Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 20:46:46

Player: betaklerik

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (712)      712
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 2007

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/400
Matter                     216/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
                Signal Interpreter
>               --- WEAPON (3) -------
         Medium Laser
>               --- INVENTORY (15) ---
          Light Ion Engine
                Aluminum Leg
          Large Storage Unit
          Small Battery (100)
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
                Visual Processing Unit
       Improved Terrain Scanner
                Seismic Detector
                Targeting Computer
                Power Shielding
          Light Armor Plating
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
          Small Battery
          Large Matter Pod
  High-capacity Matter Pod
        Compact Matter Pod
                Seismic Detector
                Power Shielding
         Medium Laser
         Medium Laser
         Medium Laser
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             29   | 7   4   10  8   
  Power                    6    | 2   .   2   2   
    Engine                 6    | 2   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   .   3   2   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 3    | 1   1   .   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   4   2   
    Energy Gun             9    | 2   2   3   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   2   7   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  87  
  Engine                   13   | .   14  14  10  
  Leg                      16   | .   .   20  20  
  Wheel                    9    | .   28  7   .   
  Device                   14   | .   14  14  14  
  Storage                  13   | .   13  14  11  
  Processor                1    | .   .   .   6   
  Energy Gun               26   | .   27  27  23  
Peak Build Rating          13   | 6   8   11  13  
  Average Rating           9    | 4   7   9   12  
  On Entrance              6    | .   6   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 8   28  32  36  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | .   1   3   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         14   | 5   14  15  15  
  Most Carried             15   | 4   14  15  15  
  Average Carried          13   | 2   12  14  14  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 4   12  15  13  

 Class Distribution 
--------------------
 50% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1016 | 270 88  542 116 
  Remotely                 .    | .   .   .   .   
Salvage Created            843  | 78  128 486 151 
  Parts                    50   | 8   9   22  11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  23   | 1   5   12  5   
  Guns                     22   | 1   5   11  5   
Classes Destroyed          5    | 2   1   .   2   
  Tunneler                 3    | 2   .   1   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  6    | .   3   .   3   
  Grunt                    16   | 1   2   12  1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           6    | 2   3   6   2   
  Combat Bots Only         5    | 1   3   5   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        117  | 8    24   32   53   
  Missed                   32   | 4    8    7    13   
Damage Taken               1449 | 71   172  475  731  
  Core                     554  | 39   43   68   404  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         62   | 84   .    40   .    
Volleys Fired              81   | 7    12   42   20   
  Largest                  3    | 2    2    2    3    
  Hottest                  180  | 80   100  130  180  
Shots Fired                156  | 14   24   75   43   
  Gun                      147  | 14   24   66   43   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  9    | .    .    9    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  128  | .    10   75   43   
  Explosive                .    | .    .    .    .    
  Electromagnetic          28   | 14   14   .    .    
  Robot Hit Streak         15   | 6    5    15   6    
  Robot Miss Streak        4    | 2    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           94   | 10   12   48   24   
  Core Hits                40   | 5    8    19   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    1    6    .    
    Burn                   7    | .    1    6    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1480 | 207  214  710  349  
  Guns                     1364 | 134  171  710  349  
  Cannons                  .    | .    .    .    .    
  Explosions               116  | 73   43   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1239 | 73   107  710  349  
  Explosive                .    | .    .    .    .    
  Electromagnetic          241  | 134  107  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      60   | 29   31   .    .    
  Shots                    2    | 1    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        692  | 122  115  390  692  
  Average Temperature      156  | 49   47   129  291  
  Received Heat Transfer   435  | 24   30   165  216  
  Effects                  35   | .    .    3    32   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           7    | .    .    1    6    
    Interference           5    | .    .    .    5    
    Matter Decay           4    | .    .    1    3    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         6    | .    .    .    6    
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    1    3    1    
  Heat Transferred         3641 | 150  309  2294 888  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             143  | 30  143 105 136 
  Initial                  55   | .   19  55  29  
  Average                  45   | 8   28  45  66  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | 1   13  15  11  
  Peak Tracking Total      6    | 1   6   2   3   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   1   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   3   3   2   
  Successful               2    | .   1   1   .   
  Failed                   6    | .   2   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Record                   1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      38   | .   .   38  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   10  .   
  Total Damage             143  | .   .   143 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3137 | 113  598  1790 636  
Spaces Moved               1259 | 102  242  759  156  
  Core                     22   | 22   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     543  | .    .    387  156  
  Wheels                   694  | 80   242  372  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   190  
  Average Speed            135  | 73   94   145  190  
  Slowest Speed            330  | 80   95   330  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       35   | 5    36   90   10   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 4    | .    .    4    .    
Terrain Destroyed          8    | .    2    6    .    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    .    6    .    
  AOE                      2    | .    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      2525 | 125  586  1355 459  
  Wait                     1111 | .    318  529  264  
  Move                     1256 | 101  241  758  156  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 10   11   9    5    
  Fast Attach              .    | .    .    .    .    
  Attach                   15   | 6    3    2    4    
  Detach                   .    | .    .    .    .    
  Swap                     14   | 1    1    8    4    
  Drop                     12   | .    .    6    6    
  Fire                     81   | 7    12   42   20   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    1    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  680 | -10/Materials | Discovered new exit (range 16)
  712 | -10/Materials | Entered Mines
  751 | -10/Mines     | Found a hidden stash of uninstalled traps
  808 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  826 | -10/Mines     | Learned Materials garrison access intel
  865 | -10/Mines     | Learned Materials stockpile data
 1541 | -10/Mines     | Core integrity fell below 50%
 1786 | -10/Mines     | Excavation squad dispatched
 1786 | -10/Mines     | A large section of the Mines collapsed
 1850 | -10/Mines     | Build established: Scavenger-Mutant
 2036 | -10/Mines     | Excavation squad dispatched
 2286 | -10/Mines     | Excavation squad dispatched
 2419 | -10/Mines     | Crushed by falling debris
 2464 | -10/Mines     | Discovered new exit (range 10)
 2502 | -10/Mines     | Entered Materials
 2502 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3068 | -9/Materials  | Core integrity fell below 50%
 3072 | -9/Materials  | Core integrity fell below 20%
 3135 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 3138 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Overheating: Energy bleed (-31).
Overheating: System interference.
Particle Gun temporarily disabled.
Overheating: Broken Med. Laser damaged (-31).
Overheating: Energy bleed (-15).
Power failure, Imp. Ion Engine shutdown.
Overheating: Aluminum Leg damaged (-45).
Overheating: Broken Aluminum Leg damaged (-15).
Overheating: Broken Med. Laser damaged (-12).
Overheating: Imp. Ion Engine damaged (-11).
Overheating: Broken Sensor Array damaged (-5).
Overheating: Matter decay (-40).
Broken Sensor Array destroyed.
G-34 Mercenary heat damages Heat Sink.
Imp. Ion Engine destroyed.
Broken Aluminum Leg destroyed.
Aluminum Leg destroyed.
Broken Med. Laser destroyed.
R-06 Scavenger collects Aluminum Leg.
Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              OmegaMyomerFalx
  Manual?         0
Play Time         00:28:02
  Cumulative      10.9 hours
  Start           2025.01.12 @ 20:18:38
  End             2025.01.12 @ 20:46:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           24
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cba42477-8785-4c98-a197-e8f5c9f6ecc4