Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 22:12:55 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8906) 8906 TOTAL SCORE: 16676 Bonus ------- Pacifist 7906 Entered DSFs 1000 Cogmind --------- Core Integrity 875/1600 Matter 280/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (35) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (13) -- Cooled Impulse Thruster > --- UTILITY (8) ------ Advanced Visual Processing Unit Experimental Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Improved Datajack Makeshift Hammer > --- INVENTORY (5) ---- Quantum Reactor Advanced Visual Processing Unit Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Signal Interpreter Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Datajack Makeshift Hammer [Rating: 81] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Quantum Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility Advanced Visual Processing Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Improved Datajack Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 . . . 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 11 | . . 2 1 1 . . 1 . . . . . 1 2 2 1 Utility 6 | . . . 1 . . . 1 . 2 . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 27 | . . 2 . 1 1 . . 6 3 1 . 4 3 . 4 2 Power 3 | . . . . . . . . 1 . . . 1 . . 1 . Engine 2 | . . . . . . . . 1 . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 13 | . . 1 . 1 . . . 5 . . . 3 1 . 2 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . 1 . 1 . . . 5 . . . 3 1 . 2 . Utility 5 | . . 1 . . 1 . . . 1 . . . 1 . 1 . Device . | . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor 4 | . . 1 . . 1 . . . 1 . . . 1 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 6 | . . . . . . . . . 2 1 . . 1 . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 1 . . . 1 . . 1 Unidentified Prototypes 3 | . . 1 . . . . . . . . . . 1 . 1 . Parts Lost 12 | . . . . . . . . 3 2 . . 1 . 1 1 4 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 9 | . . . . . . . . 2 2 . . . . 1 . 4 Utility 1 | . . . . . . . . 1 . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . . . . . . . . 3 2 . . 1 . 1 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 20 | . . 3 9 . 8 15 . 16 26 17 23 29 34 33 35 23 Engine 1 | . . . . . . . . 1 2 . . 1 5 4 2 . Flight 10 | . . . . . 7 7 . 12 17 11 11 17 21 19 20 7 Processor 5 | . . 3 9 . 1 7 . 1 2 5 5 5 6 9 8 8 Hackware 1 | . . . . . . . . . . . . . . . 1 4 Naked Turns 130 | . 32 49 6 43 . . . . . . . . . . . . Heaviest Build 20 | . . . . . . . . 9 10 4 4 13 10 9 20 20 Greatest Support 59 | 3 3 5 3 5 5 5 5 12 12 6 6 48 58 58 59 59 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 1 5 4 4 5 5 4 4 5 5 4 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 4 5 5 5 4 5 5 5 5 5 5 4 3 Class Distribution -------------------- 53% | Mutant 46% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Matter Collected 377 | 101 . . . . . . . 40 . . 137 . . . . 99 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Damage Taken 2843 | . . 145 276 12 . . . 504 109 . . 164 120 117 393 1003 Core 1677 | . . 145 262 12 . . . 266 27 . . 82 40 . 118 725 Absorbed by Shields 31 | . . . . . . . . . . . . . . . . 31 Core Remaining (%) 85 | 100 100 63 52 . . 98 . 68 . . . 89 96 100 91 . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . 1 . . . 1 . . . Core Hits 1 | . . . . 1 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 10 | . . . . . . . . . 2 . . . 1 . . 7 Impact 8 | . . . . . . . . . 1 . . . . . . 7 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15 | . . . 11 4 . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 15 | . . . 11 4 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 . . . . . . 6 6 6 . . 3 1 Average Corruption 3 | . . . 2 . . . . . . 6 6 6 . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 . 2 . . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . 5 2 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 2 1 . . . . . . . . . . . . Targets Rammed 4 | . . 1 2 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 160 | . . . . . . . . . . 160 . . 2 1 1 . Average Temperature 62 | . . . . . . . . . . 124 . . 2 1 1 . Received Heat Transfer 285 | . . 78 54 6 . . . . 27 . . . 12 27 9 72 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Peak Influence 712 | . 15 80 78 66 . . 19 16 15 49 49 37 103 114 379 712 Initial 227 | . . 5 33 35 . . 19 16 . 4 34 37 14 54 58 227 Average 159 | . 9 39 56 43 . . 19 6 10 25 45 34 60 72 166 470 Maximum Alert Level 3 | . . . . . . . . . . . . . . . 1 3 Low Security (%) 71 | 100 100 100 100 100 . . 100 100 100 100 100 100 100 100 62 . Level 1 13 | . . . . . . . . . . . . . . . 37 38 Level 2 14 | . . . . . . . . . . . . . . . . 60 Level 3 . | . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . 1 . . . 1 1 . 1 . 2 2 4 6 Investigation 9 | . . . . . . . . . . . 1 . 1 1 2 4 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 1 . 1 . . . 1 1 . . . 1 1 2 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Distress Signals 5 | . . . . . . . . . . . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 126 | . 3 6 7 3 . . . 5 4 6 1 1 8 14 23 45 Peak Tracking Total 20 | . 2 6 8 3 . . . 5 5 6 1 1 7 11 12 20 Tactical Retreats 11 | . . 1 . . . . . . . . . . . 1 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Traps Triggered 6 | . 1 . 1 . . . . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Machines Accessed 15 | . . . . 1 1 . 1 . . . 1 . 3 1 3 4 Terminals 14 | . . . . 1 . . 1 . . . 1 . 3 1 3 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 34 | . . . . 2 1 . 2 . . . 3 . 8 2 6 10 Successful 6 | . . . . 1 1 . 1 . . . 1 . 1 . 1 . Failed 28 | . . . . 1 . . 1 . . . 2 . 7 2 5 10 Catastrophic 6 | . . . . . . . . . . . . . . 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 6 | . . . . 2 . . . . . . . . 4 . . . Terminals 33 | . . . . 2 . . 2 . . . 3 . 8 2 6 10 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . . 1 . 1 . . . 1 . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . 1 . . . Terminals 2 | . . . . 1 . . . . . . . . 1 . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . . . 1 . . . 1 . 3 1 2 4 Full Trace Events 9 | . . . . . . . . . . . 1 . 1 1 2 4 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . 1 . . . Non-combat 2 | . . . . . . . . . 1 . . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 1 . . . 1 . . . find_chute 2 | . . . . . . . . . 1 . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . . Total Damage 64 | . . . . . . . . . . 64 . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Turns Passed 890 | 11 32 66 47 50 87 29 4 35 51 21 14 25 84 56 90 188 Spaces Moved 2291 | 21 64 116 90 99 212 72 11 72 154 61 44 63 260 177 292 483 Core 369 | 21 64 111 90 83 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1922 | . . 5 . 16 212 72 11 72 154 61 44 63 260 177 292 483 Fastest Speed 26 | 50 50 40 50 40 40 40 40 26 26 32 32 28 29 31 28 28 Average Speed 35 | 50 50 49 50 48 40 40 40 34 27 32 32 30 29 31 28 33 Slowest Speed 50 | 50 50 50 50 50 40 40 40 40 32 32 32 32 31 34 32 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . 2 1 . . 2 2 . 1 1 7 9 9 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 17 15 21 4 45 14 . 68 8 94 2 91 9 8 14 21 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . 1 . . . . . . 5 Terrain Destroyed 6 | . . . . . . . . . 1 . . . . . . 5 Melee 6 | . . . . . . . . . 1 . . . . . . 5 Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Was Fac DSF Fac Res Res Acc Total 2299 | 20 63 123 91 98 212 71 10 76 160 61 42 66 259 169 287 491 Wait 1 | . . . . . . . . 1 . . . . . . . . Move 2186 | 20 63 115 89 95 209 71 10 67 150 60 41 60 245 158 275 458 Hop 43 | . . . . 1 1 . . 2 2 . 1 1 7 9 7 12 Pick Up 7 | . . 4 . . 1 . . . . . . . . 1 1 . Fast Attach 17 | . . 2 . . 1 . . 5 1 1 . 3 2 . 2 . Attach 10 | . . . . 1 . . . 1 2 . . 1 1 . 2 2 Detach 8 | . . 1 . . . . . . 3 . . 1 2 . . 1 Swap . | . . . . . . . . . . . . . . . . . Drop 2 | . . . . . . . . . . . . . 1 1 . . Fire . | . . . . . . . . . . . . . . . . . Melee 10 | . . . . . . . . . 2 . . . 1 . . 7 Ram 4 | . . 1 2 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 5 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 15) 44 | -10/Materials | Entered another Materials area 44 | -9/Materials | Evolved 2 slots: Propulsion x2 108 | -9/Materials | Discovered new exit (range 4) 110 | -9/Materials | Entered another Materials area 110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 148 | -8/Materials | Discovered new exit (range 17) 157 | -8/Materials | Entered Factory 157 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 202 | -7/Factory | Discovered new exit (range 13) 207 | -7/Factory | Entered Lower Caves 291 | -7/Lower Caves | Discovered new exit (range 9) 294 | -7/Lower Caves | Entered another Lower Caves area 315 | -7/Lower Caves | Build established: Mutant 317 | -7/Lower Caves | Discovered new exit (range 16) 323 | -7/Lower Caves | Entered Factory 323 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 327 | -6/Factory | Identified exit to DSF 327 | -6/Factory | Entered DSF 346 | -6/DSF | Additional patrols routed to DSF 356 | -6/DSF | Discovered new exit (range 14) 362 | -6/DSF | Entered Factory 362 | -5/Factory | Evolved 2 slots: Utility x2 377 | -5/Factory | Lost 3 parts (2n1u) 413 | -5/Factory | Sucked down chute 413 | -5/Factory | Entered Waste 414 | -5/Waste | Met a frightened Derelict 417 | -5/Waste | Spotted C-40 Crusher 418 | -5/Waste | Spotted C-40 Crusher 418 | -5/Waste | Spotted C-40 Crusher 419 | -5/Waste | Spotted C-40 Crusher 424 | -5/Waste | Spotted C-40 Crusher 426 | -5/Waste | Discovered new exit (range 20) 427 | -5/Waste | Spotted C-40 Crusher 428 | -5/Waste | EMP discharged 434 | -5/Waste | Entered Factory 448 | -5/Factory | Identified exit to DSF 448 | -5/Factory | Entered DSF 470 | -5/DSF | Discovered new exit (range 14) 471 | -5/DSF | Additional patrols routed to DSF 473 | -5/DSF | Entered Factory 473 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 522 | -4/Factory | Found Prototype Processor 522 | -4/Factory | Identified Exp. Signal Interpreter 552 | -4/Factory | Discovered new exit (range 15) 555 | -4/Factory | Discovered new exit (range 8) 556 | -4/Factory | Identified exit to Research 557 | -4/Factory | Entered Research 557 | -3/Research | Evolved 2 slots: Propulsion x2 611 | -3/Research | Discovered new exit (range 5) 612 | -3/Research | Identified exit to Research 613 | -3/Research | Entered another Research area 613 | -2/Research | Evolved 2 slots: Propulsion x2 650 | -2/Research | Build established: Sprinter 673 | -2/Research | Spotted B-90 Cyclops 680 | -2/Research | Spotted B-90 Cyclops 685 | -2/Research | Identified exit to Access 703 | -2/Research | Entered Access 703 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 744 | -1/Access | Spotted B-99 Colossus 787 | -1/Access | Lost 4 parts (4n) 891 | -1/Access | Self-destructed Last Messages --------------- 00841_ U-05 Engineer builds a Wall. 00845_ Slug penetrates Wall. 00848_ Connecting with Terminal... 00848_ ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. 00850_ W-44 Eye sends out distress signal. 00860_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00868_ Connecting with Terminal... 00868_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 00883_ Triggered Stasis Trap. 00883_ A bubble of rippling energy engulfs the area. 00883_ Field strength at 95. 00884_ Field strength at 90. 00885_ Field strength at 85. 00886_ Field strength at 80. 00887_ Field strength at 75. 00888_ Field strength at 70. 00889_ Field strength at 53. 00890_ Field strength at 48. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????#########???????????????????? | | ????????????????????? / ???????????????????? | | ?????????????????????? !????????????????????? | | ?????????????????????? !????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????########?##/##########?????????????? | | ??????????????# ?# @/ #?????????????? | | ??????????????# + # #?????????????? | | ??????????????# " # # #?????????????? | | ??????????????#""" + + " #?????????????? | | ??????????????# """ # # """ #?????????????? | | ??????????????# " # # """#?????????????? | | ??????????????# ?# # " #?????????????? | | ??????????????# ?# # #?????????????? | | ??????????????# ??# # #?????????????? | | ??????????????#######??# ##########?????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#p #??????????????????????? | | ???????????????????????# p#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #???? ????????????????? | | ???????????????????????# #???? ????????????????? | | ???????????????????????# #??? ????????????????? | | ??????????############## #???"""" ??? #?????????? | | ??????????# # #??"""""" #?????????? | | ??????????# # #??"""""" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 64 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorBarrageSuite Manual? 0 Play Time 00:20:29 Cumulative 154.3 hours Start 2023.04.27 @ 21:55:33 End 2023.04.27 @ 22:12:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 459 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7104cbbb-403b-4eb4-ad55-5b05b858e468