Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 07:53:42 Player: ffmpega Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2823) 2823 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6473 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Heat Sink Improved Weapon Shielding Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core F-cell Engine Aluminum Leg Weapon Cycler Light Armor Plating Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Assault Cannon Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . . . 1 1 Weapon 3 | . . 1 1 . . 1 Parts Attached 79 | 6 5 8 7 20 24 9 Power 14 | 1 . 2 2 3 5 1 Engine 10 | 1 . 2 2 2 2 1 Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 23 | 2 2 4 2 7 4 2 Treads 1 | . . 1 . . . . Leg 20 | 2 . 3 2 7 4 2 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 1 2 5 3 Device 4 | . . . . . 3 1 Storage 5 | 1 1 . 1 1 . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 4 | . . 1 . 1 1 1 Artifact . | . . . . . . . Weapon 28 | 2 2 1 2 8 10 3 Energy Gun 11 | 2 . 1 . 4 4 . Energy Cannon 6 | . . . . 2 3 1 Ballistic Gun 8 | . 2 . 1 2 1 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Corrupted Parts 5 | . . . . 1 4 . System Corruption 23 | . . . . 1 22 . Parts Lost 48 | . 1 . 4 10 14 19 Power 6 | . . . 1 . 2 3 Propulsion 14 | . 1 . 1 5 2 5 Utility 10 | . . . 1 1 2 6 Weapon 18 | . . . 1 4 8 5 Highest Loss Streak 10 | . 1 . 4 3 4 10 To Critical Strikes 1 | . . . . . 1 . Average Backups 12 | 3 8 13 14 14 13 7 Power 1 | . 1 2 1 1 1 1 Propulsion 2 | 2 3 4 1 2 . . Utility 1 | . . . 1 1 2 2 Weapon 7 | . 3 6 9 8 8 3 Tool/Special . | . . . . . . . Unused Backups 16 | . . 5 1 5 2 3 Power 5 | . . 2 . 3 . . Propulsion 1 | . . 1 . . . . Utility . | . . . . . . . Weapon 10 | . . 2 1 2 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 83 85 88 94 91 65 Engine 6 | . 14 11 7 5 . 9 Core 4 | . . . . 3 11 . Leg 22 | . 19 . 32 34 25 12 Wheel 3 | . 6 21 . . . . Device 3 | . . . . . 8 6 Storage 9 | . 14 11 9 10 7 6 Protection 5 | . . 8 6 5 5 2 Energy Gun 14 | . 19 22 10 14 15 2 Energy Cannon 5 | . . . . 3 8 12 Ballistic Gun 8 | . 8 11 17 13 3 3 Launcher 1 | . . . 3 2 . 3 Peak Build Rating 40 | 6 6 11 18 31 40 39 Average Rating 23 | 4 5 9 15 24 32 30 On Entrance 14 | . 6 6 11 16 26 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 12 | . . . . . . 12 Heaviest Build 73 | 11 25 34 38 48 64 73 Greatest Support 57 | 20 20 20 40 57 52 35 Greatest Overweight (x) 16 | 1 1 1 . 1 2 16 Average Overweight (x) . | . . 1 . . . 2 Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 14 Most Carried 15 | 6 9 15 15 15 15 10 Average Carried 12 | 3 7 13 13 14 13 7 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 9 15 15 14 9 5 Class Distribution -------------------- 41% | Scavenger-Tank 18% | Scavenger-Gunner 16% | Tank 11% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1890 | 243 70 119 182 767 286 223 Remotely . | . . . . . . . Salvage Created 2993 | . 137 369 339 1027 631 490 Parts 159 | . 15 22 11 61 29 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . 2 . 1 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 62 | . 6 7 10 23 10 6 Guns 39 | . 5 7 2 18 6 1 Cannons 9 | . . . . 3 2 4 AOE 10 | . 1 . 8 1 . . Classes Destroyed 12 | . 2 3 1 3 1 2 Worker 2 | . . . . . . 2 Builder 4 | . . . . 3 1 . Recycler 2 | . 1 . . . . 1 Mechanic 1 | . . . . 1 . . Watcher 3 | . . 1 . . 2 . Swarmer 10 | . 6 . . 4 . . Grunt 29 | . . 5 8 10 4 2 Duelist 2 | . . . . 2 . . Sentry 11 | . . 2 1 7 1 . Hunter 6 | . . . 1 . 2 3 Programmer 3 | . . . . . 3 . Behemoth 1 | . . . . . . 1 Best Kill Streak 10 | . 4 3 10 6 4 4 Combat Bots Only 10 | . 3 3 10 5 3 2 Max Kills in Single Turn 3 | . 3 1 2 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 543 | . 14 28 47 117 150 187 Missed 155 | . 4 8 14 34 56 39 Hits 388 | . 10 20 33 83 94 148 Melee 5 | . . . . 5 . . Projectile 383 | . 10 20 33 78 94 148 Critical Strikes 15 | . . 2 . 6 5 2 Actively Blocked 1 | . . . . 1 . . Part Disruptions 1 | . . . . . 1 . Damage Taken 6319 | . 166 293 563 1562 1295 2440 Core 1372 | . 6 59 50 272 123 862 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 34 16 . Core Remaining (%) 81 | 100 97 85 . 41 82 . Volleys Fired 158 | . 6 19 14 57 39 23 Largest 5 | . 2 3 4 4 4 5 Hottest 316 | . 80 100 123 200 219 316 Shots Fired 496 | . 12 57 45 198 121 63 Gun 375 | . 12 57 33 170 80 23 Cannon 93 | . . . . 18 41 34 Launcher 28 | . . . 12 10 . 6 Special . | . . . . . . . Kinetic 173 | . 4 19 28 79 23 20 Thermal 161 | . 6 19 2 78 19 37 Explosive 28 | . . . 12 10 . 6 Electromagnetic 134 | . 2 19 3 31 79 . Robot Hit Streak 11 | . 3 11 9 11 9 11 Robot Miss Streak 18 | . 3 3 3 4 18 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 2 . 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 326 | . 6 39 33 128 77 43 Core Hits 166 | . 7 17 26 51 38 27 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . . . 1 5 . 2 Burn 5 | . . . . 5 . . Meltdown 1 | . . . . . . 1 Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7031 | . 262 444 1073 2383 1472 1397 Guns 3412 | . 79 432 239 1651 738 273 Cannons 1508 | . . . . 311 508 689 Explosions 1979 | . 183 . 834 389 189 384 Melee . | . . . . . . . Ramming 132 | . . 12 . 32 37 51 Kinetic 1487 | . 25 94 213 670 249 236 Thermal 2382 | . 227 164 11 909 345 726 Explosive 1501 | . . . 834 283 . 384 Electromagnetic 1529 | . 10 174 15 489 841 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 29 | . 2 . . 1 29 4 Average Corruption 11 | . 1 . . 1 19 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . 7 48 1 Message Errors 16 | . . . . 2 14 . Matter Fused 15 | . . . . 4 10 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 7 | . . . . . 7 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 3 | . . . . 1 2 . Misdirections 1 | . . . . . 1 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 95 | . 18 . . 19 58 . Projectiles . | . . . . . . . Explosions 92 | . 18 . . 16 58 . Melee 3 | . . . . 3 . . Knockbacks 2 | . . . . 1 1 . Impact 2 | . . . . 1 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 517 | . 88 6 40 212 47 124 Shots 14 | . 2 . 2 5 1 4 Rammed 16 | . . 2 . . . 14 Targets Rammed 43 | . . 2 1 5 14 21 Kicked 27 | . . . 1 5 14 7 Crushed . | . . . . . . . Highest Temperature 581 | . 60 282 121 467 264 581 Average Temperature 130 | . 22 102 59 148 95 218 Received Heat Transfer 1128 | . . 141 243 513 171 60 Effects 20 | . . . . 10 . 10 Shutdowns 3 | . . . . 2 . 1 Energy Bleed 5 | . . . . 5 . . Interference 2 | . . . . . . 2 Matter Decay 5 | . . . . 2 . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . 1 . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 1 2 . Combat Hostiles 3 | . . . . 1 2 . Parts Fried 11 | . . . . 3 8 . Impact Corruptions 2 | . . . . 2 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . . 1 . 4 Heat Transferred 4650 | . 300 375 25 2431 446 1073 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . . 1 3 . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 72 49 100 100 Level 1 15 | . . . 27 50 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 377 | . 133 80 259 377 155 85 Initial 155 | . . 39 . 100 155 5 Average 97 | . 69 25 82 233 56 21 Influence Increases 2086 | . 193 187 319 795 344 248 Destroy 0b10 Robot/C 1240 | . 120 140 200 460 200 120 Destroy 0b10 Robot/NC 60 | . 5 5 . 20 15 15 Destroy Leader 336 | . 20 42 50 110 74 40 Successful Hack 7 | . . . . 7 . . Disable Machine 105 | . 30 . . 45 15 15 Destroy Structure 203 | . 18 . 69 63 10 43 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 105 | . . . . 90 15 . Influence Decreases 2086 | . 100 280 80 691 675 260 Entered New Map 388 | . . 54 . 139 188 7 Time Decay 1362 | . 90 226 40 452 401 153 Lost Part 336 | . 10 . 40 100 86 100 Squads Dispatched 16 | . . 1 2 6 4 3 Investigation 2 | . . . 1 . . 1 Extermination 4 | . . . . . 3 1 Reinforcement 7 | . . 1 1 3 1 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 7 | . 1 1 . 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 9 14 11 35 17 15 Peak Tracking Total 7 | . 6 5 6 7 3 6 Tactical Retreats 6 | . . . . 5 1 . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . 2 . 1 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 7 | . 2 . . 3 1 1 Max in Single Turn 2 | . 2 . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 4 | . 1 1 . 1 1 . Terminals 3 | . . 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 1 1 . 2 1 . Successful 4 | . 1 1 . 1 1 . Failed 1 | . . . . 1 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 . 1 1 . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 4056 | 76 275 625 219 1139 1175 547 Spaces Moved 2071 | 54 197 398 116 618 532 156 Core 14 | 7 . . . . . 7 Treads . | . . . . . . . Legs 1598 | 47 136 . 116 618 532 149 Wheels 459 | . 61 398 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 120 120 122 50 Average Speed 139 | 113 112 95 120 125 170 264 Slowest Speed 850 | 120 120 95 120 193 260 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 34 39 15 78 18 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 276 | . 21 . 118 65 11 61 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 275 | . 21 . 118 65 11 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2873 | 65 241 617 168 858 694 230 Wait 373 | . 25 157 7 110 58 16 Move 2065 | 53 196 397 115 617 531 156 Hop . | . . . . . . . Pick Up 58 | 6 4 14 9 19 6 . Fast Attach 35 | 6 2 2 3 5 12 5 Attach 51 | . 2 7 8 18 12 4 Detach 22 | . 2 7 2 6 3 2 Swap 17 | . 1 2 1 6 6 1 Drop 51 | . 3 10 8 15 13 2 Fire 158 | . 6 19 14 57 39 23 Melee . | . . . . . . . Ram 16 | . . 2 . . . 14 Kick 27 | . . . 1 5 14 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 802 | -9/Materials | Build established: Tank 945 | -9/Materials | Discovered new exit (range 16) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1125 | -8/Materials | Discovered new exit (range 10) 1171 | -8/Materials | Destroyed 10 combat bots 1175 | -8/Materials | Lost 4 parts (1p1n1u1w) 1196 | -8/Materials | Entered Storage 1395 | -8/Storage | Garrison activated, responded to threat 1566 | -8/Storage | Build established: Gunner 1890 | -8/Storage | Lost 3 parts (3n) 1999 | -8/Storage | Core integrity fell below 50% 2216 | -8/Storage | Build established: Scavenger-Tank 2317 | -8/Storage | Discovered new exit (range 15) 2335 | -8/Storage | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2654 | -7/Factory | System corruption reached 10% 3187 | -7/Factory | Lost 4 parts (1p1n2w) 3446 | -7/Factory | Lost 4 parts (1p3w) 3482 | -7/Factory | Discovered new exit (range 12) 3510 | -7/Factory | Entered another Factory area 3510 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3635 | -6/Factory | Spotted B-75 Beast 3665 | -6/Factory | Destroyed B-75 Beast 3880 | -6/Factory | Lost 5 parts (1p1n1u2w) 4032 | -6/Factory | Core integrity fell below 50% 4050 | -6/Factory | Core integrity fell below 20% 4057 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- investigation squad. 04042_ Slammed into S-27 Virus. 04042_ Slug penetrates Wall. 04045_ Lrg. Storage Unit destroyed. 04045_ Slammed into S-27 Virus. 04046_ Destabilizing: System corrupted (+2). 04047_ U-05 Engineer lays Concrete. 04047_ Slammed into S-27 Virus. 04048_ Slug penetrates Wall. 04049_ Slammed into S-27 Virus. 04050_ R-10 Processor collects Missile Launcher. 04051_ Slammed into S-27 Virus. 04053_ System corrupted: Matter fused (-5). 04053_ Slammed into S-27 Virus. 04054_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1Y. 04055_ Slammed into S-27 Virus. 04056_ Destabilizing: System corrupted (+2). 04057_ Slammed into S-27 Virus. 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"??????????????? | | ???????????????? #??????? ??????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Ghost 'Em Well Done Challenges ------------ None Game ------ Seed MinesnifferSingularityWand Manual? 0 Play Time 01:03:07 Cumulative 10.1 hours Start 2025.12.21 @ 18:56:06 End 2025.12.28 @ 07:53:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db75ac3b-6656-4b8b-894e-c7595e3df655