Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 23:14:23 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3736) 3736 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 7947 Bonus ------- High Alert Combat Kills 436 Cogmind --------- Core Integrity 235/850 Matter 20/300 Energy 25/100 System Corruption 4% Temperature Cool (5) Movement Hovering (77) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ Core Analyzer Core Analyzer Graphene Brace > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Cooling System Improved Cooling System Advanced Sensor Array Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Backup Plating III Graphene Brace > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Great Axe > --- INVENTORY -------- Improved Cooling System Improved Cooling System Improved Sensor Array Improved Particle Charger Cloaking Device System Shield Plasma Rifle Improved EM Pulse Cannon Advanced Assault Cannon Missile Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon 2 | . . 2 . . . Parts Attached 171 | . 1 30 52 49 39 Power 15 | . . 3 7 3 2 Engine 9 | . . 2 4 3 . Core 6 | . . 1 3 . 2 Reactor . | . . . . . . Propulsion 42 | . . 7 8 15 12 Treads 2 | . . 2 . . . Leg 11 | . . 3 7 1 . Wheel 13 | . . 2 . 10 1 Hover 6 | . . . . 3 3 Flight 10 | . . . 1 1 8 Utility 52 | . 1 3 19 16 13 Device 28 | . . 2 13 7 6 Storage 3 | . . . . 3 . Processor 12 | . 1 1 3 2 5 Hackware 3 | . . . 2 1 . Protection 6 | . . . 1 3 2 Artifact . | . . . . . . Weapon 62 | . . 17 18 15 12 Energy Gun 22 | . . 11 4 5 2 Energy Cannon 15 | . . 5 7 2 1 Ballistic Gun 5 | . . 1 . . 4 Ballistic Cannon 9 | . . . . 5 4 Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 8 | . . . 5 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 4 2 2 . Corrupted Parts 2 | . . 2 . . . System Corruption 4 | . . 4 . . . Parts Lost 31 | . . 2 11 8 10 Power 5 | . . 1 3 1 . Propulsion 12 | . . . 2 3 7 Utility 5 | . . . 2 1 2 Weapon 9 | . . 1 4 3 1 Highest Loss Streak 6 | . . 2 6 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 95 95 95 72 Engine 5 | . 14 9 3 5 2 Core 2 | . . . 5 . 2 Leg 9 | . 28 6 15 3 . Wheel 7 | . . 13 . 14 5 Flight 1 | . . . . . 13 Device 11 | . . 9 18 7 11 Storage 6 | . 14 11 6 2 4 Processor 8 | . 2 1 5 12 17 Hackware 4 | . . . 3 11 . Protection 1 | . . . . 2 1 Energy Gun 9 | . 14 25 3 6 1 Energy Cannon 11 | . . 12 22 5 4 Ballistic Gun 1 | . 14 3 . . . Ballistic Cannon 1 | . . . . 4 2 Launcher 1 | . . . 3 . . Slashing Weapon 4 | . . . 5 9 2 Naked Turns . | . . . . . . Heaviest Build 42 | 12 12 30 37 42 41 Greatest Support 48 | 20 20 40 40 38 48 Greatest Overweight (x) 6 | . . 1 1 4 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 Average Capacity 7 | . 8 8 7 6 8 Most Carried 10 | . 7 8 8 10 10 Average Carried 6 | . 6 7 7 6 8 Final Capacity 10 | 8 8 8 5 10 5 Final Carried 10 | 6 7 8 5 10 4 Class Distribution -------------------- 21% | Gunner 20% | Hacker-Mutant 11% | Mutant 10% | Skirmisher 8% | Scavenger-Gunner 8% | Tank 4% | Sprinter 4% | Scavenger-Mutant 4% | Hacker-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2183 | 200 34 437 558 667 287 Remotely 10 | . . . . 10 . Salvage Created 4278 | . 107 762 1947 1078 384 Parts 246 | . 4 52 93 73 24 Haulers Intercepted 5 | . . 2 1 2 . Recyclers Shooed 4 | . . . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 2 17 29 19 8 Melee 10 | . . . 4 4 2 Guns 19 | . 2 10 4 3 . Cannons 35 | . . 6 17 8 4 AOE 7 | . . . 1 4 2 Classes Destroyed 16 | . 2 5 7 1 1 Worker 8 | . . . 1 7 . Builder 4 | . . 1 1 2 . Tunneler 1 | . . 1 . . . Hauler 5 | . . 2 1 2 . Recycler 4 | . . . 3 1 . Mechanic 1 | . . . 1 . . Operator 5 | . . . 2 2 1 Watcher 5 | . 1 1 2 . 1 Swarmer 9 | . . 3 . 4 2 Cutter 2 | . . . 2 . . Grunt 48 | . 2 11 22 9 4 Duelist 2 | . . . 1 1 . Protector 1 | . . . . . 1 Sentry 10 | . . 3 3 3 1 Programmer 2 | . . . . 2 . Heavy 1 | . . . 1 . . Best Kill Streak 10 | . 1 5 8 10 4 Combat Bots Only 7 | . 1 4 7 7 4 Max Kills in Single Turn 6 | . 1 2 2 6 2 Gunslinging 1 | . . . 1 . . Exploded 4 | . . . 1 4 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 513 | . 11 57 162 166 117 Missed 178 | . 6 14 53 56 49 Damage Taken 5527 | . 54 498 2021 1412 1542 Core 1177 | . 10 30 291 231 615 Absorbed by Shields . | . . . . . . Redirected to Shielding 110 | . . . . 101 9 Regen/Repaired (Parts) 241 | . . 36 66 139 . Core Remaining (%) 80 | 100 96 92 47 67 . Volleys Fired 185 | . 8 38 68 28 43 Largest 4 | . 2 4 4 4 3 Hottest 279 | . 70 272 279 214 115 Shots Fired 442 | . 16 134 180 54 58 Gun 152 | . 16 86 17 15 18 Cannon 277 | . . 48 153 36 40 Launcher 11 | . . . 8 3 . Special 2 | . . . 2 . . Kinetic 84 | . 8 9 . 27 40 Thermal 310 | . 8 117 153 18 14 Explosive 3 | . . . . 3 . Electromagnetic 43 | . . 8 25 6 4 Robot Hit Streak 21 | . 6 9 21 12 11 Robot Miss Streak 6 | . 2 6 4 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 280 | . 12 55 117 60 36 Core Hits 141 | . 5 28 56 34 18 Critical Kills 3 | . . 1 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 1 3 5 2 Burn 2 | . 1 . . 1 . Meltdown 3 | . . 1 2 . . Blast 3 | . . . . 1 2 Sever 4 | . . . 1 3 . Melee Attacks 73 | . . . 17 46 10 Impact . | . . . . . . Slashing 73 | . . . 17 46 10 Piercing . | . . . . . . Sneak Attacks 17 | . . . 4 13 . Combat Hostiles 2 | . . . 1 1 . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 8950 | . 156 987 3140 3358 1309 Guns 1544 | . 156 658 295 228 207 Cannons 3466 | . . 329 1965 626 546 Explosions 1627 | . . . 250 1001 376 Melee 2234 | . . . 600 1503 131 Ramming 79 | . . . 30 . 49 Kinetic 1006 | . 80 75 . 409 442 Thermal 4655 | . 76 873 1965 1087 654 Explosive 285 | . . . . 285 . Electromagnetic 691 | . . 39 545 74 33 Impact . | . . . . . . Slashing 2234 | . . . 600 1503 131 Piercing . | . . . . . . Highest Corruption 6 | . . 6 3 2 4 Average Corruption 2 | . . 5 3 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 60 | . . 23 29 6 2 Message Errors 16 | . . 5 9 2 . Matter Fused 9 | . . 3 4 2 . Heat Flow Errors 6 | . . 1 4 1 . Energy Discharges 7 | . . 5 2 . . Data Loss (minor) 7 | . . 3 3 . 1 Data Loss (major) 6 | . . 3 2 1 . Misfires 2 | . . . 1 . 1 Alerts 1 | . . 1 . . . Weapon Failures 6 | . . 2 4 . . Overload Shots . | . . . . . . Overflow Damage 569 | . . . 26 505 38 Projectiles 25 | . . . 25 . . Explosions 214 | . . . 1 187 26 Melee 330 | . . . . 318 12 Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 452 | . . . 54 66 332 Shots 8 | . . . 3 1 4 Rammed . | . . . . . . Targets Rammed 4 | . . . 4 . . Kicked 4 | . . . 4 . . Crushed . | . . . . . . Highest Temperature 604 | . 69 604 434 499 105 Average Temperature 137 | . 28 222 105 116 26 Received Heat Transfer 2127 | . 30 228 954 474 441 Effects 22 | . . 19 3 . . Shutdowns 5 | . . 4 1 . . Energy Bleed 5 | . . 4 1 . . Interference 6 | . . 6 . . . Matter Decay 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 3 | . . 2 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 1 4 . . Combat Hostiles 4 | . . 1 3 . . Parts Melted 12 | . . 4 7 1 . Heat Transferred 7439 | . 296 1924 3441 1196 582 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 820 | . 102 423 644 728 820 Initial 326 | . . 42 178 273 326 Average 385 | . 21 148 471 459 555 Maximum Alert Level 3 | . . 2 2 3 3 Low Security (%) 20 | . 100 68 2 . . Level 1 31 | . . 27 36 41 16 Level 2 44 | . . 4 61 54 67 Level 3 2 | . . . . 3 15 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 3 3 6 13 7 Investigation 14 | . 3 2 3 5 1 Extermination 3 | . . . . 2 1 Reinforcement 9 | . . 1 3 3 2 Assault 2 | . . . . . 2 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 6 20 38 29 28 Peak Tracking Total 11 | . 3 4 5 6 11 Tactical Retreats 7 | . . . 1 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . 4 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 25 | . . 1 6 7 11 Max in Single Turn 5 | . . 1 1 3 5 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 30 | . 3 4 9 9 5 Terminals 17 | . 3 2 7 4 1 Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 1 1 1 1 Recycling Units 3 | . . . 1 2 . Scanalyzers 3 | . . 1 . 1 1 Garrison Access 2 | . . . . . 2 Total Hacks 101 | . 8 14 45 24 10 Successful 43 | . 1 6 22 11 3 Failed 58 | . 7 8 23 13 7 Catastrophic 8 | . 1 . 2 2 3 Database Lockouts . | . . . . . . Manual 50 | . 6 4 32 8 . Terminals 68 | . 8 9 38 11 2 Fabricators 2 | . . . . 2 . Repair Stations 12 | . . 2 4 4 2 Recycling Units 8 | . . . 3 5 . Scanalyzers 7 | . . 3 . 2 2 Garrison Access 4 | . . . . . 4 Terminal Hacks 18 | . . 2 14 1 1 Part Schematic 4 | . . . 4 . . Prototype ID Bank 4 | . . 1 3 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Recall Investigation 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 7 | . . 2 3 2 . Scan Component 4 | . . 1 2 1 . Repair 3 | . . 1 1 1 . Recycling Unit Hacks 4 | . . . 1 3 . Report Inventory 3 | . . . 1 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 10 | . 1 2 4 3 . Terminals 10 | . 1 2 4 3 . Track 5 | . . 1 2 2 . Botnet 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 26 | . 3 3 9 8 3 Full Trace Events 17 | . 3 3 5 5 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 3 | . . 1 1 1 . Time 115 | . . 32 61 22 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 1 | . . . 1 . . find_recycling 1 | . . . 1 . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 12 | . . . . 12 . Highest-Rated Ally 12 | . . . . 12 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 58 | . . . . 58 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4235 | . 304 788 1313 1332 498 Spaces Moved 2767 | 1 89 430 644 961 642 Core 15 | . . . . . 15 Treads 15 | . . 15 . . . Legs 895 | 1 89 96 588 121 . Wheels 1316 | . . 319 56 840 101 Hover 8 | . . . . . 8 Flight 518 | . . . . . 518 Fastest Speed 27 | 120 120 100 115 80 27 Average Speed 96 | 120 120 116 128 100 42 Slowest Speed 520 | 120 120 190 200 200 520 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 1 20 25 50 22 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 2 10 2 Terrain Destroyed 121 | . . . 5 29 87 Melee 10 | . . . 2 8 . Projectile 12 | . . . 3 2 7 AOE 98 | . . . . 19 79 Terrain Rammed 1 | . . . . . 1 Walls Destroyed 1 | . . . . . 1 Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3873 | . 269 633 970 1200 801 Wait 473 | . 171 87 136 61 18 Move 2762 | . 88 429 643 960 642 Hop . | . . . . . . Pick Up 58 | . 1 17 17 12 11 Fast Attach 104 | . 1 18 31 29 25 Attach 24 | . . 4 6 6 8 Detach 23 | . . 1 3 10 9 Swap 43 | . . 8 15 14 6 Drop 118 | . . 31 32 27 28 Fire 185 | . 8 38 68 28 43 Melee 69 | . . . 15 44 10 Ram 1 | . . . . . 1 Kick 4 | . . . 4 . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Weapon x2 485 | -9/Materials | Repaired Particle Gun 745 | -9/Materials | Build established: Gunner 964 | -9/Materials | Identified exit to Mines 964 | -9/Materials | Identified exit to Storage 1051 | -9/Materials | Discovered new exit (range 3) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Utility x2 1221 | -8/Materials | Destroyed 7 combat bots 1589 | -8/Materials | Build established: Tank 2049 | -8/Materials | Repaired Broken Imp. Cooling System 2098 | -8/Materials | Lost 6 parts (2p1n1u2w) 2294 | -8/Materials | Discovered new exit (range 6) 2299 | -8/Materials | Identified exit to Factory 2342 | -8/Materials | Core integrity fell below 50% 2406 | -8/Materials | Entered Factory 2406 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2502 | -7/Factory | Build established: Hacker-Mutant 2562 | -7/Factory | Discovered new exit (range 3) 2565 | -7/Factory | Identified exit to Factory 2882 | -7/Factory | Garrison activated, responded to threat 2961 | -7/Factory | Destroyed 7 combat bots 2969 | -7/Factory | Lost 4 parts (2n1u1w) 3052 | -7/Factory | Fabricated Shock Rifle? 3629 | -7/Factory | Repaired Adv. Assault Cannon 3702 | -7/Factory | Discovered exit to Factory (range 5) 3715 | -7/Factory | Build established: Scavenger-Gunner 3738 | -7/Factory | Entered another Factory area 3738 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3798 | -6/Factory | Garrison activated, responded to threat 4088 | -6/Factory | First assault squad dispatched 4109 | -6/Factory | Lost 3 parts (3n) 4187 | -6/Factory | Lost 5 parts (3n2u) 4231 | -6/Factory | Core integrity fell below 50% 4236 | -6/Factory | Self-destructed Last Messages --------------- 04164_ Graphene Brace severed. 04164_ Adv. Targeting Computer severed. 04164_ Acquired VTOL Module. 04167_ Acquired Graphene Brace. 04175_ Acquired Autogun. 04178_ System corrupted: FCS attempts to trigger Autogun. 04178_ System corrupted: Autogun misfires. 04178_ A-15 Conveyor calls for reinforcements. 04178_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04179_ Acquired 70 matter. 04200_ VTOL Module destroyed. 04203_ Dropped Autogun. 04209_ ALERT: Cargo convoy en route, clear transfer corridor. 04211_ Acquired Cmb. Airjet. 04226_ System corrupted: Component data lost. 04234_ Power Conduit explodes. 04234_ I-36 Angel destroyed. 04234_ Power Conduit explodes. 04234_ G-67 Veteran destroyed. 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" " " " " #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 23 Energy Capacity 300 Matter Stores 313 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 80 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Shock Rifle | -8/Materials | Hacked Cooling System | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Shock Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayShockPropulsion Manual? 0 Play Time 00:33:00 Cumulative 699.7 hours Start 2024.03.09 @ 21:53:28 End 2024.03.09 @ 23:14:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 731 Rogue 456 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f8caf7b-bc57-4e5b-b9f2-0539a1197ae8