Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 18:08:27 // Winter2021/Sauler Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (133) 665 Value Destroyed (5990) 5990 Prototype IDs (120) 2400 Alien Tech Used (11) 2200 Bonus (35950) 35950 TOTAL SCORE: 57105 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1059 Follower Combat Kills 3368 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 458 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -14335 Cogmind --------- Core Integrity 1259/1850 Matter 295/300 Energy 348/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Biometal Leg Experimental Heat Sink Advanced Force Field Zionite Phaser-H Zionite Phaser-H Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Energy Well Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field Cooled Nova Cannon Perforator [Rating: 256] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Antigrav System Treads Light Treads Leg High-density Centrium Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Advanced Visual Processing Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Lance Energy Gun Zionite Phaser-H Energy Cannon Vortex Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Makeshift Sword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 7 | . . . 2 . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 . . Utility 9 | . . . . . . . 1 2 . . . . 1 2 1 . . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 346 | . 8 6 4 5 2 1 2 5 2 1 6 1 12 9 6 2 2 14 . 2 11 14 5 15 23 155 33 Power 20 | . . . . . . . . 1 . . . . 1 1 . . . . . . . 2 . . . 12 3 Engine 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Core 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 . Reactor 14 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 9 3 Propulsion 64 | . 4 1 1 1 . . 2 1 . . . . 5 3 1 . 2 2 . . 2 1 . 1 1 29 7 Treads 10 | . 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 Leg 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Flight 26 | . . . 1 1 . . 1 1 . . . . 5 3 1 . 2 2 . . 2 1 . 1 1 4 . Utility 157 | . . 1 1 . . . . 2 2 1 2 . 4 3 4 . . 8 . 2 2 8 3 8 17 76 13 Device 73 | . . . . . . . . 1 . 1 1 . 2 1 4 . . 3 . 1 . 8 3 6 11 30 1 Storage 17 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 13 1 Processor 16 | . . 1 1 . . . . 1 . . . . 1 1 . . . 2 . 1 . . . . . 7 1 Hackware 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . Protection 41 | . . . . . . . . . 2 . . . 1 1 . . . 3 . . 1 . . 1 2 20 10 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Weapon 105 | . 4 4 2 4 2 1 . 1 . . 4 1 2 2 1 2 . 4 . . 7 3 2 6 5 38 10 Energy Gun 14 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 5 7 Energy Cannon 19 | . . . . . . . . . . . . . . . 1 . . 2 . . 2 . 1 3 3 6 1 Ballistic Gun 13 | . . 1 . 3 1 . . . . . . . . . . 1 . . . . . . . . . 7 . Ballistic Cannon 14 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 10 2 Launcher 13 | . 2 1 1 1 1 1 . . . . 2 . 1 . . 1 . 2 . . . . . . . . . Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 1 1 . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . . 2 . . . . . . 4 2 1 3 . 2 . Special Melee Weapon 5 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Unidentified Prototypes 42 | . . . . . . . . . . . 1 . 1 1 . . . 6 . . 3 . 1 . 1 23 5 Parts Lost 29 | . . . . 1 . . . . 1 . . . 1 . . . . 2 . . . 4 1 2 . 6 11 Power 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Propulsion 13 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 1 1 . 5 2 Utility 11 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . 7 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . . . 1 . . . . 1 . . . 1 . . . . 2 . . . 3 1 2 . 3 2 Average Slot Usage (%) 82 | . 48 70 63 76 77 77 78 64 82 69 75 76 83 97 99 100 100 99 94 90 91 93 93 86 78 77 89 Engine 1 | . . . . . . . . 7 7 7 7 7 2 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 3 . . . . . . . . 4 4 4 3 3 . Reactor 3 | . . . . . . . . . . . . . . 5 5 5 5 5 5 4 4 3 4 4 3 4 7 Treads 3 | . 22 28 22 22 22 22 27 . . . . . . . . . . . . . . . . . . 1 5 Leg 3 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . 5 20 Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Flight 15 | . . . . 10 11 11 15 23 23 15 15 15 26 35 36 36 36 36 36 33 33 30 28 25 23 7 . Device 13 | . . . . . . . . 2 7 15 15 15 15 17 22 26 26 26 31 29 25 25 26 21 14 9 11 Storage 2 | . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 3 5 3 Processor 12 | . . 13 19 22 22 22 18 15 15 15 15 15 13 16 13 10 10 10 10 12 14 13 13 12 10 10 14 Protection 5 | . . . . . . . . . 13 . . . 3 8 10 10 10 9 5 4 4 4 4 4 3 5 10 Energy Gun 2 | . 13 4 . . . . . . . . . . . . . . . . . . . . . . . 2 10 Ballistic Gun 2 | . 3 8 11 21 22 15 9 7 7 7 7 7 6 5 3 2 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 3 5 5 5 5 5 4 4 7 7 8 6 2 . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 138 | 3 5 3 2 2 2 2 2 7 12 8 8 8 16 27 38 38 32 42 25 26 37 46 46 56 69 129 138 Greatest Support 220 | 3 40 20 20 3 3 3 3 12 12 8 8 8 30 36 43 43 46 47 47 47 59 59 59 66 69 220 210 Greatest Overweight (x) 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 35 15 Average Capacity 8 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 11 14 Most Carried 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 Average Carried 8 | 5 4 4 5 5 5 5 4 3 5 4 5 4 4 5 4 5 4 4 5 4 7 9 9 9 9 10 14 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 Final Carried 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 9 10 15 15 Class Distribution -------------------- 35% | Scavenger-Scout 12% | Scavenger-Sprinter 11% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Mutant 7% | Alien-Mutant 5% | Scavenger-Ninja 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Scavenger-Ninja | -2/Section 7 Alien-Ninja | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4933 | 200 211 100 30 42 147 . . 86 20 . 64 16 139 90 70 20 141 328 . 20 110 360 30 . 215 2269 225 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7499 | . 441 21 30 27 . . . 157 62 . . 27 190 329 30 . 270 161 . 59 617 606 30 . 215 2576 1651 Parts 447 | . 41 5 2 4 . . . 4 . . . 6 12 21 5 . 24 7 . 3 22 31 4 . 13 127 116 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . . . 2 2 7 . . . 2 15 95 . . . . . . . . . Prevented 20 | . . . . . . . . . . . . 2 . . . . . 18 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 76 | . 13 3 1 3 . . . . . . . . 4 . . . 12 4 . . . 5 . . . 15 16 Melee 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Guns 18 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . 13 Cannons 21 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 14 3 AOE 34 | . 9 3 1 2 . . . . . . . . 4 . . . 11 4 . . . . . . . . . Classes Destroyed 19 | . 6 . . . . . . 1 . . . 1 1 1 . . . 2 . . . 1 . . . 6 . Worker 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 9 | . . . . . . . . . . . . . 1 3 1 . . . . . 1 3 . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 17 | . . . . . . . . 2 . . . . 1 1 . . . . . . 5 1 . . 2 5 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Operator 4 | . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 10 | . 1 . 1 . . . . 1 . . . . 1 2 . . . . . . . 1 1 . . 2 . Swarmer 27 | . 6 3 . 3 . . . . . . . . 4 . . . 10 . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 19 | . 7 . 1 . . . . . . . . . . . . . 2 2 . . . . . . . 7 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . Programmer 4 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . 1 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 11 3 1 3 . . . 2 . . . 1 4 2 1 . 6 1 . 1 4 5 1 . 1 4 3 Combat Bots Only 8 | . 8 3 1 3 . . . . . . . . 4 . . . 6 1 . . . 4 . . . 4 3 Max Kills in Single Turn 3 | . 2 1 1 1 . . . 1 1 . . 1 2 1 1 . 3 1 . 1 1 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 1 1 . . . . . . . . 2 . . . 3 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 11074 | . 467 57 88 63 . . 27 . 31 . . 30 220 98 . . 193 269 . 17 . 663 386 521 26 1722 6196 Core 936 | . 75 7 12 9 . . 14 . . . . 30 34 45 . . 17 32 . . . 73 131 85 . 121 251 Absorbed by Shields 5959 | . . . . . . . . . . . . . . . . . . 51 . . . . . . . . 5908 Reduced by Siege Mode 128 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Core Remaining (%) 88 | 100 . 67 . . . 94 97 . . . . 95 96 95 . . . . 95 . 100 . . 66 . . 68 Volleys Fired 572 | . 65 4 19 3 1 . 1 . . . . . 4 . 6 . 11 20 . . 2 6 . 5 . 228 197 Largest 3 | . 2 1 1 2 1 . 1 . . . . . 1 . 1 . 1 1 . . 1 1 . 1 . 3 3 Hottest 270 | . 70 30 33 40 33 . 30 . . . . . 33 . 98 . 33 98 . . 50 100 . 50 . 240 270 Shots Fired 977 | . 66 4 19 4 1 . 1 . . . . . 4 . 6 . 11 20 . . 2 6 . 5 . 251 577 Gun 649 | . 53 . 13 2 . . . . . . . . 1 . . . . . . . . . . . . 38 542 Cannon 81 | . . . . . . . . . . . . . . . 6 . . 2 . . 2 6 . 5 . 25 35 Launcher 59 | . 13 4 6 2 1 . 1 . . . . . 3 . . . 11 18 . . . . . . . . . Special 188 | . . . . . . . . . . . . . . . . . . . . . . . . . . 188 . Kinetic 53 | . 1 . 13 2 . . . . . . . . 1 . . . . . . . . 6 . . . 27 3 Thermal 341 | . 52 . . . . . . . . . . . . . 6 . . 2 . . . . . . . 189 92 Explosive 59 | . 13 4 6 2 1 . 1 . . . . . 3 . . . 11 18 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . 2 . Phasic 515 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 482 Robot Hit Streak 65 | . 7 8 3 3 . . . . . . . . 4 . . . . 5 . . . 4 . . . 65 40 Robot Miss Streak 9 | . 6 . 2 . . . . . . . . . . . . . . 1 . . . 8 . . . 9 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 819 | . 38 2 11 2 . . . 3 1 . . 1 8 10 1 . 1 6 . 3 8 22 1 . 3 231 467 Core Hits 466 | . 36 3 5 3 . . . 1 1 . . 1 9 8 1 . 30 38 . 1 6 18 1 . 3 122 179 Critical Kills 23 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 16 3 Critical Parts Destroyed 33 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . 22 1 Critical Strikes 131 | . . . . . . . . . . . . . . 2 . . . . . . . 15 . . . 54 60 Destroy 60 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . 42 4 Sever 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Puncture 4 | . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . Intensify 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Melee Attacks 277 | . 1 1 . . . . . 3 4 6 1 3 15 28 9 2 3 12 1 13 18 52 8 24 9 64 . Impact 13 | . . . . . . . . 3 4 6 . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . 1 3 15 7 . . . . . . . . . . . . . Piercing 227 | . . . . . . . . . . . . . . 21 9 2 3 12 1 13 18 52 8 24 9 55 . Sneak Attacks 49 | . 1 1 . . . . . 3 1 . . 1 3 6 1 . . . . 2 6 5 . . 2 17 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Damage Inflicted 33636 | . 1200 129 255 155 . . 2 212 102 . . 114 763 935 133 . 1291 1304 . 323 898 1233 73 . 281 3823 20410 Guns 19915 | . 443 . 57 8 . . . . . . . . 10 . . . . . . . . . . . . 137 19260 Cannons 1564 | . . . . . . . . . . . . . . . . . . . . . . 93 . . . 321 1150 Explosions 4011 | . 746 129 198 147 . . . . . . . . 250 . . . 1237 1304 . . . . . . . . . Melee 6593 | . . . . . . . . 212 102 . . 114 503 935 133 . 54 . . 323 898 1140 73 . 281 1825 . Ramming 13 | . 11 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 611 | . 7 . 57 8 . . . . . . . . 10 . . . . . . . . 93 . . . 406 30 Thermal 5832 | . 436 56 . . . . . . . . . . . . . . . . . . . . . . . 1592 3748 Explosive 3955 | . 746 73 198 147 . . . . . . . . 250 . . . 1237 1304 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 314 | . . . . . . . . 212 102 . . . . . . . . . . . . . . . . . . Slashing 617 | . . . . . . . . . . . . 114 503 . . . . . . . . . . . . . . Piercing 5662 | . . . . . . . . . . . . . . 935 133 . 54 . . 323 898 1140 73 . 281 1825 . Phasic 16632 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16632 Highest Corruption 2 | . . . . . . . . . . . . . 2 2 . . . . . . . 2 2 . . . . Average Corruption 2 | . . . . . . . . . . . . . 2 2 . . . . . . . 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . 2 . . . . . . . 4 . . . . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1351 | . 16 . 19 11 . . . 98 . . . . 115 84 . . 6 7 . 20 129 401 . . . 445 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 59 | . 16 . 19 11 . . . . . . . . . . . . 6 7 . . . . . . . . . Melee 1292 | . . . . . . . . 98 . . . . 115 84 . . . . . 20 129 401 . . . 445 . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 7 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 184 | . 38 23 . 27 . . . . . . . . . . . . 23 73 . . . . . . . . . Shots 6 | . 1 1 . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . Rammed 10 | . 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 66 . . . . . . . . . . . . 284 47 . . 8 . 4 8 . 7 4 . 283 92 Average Temperature 31 | . 30 . . . . . . . . . . . . 80 14 . . 5 . 2 3 . 4 4 . 37 27 Received Heat Transfer 631 | . 168 . 33 . . . 9 . . . . 12 12 9 . . 9 47 . . . 47 36 27 . 102 120 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7188 | . 1295 100 . . . . . . . . . . . . . . . . . . . . . . . 4605 1188 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2171 | . 475 206 159 121 . . 52 60 . . . . 239 309 231 . . . . 124 223 454 650 656 768 2171 . Initial 491 | . . 106 79 61 . . . 23 . . . . 50 36 114 . . . . 9 69 125 254 365 393 491 . Average 416 | . 315 170 127 113 . . 11 36 . . . . 81 119 137 . . . . 65 130 297 442 501 607 1286 . Maximum Alert Level 5 | . 2 1 . . . . . . . . . . 1 1 1 . . . . . 1 2 2 2 3 5 . Low Security (%) 26 | 100 17 36 100 100 . 100 100 100 . . . . 91 86 96 . . . . 100 86 18 . . . . . Level 1 11 | . 43 63 . . . . . . . . . . 8 13 3 . . . . . 13 58 28 8 24 . . Level 2 10 | . 39 . . . . . . . . . . . . . . . . . . . . 23 71 91 44 1 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 4 1 . . . . . . . . . . 1 2 3 . . . . 1 1 5 4 4 2 8 . Investigation 9 | . . 1 . . . . . . . . . . . 1 2 . . . . 1 . 1 2 1 . . . Extermination 6 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . 1 . 1 . Reinforcement 10 | . 4 . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . . Assault 11 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 7 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . 1 2 . . . . 1 . . . . . . 1 . . . . . . . 1 . 3 1 22 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Times Spotted 303 | . 26 3 5 3 . 1 3 3 4 . . 1 8 10 1 . 16 40 1 6 5 18 16 23 17 46 47 Peak Tracking Total 14 | . 6 2 3 3 9 3 3 4 4 . . 1 4 4 2 . 9 11 1 4 4 4 12 10 14 10 4 Tactical Retreats 23 | . . 1 . . . . . . . . . . 1 2 . . . 1 1 1 . 4 3 1 4 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 30 | . . . . . . . . . . . . . 2 4 1 . . . . . . 3 3 . 1 16 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 40 | . 2 2 1 . 1 . 1 . . 1 . . 1 1 . . . . . . 5 . 2 9 . 9 5 Max in Single Turn 2 | . 1 2 1 . 1 . 1 . . 1 . . . 1 . . . . . . 1 . 1 1 . 2 1 Garrison Access 5 | . . . . . . . . . . . . . 2 2 . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 41 | . 1 1 5 . 2 . 2 3 1 . . . 4 6 1 . . 3 . 1 2 2 1 4 . 2 . Terminals 15 | . 1 . 3 . . . 2 3 . . . . . . . . . . . . . . . 4 . 2 . Fabricators 8 | . . . . . . . . . . . . . 2 3 . . . . . 1 1 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 2 2 . . . . . . . . 1 . . . . Total Hacks 84 | . 5 1 9 . 2 . 4 5 6 . . . 6 13 1 . . 13 . 2 4 3 2 6 . 2 . Successful 49 | . 3 1 6 . 2 . . 2 6 . . . 5 4 1 . . 13 . . 1 . . 3 . 2 . Failed 35 | . 2 . 3 . . . 4 3 . . . . 1 9 . . . . . 2 3 3 2 3 . . . Catastrophic 10 | . 1 . . . . . 1 . . . . . . 2 . . . . . 1 2 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 5 . 6 . 1 . 4 3 . . . . 15 24 10 . . . . 10 25 13 20 12 21 11 . Terminals 28 | . 5 . 6 . . . 4 5 . . . . . . . . . . . . . . . 6 . 2 . Fabricators 17 | . . . . . . . . . . . . . 4 8 . . . . . 2 2 1 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 1 1 . . . . . . 2 . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 8 | . . . . . . . . . . . . . 2 4 . . . . . . . . 2 . . . . Terminal Hacks 32 | . 1 1 3 . 2 . . 1 6 . . . . . . . . 13 . . . . . 3 . 2 . Record 11 | . . . . . 1 . . . 6 . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 1 . . . . 1 . . . . 1 2 1 . . . . . 1 . . . . . . Terminals 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . Fabnet 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Mechanics 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . 4 . . . 2 2 . . . . 2 5 1 . . . . 1 2 2 1 2 . . . Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 4 . . . . . . . . . 3 . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 101 | . . . . . . . . . . . 15 . 12 . . . . . . . 8 . 26 16 12 12 . Parts Built 4 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . . 128 117 . . . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . . 16 14 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . . . 10 . Non-combat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 13 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 10 . Robot Hacks Applied 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 . parse_system 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 8 . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . 3 4 4 4 4 1 1 1 3 3 3 1 1 1 Autooverrided 5 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 2 . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 86 | . . . . . . . . . . . 7 . 3 1 3 1 . 6 . 1 1 6 . . 6 51 . Largest Group 31 | . . . . . . . . . . . 7 7 3 1 3 4 3 8 . 1 1 4 . . 5 31 . Highest-Rated Group 2873 | . . . . . . . . . . . 233 233 210 28 288 300 288 559 . 29 152 156 . . 402 2873 . Highest-Rated Ally 269 | . . . . . . . . . . . 39 39 70 28 96 96 96 96 . 29 152 75 . . 114 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . 1 1 1 . . . . 1 . 2 . . 4 . . Light 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 48 | . . . . . . . . . . . . . . . 1 . . 5 . . . . . . 1 41 . STAY 35 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 30 . FOLLOW 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 10 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 503 | . . . . . . . . . . . . 31 22 . 2 3 23 65 . . 1 29 . . . 327 . Total Damage 24430 | . . . . . . . . . . . . 727 353 . 126 35 927 2484 . . 109 538 . . . 19131 . Kills 101 | . . . . . . . . . . . . 4 3 . 1 1 6 13 . . 1 4 . . . 68 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 7 . Allies Melted 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 . 2 . . . . 1 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . 2 3 2 . . . . 1 6 1 6 3 3 3 . Branch Access 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Component Schematics 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 15186 | 3 422 338 367 123 132 47 83 129 469 127 643 323 531 692 313 192 269 683 237 172 303 686 388 312 382 5588 1232 Spaces Moved 22912 | 1 406 490 432 217 251 89 147 310 656 287 1063 480 961 1166 452 443 564 1142 316 655 756 1354 734 774 990 7141 635 Core 1945 | 1 399 440 393 217 251 89 147 . . . . . . . . . . . . . . . . . . . 8 Treads 101 | . 7 50 39 . . . . . . . . . . . . . . . . . . . . . . 1 4 Legs 1733 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1110 623 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3036 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3036 . Flight 16097 | . . . . . . . . 310 656 287 1063 480 961 1166 452 443 564 1142 316 655 756 1354 734 774 990 2994 . Fastest Speed 15 | 50 50 50 50 50 50 50 50 34 34 37 37 37 23 23 22 22 22 19 19 19 19 19 15 16 23 21 50 Average Speed 34 | 50 53 61 59 50 50 50 50 34 34 37 37 37 29 24 22 22 22 20 19 19 19 19 19 22 24 41 106 Slowest Speed 330 | 50 160 160 160 50 50 50 50 34 117 37 37 37 37 25 22 22 22 22 19 19 20 27 22 97 25 330 184 Overloaded Moves 123 | . . . . . . . . . . . . . . . . . . . . . . . 9 46 . 68 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . 3 . . . 1 . 4 . . . . . 1 7 10 2 1 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Exploration Rate (%) 50 | 2 59 93 32 64 66 26 20 12 84 56 90 62 19 35 8 63 70 89 58 18 67 38 74 56 29 86 34 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 13 | . . 1 . . 1 . . . 1 . 3 . . . 4 . 1 . . . 2 . . . . . . Known Exits Taken 24 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 13 | . . . . 1 . 1 . . 1 . 4 . . . . 1 2 . 3 . . . . . . . . Spaces Dug 197 | . . 4 . 8 . . 8 . 3 1 . 2 11 16 10 2 38 10 1 10 6 27 3 10 . 21 6 Terrain Destroyed 569 | . 26 26 31 14 7 . 8 . 3 1 . 2 22 16 14 2 61 72 1 10 7 35 3 10 . 100 98 Melee 120 | . . . . . . . . . 3 1 . 2 7 16 8 2 1 8 1 10 6 27 3 8 . 17 . Projectile 117 | . . . . . . . . . . . . . . . 6 . . 2 . . 1 . . 2 . 10 96 AOE 307 | . 26 26 31 14 7 . 8 . . . . . 15 . . . 60 62 . . . . . . . 58 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 28854 | 4 541 523 522 226 254 90 153 325 894 299 1309 620 1181 1521 643 532 694 1551 490 681 880 1685 965 870 1118 9357 926 Wait 4225 | . 43 17 66 . 1 . 2 5 233 1 238 136 183 293 167 86 111 319 174 10 72 261 208 34 76 1462 27 Move 22823 | . 405 489 431 216 250 88 146 304 655 286 1062 477 960 1157 451 442 563 1141 315 652 742 1335 729 772 987 7134 634 Hop 29 | . . . . . . . . 2 . . . 1 . 4 . . . . . 1 6 8 2 1 1 3 . Pick Up 95 | . 3 2 1 . . . 1 2 . 2 . 1 4 2 2 . 1 . . 1 7 4 2 5 2 39 14 Fast Attach 209 | . 1 2 2 1 . 1 1 2 2 . 3 . 6 5 2 . . 9 . 1 8 4 4 14 20 113 8 Attach 74 | . 3 . . . . . 1 2 . . . . 1 . 1 . . 1 . 1 1 5 . 4 1 33 20 Detach 95 | 1 1 . . . . . . 1 . . . . . . 1 . . 3 . 1 1 2 . 1 4 69 10 Swap 76 | . 4 4 2 4 2 . . 1 . 1 3 1 5 4 3 2 2 4 . . 2 5 2 7 2 10 6 Drop 233 | 3 6 4 1 2 . 1 . 3 . 3 2 1 3 7 1 . 3 7 . 1 11 5 5 9 18 127 10 Fire 572 | . 65 4 19 3 1 . 1 . . . . . 4 . 6 . 11 20 . . 2 6 . 5 . 228 197 Melee 261 | . 1 1 . . . . . 3 4 6 1 3 15 28 9 2 3 12 1 13 18 45 7 18 7 64 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . . . . . . . 21 . . . . . . . 5 6 . . 41 . Rewire 45 | . . . . . . . . . . . . . . . . . . 35 . . 10 . . . . . . Trap 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Identified exit to Mines 69 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Destroyed 8 combat bots 313 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered Mines 431 | -10/Mines | Met a Derelict shopkeep closing up shop 475 | -10/Mines | Met a Derelict bent on vengeance 725 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Learned location of Storage (-8) 764 | -10/Mines | Entered Materials 764 | -9/Materials | Evolved 2 slots: Propulsion x2 782 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Entered Mines 1141 | -9/Mines | Learned 8 Materials zone layouts 1200 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1237 | -9/Mines | Discovered new exit (range 10) 1251 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1252 | -9/Mines | Discovered new exit (range 5) 1253 | -9/Mines | Identified exit to Exiles 1254 | -9/Mines | Entered Exiles 1261 | -9/Exiles | Discovered new exit (range 17) 1268 | -9/Exiles | Met 8R-AWN 1275 | -9/Exiles | Met EX-HEX 1289 | -9/Exiles | Met EX-BIN 1296 | -9/Exiles | Aligned with FarCom system 1296 | -9/Exiles | Given EX-Vault access code 1308 | -9/Exiles | Opened EX-Vault 1320 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1333 | -9/Exiles | Met EX-DEC 1341 | -9/Exiles | Learned location of Zion (-7) 1364 | -9/Exiles | Attacked by the Exiles 1382 | -9/Exiles | Discovered new exit (range 10) 1385 | -9/Exiles | Identified exit to Mines 1386 | -9/Exiles | Entered Mines 1425 | -8/Mines | Build established: Scavenger-Mutant 1430 | -8/Mines | Discovered new exit (range 6) 1432 | -8/Mines | Identified exit to Materials 1433 | -8/Mines | Entered Materials 1433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -8/Materials | Discovered new exit (range 11) 1515 | -8/Materials | Identified exit to Factory 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Utility x2 1608 | -7/Factory | Identified exit to Lower Caves 1645 | -7/Factory | Entered Lower Caves 1702 | -7/Lower Caves | Learned Factory security intel 1702 | -7/Lower Caves | Learned Armory stockpile data 1702 | -7/Lower Caves | Learned 8 Research zone layouts 1702 | -7/Lower Caves | Learned location of Extension (-6) 1815 | -7/Lower Caves | Discovered new exit (range 13) 1816 | -7/Lower Caves | Learned Factory garrison access intel 1899 | -7/Lower Caves | Build established: Scavenger-Scout 2114 | -7/Lower Caves | Identified exit to Lower Caves 2114 | -7/Lower Caves | Entered another Lower Caves area 2140 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2237 | -7/Lower Caves | Discovered new exit (range 12) 2241 | -7/Lower Caves | Identified exit to Zion 2241 | -7/Lower Caves | Entered Zion 2249 | -7/Zion | Given the Hacking Drone Bay 2249 | -7/Zion | Found Prototype Device 2249 | -7/Zion | Identified Hacking Drone Bay 2272 | -7/Zion | Discovered new exit (range 19) 2381 | -7/Zion | Received a visual enhancement algorithm 2419 | -7/Zion | Visited the Megawrench Repair Shop 2470 | -7/Zion | Learned location of Armory (-3) 2476 | -7/Zion | Learned Factory interactive machine intel 2478 | -7/Zion | Gained Derelict followers 2500 | -7/Zion | Learned Factory emergency access door positions 2562 | -7/Zion | Imprinted 2564 | -7/Zion | Declared Zion's savior 2582 | -7/Zion | Megawrench repaired 6 parts 2645 | -7/Zion | Identified exit to Proximity Caves 2884 | -7/Zion | Entered Proximity Caves 2884 | -6/Proximity Caves | Accompanied by 7 allies 2996 | -6/Proximity Caves | Spotted B-75 Beast 3087 | -6/Proximity Caves | Allies destroyed B-75 Beast 3116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3201 | -6/Proximity Caves | Discovered new exit (range 15) 3206 | -6/Proximity Caves | Identified exit to Factory 3207 | -6/Proximity Caves | Entered Factory 3207 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3208 | -6/Factory | Identified exit to Extension 3211 | -6/Factory | Loaded intel: 54 interactive machine locations 3212 | -6/Factory | Loaded intel: 4 garrison access locations 3384 | -6/Factory | Fabricated Q-thruster? 3413 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3444 | -6/Factory | Retrieved Zion intel report: Component Schematics 3544 | -6/Factory | Zion Light squad teleported in 3735 | -6/Factory | Discovered new exit (range 13) 3737 | -6/Factory | Identified exit to Factory 3738 | -6/Factory | Entered another Factory area 3738 | -5/Factory | Evolved 2 slots: Utility x2 3861 | -5/Factory | Fabricated Impulse Thruster (x2) 3931 | -5/Factory | Retrieved Zion intel report: Emergency Access 3953 | -5/Factory | Retrieved Zion intel report: Branch Access 3953 | -5/Factory | Identified exit to Upper Caves 3954 | -5/Factory | Zion Melee Resupply teleported in 4303 | -5/Factory | Spotted B-75 Beast 4332 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4419 | -5/Factory | Discovered new exit (range 17) 4430 | -5/Factory | Identified exit to Factory 4430 | -5/Factory | Entered another Factory area 4430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4431 | -4/Factory | Identified exit to Research 4474 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4712 | -4/Factory | Discovered new exit (range 6) 4713 | -4/Factory | Identified exit to Upper Caves 4722 | -4/Factory | Retrieved Zion intel report: Emergency Access 4723 | -4/Factory | Zion Light squad teleported in 4743 | -4/Factory | Entered Upper Caves 4743 | -4/Upper Caves | Accompanied by 3 allies 4802 | -4/Upper Caves | Encountered a Warlord checkpoint 4929 | -4/Upper Caves | Discovered new exit (range 9) 4929 | -4/Upper Caves | Learned Research security intel 4930 | -4/Upper Caves | Identified exit to Upper Caves 4935 | -4/Upper Caves | Entered another Upper Caves area 4935 | -4/Upper Caves | Accompanied by 3 allies 4952 | -4/Upper Caves | Discovered exit to Research (range 5) 5176 | -4/Upper Caves | Learned location of Quarantine (-2) 5191 | -4/Upper Caves | Discovered new exit (range 4) 5192 | -4/Upper Caves | Identified exit to Warlord 5204 | -4/Upper Caves | Entered Warlord 5204 | -4/Warlord | Accompanied by 3 allies 5210 | -4/Warlord | Discovered new exit (range 16) 5366 | -4/Warlord | Rebuked by Warlord 5391 | -4/Warlord | Warlord's base attacked by MAIN.C 5398 | -4/Warlord | Found Prototype Processor 5398 | -4/Warlord | Identified Exp. Targeting Computer 5403 | -4/Warlord | Found Prototype Processor 5403 | -4/Warlord | Identified Exp. Target Analyzer 5407 | -4/Warlord | Found Prototype Device 5407 | -4/Warlord | Identified Exp. Focal Shield 5425 | -4/Warlord | Found Prototype Energy Cannon 5425 | -4/Warlord | Identified Vortex Cannon 5741 | -4/Warlord | Warlord forces counterattacked 5827 | -4/Warlord | Spotted Executioner 5887 | -4/Warlord | Identified exit to Proximity Caves 5887 | -4/Warlord | Entered Proximity Caves 5985 | -3/Proximity Caves | Discovered exit to Research (range 20) 6124 | -3/Proximity Caves | Entered Research 6124 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6125 | -3/Research | Identified exit to Research 6255 | -3/Research | Retrieved Zion intel report: Branch Access 6255 | -3/Research | Identified exit to Armory 6255 | -3/Research | Identified exit to Testing 6256 | -3/Research | Zion Infowar Resupply teleported in 6296 | -3/Research | Entered Testing 6302 | -3/Testing | Retrieved Zion intel report: Trap Installations 6388 | -3/Testing | Discovered exit to Research (range 13) 6390 | -3/Testing | Spotted PG-95P1FKRZJV 6398 | -3/Testing | Found Prototype Energy Cannon 6398 | -3/Testing | Identified Disintegrator 6448 | -3/Testing | Found Prototype Device 6465 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6471 | -3/Testing | Found Prototype Ballistic Cannon 6471 | -3/Testing | Identified Perforator 6498 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 6503 | -3/Testing | Found Prototype Launcher 6511 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 6515 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 6528 | -3/Testing | Spotted Striker 6556 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 6590 | -3/Testing | Rewired PG-95P1FKRZJV 6599 | -3/Testing | Entered Research 6599 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6848 | -2/Research | Spotted B-90 Cyclops 6897 | -2/Research | Zion Hacker squad teleported in 6899 | -2/Research | Lost 3 parts (1p1n1u) 6942 | -2/Research | Spotted B-90 Cyclops 6944 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 7039 | -2/Research | Spotted B-90 Cyclops 7055 | -2/Research | Discovered new exit (range 20) 7112 | -2/Research | Zion Fire squad teleported in 7285 | -2/Research | Identified exit to Quarantine 7285 | -2/Research | Entered Quarantine 7289 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 7290 | -2/Quarantine | Build established: Scavenger-Ninja 7295 | -2/Quarantine | Retrieved Zion intel report: Branch Access 7302 | -2/Quarantine | Found Alien Artifact 7302 | -2/Quarantine | Identified Core Reset Matrix 7302 | -2/Quarantine | Used Core Reset Matrix 7306 | -2/Quarantine | Detected hypermatrix surge 7306 | -2/Quarantine | Sensed 4 artifacts in vicinity 7307 | -2/Quarantine | Cryocooling Duct disabled 7316 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7322 | -2/Quarantine | Ambient heat levels rising (+20) 7322 | -2/Quarantine | Non-combat units ordered to evacuate 7375 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 7382 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 7391 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 7402 | -2/Quarantine | Found Prototype Hackware 7428 | -2/Quarantine | Identified AEGIS Remote Shield 7429 | -2/Quarantine | Identified Exp. Hacking Suite 7535 | -2/Quarantine | First assault squad dispatched 7580 | -2/Quarantine | Spotted Fortress 7595 | -2/Quarantine | Discovered new exit (range 6) 7596 | -2/Quarantine | Identified exit to Section 7 7673 | -2/Quarantine | Entered Section 7 7674 | -2/Section 7 | Sensed 20 artifacts in vicinity 7682 | -2/Section 7 | Found Integrated Dissipator 7682 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7705 | -2/Section 7 | Found Integrated Mediator 7705 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7716 | -2/Section 7 | Found Prototype Processor 7718 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 7734 | -2/Section 7 | Identified Exp. Core Analyzer 7747 | -2/Section 7 | Spotted S7 Guard 7749 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7764 | -2/Section 7 | Found Core Membrane 7764 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7807 | -2/Section 7 | Discovered new exit (range 7) 7818 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 7847 | -2/Section 7 | Spotted Executioner 7859 | -2/Section 7 | Spotted Executioner 7861 | -2/Section 7 | Found Transdimensional Reconstructor 7863 | -2/Section 7 | Found Transdimensional Reconstructor 7864 | -2/Section 7 | Found Transdimensional Reconstructor 7864 | -2/Section 7 | Warped through subspace 7867 | -2/Section 7 | Spotted B-99 Colossus 7891 | -2/Section 7 | Found LRC Armor 7891 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 7893 | -2/Section 7 | Found LRC Energy Well 7893 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 7907 | -2/Section 7 | Found Core Expander 7907 | -2/Section 7 | Installed Core Expander, added new Weapon slot 7932 | -2/Section 7 | Found Matter Drive 7955 | -2/Section 7 | Found Transdimensional Reconstructor 7965 | -2/Section 7 | Warped through subspace 7965 | -2/Section 7 | Spotted Alpha 7 7966 | -2/Section 7 | Spotted Alpha 7 7973 | -2/Section 7 | Found Integrated Reactor 7973 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7978 | -2/Section 7 | Warped through subspace 7985 | -2/Section 7 | Identified exit to Access 7985 | -2/Section 7 | Entered Access 7985 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 8074 | -1/Access | Spotted B-99 Colossus 8157 | -1/Access | Retrieved Zion intel report: Branch Access 8157 | -1/Access | Identified exit to Command 8223 | -1/Access | Found Unknown Device 8223 | -1/Access | Identified Quantum Capacitor 8235 | -1/Access | First assault squad dispatched 8297 | -1/Access | Retrieved Zion intel report: Prototype Schematics 8298 | -1/Access | Zion Infowar Resupply teleported in 8324 | -1/Access | Found Unknown Device 8324 | -1/Access | Identified Adv. Force Booster 8343 | -1/Access | Found Powered Armor 8349 | -1/Access | Retrieved Zion intel report: Component Stockpiles 8350 | -1/Access | Zion Light squad teleported in 8359 | -1/Access | Zion Zionite Resupply teleported in 8364 | -1/Access | Zion Hacking Resupply teleported in 8367 | -1/Access | Entered Command 8367 | -1/Command | Accompanied by 5 allies 8427 | -1/Command | Spotted B-99 Colossus 8458 | -1/Command | Phase Generator disabled 8512 | -1/Command | Retrieved Zion intel report: Emergency Access 8585 | -1/Command | Build established: Alien-Sprinter 8628 | -1/Command | Retrieved Zion intel report: Guard Positions 8747 | -1/Command | Found Prototype Hackware 8797 | -1/Command | Retrieved Zion intel report: Component Schematics 8811 | -1/Command | Identified Exp. System Shield 8823 | -1/Command | Disengaged cave seal 8823 | -1/Command | Zionites emerged from the dark tunnel 8910 | -1/Command | First assault squad dispatched 8997 | -1/Command | Disengaged cave seal 8997 | -1/Command | Zionites emerged from the dark tunnel 9075 | -1/Command | Found Prototype Ballistic Gun 9075 | -1/Command | Identified Multirail 9077 | -1/Command | Found Multirail 9274 | -1/Command | Zionites emerged from the dark tunnel 9356 | -1/Command | High security lockdown imminent 9363 | -1/Command | Spotted M Guard 9363 | -1/Command | Spotted M Guard 9363 | -1/Command | Spotted Combat Programmer 9363 | -1/Command | Spotted Combat Programmer 9377 | -1/Command | Combat Programmer assimilated allied 1Z-ZGK(M) 9383 | -1/Command | Allies destroyed Combat Programmer 9388 | -1/Command | Allies destroyed Combat Programmer 9409 | -1/Command | Allies destroyed M Guard 9411 | -1/Command | Allies destroyed M Guard 9411 | -1/Command | All MAIN.C guards destroyed 9424 | -1/Command | Lost 3 parts (3n) 9436 | -1/Command | High security lockdown engaged 9467 | -1/Command | Met MAIN.C 9475 | -1/Command | Allies destroyed MAIN.C Shell 9475 | -1/Command | MAIN.C activated Command garrisons 9478 | -1/Command | 0b10 Conduit disabled 9483 | -1/Command | Allies destroyed MAIN.C 9497 | -1/Command | Found Prototype Processor 9497 | -1/Command | Identified Exp. Targeting Computer 9503 | -1/Command | Found Prototype Protection 9503 | -1/Command | Identified Exp. Powered Armor 9564 | -1/Command | Spotted B-99 Colossus 9572 | -1/Command | Allies destroyed B-99 Colossus 9860 | -1/Command | Build established: Alien-Mutant 10329 | -1/Command | Found Unknown Device 10329 | -1/Command | Identified Antimissile System 10373 | -1/Command | Found Prototype Energy Cannon 10373 | -1/Command | Identified Cld. Nova Cannon 10473 | -1/Command | Discovered new exit (range 14) 10499 | -1/Command | Found Prototype Protection 10499 | -1/Command | Identified Centrium Heavy Armor Plating 11022 | -1/Command | Build established: Scavenger-Sprinter 11294 | -1/Command | Discovered new exit (range 22) 11300 | -1/Command | Found Prototype Device 11300 | -1/Command | Identified Adv. Kinecellerator 11303 | -1/Command | Found Exp. Targeting Computer 11307 | -1/Command | Found Exp. Targeting Computer 11477 | -1/Command | Found Prototype Protection 11477 | -1/Command | Identified Zio. Shade Carapace 11729 | -1/Command | Found Zio. Weapon Casing 12469 | -1/Command | Found Zio. Shade Armor 12474 | -1/Command | Found Zio. Shade Armor 12532 | -1/Command | Found Prototype Reactor 12532 | -1/Command | Identified Vortex Chain Reactor 12535 | -1/Command | Found Prototype Reactor 12535 | -1/Command | Identified Zero-point Reactor 12539 | -1/Command | Found Prototype Device 12539 | -1/Command | Identified Femtoactuators 12542 | -1/Command | Found Prototype Device 12542 | -1/Command | Identified EM Dispersion Field 12545 | -1/Command | Found Prototype Protection 12545 | -1/Command | Identified Hvy. Regenerative Plating 12733 | -1/Command | Found Corrupted Exp. Weapon Cycler 12735 | -1/Command | Found Zio. Shade Armor 12926 | -1/Command | Found Exp. Targeting Computer 12987 | -1/Command | Build established: Scavenger-Gunner 13037 | -1/Command | Found Zio. Weapon Casing 13169 | -1/Command | Found Zio. Weapon Casing 13362 | -1/Command | Build established: Scavenger-Mutant 13453 | -1/Command | Found Zio. Weapon Casing 13610 | -1/Command | Found Zio. Shade Armor 13949 | -1/Command | Warped through subspace to slip node 13949 | -1/Command | Discovered new exit (range 4) 13955 | -1/Command | Entered Access_0 13956 | -1/Access_0 | Sensed 3 artifacts in vicinity 13958 | -1/Access_0 | Met Architect 13963 | -1/Access_0 | Architect warped through subspace 13983 | -1/Access_0 | Destroyed A8 14009 | -1/Access_0 | Build established: Scavenger-Gunner 14015 | -1/Access_0 | Architect warped through subspace 14069 | -1/Access_0 | Architect warped through subspace 14101 | -1/Access_0 | A6 warped into view 14116 | -1/Access_0 | Destroyed A6 14117 | -1/Access_0 | Architect warped through subspace 14162 | -1/Access_0 | Architect warped through subspace 14169 | -1/Access_0 | Subspace Access Node disabled 14200 | -1/Access_0 | Architect warped through subspace 14235 | -1/Access_0 | Architect warped through subspace 14267 | -1/Access_0 | Architect warped through subspace 14288 | -1/Access_0 | Architect warped through subspace 14309 | -1/Access_0 | Architect warped through subspace 14310 | -1/Access_0 | Subspace Access Node disabled 14344 | -1/Access_0 | Architect warped through subspace 14365 | -1/Access_0 | Architect warped through subspace 14410 | -1/Access_0 | Architect warped through subspace 14433 | -1/Access_0 | Found Prototype Protection 14464 | -1/Access_0 | Architect warped through subspace 14517 | -1/Access_0 | Architect warped through subspace 14557 | -1/Access_0 | Architect warped through subspace 14593 | -1/Access_0 | Architect warped through subspace 14617 | -1/Access_0 | Architect warped through subspace 14640 | -1/Access_0 | A5 warped into view 14660 | -1/Access_0 | Destroyed A5 14683 | -1/Access_0 | Architect warped through subspace 14696 | -1/Access_0 | Found Exp. Targeting Computer 14720 | -1/Access_0 | Architect warped through subspace 14749 | -1/Access_0 | Architect warped through subspace 14791 | -1/Access_0 | Architect warped through subspace 14843 | -1/Access_0 | Architect warped through subspace 14869 | -1/Access_0 | Architect warped through subspace 14945 | -1/Access_0 | Subspace Access Node disabled 14974 | -1/Access_0 | Architect warped through subspace 15001 | -1/Access_0 | Architect warped through subspace 15004 | -1/Access_0 | Identified Med. Regenerative Plating 15025 | -1/Access_0 | Architect warped through subspace 15051 | -1/Access_0 | Architect warped through subspace 15067 | -1/Access_0 | Architect warped through subspace 15091 | -1/Access_0 | Architect warped through subspace 15119 | -1/Access_0 | Subspace Access Node disabled 15179 | -1/Access_0 | Destroyed Architect 15180 | -1/Access_0 | Architect triggered a singularity event 15180 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 15182 | -1/Access_0 | Released all parts (23) 15183 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15183 | -1/Access_0 | Warped through subspace to slip node 15183 | -1/Access_0 | Discovered new exit (range 8) 15187 | *** | Escaped singularity! Last Messages --------------- 15182_ Released Exp. Cooling System. 15182_ Released Imp. Quantum Reactor. 15182_ Released Zio. Shade Armor. 15182_ Zio. Shade Armor crushed and broken. 15182_ Released Cld. Nova Cannon. 15182_ Cld. Nova Cannon crushed and broken. 15182_ Released Med. Regenerative Plating. 15182_ Med. Regenerative Plating crushed and broken. 15182_ Released Lrn. Gatling Laser. 15182_ Lrn. Gatling Laser crushed and broken. 15182_ Released Quantum Reactor. 15182_ Quantum Reactor crushed and broken. 15183_ A0_COM: 8. 15183_ Acquired Hpw. Transdimensional Reconstructor. 15183_ Warped through subspace, drawn to slip node. 15183_ EXIT=FOUND 15184_ A0_COM: 7. 15185_ A0_COM: 6. 15186_ A0_COM: 5. 15187_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 200 Energy Generation 93 Energy Capacity 1740 Matter Stores 765 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 20 EM Shielding 3 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 79 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 41 Defensive Hacking 16 Item Schematics ----------------- Cld. Phase Gun | -2/Quarantine | Z-intel Exp. Biometal Medium Treads | -2/Quarantine | Z-intel Imp. Energy Well | -2/Quarantine | Z-intel Exp. ECM Suite | -2/Quarantine | Z-intel Exp. Shock Absorption System | -2/Quarantine | Z-intel Hdn. Centrium Heavy Treads | -2/Quarantine | Z-intel Inertial Stasis Machine | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Imp. Energy Mantle | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Adv. Trap Extractor | -2/Quarantine | Z-intel Antimatter Reactor | -2/Quarantine | Z-intel Linear Gravjet | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Powered Armor | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Stasis Beam | -2/Quarantine | Z-intel Antigrav System | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Imp. System Backup Module | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Transmission Jammer | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Mni. Drone Bay | -2/Section 7 | Z-intel Thermal Shield | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Power Amplifier | -2/Section 7 | Z-intel Med. Reflective Plating | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Adv. Micro-nuke Launcher | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Hvy. Proton Cannon | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Ragnarok Missile Launcher | -1/Access | Z-intel Coolant Network | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Arm. Heavy Treads | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Railgun | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Adv. Field Recycling Unit | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Recoil Nullifier | -1/Command | Z-intel Phase Gun | -1/Command | Z-intel Adv. Launcher Guidance Computer | -1/Command | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Impulse Thruster | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Integrated Mediator Core Membrane Transdimensional Reconstructor LRC Armor LRC Energy Well Core Expander Matter Drive Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SmallImprinterTreads Manual? 0 Play Time 03:28:25 Cumulative 579.5 hours Start 2021.12.29 @ 13:51:38 End 2021.12.29 @ 18:08:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 257 Rogue 256 Adventurer 1 Explorer 0 Win Type 6 Total 54 Types 16/6/9/3/1/0/18/1/0 Lore% 96 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6463a414-5719-478c-a2c8-d368749c5ab5