Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 16:34:27 Player: Gobbopathe Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (40) 200 Value Destroyed (1462) 1462 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (1625) 1625 TOTAL SCORE: 10167 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 1178 Scanned by Researcher 500 Friendly Fire -161 Cogmind --------- Core Integrity 0/1300 Matter 183/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Field Propulsion Drive Subatomic Replicator Compact HERF Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Cooling System Long-range Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Beamcaster Spear > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Nuclear Pulse Thruster Hacking Suite [Rating: 104] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 2 . Power 2 | . . 1 . . . . . . . . . 1 . Propulsion 6 | . . 1 2 . . . . 1 . . 2 . . Utility 6 | . . . . 2 2 . . 1 . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 169 | 6 9 20 7 25 5 6 9 3 4 25 31 12 7 Power 26 | 1 . 5 2 4 . 1 1 . 2 4 4 2 . Engine 10 | 1 . 5 2 1 . . . . . . . 1 . Core 9 | . . . . 3 . 1 1 . . 3 1 . . Reactor 7 | . . . . . . . . . 2 1 3 1 . Propulsion 48 | 2 2 9 1 4 1 1 6 1 . 6 11 4 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 6 | . . . . 4 . 1 1 . . . . . . Flight 40 | . 2 9 1 . 1 . 5 1 . 6 11 4 . Utility 49 | 1 5 . 1 10 1 1 2 1 1 9 14 3 . Device 23 | . 1 . 1 4 1 1 1 1 . 3 8 2 . Storage 6 | 1 4 . . . . . . . . 1 . . . Processor 6 | . . . . 3 . . . . . . 2 1 . Hackware 9 | . . . . 2 . . 1 . . 3 3 . . Protection 5 | . . . . 1 . . . . 1 2 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 2 6 3 7 3 3 . 1 1 6 2 3 7 Energy Gun 18 | . . 3 1 2 2 2 . 1 1 4 1 1 . Energy Cannon 12 | . . 3 1 1 . . . . . . . 2 5 Ballistic Gun 5 | 2 2 . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . 2 . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . . . . . 2 Slashing Weapon 2 | . . . . 1 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . . . 4 6 1 2 Parts Lost 47 | . . 7 9 2 . 2 . . . 1 23 3 . Power 9 | . . 1 3 . . . . . . . 3 2 . Propulsion 21 | . . 5 2 1 . 2 . . . . 11 . . Utility 10 | . . . 1 1 . . . . . . 7 1 . Weapon 7 | . . 1 3 . . . . . . 1 2 . . Highest Loss Streak 11 | . . 4 9 2 . 1 . . . 1 11 3 . Average Slot Usage (%) 81 | . 73 84 33 57 88 87 93 100 95 96 91 35 . Engine 2 | . 14 17 6 . . . . . . . . . . Core 4 | . . . . 9 13 10 11 11 5 5 1 . . Reactor 3 | . . . . . . . . . 4 4 7 2 . Hover 3 | . . . . 10 20 20 6 . . . . . . Flight 25 | . 22 31 10 7 10 10 26 35 35 34 37 7 . Device 10 | . 6 11 6 3 13 13 15 17 17 11 8 7 . Storage 1 | . 12 11 6 . . . . . . . . . . Processor 5 | . . . . 15 6 6 6 5 5 5 5 6 . Hackware 9 | . . . . 2 6 6 10 11 11 16 15 7 . Protection 3 | . . . . 1 6 6 6 5 5 5 4 . . Energy Gun 4 | . . 12 2 . 4 6 7 11 6 3 3 . . Piercing Weapon 2 | . . . . . . . . . . 4 4 . . Naked Turns 188 | . . . 6 . . . . . . . . 30 152 Heaviest Build 48 | 11 39 12 8 32 31 31 36 36 45 48 48 18 7 Greatest Support 69 | 26 26 12 8 31 31 31 53 42 42 50 69 19 3 Greatest Overweight (x) 2 | 2 1 . 1 1 . . 2 . 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 2 6 6 6 4 3 4 4 3 4 4 4 4 4 Average Carried 3 | 1 4 5 3 3 2 2 3 2 3 3 3 3 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 6 1 4 2 4 4 3 4 4 4 4 4 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Sprinter 25% | Hacker-Sprinter 7% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Matter Collected 1711 | 258 119 185 35 254 . 125 90 . 70 250 215 110 . Remotely 110 | . . . . . . . . . . . . 110 . Salvage Created 2833 | 54 173 423 98 45 . 783 127 . 390 294 402 44 . Parts 106 | 1 5 28 7 2 . 6 3 . 4 16 30 4 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 33 | . . 11 4 1 . 3 . . . 3 10 1 . Melee 12 | . . . . . . . . . . 2 10 . . Guns 17 | . . 9 2 1 . 3 . . . 1 . 1 . Cannons 3 | . . 1 2 . . . . . . . . . . Classes Destroyed 8 | 1 . 4 . 1 . 1 . . . 1 . . . Recycler 4 | 1 2 . . . . . 1 . . . . . . Watcher 3 | . . 1 . . . . . . . 2 . . . Swarmer 13 | . . 5 3 . . . . . . . 5 . . Grunt 1 | . . 1 . . . . . . . . . . . Sentry 7 | . . 5 1 . . . . . . 1 . . . Programmer 8 | . . . . 1 . . . . . 1 5 1 . Behemoth 1 | . . . . . . . . . . 1 . . . Compactor 3 | . . . . . . 3 . . . . . . . Best Kill Streak 4 | 1 1 4 2 1 . 1 1 . . 1 4 1 . Combat Bots Only 4 | . . 4 2 1 . 1 . . . 1 4 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Damage Taken 6355 | . . 575 700 292 . 67 38 . . 384 2713 902 684 Core 3176 | . . 149 412 165 . 49 19 . . 67 1013 643 659 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 100 62 25 76 . . 92 . . 93 11 . . Volleys Fired 186 | 2 9 51 16 3 . 80 3 . 8 4 . 6 4 Largest 2 | 2 2 2 2 1 . 1 2 . 2 1 . 2 1 Hottest 193 | 40 40 100 86 80 . 80 162 . 162 81 . 193 94 Shots Fired 239 | 4 11 86 19 3 . 80 4 . 14 4 . 10 4 Gun 213 | 4 11 78 16 2 . 75 4 . 14 4 . 5 . Cannon 20 | . . 8 3 . . . . . . . . 5 4 Launcher 6 | . . . . 1 . 5 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 15 | 4 11 . . . . . . . . . . . . Thermal 202 | . . 78 16 2 . 75 4 . 14 4 . 9 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 22 | . . 8 3 1 . 5 . . . . . 1 4 Robot Hit Streak 24 | 3 6 17 7 12 . 20 12 . 24 1 . 8 9 Robot Miss Streak 6 | . 1 4 2 . . 6 . . 1 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 228 | 3 7 60 19 2 . 75 2 . 13 16 22 8 1 Core Hits 99 | 1 4 20 7 3 . 31 2 . 4 7 16 2 2 Critical Hits 4 | . . . 1 . . . . . . 1 . 2 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . . . . 1 . 1 . Melee Attacks 104 | . . . 4 . . . . . . 32 68 . . Impact 4 | . . . 4 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 100 | . . . . . . . . . . 32 68 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5291 | 41 75 636 251 65 . 2164 46 . 296 642 712 296 67 Guns 3473 | 41 75 478 127 65 . 2112 46 . 296 71 . 162 . Cannons 400 | . . 158 59 . . . . . . . . 134 49 Explosions 52 | . . . . . . 52 . . . . . . . Melee 1306 | . . . 65 . . . . . . 571 670 . . Ramming 60 | . . . . . . . . . . . 42 . 18 Kinetic 116 | 41 75 . . . . . . . . . . . . Thermal 3536 | . . 478 127 65 . 2157 46 . 296 71 . 296 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 273 | . . 158 59 . . 7 . . . . . . 49 Impact 65 | . . . 65 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1241 | . . . . . . . . . . 571 670 . . Highest Corruption 16 | . . . 1 2 . . . . . 1 16 3 8 Average Corruption 3 | . . . 1 1 . . . . . 1 4 2 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 33 | . . . . 2 . . . . . 3 18 2 8 Message Errors 10 | . . . . . . . . . . 2 5 1 2 Matter Fused 4 | . . . . . . . . . . . 2 1 1 Heat Flow Errors 6 | . . . . 1 . . . . . . 3 . 2 Energy Discharges 4 | . . . . 1 . . . . . . 2 . 1 Parts Rejected 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . . 1 . . Targeting Errors 4 | . . . . . . . . . . 1 2 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 71 | . . 4 . . . . . . . 67 . . . Projectiles 4 | . . 4 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 67 | . . . . . . . . . . 67 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . . . . . 41 . 11 Shots . | . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . 1 . 4 Targets Rammed 5 | . . . . . . . . . . . 1 . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 338 | . 4 211 36 143 . . 21 . 43 48 338 201 152 Average Temperature 81 | . 2 65 14 79 . . 15 . 26 24 91 113 88 Received Heat Transfer 693 | . . 159 279 36 . . 18 . . 9 183 9 . Effects 8 | . . . . . . . . . . . 8 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . Interference 6 | . . . . . . . . . . . 6 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 11 | . . 3 2 2 . 1 1 . . 1 . 1 . Heat Transferred 8342 | . . 1887 518 125 . 4850 74 . 481 111 . 296 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Peak Influence 871 | 5 30 370 153 572 112 54 157 76 26 871 570 390 345 Initial 242 | . 3 12 53 . 112 39 15 76 26 18 242 218 219 Average 266 | 2 12 179 82 227 112 36 57 76 26 469 386 261 293 Maximum Alert Level 3 | . . 1 . 2 . . . . . 3 2 1 1 Low Security (%) 41 | 100 100 52 100 51 100 100 100 100 100 16 . . . Level 1 27 | . . 47 . 31 . . . . . . 57 100 100 Level 2 28 | . . . . 16 . . . . . 76 42 . . Level 3 1 | . . . . . . . . . . 7 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . . 4 3 3 . . 4 . . 8 8 1 3 Investigation 18 | . . 3 2 2 . . 3 . . 3 3 1 1 Extermination 5 | . . . . 1 . . . . . 1 3 . . Reinforcement 6 | . . 1 1 . . . 1 . . . 1 . 2 Assault 4 | . . . . . . . . . . 3 1 . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Distress Signals 7 | . . 2 . . . . . . . 2 2 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . . 33 20 12 1 6 19 . . 27 56 20 6 Peak Tracking Total 16 | . . 11 13 3 1 2 7 . . 9 12 16 4 Tactical Retreats 25 | . . 3 1 2 . . 3 . . 3 10 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Traps Triggered 14 | . . 1 1 2 1 . . 1 . 6 . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Machines Disabled 3 | . . . . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Garrison Access 6 | . . . . 2 . . . . . 3 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Machines Accessed 75 | . 4 7 3 11 . . 9 . . 22 13 2 4 Terminals 50 | . 4 5 3 5 . . 6 . . 13 8 2 4 Fabricators 8 | . . . . 2 . . 2 . . 3 1 . . Repair Stations 3 | . . 1 . . . . . . . 1 1 . . Recycling Units 5 | . . . . 2 . . . . . 1 2 . . Scanalyzers 3 | . . 1 . . . . 1 . . 1 . . . Garrison Access 6 | . . . . 2 . . . . . 3 1 . . Total Hacks 220 | . 18 22 10 28 . . 29 . . 63 40 4 6 Successful 111 | . 9 15 2 13 . . 17 . . 34 18 1 2 Failed 108 | . 9 7 8 15 . . 12 . . 28 22 3 4 Catastrophic 23 | . . 2 4 1 . . 3 . . 8 3 . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . . Manual 115 | . 11 14 7 5 . . 13 . . 35 29 . 1 Terminals 153 | . 18 16 10 14 . . 20 . . 36 29 4 6 Fabricators 24 | . . . . 7 . . 4 . . 9 4 . . Repair Stations 8 | . . 2 . . . . . . . 4 2 . . Recycling Units 8 | . . . . 4 . . . . . 1 3 . . Scanalyzers 16 | . . 4 . . . . 5 . . 7 . . . Garrison Access 11 | . . . . 3 . . . . . 6 2 . . Terminal Hacks 44 | . 5 7 2 4 . . 6 . . 10 7 1 2 Record 2 | . . . . . . . . . . . . . 2 Part Schematic 4 | . 1 2 . . . . . . . . 1 . . Robot Analysis 10 | . . . . . . . . . . 6 4 . . Prototype ID Bank 3 | . 1 1 . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . Level Access Points 3 | . 1 1 . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 8 | . . 1 2 1 . . 2 . . 1 1 . . Locate Traps 6 | . . 1 . 1 . . 1 . . 2 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 15 | . . . . 3 . . 4 . . 6 2 . . Network Status 2 | . . . . . . . . . . 2 . . . Load Schematic 6 | . . . . 1 . . 2 . . 2 1 . . Build 7 | . . . . 2 . . 2 . . 2 1 . . Repair Station Hacks 7 | . . 1 . . . . . . . 4 2 . . Scan Component 3 | . . . . . . . . . . 2 1 . . Repair 3 | . . . . . . . . . . 2 1 . . Refit 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 3 . . . . . 1 3 . . Report Inventory 5 | . . . . 2 . . . . . 1 2 . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 16 | . . 4 . . . . 5 . . 7 . . . Insert Component 7 | . . 2 . . . . 2 . . 3 . . . Analyze 9 | . . 2 . . . . 3 . . 4 . . . Garrison Access Hacks 6 | . . . . 2 . . . . . 3 1 . . Seal Access 6 | . . . . 2 . . . . . 3 1 . . Unauthorized Hacks 16 | . 4 3 . 1 . . 2 . . 3 3 . . Terminals 15 | . 4 3 . 1 . . 2 . . 2 3 . . Track 1 | . 1 . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . Botnet 10 | . 2 2 . 1 . . 2 . . 2 1 . . Operators 3 | . 1 1 . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 62 | . 4 6 3 9 . . 8 . . 18 10 2 2 Full Trace Events 15 | . . 2 2 2 . . 2 . . 3 3 . 1 Feedback Events 3 | . . . 1 1 . . . . . . . . 1 Corruption 3 | . . . 1 1 . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . Matter 186 | . . . . 186 . . . . . . . . . Time 49 | . . . . 49 . . . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . . . Part Schematics Acquired 11 | . 1 4 . . . . 2 . . 3 1 . . Parts Built 8 | . . . . . . . 3 . . 3 2 . . Matter 862 | . . . . . . . 226 . . 424 212 . . Time 223 | . . . . . . . 82 . . 88 53 . . Total Part Build Rating 34 | . . . . . . . 4 . . 18 12 . . Parts Repaired 3 | . . . . . . . . . . 2 1 . . Time 168 | . . . . . . . . . . 112 56 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . Parts Scanalyzed 7 | . . 2 . . . . 2 . . 3 . . . Part Schematics Acquired 7 | . . 2 . . . . 2 . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Total Allies 61 | . . . . 6 . 19 . . 20 3 13 . . Largest Group 20 | . . . . 4 . 19 4 . 20 20 8 . . Highest-Rated Group 696 | . . . . 103 . 696 125 . 659 659 255 . . Highest-Rated Ally 50 | . . . . 31 . 50 50 . 50 50 46 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 275 | . . . . 41 . 38 26 . . 132 38 . . Total Damage 6068 | . . . . 467 . 929 802 . . 3157 713 . . Kills 38 | . . . . 4 . 4 5 . . 20 5 . . Allies Corrupted 3 | . . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Robot Analysis Total 10 | . . . . . . . . . . 6 4 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Turns Passed 5294 | 57 122 482 130 585 28 510 355 78 182 1221 1159 192 193 Spaces Moved 8631 | 43 157 808 135 972 41 593 809 161 321 2486 1694 261 150 Core 359 | 4 . . 13 . . . . . . . 126 66 150 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 52 | 39 13 . . . . . . . . . . . . Hover 1301 | . . . . 544 41 593 123 . . . . . . Flight 6919 | . 144 808 122 428 . . 686 161 321 2486 1568 195 . Fastest Speed 19 | 50 37 34 37 40 52 52 28 25 25 25 19 35 50 Average Speed 32 | 90 41 34 39 48 52 52 32 25 25 25 22 40 51 Slowest Speed 197 | 150 100 37 100 120 52 52 197 25 105 108 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 86 | . 3 10 6 7 . . 16 . 2 19 21 2 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 35 | 3 32 56 24 28 2 96 23 4 95 61 43 13 21 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 . . 1 . . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 34 | . . . . . . . . . . 7 27 . . Terrain Destroyed 39 | . . . . . . 3 . . . 7 28 1 . Melee 34 | . . . . . . . . . . 7 27 . . Projectile 1 | . . . . . . . . . . . . 1 . AOE 3 | . . . . . . 3 . . . . . . . Terrain Rammed 2 | . . . . . . . . . . . 1 . 1 Walls Destroyed 1 | . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Was Fac Fac Res Qua Total 10625 | 53 204 916 179 1070 48 696 881 198 406 3013 2358 336 267 Wait 1324 | 1 12 32 20 44 . 10 56 32 66 415 554 49 33 Move 8453 | 42 150 787 122 957 41 592 778 161 316 2447 1654 256 150 Hop 81 | . 3 10 6 7 . . 14 . 2 19 18 2 . Pick Up 48 | 2 7 3 1 6 . 2 3 2 3 5 9 4 1 Fast Attach 93 | 6 6 5 1 19 1 4 8 . 1 17 17 5 3 Attach 51 | . 2 7 5 5 4 . . 3 1 2 9 7 6 Detach 40 | . 3 6 . 7 2 . 1 . 2 2 6 5 6 Swap 27 | . 1 8 1 1 . 2 1 . 2 6 5 . . Drop 88 | . 11 7 3 8 . 1 10 . 5 21 16 2 4 Fire 186 | 2 9 51 16 3 . 80 3 . 8 4 . 6 4 Melee 104 | . . . 4 . . . . . . 32 68 . . Ram 7 | . . . . . . . . . . . 2 . 5 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 118 | . . . . 13 . . 7 . . 43 . . 55 Rewire 5 | . . . . . . 5 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Identified exit to Materials 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 329 | -9/Materials | Build established: Mutant 412 | -9/Materials | Discovered new exit (range 16) 511 | -9/Materials | Lost 4 parts (1p2n1w) 628 | -9/Materials | Identified exit to Materials 641 | -9/Materials | Lost 3 parts (3n) 662 | -9/Materials | Entered another Materials area 662 | -8/Materials | Evolved 2 slots: Propulsion x2 773 | -8/Materials | Core integrity fell below 50% 789 | -8/Materials | Discovered new exit (range 9) 792 | -8/Materials | Entered Factory 792 | -7/Factory | Evolved 2 slots: Utility x2 798 | -7/Factory | Lost 9 parts (3p2n1u3w) 1031 | -7/Factory | Discovered new exit (range 5) 1033 | -7/Factory | Identified exit to Lower Caves 1094 | -7/Factory | Local fabrication network quarantined 1100 | -7/Factory | Fabricated B-36 Bruiser (x3) 1166 | -7/Factory | Discovered new exit (range 13) 1174 | -7/Factory | Identified exit to Factory 1377 | -7/Factory | Entered another Factory area 1377 | -6/Factory | Evolved 2 slots: Utility x2 1405 | -6/Factory | Sucked down chute 1405 | -6/Factory | Entered Waste 1425 | -6/Waste | Spotted C-40 Crusher 1491 | -6/Waste | Destroyed C-40 Crusher 1493 | -6/Waste | Spotted C-40 Crusher 1534 | -6/Waste | Spotted C-40 Crusher 1567 | -6/Waste | Destroyed C-40 Crusher 1619 | -6/Waste | Spotted C-40 Crusher 1653 | -6/Waste | Destroyed C-40 Crusher 1659 | -6/Waste | Spotted C-40 Crusher 1721 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1762 | -6/Waste | Spotted C-40 Crusher 1799 | -6/Waste | Warlord forces began an assault 1908 | -6/Waste | Discovered new exit (range 13) 1914 | -6/Waste | Identified exit to Factory 1915 | -6/Waste | Entered Factory 1915 | -6/Factory | Accompanied by 4 allies 1989 | -6/Factory | Fabricated Imp. Sensor Array? 2054 | -6/Factory | Fabricated Flight Unit (x2) 2187 | -6/Factory | Identified exit to Factory 2270 | -6/Factory | Entered another Factory area 2270 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -5/Factory | Build established: Scavenger-Sprinter 2348 | -5/Factory | Sucked down chute 2348 | -5/Factory | Entered Waste 2349 | -5/Waste | Joined by Warlord forces that had cleared the area 2496 | -5/Waste | Discovered new exit (range 11) 2502 | -5/Waste | Identified exit to Factory 2530 | -5/Waste | Entered Factory 2530 | -5/Factory | Accompanied by 20 allies 2597 | -5/Factory | Repaired Nuclear Pulse Thruster 2659 | -5/Factory | Repaired Antimatter Reactor 2807 | -5/Factory | Garrison activated, responded to threat 2830 | -5/Factory | First assault squad dispatched 3236 | -5/Factory | Allied Derelicts emerged from ambush trap array 3271 | -5/Factory | Spotted B-75 Beast 3277 | -5/Factory | Destroyed B-75 Beast 3306 | -5/Factory | Discovered new exit (range 15) 3360 | -5/Factory | Identified exit to Upper Caves 3704 | -5/Factory | Fabricated Field Propulsion Drive (x2) 3705 | -5/Factory | Fabricated Hvy. Beamcaster? 3712 | -5/Factory | Central database locked down 3737 | -5/Factory | Discovered new exit (range 16) 3751 | -5/Factory | Identified exit to Factory 3751 | -5/Factory | Entered another Factory area 3751 | -4/Factory | Evolved 2 slots: Propulsion x2 3819 | -4/Factory | Build established: Hacker-Sprinter 4002 | -4/Factory | Crushed by falling debris 4177 | -4/Factory | Discovered new exit (range 14) 4198 | -4/Factory | Identified exit to Upper Caves 4242 | -4/Factory | Found Prototype Processor 4242 | -4/Factory | Identified Exp. Melee Analysis Suite 4308 | -4/Factory | Repaired Field Propulsion Drive 4501 | -4/Factory | First assault squad dispatched 4580 | -4/Factory | Lost 5 parts (1p1n2u1w) 4700 | -4/Factory | Found Prototype Processor 4700 | -4/Factory | Identified Exp. Signal Interpreter 4759 | -4/Factory | Fabricated Field Propulsion Drive? 4817 | -4/Factory | System corruption reached 10% 4861 | -4/Factory | Lost 11 parts (1p8n2u) 4890 | -4/Factory | Core integrity fell below 50% 4891 | -4/Factory | Discovered new exit (range 10) 4910 | -4/Factory | Core integrity fell below 20% 4910 | -4/Factory | Entered Research 4910 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4938 | -3/Research | Lost 3 parts (2u1w) 5067 | -3/Research | Released all parts (8) 5084 | -3/Research | Lost 3 parts (2p1u) 5099 | -3/Research | Discovered new exit (range 8) 5102 | -3/Research | Entered Quarantine 5130 | -3/Quarantine | Found Alien Impact Weapon 5130 | -3/Quarantine | Identified Core Stripper 5172 | -3/Quarantine | Found Sigix Corpse 5173 | -3/Quarantine | Scanned by Researcher 5185 | -3/Quarantine | Core integrity fell below 50% 5259 | -3/Quarantine | Found Alien Artifact 5259 | -3/Quarantine | Identified Subatomic Replicator 5267 | -3/Quarantine | Core integrity fell below 20% 5295 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05267_ C-55 Analyst is analyzing... 05267_ Held in stasis. 05267_ C-55 Analyst is analyzing... 05269_ System corrupted: Component data lost. 05269_ K-01 Serf collects debris. 05271_ Held in stasis. 05271_ C-55 Analyst is analyzing... 05276_ K-01 Serf collects debris. 05283_ Held in stasis. 05283_ C-55 Analyst is analyzing... 05284_ Held in stasis. 05284_ C-55 Analyst is analyzing... 05285_ SI4M6OXD8NX8XGD%OS,&TNM5MN 05289_ K-01 Serf cleans the Terminal. 05289_ Held in stasis. 05289_ C-55 Analyst is analyzing... 05292_ K-01 Serf cleans the Terminal. 05292_ Held in stasis. 05292_ C-55 Analyst is analyzing... 05294_ Held in stasis. Map ----- +----------------------------------------------------+ | ???????????????# T # # "" "" #???????????? | | ???????????????# " "" + + #???????????? | | ???????????????# " "" # # """ #???????????? | | ???????????????# """ # # """ #???????????? | | ???????????????# # # """ #???????????? | | ???????????????#######+## # #???????????? | | ???????????????# # ##########???????????? | | ???????????????# " # ^#????????????????????? | | ???????????????# " " # ^#????????????????????? | | ???????????????# """ # #????????????????????? | | ???????????????# """ " + Rk#????????????????????? | | ???????????????# "" # #????????????????????? | | ???????????????# " # #??#####?????????????? | | ???????????????# " # #? ! #?????????????? | | ???????????????# # #? #?????????????? | | ???????????????########## # """#?????????????? | | ????????????????????????# p# """#?????????????? | | ???????????????#######??# + """#?????????????? | | ???????????????? ?#cc # #?????????????? | | ????????????????"""" ?# k########?###?????????? | | ????????????????"""" # k####### ?????????? | | ????????????????"""" # T ??????????? | | ????????????????"""" + ""???????????? | | ???????????????# = # ????????? | | ???????????????# # ###+### ?????????? | | ???????????????# = ?#@ #????????+##?????????? | | ???????????????# ?# #????????????????????? | | ???????????????#######??# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 43 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Armor Coverage 225 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked EMP Blaster | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Cooling System | -6/Factory | Scanalyzed Hvy. Beamcaster | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Imp. Sensor Array | x1 | -6/Factory Flight Unit | x2 | -6/Factory Field Propulsion Drive | x2 | -5/Factory Hvy. Beamcaster | x1 | -5/Factory Field Propulsion Drive | x2 | -4/Factory Alien Tech Used ----------------- Core Stripper Subatomic Replicator Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed AnalysisLightScrap Manual? 0 Play Time 03:10:09 Cumulative 155.1 hours Start 2021.03.17 @ 18:52:39 End 2021.03.20 @ 16:34:27 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dec834fc-e582-4493-ac58-7c95e4da8746