3    .    .    .    .    .    .    
  Electromagnetic          99    | .    .    .    .    .    1    30   1    28   22   17   .    .    
  Robot Hit Streak         24    | 1    8    24   11   7    12   9    9    8    17   14   .    4    
  Robot Miss Streak        5     | .    5    1    5    4    5    4    4    3    2    2    .    3    
  Penetration Max          1     | .    .    .    .    .    1    1    .    1    1    1    .    .    
  Secondary Targets        5     | .    1    1    .    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           561   | 1    60   29   99   28   46   92   27   64   59   44   5    7    
  Core Hits                263   | 1    27   10   53   15   21   29   13   31   29   29   3    2    
  Critical Kills           28    | .    .    .    1    3    1    .    .    7    7    9    .    .    
  Critical Parts Destroyed 23    | .    1    .    2    .    .    .    .    6    4    9    .    1    
  Critical Strikes         62    | .    1    .    7    3    1    4    .    13   14   18   .    1    
    Burn                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    1    3    .    .    .    .    .    1    .    .    
    Destroy                51    | .    1    .    2    .    1    2    .    13   14   17   .    1    
    Corrupt                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              19    | .    .    .    2    1    4    .    .    7    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    2    1    4    .    .    7    .    .    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14178 | 12   1025 587  2426 1157 1067 2230 777  1417 1474 1283 498  225  
  Guns                     7473  | 12   759  490  998  .    682  1732 473  1040 911  294  .    82   
  Cannons                  4363  | .    .    .    867  1062 380  291  164  332  366  717  41   143  
  Explosions               1834  | .    266  97   515  95   .    207  140  45   197  272  .    .    
  Melee                    490   | .    .    .    33   .    .    .    .    .    .    .    457  .    
  Ramming                  18    | .    .    .    13   .    5    .    .    .    .    .    .    .    
  Kinetic                  7048  | 12   759  188  455  225  640  1305 637  1018 1072 580  .    157  
  Thermal                  4012  | .    .    302  1410 837  380  291  112  .    .    571  41   68   
  Explosive                1085  | .    266  97   515  .    .    207  .    .    .    .    .    .    
  Electromagnetic          1525  | .    .    .    .    95   42   427  28   399  402  132  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 490   | .    .    .    33   .    .    .    .    .    .    .    457  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    1    .    1    1    7    10   10   10   10   
  Average Corruption       7     | .    .    .    .    1    .    1    1    5    8    10   10   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  168   | .    .    .    .    .    .    3    6    21   52   58   17   11   
    Message Errors         43    | .    .    .    .    .    .    1    1    8    14   15   3    1    
    Matter Fused           38    | .    .    .    .    .    .    1    1    4    15   13   3    1    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    3    6    8    6    3    
    Energy Discharges      18    | .    .    .    .    .    .    1    2    1    2    8    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    2    3    6    5    3    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    1    2    .    .    
    Misfires               9     | .    .    .    .    .    .    .    .    .    7    2    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overflow Damage            324   | .    3    5    33   84   28   .    5    .    .    6    160  .    
  Projectiles              157   | .    .    .    14   84   28   .    3    .    .    6    22   .    
  Explosions               29    | .    3    5    19   .    .    .    2    .    .    .    .    .    
  Melee                    138   | .    .    .    .    .    .    .    .    .    .    .    138  .    
Knockbacks                 21    | .    .    .    4    1    .    .    4    3    3    4    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    3    1    .    .    4    3    3    4    .    2    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    99   132  41   .    25   71   23   45   13   .    .    
  Shots                    18    | .    .    4    5    1    .    1    2    2    2    1    .    .    
  Rammed                   5     | .    .    .    4    .    1    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    4    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | .    41   12   448  82   93   318  50   197  341  337  223  458  
  Average Temperature      97    | .    12   7    120  15   23   160  28   76   97   127  91   117  
  Received Heat Transfer   2388  | .    219  102  341  141  69   529  184  53   144  191  .    415  
  Effects                  6     | .    .    .    1    .    .    2    .    .    .    2    .    1    
    Interference           4     | .    .    .    .    .    .    2    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    1    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    5    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    1    3    .    .    1    .    .    1    .    .    
  Combat Hostiles          6     | .    .    .    1    3    .    .    1    .    .    1    .    .    
  Parts Melted             9     | .    .    2    2    2    1    .    .    .    .    2    .    .    
  Heat Transferred         4618  | .    .    423  2414 .    481  370  80   .    .    700  50   100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    1    2    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Peak Influence             497  | 5   215 .   497 269 108 .   .   196 .   .   .   .   
  Initial                  189  | .   3   .   7   189 102 .   .   .   .   .   .   .   
  Average                  100  | .   83  .   206 117 38  .   .   80  .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         84   | 100 75  .   54  91  100 .   .   100 .   .   .   .   
  Level 1                  8    | .   24  .   14  8   .   .   .   .   .   .   .   .   
  Level 2                  7    | .   .   .   30  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   2   3   4   .   .   3   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   2   3   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   1   1   1   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Distress Signals           4    | .   1   .   1   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   20  6   31  16  9   17  10  16  19  17  .   14  
  Peak Tracking Total      8    | .   7   2   6   5   2   7   5   4   5   5   .   8   
  Tactical Retreats        17   | .   .   1   .   1   .   .   2   1   2   7   .   3   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Traps Triggered            4    | .   .   .   1   .   2   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Machines Disabled          18   | .   2   1   3   1   .   .   4   1   5   1   .   .   
  Max in Single Turn       4    | .   1   1   1   1   .   .   4   1   1   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Machines Accessed          38   | .   7   1   8   1   7   .   1   2   .   2   9   .   
  Terminals                19   | .   5   .   6   1   5   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   2   .   .   .   .   .   .   .   
Total Hacks                111  | .   17  1   20  1   16  .   1   5   .   2   48  .   
  Successful               84   | .   9   1   13  1   8   .   1   1   .   2   48  .   
  Failed                   27   | .   8   .   7   .   8   .   .   4   .   .   .   .   
    Catastrophic           4    | .   .   .   3   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   5   .   6   .   5   .   .   2   .   .   .   .   
  Terminals                49   | .   15  .   16  1   12  .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   4   .   .   .   .   .   .   .   
Terminal Hacks             73   | .   6   1   8   1   5   .   1   1   .   2   48  .   
  Record                   39   | .   .   .   1   .   1   .   .   .   .   1   36  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   4   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   1   1   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   2   .   3   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   2   .   3   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   2   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   6   1   6   .   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   20  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Total Allies               3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   1   2   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   .   26  40  .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   26  20  .   .   .   .   .   .   
Total Orders               14   | .   .   .   .   .   1   1   1   .   5   6   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  ROAM                     8    | .   .   .   .   .   .   1   1   .   4   2   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Robot Analysis Total       8    | .   4   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   1   2   .   1   2   .   1   
Drone Launches             16   | .   .   .   .   .   .   .   2   .   6   7   .   1   
  Drone Recoveries         14   | .   .   .   .   .   .   .   2   .   5   6   .   1   
Decoded 0b10 Intel         13   | .   .   .   .   .   .   .   .   13  .   .   .   .   
  Traps                    11   | .   .   .   .   .   .   .   .   11  .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               18062 | 104  1330 2691 1909 1041 2684 2386 1027 995  1475 1641 553  226  
Spaces Moved               7658  | 56   574  1184 745  392  1014 997  508  568  599  624  208  189  
  Core                     133   | 2    .    .    .    .    .    .    .    .    .    .    .    131  
  Treads                   4182  | 54   574  528  578  392  1014 950  17   .    .    74   .    1    
  Legs                     1755  | .    .    .    .    .    .    .    .    341  599  550  208  57   
  Wheels                   1588  | .    .    656  167  .    .    47   491  227  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  130  130  162  242  160  180  120  190  190  186  50   
  Average Speed            206   | 156  196  211  217  227  242  220  190  137  190  220  243  99   
  Slowest Speed            400   | 160  240  320  240  245  243  243  240  190  190  400  260  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50    | 5    77   44   52   8    20   92   65   11   96   83   62   46   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    .    .    .    1    .    .    .    1    3    .    
  Known Exits Taken        7     | .    .    .    .    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    1    .    .    .    .    .    .    
Scrap Searched             18    | .    .    2    .    .    .    5    5    .    3    1    .    2    
Spaces Dug                 27    | .    .    13   1    2    4    .    .    7    .    .    .    .    
Terrain Destroyed          246   | .    46   44   54   8    6    26   18   7    11   19   .    7    
  Melee                    13    | .    .    .    1    1    4    .    .    7    .    .    .    .    
  Projectile               52    | .    .    .    11   7    2    2    5    .    8    10   .    7    
  AOE                      181   | .    46   44   42   .    .    24   13   .    3    9    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Total                      9146 | 67   666  1302 910  500  1184 1107 540  703  876  832  245  214  
  Wait                     596  | 1    12   25   29   53   89   12   3    25   216  128  .    3    
  Move                     7646 | 55   573  1183 744  391  1013 996  507  567  598  623  207  189  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155  | 3    11   17   26   10   19   12   7    23   12   7    5    3    
  Fast Attach              46   | 7    1    1    4    1    5    2    1    8    .    8    6    2    
  Attach                   72   | .    1    3    9    8    6    11   4    7    8    6    3    6    
  Detach                   15   | .    1    .    .    2    .    2    .    2    2    3    2    1    
  Swap                     56   | .    9    9    11   3    7    2    .    10   1    1    3    .    
  Drop                     115  | .    3    8    24   7    13   5    3    21   9    10   9    3    
  Fire                     387  | 1    55   56   56   24   23   47   15   33   30   39   1    7    
  Melee                    19   | .    .    .    2    1    4    .    .    7    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    4    .    1    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Rewire                   29   | .    .    .    .    .    .    18   .    .    .    7    4    .    
  Trap                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 13)
   105 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   315 | -10/Materials      | Discovered new exit (range 12)
   534 | -10/Materials      | Discovered new exit (range 15)
   671 | -10/Materials      | Discovered new exit (range 5)
  1417 | -10/Materials      | Discovered new exit (range 9)
  1435 | -10/Materials      | Entered Subcaves
  1453 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1830 | -10/Subcaves       | Core integrity fell below 50%
  2384 | -10/Subcaves       | Visited 4L-MR0's lab
  2404 | -10/Subcaves       | Found Powered Cannon
  2769 | -10/Subcaves       | Core integrity fell below 20%
  3845 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3845 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  3921 | -10/Subcaves       | Learned Materials emergency access door positions
  3992 | -10/Subcaves       | Discovered new exit (range 8)
  4075 | -10/Subcaves       | Discovered new exit (range 10)
  4126 | -10/Subcaves       | Entered Materials
  4126 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4598 | -8/Materials       | Build established: Tank
  4676 | -8/Materials       | Discovered new exit (range 11)
  5211 | -8/Materials       | Garrison activated, responded to threat
  5247 | -8/Materials       | Destroyed 12 combat bots
  5250 | -8/Materials       | Lost 3 parts (1n1u1w)
  5270 | -8/Materials       | Build established: Scavenger-Tank
  6035 | -8/Materials       | Entered Factory
  6035 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6125 | -7/Factory         | Attached Powered Cannon, gained temporary slot: Power
  6169 | -7/Factory         | Identified exit to DSF
  6437 | -7/Factory         | Build established: Gunner
  6988 | -7/Factory         | Discovered new exit (range 13)
  7070 | -7/Factory         | Identified exit to Factory
  7076 | -7/Factory         | Entered another Factory area
  7076 | -6/Factory         | Evolved 2 slots: Utility x2
  7106 | -6/Factory         | Lost 6 parts (2n2u2w)
  7368 | -6/Factory         | Build established: Scavenger-Tank
  7390 | -6/Factory         | Identified exit to DSF
  7925 | -6/Factory         | Discovered new exit (range 15)
  8079 | -6/Factory         | Identified exit to Extension
  8334 | -6/Factory         | Discovered new exit (range 16)
  8370 | -6/Factory         | Identified exit to Factory
  8485 | -6/Factory         | Build established: Tank
  9027 | -6/Factory         | Identified exit to Lower Caves
  9405 | -6/Factory         | Build established: Scavenger-Tank
  9760 | -6/Factory         | Entered Lower Caves
 11741 | -6/Lower Caves     | Discovered new exit (range 14)
 11767 | -6/Lower Caves     | Spotted B-75 Beast
 11823 | -6/Lower Caves     | Learned location of Zion (-6)
 11876 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11953 | -6/Lower Caves     | Lost 7 parts (1p2n3u1w)
 11962 | -6/Lower Caves     | Destroyed 7 combat bots
 12146 | -6/Lower Caves     | Entered another Lower Caves area
 12176 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 12195 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 12248 | -6/Lower Caves     | Lost 3 parts (2n1u)
 12443 | -6/Lower Caves     | Build established: Tank
 12485 | -6/Lower Caves     | Learned Factory emergency access door positions
 12817 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12849 | -6/Lower Caves     | Learned Factory stockpile data
 13128 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 13173 | -6/Lower Caves     | Entered Factory
 13173 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13477 | -5/Factory         | Identified exit to Factory
 14049 | -5/Factory         | Build established: Scavenger-Gunner
 14149 | -5/Factory         | Discovered new exit (range 6)
 14167 | -5/Factory         | Identified exit to Upper Caves
 14168 | -5/Factory         | Entered Upper Caves
 14279 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14960 | -5/Upper Caves     | Discovered new exit (range 54)
 15075 | -5/Upper Caves     | System corruption reached 10%
 15136 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 15193 | -5/Upper Caves     | Lost 3 parts (1u2w)
 15597 | -5/Upper Caves     | Identified exit to Upper Caves
 15643 | -5/Upper Caves     | Entered another Upper Caves area
 16005 | -5/Upper Caves     | Build established: Scavenger-Tank
 16627 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 17032 | -5/Upper Caves     | Found Alien Artifact
 17032 | -5/Upper Caves     | Identified Dimensional Node Initializer
 17032 | -5/Upper Caves     | Initialized slip node
 17034 | -5/Upper Caves     | Lost 3 parts (2n1u)
 17234 | -5/Upper Caves     | Discovered new exit (range 20)
 17281 | -5/Upper Caves     | Identified exit to Zhirov
 17284 | -5/Upper Caves     | Entered Zhirov
 17284 | -5/Zhirov          | Discovered new exit (range 3)
 17287 | -5/Zhirov          | Identified exit to Proximity Caves
 17333 | -5/Zhirov          | Met Zhirov
 17403 | -5/Zhirov          | Found Alien Artifact
 17504 | -5/Zhirov          | Found Alien Artifact
 17504 | -5/Zhirov          | Identified Transdimensional Reconstructor
 17504 | -5/Zhirov          | Warped through subspace
 17596 | -5/Zhirov          | Learned location of Quarantine (-3)
 17596 | -5/Zhirov          | Learned location of Testing (-2)
 17596 | -5/Zhirov          | Learned location of Command (-1)
 17620 | -5/Zhirov          | Build established: Scavenger-Mutant
 17622 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17659 | -5/Zhirov          | Identified Integrated Reactor
 17659 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 17837 | -5/Zhirov          | Entered Proximity Caves
 17925 | -4/Proximity Caves | Spotted B-86 Titan
 17963 | -4/Proximity Caves | Lost 3 parts (2n1u)
 17987 | -4/Proximity Caves | Released all parts (9)
 17991 | -4/Proximity Caves | Core integrity fell below 50%
 18020 | -4/Proximity Caves | Lost 9 parts (3n3u3w)
 18023 | -4/Proximity Caves | Core integrity fell below 20%
 18056 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18063 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
18016_ S-27 Virus destroyed.
18017_ System corrupted: Heat flow error (+275).
18035_ Acquired derelict log, extracted data.
Exit location confirmed.
18041_ Searching scrap...
18041_ Found Hyp. Mass Driver.
18041_ Found Com. Battery.
18041_ Found Mak. Sword.
18041_ Found 38 Matter.
18042_ Acquired Hyp. Mass Driver.
18043_ HV Slug penetrates Wall.
18048_ System corrupted: Heat flow error (+269).
18051_ Dropped Hyp. Mass Driver.
18056_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED
  DERELICT."
18059_ C-30 ARC bursts open, deploying its
  payload.
18059_ S-27 Virus unfolds itself. <x4>
18062_ Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                   ##????????   #?????????????????? |
| ######             #????????? ##?????????????????? |
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| ????????#% ##????????????????????????????????????? |
| ????????#!/#?????????????????????????????????????? |
| ????????#  #?????????????????????????????????????? |
| ????????#] #?????######??????????????????????????? |
| ????????#  #???##     #??????????????????????????? |
| ????????#  #??##     #???????????????????????????? |
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| ????#             ##?#        ###       #????????? |
| ????#  ##          ###                  #????????? |
| ????###?##          ##   @              #????????? |
| ?????????#                        $     #????????? |
| ?????#                          ##      #????????? |
| ?????#          ####            #????????????????? |
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| ?????#       #????#     ss##?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          65
Energy Generation          33
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         20
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
 A-02 Transporter | -6/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
A New Friend
Alien Tech
Can't Touch This
Subspace Traveler
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SingularityCoreMount
  Manual?         0
Play Time         01:44:56
  Cumulative      35.8 hours
  Start           2024.04.18 @ 11:07:51
  End             2024.04.18 @ 12:58:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14ce4e43-b8be-4b74-92d4-6fd962bd46be