Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 12:09:30 Player: Humbble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1219) 1219 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2934 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Axe > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Heat Sink Huge Storage Unit Compact Matter Pod (150) Compact Matter Pod (14) Signal Interpreter Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Huge Storage Unit Compact Matter Pod Compact Matter Pod Signal Interpreter Light Assault Rifle Improved Light Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 7 8 12 . . 9 Power 5 | 1 1 1 . . 2 Engine 4 | 1 1 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 2 5 . . 3 Treads 2 | 2 . . . . . Leg 10 | . 2 5 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 3 3 . . . Device 6 | 1 2 3 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 3 . . 4 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 4 | . 2 2 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 4 4 . . 15 Power 3 | . . 1 . . 2 Propulsion 8 | . 1 2 . . 5 Utility 4 | . 1 . . . 3 Weapon 8 | . 2 1 . . 5 Highest Loss Streak 6 | . 2 4 . . 6 To Critical Strikes . | . . . . . . Average Backups 12 | 4 11 14 15 15 12 Power 2 | . 2 3 3 3 2 Propulsion 2 | 2 3 2 3 3 2 Utility 4 | . 2 5 6 6 5 Weapon 2 | . 3 3 3 3 1 Tool/Special . | . . . . . . Unused Backups 16 | . 8 2 . . 6 Power 5 | . 3 . . . 2 Propulsion 2 | . 2 . . . . Utility 7 | . 1 2 . . 4 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 94 98 100 100 81 Engine 11 | . 14 11 11 11 7 Treads 6 | . 22 . . . . Leg 23 | . 5 32 33 33 23 Device 17 | . 10 21 22 22 15 Storage 11 | . 14 11 11 11 11 Energy Gun 6 | . 23 . . . . Ballistic Cannon 14 | . 2 21 22 22 11 Peak Build Rating 19 | 7 12 17 17 17 19 Average Rating 12 | 4 8 15 17 17 14 On Entrance 11 | . 7 12 17 17 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 14 36 37 37 37 37 Greatest Support 40 | 40 40 33 33 33 38 Greatest Overweight (x) 7 | 1 1 2 1 1 7 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 12 | 4 11 14 15 15 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 13 15 15 15 10 Class Distribution -------------------- 56% | Mutant 43% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scientist-Mutant | -9/Materials Scientist-Mutant | -9/Mines Scientist-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1209 | 263 82 440 177 . 247 Remotely 194 | . . . 177 . 17 Salvage Created 1078 | 28 409 456 . . 185 Parts 60 | 9 15 24 . . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 12 19 . . 8 Guns 11 | . 9 . . . 2 Cannons 25 | . 1 18 . . 6 AOE 1 | . . 1 . . . Classes Destroyed 7 | 2 2 3 . . . Worker 2 | 1 1 . . . . Tunneler 1 | 1 . . . . . Recycler 1 | . . 1 . . . Swarmer 14 | . 3 7 . . 4 Grunt 18 | . 9 7 . . 2 Duelist 4 | . . 2 . . 2 Sentry 3 | . . 3 . . . Best Kill Streak 9 | 2 3 9 . . 3 Combat Bots Only 8 | . 3 8 . . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 298 | . 79 113 . . 106 Missed 85 | . 16 41 . . 28 Hits 213 | . 63 72 . . 78 Melee 8 | . . 1 . . 7 Projectile 205 | . 63 71 . . 71 Critical Strikes 7 | . 1 1 . . 5 Damage Taken 2921 | . 659 768 . . 1494 Core 509 | . 100 120 . . 289 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 135 | 3 45 45 . . 42 Largest 2 | 2 2 2 . . 2 Hottest 90 | 90 90 66 . . 66 Shots Fired 227 | 6 78 78 . . 65 Gun 107 | 6 74 . . . 27 Cannon 117 | . 4 75 . . 38 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 144 | . 4 75 . . 65 Thermal 80 | 6 74 . . . . Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 3 20 8 . . 10 Robot Miss Streak 4 | 1 4 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 154 | 4 54 51 . . 45 Core Hits 61 | 2 20 21 1 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 6 6 . . 2 Burn 6 | . 6 . . . . Blast 8 | . . 6 . . 2 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2917 | 58 681 1373 15 . 790 Guns 876 | 58 617 . . . 201 Cannons 1759 | . 60 1110 . . 589 Explosions 259 | . . 259 . . . Melee . | . . . . . . Ramming 23 | . 4 4 15 . . Kinetic 1960 | . 60 1110 . . 790 Thermal 675 | 58 617 . . . . Explosive 259 | . . 259 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . 31 . . 2 Projectiles 30 | . . 28 . . 2 Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks 20 | . 1 9 . . 10 Impact . | . . . . . . Kinetic 20 | . 1 9 . . 10 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 6 | . 3 1 2 . . Kicked 3 | . . 1 2 . . Crushed 1 | . 1 . . . . Highest Temperature 312 | 60 312 48 . . 144 Average Temperature 61 | 26 86 13 . . 42 Received Heat Transfer 975 | . 306 246 . . 423 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Melted 6 | . 6 . . . . Heat Transferred 2265 | 161 2104 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 73 | 100 100 37 100 . . Level 1 26 | . . 62 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 347 | 10 116 347 70 . . Initial 70 | . . 33 70 . . Average 105 | . 45 203 19 . . Influence Increases 1089 | 10 329 570 . . 180 Destroy 0b10 Robot/C 780 | . 240 380 . . 160 Destroy 0b10 Robot/NC 20 | 10 5 5 . . . Destroy Leader 160 | . 50 90 . . 20 Successful Hack 29 | . 19 10 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 25 | . . 25 . . . Lose Combat Pursuer 60 | . 15 45 . . . Influence Decreases 1089 | 10 249 467 183 . 180 Entered New Map 160 | . . 47 113 . . Time Decay 749 | 10 209 380 70 . 80 Lost Part 180 | . 40 40 . . 100 Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 3 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 22 31 . . 12 Peak Tracking Total 10 | . 5 10 . . 4 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 9 14 . . . Successful 16 | . 5 11 . . . Failed 7 | . 4 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 9 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 10 | . . 10 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 8 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 6 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2352 | 15 535 889 286 272 355 Sensors 1801 | . . 888 286 272 355 Structural 957 | . 94 798 . . 65 Seismic 456 | 15 441 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2753 | 161 769 889 286 272 376 Spaces Moved 1258 | 91 317 399 162 156 133 Core 16 | 15 . . . . 1 Treads 327 | 76 251 . . . . Legs 915 | . 66 399 162 156 132 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 175 175 175 110 Average Speed 174 | 149 166 181 175 175 192 Slowest Speed 400 | 160 240 260 175 175 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 50 37 36 18 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 24 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 21 | . . 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1583 | 107 482 484 163 155 192 Wait 91 | . 79 9 . . 3 Move 1253 | 90 316 398 161 155 133 Hop . | . . . . . . Pick Up 35 | 7 18 10 . . . Fast Attach 16 | 7 3 5 . . 1 Attach 14 | . 2 4 . . 8 Detach 1 | . 1 . . . . Swap 13 | . 3 6 . . 4 Drop 18 | . 12 6 . . . Fire 135 | 3 45 45 . . 42 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 3 | . . 1 2 . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 852 | -10/Materials | Discovered new exit (range 10) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Discovered new exit (range 5) 1141 | -9/Materials | Discovered new exit (range 16) 1183 | -9/Materials | Destroyed 8 combat bots 1197 | -9/Materials | Lost 4 parts (1p2n1w) 1255 | -9/Materials | Destroyed 7 combat bots 1654 | -9/Materials | Build established: Scientist-Mutant 1820 | -9/Materials | Entered Mines 1847 | -9/Mines | Learned Materials emergency access door positions 2089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2106 | -9/Mines | Entered Zion 2348 | -7/Zion | Given A8's code to call for help 2351 | -7/Zion | Discovered new exit (range 11) 2378 | -7/Zion | Entered Proximity Caves 2514 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2554 | -6/Proximity Caves | Spotter reported a threat 2627 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 2649 | -6/Proximity Caves | Spotter reported a threat 2702 | -6/Proximity Caves | Spotter reported a threat 2727 | -6/Proximity Caves | Core integrity fell below 50% 2740 | -6/Proximity Caves | Core integrity fell below 20% 2754 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02647_ N-01 Spotter is scanning... 02649_ Acquired 3 matter. 02649_ ALERT: Unidentified potential threat approaching Complex 0b10. 02704_ N-01 Spotter sends out distress signal. 02728_ Lgt. Nuclear Core destroyed. 02733_ Imp. Sensor Array destroyed. 02735_ Lgt. Assault Rifle+ destroyed. 02735_ Aluminum Leg+ severed. 02737_ Aluminum Leg+ destroyed. 02741_ L-41 Fighter destroyed. 02742_ Acquired 57 matter. 02746_ Imp. Melee Analysis Suite fries itself beyond repair. 02746_ Autogun destroyed. 02747_ Acquired Axe. 02749_ Microactuators fries itself beyond repair. 02750_ Aluminum Leg+ destroyed. 02751_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????# ?????? ##????# | | ?????????????????????????????? ???? ### | | ?????????????????????????????? ???????????# | | ???????????????????????????### ??# ???????## | | ??????????????????????????? ? ????????## | | ??????????????????????????? ?? ????????## | | ??????????????????????????? ??? ????###?# | | ??????????????????????????? ?????# #??## ### | | ?????????????????#?????????? #????## ### # | | ?????????????????# ?????????# #????# | | ?????????????????# ##??????# #????? ?# | | ????????????????## ####?## ####??# ## | | ????????????????# *### #??# ## | | ????????????????# = ## #??# ##### % | | ????????????????## @ #??# #### # | | ?????????????????## g #??# ## | | ??????????????????## #??# ## | | ???????????????????# ##g #### ## | | ???????????????????## ### ## #### ### | | ????????????????????## ?# ###??####?# | | ?????????????????????# ?# ######## #?????????# | | ???????????????????? ## #??????# #?????????# | | ??????????????????? #### #??????# ?????????# | | ?????????????????? #?? #??????# ????????? | | ?????????????????## ?? #??????# ???????? | | ??????????????????## ?? #??????# ???????? | | ???????????????????#### ?? #??????# ??????? | | ??????????????????????## ? # ??????? ## ?????? | | ???????????????????????# ?## ??????? ??? ????? | | ???????????????????????? ????#???????##??? ????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ??? | | ????????????????????????????????????????????#????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DoorBeamSteel Manual? 0 Play Time 00:33:06 Cumulative 67.4 hours Start 2026.07.25 @ 09:56:57 End 2026.07.25 @ 12:09:30 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 63 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c4f2be-47a2-4fca-a169-e171076203fc