Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 04:46:12

Player: void

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1528)     1528
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4973

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             566/850
Matter                     158/300
Energy                     42/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Sensor Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
           Gauss Cannon
           Mining Laser

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved VSS Leg
>              --- UTILITY ----------
      Advanced Power Amplifier
      Improved Heat Sink
        Medium Storage Unit
      Improved Sensor Array
               Phase Shifter
      Improved Hardlight Generator
>              --- WEAPON -----------
  High-powered Shock Rifle
               Gatling Laser
               Flak Gun
               Flak Gun
>              --- INVENTORY --------
               Fission Core
               Beam Rifle
         Heavy Laser
         Light Assault Rifle
               Shotgun
               Shotgun
               Gauss Cannon
               Mining Laser
               Plasma Cutter
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             68   | 7   1   17  9   13  14  7   
  Power                    7    | 1   .   2   1   3   .   .   
    Engine                 6    | 1   .   2   1   2   .   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   1   1   .   2   3   .   
    Treads                 4    | 2   1   1   .   .   .   .   
    Leg                    5    | .   .   .   .   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   .   5   3   5   3   1   
    Device                 13   | 1   .   3   1   4   3   1   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   9   5   3   8   6   
    Energy Gun             13   | 2   .   3   2   1   3   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          13   | .   .   5   1   .   4   3   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   1   2   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   2   2   .   
    System Corruption      16   | .   .   .   .   6   10  .   
Parts Lost                 16   | .   .   2   2   1   3   8   
  Power                    4    | .   .   1   .   1   .   2   
  Propulsion               3    | .   .   1   1   .   .   1   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   6    | .   .   .   .   .   1   5   
  Highest Loss Streak      8    | .   .   2   2   1   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   100 96  93  93  95  88  
  Engine                   13   | .   14  10  18  11  13  11  
  Treads                   9    | .   28  20  14  4   .   .   
  Leg                      7    | .   .   .   .   4   15  17  
  Device                   18   | .   14  16  11  16  23  29  
  Storage                  8    | .   14  11  9   7   6   6   
  Protection               8    | .   .   5   12  15  8   .   
  Energy Gun               11   | .   28  14  8   2   9   9   
  Energy Cannon            2    | .   .   .   .   5   3   .   
  Ballistic Gun            8    | .   .   18  18  6   6   13  
  Ballistic Cannon         3    | .   .   .   .   6   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 13  13  25  31  56  63  60  
  Greatest Support         45   | 40  40  43  43  25  45  45  
  Greatest Overweight (x)  3    | 3   .   1   1   3   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  9   
  Most Carried             10   | 4   8   8   10  10  9   9   
  Average Carried          7    | 1   5   7   8   9   8   8   
  Final Capacity           10   | 8   8   10  10  10  10  5   
  Final Carried            10   | 4   8   7   10  9   9   3   

 Class Distribution 
--------------------
 57% | Scavenger-Tank
 16% | Mutant
 12% | Skirmisher
 10% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
 Scavenger-Tank | -8/Materials
     Skirmisher | -7/Factory
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -6/Waste

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was 
Matter Collected           1469 | 218 52  268 135 206 590 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1583 | 36  207 317 147 286 590 .   
  Parts                    93   | 8   7   22  16  16  24  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  42   | .   5   14  5   6   12  .   
  Guns                     33   | .   5   14  5   2   7   .   
  Cannons                  8    | .   .   .   .   3   5   .   
Classes Destroyed          7    | 1   1   2   1   .   2   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Swarmer                  15   | .   .   10  3   2   .   .   
  Grunt                    17   | .   5   2   .   3   7   .   
  Sentry                   5    | .   .   2   1   1   1   .   
  Hunter                   3    | .   .   .   1   .   2   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           9    | 2   2   9   3   3   3   .   
  Combat Bots Only         9    | .   2   9   3   3   3   .   
Max Kills in Single Turn   2    | 1   1   2   1   1   2   .   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Hostile Shots Fired        301  | .    32   77   29   37   120  6    
  Missed                   82   | .    9    18   8    11   36   .    
Damage Taken               2655 | .    267  616  230  431  839  272  
  Core                     625  | .    44   187  6    104  139  145  
  Absorbed by Shields      405  | .    .    .    .    .    405  .    
Core Remaining (%)         83   | 100  82   53   98   85   .    .    
Volleys Fired              113  | 5    20   24   13   15   28   8    
  Largest                  4    | 2    2    3    3    3    4    4    
  Hottest                  237  | 80   80   135  100  172  237  154  
Shots Fired                322  | 10   40   64   31   45   110  22   
  Gun                      272  | 10   40   63   27   18   92   22   
  Cannon                   45   | .    .    .    .    27   18   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  5    | .    .    1    4    .    .    .    
  Kinetic                  139  | .    .    27   18   25   52   17   
  Thermal                  124  | 10   40   37   4    .    28   5    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          59   | .    .    .    9    20   30   .    
  Robot Hit Streak         12   | 3    7    8    4    6    8    12   
  Robot Miss Streak        13   | 2    1    13   3    4    4    3    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        5    | .    .    3    2    .    .    .    
    Max Gunslinging Chain  2    | .    .    2    1    .    .    .    
Shots Hit Robots           212  | 6    31   36   17   22   78   22   
  Core Hits                119  | 2    12   18   10   11   58   8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    2    .    2    2    .    
    Burn                   2    | .    .    2    .    .    .    .    
    Blast                  4    | .    .    .    .    2    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3659 | 66   331  471  231  520  1563 477  
  Guns                     2859 | 66   331  471  193  180  1141 477  
  Cannons                  754  | .    .    .    .    340  414  .    
  Explosions               38   | .    .    .    38   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    .    .    .    .    8    .    
  Kinetic                  1553 | .    .    176  98   210  745  324  
  Thermal                  1386 | 66   331  295  38   .    503  153  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          712  | .    .    .    95   310  307  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    6    13   23   
  Average Corruption       10   | .    .    .    .    5    10   21   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    5    29   6    
    Message Errors         11   | .    .    .    .    2    7    2    
    Matter Fused           11   | .    .    .    .    .    9    2    
    Heat Flow Errors       3    | .    .    .    .    1    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      7    | .    .    .    .    1    6    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 3    | .    .    .    .    1    1    1    
    Weapon Failures        2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    2    5    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    2    4    .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      27   | .    .    .    27   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        677  | 54   204  557  152  677  230  47   
  Average Temperature      145  | 23   73   261  44   267  59   28   
  Received Heat Transfer   600  | .    162  45   .    162  231  .    
  Effects                  38   | .    .    18   .    20   .    .    
    Shutdowns              8    | .    .    3    .    5    .    .    
    Energy Bleed           6    | .    .    2    .    4    .    .    
    Interference           6    | .    .    3    .    3    .    .    
    Matter Decay           5    | .    .    3    .    2    .    .    
    Short Circuit          3    | .    .    2    .    1    .    .    
    Damage (minor)         2    | .    .    1    .    1    .    .    
    Damage (major)         6    | .    .    3    .    3    .    .    
    Damage (core)          2    | .    .    1    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    4    .    .    1    .    
  Heat Transferred         3301 | 150  775  877  50   .    1099 350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Peak Influence             378  | 10  156 378 168 187 255 59  
  Initial                  87   | .   6   12  87  42  17  59  
  Average                  77   | 3   68  187 92  69  49  45  
Maximum Alert Level        1    | .   .   1   .   .   1   .   
  Low Security (%)         93   | 100 100 63  100 100 95  100 
  Level 1                  6    | .   .   36  .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   1   1   .   5   .   
  Investigation            4    | .   2   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   1   1   .   .   1   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Distress Signals           2    | .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   12  19  8   10  13  3   
  Peak Tracking Total      13   | .   4   13  3   5   3   3   
  Tactical Retreats        4    | .   .   1   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Disabled          3    | .   .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Accessed          11   | .   1   3   4   .   3   .   
  Terminals                9    | .   1   3   4   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   3   4   8   .   9   .   
  Successful               6    | .   .   1   2   .   3   .   
  Failed                   18   | .   3   3   6   .   6   .   
    Catastrophic           8    | .   1   3   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   3   3   4   .   3   .   
  Terminals                18   | .   3   4   8   .   3   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   3   3   .   3   .   
  Full Trace Events        3    | .   1   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  
  Total Damage             274  | .   .   .   .   .   .   274 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               4027 | 116  500  499  613  587  1615 97   
Spaces Moved               1571 | 57   250  221  280  185  541  37   
  Core                     8    | 8    .    .    .    .    .    .    
  Treads                   925  | 49   250  221  280  125  .    .    
  Legs                     638  | .    .    .    .    60   541  37   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  186  110  
  Average Speed            200  | 153  160  170  183  271  223  161  
  Slowest Speed            330  | 200  160  240  240  330  260  186  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    54   27   32   5    12   36   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    1    4    1    .    .    
Terrain Destroyed          13   | .    .    1    7    3    2    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    1    4    3    2    .    
  AOE                      3    | .    .    .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Total                      2059 | 72  311 292 339 238 749 58  
  Wait                     193  | .   34  18  26  15  98  2   
  Move                     1566 | 56  249 220 279 184 541 37  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  23   | 4   5   4   6   3   1   .   
  Fast Attach              29   | 7   .   4   .   8   9   1   
  Attach                   18   | .   .   4   2   4   2   6   
  Detach                   4    | .   .   2   .   1   1   .   
  Swap                     21   | .   1   9   7   1   3   .   
  Drop                     26   | .   2   7   1   7   5   4   
  Fire                     113  | 5   20  24  13  15  28  8   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            65   | .   .   .   5   .   60  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 12)
  576 | -10/Materials | Discovered new exit (range 3)
  617 | -10/Materials | Entered another Materials area
  617 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  888 | -9/Materials  | Destroyed 9 combat bots
 1074 | -9/Materials  | Discovered new exit (range 15)
 1116 | -9/Materials  | Entered another Materials area
 1116 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1370 | -8/Materials  | Build established: Scavenger-Tank
 1619 | -8/Materials  | Discovered new exit (range 7)
 1729 | -8/Materials  | Entered Factory
 1729 | -7/Factory    | Evolved 2 slots: Utility x2
 2066 | -7/Factory    | Discovered new exit (range 15)
 2316 | -7/Factory    | Entered another Factory area
 2316 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3247 | -6/Factory    | System corruption reached 10%
 3931 | -6/Factory    | Sucked down chute
 3931 | -6/Factory    | Entered Waste
 3932 | -6/Waste      | Met a frightened Derelict
 3946 | -6/Waste      | EMP discharged
 3958 | -6/Waste      | Spotted C-40 Crusher
 3971 | -6/Waste      | Spotted C-40 Crusher
 4004 | -6/Waste      | Spotted C-40 Crusher
 4011 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4014 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4017 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4020 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4023 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4026 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4028 | -6/Waste      | Self-destructed

 Last Messages 
---------------
Imp. Deuterium Engine destroyed.
Flak Gun crushed.
Phase Shifter crushed.
Carbon-fiber Leg crushed.
System corrupted: Matter fused (-8).
Phase Shifter crushed.
Lgt. Angular Momentum Engine crushed.
Carbon-fiber Leg crushed.
Gatling Laser destroyed.
Carbon-fiber Leg crushed.
Plasma Cutter crushed.
Shotgun crushed.
Imp. Heat Sink crushed. <x2>
Shotgun crushed.
Beam Rifle crushed.
Hvy. Laser crushed.
Med. Storage Unit crushed. <x2>
Hvy. Laser crushed.
Lgt. Assault Rifle crushed.
Adv. Power Amplifier crushed.

 Map 
-----
+----------------------------------------------------+
| ???????#    !                          ??????????? |
| ???????#                               ??????????? |
| ???????#                               ??????????? |
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| ???????????????????#      #??????????????????????? |
| ???????????????????#      #??????????????????????? |
| ???????????????????#      #??????????????????????? |
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| ?????????????????????#CCCC#??????????????????????? |
| ?????????????????????#  CC#??????????????????????? |
| ?????????????????????#  =@#??????????????????????? |
| ?????????????????????######??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          36
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             300
Phase Shifting             5
Evasion (%)                60
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              LightGravmagCore
  Manual?         0
Play Time         00:36:43
  Cumulative      30.4 hours
  Start           2024.05.18 @ 04:11:00
  End             2024.05.18 @ 04:46:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           54
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70bc4c03-aaed-4cd9-897d-03d975697d8d