Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:45:50 Player: Minty Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (302) 1510 Value Destroyed (10813) 10813 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3890) 3890 TOTAL SCORE: 22393 Bonus ------- High Alert Combat Kills 3640 Follower Combat Kills 271 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- High-density Centrium Wheel > --- UTILITY (10) ----- Core Analyzer Improved System Shield Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Matter Compressor (28) Heavy Wave Gun Heavy Wave Gun Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Target Analyzer Core Analyzer Layered Light Armor Plating Improved System Shield Advanced System Shield > --- WEAPON ----------- Tesla Rifle Heavy Wave Gun Heavy Wave Gun Nova Cannon Linear Accelerator > --- INVENTORY -------- Matter Compressor [Rating: 92] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . 4 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 2 . . Utility 8 | . . . 2 1 2 . . 1 1 1 Weapon 3 | . . . . 1 . . . . 1 1 Parts Attached 258 | . 10 1 49 59 46 10 3 28 21 31 Power 22 | . 3 . 5 6 3 2 . . . 3 Engine 14 | . 3 . 5 3 1 2 . . . . Core 3 | . . . . 3 . . . . . . Reactor 5 | . . . . . 2 . . . . 3 Propulsion 54 | . 2 . 7 11 9 1 2 10 5 7 Treads 25 | . . . 7 11 5 . . . 1 1 Leg 8 | . . . . . . . . 8 . . Wheel 8 | . 2 . . . . . . 1 2 3 Hover . | . . . . . . . . . . . Flight 13 | . . . . . 4 1 2 1 2 3 Utility 60 | . 2 . 11 10 10 3 1 9 9 5 Device 23 | . . . 4 2 5 1 1 5 3 2 Storage 6 | . 1 . 1 1 1 . . 1 1 . Processor 6 | . 1 . . . 1 1 . 1 1 1 Hackware 10 | . . . . 3 . 1 . 2 3 1 Protection 15 | . . . 6 4 3 . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 122 | . 3 1 26 32 24 4 . 9 7 16 Energy Gun 25 | . 1 1 8 3 2 1 . 1 2 6 Energy Cannon 12 | . . . 2 . 3 3 . . . 4 Ballistic Gun 31 | . . . 2 17 4 . . 3 1 4 Ballistic Cannon 26 | . 2 . 8 6 4 . . 1 3 2 Launcher 27 | . . . 6 6 11 . . 4 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 5 5 2 . 1 1 4 Corrupted Parts 3 | . . . 1 . 2 . . . . . System Corruption 14 | . . . 7 . 7 . . . . . Parts Lost 90 | . 2 . 7 6 21 1 2 20 12 19 Power 7 | . 1 . 2 . 1 . . 2 . 1 Propulsion 23 | . . . 1 2 4 1 . 8 1 6 Utility 31 | . . . 2 3 7 . 2 2 9 6 Weapon 29 | . 1 . 2 1 9 . . 8 2 6 Highest Loss Streak 9 | . 2 . 2 2 9 1 1 5 7 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 95 97 87 52 54 62 48 37 Engine 7 | . 13 14 10 8 5 3 7 8 . . Treads 10 | . . . 19 16 12 . . . 1 . Leg 2 | . 19 . . . . . . 5 . . Wheel 2 | . 8 28 1 . . . . . 3 1 Flight 1 | . . . . . . 13 15 4 4 3 Device 6 | . . . 3 7 6 5 7 18 6 2 Storage 9 | . 14 14 16 9 9 . . 2 4 . Processor 6 | . 13 14 11 . . 15 15 7 9 8 Hackware 10 | . . . . 23 17 10 4 2 11 10 Protection 4 | . . . 9 4 10 . . . . . Energy Gun 4 | . 11 14 7 1 4 . . . . 3 Ballistic Gun 6 | . . . . 17 4 . . 2 . . Ballistic Cannon 8 | . 16 14 11 7 5 . . 3 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 14 21 20 34 43 71 16 14 52 34 59 Greatest Support 75 | 20 20 20 46 46 75 18 14 63 32 35 Greatest Overweight (x) 17 | . 1 . 1 10 3 . 1 11 4 17 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 8 9 10 10 10 9 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 10 5 5 5 5 5 Average Carried 8 | 6 9 9 9 9 9 2 2 3 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 8 10 10 10 3 5 3 4 5 5 Scrap Engine Consumption 30 | . . . . . . . 10 9 11 . Constructs Created 5 | . . . . . . . 1 1 3 . Constructs Modified 3 | . . . . . . . . 3 . . Class Distribution -------------------- 38% | Mutant 24% | Hacker-Gunner 13% | Hacker-Mutant 8% | Tank 6% | Hacker-Tank 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Matter Collected 6894 | 200 315 14 1265 2134 744 92 377 488 420 845 Remotely 470 | . . . . . 470 . . . . . Salvage Created 10176 | . 637 . 2291 2620 1526 12 65 1831 388 806 Parts 572 | . 52 . 115 149 113 3 2 88 11 39 Haulers Intercepted 17 | . 2 . 5 6 2 . . 2 . . Recyclers Shooed 10 | . . . 3 3 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 216 | . 15 . 54 48 44 . 1 29 9 16 Melee 1 | . . . . . . . . . 1 . Guns 58 | . 9 . 13 22 5 . . 2 . 7 Cannons 72 | . 5 . 20 15 4 . 1 11 7 9 AOE 82 | . 1 . 21 11 35 . . 14 . . Classes Destroyed 18 | . 7 . 6 4 1 . . . . . Worker 29 | . 4 . 2 8 9 . . 5 1 . Builder 21 | . 3 . 1 3 9 1 . 4 . . Tunneler 3 | . . . 1 . . . . 2 . . Hauler 17 | . 2 . 5 6 2 . . 2 . . Recycler 10 | . . . 4 4 1 . . 1 . . Mechanic 2 | . . . . 1 1 . . . . . Operator 9 | . 2 . 3 3 1 . . . . . Watcher 13 | . 2 . 5 2 2 . . 2 . . Swarmer 29 | . 6 . 4 3 6 . . . 4 6 Grunt 118 | . 9 . 35 29 20 . . 20 1 4 Brawler 5 | . . . 3 . 2 . . . . . Duelist 6 | . . . 1 2 2 . . 1 . . Protector 5 | . . . 1 . 4 . . . . . Sentry 26 | . . . 10 10 1 . 1 2 2 . Specialist 3 | . . . . . 3 . . . . . Hunter 10 | . . . . 2 3 . . 5 . . Programmer 13 | . . . . 1 3 . . 1 2 6 Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 32 | . 6 . 14 6 32 1 1 14 4 5 Combat Bots Only 15 | . 4 . 13 4 15 . 1 6 4 5 Max Kills in Single Turn 7 | . 2 . 7 3 6 1 1 6 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . Exploded 7 | . 1 . 7 3 6 . . 3 . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 1512 | . 67 . 207 201 297 39 36 195 221 249 Missed 494 | . 20 . 67 57 92 22 15 67 80 74 Damage Taken 18074 | . 575 12 1835 2513 3482 138 213 2933 2531 3842 Core 4125 | . 103 7 300 417 529 62 59 506 824 1318 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 505 | . . . 189 208 108 . . . . . Ignored by Resistances 197 | . . . . . 192 . . 5 . . Regen/Repaired (Parts) 331 | . . . 213 . . . . 18 100 . Core Remaining (%) 41 | 100 . 56 25 24 . . 7 49 28 . Volleys Fired 578 | . 55 1 150 146 54 4 6 71 31 60 Largest 5 | . 2 2 2 3 3 1 1 3 2 5 Hottest 420 | . 90 85 150 139 216 90 43 138 130 420 Shots Fired 1202 | . 108 2 295 423 111 4 6 118 44 91 Gun 573 | . 63 1 128 264 26 . 1 40 7 43 Cannon 559 | . 45 1 154 151 46 4 5 68 37 48 Launcher 70 | . . . 13 8 39 . . 10 . . Special . | . . . . . . . . . . . Kinetic 791 | . 45 1 148 392 49 . . 73 29 54 Thermal 268 | . 43 1 120 23 22 4 6 4 13 32 Explosive 60 | . . . 13 8 29 . . 10 . . Electromagnetic 83 | . 20 . 14 . 11 . . 31 2 5 Robot Hit Streak 21 | . 8 1 16 13 21 1 4 15 9 10 Robot Miss Streak 7 | . 5 1 5 7 5 1 1 2 4 3 Penetration Max 1 | . . . . 1 1 . . 1 1 . Secondary Targets 7 | . 1 . 2 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 Shots Hit Robots 714 | . 53 1 196 230 67 1 4 80 28 54 Core Hits 583 | . 35 1 111 124 150 1 2 118 13 28 Critical Kills 7 | . . . . 2 . . . 1 4 . Critical Parts Destroyed 6 | . . . . 3 . . . 1 2 . Critical Strikes 47 | . 3 . 12 17 2 . . 4 7 2 Burn 15 | . 3 . 6 5 1 . . . . . Destroy 12 | . . . . 5 . . . 2 5 . Blast 19 | . . . 6 7 1 . . 2 1 2 Smash 1 | . . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . . . 5 . Impact 5 | . . . . . . . . . 5 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27784 | . 1017 28 5055 5959 7624 29 120 4964 839 2149 Guns 6466 | . 511 . 1322 3045 244 . . 414 91 839 Cannons 8512 | . 310 17 2066 1855 790 29 120 1536 503 1286 Explosions 12491 | . 187 . 1630 1044 6514 . . 3013 103 . Melee 138 | . . . . . . . . . 138 . Ramming 177 | . 9 11 37 15 76 . . 1 4 24 Kinetic 10106 | . 310 17 1772 4562 757 . . 1020 422 1246 Thermal 4312 | . 524 . 1473 449 472 29 120 264 166 815 Explosive 10534 | . . . 1604 933 5630 . . 2264 103 . Electromagnetic 2517 | . 174 . 169 . 689 . . 1415 6 64 Impact 138 | . . . . . . . . . 138 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . 12 . 16 16 16 1 10 7 Average Corruption 10 | . . . 11 . 12 16 16 1 7 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 127 | . . . 75 . 11 6 10 3 12 10 Message Errors 23 | . . . 16 . 1 1 . . 2 3 Matter Fused 21 | . . . 15 . 1 1 1 . 2 1 Heat Flow Errors 13 | . . . 8 . 2 1 1 1 . . Energy Discharges 18 | . . . 11 . 1 . 2 1 2 1 Parts Rejected 3 | . . . 1 . . . 1 1 . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 20 | . . . 11 . 2 . . . 2 5 Data Loss (major) 5 | . . . 2 . 3 . . . . . Misfires 7 | . . . 2 . 1 . 1 . 3 . Alerts 6 | . . . 5 . . . 1 . . . Misdirections 6 | . . . 1 . . 3 2 . . . Weapon Failures 4 | . . . 2 . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 537 | . 38 . 24 52 168 . . 116 76 63 Projectiles 120 | . . . 17 21 . . . . 19 63 Explosions 360 | . 38 . 7 31 168 . . 116 . . Melee 57 | . . . . . . . . . 57 . Knockbacks 51 | . 4 . 9 11 8 . . 10 1 8 Impact 2 | . . . 2 . . . . . . . Kinetic 47 | . 4 . 7 11 8 . . 8 1 8 Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 1314 | . 104 5 88 48 435 . . 622 1 11 Shots 41 | . 1 . 4 1 15 . . 20 . . Rammed 36 | . 1 2 8 5 9 . . 1 3 7 Targets Rammed 37 | . 2 2 8 5 9 . . 1 3 7 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 664 | . 227 24 306 319 483 162 132 409 113 664 Average Temperature 82 | . 67 13 47 64 158 32 44 159 26 195 Received Heat Transfer 4458 | . 192 . 828 972 786 39 60 760 156 665 Effects 12 | . . . . . 3 . . 2 . 7 Shutdowns 3 | . . . . . 1 . . 1 . 1 Energy Bleed 3 | . . . . . 2 . . . . 1 Matter Decay 3 | . . . . . . . . 1 . 2 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . 3 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 7 | . . . . . 1 . . 4 1 1 Impact Corruptions 3 | . . . . . 1 . . . 2 . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 15 | . 3 . 9 . . . 1 . . 2 Heat Transferred 7961 | . 1471 . 3589 1160 581 37 148 124 . 851 Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 2 . . 3 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Peak Influence 1657 | . 494 133 1395 1201 1657 736 249 1353 1030 437 Initial 730 | . . 133 51 569 546 730 234 154 655 291 Average 654 | . 297 133 741 673 968 654 242 680 856 309 Maximum Alert Level 5 | . 2 . 4 4 5 3 1 4 3 2 Low Security (%) 4 | 100 15 100 3 . . . . 2 . . Level 1 20 | . 69 . 4 6 . . 100 40 . 91 Level 2 33 | . 15 . 43 53 28 73 . 10 18 8 Level 3 28 | . . . 34 29 37 26 . 22 81 . Level 4 12 | . . . 14 11 30 . . 25 . . Level 5 . | . . . . . 3 . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 2 | . . . 1 1 . . . . . . Squads Dispatched 65 | . 5 . 13 12 9 4 . 8 6 8 Investigation 29 | . 4 . 7 6 2 2 . 3 2 3 Extermination 3 | . . . . . 1 . . 1 1 . Reinforcement 20 | . 1 . 3 2 3 2 . 3 1 5 Assault 9 | . . . 3 . 3 . . 1 2 . Garrison 4 | . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 1 . 2 . 1 Haulers Reinforced 2 | . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Distress Signals 18 | . . . 4 5 . . . 4 1 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 346 | . 21 . 72 72 63 18 1 43 28 28 Peak Tracking Total 13 | . 3 . 8 6 13 12 1 5 7 9 Tactical Retreats 16 | . . . . 4 2 . . 3 6 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Traps Triggered 12 | . . . 5 5 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 Objects Rigged 10 | . . . . 3 5 . . 2 . . Exploded 4 | . . . . 2 1 . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Machines Disabled 66 | . 3 . 6 10 15 1 . 29 2 . Max in Single Turn 5 | . 1 . 2 2 4 1 . 5 2 . Garrison Access 2 | . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 9 | . 3 . 3 3 . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Machines Accessed 60 | . 8 . 8 11 4 6 5 4 7 7 Terminals 43 | . 6 . 7 8 2 5 3 2 5 5 Fabricators 3 | . . . . . 1 . . . 1 1 Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 8 | . 2 . . 1 1 1 2 1 . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . 1 Total Hacks 238 | . 26 . 26 49 30 17 14 13 35 28 Successful 116 | . 9 . 13 35 18 6 6 4 15 10 Failed 122 | . 17 . 13 14 12 11 8 9 20 18 Catastrophic 19 | . 1 . 1 3 1 . 4 1 3 5 Database Lockouts . | . . . . . . . . . . . Manual 131 | . 18 . 13 31 15 5 4 4 22 19 Terminals 187 | . 23 . 20 38 22 14 11 7 31 21 Fabricators 11 | . . . . . 5 . . . 1 5 Repair Stations 9 | . . . 6 . . . . . 3 . Recycling Units 19 | . 3 . . 3 3 3 3 4 . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access 8 | . . . . 4 . . . 2 . 2 Terminal Hacks 50 | . 2 . 4 15 8 5 2 . 8 6 Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 5 | . 1 . 1 2 . . 1 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 17 | . . . 1 6 2 2 . . 3 3 Unreport Threat 10 | . . . . 5 . 1 . . 3 1 Locate Traps 6 | . . . 1 . 2 1 . . 2 . Dispatch Records 1 | . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . 1 . . . . . Fabricator Hacks 4 | . . . . . 3 . . . . 1 Network Status 2 | . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . 4 . . . . . 2 . Scan Component 3 | . . . 2 . . . . . 1 . Repair 3 | . . . 2 . . . . . 1 . Recycling Unit Hacks 13 | . 3 . . 3 2 1 2 2 . . Process 2 | . . . . 1 . . . 1 . . Report Inventory 6 | . 1 . . 1 1 1 1 1 . . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 4 | . 2 . . . 1 . 1 . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 3 | . . . . 3 . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . 1 . 1 Seal Access 2 | . . . . . . . . 1 . 1 Coupler Status 1 | . . . . 1 . . . . . . Unauthorized Hacks 36 | . 4 . 5 12 5 . 2 1 5 2 Terminals 31 | . 4 . 5 9 4 . 2 1 4 2 Track 3 | . . . . . 2 . . . . 1 Assimilate 1 | . . . . . . . . . 1 . Botnet 10 | . . . . 4 1 . 2 . 3 . Detonate 4 | . . . . 2 1 . . 1 . . Disrupt 2 | . 1 . . . . . . . . 1 Sabotage 11 | . 3 . 5 3 . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . Prioritize 1 | . . . . . 1 . . . . . Overload 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Restock 1 | . . . . 1 . . . . . . Reprogram 1 | . . . . 1 . . . . . . Intercept 1 | . . . . 1 . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . Used 2 | . 1 . 1 . . . . . . . Hacking Detections 46 | . 4 . 4 9 3 6 4 4 5 7 Full Trace Events 20 | . 2 . 2 5 2 2 1 3 1 2 Feedback Events 2 | . . . . . . . 1 1 . . Corruption 1 | . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked 1 | . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 114 | . . . 64 . . . . . 50 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 292 | . . . . 240 . . . 52 . . Retrieved Matter 366 | . . . . 366 . . . . . . Retrieved Components 7 | . 3 . . . 1 . 3 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 4 . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Total Allies 13 | . . . . 2 . 10 . . 1 . Largest Group 10 | . . . . 2 . 10 . . 1 . Highest-Rated Group 173 | . . . . 28 . 173 . . 10 . Highest-Rated Ally 29 | . . . . 18 . 29 . . 10 . Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . 9 . 47 . . . . Total Damage 810 | . . . . 186 . 624 . . . . Kills 9 | . . . . 4 . 5 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Turns Passed 9979 | 2 888 217 2458 2927 879 91 183 1122 649 563 Spaces Moved 5936 | 2 577 260 1203 1296 323 202 286 456 810 521 Core 235 | . . . . 46 . . . 10 25 154 Treads 2652 | . . . 1084 1250 310 . . . . 8 Legs 571 | 2 313 . . . . . . 256 . . Wheels 956 | . 264 260 119 . . . . 19 224 70 Hover . | . . . . . . . . . . . Flight 1522 | . . . . . 13 202 286 171 561 289 Fastest Speed 26 | 120 80 80 80 145 32 26 29 80 40 37 Average Speed 127 | 120 120 80 152 177 187 29 53 191 60 59 Slowest Speed 900 | 120 190 80 240 550 385 35 106 600 250 900 Overloaded Moves 129 | . . . . . . 103 14 12 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 24 | . . . . . 1 9 1 . 8 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 2 83 80 86 82 11 39 67 17 21 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 712 | . 19 . 69 97 212 1 1 280 16 17 Melee . | . . . . . . . . . . . Projectile 69 | . . . 11 10 12 1 1 8 9 17 AOE 643 | . 19 . 58 87 200 . . 272 7 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Res Total 7219 | 1 661 266 1523 1594 484 220 309 574 905 682 Wait 212 | . 1 . 62 31 31 6 9 7 27 38 Move 5880 | 1 576 259 1202 1296 320 184 283 455 793 511 Hop 23 | . . . . . 1 8 1 . 8 5 Pick Up 65 | . 8 2 17 19 5 2 1 5 4 2 Fast Attach 139 | . 3 . 20 31 18 6 3 19 18 21 Attach 48 | . 1 . 7 4 12 4 . 8 3 9 Detach 43 | . 1 . 5 2 9 5 1 6 4 10 Swap 73 | . 6 1 23 24 16 . . 1 . 2 Drop 109 | . 8 1 29 37 9 1 5 1 9 9 Fire 578 | . 55 1 150 146 54 4 6 71 31 60 Melee 5 | . . . . . . . . . 5 . Ram 15 | . 1 2 1 . . . . 1 3 7 Kick 1 | . 1 . . . . . . . . . Crush 20 | . . . 7 4 9 . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 7) 94 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 15) 663 | -10/Materials | Discovered new exit (range 18) 806 | -10/Materials | Discovered new exit (range 12) 835 | -10/Materials | Discovered new exit (range 17) 891 | -10/Materials | Entered Mines 891 | -10/Mines | Discovered new exit (range 7) 963 | -10/Mines | Met a Derelict bent on vengeance 980 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1038 | -10/Mines | Discovered new exit (range 6) 1074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1078 | -10/Mines | Found Prototype Device 1108 | -10/Mines | Entered Materials 1108 | -9/Materials | Evolved 2 slots: Utility x2 1228 | -9/Materials | Discovered new exit (range 15) 1252 | -9/Materials | Destroyed 13 combat bots 1613 | -9/Materials | Identified Exp. Sensor Array 1675 | -9/Materials | Discovered new exit (range 13) 1742 | -9/Materials | System corruption reached 10% 1842 | -9/Materials | Repaired Imp. Treads 1968 | -9/Materials | Core integrity fell below 50% 2661 | -9/Materials | Discovered new exit (range 18) 2793 | -9/Materials | Repaired Imp. Treads 3108 | -9/Materials | First assault squad dispatched 3246 | -9/Materials | Destroyed 13 combat bots 3268 | -9/Materials | Sterilization system engaged 3268 | -9/Materials | Non-combat units ordered to evacuate 3368 | -9/Materials | Combat units ordered to evacuate 3566 | -9/Materials | Entered another Materials area 3566 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3911 | -8/Materials | Build established: Tank 4600 | -8/Materials | Discovered new exit (range 16) 4612 | -8/Materials | Build established: Hacker-Gunner 4748 | -8/Materials | Core integrity fell below 50% 4792 | -8/Materials | Garrison activated, responded to threat 5497 | -8/Materials | Garrison activated, responded to threat 6097 | -8/Materials | Discovered new exit (range 7) 6405 | -8/Materials | Sterilization system engaged 6405 | -8/Materials | Non-combat units ordered to evacuate 6493 | -8/Materials | Entered Factory 6493 | -7/Factory | Evolved 2 slots: Utility x2 6719 | -7/Factory | Discovered new exit (range 8) 6726 | -7/Factory | Discovered new exit (range 15) 6767 | -7/Factory | Identified exit to Storage 6767 | -7/Factory | Identified exit to Lower Caves 6790 | -7/Factory | Build established: Hacker-Tank 6855 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 6893 | -7/Factory | First assault squad dispatched 7103 | -7/Factory | Destroyed 15 combat bots 7104 | -7/Factory | Cargo convoy interrupted 7109 | -7/Factory | Lost 6 parts (4u2w) 7142 | -7/Factory | Destroyed 7 combat bots 7154 | -7/Factory | System corruption reached 10% 7187 | -7/Factory | Lost 9 parts (1p2n1u5w) 7333 | -7/Factory | Build established: Tank 7360 | -7/Factory | Destroyed 8 combat bots 7361 | -7/Factory | Core integrity fell below 50% 7372 | -7/Factory | Entered Storage 7393 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7395 | -7/Storage | Lost 5 parts (2n2u1w) 7429 | -7/Storage | Core integrity fell below 20% 7447 | -7/Storage | Found Rocket Array 7463 | -7/Storage | Used back door to open Recycling access 7463 | -7/Storage | Discovered new exit (range 3) 7463 | -7/Storage | Entered Recycling 7465 | -7/Recycling | Found Scrap Engine 7491 | -7/Recycling | System Shield fried by hacking feedback 7492 | -7/Recycling | Lost 8 allies 7631 | -7/Recycling | Discovered new exit (range 12) 7646 | -7/Recycling | Entered Factory 7646 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 7844 | -5/Factory | Build established: Mutant 8508 | -5/Factory | Lost 3 parts (1n1u1w) 8546 | -5/Factory | First assault squad dispatched 8553 | -5/Factory | Lost 4 parts (2p1n1u) 8616 | -5/Factory | Discovered new exit (range 16) 8759 | -5/Factory | Core integrity fell below 50% 8768 | -5/Factory | Entered another Factory area 8768 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8785 | -4/Factory | Lost 5 parts (2n3w) 8918 | -4/Factory | Build established: Hacker-Mutant 9212 | -4/Factory | Lost 7 parts (1n5u1w) 9268 | -4/Factory | First assault squad dispatched 9329 | -4/Factory | Core integrity fell below 50% 9399 | -4/Factory | System corruption reached 10% 9416 | -4/Factory | Discovered new exit (range 3) 9417 | -4/Factory | Entered Research 9417 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9591 | -3/Research | Lost 7 parts (1p2n3u1w) 9707 | -3/Research | Lost 3 parts (2n1u) 9726 | -3/Research | Cargo convoy interrupted 9801 | -3/Research | Spotted B-86 Titan 9845 | -3/Research | Core integrity fell below 50% 9865 | -3/Research | Lost 4 parts (1n1u2w) 9913 | -3/Research | Spotted B-86 Titan 9926 | -3/Research | Core integrity fell below 20% 9941 | -3/Research | Lost 3 parts (1n1u1w) 9980 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- (94,50) - Connection failed Feedback blocked by Adv. System Shield. 09950_ ALERT: Suspicious activity at Fabricator R002. Dispatching Investigation squad. 09960_ Acquired Prototype Wheel. 09960_ Identified Hdn. Centrium Wheel. 09963_ Slammed into W-44 Eye. 09963_ Destabilizing: System interference. 09963_ Core Analyzer temporarily disabled. 09964_ Slammed into W-44 Eye. 09965_ Slammed into G-67 Veteran. 09970_ U-05 Engineer forms the Earth. 09975_ System corrupted: Component data lost. 09977_ Triggered Alarm Trap. 09977_ An alarm sounds. 09977_ ALERT: Alarm triggered, dispatching investigation squad. 09977_ Penetrated by Slug. 09977_ Slug penetrates Wall. 09978_ U-05 Engineer lays Concrete. 09979_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????# ??? ????#???????????????? | | ????????????????????# ?? ??? #???????????????? | | ????????????????????# """ ""? #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# " F" #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# % #???????????????? | | ?????????????????##########+######???????????????? | | ????############## """"" #???????????????????? | | ????# ! #! ""Y"" *#???????????????????? | | ????# # #???????????????????? | | ????# "" """ # #???????????????????? | | ????#""" """ # #???????????????????? | | ????#"F """ # """ #???????????????????? | | ????#""" [ # "" @ #############+####### | | ????#""" # " " | | ????#""" """ # BB % | | ????# """ # BB | | ????# """ # uu k | | ????# # u ### ########+########## | | ????# #uu %### #??# =*= #????????? | | ????#+#######+#### A ######??# [ !#????????? | | ????# #???# #???????# #????????? | | ????# #???# #???????# #???????? | | ????# ##### #???????# #????????? | | ###?# #???????# #????????? | | !# ######+###???????# #????????? | | [[ # #??? ????????# #????????? | | [[ / +? ??????########+##????????? | | [[ #/######## """"""" #???????????# #?????????? | | !# #?# """"""" #???????????# #?????????? | | ] ?# #?# """"""" #???????????# #?????????? | | ###?# #?# #???????????# #?????????? | | ????# #?# #???????????# #?????????? | | ????# !#?#??#######??#???????????# #?????????? | | ????# ! #?????????????????????????# #?????????? | | ????########?????????????????????????# #?????????? | | ?????????????????????????????????????# ####??????? | | ?????????????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 544 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 110 ECM Strength 1 EM Shielding 3 Armor Coverage 600 Resistance: TH 30 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 64 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Mni. Drone Bay | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthHeartCoupler Manual? 0 Play Time 01:14:43 Cumulative 725.7 hours Start 2024.05.09 @ 14:55:48 End 2024.05.09 @ 21:45:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 783 Rogue 508 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90a462f4-1399-4101-aeb2-3c97ee5d0f05