Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.23 @ 04:00:38

Player: Olexender

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1601)     1601
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3821

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Deuterium Engine
          Light Nuclear Core
                Aluminum Leg
                Wheel
                Huge Storage Unit
          Large Battery (200)
  High-capacity Matter Pod (200)
                Melee Analysis Suite
       Advanced ECM Suite

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
                Seismic Detector
                Decoy Drone Bay
>               --- WEAPON -----------
       Improved Assault Rifle
          Heavy Mace
>               --- INVENTORY --------
                Huge Storage Unit
          Large Battery
  High-capacity Matter Pod
       Improved Terrain Scanner
       Improved Assault Rifle
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             61   | 7   19  8   9   18  
  Power                    7    | 1   3   .   1   2   
    Engine                 7    | 1   3   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 3   2   3   1   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   .   2   1   4   
    Wheel                  6    | 3   2   1   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   3   2   5   
    Device                 10   | 1   2   3   2   2   
    Storage                3    | .   1   .   .   2   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 2   10  2   5   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          10   | 2   4   .   4   .   
    Ballistic Cannon       3    | .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         6    | .   5   1   .   .   
    Impact Weapon          2    | .   .   1   1   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        1    | .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 19   | .   6   2   .   11  
  Power                    2    | .   1   .   .   1   
  Propulsion               6    | .   1   .   .   5   
  Utility                  4    | .   1   1   .   2   
  Weapon                   7    | .   3   1   .   3   
  Highest Loss Streak      9    | .   2   2   .   9   
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     91   | .   95  97  85  78  
  Engine                   12   | .   12  14  10  8   
  Leg                      13   | .   .   17  31  29  
  Wheel                    14   | .   27  10  .   .   
  Device                   16   | .   13  23  22  10  
  Storage                  1    | .   .   .   .   7   
  Processor                6    | .   11  4   .   2   
  Ballistic Gun            9    | .   14  .   15  7   
  Ballistic Cannon         4    | .   1   14  .   3   
  Special Weapon           5    | .   10  3   .   .   
  Impact Weapon            2    | .   .   8   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 10  49  11  29  38  
  Greatest Support         57   | 26  26  32  42  57  
  Greatest Overweight (x)  8    | .   1   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 5   20  5   5   25  
  Average Capacity         6    | 5   6   5   5   13  
  Most Carried             11   | 5   5   5   5   11  
  Average Carried          5    | 4   4   4   4   7   
  Final Capacity           15   | 5   5   5   5   15  
  Final Carried            9    | 5   5   5   5   9   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1569 | 318 504 164 374 209 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2004 | 179 735 113 417 560 
  Parts                    126  | 12  43  7   35  29  
Haulers Intercepted        5    | .   2   .   1   2   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  41   | .   17  4   8   12  
  Melee                    5    | .   .   .   .   5   
  Guns                     22   | .   12  .   8   2   
  Cannons                  12   | .   5   4   .   3   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          7    | 2   4   .   1   .   
  Tunneler                 7    | 5   1   1   .   .   
  Hauler                   5    | .   2   .   1   2   
  Recycler                 4    | 1   3   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  7    | .   3   .   1   3   
  Grunt                    29   | .   14  4   4   7   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           6    | 6   4   2   2   6   
  Combat Bots Only         5    | .   3   2   2   5   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2916 | .    724  229  360  1603 
  Core                     829  | .    153  80   43   553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  .    6    89   .    
Volleys Fired              194  | 8    99   21   30   36   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  135  | 40   135  135  46   46   
Shots Fired                277  | 16   143  27   42   49   
  Gun                      200  | 16   112  .    42   30   
  Cannon                   41   | .    1    21   .    19   
  Launcher                 .    | .    .    .    .    .    
  Special                  36   | .    30   6    .    .    
  Kinetic                  241  | 16   113  21   42   49   
  Thermal                  36   | .    30   6    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         29   | 12   13   7    10   29   
  Robot Miss Streak        4    | .    3    1    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           222  | 12   103  22   33   52   
  Core Hits                86   | 7    36   8    15   20   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         5    | .    3    .    .    2    
    Destroy                2    | .    2    .    .    .    
    Blast                  1    | .    1    .    .    .    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              14   | .    .    .    1    13   
  Impact                   1    | .    .    .    1    .    
  Slashing                 8    | .    .    .    .    8    
  Piercing                 5    | .    .    .    .    5    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3748 | 144  1455 438  538  1173 
  Guns                     2094 | 144  1030 .    502  418  
  Cannons                  676  | .    17   318  .    341  
  Explosions               .    | .    .    .    .    .    
  Melee                    450  | .    .    .    36   414  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2770 | 144  1047 318  502  759  
  Thermal                  528  | .    408  120  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   36   | .    .    .    36   .    
  Slashing                 256  | .    .    .    .    256  
  Piercing                 158  | .    .    .    .    158  
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    4    9    .    9    
  Projectiles              22   | .    4    9    .    9    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    7    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    6    .    1    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        318  | .    152  318  9    120  
  Average Temperature      55   | .    33   138  2    27   
  Received Heat Transfer   1482 | .    483  186  192  621  
  Effects                  1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1100 | .    850  250  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             370  | 30  357 149 247 370 
  Initial                  88   | .   16  25  .   88  
  Average                  116  | 10  121 78  111 190 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         86   | 100 85  100 86  66  
  Level 1                  13   | .   14  .   13  33  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   4   1   2   2   
  Investigation            6    | .   4   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   27  4   15  27  
  Peak Tracking Total      12   | .   4   2   3   12  
  Tactical Retreats        9    | .   7   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          15   | .   9   2   2   2   
  Terminals                10   | .   7   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                43   | .   29  2   7   5   
  Successful               29   | .   17  2   6   4   
  Failed                   14   | .   12  .   1   1   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                34   | .   26  .   3   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             22   | .   14  2   2   4   
  Record                   2    | .   1   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                2    | .   .   2   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  3    | .   3   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              4    | .   2   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   7   .   2   1   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               1    | .   .   .   1   .   
  EXPLORE                  1    | .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             16   | .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2656 | 83   1144 670  346  413  
Spaces Moved               1775 | 54   806  518  202  195  
  Core                     17   | 13   .    .    .    4    
  Treads                   .    | .    .    .    .    .    
  Legs                     717  | .    .    324  202  191  
  Wheels                   1041 | 41   806  194  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   123  122  
  Average Speed            104  | 77   91   111  123  129  
  Slowest Speed            450  | 90   105  125  125  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 3    95   96   79   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 3    | .    3    .    .    .    
Terrain Destroyed          7    | .    5    .    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    5    .    .    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      2198 | 76   1013 569  254  286  
  Wait                     90   | .    70   15   4    1    
  Move                     1771 | 53   805  517  201  195  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  36   | 8    9    1    4    14   
  Fast Attach              19   | 3    6    6    2    2    
  Attach                   16   | 3    3    .    2    8    
  Detach                   3    | .    .    .    .    3    
  Swap                     26   | 1    10   2    5    8    
  Drop                     30   | .    11   7    5    7    
  Fire                     194  | 8    99   21   30   36   
  Melee                    13   | .    .    .    1    12   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Identified exit to Materials
  405 | -10/Materials | Discovered new exit (range 12)
  414 | -10/Materials | Identified exit to Mines
  606 | -10/Materials | Build established: Scavenger-Mutant
  672 | -10/Materials | Discovered exit to Mines (range 13)
  866 | -10/Materials | Core integrity fell below 50%
 1228 | -10/Materials | Entered Mines
 1294 | -10/Mines     | Core integrity fell below 20%
 1336 | -10/Mines     | Discovered exit to Materials (range 9)
 1348 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1409 | -10/Mines     | Learned 2 Materials zone layouts
 1473 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1527 | -10/Mines     | Found a hidden stash of uninstalled traps
 1628 | -10/Mines     | Discovered exit to Materials (range 5)
 1713 | -10/Mines     | Found the Drone Emporium
 1722 | -10/Mines     | Found Prototype Device
 1781 | -10/Mines     | Build established: Mutant
 1898 | -10/Mines     | Entered Materials
 1898 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1899 | -9/Materials  | Identified exit to Materials
 1899 | -9/Materials  | Identified Decoy Drone Bay
 1931 | -9/Materials  | Discovered new exit (range 48)
 1942 | -9/Materials  | Discovered exit to Materials (range 98)
 2218 | -9/Materials  | Identified exit to Mines
 2244 | -9/Materials  | Entered another Materials area
 2244 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2625 | -8/Materials  | Core integrity fell below 50%
 2646 | -8/Materials  | Core integrity fell below 20%
 2657 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02646_ U-05 Engineer lays Concrete. <x2>
02647_ K-01 Serf collects debris.
02647_ U-05 Engineer lays Concrete. <x2>
02649_ Acquired 20 matter.
02649_ U-05 Engineer lays Concrete.
02650_ K-01 Serf collects debris.
02650_ U-05 Engineer lays Concrete. <x2>
02651_ K-01 Serf collects debris.
02651_ U-05 Engineer lays Concrete.
02652_ R-06 Scavenger collects Imp. Heat Sink.
02652_ U-05 Engineer lays Concrete.
02653_ K-01 Serf collects debris. <x2>
02654_ U-05 Engineer lays Concrete.
02654_ K-01 Serf collects debris.
02654_ U-05 Engineer lays Concrete.
02655_ Critical hit (Destroy).
02655_ Axe destroyed.
02655_ U-05 Engineer lays Concrete. <x2>
02656_ K-01 Serf collects debris. <x2>
02657_ Acquired Wheel.

 Map 
-----
+----------------------------------------------------+
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| ??# #????????#         [  *wu#???????????????????? |
| ??# #????????#           [[ %#???????????????????? |
| ??# #????????+          [%[    ??????????????????? |
| ###+####?????#      k   =[ % ###?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
      Lrg. Battery | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugShieldWheel
  Manual?         0
Play Time         00:41:09
  Cumulative      53.4 hours
  Start           2022.06.23 @ 03:20:35
  End             2022.06.23 @ 04:00:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          55
  Rogue           0
  Adventurer      55
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5de9dcc-48d2-4c49-8978-41e338545add