Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:47:05 Player: _An Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1852) 1852 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 5211 Bonus ------- High Alert Combat Kills 149 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 100/100 System Corruption 3% Temperature Cool (8) Movement Hovering (78) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Hovering Gravmag-CIT Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Weight Redist. System Improved Salvage Targeting Computer Core Analyzer System Shield > --- WEAPON (2) ------- Thermal Caster Construct/G > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Terrain Scanner Relay Coupler [Sentry] (23) Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Hovering Gravmag-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Salvage Targeting Computer Core Analyzer Advanced Phase Shifter > --- WEAPON ----------- Proton Missile Launcher Thermal Caster Construct/G > --- INVENTORY -------- Advanced Weight Redist. System Advanced Weight Redist. System Relay Coupler [Sentry] Light Cannon [Rating: 56] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Constructs Leg Aluminum Leg Wheel Armored Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Weapon Proton Missile Launcher Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Slots Evolved 6 | . . . . 6 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 4 . . Weapon . | . . . . . . . Parts Attached 33 | 6 5 4 3 9 2 4 Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . 1 1 . . Treads . | . . . . . . . Leg 3 | 2 1 . . . . . Wheel 1 | . . . 1 . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 11 | 1 1 . 1 4 2 2 Device 7 | . 1 . 1 2 2 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 3 4 . 4 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon 3 | . 2 1 . . . . Launcher 2 | . . . . 1 . 1 Special Weapon 2 | . 1 1 . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 20 | . 1 4 . 3 8 4 Power 5 | . . 1 . 1 1 2 Propulsion 8 | . 1 2 . 1 3 1 Utility 2 | . . . . . 2 . Weapon 5 | . . 1 . 1 2 1 Highest Loss Streak 6 | . 1 2 . 3 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 58 | . 97 89 23 52 61 53 Engine 2 | . 14 8 2 1 2 . Core 2 | . . . . . 4 5 Leg 7 | . 26 23 . 3 5 4 Wheel 1 | . . . 6 1 . . Hover 2 | . . . . 5 1 2 Device 13 | . 13 14 14 15 17 9 Storage 2 | . 14 14 . . . . Processor 10 | . . . . 12 15 15 Energy Gun 1 | . . . . . 3 2 Ballistic Gun 2 | . 2 10 . . 4 . Ballistic Cannon 3 | . 24 14 . . . . Launcher 2 | . . . . 5 2 1 Impact Weapon 1 | . . . . 4 . . Slashing Weapon 1 | . . . . . . 5 Naked Turns 4 | . . 4 . . . . Heaviest Build 24 | 12 15 15 6 18 24 20 Greatest Support 33 | 20 20 20 12 33 30 19 Greatest Overweight (x) 2 | 1 1 2 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 Most Carried 5 | 1 4 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 5 Scrap Engine Consumption 79 | . . . 9 17 25 28 Constructs Created 10 | . . . . 3 3 4 Constructs Modified 12 | . . . . 2 8 2 Class Distribution -------------------- 77% | Mutant 22% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Construct | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Matter Collected 781 | 218 29 11 178 219 86 40 Remotely . | . . . . . . . Salvage Created 1532 | . 50 52 . 343 638 449 Parts 70 | . 2 10 . 8 30 20 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Combat Hostiles Destroyed 33 | . 2 4 . 6 14 7 Melee 6 | . . . . 1 . 5 Guns 14 | . . 4 . . 10 . Cannons 5 | . 2 . . 1 2 . AOE 5 | . . . . 1 2 2 Classes Destroyed 10 | . 2 1 . 3 1 3 Worker 1 | . . . . 1 . . Hauler 1 | . . . . . . 1 Operator 2 | . . . . 2 . . Watcher 1 | . 1 . . . . . Swarmer 9 | . . 4 . . 5 . Grunt 17 | . 2 . . 5 8 2 Brawler 1 | . . . . 1 . . Sentry 2 | . . . . . . 2 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Thug 1 | . . . . . . 1 Best Kill Streak 4 | . 3 4 . 4 3 2 Combat Bots Only 4 | . 2 4 . 3 3 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Hostile Shots Fired 480 | . 28 129 . 26 141 156 Missed 162 | . 7 54 . 6 51 44 Damage Taken 3908 | . 287 547 . 527 1400 1147 Core 926 | . 35 185 . 126 256 324 Absorbed by Shields 24 | . . . . . 24 . Regen/Repaired (Parts) 1018 | . . . . 168 219 631 Core Remaining (%) 56 | 100 . . 12 . . . Volleys Fired 119 | . 20 21 . 12 57 9 Largest 2 | . 2 2 . 1 2 1 Hottest 113 | . 100 100 . 58 113 62 Shots Fired 165 | . 39 32 . 12 73 9 Gun 87 | . . 20 . . 61 6 Cannon 61 | . 38 2 . 11 10 . Launcher 6 | . . . . 1 2 3 Special 11 | . 1 10 . . . . Kinetic 72 | . 38 22 . . 12 . Thermal 77 | . 1 10 . 11 49 6 Explosive . | . . . . . . . Electromagnetic 16 | . . . . 1 12 3 Robot Hit Streak 11 | . 6 5 . 8 11 4 Robot Miss Streak 6 | . 6 4 . 2 6 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 122 | . 18 11 . 19 47 27 Core Hits 61 | . 6 6 . 7 31 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 11 | . 3 . . 3 2 3 Burn 2 | . . . . . 2 . Blast 3 | . 3 . . . . . Smash 3 | . . . . 3 . . Sever 3 | . . . . . . 3 Melee Attacks 55 | . . . . 16 . 39 Impact 16 | . . . . 16 . . Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3443 | . 364 149 . 754 980 1196 Guns 947 | . . 149 . . 690 108 Cannons 668 | . 364 . . 170 134 . Explosions 364 | . . . . 83 156 125 Melee 1464 | . . . . 501 . 963 Ramming . | . . . . . . . Kinetic 642 | . 364 149 . . 129 . Thermal 839 | . . . . 170 561 108 Explosive 83 | . . . . 83 . . Electromagnetic 415 | . . . . . 290 125 Impact 501 | . . . . 501 . . Slashing 963 | . . . . . . 963 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 471 | . . . . 341 . 130 Projectiles . | . . . . . . . Explosions 58 | . . . . 58 . . Melee 413 | . . . . 283 . 130 Knockbacks 5 | . 2 . . 3 . . Impact 3 | . . . . 3 . . Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 169 | . . . . 157 12 . Shots 3 | . . . . 2 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 318 | . 318 4 . 83 111 254 Average Temperature 89 | . 138 4 . 47 39 72 Received Heat Transfer 1473 | . 183 303 . 144 546 297 Effects 3 | . 3 . . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . . . 11 1 . Impact Corruptions 11 | . . . . 11 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 1 4 . Heat Transferred 2435 | . . . . 425 1825 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Peak Influence 779 | . 48 . 779 604 655 468 Initial 765 | . . . 765 326 206 312 Average 414 | . 7 . 769 392 484 369 Maximum Alert Level 3 | . . . 3 2 2 2 Low Security (%) 10 | 100 100 . . . . . Level 1 36 | . . . . 49 38 52 Level 2 40 | . . . . 50 61 47 Level 3 12 | . . . 100 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . 2 . 3 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 4 71 . 11 24 14 Peak Tracking Total 12 | . 3 5 . 3 12 3 Tactical Retreats 11 | . . 6 . 2 . 3 Traps | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Traps Triggered 5 | . . . . . 5 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Machines Disabled 8 | . . 2 . 4 2 . Max in Single Turn 2 | . . 1 . 2 1 . Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Machines Accessed 20 | . . . 9 8 1 2 Terminals 13 | . . . 5 5 1 2 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . . . 24 14 3 5 Successful 19 | . . . 11 7 1 . Failed 27 | . . . 13 7 2 5 Catastrophic 9 | . . . 3 3 1 2 Database Lockouts . | . . . . . . . Manual 25 | . . . 12 8 . 5 Terminals 30 | . . . 12 10 3 5 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 12 | . . . 12 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 5 | . . . 2 2 1 . Open DSF 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . 5 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 3 | . . . 3 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . . . 4 3 . . Terminals 7 | . . . 4 3 . . Botnet 7 | . . . 4 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . . . 8 6 1 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Turns Passed 2753 | 60 203 251 307 635 621 676 Spaces Moved 2182 | 45 105 142 396 634 443 417 Core 348 | 7 . 11 251 79 . . Treads . | . . . . . . . Legs 1162 | 38 105 131 . 322 323 243 Wheels 273 | . . . 145 128 . . Hover 399 | . . . . 105 120 174 Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 50 50 62 78 Average Speed 95 | 113 125 116 64 80 101 126 Slowest Speed 190 | 120 190 150 90 110 149 158 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 15 10 80 15 46 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . 1 . . 6 . 10 Terrain Destroyed 67 | . 1 . . 56 . 10 Melee 16 | . . . . 6 . 10 Projectile 1 | . 1 . . . . . AOE 50 | . . . . 50 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Total 2559 | 51 136 178 447 717 542 488 Wait 107 | . 1 5 43 35 7 16 Move 2176 | 44 104 141 395 633 442 417 Hop . | . . . . . . . Pick Up 14 | 1 3 . 4 4 1 1 Fast Attach 21 | 6 2 . 1 7 2 3 Attach 12 | . 3 4 2 2 . 1 Detach 12 | . 3 6 . 1 1 1 Swap . | . . . . . . . Drop 14 | . . 1 2 7 3 1 Fire 119 | . 20 21 . 12 57 9 Melee 55 | . . . . 16 . 39 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 28 | . . . . . 28 . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered Subcaves 305 | -10/Subcaves | Build established: Mutant 438 | -10/Subcaves | Discovered new exit (range 9) 508 | -10/Subcaves | Core integrity fell below 50% 514 | -10/Subcaves | Core integrity fell below 20% 515 | -10/Subcaves | Entered Recycling 515 | -9/Recycling | Found Scrap Engine 814 | -9/Recycling | Discovered new exit (range 9) 822 | -9/Recycling | Entered Factory 822 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 933 | -7/Factory | Lost 3 parts (1p1n1w) 1222 | -7/Factory | Search patrols dispatched 1456 | -7/Factory | Identified exit to Garrison 1457 | -7/Factory | Entered Garrison 1474 | -7/Garrison | Triggered checkpoint 1507 | -7/Garrison | Garrison Relay disabled 1614 | -7/Garrison | Triggered checkpoint 1671 | -7/Garrison | Discovered new exit (range 10) 1694 | -7/Garrison | Garrison Relay disabled 1698 | -7/Garrison | Triggered checkpoint 1762 | -7/Garrison | Build established: Construct 1892 | -7/Garrison | Triggered checkpoint 1958 | -7/Garrison | Triggered checkpoint 2050 | -7/Garrison | Discovered new exit (range 12) 2051 | -7/Garrison | Core integrity fell below 50% 2062 | -7/Garrison | Triggered checkpoint 2073 | -7/Garrison | Discovered new exit (range 5) 2078 | -7/Garrison | Entered Factory 2107 | -7/Factory | Lost 6 parts (1p3n1u1w) 2284 | -7/Factory | Core integrity fell below 20% 2375 | -7/Factory | Build established: Mutant 2399 | -7/Factory | P-60 Hacker assimilated allied 1D-37C(g) 2754 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Chain reaction triggered in Corrupted Lgt. Nuclear Core. System corrupted: Component data lost. Arm. Scrap Engine reinforces its armored shell (+292). Arm. Scrap Engine consumes Field Laser. >SSLE,,VS8G 1 ZHF849AJYSWDE3ZXS36 Connecting with Terminal... ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. Dropped Lgt. Cannon. Acquired Imp. Terrain Scanner. Arm. Scrap Engine consumes Lgt. Cannon. Slug penetrates Wall. Penetrated by Slug. Proton Missile Launcher destroyed. Penetrated by Slug. Nuclear-Ion Core destroyed. Arm. Scrap Engine damaged due to network destabilization (-7). 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