Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 01:00:57 Player: sentrybuster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (306) 1530 Value Destroyed (12322) 12322 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4365) 4365 TOTAL SCORE: 24017 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3253 Follower Combat Kills 301 Scanned by Researcher 500 Friendly Fire -189 Cogmind --------- Core Integrity 0/1300 Matter 48/300 Energy 100/100 System Corruption 31% Temperature Cool (5) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-powered Disruptor Cannon Potential Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Armor Integrity Analyzer Advanced Kinecellerator Advanced Powered Armor EM Disruption Field > --- WEAPON ----------- Compact HERF Cannon High-powered Disruptor Cannon Helical Railgun > --- INVENTORY -------- Neutrino Core Advanced Sensor Array Heavy Armor Plating Potential Cannon Gamma Bomb Array Tiamat Missile Launcher Advanced Micro-nuke Launcher [Rating: 159] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Cannon Energy Gun Lightning Gun Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 . . 1 1 . Utility 8 | . . 2 1 1 . 2 1 1 . Weapon 2 | . . . . . 2 . . . . Parts Attached 189 | 6 2 10 14 23 15 18 19 37 45 Power 12 | 1 . 2 . 1 1 2 . 2 3 Engine 6 | 1 . 2 . 1 1 1 . . . Core 4 | . . . . . . 1 . . 3 Reactor 2 | . . . . . . . . 2 . Propulsion 26 | 2 . 2 2 9 1 2 3 1 4 Treads 16 | 2 . 2 2 . . 2 3 1 4 Leg 5 | . . . . 4 1 . . . . Wheel 3 | . . . . 3 . . . . . Hover 2 | . . . . 2 . . . . . Flight . | . . . . . . . . . . Utility 66 | 1 2 3 1 3 4 5 9 19 19 Device 40 | . . . 1 . 2 1 5 16 15 Storage 3 | 1 1 . . . . . . . 1 Processor 11 | . 1 2 . 2 1 2 2 . 1 Hackware 2 | . . 1 . 1 . . . . . Protection 10 | . . . . . 1 2 2 3 2 Artifact . | . . . . . . . . . . Weapon 85 | 2 . 3 11 10 9 9 7 15 19 Energy Gun 14 | . . 1 1 1 2 2 4 2 1 Energy Cannon 15 | . . . . . . . . 5 10 Ballistic Gun 7 | 2 . . 1 1 . 2 . . 1 Ballistic Cannon 23 | . . 2 3 6 3 5 . 4 . Launcher 24 | . . . 6 2 4 . 2 3 7 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 23 | . . 2 1 1 1 2 1 6 9 Parts Lost 39 | . . 2 . 4 2 3 6 5 17 Power 6 | . . 1 . . 1 1 . 1 2 Propulsion 7 | . . . . 3 . . . . 4 Utility 13 | . . . . 1 . . 2 2 8 Weapon 13 | . . 1 . . 1 2 4 2 3 Highest Loss Streak 4 | . . 1 . 2 2 1 2 2 4 Average Slot Usage (%) 87 | . 97 99 93 89 97 85 85 83 71 Engine 4 | . 14 10 9 6 5 3 . . . Reactor 1 | . . . . . . . . 3 2 Treads 13 | . 28 21 21 10 . 9 14 14 12 Leg 4 | . . . . 9 25 2 . . . Device 6 | . . . 8 4 . 5 8 13 6 Storage 6 | . 14 11 9 7 6 5 5 4 8 Processor 20 | . 12 21 18 17 20 23 28 23 18 Hackware 4 | . . 10 9 15 6 3 . . . Protection 3 | . . . . . 5 4 3 4 6 Energy Gun 2 | . . . 3 . 4 . 7 2 . Energy Cannon 1 | . . . . . . . . 3 6 Ballistic Gun 4 | . 28 12 . 4 . 2 5 . 2 Ballistic Cannon 8 | . . 9 9 8 19 11 1 7 1 Launcher 2 | . . . 5 . . 5 3 3 1 Naked Turns 66 | . . . . . . . . . 66 Heaviest Build 100 | 11 23 30 34 38 59 69 64 98 100 Greatest Support 220 | 40 40 40 60 68 68 140 180 220 220 Greatest Overweight (x) 10 | . . . . 10 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 9 10 10 10 10 10 10 10 Average Carried 9 | 1 5 6 9 9 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 9 10 10 9 10 10 10 4 Class Distribution -------------------- 44% | Mutant 22% | Scavenger-Mutant 16% | Gunner 6% | Hacker-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 7210 | 147 316 460 482 644 941 833 718 1426 1243 Remotely 211 | . . . . . . . 24 187 . Salvage Created 12029 | . 423 648 869 1250 1325 978 1688 1958 2890 Parts 619 | . 32 33 49 59 65 52 84 112 133 Haulers Intercepted 11 | . 1 1 2 4 . . 2 . 1 Recyclers Shooed 7 | . 1 1 . 1 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 211 | . 8 13 20 15 17 15 28 44 51 Melee 1 | . . . . . . . . . 1 Guns 47 | . 8 4 1 4 1 . 13 . 16 Cannons 80 | . . 9 6 6 8 13 4 29 5 AOE 81 | . . . 13 5 8 2 11 14 28 Classes Destroyed 16 | . 5 3 2 2 . 1 . 1 2 Worker 19 | . . 1 4 4 4 1 1 1 3 Builder 14 | . . . 1 1 3 2 1 2 4 Tunneler 4 | . . . 1 . 1 1 . 1 . Hauler 11 | . 1 1 2 4 . . 2 . 1 Recycler 24 | . 1 2 2 6 4 3 1 2 3 Operator 8 | . 2 1 2 1 . . 1 . 1 Watcher 14 | . . 1 1 3 2 1 3 2 1 Swarmer 68 | . 3 6 10 3 7 6 10 16 7 Saboteur 2 | . . . . . . . . . 2 Grunt 66 | . 5 4 8 5 4 1 11 10 18 Brawler 4 | . . . . . . 1 . . 3 Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . . . . . 1 Sentry 22 | . . 3 2 2 1 2 3 4 5 Hunter 8 | . . . . 3 3 . . . 2 Programmer 40 | . . . . 2 3 5 4 13 13 Best Kill Streak 16 | . 3 5 11 5 4 7 7 16 14 Combat Bots Only 14 | . 2 4 9 4 3 4 6 14 9 Max Kills in Single Turn 5 | . 1 1 4 3 2 2 3 3 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 3 2 2 3 3 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 14881 | . 292 546 510 865 1061 786 1780 3145 5896 Core 2110 | . 50 107 96 143 98 84 229 310 993 Absorbed by Shields 96 | . . . . . . . . . 96 Reduced by Siege Mode 81 | . . . . . . . . 68 13 Core Remaining (%) 84 | 100 80 73 82 79 88 91 80 . . Volleys Fired 635 | . 38 41 53 69 53 50 90 94 147 Largest 4 | . 2 2 2 2 4 4 3 4 2 Hottest 283 | . 40 55 91 100 216 197 186 283 200 Shots Fired 1065 | . 76 82 74 131 120 96 172 157 157 Gun 491 | . 76 59 11 68 7 5 144 10 111 Cannon 498 | . . 23 53 59 98 88 19 135 23 Launcher 76 | . . . 10 4 15 3 9 12 23 Special . | . . . . . . . . . . Kinetic 818 | . 76 82 53 120 98 93 72 111 113 Thermal 66 | . . . 11 . . . 28 20 7 Explosive 51 | . . . 6 1 6 . 9 8 21 Electromagnetic 130 | . . . 4 10 16 3 63 18 16 Robot Hit Streak 55 | . 13 12 10 16 10 19 55 37 18 Robot Miss Streak 4 | . 3 2 3 3 4 3 3 4 2 Penetration Max 2 | . . . . . 1 1 1 1 2 Secondary Targets 4 | . 1 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 746 | . 47 64 49 95 73 70 124 115 109 Core Hits 534 | . 20 28 39 56 47 38 69 101 136 Critical Hits 101 | . . 1 2 . 25 31 16 17 9 Critical Kills 40 | . . 1 1 . 8 13 8 6 3 Critical Parts Destroyed 59 | . . . 1 . 17 17 8 10 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 33972 | . 582 946 2154 2287 2695 1369 5175 7067 11697 Guns 8211 | . 582 605 156 694 100 99 2543 60 3372 Cannons 10148 | . . 341 599 956 1107 1139 343 4453 1210 Explosions 15575 | . . . 1387 637 1488 131 2289 2530 7113 Melee . | . . . . . . . . . . Ramming 38 | . . . 12 . . . . 24 2 Kinetic 14127 | . 582 946 599 1509 1107 1238 1001 3773 3372 Thermal 3831 | . . . 205 162 85 . 596 588 2195 Explosive 11564 | . . . 931 185 699 . 2218 2128 5403 Electromagnetic 4412 | . . . 407 431 804 131 1360 554 725 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . 1 4 1 2 6 31 Average Corruption 6 | . . . . 1 2 1 1 2 13 Corruption Purged . | . . . . . . . . . . Effects 144 | . . . . 3 16 1 7 15 102 Message Errors 25 | . . . . 1 5 . 2 5 12 Matter Fused 18 | . . . . . 1 . . 1 16 Heat Flow Errors 23 | . . . . . 3 . 1 3 16 Energy Discharges 12 | . . . . 1 . 1 3 1 6 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 14 | . . . . . 2 . 1 3 8 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 4 | . . . . . . . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . 15 Targeting Errors 21 | . . . . 1 3 . . 2 15 Weapon Failures 5 | . . . . . 2 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 1127 | . . . 108 59 79 25 213 152 491 Projectiles 199 | . . . 6 . 9 . 10 45 129 Explosions 928 | . . . 102 59 70 25 203 107 362 Melee . | . . . . . . . . . . Knockbacks 70 | . . 1 5 8 9 8 5 34 . Impact . | . . . . . . . . . . Kinetic 64 | . . 1 5 8 9 8 5 28 . Secondary 6 | . . . . . . . . 6 . Self-Inflicted Damage 781 | . . . 39 109 96 50 56 102 329 Shots 27 | . . . 2 2 4 3 1 7 8 Rammed 4 | . . . 1 . . . . 2 1 Targets Rammed 5 | . . . 1 1 . . . 2 1 Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 416 | . . 7 15 15 416 78 194 327 282 Average Temperature 89 | . . 3 9 10 110 18 67 106 82 Received Heat Transfer 1808 | . 84 105 126 102 72 66 312 261 680 Effects 3 | . . . . . 1 . . 1 1 Energy Bleed 3 | . . . . . 1 . . 1 1 Siege Activations 2 | . . . . . . . . 1 1 Total Turns 34 | . . . . . . . . 25 9 Longest Duration 25 | . . . . . . . . 25 9 Robots Corrupted 3 | . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 18 | . . . 1 . 1 . 7 2 7 Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 Heat Transferred 3955 | . . . 383 150 150 . 777 375 2120 Parts Sabotaged 6 | . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 2 3 2 . 1 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 2407 | . 131 331 544 775 588 416 647 1099 2407 Initial 618 | . . 52 50 82 338 287 147 339 618 Average 388 | . 65 164 237 272 275 319 407 424 960 Maximum Alert Level 5 | . . 1 2 3 2 2 2 3 5 Low Security (%) 25 | 100 100 78 30 36 20 1 19 12 . Level 1 45 | . . 21 61 54 73 94 25 53 . Level 2 17 | . . . 8 2 6 3 54 25 40 Level 3 6 | . . . . 6 . . . 8 30 Level 4 2 | . . . . . . . . . 17 Level 5 . | . . . . . . . . . . High Security 1 | . . . . . . . . . 11 Max Security . | . . . . . . . . . . Squads Dispatched 67 | . 3 1 2 10 9 3 4 16 19 Investigation 2 | . 1 . . . 1 . . . . Extermination 20 | . . . . 3 2 3 2 6 4 Reinforcement 18 | . 2 1 2 3 6 . 2 . 2 Assault 12 | . . . . . . . . 1 11 Garrison 15 | . . . . 4 . . . 9 2 Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . 1 1 2 . . . 1 Haulers Reinforced 5 | . . . . 1 2 . 2 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 13 | . 1 1 4 3 1 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 335 | . 12 20 30 26 35 21 33 53 105 Peak Tracking Total 28 | . 3 3 8 4 5 4 6 9 28 Tactical Retreats 22 | . 1 . 3 1 3 1 2 3 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 14 | . 2 1 3 . 2 2 1 2 1 Indirectly 4 | . . . 3 . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 29 | . . . 1 2 2 1 3 . 20 Max in Single Turn 2 | . . . 1 2 1 1 1 . 2 Garrison Access 3 | . . . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 51 | . 5 7 6 7 6 3 5 5 7 Terminals 32 | . 5 5 3 5 3 . 2 3 6 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 3 | . . . . 1 1 1 . . . Recycling Units 6 | . . 1 1 . . 2 1 1 . Scanalyzers 3 | . . 1 1 . 1 . . . . Garrison Access 5 | . . . 1 . 1 . 1 1 1 Total Hacks 140 | . 21 18 18 23 20 9 8 10 13 Successful 77 | . 14 9 11 15 10 6 2 4 6 Failed 62 | . 7 8 7 8 10 3 6 6 7 Catastrophic 10 | . . . . . 2 2 2 1 3 Database Lockouts 1 | . . 1 . . . . . . . Manual 69 | . 16 20 6 6 10 2 1 6 2 Terminals 95 | . 21 15 10 15 12 . 3 7 12 Fabricators 5 | . . . . 4 . . 1 . . Repair Stations 11 | . . . . 4 3 4 . . . Recycling Units 14 | . . 1 3 . . 5 3 2 . Scanalyzers 7 | . . 2 3 . 2 . . . . Garrison Access 8 | . . . 2 . 3 . 1 1 1 Terminal Hacks 34 | . 7 5 6 6 4 . 1 . 5 Record 2 | . . . . . . . 1 . 1 Part Schematic 3 | . 1 . . 2 . . . . . Robot Analysis 4 | . . 4 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . . . . 1 1 . . . . Alert Level 7 | . 1 1 1 1 1 . . . 2 Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 8 | . 3 . 1 1 1 . . . 2 Fabricator Hacks 3 | . . . . 3 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 2 | . . . . 2 . . . . . Repair Station Hacks 10 | . . . . 4 2 4 . . . Scan Component 5 | . . . . 2 1 2 . . . Repair 5 | . . . . 2 1 2 . . . Recycling Unit Hacks 4 | . . 1 . . . 1 1 1 . Retrieve Components 4 | . . 1 . . . 1 1 1 . Scanalyzer 4 | . . 2 2 . . . . . . Insert Component 2 | . . 1 1 . . . . . . Analyze 2 | . . 1 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 20 | . 7 1 2 2 3 1 . 3 1 Terminals 19 | . 7 1 2 2 3 . . 3 1 Track 14 | . 3 1 2 2 3 . . 2 1 Botnet 3 | . 2 . . . . . . 1 . Disrupt 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Recyclers 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 5 4 6 6 5 3 5 5 6 Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . Matter 252 | . . . . 252 . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . Part Schematics Acquired 4 | . 1 1 . 2 . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 212 | . . . . 212 . . . . . Time 106 | . . . . 106 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Parts Repaired 5 | . . . . 2 1 2 . . . Time 169 | . . . . 38 19 112 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . 9 . . . . 2 2 . Parts Scanalyzed 2 | . . 1 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies 7 | . . . . 4 3 . . . . Largest Group 4 | . . . . 4 4 . . . . Highest-Rated Group 90 | . . . . 48 90 . . . . Highest-Rated Ally 31 | . . . . 12 31 . . . . Total Orders 8 | . . . . . 8 . . . . STAY 4 | . . . . . 4 . . . . FOLLOW 4 | . . . . . 4 . . . . Ally Attacks 70 | . . . . 35 35 . . . . Total Damage 911 | . . . . 365 546 . . . . Kills 8 | . . . . 3 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 4 | . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 13288 | 74 725 966 1214 1646 1798 1416 1378 2243 1828 Spaces Moved 6780 | 41 360 451 578 750 1182 698 677 1126 917 Core 161 | 3 . . . 41 . . . . 117 Treads 5046 | 38 360 451 578 368 . 648 677 1126 800 Legs 1507 | . . . . 275 1182 50 . . . Wheels 65 | . . . . 65 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 90 130 130 155 152 50 Average Speed 152 | 151 160 160 160 164 130 157 155 154 148 Slowest Speed 550 | 160 160 160 160 550 130 160 160 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 50 41 51 19 31 17 25 33 96 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 40 | . . . . . 7 . 15 8 10 Terrain Destroyed 745 | . . . 63 38 53 . 98 130 363 Melee . | . . . . . . . . . . Projectile 84 | . . . 1 . . . 5 32 46 AOE 661 | . . . 62 38 53 . 93 98 317 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 8709 | 50 435 614 791 1024 1338 928 839 1472 1218 Wait 926 | . 23 104 130 163 78 138 30 187 73 Move 6771 | 40 359 450 577 749 1181 697 676 1125 917 Hop . | . . . . . . . . . . Pick Up 58 | 4 8 3 6 6 5 8 8 6 4 Fast Attach 111 | 6 1 5 6 15 3 16 13 19 27 Attach 27 | . . 4 1 1 4 1 1 2 13 Detach 25 | . . 4 1 . 3 3 3 3 8 Swap 51 | . 1 1 7 7 8 1 5 16 5 Drop 95 | . 5 2 9 13 3 14 13 18 18 Fire 635 | . 38 41 53 69 53 50 90 94 147 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . Crush 4 | . . . 1 . . . . 2 1 Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Discovered new exit (range 18) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Discovered new exit (range 8) 1708 | -9/Materials | Central database locked down 1731 | -9/Materials | Discovered new exit (range 13) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2196 | -8/Materials | Build established: Scavenger-Mutant 2492 | -8/Materials | Destroyed 9 combat bots 2924 | -8/Materials | Discovered new exit (range 15) 2980 | -8/Materials | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3065 | -7/Factory | Identified exit to Factory 3272 | -7/Factory | Garrison activated, responded to threat 3391 | -7/Factory | Repaired Lgt. Cannon 3418 | -7/Factory | Repaired Hvy. Ion Engine 3606 | -7/Factory | Garrison activated, responded to threat 4017 | -7/Factory | Build established: Hacker-Mutant 4391 | -7/Factory | Fabricated S-27 Virus (x4) 4473 | -7/Factory | Local fabrication network quarantined 4497 | -7/Factory | Fabricated Hyp. Gauss Cannon (x2) 4626 | -7/Factory | Entered another Factory area 4626 | -6/Factory | Accompanied by 4 allies 4626 | -6/Factory | Evolved 2 slots: Weapon x2 5111 | -6/Factory | Build established: Gunner 6116 | -6/Factory | Repaired Titanium Leg 6259 | -6/Factory | Spotted B-75 Beast 6327 | -6/Factory | Allied Derelicts emerged from ambush trap array 6417 | -6/Factory | Discovered new exit (range 8) 6424 | -6/Factory | Entered another Factory area 6424 | -5/Factory | Evolved 2 slots: Utility x2 6488 | -5/Factory | Repaired Hyp. Gauss Cannon 6544 | -5/Factory | Repaired Hyp. Gauss Cannon 7156 | -5/Factory | Build established: Mutant 7176 | -5/Factory | Discovered new exit (range 4) 7334 | -5/Factory | Discovered new exit (range 22) 7840 | -5/Factory | Entered another Factory area 7840 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8421 | -4/Factory | Discovered new exit (range 3) 9148 | -4/Factory | Discovered new exit (range 17) 9216 | -4/Factory | Identified exit to Research 9218 | -4/Factory | Entered Research 9218 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9409 | -3/Research | Build established: Scavenger-Mutant 9525 | -3/Research | Garrison activated, responded to threat 10026 | -3/Research | Garrison activated, responded to threat 10103 | -3/Research | Found Gamma Bomb Array 10147 | -3/Research | Found Prototype Launcher 10147 | -3/Research | Identified Adv. Micro-nuke Launcher 10211 | -3/Research | Found Prototype Device 10211 | -3/Research | Identified EM Disruption Field 10431 | -3/Research | Build established: Mutant 10736 | -3/Research | Destroyed 11 combat bots 10771 | -3/Research | Found Prototype Device 10771 | -3/Research | Identified Adv. Kinecellerator 10797 | -3/Research | Found Adv. Powered Armor 10957 | -3/Research | Spotted B-86 Titan 11113 | -3/Research | Found Prototype Slashing Weapon 11113 | -3/Research | Identified Molecular Scythe 11240 | -3/Research | Garrison activated, responded to threat 11253 | -3/Research | First assault squad dispatched 11325 | -3/Research | Destroyed 14 combat bots 11438 | -3/Research | Discovered new exit (range 9) 11460 | -3/Research | Identified exit to Testing 11461 | -3/Research | Entered Testing 11554 | -3/Testing | Discovered new exit (range 22) 11627 | -3/Testing | System corruption reached 10% 11648 | -3/Testing | Identified exit to Research 11696 | -3/Testing | Found Prototype Energy Cannon 11696 | -3/Testing | Identified Potential Cannon 12310 | -3/Testing | Found Prototype Energy Cannon 12310 | -3/Testing | Identified Hpw. Disruptor Cannon 12648 | -3/Testing | Found Prototype Device 12648 | -3/Testing | Identified Imp. Particle Accelerator 12711 | -3/Testing | First assault squad dispatched 12855 | -3/Testing | Found Gamma Bomb Array 13064 | -3/Testing | Garrison activated, responded to threat 13068 | -3/Testing | System corruption reached 30% 13075 | -3/Testing | High security lockdown imminent 13116 | -3/Testing | Destroyed 8 combat bots 13116 | -3/Testing | Lost 3 parts (2u1w) 13155 | -3/Testing | High security lockdown engaged 13187 | -3/Testing | Garrison activated, responded to threat 13192 | -3/Testing | Core integrity fell below 50% 13211 | -3/Testing | Destroyed 9 combat bots 13223 | -3/Testing | Released all parts (8) 13245 | -3/Testing | Lost 4 parts (3n1w) 13251 | -3/Testing | Core integrity fell below 20% 13279 | -3/Testing | Spotted Investigator 13286 | -3/Testing | Scanned by Researcher 13289 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13261_ System corrupted: Matter fused (-7). 13275_ ALERT: Assault forces dispatched. 13276_ System corrupted: Heat flow error (+295). 13277_ C-30 ARC bursts open, deploying its payload. 13277_ G-73 Enforcer unfolds itself. 13277_ B-74 Champion unfolds itself. 13277_ G-67 Veteran unfolds itself. 13281_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 13286_ Held in stasis. 13286_ Investigator is analyzing... 13286_ ALERT: Encountered unknown unique technology, formulating response. 13286_ Engulfed in stasis bubble. 13286_ G-73 Enforcer engulfed in stasis bubble. 13286_ Stasis bubble strength at 194. 13287_ Stasis bubble strength at 188. 13288_ C-30 ARC bursts open, deploying its payload. 13288_ G-67 Veteran unfolds itself. 13288_ B-74 Champion unfolds itself. 13288_ Stasis bubble strength at 182. 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""" """ # #????????????? | | # #???????????# """ """ # #????????????? | | # #???????????# """ """ #######/###????????????? | | ##########??# """ """ "#?????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1250 Resistance: EM 50 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Particle Charging 40 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Shock Bomb Launcher | -7/Factory | Hacked Hyp. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Hyp. Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed GravityHugeCasing Manual? 0 Play Time 01:56:17 Cumulative 243.5 hours Start 2021.05.26 @ 09:43:37 End 2021.05.29 @ 01:00:57 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 333 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ae1cb3dd-9dce-4e65-9bf2-ec7f51832a32