Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.07 @ 14:45:49 Player: toad3k Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1936) 1936 Prototype IDs (8) 160 Alien Tech Used (3) 600 Bonus (9100) 9100 TOTAL SCORE: 18711 Bonus ------- Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Win Speed 600 Cogmind --------- Core Integrity 529/1600 Matter 241/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Location To Fleet Rendezvous Parts ------- Power (3) Propulsion (6) Utility (13) Advanced Signal Interpreter Weapon (3) Inventory (4) Improved Antigrav System Improved Linear Gravjet Advanced Thermal Shield Peak State ------------ Power Micro Fission Core Light Particle Reactor Quantum Reactor Propulsion Improved Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Utility Advanced Cryofiber Web Small Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Actuator Array Advanced ECM Suite Advanced Phase Shifter Hardened Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Weapon Thunder Hammer Sigix Broadsword Inventory Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Advanced Thermal Shield Proton Missile Launcher [Rating: 164] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Improved Hacking Suite Device Long-range Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 2 | . . . 1 . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . 1 . . . 1 Utility 11 | . . 1 1 . 2 2 1 1 . 2 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 114 | 6 6 2 7 16 16 13 3 1 9 15 20 Power 13 | 1 . . 1 1 2 1 . . 3 2 2 Engine 3 | 1 . . . . 1 . . . 1 . . Core 5 | . . . 1 1 1 1 . . . . 1 Reactor 5 | . . . . . . . . . 2 2 1 Propulsion 36 | 2 3 1 . 5 5 4 2 . 3 5 6 Treads . | . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 30 | . 2 1 . 2 5 4 2 . 3 5 6 Flight 3 | . . . . 3 . . . . . . . Utility 42 | 1 1 1 2 3 7 5 1 1 1 8 11 Device 16 | . . 1 . 1 1 1 1 . 1 1 9 Storage 1 | 1 . . . . . . . . . . . Processor 11 | . 1 . 1 1 3 . . 1 . 3 1 Hackware 9 | . . . 1 1 2 3 . . . 2 . Protection 4 | . . . . . 1 1 . . . 1 1 Artifact 1 | . . . . . . . . . . 1 . Weapon 23 | 2 2 . 4 7 2 3 . . 2 . 1 Energy Gun 4 | 1 1 . . 2 . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 4 | 1 1 . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 2 . . . . . . . 1 Special Weapon 3 | . . . . 1 1 1 . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 6 | . . . 2 1 1 1 . . 1 . . Piercing Weapon 1 | . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . . 2 2 . Parts Lost 28 | . . . 1 6 1 . . . . 4 16 Power 5 | . . . . 2 . . . . . 1 2 Propulsion 5 | . . . . 3 . . . . . . 2 Utility 15 | . . . 1 . 1 . . . . 3 10 Weapon 3 | . . . . 1 . . . . . . 2 Highest Loss Streak 15 | . . . 1 3 1 . . . . 2 15 Average Slot Usage (%) 87 | . 89 97 88 74 91 98 100 90 95 91 77 Engine 2 | . 14 11 9 1 2 5 5 4 4 . . Core 4 | . . . 7 6 6 5 5 4 4 4 3 Reactor 2 | . . . . . . . . . 4 7 6 Hover 19 | . 8 31 27 17 16 23 26 23 23 18 16 Flight 2 | . . . . 3 8 . . . . . . Device 8 | . . 9 4 . 6 6 15 14 14 13 14 Storage 5 | . 14 11 9 7 6 5 5 4 4 4 3 Processor 9 | . 3 11 15 7 12 5 5 4 9 9 7 Hackware 13 | . . . 4 14 10 20 21 19 19 17 15 Protection 1 | . . . . . 2 4 . . . 1 3 Energy Gun 1 | . 23 22 4 2 . . . . . . . Special Weapon 1 | . . . . . 6 4 . . . . . Impact Weapon 1 | . . . . . . . . . 3 4 3 Slashing Weapon 6 | . . . 6 5 10 11 10 9 4 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 11 12 13 19 29 35 41 37 37 59 83 80 Greatest Support 101 | 20 20 20 20 31 50 51 64 64 77 83 101 Greatest Overweight (x) 2 | . 1 1 . 2 1 . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 5 Most Carried 6 | 1 5 5 6 6 6 6 6 6 6 6 6 Average Carried 5 | . 2 4 5 5 5 5 4 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 1 5 5 6 6 6 6 6 5 6 6 3 Class Distribution -------------------- 38% | Hacker-Mutant 33% | Hacker-Gladiator 17% | Mutant 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Gladiator | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 1291 | 220 90 . . 139 249 201 . 10 100 176 106 Remotely . | . . . . . . . . . . . . Salvage Created 2114 | . 121 14 9 139 249 234 . 33 366 630 319 Parts 132 | . 11 5 1 10 15 3 . 3 25 40 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 31 | . 1 . 3 4 4 1 . . 3 8 7 Melee 23 | . . . . 4 4 1 . . 3 8 3 Guns 1 | . 1 . . . . . . . . . . AOE 7 | . . . 3 . . . . . . . 4 Classes Destroyed 11 | . 3 . . 1 3 . . . 2 . 2 Tunneler 1 | . . . . . 1 . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . Operator 2 | . . . . . . . . . 1 1 . Drone 4 | . . . . . . . . . . . 4 Watcher 5 | . 1 1 . . . . . 1 1 . 1 Swarmer 8 | . 1 . 3 3 . . . . . . 1 Grunt 2 | . . . . . 1 . . . . . 1 Researcher 2 | . . . . . . . . . 2 . . Sentry 5 | . . . . 1 1 1 . . . 2 . Programmer 11 | . . . . . 2 . . . 3 6 . Q-Series 1 | . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 1 3 3 2 1 . 1 2 2 5 Combat Bots Only 5 | . 1 . 3 3 2 1 . . 2 2 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . 2 Melee 1 | . . . . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Damage Taken 5836 | . 22 24 100 552 314 243 . 60 258 1893 2370 Core 1792 | . 7 . 12 130 12 20 . . 35 505 1071 Absorbed by Shields 5 | . . . . . . . . . . . 5 Redirected to Core 377 | . . . . . . . . . . 377 . Core Remaining (%) 87 | 100 97 100 97 81 98 98 100 . 97 65 33 Volleys Fired 23 | . 6 1 2 4 4 2 . . . . 4 Largest 2 | . 2 2 1 1 1 1 . . . . 1 Hottest 110 | . 85 85 36 110 30 30 . . . . 39 Shots Fired 30 | . 12 2 2 4 4 2 . . . . 4 Gun 14 | . 12 2 . . . . . . . . . Cannon 4 | . . . . 4 . . . . . . . Launcher 6 | . . . 2 . . . . . . . 4 Special 6 | . . . . . 4 2 . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 2 | . . . 2 . . . . . . . . Electromagnetic 22 | . 12 2 . 4 . . . . . . 4 Robot Hit Streak 6 | . 6 2 3 1 1 3 . . . . 5 Robot Miss Streak 2 | . 1 1 . 2 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 156 | . 10 1 1 7 25 22 . 3 24 52 11 Core Hits 54 | . 4 1 4 5 9 3 . 2 6 10 10 Critical Hits 15 | . . . . . . 1 . . 2 12 . Critical Kills 3 | . . . . . . . . . 1 2 . Critical Parts Destroyed 9 | . . . . . . . . . 1 8 . Melee Attacks 484 | . . . 17 29 105 40 12 28 57 157 39 Impact 69 | . . . . . . . . . 18 36 15 Slashing 386 | . . . 17 29 105 37 5 12 36 121 24 Piercing 29 | . . . . . . 3 7 16 3 . . Sneak Attacks 6 | . . . . . 1 2 . . 1 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 23 | . . . . . 2 3 . 1 5 11 1 Damage Inflicted 9999 | . 140 32 266 305 1063 908 . 155 1935 3906 1289 Guns 172 | . 140 32 . . . . . . . . . Cannons 86 | . . . . 86 . . . . . . . Explosions 688 | . . . 266 . . . . . . . 422 Melee 8989 | . . . . 212 1011 908 . 155 1935 3906 862 Ramming 64 | . . . . 7 52 . . . . . 5 Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 266 | . . . 266 . . . . . . . . Electromagnetic 680 | . 140 32 . 86 . . . . . . 422 Impact 746 | . . . . . . . . . 342 276 128 Slashing 7961 | . . . . 212 1011 821 . 36 1517 3630 734 Piercing 282 | . . . . . . 87 . 119 76 . . Highest Corruption 8 | . . . . 3 6 . . . 1 8 7 Average Corruption 4 | . . . . 3 4 . . . 1 6 5 Corruption Purged . | . . . . . . . . . . . . Effects 48 | . . . . 10 18 . . . . 19 1 Message Errors 12 | . . . . 3 5 . . . . 4 . Matter Fused 14 | . . . . 2 6 . . . . 5 1 Heat Flow Errors 9 | . . . . 4 2 . . . . 3 . Energy Discharges 1 | . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . Targeting Errors 7 | . . . . . 2 . . . . 5 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1331 | . . . . 41 166 86 . 12 488 390 148 Projectiles 34 | . . . . 34 . . . . . . . Explosions 82 | . . . . . . . . . . . 82 Melee 1215 | . . . . 7 166 86 . 12 488 390 66 Knockbacks 4 | . . . . . . . . . 2 1 1 Impact 4 | . . . . . . . . . 2 1 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . 3 25 . . . . . 15 Shots 2 | . . . . . . . . . . . 2 Rammed 8 | . . . . 1 6 . . . . . 1 Targets Rammed 8 | . . . . 1 6 . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 367 | . 72 24 7 273 255 21 . . . 292 367 Average Temperature 121 | . 30 13 4 108 84 13 . . . 80 184 Received Heat Transfer 540 | . . 9 45 126 96 54 . . . 144 66 Effects 6 | . . . . . . . . . . 2 4 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . Impact Corruptions 6 | . . . . . . . . . 4 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . 1 . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 244 | . 64 104 193 122 177 162 15 67 165 244 130 Average Influence 84 | . 28 61 135 79 74 100 6 30 78 121 74 Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 98 | . . . . . . . . . . . . Level 1 1 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . . . 4 3 . . 3 2 4 Investigation 3 | . . . . . . 2 . . . . 1 Extermination 7 | . . . . . 2 . . . 1 2 2 Reinforcement 6 | . . . . . 2 1 . . 2 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 7 | . 1 . 1 2 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 2 4 11 10 17 4 1 4 9 21 43 Peak Tracking Total 11 | . 2 2 5 5 4 2 1 3 2 5 11 Tactical Retreats 24 | . . 1 6 3 6 . . . . 3 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 10 | . . . 1 . 1 1 . . . 3 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 5 | . . . 1 . . . . . 4 . . Max in Single Turn 1 | . . . 1 . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 . . . 1 . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 44 | . 6 . 4 5 7 6 1 1 5 3 6 Terminals 26 | . 5 . 3 3 3 2 . 1 5 . 4 Fabricators 7 | . . . . 2 2 1 . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . 1 1 . . 1 1 Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . Total Hacks 93 | . 10 . 12 11 17 16 3 2 7 4 11 Successful 65 | . 8 . 3 5 14 14 3 1 5 4 8 Failed 28 | . 2 . 9 6 3 2 . 1 2 . 3 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 . . . . . . . 4 . 1 Terminals 56 | . 8 . 8 8 9 6 . 2 7 . 8 Fabricators 13 | . . . . 3 4 3 . . . 1 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 13 | . 2 . 4 . . 2 3 . . 1 1 Scanalyzers 4 | . . . . . 2 2 . . . . . Garrison Access 7 | . . . . . 2 3 . . . 2 . Terminal Hacks 33 | . 6 . 1 3 7 5 . 1 5 . 5 Record 5 | . 1 . . . . 1 . . 3 . . Part Schematic 1 | . . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . 1 2 . . . . . . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 2 | . . . . 1 . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . 1 Garrison Index 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . 1 Locate Traps 5 | . 2 . . . 2 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Patrol Status 2 | . . . 1 . 1 . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Assault Status 1 | . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 11 | . . . . 2 3 3 . . . 1 2 Network Status 3 | . . . . 1 . 1 . . . 1 . Load Schematic 3 | . . . . . 1 1 . . . . 1 Build 5 | . . . . 1 2 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . 2 . . 2 3 . . 1 1 Process 1 | . . . . . . . 1 . . . . Report Inventory 5 | . . . 1 . . 1 1 . . 1 1 Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 4 | . 2 . 1 . . 1 . . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . Insert Component 2 | . . . . . 1 1 . . . . . Analyze 2 | . . . . . 1 1 . . . . . Garrison Access Hacks 6 | . . . . . 2 2 . . . 2 . Seal Access 3 | . . . . . 1 1 . . . 1 . Coupler Status 3 | . . . . . 1 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 3 3 4 . 1 2 3 5 Full Trace Events 3 | . . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . . Matter 153 | . . . . . 153 . . . . . . Time 40 | . . . . . 40 . . . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 . . . . 1 Parts Built 5 | . . . . 1 1 1 . . . . 2 Matter 804 | . . . . 234 190 190 . . . . 190 Time 242 | . . . . 117 47 47 . . . . 31 Total Part Build Rating 27 | . . . . 7 5 5 . . . . 10 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 42 | . . . . . . . 42 . . . . Retrieved Matter 42 | . . . . . . . 42 . . . . Retrieved Components 4 | . . . 1 . . 3 . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . 2 2 . . . . . Non-combat 3 | . . . . . 2 1 . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 4 | . . . . . 2 2 . . . . . parse_system 2 | . . . . . 1 1 . . . . . no_distress 1 | . . . . . 1 . . . . . . check_alert 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 9 | . . . . . 1 . . . . . 8 Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 6 | . . . . . 6 . . . . . . Highest-Rated Ally 6 | . . . . . 6 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 5356 | 59 184 96 365 770 1144 448 123 120 372 917 758 Spaces Moved 6414 | 46 170 144 469 834 1362 664 240 195 480 641 1169 Core 219 | 8 . . . . . . . . . . 211 Treads . | . . . . . . . . . . . . Legs 122 | 38 84 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 5858 | . 86 144 469 619 1362 664 240 195 480 641 958 Flight 215 | . . . . 215 . . . . . . . Fastest Speed 32 | 50 56 52 52 34 45 43 36 36 36 38 32 Average Speed 52 | 107 87 53 52 68 54 44 39 36 39 55 46 Slowest Speed 197 | 120 150 116 52 197 110 48 40 36 43 105 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . 1 . . . . . 2 . Exploration Rate (%) 24 | 4 49 18 50 18 33 19 9 8 40 19 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 253 | . . . 17 23 70 16 7 14 16 74 16 Terrain Destroyed 268 | . . . 32 23 70 16 7 14 16 74 16 Melee 253 | . . . 17 23 70 16 7 14 16 74 16 Projectile . | . . . . . . . . . . . . AOE 15 | . . . 15 . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 7641 | 52 190 160 557 974 1622 761 255 217 583 952 1318 Wait 543 | . 3 10 42 74 127 44 3 6 42 122 70 Move 6399 | 45 169 143 468 832 1361 663 239 194 479 638 1168 Hop . | . . . . . . . . . . . . Pick Up 31 | 1 3 2 9 6 3 . 2 . 2 3 . Fast Attach 78 | 6 3 2 4 9 13 10 . . 6 8 17 Attach 21 | . . . 3 5 1 1 2 1 . 5 3 Detach 25 | . 2 . 2 5 4 1 . . 2 6 3 Swap 16 | . 3 . . 2 2 2 1 . 3 3 . Drop 65 | . 1 2 10 6 8 5 1 . 9 5 18 Fire 23 | . 6 1 2 4 4 2 . . . . 4 Melee 384 | . . . 17 29 93 33 7 16 40 121 28 Ram 8 | . . . . 1 6 . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . 1 . . . . . 41 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Sto / *Low) -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 243 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 339 | -9/Materials | Discovered new exit (range 4) 340 | -9/Materials | Identified exit to Materials 340 | -9/Materials | Entered another Materials area 340 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 691 | -8/Materials | Discovered new exit (range 11) 702 | -8/Materials | Identified exit to Factory 705 | -8/Materials | Entered Factory 705 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 765 | -7/Factory | Discovered new exit (range 7) 776 | -7/Factory | Identified exit to Factory 816 | -7/Factory | Crushed by falling debris 831 | -7/Factory | Identified exit to Storage 852 | -7/Factory | Lost 3 parts (1p1n1w) 980 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 1283 | -7/Factory | Discovered new exit (range 12) 1305 | -7/Factory | Identified exit to Lower Caves 1339 | -7/Factory | Build established: Hacker-Mutant 1475 | -7/Factory | Entered another Factory area 1475 | -6/Factory | Evolved 2 slots: Utility x2 2055 | -6/Factory | Fabricated K-01 Serf? 2511 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 2590 | -6/Factory | Discovered new exit (range 11) 2619 | -6/Factory | Identified exit to Factory 2619 | -6/Factory | Entered another Factory area 2619 | -5/Factory | Evolved 2 slots: Utility x2 2985 | -5/Factory | Discovered new exit (range 5) 2986 | -5/Factory | Identified exit to Factory 3018 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 3067 | -5/Factory | Entered another Factory area 3067 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3179 | -4/Factory | Discovered new exit (range 14) 3189 | -4/Factory | Identified exit to Research 3190 | -4/Factory | Entered Research 3190 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3284 | -3/Research | Identified exit to Armory 3284 | -3/Research | Identified exit to Quarantine 3310 | -3/Research | Entered Quarantine 3346 | -3/Quarantine | Scanned by Researcher 3359 | -3/Quarantine | Found Alien Slashing Weapon 3359 | -3/Quarantine | Identified Sigix Broadsword 3467 | -3/Quarantine | Found Alien Artifact 3470 | -3/Quarantine | Met incapacitated Sigix Warrior 3470 | -3/Quarantine | Lockdown squad dispatched 3479 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3480 | -3/Quarantine | Unlocked Sigix quarantine chamber 3636 | -3/Quarantine | Build established: Hacker-Gladiator 3668 | -3/Quarantine | Discovered new exit (range 14) 3675 | -3/Quarantine | Identified exit to Research 3679 | -3/Quarantine | Found Alien Artifact 3682 | -3/Quarantine | Entered Research 3682 | -2/Research | Evolved 2 slots: Utility x2 3682 | -2/Research | Identified Phase Redirector 3683 | -2/Research | Identified Core Reset Matrix 3683 | -2/Research | Used Core Reset Matrix 4065 | -2/Research | Crushed by falling debris 4224 | -2/Research | Crushed by falling debris 4591 | -2/Research | Discovered new exit (range 8) 4596 | -2/Research | Spotted B-90 Cyclops 4598 | -2/Research | Identified exit to Access 4599 | -2/Research | Entered Access 4599 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4939 | -1/Access | Fabricated Adv. Heat Sink (x2) 5001 | -1/Access | Identified exit to Surface 5191 | -1/Access | Energy Cycler disabled 5304 | -1/Access | Lost 15 parts (2p2n9u2w) 5309 | -1/Access | Core integrity fell below 50% 5352 | -1/Access | Emitted hypermatrix ping 5357 | -1/Access | Assembled emerged from beneath the floor 5357 | *** | Heading to fleet! Last Messages --------------- 05313_ Penetrated by Slug. 05314_ Slug penetrates Wall. 05314_ Door malfunctions. 05315_ Slammed into H-88 Terminator. 05315_ H-88 Terminator knocked back. 05316_ Slug penetrates Wall. 05318_ Slug penetrates Door. 05320_ Penetrated by Slug. 05320_ Slug penetrates Wall. 05324_ Penetrated by Slug. 05324_ Slug penetrates Wall. 05324_ Penetrated by Slug. 05349_ ALERT: Rogue bot located, Programmers report to Access Zone 2R. 05352_ Emitted hypermatrix ping. 05353_ Detected hypermatrix ping. 05355_ The Access Shell folds into the floor. 05357_ Assembled emerge from beneath the floor. [Achievement: 10k Club] [Achievement: Home At Last?] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ""# #???????????????????????????????????? | | ""# #???????????????????????????????????? | | ""# #???????????????????????????????????? | | S# #???????????????????????????????????? | | ""# #???????????????????????????????????? | | ""# #???????????????????????????????????? | | ""# #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #??????????? #??????????????????????? | | # ####### ] #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ####### ### ####### #??????????????????????? | | ??????###?# #??????????? #??????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????#a """ """ "??????????????????? | | ??????????# aaa "??????????????????? | | ??????????# a "??????????????????? | | ??????????# a "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 56 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 70 Melee Accuracy 8 Core Analysis 8 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded K-01 Serf | x1 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Adv. Heat Sink | x2 | -1/Access Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Core Reset Matrix Achievements -------------- 10k Club Alien Roots Alien Tech Deadly Force Denied? False Reunion Fist Fight Home At Last? Knowing Is Half The Battle Respectable Loadout Rockin' Loadout Unlikely Earthworm Winner's Signature Challenges ------------ None Game ------ Seed HoverReactiveKatana Manual? 0 Play Time 02:13:15 Cumulative 7.9 hours Start 2019.11.07 @ 12:16:19 End 2019.11.07 @ 14:45:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue -4 Adventurer 4 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 86399340-585b-4cec-864e-f5e5d3169941