Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 23:06:06 Player: Stavbearer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (953) 953 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3858 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 174/550 Matter 300/300 Energy 16/100 System Corruption 28% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Treads VSS Leg Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Salvage Targeting Computer Salvage Targeting Computer System Shield Relay Coupler [NC] (17) Relay Coupler [Swarmer] (17) Concussive RPG (1) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Terrain Scanner 0b10 Alert Chip > --- WEAPON ----------- EM Pulse Gun Mace Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads VSS Leg Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Salvage Targeting Computer Salvage Targeting Computer System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Concussive RPG Concussive RPG [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Concussive RPG Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 34 | 6 3 1 11 3 1 1 8 Power 5 | 1 . . 2 . . 1 1 Engine 3 | 1 . . 1 . . 1 . Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 3 . . . 3 Treads 6 | . . . 3 . . . 3 Leg . | . . . . . . . . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 . 4 1 1 . 2 Device 5 | . 1 . 2 1 . . 1 Storage 3 | 1 . . 1 . . . 1 Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 1 . 2 2 . . 2 Energy Gun 5 | 1 1 . 2 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 3 | . 1 . 2 . . . . System Corruption 12 | . 5 . 7 . . . . Parts Lost 20 | . 1 . 8 1 . . 10 Power 4 | . . . 2 . . . 2 Propulsion 6 | . 1 . 2 . . . 3 Utility 4 | . . . 2 . . . 2 Weapon 6 | . . . 2 1 . . 3 Highest Loss Streak 5 | . 1 . 5 1 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 3 3 6 8 8 8 10 Power 1 | . 1 1 . 1 1 1 1 Propulsion 1 | . 1 . . 2 2 2 1 Utility 3 | . 1 2 2 3 3 3 5 Weapon . | . . . 1 . . . . Tool/Special . | . . . . . . . . Unused Backups 10 | . 1 . 1 . . . 8 Power 1 | . 1 . . . . . . Propulsion 1 | . . . . . . . 1 Utility 6 | . . . . . . . 6 Weapon 1 | . . . 1 . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 94 100 75 97 100 100 89 Engine 8 | . 14 14 5 11 11 11 1 Core 1 | . . . 2 . . . 6 Treads 16 | . . . 7 22 22 22 26 Wheel 4 | . 24 28 5 . . . . Device 17 | . . 14 19 21 22 22 16 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 4 11 11 11 6 Protection 1 | . 12 . . . . . . Energy Gun 7 | . 14 14 17 3 . . 6 Ballistic Gun 2 | . 14 14 1 . . . . Impact Weapon 12 | . . . . 16 22 22 15 Peak Build Rating 30 | 6 7 8 18 19 23 24 30 Average Rating 17 | 5 6 7 11 18 19 23 24 On Entrance 12 | . 6 7 8 14 19 23 24 Avg Prop Armor Cover (%) 11 | . . . . . . . 11 Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 15 12 20 23 23 23 35 Greatest Support 75 | 20 20 20 52 52 52 52 75 Greatest Overweight (x) 5 | . 1 . 5 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 Average Capacity 10 | 7 8 8 9 10 10 10 12 Most Carried 14 | 3 4 4 10 9 9 10 14 Average Carried 7 | 1 3 3 6 8 8 8 10 Final Capacity 15 | 8 8 8 10 10 10 10 15 Final Carried 11 | 3 4 4 10 8 8 10 11 Class Distribution -------------------- 58% | Mutant 26% | Assassin 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 686 | 308 84 . 137 49 . 47 61 Remotely . | . . . . . . . . Salvage Created 1410 | 247 170 . 307 143 . 342 201 Parts 52 | 22 6 . 13 2 . 4 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 19 | . 2 . 7 3 . 3 4 Melee 5 | . . . . 2 . 2 1 Guns 7 | . 2 . 5 . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 9 | 3 2 . 1 1 . . 2 Worker 3 | 2 . . . . . 1 . Tunneler 7 | 5 . . . . . 2 . Recycler 5 | 1 . . . 2 . 2 . Watcher 3 | . 3 . . . . . . Swarmer 3 | . . . . 3 . . . Grunt 11 | . 2 . 5 . . 3 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 3 | . . . 2 . . . 1 Best Kill Streak 4 | 4 4 . 2 3 . 4 2 Combat Bots Only 3 | . 1 . 2 2 . 3 2 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 184 | . 20 . 67 23 . 32 42 Missed 45 | . 4 . 18 8 . 5 10 Hits 139 | . 16 . 49 15 . 27 32 Melee 8 | . . . . . . . 8 Projectile 131 | . 16 . 49 15 . 27 24 Critical Strikes 4 | . . . . . . 3 1 Damage Taken 3114 | . 240 . 641 126 . 480 1627 Core 752 | . 50 . 178 24 . 124 376 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 80 . . . 18 . Volleys Fired 80 | 16 24 . 39 . . . 1 Largest 2 | 2 2 . 2 . . . 1 Hottest 80 | 60 60 . 80 . . . . Shots Fired 150 | 32 48 . 68 . . . 2 Gun 149 | 32 48 . 68 . . . 1 Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 50 | 16 24 . 10 . . . . Thermal 59 | . 1 . 58 . . . . Explosive 1 | . . . . . . . 1 Electromagnetic 40 | 16 23 . . . . . 1 Robot Hit Streak 18 | 18 6 . 15 . . . . Robot Miss Streak 6 | 1 6 . 4 . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 130 | 22 27 . 48 8 . 17 8 Core Hits 39 | 9 8 . 13 2 . 2 5 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 2 3 Critical Strikes 7 | . 1 . . . . 2 4 Corrupt 1 | . 1 . . . . . . Smash 6 | . . . . . . 2 4 Melee Attacks 71 | . . . . 12 . 26 33 Impact 71 | . . . . 12 . 26 33 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . 2 . 8 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . Damage Inflicted 2875 | 297 402 . 559 286 . 1001 330 Guns 1235 | 297 382 . 556 . . . . Cannons . | . . . . . . . . Explosions 130 | . 20 . . . . . 110 Melee 1507 | . . . . 286 . 1001 220 Ramming 3 | . . . 3 . . . . Kinetic 361 | 120 164 . 77 . . . . Thermal 511 | . 32 . 479 . . . . Explosive 110 | . . . . . . . 110 Electromagnetic 383 | 177 206 . . . . . . Impact 1507 | . . . . 286 . 1001 220 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . 5 5 7 7 7 7 28 Average Corruption 6 | . 5 5 5 7 7 7 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 1 3 21 7 16 10 8 Message Errors 15 | . 1 . 6 . 3 3 2 Matter Fused 9 | . . . 2 3 1 1 2 Heat Flow Errors 8 | . . . 3 . 3 2 . Energy Discharges 14 | . . 1 4 3 4 1 1 Parts Fused 2 | . . . . 1 1 . . Data Loss (minor) 8 | . . 2 3 . 1 2 . Data Loss (major) 6 | . . . 1 . 3 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . 1 . . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 539 | . . . . 49 . 414 76 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 539 | . . . . 49 . 414 76 Knockbacks 4 | . . . . 1 . 3 . Impact 4 | . . . . 1 . 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . 33 . . . . . . Shots 1 | . 1 . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 255 | . 255 . 251 . 164 102 2 Average Temperature 89 | . 99 . 94 . 88 39 2 Received Heat Transfer 897 | . 120 . 291 . . 297 189 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 9 | . . . . 3 . 4 2 Combat Hostiles 4 | . . . . 1 . 1 2 Parts Fried 13 | . 1 . . 3 . 6 3 Impact Corruptions 18 | . . . . 4 . 10 4 Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1150 | . 75 . 1075 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 134 | 15 60 10 50 45 . 40 134 Initial 10 | . 3 10 . . . . . Average 15 | 3 13 2 8 21 . 6 31 Influence Increases 828 | 40 90 . 180 95 . 76 347 Destroy 0b10 Robot/C 364 | . 40 . 140 60 . 48 76 Destroy 0b10 Robot/NC 85 | 40 15 . . 10 . 20 . Destroy Leader 82 | . 16 . 30 10 . 8 18 Successful Hack 10 | . . . 10 . . . . Disable Machine 27 | . 15 . . . . . 12 Anti-Garrison Action 120 | . . . . . . . 120 Destroy Structure 20 | . 4 . . . . . 16 Lose Combat Pursuer 120 | . . . . 15 . . 105 Influence Decreases 706 | 35 68 27 180 90 5 76 225 Entered New Map 24 | . 2 17 . . 5 . . Time Decay 528 | 35 56 10 146 80 . 76 125 Lost Part 154 | . 10 . 34 10 . . 100 Squads Dispatched 3 | . . . 1 . . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 11 . 9 3 . 3 21 Peak Tracking Total 11 | . 4 . 2 3 . 3 11 Tactical Retreats 3 | . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . 1 . . . . . 2 Max in Single Turn 1 | . 1 . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 10 | . 2 . 3 . 4 . 1 Terminals 5 | . 2 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 51 | . 5 . 10 . 35 . 1 Successful 42 | . 3 . 4 . 35 . . Failed 9 | . 2 . 6 . . . 1 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . 9 . 2 . . Terminals 15 | . 5 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 42 | . 3 . 4 . 35 . . Record 35 | . . . . . 35 . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 3 | . 2 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 3 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 2033 | . 21 73 158 224 739 325 493 Terrain 1781 | . . . . 224 739 325 493 Seismic 252 | . 21 73 158 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3108 | 137 303 73 715 225 739 325 591 Spaces Moved 1845 | 99 250 89 398 116 461 163 269 Core 97 | 10 . . 87 . . . . Treads 1199 | . . . 190 116 461 163 269 Legs . | . . . . . . . . Wheels 549 | 89 250 89 121 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 160 145 Average Speed 137 | 76 83 80 141 160 160 160 158 Slowest Speed 300 | 80 95 80 300 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 11 | . . . . . . . 11 Cave-ins Triggered 4 | . . . . . . . 4 Exploration Rate (%) 29 | 4 41 28 23 20 73 31 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . . . 1 . 1 . Spaces Dug 15 | . . . . . . . 15 Terrain Destroyed 26 | . 3 . . . . . 23 Melee 15 | . . . . . . . 15 Projectile . | . . . . . . . . AOE 11 | . 3 . . . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2147 | 125 294 90 477 134 462 187 378 Wait 98 | . 15 . 16 4 . . 63 Move 1838 | 98 249 88 397 115 460 162 269 Hop . | . . . . . . . . Pick Up 24 | 5 2 1 9 . 1 2 4 Fast Attach 12 | 4 1 . 5 1 . . 1 Attach 13 | 2 . 1 4 2 . . 4 Detach 1 | . . . 1 . . . . Swap 12 | . 2 . 3 . 1 1 5 Drop 5 | . 1 . 2 . . . 2 Fire 80 | 16 24 . 39 . . . 1 Melee 63 | . . . . 12 . 22 29 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 441 | -10/Materials | Entered Mines 446 | -10/Mines | Learned 2 Materials zone layouts 482 | -10/Mines | Learned 2 Materials zone layouts 495 | -10/Mines | Discovered new exit (range 8) 503 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 514 | -10/Mines | Entered Materials 514 | -9/Materials | Evolved 2 slots: Utility x2 515 | -9/Materials | Identified exit to Mines 515 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Lost 5 parts (1p2n1u1w) 1146 | -9/Materials | Build established: Scavenger-Mutant 1229 | -9/Materials | Entered Mines 1345 | -9/Mines | Core integrity fell below 50% 1446 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1448 | -9/Mines | Discovered new exit (range 5) 1454 | -9/Mines | Entered Exiles 1480 | -9/Exiles | Discovered new exit (range 14) 1509 | -9/Exiles | Met 8R-AWN 1532 | -9/Exiles | Build established: Mutant 1536 | -9/Exiles | Met EX-HEX 1619 | -9/Exiles | Met EX-DEC 1653 | -9/Exiles | Learned location of Zion (-7) 1706 | -9/Exiles | Discovered new exit (range 10) 1910 | -9/Exiles | Met EX-BIN 1938 | -9/Exiles | Aligned with FarCom system 1939 | -9/Exiles | Given EX-Vault access code 2037 | -9/Exiles | Opened EX-Vault 2040 | -9/Exiles | Found Prototype Processor 2047 | -9/Exiles | Identified 0b10 Alert Chip 2073 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2104 | -9/Exiles | Exiles lab attacked by MAIN.C 2193 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2193 | -9/Exiles | Entered Mines 2335 | -8/Mines | Core integrity fell below 20% 2352 | -8/Mines | Discovered exit to Materials (range 15) 2489 | -8/Mines | Discovered exit to Materials (range 16) 2499 | -8/Mines | Build established: Assassin 2518 | -8/Mines | Entered Materials 2518 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2922 | -8/Materials | Crushed by falling debris 2940 | -8/Materials | Crushed by falling debris 2971 | -8/Materials | Lost 3 parts (1p1u1w) 2974 | -8/Materials | Crushed by falling debris 3011 | -8/Materials | Crushed by falling debris 3011 | -8/Materials | Core integrity fell below 50% 3011 | -8/Materials | System corruption reached 10% 3109 | -8/Materials | Self-destructed Last Messages --------------- 03068_ B-36 Bruiser system corrupted by crushing effect. 03069_ Imp. Treads destroyed. 03069_ System corrupted by crushing effect (+5). 03072_ Imp. Ion Engine destroyed. 03072_ System corrupted by crushing effect (+3). 03075_ Mace destroyed. 03075_ System corrupted by crushing effect (+3). 03085_ R3GIZ=J1DFKJM/FHSEBQKWIIV 03107_ Acquired 61 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????#??????????#????????????????????????????? | | ??????????#???????##?????????????????????????????? | | ???????###???????#??????#????????????????????????? | | ?????###%#######??????#?#????????????????????????? | | ?????# = #?????????##??????????????????????? | | ??#??# ""! #??#??????#???????????????????????? | | ?##??# " #??#?????#????????????????????????? | | ?????# ! ! "" #?????#?????#?????????????????????? | | ?#???# #????????????#????????????????????? | | ?????# ! #???#?########????????????????????? | | ?????# ! ##???## ##????????????????????? | | ?????# ##?#?? = #????????????????????? | | ?????#####+######???##!m""" #????????????????????? | | ???????# ## #?#?# """ #????????????????????? | | ???????# ####???# """ ##### #???????? | | ???######## ## #?##?# g + / +???????? | | ???# # ## #???## lbg ##### #???????? | | ???# + ############/###????????????????????? | | ???# # % % @ ##???????????????????? | | ???# # a #????????????????????? | | ???# #####+########## ##???????????????????? | | ???# # !##???? ##???????????????????? | | ???######## #?#??? #????????????????????? | | ????#???### #????? #????????????????????? | | ??????????# """ #????? #????????????????????? | | ????????#?# """ #????? #????????????????????? | | ????????#?# "" """ ####?? #????????????????????? | | ?#?###?#??# S"" #?##?? #????????????????????? | | ??#????#??# "" #????? #????????????????????? | | ??????#?#?###"#######??????g#???#????????????????? | | #??#?????#??# #??##???#??? #????????????????????? | | ?????#?#?#??# #?????????## ###??????????????????? | | ???????######"###########= #??????????????????? | | ??##???# #??????????????????? | | ???#???# T #??????????????????? | | ???????# #??????????????????? | | ???#???# #####+######## #??????????????????? | | ???#???# # #????# ##??????????????????? | | ?##????# # #????? #? ?????????????????? | | ??????## # #???#?? #???????????????????? | | ??#????# # #???## +???????????????????? | | ????#?## # #?????? #???????????????????? | | ?#??#??# # +?? ??? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed TerrainBiometalPulseblaster Manual? 0 Play Time 00:35:27 Cumulative 38.3 hours Start 2026.02.17 @ 22:29:49 End 2026.02.17 @ 23:06:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae161d9e-1f9c-439c-9344-04420c230746