Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 17:27:41 Player: Tsubaki Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (145) 725 Value Destroyed (5538) 5538 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2202) 2202 TOTAL SCORE: 14685 Bonus ------- High Alert Combat Kills 114 Follower Combat Kills 88 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 168/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Thermal Shield Tesla Rifle Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Targeting Computer Weapon Cycler Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Wave Gun High-powered Shotgun Flak Gun KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Seismic Detector Improved Propulsion Shielding Particle Gun Particle Gun Improved EM Pulse Cannon Heavy Assault Rifle Minigun Minigun Flak Gun Heavy Rocket Launcher Remote Datajack [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Dual-blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Slots Evolved 14 | . . 2 2 2 . 2 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . 1 . Utility 6 | . . 1 1 . . 2 . . . 1 . 1 . Weapon 3 | . . . 1 1 . . . . . 1 . . . Parts Attached 181 | 6 6 30 18 17 24 20 10 3 16 8 3 5 15 Power 21 | 1 . 3 2 3 1 4 2 1 2 . 1 . 1 Engine 12 | 1 . 3 2 2 1 2 . 1 . . . . . Core 7 | . . . . 1 . 1 2 . 2 . 1 . . Reactor 2 | . . . . . . 1 . . . . . . 1 Propulsion 53 | 2 . 13 3 4 7 6 3 . 7 3 . 2 3 Treads 2 | . . 2 . . . . . . . . . . . Leg 44 | 2 . 11 3 4 7 6 3 . 7 . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . 2 . 1 3 Flight 1 | . . . . . . . . . . 1 . . . Utility 48 | 1 5 4 2 7 6 5 1 . 4 2 1 2 8 Device 22 | . 2 2 . 1 . 4 . . 3 2 1 1 6 Storage 10 | 1 3 1 . 2 . . . . 1 . . . 2 Processor 4 | . . 1 1 1 . 1 . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection 11 | . . . 1 3 5 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 1 10 11 3 10 5 4 2 3 3 1 1 3 Energy Gun 12 | 1 . 4 3 . . . . 1 . 1 . . 2 Energy Cannon 2 | . . . . . . . . . . 1 . 1 . Ballistic Gun 34 | 1 1 5 5 3 6 5 3 1 3 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . 1 2 . 2 . . . . . . . . Special Weapon 3 | . . . . . 2 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 . 1 . . . . . 2 Parts Lost 64 | . . 6 1 3 11 7 . . 16 . 4 6 10 Power 5 | . . . . . 1 1 . . 1 . . 1 1 Propulsion 18 | . . 2 . . 4 . . . 5 . 2 2 3 Utility 23 | . . . . 3 4 3 . . 7 . . 2 4 Weapon 18 | . . 4 1 . 2 3 . . 3 . 2 1 2 Highest Loss Streak 14 | . . 4 1 1 9 3 . . 14 . 4 3 7 To Critical Strikes 5 | . . . . . 2 . . . 2 . 1 . . Average Slot Usage (%) 87 | . 95 98 100 94 92 97 98 98 41 19 30 12 26 Engine 5 | . 14 11 9 6 6 3 . . 2 . . . . Leg 23 | . 28 29 27 26 24 26 29 29 12 . . . . Device 7 | . 10 12 9 2 . 17 17 17 8 2 8 3 6 Storage 7 | . 14 11 9 7 7 6 5 5 2 . . . 3 Processor 7 | . . 8 9 12 9 2 5 5 2 . . . . Protection 5 | . . . 9 6 10 12 5 5 . . . 1 . Energy Gun 2 | . 2 9 . . . . . 3 2 4 2 . 2 Ballistic Gun 20 | . 25 11 25 30 25 22 21 17 6 . . . 1 Naked Turns 147 | . . . . . . . . . 49 . . 85 13 Heaviest Build 97 | 14 29 35 39 64 79 83 85 97 97 8 10 15 30 Greatest Support 92 | 20 20 39 54 72 66 72 92 92 92 15 15 28 62 Greatest Overweight (x) 3 | 1 1 1 . . 1 1 . 1 3 . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 20 20 20 20 20 20 5 5 5 5 Average Capacity 15 | 7 9 14 15 15 20 20 20 20 13 5 5 5 5 Most Carried 20 | 5 10 15 15 18 20 20 20 19 19 5 5 5 5 Average Carried 13 | 3 9 12 14 14 16 16 15 18 12 4 5 3 3 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 5 5 5 5 5 Final Carried 19 | 4 10 15 15 18 17 17 19 19 5 5 5 4 5 Class Distribution -------------------- 32% | Gunner 30% | Mutant 22% | Scavenger-Gunner 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Matter Collected 4677 | 220 94 618 273 1004 867 928 151 158 152 . 207 5 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5500 | . 106 1329 300 1245 989 970 152 142 238 . 29 . . Parts 318 | . 9 92 23 73 45 53 3 9 9 . 2 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 8 11 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Combat Hostiles Destroyed 125 | . 3 34 6 27 22 18 4 5 5 . 1 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 113 | . 3 32 4 27 18 18 1 5 5 . . . . AOE 11 | . . 2 2 . 4 . 3 . . . . . . Classes Destroyed 16 | . 2 6 4 2 1 1 . . . . . . . Worker 7 | . . . 1 1 5 . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 3 | . . 1 . . 2 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 3 | . . . 1 2 . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . . Swarmer 33 | . 3 13 . 9 . 3 . 4 . . 1 . . Grunt 48 | . . 12 2 9 11 7 3 . 4 . . . . Brawler 6 | . . 1 . . 4 1 . . . . . . . Duelist 3 | . . . 1 1 1 . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . Sentry 26 | . . 8 2 5 4 4 1 1 1 . . . . Hunter 3 | . . . 1 1 . 1 . . . . . . . Programmer 5 | . . . . 2 1 2 . . . . . . . Best Kill Streak 16 | . 3 10 6 5 16 7 4 4 5 . 1 . . Combat Bots Only 9 | . 3 9 4 4 7 6 4 4 5 . 1 . . Max Kills in Single Turn 4 | . 1 2 3 2 4 1 3 1 1 . 1 . . Gunslinging 1 | . . 1 1 . 1 . . . . . . . . Exploded 3 | . . 1 2 . 3 . 3 . . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Hostile Shots Fired 1520 | . 18 146 27 237 307 225 18 26 79 4 66 159 208 Missed 542 | . 5 30 13 98 80 72 3 8 16 1 31 99 86 Damage Taken 12047 | . 77 968 212 1300 2761 1482 300 164 1439 44 481 862 1957 Core 2549 | . 5 158 10 185 227 146 12 . 401 . 105 488 812 Absorbed by Shields 124 | . . . . . . . . . . . . . 124 Redirected to Shielding 311 | . . . 15 195 44 . . . . . . 57 . Ignored by Resistances 3516 | . 26 299 59 390 816 446 82 46 386 14 140 248 564 Regen/Repaired (Parts) 322 | . . . . 81 . 241 . . . . . . . Core Remaining (%) 78 | 100 98 60 98 . 41 82 . . 58 . 90 . . Volleys Fired 307 | . 8 71 14 66 58 52 6 6 17 . 3 . 6 Largest 4 | . 2 2 3 4 4 4 4 4 4 . 1 . 2 Hottest 170 | . 40 90 90 92 134 101 106 159 170 . 65 . 100 Shots Fired 921 | . 16 142 39 264 168 181 24 20 52 . 3 . 12 Gun 900 | . 16 140 35 264 153 181 24 20 52 . 3 . 12 Cannon . | . . . . . . . . . . . . . . Launcher 17 | . . 2 4 . 11 . . . . . . . . Special 4 | . . . . . 4 . . . . . . . . Kinetic 812 | . 16 82 29 264 153 181 24 18 39 . . . 6 Thermal 21 | . . . . . . . . 2 13 . . . 6 Explosive 17 | . . 2 4 . 11 . . . . . . . . Electromagnetic 67 | . . 58 6 . . . . . . . 3 . . Robot Hit Streak 36 | . 5 30 19 33 29 27 14 12 36 . 2 . 14 Robot Miss Streak 4 | . 2 3 3 3 2 3 2 2 4 . 1 . . Penetration Max 1 | . . . . . . . . . 1 . . . 1 Secondary Targets 13 | . . 2 1 2 4 1 . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 1 . . . . Shots Hit Robots 700 | . 11 112 30 187 139 138 10 13 45 . 3 . 12 Core Hits 374 | . 5 62 23 73 77 55 18 13 41 . 4 . 3 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 3 . 1 . . . . . . . Critical Strikes 5 | . . 1 . 3 . 1 . . . . . . . Destroy 5 | . . 1 . 3 . 1 . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15548 | . 137 1897 992 3066 4416 2401 946 301 1135 . 50 . 207 Guns 11695 | . 137 1662 440 2948 2272 2401 217 301 1135 . 22 . 160 Cannons . | . . . . . . . . . . . . . . Explosions 3776 | . . 233 552 118 2144 . 729 . . . . . . Melee 26 | . . . . . . . . . . . 26 . . Ramming 51 | . . 2 . . . . . . . . 2 . 47 Kinetic 10439 | . 137 900 319 2948 2272 2401 217 278 871 . . . 96 Thermal 583 | . . 114 . 118 . . . 23 264 . . . 64 Explosive 3544 | . . 119 552 . 2144 . 729 . . . . . . Electromagnetic 905 | . . 762 121 . . . . . . . 22 . . Impact . | . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . 26 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 1 9 4 . . 19 . 2 . 11 Average Corruption 3 | . . . . 1 3 4 . . 16 . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 39 | . . . . 6 18 10 . . 4 . . . 1 Message Errors 13 | . . . . 2 8 2 . . . . . . 1 Matter Fused 6 | . . . . 1 2 2 . . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . Energy Discharges 7 | . . . . 2 2 3 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . 1 . 2 . . 2 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . Weapon Failures 3 | . . . . . 1 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 136 | . . 14 . 22 90 . 10 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 136 | . . 14 . 22 90 . 10 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 607 | . . 19 28 43 434 . 59 . . . 1 . 23 Shots 15 | . . 1 1 1 10 . 2 . . . . . . Rammed 4 | . . . . . . . . . . . 1 . 3 Targets Rammed 5 | . . 1 . . . . . . . . 1 . 3 Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 583 | . . 181 45 45 262 496 352 140 583 . . . . Average Temperature 80 | . . 57 15 13 91 116 159 44 264 . . . . Received Heat Transfer 2262 | . . 372 27 294 708 339 84 9 273 24 30 27 75 Effects 15 | . . . . . 1 5 1 . 8 . . . . Shutdowns 3 | . . . . . . 1 1 . 1 . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . Interference 6 | . . . . . . 3 . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 4 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 892 | . . 200 . 100 . . . 37 407 . . . 148 Parts Sabotaged 4 | . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Peak Influence 620 | . 115 620 414 408 428 343 400 . . 91 155 295 196 Initial 151 | . . 2 151 83 75 109 144 . . 43 38 70 151 Average 176 | . 24 275 250 134 225 203 331 . . 54 80 100 155 Maximum Alert Level 2 | . . 2 2 2 2 1 2 . . . . 1 . Low Security (%) 62 | 100 100 36 33 69 50 55 26 . . 100 100 86 100 Level 1 27 | . . 32 56 29 39 44 2 . . . . 13 . Level 2 9 | . . 31 10 . 9 . 70 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . . 2 1 7 3 8 2 . 1 1 . 1 2 Investigation 2 | . . . . 1 . 1 . . . . . . . Extermination 9 | . . . . 4 1 2 1 . . . . . 1 Reinforcement 8 | . . 2 1 1 . 1 . . . 1 . 1 1 Assault 5 | . . . . 1 2 . 1 . 1 . . . . Garrison 4 | . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Distress Signals 12 | . . 3 . 3 1 1 . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 245 | . 4 46 10 43 31 21 5 6 20 6 15 24 14 Peak Tracking Total 14 | . 3 8 4 4 11 6 5 4 14 4 9 13 11 Tactical Retreats 22 | . 1 3 . 6 1 . . . 2 . 2 5 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Traps Triggered 7 | . . . . 2 1 . 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Machines Disabled 22 | . . . 2 12 2 . 6 . . . . . . Max in Single Turn 12 | . . . 2 12 1 . 4 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Machines Accessed 24 | . 1 3 3 3 3 1 2 . . 1 3 . 4 Terminals 21 | . 1 3 3 2 2 . 2 . . 1 3 . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 1 4 4 7 3 7 2 . . 1 3 . 5 Successful 28 | . 1 2 3 5 2 6 2 . . 1 3 . 3 Failed 9 | . . 2 1 2 1 1 . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . 2 1 1 . . . . . . . . 6 Terminals 26 | . 1 4 4 4 2 . 2 . . 1 3 . 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 11 | . . . . 3 1 7 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 18 | . 1 2 2 2 2 . 2 . . 1 3 . 3 Record 4 | . . . . 1 . . 1 . . . . . 2 Open Door 5 | . . . . . 1 . . . . 1 2 . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . Zone Layout 5 | . 1 2 1 . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 . 6 . . . . . . . Scan Component 5 | . . . . 1 . 4 . . . . . . . Repair 3 | . . . . 1 . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 1 . . . . . . . . . Terminals 2 | . . . 1 1 . . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 1 3 1 1 2 . . . . . 4 Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . . . Time 158 | . . . . 44 . 114 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . parse_system 2 | . . . . . 2 . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Total Allies 4 | . . . . . 2 . . . . . 2 . . Largest Group 2 | . . . . . 2 . . . . . 1 . . Highest-Rated Group 62 | . . . . . 62 . . . . . 51 . . Highest-Rated Ally 51 | . . . . . 31 . . . . . 51 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . 17 . . . . . 4 . . Total Damage 429 | . . . . . 305 . . . . . 124 . . Kills 2 | . . . . . 1 . . . . . 1 . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Turns Passed 8767 | 68 553 1283 453 2650 879 690 305 776 162 224 124 221 379 Spaces Moved 5861 | 54 419 491 253 1611 381 209 215 606 133 418 200 400 471 Core 414 | 16 . . . . . . . . 107 79 . 181 31 Treads 8 | . . 8 . . . . . . . . . . . Legs 4285 | 38 419 483 253 1611 381 209 215 606 26 . . 44 . Wheels . | . . . . . . . . . . . . . . Hover 1030 | . . . . . . . . . . 325 165 100 440 Flight 124 | . . . . . . . . . . 14 35 75 . Fastest Speed 40 | 50 120 120 120 120 126 122 122 122 50 40 40 40 50 Average Speed 111 | 101 120 180 120 122 147 173 122 122 72 41 40 53 70 Slowest Speed 240 | 120 190 240 120 126 196 195 122 192 200 50 40 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 49 45 30 41 61 5 6 72 17 11 40 20 85 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 225 | . . 12 37 44 75 . 55 . 2 . . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . . . AOE 223 | . . 12 37 44 75 . 55 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Qua Total 7480 | 66 454 751 374 2142 585 453 246 631 166 464 238 407 503 Wait 900 | . 2 121 62 382 101 158 5 17 . 35 16 . 1 Move 5848 | 53 418 490 252 1610 380 208 214 605 132 417 199 399 471 Hop . | . . . . . . . . . . . . . . Pick Up 118 | 7 10 18 13 31 16 8 7 . . 2 1 2 3 Fast Attach 44 | 3 4 1 . 5 2 2 2 . 7 5 3 1 9 Attach 66 | 3 . 8 3 5 14 7 5 1 9 3 . 4 4 Detach 12 | . 3 1 . 3 . . 1 . . 1 . 1 2 Swap 72 | . 2 21 16 7 8 11 3 2 . . . . 2 Drop 94 | . 7 19 14 33 6 7 3 . 1 1 1 . 2 Fire 307 | . 8 71 14 66 58 52 6 6 17 . 3 . 6 Melee 1 | . . . . . . . . . . . 1 . . Ram 4 | . . . . . . . . . . . 1 . 3 Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -9/Materials | Destroyed 9 combat bots 1276 | -9/Materials | Lost 4 parts (2n2w) 1732 | -9/Materials | Discovered new exit (range 4) 1770 | -9/Materials | Build established: Scavenger-Mutant 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2216 | -8/Materials | Build established: Gunner 2334 | -8/Materials | Discovered new exit (range 3) 2358 | -8/Materials | Entered Factory 2358 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3537 | -7/Factory | Discovered new exit (range 5) 3635 | -7/Factory | Identified exit to Lower Caves 3739 | -7/Factory | Identified exit to Storage 4422 | -7/Factory | Build established: Scavenger-Gunner 4580 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4667 | -7/Factory | Discovered new exit (range 15) 4686 | -7/Factory | Identified exit to Factory 4924 | -7/Factory | Build established: Gunner 5008 | -7/Factory | Entered Storage 5462 | -7/Storage | Met a pair of Derelict thieves 5565 | -7/Storage | Core integrity fell below 50% 5617 | -7/Storage | Lost 9 parts (1p3n3u2w) 5628 | -7/Storage | Destroyed 7 combat bots 5850 | -7/Storage | Discovered exit to Factory (range 6) 5852 | -7/Storage | Build established: Tank 5887 | -7/Storage | Entered Factory 5887 | -6/Factory | Evolved 2 slots: Utility x2 6068 | -6/Factory | Repaired Prc. Assault Rifle 6115 | -6/Factory | Repaired Broken Hvy. Assault Rifle 6146 | -6/Factory | Garrison activated, responded to threat 6486 | -6/Factory | Discovered new exit (range 16) 6532 | -6/Factory | Garrison activated, responded to threat 6563 | -6/Factory | Lost 3 parts (1u2w) 6567 | -6/Factory | Spotted B-75 Beast 6568 | -6/Factory | Build established: Scavenger-Gunner 6577 | -6/Factory | Entered another Factory area 6577 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6753 | -5/Factory | Discovered new exit (range 5) 6877 | -5/Factory | First assault squad dispatched 6882 | -5/Factory | Entered Upper Caves 7112 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7538 | -5/Upper Caves | Discovered new exit (range 9) 7606 | -5/Upper Caves | Spotted B-75 Beast 7658 | -5/Upper Caves | Entered another Upper Caves area 7660 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7704 | -5/Upper Caves | Discovered new exit (range 11) 7739 | -5/Upper Caves | System corruption reached 10% 7751 | -5/Upper Caves | Released all parts (4) 7778 | -5/Upper Caves | Learned location of Armory (-3) 7780 | -5/Upper Caves | Lost 14 parts (5n7u2w) 7817 | -5/Upper Caves | Released all parts (3) 7820 | -5/Upper Caves | Entered Factory 7820 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8008 | -4/Factory | Discovered new exit (range 5) 8039 | -4/Factory | Build established: Mutant 8044 | -4/Factory | Entered Extension 8114 | -4/Extension | Energy Cycler disabled 8114 | -4/Extension | Rescued a captive Derelict 8114 | -4/Extension | Rescued a captive Derelict 8114 | -4/Extension | Rescued a captive Derelict 8114 | -4/Extension | Rescued a captive Derelict 8119 | -4/Extension | Rescued a captive Derelict 8121 | -4/Extension | Rescued a captive Derelict 8125 | -4/Extension | Rescued a captive Derelict 8136 | -4/Extension | Spotted B-86 Titan 8161 | -4/Extension | Spotted B-86 Titan 8163 | -4/Extension | Discovered new exit (range 15) 8168 | -4/Extension | Entered Research 8168 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8179 | -3/Research | Lost 4 parts (2n2w) 8201 | -3/Research | Discovered new exit (range 15) 8232 | -3/Research | Lost 3 parts (1p1n1u) 8259 | -3/Research | Spotted B-86 Titan 8262 | -3/Research | Released all parts (3) 8371 | -3/Research | Spotted B-86 Titan 8386 | -3/Research | Discovered new exit (range 6) 8389 | -3/Research | Entered Quarantine 8672 | -3/Quarantine | Core integrity fell below 50% 8696 | -3/Quarantine | Lost 3 parts (1u2w) 8738 | -3/Quarantine | Met incapacitated Sigix Warrior 8738 | -3/Quarantine | Lockdown squad dispatched 8740 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8741 | -3/Quarantine | Unlocked Sigix quarantine chamber 8761 | -3/Quarantine | Core integrity fell below 20% 8762 | -3/Quarantine | System corruption reached 10% 8768 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08741_ Quarantine chamber unlocked. 08742_ Quarantine chamber walls retract into the ground. 08743_ Machine disabled. 08746_ Acquired Sigix Containment Pod. 08747_ Adv. Cryofiber Web destroyed. 08755_ Slammed into P-80 Master. 08757_ UNUBYL0AVBZL<#4H7/H Q&BNN HEO2D7&C 08757_ Penetrated by Slug. 08757_ Antigrav Array destroyed. 08758_ Penetrated by Slug. 08763_ Cmb. Antigrav System destroyed. 08763_ Penetrated by Slug. 08763_ P-80 Master resets P-80 Master, system corruption cleaned. 08764_ Penetrated by Slug. 08764_ Slug penetrates Wall. 08765_ Imp. Energy Well destroyed. 08766_ Penetrated by Slug. 08766_ P-80 Master resets O-32 Director, system corruption cleaned. 08767_ Slug penetrates Wall. 08767_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# ""S"" !] ! #???????????? | | ??????????????????????# """" #???????????? | | ??????????????????????# #???????????? | | ??????????????????????################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#######?? | | ????????????????????????##+############### ! #?? | | ????????????????????????# #?? | | ????????????????????????# ! T #?? | | ????????????????????????# #?? | | ????????????????????????# ###+##########! #?? | | ????????????????????????# ## ???????## ##?? | | ????????????????????????# ## ! ??????# #??? | | ????????????????????????# ## ????# #??? | | ??????????????????? ????# ## #???# #### | | ??????????????????" ""??# ##"""" #???# | | ?????????????????"" S" # ##"""" #???# | | ??????????????????" """ + ##"""" * #???# | | ?????????????????? """ # ##"""" #???######## | | ??????????????????* #@ #????? / #??????????? | | ??????????????????####### h#??????####??????????? | | ?????????????????? ! # #????????????????????? | | ?????????????????#" # h#????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"" ! # #????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"T # #????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"" # #????????????????????? | | ?????????????????#"" " x#????????????????????? | | ?????###########?#" #pp #????????????????????? | | ?????#"""""""""#?# # p #????????????????????? | | ?????#"""""""""#?######## o ##???????????????????? | | ?????#""" " T######### #???????????????????? | | ?????# #???????????????????? | | ?????# #???????????????????? | | ?????#" #???????????????????? | | ?????#""" " T# ####### #???????????????????? | | ?????#"""""""""###?????#######???????????????????? | | ?????#"""""""""#?????????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- False Reunion It Was An Accident, I Swear Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher More Dakka Please Significant Disruption Challenges ------------ None Game ------ Seed CoreAntimatterRipper Manual? 0 Play Time 02:09:05 Cumulative 15.1 hours Start 2024.04.03 @ 14:25:08 End 2024.04.03 @ 17:27:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aea8b713-8963-4b51-8991-f99345672c56