Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 18:08:27 // Winter2021/Sauler

Player: aoemica

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (133)     665
Value Destroyed (5990)     5990
Prototype IDs (120)        2400
Alien Tech Used (11)       2200
Bonus (35950)              35950
              TOTAL SCORE: 57105

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1059
Follower Combat Kills      3368
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       458
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -14335

 Cogmind 
---------
Core Integrity             1259/1850
Matter                     295/300
Energy                     348/350
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
                   (None)
>              --- UTILITY (11) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Biometal Leg
  Experimental Heat Sink
      Advanced Force Field
       Zionite Phaser-H
       Zionite Phaser-H

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
      Enhanced Biometal Leg
  High-density Centrium Leg
  High-density Centrium Leg
  Experimental Biometal Leg
  Experimental Biometal Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
      Improved Armor Integrity Analyzer
  Experimental Weapon Cycler
       Zionite Weapon Casing
       Zionite Shade Armor
  Experimental Powered Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
       Zionite Phaser-H
       Zionite Phaser-H
       Zionite Phaser-H
>              --- INVENTORY --------
  High-density Centrium Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
  Experimental Energy Well
       Zionite Weapon Casing
       Zionite Weapon Casing
       Zionite Shade Armor
       Zionite Shade Armor
         Heavy Regenerative Plating
      Advanced Force Field
        Cooled Nova Cannon
               Perforator
[Rating: 256]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Antigrav System
  Treads                   Light Treads
  Leg                      High-density Centrium Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Lance
  Energy Gun               Zionite Phaser-H
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               7    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   2   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             346  | .   8   6   4   5   2   1   2   5   2   1   6   1   12  9   6   2   2   14  .   2   11  14  5   15  23  155 33  
  Power                    20   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   12  3   
    Engine                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   9   3   
  Propulsion               64   | .   4   1   1   1   .   .   2   1   .   .   .   .   5   3   1   .   2   2   .   .   2   1   .   1   1   29  7   
    Treads                 10   | .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Leg                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
    Flight                 26   | .   .   .   1   1   .   .   1   1   .   .   .   .   5   3   1   .   2   2   .   .   2   1   .   1   1   4   .   
  Utility                  157  | .   .   1   1   .   .   .   .   2   2   1   2   .   4   3   4   .   .   8   .   2   2   8   3   8   17  76  13  
    Device                 73   | .   .   .   .   .   .   .   .   1   .   1   1   .   2   1   4   .   .   3   .   1   .   8   3   6   11  30  1   
    Storage                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   13  1   
    Processor              16   | .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   .   1   .   .   .   .   .   7   1   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Protection             41   | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   3   .   .   1   .   .   1   2   20  10  
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Weapon                   105  | .   4   4   2   4   2   1   .   1   .   .   4   1   2   2   1   2   .   4   .   .   7   3   2   6   5   38  10  
    Energy Gun             14   | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   
    Energy Cannon          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   1   3   3   6   1   
    Ballistic Gun          13   | .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   10  2   
    Launcher               13   | .   2   1   1   1   1   1   .   .   .   .   2   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   2   1   3   .   2   .   
    Special Melee Weapon   5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  42   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   6   .   .   3   .   1   .   1   23  5   
Parts Lost                 29   | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   4   1   2   .   6   11  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Propulsion               13   | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   5   2   
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   7   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   3   1   2   .   3   2   
Average Slot Usage (%)     82   | .   48  70  63  76  77  77  78  64  82  69  75  76  83  97  99  100 100 99  94  90  91  93  93  86  78  77  89  
  Engine                   1    | .   .   .   .   .   .   .   .   7   7   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   4   4   3   3   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   4   4   3   4   4   3   4   7   
  Treads                   3    | .   22  28  22  22  22  22  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Leg                      3    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   20  
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Flight                   15   | .   .   .   .   10  11  11  15  23  23  15  15  15  26  35  36  36  36  36  36  33  33  30  28  25  23  7   .   
  Device                   13   | .   .   .   .   .   .   .   .   2   7   15  15  15  15  17  22  26  26  26  31  29  25  25  26  21  14  9   11  
  Storage                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   3   5   3   
  Processor                12   | .   .   13  19  22  22  22  18  15  15  15  15  15  13  16  13  10  10  10  10  12  14  13  13  12  10  10  14  
  Protection               5    | .   .   .   .   .   .   .   .   .   13  .   .   .   3   8   10  10  10  9   5   4   4   4   4   4   3   5   10  
  Energy Gun               2    | .   13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  
  Ballistic Gun            2    | .   3   8   11  21  22  15  9   7   7   7   7   7   6   5   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   4   4   7   7   8   6   2   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             138  | 3   5   3   2   2   2   2   2   7   12  8   8   8   16  27  38  38  32  42  25  26  37  46  46  56  69  129 138 
  Greatest Support         220  | 3   40  20  20  3   3   3   3   12  12  8   8   8   30  36  43  43  46  47  47  47  59  59  59  66  69  220 210 
  Greatest Overweight (x)  3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  35  15  
  Average Capacity         8    | 6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   10  10  10  10  11  14  
  Most Carried             15   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  15  15  
  Average Carried          8    | 5   4   4   5   5   5   5   4   3   5   4   5   4   4   5   4   5   4   4   5   4   7   9   9   9   9   10  14  
  Final Capacity           15   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  15  15  
  Final Carried            15   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  9   10  15  15  

 Class Distribution 
--------------------
 35% | Scavenger-Scout
 12% | Scavenger-Sprinter
 11% | Scavenger-Gunner
  8% | Scavenger-Mutant
  7% | Mutant
  7% | Alien-Mutant
  5% | Scavenger-Ninja
  4% | Alien-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Lower Caves
    Scavenger-Scout | -7/Zion
    Scavenger-Scout | -6/Proximity Caves
    Scavenger-Scout | -6/Factory
    Scavenger-Scout | -5/Factory
    Scavenger-Scout | -4/Factory
    Scavenger-Scout | -4/Upper Caves
    Scavenger-Scout | -4/Upper Caves
    Scavenger-Scout | -4/Warlord
    Scavenger-Scout | -3/Proximity Caves
    Scavenger-Scout | -3/Research
    Scavenger-Scout | -3/Testing
    Scavenger-Ninja | -2/Research
    Scavenger-Ninja | -2/Quarantine
    Scavenger-Ninja | -2/Section 7
        Alien-Ninja | -1/Access
 Scavenger-Sprinter | -1/Command
   Scavenger-Gunner | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           4933 | 200  211  100  30   42   147  .    .    86   20   .    64   16   139  90   70   20   141  328  .    20   110  360  30   .    215  2269 225  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7499 | .    441  21   30   27   .    .    .    157  62   .    .    27   190  329  30   .    270  161  .    59   617  606  30   .    215  2576 1651 
  Parts                    447  | .    41   5    2    4    .    .    .    4    .    .    .    6    12   21   5    .    24   7    .    3    22   31   4    .    13   127  116  
Haulers Intercepted        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      123  | .    .    .    .    .    .    .    .    .    .    2    2    7    .    .    .    2    15   95   .    .    .    .    .    .    .    .    .    
  Prevented                20   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  76   | .   13  3   1   3   .   .   .   .   .   .   .   .   4   .   .   .   12  4   .   .   .   5   .   .   .   15  16  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Guns                     18   | .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Cannons                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   14  3   
  AOE                      34   | .   9   3   1   2   .   .   .   .   .   .   .   .   4   .   .   .   11  4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   6   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   2   .   .   .   1   .   .   .   6   .   
  Worker                   3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   .   1   3   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   5   1   .   .   2   5   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   .   .   2   .   
  Swarmer                  27   | .   6   3   .   3   .   .   .   .   .   .   .   .   4   .   .   .   10  .   .   .   .   .   .   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    19   | .   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Z-Heavy                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-EX                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   11  3   1   3   .   .   .   2   .   .   .   1   4   2   1   .   6   1   .   1   4   5   1   .   1   4   3   
  Combat Bots Only         8    | .   8   3   1   3   .   .   .   .   .   .   .   .   4   .   .   .   6   1   .   .   .   4   .   .   .   4   3   
Max Kills in Single Turn   3    | .   2   1   1   1   .   .   .   1   1   .   .   1   2   1   1   .   3   1   .   1   1   2   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   1   .   .   .   .   .   .   .   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               11074 | .     467   57    88    63    .     .     27    .     31    .     .     30    220   98    .     .     193   269   .     17    .     663   386   521   26    1722  6196  
  Core                     936   | .     75    7     12    9     .     .     14    .     .     .     .     30    34    45    .     .     17    32    .     .     .     73    131   85    .     121   251   
  Absorbed by Shields      5959  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     .     .     5908  
  Reduced by Siege Mode    128   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     128   
Core Remaining (%)         88    | 100   .     67    .     .     .     94    97    .     .     .     .     95    96    95    .     .     .     .     95    .     100   .     .     66    .     .     68    
Volleys Fired              572   | .     65    4     19    3     1     .     1     .     .     .     .     .     4     .     6     .     11    20    .     .     2     6     .     5     .     228   197   
  Largest                  3     | .     2     1     1     2     1     .     1     .     .     .     .     .     1     .     1     .     1     1     .     .     1     1     .     1     .     3     3     
  Hottest                  270   | .     70    30    33    40    33    .     30    .     .     .     .     .     33    .     98    .     33    98    .     .     50    100   .     50    .     240   270   
Shots Fired                977   | .     66    4     19    4     1     .     1     .     .     .     .     .     4     .     6     .     11    20    .     .     2     6     .     5     .     251   577   
  Gun                      649   | .     53    .     13    2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     38    542   
  Cannon                   81    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     2     .     .     2     6     .     5     .     25    35    
  Launcher                 59    | .     13    4     6     2     1     .     1     .     .     .     .     .     3     .     .     .     11    18    .     .     .     .     .     .     .     .     .     
  Special                  188   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     188   .     
  Kinetic                  53    | .     1     .     13    2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     .     .     .     27    3     
  Thermal                  341   | .     52    .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     2     .     .     .     .     .     .     .     189   92    
  Explosive                59    | .     13    4     6     2     1     .     1     .     .     .     .     .     3     .     .     .     11    18    .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     5     .     2     .     
  Phasic                   515   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    482   
  Robot Hit Streak         65    | .     7     8     3     3     .     .     .     .     .     .     .     .     4     .     .     .     .     5     .     .     .     4     .     .     .     65    40    
  Robot Miss Streak        9     | .     6     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     8     .     .     .     9     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           819   | .     38    2     11    2     .     .     .     3     1     .     .     1     8     10    1     .     1     6     .     3     8     22    1     .     3     231   467   
  Core Hits                466   | .     36    3     5     3     .     .     .     1     1     .     .     1     9     8     1     .     30    38    .     1     6     18    1     .     3     122   179   
  Critical Kills           23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     16    3     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     22    1     
  Critical Strikes         131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     15    .     .     .     54    60    
    Destroy                60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     42    4     
    Sever                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
    Puncture               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     1     .     
    Intensify              56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    
Melee Attacks              277   | .     1     1     .     .     .     .     .     3     4     6     1     3     15    28    9     2     3     12    1     13    18    52    8     24    9     64    .     
  Impact                   13    | .     .     .     .     .     .     .     .     3     4     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 26    | .     .     .     .     .     .     .     .     .     .     .     1     3     15    7     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 227   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    9     2     3     12    1     13    18    52    8     24    9     55    .     
  Sneak Attacks            49    | .     1     1     .     .     .     .     .     3     1     .     .     1     3     6     1     .     .     .     .     2     6     5     .     .     2     17    .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     
Damage Inflicted           33636 | .     1200  129   255   155   .     .     2     212   102   .     .     114   763   935   133   .     1291  1304  .     323   898   1233  73    .     281   3823  20410 
  Guns                     19915 | .     443   .     57    8     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     137   19260 
  Cannons                  1564  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    .     .     .     321   1150  
  Explosions               4011  | .     746   129   198   147   .     .     .     .     .     .     .     .     250   .     .     .     1237  1304  .     .     .     .     .     .     .     .     .     
  Melee                    6593  | .     .     .     .     .     .     .     .     212   102   .     .     114   503   935   133   .     54    .     .     323   898   1140  73    .     281   1825  .     
  Ramming                  13    | .     11    .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  611   | .     7     .     57    8     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     93    .     .     .     406   30    
  Thermal                  5832  | .     436   56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1592  3748  
  Explosive                3955  | .     746   73    198   147   .     .     .     .     .     .     .     .     250   .     .     .     1237  1304  .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   314   | .     .     .     .     .     .     .     .     212   102   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 617   | .     .     .     .     .     .     .     .     .     .     .     .     114   503   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5662  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     935   133   .     54    .     .     323   898   1140  73    .     281   1825  .     
  Phasic                   16632 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16632 
Highest Corruption         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     2     2     .     .     .     .     
  Average Corruption       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     2     2     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     .     .     .     .     .     
    Message Errors         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
    Heat Flow Errors       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1351  | .     16    .     19    11    .     .     .     98    .     .     .     .     115   84    .     .     6     7     .     20    129   401   .     .     .     445   .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               59    | .     16    .     19    11    .     .     .     .     .     .     .     .     .     .     .     .     6     7     .     .     .     .     .     .     .     .     .     
  Melee                    1292  | .     .     .     .     .     .     .     .     98    .     .     .     .     115   84    .     .     .     .     .     20    129   401   .     .     .     445   .     
Knockbacks                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     8     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     7     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      184   | .     38    23    .     27    .     .     .     .     .     .     .     .     .     .     .     .     23    73    .     .     .     .     .     .     .     .     .     
  Shots                    6     | .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     
  Rammed                   10    | .     9     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10    | .     9     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        284   | .     66    .     .     .     .     .     .     .     .     .     .     .     .     284   47    .     .     8     .     4     8     .     7     4     .     283   92    
  Average Temperature      31    | .     30    .     .     .     .     .     .     .     .     .     .     .     .     80    14    .     .     5     .     2     3     .     4     4     .     37    27    
  Received Heat Transfer   631   | .     168   .     33    .     .     .     9     .     .     .     .     12    12    9     .     .     9     47    .     .     .     47    36    27    .     102   120   
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              101   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   
  Longest Duration         34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         7188  | .     1295  100   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4605  1188  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2171 | .    475  206  159  121  .    .    52   60   .    .    .    .    239  309  231  .    .    .    .    124  223  454  650  656  768  2171 .    
  Initial                  491  | .    .    106  79   61   .    .    .    23   .    .    .    .    50   36   114  .    .    .    .    9    69   125  254  365  393  491  .    
  Average                  416  | .    315  170  127  113  .    .    11   36   .    .    .    .    81   119  137  .    .    .    .    65   130  297  442  501  607  1286 .    
Maximum Alert Level        5    | .    2    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    2    2    2    3    5    .    
  Low Security (%)         26   | 100  17   36   100  100  .    100  100  100  .    .    .    .    91   86   96   .    .    .    .    100  86   18   .    .    .    .    .    
  Level 1                  11   | .    43   63   .    .    .    .    .    .    .    .    .    .    8    13   3    .    .    .    .    .    13   58   28   8    24   .    .    
  Level 2                  10   | .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   71   91   44   1    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   10   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    4    1    .    .    .    .    .    .    .    .    .    .    1    2    3    .    .    .    .    1    1    5    4    4    2    8    .    
  Investigation            9    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    1    2    1    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    1    .    1    .    
  Reinforcement            10   | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    .    .    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    1    7    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           32   | .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   1   22  .   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Times Spotted              303  | .   26  3   5   3   .   1   3   3   4   .   .   1   8   10  1   .   16  40  1   6   5   18  16  23  17  46  47  
  Peak Tracking Total      14   | .   6   2   3   3   9   3   3   4   4   .   .   1   4   4   2   .   9   11  1   4   4   4   12  10  14  10  4   
  Tactical Retreats        23   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   1   1   .   4   3   1   4   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            30   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   .   .   .   .   .   .   3   3   .   1   16  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          40   | .   2   2   1   .   1   .   1   .   .   1   .   .   1   1   .   .   .   .   .   .   5   .   2   9   .   9   5   
  Max in Single Turn       2    | .   1   2   1   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   2   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          41   | .   1   1   5   .   2   .   2   3   1   .   .   .   4   6   1   .   .   3   .   1   2   2   1   4   .   2   .   
  Terminals                15   | .   1   .   3   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                84   | .   5   1   9   .   2   .   4   5   6   .   .   .   6   13  1   .   .   13  .   2   4   3   2   6   .   2   .   
  Successful               49   | .   3   1   6   .   2   .   .   2   6   .   .   .   5   4   1   .   .   13  .   .   1   .   .   3   .   2   .   
  Failed                   35   | .   2   .   3   .   .   .   4   3   .   .   .   .   1   9   .   .   .   .   .   2   3   3   2   3   .   .   .   
    Catastrophic           10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   180  | .   5   .   6   .   1   .   4   3   .   .   .   .   15  24  10  .   .   .   .   10  25  13  20  12  21  11  .   
  Terminals                28   | .   5   .   6   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   .   .   .   .   .   2   2   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             32   | .   1   1   3   .   2   .   .   1   6   .   .   .   .   .   .   .   .   13  .   .   .   .   .   3   .   2   .   
  Record                   11   | .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   4   .   .   .   2   2   .   .   .   .   2   5   1   .   .   .   .   1   2   2   1   2   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   101  | .   .   .   .   .   .   .   .   .   .   .   15  .   12  .   .   .   .   .   .   .   8   .   26  16  12  12  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 117 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   10  .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   10  .   
Robot Hacks Applied        9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  parse_system             9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   1   1   1   3   3   3   1   1   1   
  Autooverrided            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               86    | .     .     .     .     .     .     .     .     .     .     .     7     .     3     1     3     1     .     6     .     1     1     6     .     .     6     51    .     
  Largest Group            31    | .     .     .     .     .     .     .     .     .     .     .     7     7     3     1     3     4     3     8     .     1     1     4     .     .     5     31    .     
  Highest-Rated Group      2873  | .     .     .     .     .     .     .     .     .     .     .     233   233   210   28    288   300   288   559   .     29    152   156   .     .     402   2873  .     
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     .     .     39    39    70    28    96    96    96    96    .     29    152   75    .     .     114   269   .     
Zionite Dispatches         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     1     .     2     .     .     4     .     .     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Infowar Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     .     .     .     .     .     .     1     41    .     
  STAY                     35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     30    .     
  FOLLOW                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     10    .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               503   | .     .     .     .     .     .     .     .     .     .     .     .     31    22    .     2     3     23    65    .     .     1     29    .     .     .     327   .     
  Total Damage             24430 | .     .     .     .     .     .     .     .     .     .     .     .     727   353   .     126   35    927   2484  .     .     109   538   .     .     .     19131 .     
  Kills                    101   | .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     1     1     6     13    .     .     1     4     .     .     .     68    .     
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     7     .     
Allies Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     1     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     30   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   .   .   1   6   1   6   3   3   3   .   
  Branch Access            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Component Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               15186 | 3    422  338  367  123  132  47   83   129  469  127  643  323  531  692  313  192  269  683  237  172  303  686  388  312  382  5588 1232 
Spaces Moved               22912 | 1    406  490  432  217  251  89   147  310  656  287  1063 480  961  1166 452  443  564  1142 316  655  756  1354 734  774  990  7141 635  
  Core                     1945  | 1    399  440  393  217  251  89   147  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   101   | .    7    50   39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Legs                     1733  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1110 623  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3036  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3036 .    
  Flight                   16097 | .    .    .    .    .    .    .    .    310  656  287  1063 480  961  1166 452  443  564  1142 316  655  756  1354 734  774  990  2994 .    
  Fastest Speed            15    | 50   50   50   50   50   50   50   50   34   34   37   37   37   23   23   22   22   22   19   19   19   19   19   15   16   23   21   50   
  Average Speed            34    | 50   53   61   59   50   50   50   50   34   34   37   37   37   29   24   22   22   22   20   19   19   19   19   19   22   24   41   106  
  Slowest Speed            330   | 50   160  160  160  50   50   50   50   34   117  37   37   37   37   25   22   22   22   22   19   19   20   27   22   97   25   330  184  
  Overloaded Moves         123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    46   .    68   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33    | .    .    .    .    .    .    .    .    3    .    .    .    1    .    4    .    .    .    .    .    1    7    10   2    1    1    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    
Exploration Rate (%)       50    | 2    59   93   32   64   66   26   20   12   84   56   90   62   19   35   8    63   70   89   58   18   67   38   74   56   29   86   34   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     13    | .    .    1    .    .    1    .    .    .    1    .    3    .    .    .    4    .    1    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        24    | .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             13    | .    .    .    .    1    .    1    .    .    1    .    4    .    .    .    .    1    2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 197   | .    .    4    .    8    .    .    8    .    3    1    .    2    11   16   10   2    38   10   1    10   6    27   3    10   .    21   6    
Terrain Destroyed          569   | .    26   26   31   14   7    .    8    .    3    1    .    2    22   16   14   2    61   72   1    10   7    35   3    10   .    100  98   
  Melee                    120   | .    .    .    .    .    .    .    .    .    3    1    .    2    7    16   8    2    1    8    1    10   6    27   3    8    .    17   .    
  Projectile               117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    2    .    .    1    .    .    2    .    10   96   
  AOE                      307   | .    26   26   31   14   7    .    8    .    .    .    .    .    15   .    .    .    60   62   .    .    .    .    .    .    .    58   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      28854 | 4    541  523  522  226  254  90   153  325  894  299  1309 620  1181 1521 643  532  694  1551 490  681  880  1685 965  870  1118 9357 926  
  Wait                     4225  | .    43   17   66   .    1    .    2    5    233  1    238  136  183  293  167  86   111  319  174  10   72   261  208  34   76   1462 27   
  Move                     22823 | .    405  489  431  216  250  88   146  304  655  286  1062 477  960  1157 451  442  563  1141 315  652  742  1335 729  772  987  7134 634  
  Hop                      29    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    4    .    .    .    .    .    1    6    8    2    1    1    3    .    
  Pick Up                  95    | .    3    2    1    .    .    .    1    2    .    2    .    1    4    2    2    .    1    .    .    1    7    4    2    5    2    39   14   
  Fast Attach              209   | .    1    2    2    1    .    1    1    2    2    .    3    .    6    5    2    .    .    9    .    1    8    4    4    14   20   113  8    
  Attach                   74    | .    3    .    .    .    .    .    1    2    .    .    .    .    1    .    1    .    .    1    .    1    1    5    .    4    1    33   20   
  Detach                   95    | 1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    3    .    1    1    2    .    1    4    69   10   
  Swap                     76    | .    4    4    2    4    2    .    .    1    .    1    3    1    5    4    3    2    2    4    .    .    2    5    2    7    2    10   6    
  Drop                     233   | 3    6    4    1    2    .    1    .    3    .    3    2    1    3    7    1    .    3    7    .    1    11   5    5    9    18   127  10   
  Fire                     572   | .    65   4    19   3    1    .    1    .    .    .    .    .    4    .    6    .    11   20   .    .    2    6    .    5    .    228  197  
  Melee                    261   | .    1    1    .    .    .    .    .    3    4    6    1    3    15   28   9    2    3    12   1    13   18   45   7    18   7    64   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    9    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    5    6    .    .    41   .    
  Rewire                   45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    10   .    .    .    .    .    .    
  Trap                     34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 0)
     4 | -11/Scrapyard      | Entered Materials
    15 | -10/Materials      | Identified exit to Mines
    69 | -10/Materials      | Discovered new exit (range 16)
   101 | -10/Materials      | Destroyed 8 combat bots
   313 | -10/Materials      | Build established: Mutant
   426 | -10/Materials      | Entered Mines
   431 | -10/Mines          | Met a Derelict shopkeep closing up shop
   475 | -10/Mines          | Met a Derelict bent on vengeance
   725 | -10/Mines          | Discovered new exit (range 5)
   738 | -10/Mines          | Learned location of Storage (-8)
   764 | -10/Mines          | Entered Materials
   764 | -9/Materials       | Evolved 2 slots: Propulsion x2
   782 | -9/Materials       | Identified exit to Mines
  1131 | -9/Materials       | Entered Mines
  1141 | -9/Mines           | Learned 8 Materials zone layouts
  1200 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1237 | -9/Mines           | Discovered new exit (range 10)
  1251 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1252 | -9/Mines           | Discovered new exit (range 5)
  1253 | -9/Mines           | Identified exit to Exiles
  1254 | -9/Mines           | Entered Exiles
  1261 | -9/Exiles          | Discovered new exit (range 17)
  1268 | -9/Exiles          | Met 8R-AWN
  1275 | -9/Exiles          | Met EX-HEX
  1289 | -9/Exiles          | Met EX-BIN
  1296 | -9/Exiles          | Aligned with FarCom system
  1296 | -9/Exiles          | Given EX-Vault access code
  1308 | -9/Exiles          | Opened EX-Vault
  1320 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1333 | -9/Exiles          | Met EX-DEC
  1341 | -9/Exiles          | Learned location of Zion (-7)
  1364 | -9/Exiles          | Attacked by the Exiles
  1382 | -9/Exiles          | Discovered new exit (range 10)
  1385 | -9/Exiles          | Identified exit to Mines
  1386 | -9/Exiles          | Entered Mines
  1425 | -8/Mines           | Build established: Scavenger-Mutant
  1430 | -8/Mines           | Discovered new exit (range 6)
  1432 | -8/Mines           | Identified exit to Materials
  1433 | -8/Mines           | Entered Materials
  1433 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1511 | -8/Materials       | Discovered new exit (range 11)
  1515 | -8/Materials       | Identified exit to Factory
  1516 | -8/Materials       | Entered Factory
  1516 | -7/Factory         | Evolved 2 slots: Utility x2
  1608 | -7/Factory         | Identified exit to Lower Caves
  1645 | -7/Factory         | Entered Lower Caves
  1702 | -7/Lower Caves     | Learned Factory security intel
  1702 | -7/Lower Caves     | Learned Armory stockpile data
  1702 | -7/Lower Caves     | Learned 8 Research zone layouts
  1702 | -7/Lower Caves     | Learned location of Extension (-6)
  1815 | -7/Lower Caves     | Discovered new exit (range 13)
  1816 | -7/Lower Caves     | Learned Factory garrison access intel
  1899 | -7/Lower Caves     | Build established: Scavenger-Scout
  2114 | -7/Lower Caves     | Identified exit to Lower Caves
  2114 | -7/Lower Caves     | Entered another Lower Caves area
  2140 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  2237 | -7/Lower Caves     | Discovered new exit (range 12)
  2241 | -7/Lower Caves     | Identified exit to Zion
  2241 | -7/Lower Caves     | Entered Zion
  2249 | -7/Zion            | Given the Hacking Drone Bay
  2249 | -7/Zion            | Found Prototype Device
  2249 | -7/Zion            | Identified Hacking Drone Bay
  2272 | -7/Zion            | Discovered new exit (range 19)
  2381 | -7/Zion            | Received a visual enhancement algorithm
  2419 | -7/Zion            | Visited the Megawrench Repair Shop
  2470 | -7/Zion            | Learned location of Armory (-3)
  2476 | -7/Zion            | Learned Factory interactive machine intel
  2478 | -7/Zion            | Gained Derelict followers
  2500 | -7/Zion            | Learned Factory emergency access door positions
  2562 | -7/Zion            | Imprinted
  2564 | -7/Zion            | Declared Zion's savior
  2582 | -7/Zion            | Megawrench repaired 6 parts
  2645 | -7/Zion            | Identified exit to Proximity Caves
  2884 | -7/Zion            | Entered Proximity Caves
  2884 | -6/Proximity Caves | Accompanied by 7 allies
  2996 | -6/Proximity Caves | Spotted B-75 Beast
  3087 | -6/Proximity Caves | Allies destroyed B-75 Beast
  3116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3201 | -6/Proximity Caves | Discovered new exit (range 15)
  3206 | -6/Proximity Caves | Identified exit to Factory
  3207 | -6/Proximity Caves | Entered Factory
  3207 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3208 | -6/Factory         | Identified exit to Extension
  3211 | -6/Factory         | Loaded intel: 54 interactive machine locations
  3212 | -6/Factory         | Loaded intel: 4 garrison access locations
  3384 | -6/Factory         | Fabricated Q-thruster?
  3413 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  3444 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  3544 | -6/Factory         | Zion Light squad teleported in
  3735 | -6/Factory         | Discovered new exit (range 13)
  3737 | -6/Factory         | Identified exit to Factory
  3738 | -6/Factory         | Entered another Factory area
  3738 | -5/Factory         | Evolved 2 slots: Utility x2
  3861 | -5/Factory         | Fabricated Impulse Thruster (x2)
  3931 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  3953 | -5/Factory         | Retrieved Zion intel report: Branch Access
  3953 | -5/Factory         | Identified exit to Upper Caves
  3954 | -5/Factory         | Zion Melee Resupply teleported in
  4303 | -5/Factory         | Spotted B-75 Beast
  4332 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  4419 | -5/Factory         | Discovered new exit (range 17)
  4430 | -5/Factory         | Identified exit to Factory
  4430 | -5/Factory         | Entered another Factory area
  4430 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4431 | -4/Factory         | Identified exit to Research
  4474 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  4712 | -4/Factory         | Discovered new exit (range 6)
  4713 | -4/Factory         | Identified exit to Upper Caves
  4722 | -4/Factory         | Retrieved Zion intel report: Emergency Access
  4723 | -4/Factory         | Zion Light squad teleported in
  4743 | -4/Factory         | Entered Upper Caves
  4743 | -4/Upper Caves     | Accompanied by 3 allies
  4802 | -4/Upper Caves     | Encountered a Warlord checkpoint
  4929 | -4/Upper Caves     | Discovered new exit (range 9)
  4929 | -4/Upper Caves     | Learned Research security intel
  4930 | -4/Upper Caves     | Identified exit to Upper Caves
  4935 | -4/Upper Caves     | Entered another Upper Caves area
  4935 | -4/Upper Caves     | Accompanied by 3 allies
  4952 | -4/Upper Caves     | Discovered exit to Research (range 5)
  5176 | -4/Upper Caves     | Learned location of Quarantine (-2)
  5191 | -4/Upper Caves     | Discovered new exit (range 4)
  5192 | -4/Upper Caves     | Identified exit to Warlord
  5204 | -4/Upper Caves     | Entered Warlord
  5204 | -4/Warlord         | Accompanied by 3 allies
  5210 | -4/Warlord         | Discovered new exit (range 16)
  5366 | -4/Warlord         | Rebuked by Warlord
  5391 | -4/Warlord         | Warlord's base attacked by MAIN.C
  5398 | -4/Warlord         | Found Prototype Processor
  5398 | -4/Warlord         | Identified Exp. Targeting Computer
  5403 | -4/Warlord         | Found Prototype Processor
  5403 | -4/Warlord         | Identified Exp. Target Analyzer
  5407 | -4/Warlord         | Found Prototype Device
  5407 | -4/Warlord         | Identified Exp. Focal Shield
  5425 | -4/Warlord         | Found Prototype Energy Cannon
  5425 | -4/Warlord         | Identified Vortex Cannon
  5741 | -4/Warlord         | Warlord forces counterattacked
  5827 | -4/Warlord         | Spotted Executioner
  5887 | -4/Warlord         | Identified exit to Proximity Caves
  5887 | -4/Warlord         | Entered Proximity Caves
  5985 | -3/Proximity Caves | Discovered exit to Research (range 20)
  6124 | -3/Proximity Caves | Entered Research
  6124 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  6125 | -3/Research        | Identified exit to Research
  6255 | -3/Research        | Retrieved Zion intel report: Branch Access
  6255 | -3/Research        | Identified exit to Armory
  6255 | -3/Research        | Identified exit to Testing
  6256 | -3/Research        | Zion Infowar Resupply teleported in
  6296 | -3/Research        | Entered Testing
  6302 | -3/Testing         | Retrieved Zion intel report: Trap Installations
  6388 | -3/Testing         | Discovered exit to Research (range 13)
  6390 | -3/Testing         | Spotted PG-95P1FKRZJV
  6398 | -3/Testing         | Found Prototype Energy Cannon
  6398 | -3/Testing         | Identified Disintegrator
  6448 | -3/Testing         | Found Prototype Device
  6465 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
  6471 | -3/Testing         | Found Prototype Ballistic Cannon
  6471 | -3/Testing         | Identified Perforator
  6498 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
  6503 | -3/Testing         | Found Prototype Launcher
  6511 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
  6515 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
  6528 | -3/Testing         | Spotted Striker
  6556 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
  6590 | -3/Testing         | Rewired PG-95P1FKRZJV
  6599 | -3/Testing         | Entered Research
  6599 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
  6848 | -2/Research        | Spotted B-90 Cyclops
  6897 | -2/Research        | Zion Hacker squad teleported in
  6899 | -2/Research        | Lost 3 parts (1p1n1u)
  6942 | -2/Research        | Spotted B-90 Cyclops
  6944 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
  7039 | -2/Research        | Spotted B-90 Cyclops
  7055 | -2/Research        | Discovered new exit (range 20)
  7112 | -2/Research        | Zion Fire squad teleported in
  7285 | -2/Research        | Identified exit to Quarantine
  7285 | -2/Research        | Entered Quarantine
  7289 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
  7290 | -2/Quarantine      | Build established: Scavenger-Ninja
  7295 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
  7302 | -2/Quarantine      | Found Alien Artifact
  7302 | -2/Quarantine      | Identified Core Reset Matrix
  7302 | -2/Quarantine      | Used Core Reset Matrix
  7306 | -2/Quarantine      | Detected hypermatrix surge
  7306 | -2/Quarantine      | Sensed 4 artifacts in vicinity
  7307 | -2/Quarantine      | Cryocooling Duct disabled
  7316 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  7322 | -2/Quarantine      | Ambient heat levels rising (+20)
  7322 | -2/Quarantine      | Non-combat units ordered to evacuate
  7375 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
  7382 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
  7391 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
  7402 | -2/Quarantine      | Found Prototype Hackware
  7428 | -2/Quarantine      | Identified AEGIS Remote Shield
  7429 | -2/Quarantine      | Identified Exp. Hacking Suite
  7535 | -2/Quarantine      | First assault squad dispatched
  7580 | -2/Quarantine      | Spotted Fortress
  7595 | -2/Quarantine      | Discovered new exit (range 6)
  7596 | -2/Quarantine      | Identified exit to Section 7
  7673 | -2/Quarantine      | Entered Section 7
  7674 | -2/Section 7       | Sensed 20 artifacts in vicinity
  7682 | -2/Section 7       | Found Integrated Dissipator
  7682 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7705 | -2/Section 7       | Found Integrated Mediator
  7705 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
  7716 | -2/Section 7       | Found Prototype Processor
  7718 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
  7734 | -2/Section 7       | Identified Exp. Core Analyzer
  7747 | -2/Section 7       | Spotted S7 Guard
  7749 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
  7764 | -2/Section 7       | Found Core Membrane
  7764 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
  7807 | -2/Section 7       | Discovered new exit (range 7)
  7818 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
  7847 | -2/Section 7       | Spotted Executioner
  7859 | -2/Section 7       | Spotted Executioner
  7861 | -2/Section 7       | Found Transdimensional Reconstructor
  7863 | -2/Section 7       | Found Transdimensional Reconstructor
  7864 | -2/Section 7       | Found Transdimensional Reconstructor
  7864 | -2/Section 7       | Warped through subspace
  7867 | -2/Section 7       | Spotted B-99 Colossus
  7891 | -2/Section 7       | Found LRC Armor
  7891 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
  7893 | -2/Section 7       | Found LRC Energy Well
  7893 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
  7907 | -2/Section 7       | Found Core Expander
  7907 | -2/Section 7       | Installed Core Expander, added new Weapon slot
  7932 | -2/Section 7       | Found Matter Drive
  7955 | -2/Section 7       | Found Transdimensional Reconstructor
  7965 | -2/Section 7       | Warped through subspace
  7965 | -2/Section 7       | Spotted Alpha 7
  7966 | -2/Section 7       | Spotted Alpha 7
  7973 | -2/Section 7       | Found Integrated Reactor
  7973 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  7978 | -2/Section 7       | Warped through subspace
  7985 | -2/Section 7       | Identified exit to Access
  7985 | -2/Section 7       | Entered Access
  7985 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
  8074 | -1/Access          | Spotted B-99 Colossus
  8157 | -1/Access          | Retrieved Zion intel report: Branch Access
  8157 | -1/Access          | Identified exit to Command
  8223 | -1/Access          | Found Unknown Device
  8223 | -1/Access          | Identified Quantum Capacitor
  8235 | -1/Access          | First assault squad dispatched
  8297 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
  8298 | -1/Access          | Zion Infowar Resupply teleported in
  8324 | -1/Access          | Found Unknown Device
  8324 | -1/Access          | Identified Adv. Force Booster
  8343 | -1/Access          | Found Powered Armor
  8349 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
  8350 | -1/Access          | Zion Light squad teleported in
  8359 | -1/Access          | Zion Zionite Resupply teleported in
  8364 | -1/Access          | Zion Hacking Resupply teleported in
  8367 | -1/Access          | Entered Command
  8367 | -1/Command         | Accompanied by 5 allies
  8427 | -1/Command         | Spotted B-99 Colossus
  8458 | -1/Command         | Phase Generator disabled
  8512 | -1/Command         | Retrieved Zion intel report: Emergency Access
  8585 | -1/Command         | Build established: Alien-Sprinter
  8628 | -1/Command         | Retrieved Zion intel report: Guard Positions
  8747 | -1/Command         | Found Prototype Hackware
  8797 | -1/Command         | Retrieved Zion intel report: Component Schematics
  8811 | -1/Command         | Identified Exp. System Shield
  8823 | -1/Command         | Disengaged cave seal
  8823 | -1/Command         | Zionites emerged from the dark tunnel
  8910 | -1/Command         | First assault squad dispatched
  8997 | -1/Command         | Disengaged cave seal
  8997 | -1/Command         | Zionites emerged from the dark tunnel
  9075 | -1/Command         | Found Prototype Ballistic Gun
  9075 | -1/Command         | Identified Multirail
  9077 | -1/Command         | Found Multirail
  9274 | -1/Command         | Zionites emerged from the dark tunnel
  9356 | -1/Command         | High security lockdown imminent
  9363 | -1/Command         | Spotted M Guard
  9363 | -1/Command         | Spotted M Guard
  9363 | -1/Command         | Spotted Combat Programmer
  9363 | -1/Command         | Spotted Combat Programmer
  9377 | -1/Command         | Combat Programmer assimilated allied 1Z-ZGK(M)
  9383 | -1/Command         | Allies destroyed Combat Programmer
  9388 | -1/Command         | Allies destroyed Combat Programmer
  9409 | -1/Command         | Allies destroyed M Guard
  9411 | -1/Command         | Allies destroyed M Guard
  9411 | -1/Command         | All MAIN.C guards destroyed
  9424 | -1/Command         | Lost 3 parts (3n)
  9436 | -1/Command         | High security lockdown engaged
  9467 | -1/Command         | Met MAIN.C
  9475 | -1/Command         | Allies destroyed MAIN.C Shell
  9475 | -1/Command         | MAIN.C activated Command garrisons
  9478 | -1/Command         | 0b10 Conduit disabled
  9483 | -1/Command         | Allies destroyed MAIN.C
  9497 | -1/Command         | Found Prototype Processor
  9497 | -1/Command         | Identified Exp. Targeting Computer
  9503 | -1/Command         | Found Prototype Protection
  9503 | -1/Command         | Identified Exp. Powered Armor
  9564 | -1/Command         | Spotted B-99 Colossus
  9572 | -1/Command         | Allies destroyed B-99 Colossus
  9860 | -1/Command         | Build established: Alien-Mutant
 10329 | -1/Command         | Found Unknown Device
 10329 | -1/Command         | Identified Antimissile System
 10373 | -1/Command         | Found Prototype Energy Cannon
 10373 | -1/Command         | Identified Cld. Nova Cannon
 10473 | -1/Command         | Discovered new exit (range 14)
 10499 | -1/Command         | Found Prototype Protection
 10499 | -1/Command         | Identified Centrium Heavy Armor Plating
 11022 | -1/Command         | Build established: Scavenger-Sprinter
 11294 | -1/Command         | Discovered new exit (range 22)
 11300 | -1/Command         | Found Prototype Device
 11300 | -1/Command         | Identified Adv. Kinecellerator
 11303 | -1/Command         | Found Exp. Targeting Computer
 11307 | -1/Command         | Found Exp. Targeting Computer
 11477 | -1/Command         | Found Prototype Protection
 11477 | -1/Command         | Identified Zio. Shade Carapace
 11729 | -1/Command         | Found Zio. Weapon Casing
 12469 | -1/Command         | Found Zio. Shade Armor
 12474 | -1/Command         | Found Zio. Shade Armor
 12532 | -1/Command         | Found Prototype Reactor
 12532 | -1/Command         | Identified Vortex Chain Reactor
 12535 | -1/Command         | Found Prototype Reactor
 12535 | -1/Command         | Identified Zero-point Reactor
 12539 | -1/Command         | Found Prototype Device
 12539 | -1/Command         | Identified Femtoactuators
 12542 | -1/Command         | Found Prototype Device
 12542 | -1/Command         | Identified EM Dispersion Field
 12545 | -1/Command         | Found Prototype Protection
 12545 | -1/Command         | Identified Hvy. Regenerative Plating
 12733 | -1/Command         | Found Corrupted Exp. Weapon Cycler
 12735 | -1/Command         | Found Zio. Shade Armor
 12926 | -1/Command         | Found Exp. Targeting Computer
 12987 | -1/Command         | Build established: Scavenger-Gunner
 13037 | -1/Command         | Found Zio. Weapon Casing
 13169 | -1/Command         | Found Zio. Weapon Casing
 13362 | -1/Command         | Build established: Scavenger-Mutant
 13453 | -1/Command         | Found Zio. Weapon Casing
 13610 | -1/Command         | Found Zio. Shade Armor
 13949 | -1/Command         | Warped through subspace to slip node
 13949 | -1/Command         | Discovered new exit (range 4)
 13955 | -1/Command         | Entered Access_0
 13956 | -1/Access_0        | Sensed 3 artifacts in vicinity
 13958 | -1/Access_0        | Met Architect
 13963 | -1/Access_0        | Architect warped through subspace
 13983 | -1/Access_0        | Destroyed A8
 14009 | -1/Access_0        | Build established: Scavenger-Gunner
 14015 | -1/Access_0        | Architect warped through subspace
 14069 | -1/Access_0        | Architect warped through subspace
 14101 | -1/Access_0        | A6 warped into view
 14116 | -1/Access_0        | Destroyed A6
 14117 | -1/Access_0        | Architect warped through subspace
 14162 | -1/Access_0        | Architect warped through subspace
 14169 | -1/Access_0        | Subspace Access Node disabled
 14200 | -1/Access_0        | Architect warped through subspace
 14235 | -1/Access_0        | Architect warped through subspace
 14267 | -1/Access_0        | Architect warped through subspace
 14288 | -1/Access_0        | Architect warped through subspace
 14309 | -1/Access_0        | Architect warped through subspace
 14310 | -1/Access_0        | Subspace Access Node disabled
 14344 | -1/Access_0        | Architect warped through subspace
 14365 | -1/Access_0        | Architect warped through subspace
 14410 | -1/Access_0        | Architect warped through subspace
 14433 | -1/Access_0        | Found Prototype Protection
 14464 | -1/Access_0        | Architect warped through subspace
 14517 | -1/Access_0        | Architect warped through subspace
 14557 | -1/Access_0        | Architect warped through subspace
 14593 | -1/Access_0        | Architect warped through subspace
 14617 | -1/Access_0        | Architect warped through subspace
 14640 | -1/Access_0        | A5 warped into view
 14660 | -1/Access_0        | Destroyed A5
 14683 | -1/Access_0        | Architect warped through subspace
 14696 | -1/Access_0        | Found Exp. Targeting Computer
 14720 | -1/Access_0        | Architect warped through subspace
 14749 | -1/Access_0        | Architect warped through subspace
 14791 | -1/Access_0        | Architect warped through subspace
 14843 | -1/Access_0        | Architect warped through subspace
 14869 | -1/Access_0        | Architect warped through subspace
 14945 | -1/Access_0        | Subspace Access Node disabled
 14974 | -1/Access_0        | Architect warped through subspace
 15001 | -1/Access_0        | Architect warped through subspace
 15004 | -1/Access_0        | Identified Med. Regenerative Plating
 15025 | -1/Access_0        | Architect warped through subspace
 15051 | -1/Access_0        | Architect warped through subspace
 15067 | -1/Access_0        | Architect warped through subspace
 15091 | -1/Access_0        | Architect warped through subspace
 15119 | -1/Access_0        | Subspace Access Node disabled
 15179 | -1/Access_0        | Destroyed Architect
 15180 | -1/Access_0        | Architect triggered a singularity event
 15180 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 15182 | -1/Access_0        | Released all parts (23)
 15183 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 15183 | -1/Access_0        | Warped through subspace to slip node
 15183 | -1/Access_0        | Discovered new exit (range 8)
 15187 | ***                | Escaped singularity!

 Last Messages 
---------------
15182_ Released Exp. Cooling System.
15182_ Released Imp. Quantum Reactor.
15182_ Released Zio. Shade Armor.
15182_ Zio. Shade Armor crushed and broken.
15182_ Released Cld. Nova Cannon.
15182_ Cld. Nova Cannon crushed and broken.
15182_ Released Med. Regenerative Plating.
15182_ Med. Regenerative Plating crushed and broken.
15182_ Released Lrn. Gatling Laser.
15182_ Lrn. Gatling Laser crushed and broken.
15182_ Released Quantum Reactor.
15182_ Quantum Reactor crushed and broken.
15183_ A0_COM: 8.
15183_ Acquired Hpw. Transdimensional Reconstructor.
15183_ Warped through subspace, drawn to slip node.
15183_ EXIT=FOUND
15184_ A0_COM: 7.
15185_ A0_COM: 6.
15186_ A0_COM: 5.
15187_ A0_COM: 4.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           200
Energy Generation          93
Energy Capacity            1740
Matter Stores              765
Matter Capacity            800
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Power Amplification        20
EM Shielding               3
Armor Coverage             2100
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Power Shielding            66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Melee Speed Boost          50
Evasion (%)                79
Targeting Accuracy         24
Melee Accuracy             8
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          41
Defensive Hacking          16

 Item Schematics 
-----------------
                  Cld. Phase Gun | -2/Quarantine | Z-intel
     Exp. Biometal Medium Treads | -2/Quarantine | Z-intel
                Imp. Energy Well | -2/Quarantine | Z-intel
                  Exp. ECM Suite | -2/Quarantine | Z-intel
    Exp. Shock Absorption System | -2/Quarantine | Z-intel
      Hdn. Centrium Heavy Treads | -2/Quarantine | Z-intel
         Inertial Stasis Machine | -2/Quarantine | Z-intel
           Hvy. Dispersion Rifle | -2/Quarantine | Z-intel
            Imp. Diametric Drive | -2/Quarantine | Z-intel
                  Prc. Phase Gun | -2/Quarantine | Z-intel
              Imp. Energy Mantle | -2/Quarantine | Z-intel
             Exp. Thermal Shield | -2/Quarantine | Z-intel
             Adv. Trap Extractor | -2/Quarantine | Z-intel
              Antimatter Reactor | -2/Quarantine | Z-intel
                  Linear Gravjet | -2/Quarantine | Z-intel
              Lrn. Proton Cannon | -2/Quarantine | Z-intel
               Adv. Heavy Treads | -2/Quarantine | Z-intel
                   Powered Armor | -2/Quarantine | Z-intel
         Reaction Control System | -2/Quarantine | Z-intel
              Adv. System Shield | -2/Quarantine | Z-intel
         Adv. Targeting Computer | -2/Quarantine | Z-intel
          Field Propulsion Array | -2/Quarantine | Z-intel
    Imp. Shock Absorption System | -2/Quarantine | Z-intel
                     Stasis Beam | -2/Quarantine | Z-intel
                 Antigrav System | -2/Quarantine | Z-intel
    Adv. Reaction Control System | -2/Quarantine | Z-intel
               Med. Storage Unit | -2/Section 7  | Z-intel
           Adv. Shield Generator | -2/Section 7  | Z-intel
        Imp. Hardlight Generator | -2/Section 7  | Z-intel
            Point Defense System | -2/Section 7  | Z-intel
                      Myomer Leg | -2/Section 7  | Z-intel
       Imp. System Backup Module | -2/Section 7  | Z-intel
              Imp. System Shield | -2/Section 7  | Z-intel
          Imp. Fusion Compressor | -2/Section 7  | Z-intel
             Transmission Jammer | -2/Section 7  | Z-intel
               Imp. Heavy Treads | -2/Section 7  | Z-intel
                  Adv. ECM Suite | -2/Section 7  | Z-intel
                  Mni. Drone Bay | -2/Section 7  | Z-intel
                  Thermal Shield | -2/Section 7  | Z-intel
          Biometal Medium Treads | -2/Section 7  | Z-intel
                 Power Amplifier | -2/Section 7  | Z-intel
         Med. Reflective Plating | -2/Section 7  | Z-intel
       Exp. Melee Analysis Suite | -1/Access     | Z-intel
        Adv. Micro-nuke Launcher | -1/Access     | Z-intel
          Exp. Matter Compressor | -1/Access     | Z-intel
                    Plasma Lance | -1/Access     | Z-intel
              Hvy. Proton Cannon | -1/Access     | Z-intel
                 Graviton Cannon | -1/Access     | Z-intel
                   Kinetic Spear | -1/Access     | Z-intel
                Exp. Energy Well | -1/Access     | Z-intel
           Cld. Impulse Thruster | -1/Access     | Z-intel
       Ragnarok Missile Launcher | -1/Access     | Z-intel
                 Coolant Network | -1/Access     | Z-intel
      Enh. Armored Medium Treads | -1/Access     | Z-intel
               Arm. Heavy Treads | -1/Command    | Z-intel
              Imp. Arc Projector | -1/Command    | Z-intel
               Lrg. Storage Unit | -1/Command    | Z-intel
                         Railgun | -1/Command    | Z-intel
                   Plasma Cutter | -1/Command    | Z-intel
                   Energy Filter | -1/Command    | Z-intel
                  Adv. Drone Bay | -1/Command    | Z-intel
       Adv. Field Recycling Unit | -1/Command    | Z-intel
                 Quantum Reactor | -1/Command    | Z-intel
                Recoil Nullifier | -1/Command    | Z-intel
                       Phase Gun | -1/Command    | Z-intel
 Adv. Launcher Guidance Computer | -1/Command    | Z-intel

 Robot Schematics 
------------------
 A-27 Freighter | -2/Section 7 | Z-intel
    C-65 Expert | -2/Section 7 | Z-intel
  G-73 Enforcer | -2/Section 7 | Z-intel
 R-10 Processor | -2/Section 7 | Z-intel

 Fabricated
------------
       Q-thruster | x2 | -6/Factory | Preloaded
 Impulse Thruster | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Dissipator
Integrated Mediator
Core Membrane
Transdimensional Reconstructor
LRC Armor
LRC Energy Well
Core Expander
Matter Drive
Integrated Reactor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallImprinterTreads
  Manual?         0
Play Time         03:28:25
  Cumulative      579.5 hours
  Start           2021.12.29 @ 13:51:38
  End             2021.12.29 @ 18:08:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          257
  Rogue           256
  Adventurer      1
  Explorer        0
Win Type          6
  Total           54
  Types           16/6/9/3/1/0/18/1/0
Lore%             96
Gallery%          99
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6463a414-5719-478c-a2c8-d368749c5ab5