Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 20:53:34

Player: Sunvar

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1032)     1032
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4052

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             700/700
Matter                     2/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Airjet
           Airjet
  Improved VTOL Module
>          --- UTILITY (6) ------
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Airjet
           Airjet
    Combat Airjet
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Light Nuclear Core
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 7   10  3   4   1   9   5   
  Power                    4    | 1   2   .   .   .   1   .   
    Engine                 3    | 1   2   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   4   .   3   .   5   2   
    Treads                 3    | .   .   .   3   .   .   .   
    Leg                    8    | 2   4   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   2   1   
    Flight                 2    | .   .   .   .   .   1   1   
  Utility                  11   | 2   2   2   1   .   1   3   
    Device                 3    | 1   2   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   2   
    Protection             3    | .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   2   1   .   1   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   1   2   2   3   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   2   2   .   
  Utility                  4    | .   1   1   .   1   1   .   
  Weapon                   3    | .   .   1   1   .   1   .   
  Highest Loss Streak      3    | .   1   2   2   3   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            6    | 3   7   7   3   4   4   1   
  Power                    .    | .   .   .   .   .   .   1   
  Propulsion               2    | 2   3   3   1   1   .   .   
  Utility                  2    | .   1   3   2   3   2   .   
  Weapon                   1    | .   1   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             10   | .   9   .   .   .   1   .   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   
  Utility                  5    | .   4   .   .   .   1   .   
  Weapon                   2    | .   2   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  100 87  32  22  45  
  Engine                   10   | .   14  14  10  .   .   .   
  Treads                   3    | .   .   .   28  20  .   .   
  Leg                      20   | .   28  28  .   .   7   .   
  Hover                    1    | .   .   .   .   .   5   18  
  Device                   9    | .   12  9   11  10  .   .   
  Storage                  10   | .   14  14  9   .   .   .   
  Ballistic Gun            11   | .   17  .   .   .   .   .   
  Ballistic Cannon         9    | .   10  28  19  .   .   .   
Peak Build Rating          24   | 7   8   8   10  6   20  24  
  Average Rating           8    | 4   7   7   8   3   10  21  
  On Entrance              5    | .   7   8   8   4   1   9   
Naked Turns                39   | .   .   .   .   5   34  .   
Heaviest Build             35   | 11  17  19  35  1   11  3   
  Greatest Support         60   | 20  20  20  60  3   30  8   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  5   5   5   
  Average Capacity         7    | 7   8   8   12  5   5   5   
  Most Carried             8    | 5   8   8   8   5   5   4   
  Average Carried          6    | 3   7   7   3   4   4   1   
  Final Capacity           8    | 8   8   8   5   5   5   5   
  Final Carried            8    | 5   8   7   5   5   5   1   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           1397 | 286 841 101 9   95  65  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1212 | 112 612 47  148 105 188 .   
  Parts                    99   | 7   61  3   12  8   8   .   
Haulers Intercepted        3    | .   2   .   1   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  30   | .   14  1   3   7   5   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     8    | .   8   .   .   .   .   .   
  Cannons                  10   | .   6   1   3   .   .   .   
  AOE                      11   | .   .   .   .   7   4   .   
Classes Destroyed          12   | 2   6   1   1   .   2   .   
  Worker                   4    | .   4   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   
  Recycler                 4    | 1   2   1   .   .   .   .   
  Operator                 4    | .   2   .   1   .   1   .   
  Watcher                  5    | .   3   .   1   .   1   .   
  Swarmer                  13   | .   9   .   .   4   .   .   
  Grunt                    14   | .   5   .   3   3   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   6   2   4   7   6   .   
  Combat Bots Only         7    | .   5   1   3   7   5   .   
Max Kills in Single Turn   3    | 1   1   1   2   3   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Hostile Shots Fired        253  | .   77  10  65  4   97  .   
  Missed                   84   | .   24  1   15  1   43  .   
  Hits                     169  | .   53  9   50  3   54  .   
    Projectile             169  | .   53  9   50  3   54  .   
    AOE                    12   | .   .   12  .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   
Damage Taken               2425 | .   449 434 599 97  846 .   
  Core                     636  | .   59  33  55  27  462 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         64   | 100 .   63  .   79  16  .   
Volleys Fired              117  | 8   75  8   16  6   4   .   
  Largest                  2    | 2   2   2   2   1   2   .   
  Hottest                  61   | 40  60  60  60  33  61  .   
Shots Fired                228  | 16  151 16  31  6   8   .   
  Gun                      126  | 16  106 .   .   .   4   .   
  Cannon                   92   | .   45  16  31  .   .   .   
  Launcher                 10   | .   .   .   .   6   4   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  218  | 16  151 16  31  .   4   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                10   | .   .   .   .   6   4   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         9    | 2   9   3   9   2   4   .   
  Robot Miss Streak        5    | 3   4   5   1   1   1   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           133  | 8   82  7   21  2   13  .   
  Core Hits                81   | 3   41  3   8   9   17  .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         7    | .   4   1   2   .   .   .   
    Blast                  7    | .   4   1   2   .   .   .   
Melee Attacks              8    | .   .   .   .   .   8   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 8    | .   .   .   .   .   8   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2801 | 78  884 124 390 340 985 .   
  Guns                     633  | 78  479 .   .   .   76  .   
  Cannons                  919  | .   405 124 390 .   .   .   
  Explosions               963  | .   .   .   .   340 623 .   
  Melee                    284  | .   .   .   .   .   284 .   
  Ramming                  2    | .   .   .   .   .   2   .   
  Kinetic                  1552 | 78  884 124 390 .   76  .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                963  | .   .   .   .   340 623 .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 284  | .   .   .   .   .   284 .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         6    | .   6   6   .   .   4   .   
  Average Corruption       4    | .   4   6   .   .   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  28   | .   23  4   .   .   1   .   
    Message Errors         6    | .   5   1   .   .   .   .   
    Matter Fused           8    | .   5   2   .   .   1   .   
    Heat Flow Errors       5    | .   4   1   .   .   .   .   
    Energy Discharges      4    | .   4   .   .   .   .   .   
    Data Loss (minor)      2    | .   2   .   .   .   .   .   
    Data Loss (major)      2    | .   2   .   .   .   .   .   
    Misfires               1    | .   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            30   | .   5   .   .   19  6   .   
  Projectiles              5    | .   5   .   .   .   .   .   
  Explosions               25   | .   .   .   .   19  6   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 8    | .   1   2   5   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  8    | .   1   2   5   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      71   | .   .   .   .   71  .   .   
  Shots                    2    | .   .   .   .   2   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   .   .   3   .   
  Kicked                   3    | .   .   .   .   .   3   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        248  | .   228 141 248 4   16  .   
  Average Temperature      81   | .   91  35  121 4   9   .   
  Received Heat Transfer   645  | .   72  .   342 6   225 .   
  Effects                  3    | .   3   .   .   .   .   .   
    Interference           3    | .   3   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 100 100 87  100 
  Level 1                  1    | .   .   .   .   .   12  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             223  | 5   140 36  90  179 223 39  
  Initial                  69   | .   .   36  .   23  69  39  
  Average                  52   | 1   48  12  25  27  128 27  
Influence Increases        1130 | 10  524 25  130 201 240 .   
  Destroy 0b10 Robot/C     600  | .   280 20  60  140 100 .   
  Destroy 0b10 Robot/NC    110  | 10  65  5   20  .   10  .   
  Destroy Leader           136  | .   70  .   24  20  22  .   
  Successful Hack          38   | .   18  .   10  .   10  .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   
  Disable Machine          30   | .   .   .   15  .   15  .   
  Destroy Structure        66   | .   1   .   1   41  23  .   
  Partial Spotted          60   | .   .   .   .   .   60  .   
  Lose Combat Pursuer      30   | .   30  .   .   .   .   .   
Influence Decreases        1121 | 10  431 118 69  83  330 80  
  Entered New Map          255  | .   .   57  .   38  110 50  
  Time Decay               784  | 10  421 61  49  33  180 30  
  Lost Part                82   | .   10  .   20  12  40  .   
Squads Dispatched          12   | .   5   .   3   .   4   .   
  Investigation            4    | .   3   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   2   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   26  2   12  3   22  .   
  Peak Tracking Total      10   | .   5   2   7   2   10  .   
  Tactical Retreats        2    | .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            8    | .   5   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          2    | .   .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          14   | .   8   .   1   .   4   1   
  Terminals                12   | .   6   .   1   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                38   | .   22  .   4   .   9   3   
  Successful               23   | .   15  .   4   .   3   1   
  Failed                   15   | .   7   .   .   .   6   2   
    Catastrophic           3    | .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   27   | .   17  .   1   .   8   1   
  Terminals                36   | .   20  .   4   .   9   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   11  .   1   .   3   1   
  Terminals                14   | .   9   .   1   .   3   1   
    Botnet                 6    | .   3   .   .   .   2   1   
    Disrupt                1    | .   .   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   
    Skim                   6    | .   5   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   1   .   4   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Active Infowar (turns)     1327 | 22  907 126 150 122 .   .   
  Seismic                  1327 | 22  907 126 150 122 .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               2510 | 110  1512 184  150  131  361  62   
Spaces Moved               2160 | 59   1046 110  80   211  509  145  
  Core                     751  | 3    .    .    33   211  504  .    
  Treads                   47   | .    .    .    47   .    .    .    
  Legs                     1217 | 56   1046 110  .    .    5    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    2    | .    .    .    .    .    .    2    
  Flight                   143  | .    .    .    .    .    .    143  
  Fastest Speed            35   | 50   120  120  50   50   50   35   
  Average Speed            90   | 116  120  120  114  50   50   35   
  Slowest Speed            160  | 120  120  120  160  50   120  60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    1    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    98   22   15   62   58   5    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    2    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 27   | .    .    .    .    26   1    .    
Terrain Destroyed          83   | .    .    .    .    58   25   .    
  Melee                    1    | .    .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      82   | .    .    .    .    58   24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      2495 | 84   1183 146  110  231  588  153  
  Wait                     99   | 6    16   23   1    9    44   .    
  Move                     2152 | 58   1045 109  79   210  508  143  
  Hop                      1    | .    .    .    .    .    .    1    
  Pick Up                  24   | 5    14   1    .    1    3    .    
  Fast Attach              24   | 7    4    .    1    .    9    3    
  Attach                   15   | .    1    3    4    2    .    5    
  Detach                   10   | .    1    1    4    2    1    1    
  Swap                     10   | .    7    1    .    .    2    .    
  Drop                     32   | .    20   .    5    1    6    .    
  Fire                     117  | 8    75   8    16   6    4    .    
  Melee                    8    | .    .    .    .    .    8    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 16)
  571 | -10/Materials | Discovered new exit (range 16)
  748 | -10/Materials | Discovered new exit (range 16)
  785 | -10/Materials | Discovered new exit (range 11)
 1014 | -10/Materials | Discovered new exit (range 16)
 1623 | -10/Materials | Entered Mines
 1627 | -10/Mines     | Assembled infested the area
 1682 | -10/Mines     | Met a Derelict bent on vengeance
 1793 | -10/Mines     | Discovered new exit (range 12)
 1807 | -10/Mines     | Entered Materials
 1807 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1954 | -9/Materials  | Discovered new exit (range 7)
 1957 | -9/Materials  | Entered Mines
 1986 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2053 | -9/Mines      | Found a hidden stash of uninstalled traps
 2068 | -9/Mines      | Discovered new exit (range 6)
 2088 | -9/Mines      | Entered Materials
 2088 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2102 | -8/Materials  | Destroyed 7 combat bots
 2110 | -8/Materials  | Lost 3 parts (2n1u)
 2378 | -8/Materials  | Core integrity fell below 50%
 2398 | -8/Materials  | Core integrity fell below 20%
 2418 | -8/Materials  | Discovered new exit (range 16)
 2449 | -8/Materials  | Entered Factory
 2449 | -7/Factory    | Evolved 2 slots: Utility x2
 2511 | -7/Factory    | Self-destructed

 Last Messages 
---------------
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
02478_ Acquired Airjet.
02482_ Connecting with Terminal...
02482_ Current location identified: Factory
>>Trojan(Botnet)
  Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
02487_ K-01 Serf collects debris. <x2>
02506_ Triggered Blade Trap.
02506_ Massive razor-sharp blades shoot up from within the floor.
02506_ Airjet severed.
02506_ Imp. Light Armor Plating severed.
02506_ Cmb. Airjet severed.
02506_ U-05 Engineer lays Concrete.
02507_ Acquired Airjet.
02509_ Acquired Imp. Light Armor Plating.

 Map 
-----
+----------------------------------------------------+
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| ??????????                     """" """" """"   ## |
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| ??????????????????????#            #????#        # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingPortableSteel
  Manual?         0
Play Time         00:29:03
  Cumulative      187.7 hours
  Start           2025.06.03 @ 19:32:03
  End             2025.06.04 @ 20:53:34
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/2/2/0/0/0/0/0/0
Lore%             67
Gallery%          60
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5dcb4a42-c7dc-4832-9afe-2648a3046a25