Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:22:11

Player: Salek

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (863)      863
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (245)                245
              TOTAL SCORE: 3108

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      230

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
  Improved Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Heat Sink
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Improved Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON -----------
           Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Large Storage Unit
           Signal Interpreter
           Shield Generator
     Heavy Assault Rifle
     Light Cannon
     Light Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Autogun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 6   4   .   6   13  
  Power                    4    | 1   .   .   1   2   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   .   2   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   .   1   3   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   3   .   2   4   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          3    | .   1   .   1   1   
    Ballistic Gun          6    | 2   2   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   .   1   14  
  Power                    4    | .   .   .   1   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  100 99  71  
  Engine                   10   | .   14  14  10  4   
  Leg                      27   | .   28  28  33  18  
  Device                   4    | .   .   .   10  2   
  Storage                  11   | .   14  14  11  9   
  Processor                14   | .   10  14  11  21  
  Energy Cannon            4    | .   2   .   6   4   
  Ballistic Gun            17   | .   25  28  15  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 13  16  16  17  32  
  Greatest Support         40   | 20  20  20  30  40  
  Greatest Overweight (x)  7    | .   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         9    | 7   8   8   8   14  
  Most Carried             10   | 5   7   8   8   10  
  Average Carried          6    | 2   5   7   7   6   
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            8    | 2   7   8   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           958  | 246 43  104 269 296 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1023 | .   43  143 418 419 
  Parts                    81   | .   1   11  43  26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  25   | .   1   5   9   10  
  Guns                     15   | .   1   5   5   4   
  Cannons                  10   | .   .   .   4   6   
Classes Destroyed          6    | .   1   1   4   .   
  Worker                   4    | .   .   .   2   2   
  Builder                  2    | .   .   .   2   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  7    | .   .   3   3   1   
  Grunt                    14   | .   1   2   4   7   
  Sentry                   4    | .   .   .   2   2   
Best Kill Streak           8    | .   1   4   4   8   
  Combat Bots Only         7    | .   1   4   3   7   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        264  | .    3    12   65   184  
  Missed                   75   | .    .    3    23   49   
Damage Taken               2442 | .    33   106  571  1732 
  Core                     639  | .    .    25   62   552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  .    90   84   .    
Volleys Fired              106  | .    5    10   39   52   
  Largest                  2    | .    2    2    2    2    
  Hottest                  95   | .    46   46   83   95   
Shots Fired                193  | .    10   20   78   85   
  Gun                      120  | .    10   20   53   37   
  Cannon                   73   | .    .    .    25   48   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  148  | .    10   20   53   65   
  Thermal                  45   | .    .    .    25   20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    3    7    16   9    
  Robot Miss Streak        4    | .    2    2    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           107  | .    5    13   45   44   
  Core Hits                54   | .    1    7    22   24   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    2    
    Destroy                1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2067 | .    78   202  776  1011 
  Guns                     1131 | .    78   202  426  425  
  Cannons                  936  | .    .    .    350  586  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1472 | .    78   202  426  766  
  Thermal                  595  | .    .    .    350  245  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        106  | .    24   21   21   106  
  Average Temperature      26   | .    10   7    8    35   
  Received Heat Transfer   1137 | .    18   42   267  810  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1258 | .    .    .    740  518  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             481  | .   25  129 481 364 
  Initial                  168  | .   .   9   50  168 
  Average                  193  | .   3   120 306 263 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         55   | 100 100 100 25  21  
  Level 1                  41   | .   .   .   66  78  
  Level 2                  2    | .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   3   4   25  20  
  Peak Tracking Total      8    | .   2   2   5   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          5    | .   3   .   2   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   6   .   4   .   
  Successful               6    | .   5   .   1   .   
  Failed                   4    | .   1   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               47   | .   .   .   47  .   
  Total Damage             525  | .   .   .   525 .   
  Kills                    13   | .   .   .   13  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1780 | 78  310 350 627 415 
Spaces Moved               1126 | 75  238 268 415 130 
  Core                     54   | 36  .   .   .   18  
  Treads                   .    | .   .   .   .   .   
  Legs                     1072 | 39  238 268 415 112 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            124  | 86  120 120 120 176 
  Slowest Speed            400  | 120 120 120 190 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 4   29  51  38  13  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1329 | 88  253 282 476 230 
  Wait                     21   | .   .   .   .   21  
  Move                     1122 | 74  237 267 414 130 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 8   7   3   9   12  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   23   | 6   1   .   5   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   3   .   1   2   
  Drop                     11   | .   .   2   7   2   
  Fire                     106  | .   5   10  39  52  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 12)
  304 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Entered Mines
  514 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  730 | -10/Mines     | Discovered new exit (range 6)
  739 | -10/Mines     | Entered Materials
  739 | -9/Materials  | Accompanied by 3 allies
  739 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  802 | -9/Materials  | Discovered new exit (range 6)
 1055 | -9/Materials  | Discovered new exit (range 11)
 1254 | -9/Materials  | Discovered new exit (range 8)
 1366 | -9/Materials  | Entered another Materials area
 1366 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1626 | -8/Materials  | Lost 8 parts (2p4n2w)
 1627 | -8/Materials  | Destroyed 7 combat bots
 1736 | -8/Materials  | Core integrity fell below 50%
 1770 | -8/Materials  | Core integrity fell below 20%
 1781 | -8/Materials  | Lost 4 parts (1p1n2w)
 1781 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01686_ K-01 Serf collects debris. <x2>
01690_ R-06 Scavenger collects Wheel.
01693_ K-01 Serf collects debris. <x3>
01717_ R-06 Scavenger collects Lgt. Nuclear Core.
01719_ Beam Cannon destroyed.
01720_ R-06 Scavenger collects Lgt. Ion Engine.
01728_ R-06 Scavenger destroyed.
01729_ K-01 Serf collects debris. <x2>
01734_ W-25 Informer sends out distress signal.
01735_ G-47 Trooper knocked back.
01737_ K-01 Serf collects debris. <x2>
01742_ Lgt. Cannon destroyed.
01744_ K-01 Serf collects debris.
01745_ M-28 Smith repairs G-47 Trooper.
01746_ Acquired 39 matter.
01746_ Lgt. Nuclear Core destroyed.
01747_ R-06 Scavenger collects Lgt. Ion Engine.
01750_ R-06 Scavenger collects Lgt. Nuclear Core.
01750_ Aluminum Leg destroyed.
01779_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|  ??????????????????????????# *%#?????????????????? |
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|  ??????????????????????????#   #?????????????????? |
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|  ??????????????????#########   #?????????????????? |
|  ??????????????????        #% %#?????????????????? |
|  ??????????????????"" """  #!  #?????????????????? |
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|  ?????????????????????????#   % #????????????????? |
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|  ????????#         ########  %  #????????????????? |
|  ????????#         #     ## %   #????????????????? |
|  ????????#         #     ####%###????????????????? |
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|  ????????#         #      %!  #??????????????????? |
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|  ??????????????##! ##      #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeReinforcedPerforator
  Manual?         0
Play Time         00:15:40
  Cumulative      4.8 hours
  Start           2024.04.07 @ 19:06:28
  End             2024.04.07 @ 19:22:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37ec3382-880c-4bcd-851d-dd786fd806fe