Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 17:03:35 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (6) 30 Value Destroyed (102) 102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2432 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 234/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (8) ---- Ion Engine Salvage Targeting Computer Bomb Factory No. 2 Plasma Cannon Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Gravmag System > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Ion Engine Salvage Targeting Computer Bomb Factory No. 2 Plasma Cannon Assault Rifle Remote Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 15 | 6 1 4 3 . . 1 Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 3 2 . . 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 6 | . . 3 2 . . 1 Flight . | . . . . . . . Utility 2 | 1 1 . . . . . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 3 | 2 . . 1 . . . Energy Gun 3 | 2 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . 1 . . . 6 Power . | . . . . . . . Propulsion 6 | . . 1 . . . 5 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . 1 . . . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 6 3 4 4 6 Power . | . 1 1 1 1 1 1 Propulsion . | . . 3 . . . . Utility 1 | . . . . 1 1 2 Weapon 2 | . 1 2 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 86 100 98 100 100 90 Engine 11 | . 14 14 11 11 11 9 Leg 6 | . 28 2 . . . . Hover 30 | . . 25 42 44 44 37 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . 1 14 11 11 11 11 Energy Gun 23 | . 28 28 22 22 22 20 Peak Build Rating 14 | 6 7 7 9 9 11 14 Average Rating 8 | 3 6 6 8 9 9 11 On Entrance 7 | . 6 7 7 9 9 11 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 13 | 13 13 11 12 12 12 12 Greatest Support 27 | 20 20 12 24 24 24 27 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 3 8 8 4 4 7 8 Average Carried 5 | 1 4 5 3 4 4 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 5 4 4 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 365 | 157 95 . . . 103 10 Remotely . | . . . . . . . Salvage Created 150 | . 95 . 13 . . 42 Parts 10 | . 7 . 1 . . 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 3 . 1 . . 1 Guns 4 | . 3 . 1 . . . Classes Destroyed 3 | . 2 . . . . 1 Hauler 1 | . 1 . . . . . Swarmer 4 | . 3 . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 3 . 1 . . 1 Combat Bots Only 3 | . 3 . 1 . . 1 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 65 | . 17 2 3 . . 43 Missed 21 | . 6 . 1 . . 14 Hits 44 | . 11 2 2 . . 29 Projectile 44 | . 11 2 2 . . 29 AOE 2 | . . 2 . . . . Damage Taken 652 | . 88 70 14 . . 480 Core 213 | . 33 14 . . . 166 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 25 | . 16 . 4 . . 5 Largest 2 | . 2 . 2 . . 2 Hottest 100 | . 90 . 100 . . 100 Shots Fired 50 | . 32 . 8 . . 10 Gun 50 | . 32 . 8 . . 10 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 50 | . 32 . 8 . . 10 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 7 . 3 . . 6 Robot Miss Streak 3 | . 3 . 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 32 | . 19 . 5 . . 8 Core Hits 9 | . 6 . 2 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 416 | . 229 . 62 . . 125 Guns 416 | . 229 . 62 . . 125 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 416 | . 229 . 62 . . 125 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . 240 . 116 . . 201 Average Temperature 84 | . 87 . 59 . . 100 Received Heat Transfer 57 | . . . . . . 57 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . 2 . . . . 4 Heat Transferred 1064 | . 583 . 185 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 66 | . 60 15 66 21 . . Initial 21 | . . . 5 21 . . Average 13 | . 18 . 16 21 . . Influence Increases 218 | . 77 15 66 . . 60 Destroy 0b10 Robot/C 100 | . 60 . 20 . . 20 Destroy 0b10 Robot/NC 5 | . 5 . . . . . Destroy Leader 22 | . 12 . . . . 10 Destroy Structure 1 | . . . 1 . . . Lose Combat Pursuer 90 | . . 15 45 . . 30 Influence Decreases 218 | . 77 . 25 35 21 60 Entered New Map 66 | . . . 10 35 21 . Time Decay 142 | . 77 . 15 . . 50 Lost Part 10 | . . . . . . 10 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 19 | . 4 2 4 . . 9 Peak Tracking Total 6 | . 3 2 4 . . 6 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 4 . . . Successful 2 | . . . 2 . . . Failed 2 | . . . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 . . 4 . Highest-Rated Group 153 | . . 45 . . 153 . Highest-Rated Ally 40 | . . 31 . . 40 . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 40 | . . 40 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1070 | 62 237 48 71 7 323 322 Spaces Moved 1566 | 48 148 55 105 6 637 567 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 183 | 35 148 . . . . . Wheels . | . . . . . . . Hover 1370 | . . 55 105 6 637 567 Flight . | . . . . . . . Fastest Speed 48 | 50 120 56 48 48 48 48 Average Speed 58 | 101 120 62 48 48 48 53 Slowest Speed 120 | 120 120 120 48 48 48 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 27 15 15 3 76 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1658 | 61 175 67 115 9 653 578 Wait 33 | . 4 7 1 4 15 2 Move 1560 | 47 147 54 104 5 636 567 Hop . | . . . . . . . Pick Up 20 | 8 7 . 1 . 2 2 Fast Attach . | . . . . . . . Attach 11 | 6 1 1 2 . . 1 Detach . | . . . . . . . Swap 6 | . . 3 3 . . . Drop 3 | . . 2 . . . 1 Fire 25 | . 16 . 4 . . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Entered Mines 308 | -10/Mines | Assembled infested the area 344 | -10/Mines | Discovered new exit (range 8) 348 | -10/Mines | Identified exit to Materials 348 | -10/Mines | Entered Materials 348 | -9/Materials | Evolved 2 slots: Propulsion x2 401 | -9/Materials | Discovered new exit (range 8) 418 | -9/Materials | Identified exit to Mines 419 | -9/Materials | Entered Mines 419 | -9/Mines | Discovered new exit (range 13) 420 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 425 | -9/Mines | Identified exit to Zion 426 | -9/Mines | Entered Zion 591 | -7/Zion | Met Imprinter 599 | -7/Zion | Imprinted 601 | -7/Zion | Declared Zion's savior 728 | -7/Zion | Found Prototype Device 743 | -7/Zion | Discovered new exit (range 13) 748 | -7/Zion | Identified exit to Proximity Caves 749 | -7/Zion | Entered Proximity Caves 832 | -6/Proximity Caves | Spotted B-75 Beast 855 | -6/Proximity Caves | P-60 Hacker assimilated allied WH-1ES(S) 872 | -6/Proximity Caves | Spotter reported a threat 1005 | -6/Proximity Caves | Spotter reported a threat 1014 | -6/Proximity Caves | Spotter reported a threat 1059 | -6/Proximity Caves | Lost 4 parts (3n1w) 1071 | -6/Proximity Caves | Self-destructed Last Messages --------------- Melted Shock Rifle. P-60 Hacker critical meltdown. Gravmag System melted. Mic. Nuclear Core melted. Imp. Heat Sink melted. Acquired Gravmag System. Dropped Sml. Laser. Acquired Remote Datajack. V,EIM>BZUQWRAP&Q>LU S ALERT: Unidentified potential threat approaching Complex 0b10. Acquired 10 matter. ALERT: Unidentified potential threat approaching Complex 0b10. Hover Unit destroyed. System corrupted: Lgt. Ion Engine rejected. Med. Laser destroyed. Gravmag System destroyed. G-50 Soldier springs to life. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ### ##?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #####???????? #?? ??? ?????????????????????? | | #?????##????? ??? ????????????????????? | | #???? #???? ### ????????????????????? | | "####???? ## #?# #????????????????????? | | "?????? ???# ? #????????????????????? | | "###### #????## ? #????????????????????? | | ## #???## #?# #????????????????????? | | % ##??# ### #????????????????????? | | #??# ## #????????????????????? | | ######?## #????????????????????? | | ##????## #?????????????????????? | | ## ##???# ## #?????????????????????? | | ### #???# #?# #?????????????????????? | | ??# #????# ### #?????????????????????? | | ?## ####### ###????????????????????? | | ?# #????????????????????? | | ?# # #????????????????????? | | ?# # ########### #????????????????????? | | ?#### ##" ## #?????????# #????????????????????? | | ????# ###### #?????????# #????????????????????? | | ????# #????# #" g """# ##???????????????????? | | ????# #????# #"g @ #???????????????????? | | ???? #???? #" # #???????????????????? | | ????####????# + # #???????????????????? | | ????????????# # ?# ??????????????????? | | ????????????# #""T" ss?# ????????????????? | | ????????????# #"""" "??# ???????????????? | | ????????????# #?######??# #??????????????? | | ????????????? ?????????? #??????????????? | | ????????????? ??????????$ #?????????????? | | ?????????????##??????????### #????????????? | | ???????????????????????????? ## ????????????? | | ???????????????????????????? ##?# ???????????? | | ???????????????????????????? #???##?????????????? | | ???????????????????????????? ##??????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Great Axe | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Sword | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableDataTendrils Manual? 0 Play Time 00:16:16 Cumulative 24.6 hours Start 2025.12.20 @ 16:51:02 End 2025.12.20 @ 17:03:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82326581-32e5-4fbb-bfa3-93ca6efb9b14