Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 04:46:12 Player: void Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1528) 1528 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4973 Bonus ------- None Cogmind --------- Core Integrity 566/850 Matter 158/300 Energy 42/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Gauss Cannon Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Medium Storage Unit Improved Sensor Array Phase Shifter Improved Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Flak Gun Flak Gun > --- INVENTORY -------- Fission Core Beam Rifle Heavy Laser Light Assault Rifle Shotgun Shotgun Gauss Cannon Mining Laser Plasma Cutter [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 1 2 . . Weapon 2 | . . 1 . . 1 . Parts Attached 68 | 7 1 17 9 13 14 7 Power 7 | 1 . 2 1 3 . . Engine 6 | 1 . 2 1 2 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 9 | 2 1 1 . 2 3 . Treads 4 | 2 1 1 . . . . Leg 5 | . . . . 2 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 . 5 3 5 3 1 Device 13 | 1 . 3 1 4 3 1 Storage 2 | 1 . 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 33 | 2 . 9 5 3 8 6 Energy Gun 13 | 2 . 3 2 1 3 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 13 | . . 5 1 . 4 3 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 5 | . . 1 2 . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 4 | . . . . 2 2 . System Corruption 16 | . . . . 6 10 . Parts Lost 16 | . . 2 2 1 3 8 Power 4 | . . 1 . 1 . 2 Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . . 1 . 2 . Weapon 6 | . . . . . 1 5 Highest Loss Streak 8 | . . 2 2 1 2 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 100 96 93 93 95 88 Engine 13 | . 14 10 18 11 13 11 Treads 9 | . 28 20 14 4 . . Leg 7 | . . . . 4 15 17 Device 18 | . 14 16 11 16 23 29 Storage 8 | . 14 11 9 7 6 6 Protection 8 | . . 5 12 15 8 . Energy Gun 11 | . 28 14 8 2 9 9 Energy Cannon 2 | . . . . 5 3 . Ballistic Gun 8 | . . 18 18 6 6 13 Ballistic Cannon 3 | . . . . 6 5 . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 13 25 31 56 63 60 Greatest Support 45 | 40 40 43 43 25 45 45 Greatest Overweight (x) 3 | 3 . 1 1 3 2 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 9 Most Carried 10 | 4 8 8 10 10 9 9 Average Carried 7 | 1 5 7 8 9 8 8 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 4 8 7 10 9 9 3 Class Distribution -------------------- 57% | Scavenger-Tank 16% | Mutant 12% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1469 | 218 52 268 135 206 590 . Remotely . | . . . . . . . Salvage Created 1583 | 36 207 317 147 286 590 . Parts 93 | 8 7 22 16 16 24 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 42 | . 5 14 5 6 12 . Guns 33 | . 5 14 5 2 7 . Cannons 8 | . . . . 3 5 . Classes Destroyed 7 | 1 1 2 1 . 2 . Builder 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Swarmer 15 | . . 10 3 2 . . Grunt 17 | . 5 2 . 3 7 . Sentry 5 | . . 2 1 1 1 . Hunter 3 | . . . 1 . 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 9 | 2 2 9 3 3 3 . Combat Bots Only 9 | . 2 9 3 3 3 . Max Kills in Single Turn 2 | 1 1 2 1 1 2 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 301 | . 32 77 29 37 120 6 Missed 82 | . 9 18 8 11 36 . Damage Taken 2655 | . 267 616 230 431 839 272 Core 625 | . 44 187 6 104 139 145 Absorbed by Shields 405 | . . . . . 405 . Core Remaining (%) 83 | 100 82 53 98 85 . . Volleys Fired 113 | 5 20 24 13 15 28 8 Largest 4 | 2 2 3 3 3 4 4 Hottest 237 | 80 80 135 100 172 237 154 Shots Fired 322 | 10 40 64 31 45 110 22 Gun 272 | 10 40 63 27 18 92 22 Cannon 45 | . . . . 27 18 . Launcher . | . . . . . . . Special 5 | . . 1 4 . . . Kinetic 139 | . . 27 18 25 52 17 Thermal 124 | 10 40 37 4 . 28 5 Explosive . | . . . . . . . Electromagnetic 59 | . . . 9 20 30 . Robot Hit Streak 12 | 3 7 8 4 6 8 12 Robot Miss Streak 13 | 2 1 13 3 4 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 3 2 . . . Max Gunslinging Chain 2 | . . 2 1 . . . Shots Hit Robots 212 | 6 31 36 17 22 78 22 Core Hits 119 | 2 12 18 10 11 58 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 2 . 2 2 . Burn 2 | . . 2 . . . . Blast 4 | . . . . 2 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3659 | 66 331 471 231 520 1563 477 Guns 2859 | 66 331 471 193 180 1141 477 Cannons 754 | . . . . 340 414 . Explosions 38 | . . . 38 . . . Melee . | . . . . . . . Ramming 8 | . . . . . 8 . Kinetic 1553 | . . 176 98 210 745 324 Thermal 1386 | 66 331 295 38 . 503 153 Explosive . | . . . . . . . Electromagnetic 712 | . . . 95 310 307 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . . . 6 13 23 Average Corruption 10 | . . . . 5 10 21 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . . . 5 29 6 Message Errors 11 | . . . . 2 7 2 Matter Fused 11 | . . . . . 9 2 Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 7 | . . . . 1 6 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 3 | . . . . 1 1 1 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . 2 5 . Impact . | . . . . . . . Kinetic 6 | . . . . 2 4 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 27 | . . . 27 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 677 | 54 204 557 152 677 230 47 Average Temperature 145 | 23 73 261 44 267 59 28 Received Heat Transfer 600 | . 162 45 . 162 231 . Effects 38 | . . 18 . 20 . . Shutdowns 8 | . . 3 . 5 . . Energy Bleed 6 | . . 2 . 4 . . Interference 6 | . . 3 . 3 . . Matter Decay 5 | . . 3 . 2 . . Short Circuit 3 | . . 2 . 1 . . Damage (minor) 2 | . . 1 . 1 . . Damage (major) 6 | . . 3 . 3 . . Damage (core) 2 | . . 1 . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 4 . . 1 . Heat Transferred 3301 | 150 775 877 50 . 1099 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 378 | 10 156 378 168 187 255 59 Initial 87 | . 6 12 87 42 17 59 Average 77 | 3 68 187 92 69 49 45 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 93 | 100 100 63 100 100 95 100 Level 1 6 | . . 36 . . 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 1 1 . 5 . Investigation 4 | . 2 . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 1 . . 1 . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 12 19 8 10 13 3 Peak Tracking Total 13 | . 4 13 3 5 3 3 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled 3 | . . . 1 . 2 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 11 | . 1 3 4 . 3 . Terminals 9 | . 1 3 4 . 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 3 4 8 . 9 . Successful 6 | . . 1 2 . 3 . Failed 18 | . 3 3 6 . 6 . Catastrophic 8 | . 1 3 4 . . . Database Lockouts . | . . . . . . . Manual 13 | . 3 3 4 . 3 . Terminals 18 | . 3 4 8 . 3 . Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 3 3 . 3 . Full Trace Events 3 | . 1 . . . 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 274 | . . . . . . 274 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 4027 | 116 500 499 613 587 1615 97 Spaces Moved 1571 | 57 250 221 280 185 541 37 Core 8 | 8 . . . . . . Treads 925 | 49 250 221 280 125 . . Legs 638 | . . . . 60 541 37 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 186 110 Average Speed 200 | 153 160 170 183 271 223 161 Slowest Speed 330 | 200 160 240 240 330 260 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 54 27 32 5 12 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 1 4 1 . . Terrain Destroyed 13 | . . 1 7 3 2 . Melee . | . . . . . . . Projectile 10 | . . 1 4 3 2 . AOE 3 | . . . 3 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2059 | 72 311 292 339 238 749 58 Wait 193 | . 34 18 26 15 98 2 Move 1566 | 56 249 220 279 184 541 37 Hop . | . . . . . . . Pick Up 23 | 4 5 4 6 3 1 . Fast Attach 29 | 7 . 4 . 8 9 1 Attach 18 | . . 4 2 4 2 6 Detach 4 | . . 2 . 1 1 . Swap 21 | . 1 9 7 1 3 . Drop 26 | . 2 7 1 7 5 4 Fire 113 | 5 20 24 13 15 28 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 65 | . . . 5 . 60 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 12) 576 | -10/Materials | Discovered new exit (range 3) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 888 | -9/Materials | Destroyed 9 combat bots 1074 | -9/Materials | Discovered new exit (range 15) 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1370 | -8/Materials | Build established: Scavenger-Tank 1619 | -8/Materials | Discovered new exit (range 7) 1729 | -8/Materials | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Utility x2 2066 | -7/Factory | Discovered new exit (range 15) 2316 | -7/Factory | Entered another Factory area 2316 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3247 | -6/Factory | System corruption reached 10% 3931 | -6/Factory | Sucked down chute 3931 | -6/Factory | Entered Waste 3932 | -6/Waste | Met a frightened Derelict 3946 | -6/Waste | EMP discharged 3958 | -6/Waste | Spotted C-40 Crusher 3971 | -6/Waste | Spotted C-40 Crusher 4004 | -6/Waste | Spotted C-40 Crusher 4011 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4014 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4017 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4020 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4023 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4026 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4028 | -6/Waste | Self-destructed Last Messages --------------- Imp. Deuterium Engine destroyed. Flak Gun crushed. Phase Shifter crushed. Carbon-fiber Leg crushed. System corrupted: Matter fused (-8). Phase Shifter crushed. Lgt. Angular Momentum Engine crushed. Carbon-fiber Leg crushed. Gatling Laser destroyed. Carbon-fiber Leg crushed. Plasma Cutter crushed. Shotgun crushed. Imp. Heat Sink crushed. Shotgun crushed. Beam Rifle crushed. Hvy. Laser crushed. Med. Storage Unit crushed. Hvy. Laser crushed. Lgt. Assault Rifle crushed. Adv. Power Amplifier crushed. 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