Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 22:25:27 Player: Singularius Result: System corrupted Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (263) 1315 Value Destroyed (10589) 10589 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 21032 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 99 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 256/300 Energy 455/575 System Corruption 100% Temperature Cool (51) Movement Treading (228) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Neutrino Core (fused) Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Advanced Medium Treads (fused) Advanced Medium Treads Advanced Medium Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Seismic Detector Advanced Target Analyzer Advanced Target Analyzer Advanced Particle Charger Quantum Capacitor Advanced Force Field > --- WEAPON (4) ------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Compact Battery (200) Compact Battery (200) Advanced Particle Charger Improved Weapon Cycler EM Shield Gamma Rifle Phase Gun Phase Gun Dispersion Rifle Heavy Disruptor Cannon Railgun Heavy Proton Missile Launcher Heavy Rocket Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Advanced Particle Charger Quantum Capacitor Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Latent Energy Streamer Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Medium Treads Advanced Medium Treads Advanced Heat Sink Seismic Detector Improved Weapon Cycler Gamma Rifle Phase Gun Phase Gun Dispersion Rifle Quantum Rifle Heavy Disruptor Cannon Railgun Heavy Rocket Launcher Tiamat Missile Launcher [Rating: 161] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . . . . . . . Utility 10 | . . . 2 . . . . 1 . . 1 2 1 1 2 Weapon 2 | . . . . . . . . . . . 1 . 1 . . Parts Attached 188 | 8 6 1 22 1 . 3 19 36 3 . 13 9 25 9 33 Power 26 | 2 . . 3 . . . 3 4 2 . 2 . 4 2 4 Engine 12 | 2 . . 3 . . . 1 3 2 . 1 . . . . Core 10 | . . . . . . . 2 1 . . 1 . 4 1 1 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 41 | 2 1 . 7 . . . 7 8 . . 3 3 4 1 5 Treads 41 | 2 1 . 7 . . . 7 8 . . 3 3 4 1 5 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 73 | 2 3 1 5 . . 1 6 15 . . 5 6 9 4 16 Device 44 | 1 1 . . . . . 3 9 . . 3 3 9 4 11 Storage 7 | 1 1 . 1 . . . 1 1 . . 1 1 . . . Processor 5 | . . . 1 . . . . . . . . 1 . . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 17 | . 1 1 3 . . 1 2 5 . . 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 2 . 7 1 . 2 3 9 1 . 3 . 8 2 8 Energy Gun 19 | 1 2 . 2 . . 1 . 4 . . 1 . 4 1 3 Energy Cannon 9 | . . . . . . . 2 . . . 2 . 2 1 2 Ballistic Gun 10 | 1 . . 4 . . 1 1 2 . . . . 1 . . Ballistic Cannon 4 | . . . . . . . . 2 . . . . . . 2 Launcher 6 | . . . 1 1 . . . 1 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 . . . . 5 . . . 1 4 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . 10 Parts Lost 41 | . . . 2 . . 3 2 2 1 . 1 . 7 . 23 Power 6 | . . . 1 . . . . . 1 . . . 1 . 3 Propulsion 9 | . . . 1 . . . 2 2 . . . . . . 4 Utility 18 | . . . . . . 1 . . . . 1 . 4 . 12 Weapon 8 | . . . . . . 2 . . . . . . 2 . 4 Highest Loss Streak 6 | . . . 1 . . 2 2 1 1 . 1 . 2 . 6 To Critical Strikes 3 | . . . . . . . . . 1 . . . 1 . 1 Average Backups 17 | 3 7 15 14 15 15 14 18 19 19 19 19 19 19 19 16 Power 1 | . 1 1 1 2 2 2 2 1 1 1 1 3 2 1 1 Propulsion 3 | 1 2 6 5 5 4 4 3 3 4 4 4 4 4 4 2 Utility 5 | . 2 4 3 4 4 3 7 7 8 8 7 7 7 6 4 Weapon 5 | . 1 4 4 4 4 4 5 6 6 6 6 5 5 6 7 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 48 | . 2 . 7 . . 1 4 12 . . 4 1 6 1 10 Power 7 | . . . 3 . . . . 1 . . . . 1 . 2 Propulsion 8 | . 2 . 1 . . . . 1 . . . . 3 1 . Utility 10 | . . . . . . 1 1 4 . . 1 . . . 3 Weapon 23 | . . . 3 . . . 3 6 . . 3 1 2 . 5 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 97 100 100 99 98 99 99 100 99 99 96 95 91 Engine 7 | . 14 14 10 11 11 11 2 7 14 15 10 5 2 . . Core 3 | . . . . . . . 6 6 . . 2 5 7 9 7 Treads 24 | . 28 28 21 22 22 22 34 29 30 30 25 22 17 14 14 Device 15 | . 9 8 8 11 11 5 6 15 15 15 19 23 25 27 26 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 5 5 4 4 Processor 8 | . . . 8 11 11 11 9 7 7 7 6 10 10 9 11 Protection 7 | . 4 5 12 11 11 16 11 7 7 7 6 5 4 4 4 Energy Gun 8 | . 18 28 7 . . . 6 5 14 15 12 5 8 12 6 Energy Cannon 3 | . . . . . . . 5 4 . . 6 11 9 4 2 Ballistic Gun 5 | . 9 . 14 21 22 21 5 1 . . . . 1 1 . Ballistic Cannon 1 | . . . . . . . . 3 . . . . . . 6 Peak Build Rating 161 | 7 9 9 21 19 19 21 28 51 51 48 60 81 118 140 161 Average Rating 55 | 5 7 9 17 18 18 19 26 41 45 46 54 71 105 134 148 On Entrance 41 | . 7 9 9 19 19 19 19 28 48 46 46 56 81 118 137 Avg Prop Armor Cover (%) 5 | . . . . . . . . 6 . . . 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 162 | 15 30 32 40 37 37 41 68 84 73 71 87 93 120 136 162 Greatest Support 124 | 40 43 43 43 43 43 40 83 92 92 92 94 124 124 114 118 Greatest Overweight (x) 3 | 3 . . . . . 1 1 1 . . 1 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 15 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 20 20 20 19 20 20 20 20 20 Average Carried 17 | 3 7 15 14 15 14 14 18 19 19 19 19 19 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 13 20 20 19 19 20 20 20 20 19 Class Distribution -------------------- 46% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Scavenger-Skirmisher 5% | Skirmisher 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 6054 | 271 214 60 501 199 . 334 410 1169 122 110 302 179 648 221 1314 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11110 | 43 339 144 1291 126 . 475 1262 1672 96 145 465 475 1578 297 2702 Parts 588 | 6 21 3 73 16 . 27 61 91 12 11 24 17 86 20 120 Haulers Intercepted 15 | . 1 . 4 . . . 3 4 . . 1 1 1 . . Recyclers Shooed 9 | . . . . . . . 1 6 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 8 11 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 210 | . 9 3 23 16 . 18 18 28 8 5 10 4 26 4 38 Guns 104 | . 9 3 17 7 . 11 8 8 1 5 2 . 17 3 13 Cannons 51 | . . . . . . . 4 15 . . 4 3 9 1 15 AOE 46 | . . . 6 9 . 7 5 3 7 . 4 . . . 5 Classes Destroyed 17 | 1 4 . 4 1 . 1 . 1 . . . 1 3 . 1 Worker 9 | . 1 . 1 . . 1 . 2 . . 1 . 1 1 1 Builder 10 | . . . 1 . . . 1 1 . . . . . 1 6 Tunneler 7 | 2 . . . . . . 2 . . . 2 . . . 1 Hauler 15 | . 1 . 4 . . . 3 4 . . 1 1 1 . . Recycler 11 | . . . 1 . . . 4 4 . . . 1 . . 1 Mechanic 2 | . . . . . . . . . . . . . 1 . 1 Operator 2 | . . . . . . . . . . . . 1 1 . . Watcher 4 | . . . 2 . . . 1 1 . . . . . . . Swarmer 59 | . 3 . 7 9 . 11 2 6 8 4 5 . 4 . . Grunt 47 | . 6 3 7 . . 6 11 7 . 1 . . . . 6 Duelist 1 | . . . . . . . . . . . . . . . 1 Sentry 24 | . . . 9 . . . 5 4 . . 2 . 2 . 2 Specialist 1 | . . . . . . . . . . . . . 1 . . Hunter 16 | . . . . . . 1 . 2 . . . . 4 . 9 Programmer 54 | . . . . . . . . 9 . . 3 4 14 4 20 Heavy 1 | . . . . . . . . . . . . . 1 . . Assembled 7 | . . . . 7 . . . . . . . . . . . Best Kill Streak 10 | 1 3 2 5 5 . 5 5 4 4 4 5 3 7 4 10 Combat Bots Only 7 | . 3 2 4 5 . 4 5 4 4 4 4 2 6 2 7 Max Kills in Single Turn 4 | 1 1 1 3 2 . 4 2 2 3 1 3 1 2 1 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 4 | . . . 3 2 . 4 2 2 3 . 3 . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Hostile Shots Fired 1347 | . 65 11 76 34 . 83 101 191 21 16 37 22 266 34 390 Missed 475 | . 15 3 17 14 . 27 30 59 3 4 15 6 131 12 139 Hits 872 | . 50 8 59 20 . 56 71 132 18 12 22 16 135 22 251 Melee 6 | . . . . 3 . . . . . . . . . . 3 Projectile 866 | . 50 8 59 17 . 56 71 132 18 12 22 16 135 22 248 AOE 4 | . . . . . . . . . . . . . 4 . . Critical Strikes 53 | . 1 . 1 . . 1 7 6 1 . 1 2 10 2 21 Part Disruptions 4 | . . . . . . . . 1 . . . 1 . . 2 Damage Taken 13611 | . 560 131 759 234 . 778 1045 1389 273 177 383 393 2202 495 4792 Core 952 | . 81 . 42 . . 77 64 125 . 31 . 41 338 12 141 Absorbed by Shields 1994 | . . . . . . . 8 333 . . . . 536 214 903 Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . 6 Redirected to Shielding 11 | . 11 . . . . . . . . . . . . . . Ignored by Resistances 447 | . . . . . . . . . . . . . 138 . 309 Regen/Repaired (Parts) 283 | . . . . . . . 165 . . . 118 . . . . Core Remaining (%) 85 | 100 . 67 . . . 70 88 . . 77 100 95 70 99 . Volleys Fired 670 | 15 49 9 69 20 . 44 63 94 9 10 17 23 61 24 163 Largest 4 | 2 2 2 2 2 . 2 2 2 2 2 3 3 4 4 4 Hottest 355 | 70 100 100 100 46 . 79 155 140 140 140 205 215 339 355 291 Shots Fired 1371 | 30 98 18 130 34 . 85 118 174 13 20 47 55 216 50 283 Gun 823 | 30 98 18 127 28 . 82 84 57 7 20 29 16 96 25 106 Cannon 517 | . . . . . . . 30 113 . . 16 39 120 25 174 Launcher 31 | . . . 3 6 . 3 4 4 6 . 2 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 456 | 15 40 . 70 28 . 73 41 77 . . . . 10 3 99 Thermal 805 | 15 58 18 9 . . 9 73 92 7 20 45 55 206 47 151 Explosive 27 | . . . 3 6 . 3 4 . 6 . 2 . . . 3 Electromagnetic 83 | . . . 48 . . . . 5 . . . . . . 30 Robot Hit Streak 28 | 4 9 5 15 12 . 23 9 17 4 3 14 28 19 15 12 Robot Miss Streak 6 | 4 5 2 3 3 . 3 2 3 2 3 2 2 3 1 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 1 . 3 . 1 1 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 1 . 1 . . . . . Capacitor 74 | . . . . . . . . . . . . . . . 74 Shots Hit Robots 874 | 18 58 12 95 22 . 60 85 116 4 9 35 43 127 25 165 Core Hits 444 | 2 19 7 49 19 . 29 44 57 8 5 18 11 48 10 118 Critical Kills 7 | . . . . . . 1 3 2 . . . . . . 1 Critical Parts Destroyed 6 | . . . . . . . . . . . . . . 1 5 Critical Strikes 46 | . 5 1 1 . . 1 7 5 . 1 1 2 1 1 20 Burn 18 | . 5 1 . . . . 4 2 . 1 1 2 1 . 1 Meltdown 3 | . . . . . . . 2 1 . . . . . . . Destroy 10 | . . . . . . 1 1 1 . . . . . 1 6 Blast 14 | . . . . . . . . 1 . . . . . . 13 Corrupt 1 | . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 29030 | 227 734 152 1921 839 . 1262 2068 3262 763 206 1415 1534 4929 928 8790 Guns 12572 | 227 731 152 1476 279 . 870 953 993 68 206 678 449 2281 681 2528 Cannons 10534 | . . . . . . . 585 1994 . . 354 1085 2577 247 3692 Explosions 5772 | . . . 444 560 . 392 486 264 695 . 371 . . . 2560 Melee . | . . . . . . . . . . . . . . . . Ramming 152 | . 3 . 1 . . . 44 11 . . 12 . 71 . 10 Kinetic 6430 | 115 284 . 795 279 . 837 421 1175 . . . . 135 61 2328 Thermal 16084 | 112 447 152 141 . . 33 1117 1856 68 206 1032 1534 4723 867 3796 Explosive 3749 | . . . 339 560 . 392 486 . 695 . 371 . . . 906 Electromagnetic 2615 | . . . 645 . . . . 220 . . . . . . 1750 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 100 | . . . . . . . 2 4 4 4 6 4 11 3 100 Average Corruption 11 | . . . . . . . 2 1 4 4 5 3 8 1 41 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 324 | . . . . . . . . 48 15 4 37 8 75 5 132 Message Errors 69 | . . . . . . . . 14 3 . 11 1 17 . 23 Matter Fused 55 | . . . . . . . . 8 4 1 7 1 19 . 15 Heat Flow Errors 32 | . . . . . . . . 4 1 1 5 . 10 1 10 Energy Discharges 41 | . . . . . . . . 8 4 1 6 2 5 . 15 Parts Rejected 3 | . . . . . . . . . . . . . 1 . 2 Parts Fused 6 | . . . . . . . . 1 . . . 1 1 1 2 Data Loss (minor) 37 | . . . . . . . . 8 2 1 2 1 9 . 14 Data Loss (major) 8 | . . . . . . . . 2 1 . . 2 2 . 1 Misfires 20 | . . . . . . . . 2 . . 3 . 5 2 8 Alerts 6 | . . . . . . . . . . . 2 . 2 1 1 Misdirections 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 43 | . . . . . . . . 1 . . 1 . 4 . 37 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 769 | . . . . 27 . 30 6 18 34 . 65 88 159 19 323 Projectiles 557 | . . . . . . . . 9 . . 13 88 159 19 269 Explosions 212 | . . . . 27 . 30 6 9 34 . 52 . . . 54 Melee . | . . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . 5 . . . . . . 20 Impact . | . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . 5 . . . . . . 19 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 247 | . . . . . . 15 . 61 . . . . . . 171 Shots 7 | . . . . . . 1 . 4 . . . . . . 2 Rammed 12 | . . . 1 . . . 5 1 . . . . 4 . 1 Targets Rammed 17 | . 1 . 1 . . . 5 4 . . 1 . 4 . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . 1 . . . . . . 3 . . 1 . . . . Highest Temperature 460 | 54 295 216 156 . . 261 306 460 147 351 106 149 314 430 414 Average Temperature 84 | 21 78 95 35 . . 95 80 92 65 168 40 58 87 187 97 Received Heat Transfer 1914 | . 264 75 234 . . 261 625 227 . . 30 . 57 . 141 Effects 7 | . . . . . . . . 4 . . . . . 2 1 Shutdowns 6 | . . . . . . . . 3 . . . . . 2 1 Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . 1 . 2 Total Turns 12 | . . . . . . . . . . . . . 4 . 8 Longest Duration 6 | . . . . . . . . . . . . . 4 . 6 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . . . . . . . 5 Parts Fried 21 | . . . 2 . . . . 2 . . . . . . 17 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 2 2 . . . 1 . . . Combat Hostiles 4 | . . . . . . . 1 2 . . . 1 . . . Parts Melted 62 | . 1 1 . . . . 10 7 . . 8 9 17 2 7 Heat Transferred 22152 | 333 1702 518 261 . . 74 2437 3384 111 407 1406 1739 5032 1016 3732 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . . . 2 . . . . . . . Latent Energy Used 1974 | . . . . . . . . . . . . . . . 1974 LE Corruption 45 | . . . . . . . . . . . . . . . 45 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Maximum Alert Level 3 | . . . 1 . . . 1 2 . . . . 2 1 3 Low Security (%) 74 | 100 100 100 71 100 . 100 80 54 . . 100 100 40 94 48 Level 1 15 | . . . 28 . . . 19 36 . . . . 31 5 10 Level 2 7 | . . . . . . . . 9 . . . . 28 . 25 Level 3 1 | . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1016 | 5 64 59 246 150 . 114 258 465 . . 136 116 477 219 1016 Initial 219 | . . . . 91 . . 38 94 . . 44 . 14 219 23 Average 133 | . 15 8 150 63 . 31 65 200 . . 25 23 241 111 322 Influence Increases 7090 | 10 275 158 749 276 . 470 581 992 180 110 363 163 923 165 1675 Destroy 0b10 Robot/C 4160 | . 180 120 460 220 . 360 360 560 160 100 200 80 520 80 760 Destroy 0b10 Robot/NC 300 | 10 10 . 45 . . 5 55 60 . . 20 15 20 10 50 Destroy Leader 1046 | . 42 30 142 30 . 60 118 178 20 10 62 22 142 20 170 Allied During Kill 14 | . . 8 . 6 . . . . . . . . . . . Successful Hack 193 | . 43 . 21 . . . . 57 . . 30 . 4 24 14 Disable Machine 375 | . . . 45 . . 15 30 45 . . . 30 90 15 105 Destroy Structure 822 | . . . 36 20 . 30 18 17 . . 21 16 102 16 546 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 165 | . . . . . . . . 75 . . 30 . 45 . 15 Influence Decreases 6077 | 10 275 158 514 417 94 371 472 739 544 137 433 133 534 542 704 Entered New Map 865 | . . . . 144 94 . 61 114 172 19 26 . 16 200 19 Time Decay 4852 | 10 275 138 494 273 . 371 391 605 362 118 407 133 448 342 485 Lost Part 340 | . . . 20 . . . 20 20 10 . . . 70 . 200 Lost Ally 20 | . . 20 . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . 1 . . . 4 13 . . 5 2 9 2 11 Investigation 3 | . . . . . . . . 1 . . 1 . . . 1 Extermination 25 | . . . . . . . . 9 . . 3 2 4 1 6 Reinforcement 16 | . 1 . 1 . . . 3 3 . . . . 5 1 2 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . 1 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 14 | . 1 . 4 . . . 2 4 . . 1 . 2 . . Communications Jammed 2 | . . . . . . . . . . . . . 1 . 1 Distress Signals 1 | . . . . . . . . . . . . . . . 1 Times Spotted 291 | . 19 6 36 20 . 17 32 38 8 5 14 9 33 9 45 Peak Tracking Total 6 | . 5 2 6 6 . 4 6 5 4 4 4 3 4 3 5 Tactical Retreats 10 | . . . . 2 . . . 3 . . 1 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 12 | . . . . . . . 1 2 . . 4 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 25 | . . . 3 . . 1 2 3 . . . 2 6 1 7 Max in Single Turn 3 | . . . 1 . . 1 1 1 . . . 1 2 1 3 Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 50 | . 6 . 9 . 1 . 4 10 . . 7 3 5 1 4 Terminals 30 | . 6 . 8 . . . 2 5 . . 3 1 3 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 1 . . . 1 3 . . 1 1 1 1 2 Garrison Access 5 | . . . . . . . . 2 . . 1 1 1 . . Total Hacks 110 | . 17 . 22 . 1 . 10 23 . . 13 5 6 2 11 Successful 53 | . 11 . 9 . 1 . 7 10 . . 5 3 1 1 5 Failed 55 | . 6 . 13 . . . 2 13 . . 8 2 5 1 5 Catastrophic 13 | . . . . . . . . 5 . . 4 . 4 . . Database Lockouts 2 | . . . . . . . 1 . . . . . . . 1 Manual 5 | . 1 . . . 1 . . 1 . . . . 2 . . Terminals 70 | . 17 . 18 . . . 5 15 . . 5 2 4 . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 3 . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 4 . . . 2 5 . . 2 2 1 2 7 Garrison Access 7 | . . . . . . . . 3 . . 2 1 1 . . Terminal Hacks 29 | . 11 . 6 . 1 . 4 5 . . 1 . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 4 . . . 1 2 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 4 | . 3 . . . . . . . . . . . 1 . . Locate Traps 4 | . 2 . . . . . 1 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . Zone Layout 5 | . 3 . . . . . 1 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . . . . Scan Component 2 | . . . . . . . 1 . . . 1 . . . . Repair 2 | . . . . . . . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 3 . . . 1 4 . . 2 2 . 1 5 Retrieve Study 18 | . . . 3 . . . 1 4 . . 2 2 . 1 5 Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 . . . Seal Access 2 | . . . . . . . . 1 . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 9 . . . 3 8 . . 7 2 5 1 4 Full Trace Events 3 | . . . . . . . . 1 . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 17 | . . . 3 . . . . 4 . . 2 2 . 1 5 Parts Repaired 2 | . . . . . . . 1 . . . 1 . . . . Time 45 | . . . . . . . 32 . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Total Allies 4 | . . 3 . 1 . . . . . . . . . . . Largest Group 3 | . . 3 . 1 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 39 | . . 30 . 9 . . . . . . . . . . . Total Damage 462 | . . 336 . 126 . . . . . . . . . . . Kills 6 | . . 3 . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Active Infowar (turns) 16176 | 19 1016 679 1434 776 675 1040 209 3125 811 305 1288 1267 1544 778 1210 Terrain 3837 | . . . . . . . . . . . . 781 1489 756 811 Structural 4413 | . . . . . . . . 3124 . . 1287 2 . . . Seismic 6983 | 19 1016 679 1434 776 675 1040 209 1 811 305 1 . . . 17 Jamming 4272 | . . . . . . . . . . . . 1261 1092 778 1141 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 23530 | 194 1454 1125 1759 776 675 2101 1717 4156 827 309 1473 1267 2415 778 2504 Spaces Moved 11447 | 80 776 677 888 436 421 869 854 2114 472 177 859 677 1079 247 821 Core 9 | 9 . . . . . . . . . . . . . . . Treads 11438 | 71 776 677 888 436 421 869 854 2114 472 177 859 677 1079 247 821 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 150 152 152 152 156 151 237 221 Average Speed 169 | 154 160 160 160 160 160 193 163 166 152 152 153 158 160 247 224 Slowest Speed 330 | 200 160 160 160 160 160 240 240 240 152 152 230 238 245 330 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 97 99 74 82 90 98 68 43 62 35 24 19 29 7 18 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 . 1 . . 3 1 . . . . . Spaces Dug 35 | . . . . . . . . 2 . . 1 6 8 7 11 Terrain Destroyed 515 | . . . 30 28 . 36 18 15 92 . 19 8 49 9 211 Melee . | . . . . . . . . . . . . . . . . Projectile 149 | . . . . . . . 4 11 . . 4 8 49 9 64 AOE 366 | . . . 30 28 . 36 14 4 92 . 15 . . . 147 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Total 14475 | 117 891 699 1108 479 423 1197 1059 2582 567 196 980 829 1623 379 1346 Wait 1722 | 12 39 11 77 20 . 272 76 232 79 8 45 103 385 85 278 Move 11432 | 79 775 676 887 435 420 868 853 2113 471 176 858 676 1078 246 821 Hop . | . . . . . . . . . . . . . . . . Pick Up 132 | 3 13 . 16 . 1 2 19 24 . . 11 4 15 2 22 Fast Attach 90 | 7 1 . 9 . . . 7 10 . . 8 6 25 4 13 Attach 51 | . . . 4 . . 3 3 4 1 . 4 2 7 2 21 Detach 2 | . . . . . . . . . . . . . 1 1 . Swap 187 | 1 6 3 16 4 1 7 15 55 7 2 18 5 21 8 18 Drop 172 | . 7 . 29 . 1 1 18 46 . . 18 10 26 7 9 Fire 670 | 15 49 9 69 20 . 44 63 94 9 10 17 23 61 24 163 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 17 | . 1 . 1 . . . 5 4 . . 1 . 4 . 1 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res / [Ext]) -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 3) 922 | -10/Materials | Discovered new exit (range 9) 1065 | -10/Materials | Discovered new exit (range 16) 1087 | -10/Materials | Discovered new exit (range 15) 1479 | -10/Materials | Discovered new exit (range 13) 1649 | -10/Materials | Entered Mines 1650 | -10/Mines | Learned location of Storage (-9) 1696 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1697 | -10/Mines | Learned Materials emergency access door positions 1805 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2064 | -10/Mines | Learned Materials stockpile data 2156 | -10/Mines | Discovered new exit (range 15) 2327 | -10/Mines | Discovered new exit (range 9) 2436 | -10/Mines | Discovered new exit (range 5) 2774 | -10/Mines | Entered Materials 2774 | -9/Materials | Evolved 2 slots: Utility x2 2881 | -9/Materials | Discovered new exit (range 14) 2999 | -9/Materials | Discovered new exit (range 8) 3343 | -9/Materials | Discovered new exit (range 8) 4201 | -9/Materials | Discovered new exit (range 9) 4400 | -9/Materials | Discovered new exit (range 6) 4533 | -9/Materials | Entered Mines 4752 | -9/Mines | Assembled infested the area 4888 | -9/Mines | Received a Mining Laser from a helpful Derelict 5149 | -9/Mines | Discovered new exit (range 7) 5301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5303 | -9/Mines | Discovered new exit (range 5) 5309 | -9/Mines | Entered Exiles 5330 | -9/Exiles | Discovered new exit (range 15) 5373 | -9/Exiles | Met 8R-AWN 5397 | -9/Exiles | Met EX-HEX 5481 | -9/Exiles | Met EX-DEC 5529 | -9/Exiles | Met EX-BIN 5551 | -9/Exiles | Aligned with FarCom system 5553 | -9/Exiles | Given EX-Vault access code 5604 | -9/Exiles | Opened EX-Vault 5619 | -9/Exiles | Found Latent Energy Streamer 5648 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5745 | -9/Exiles | Visited The Gauntlet 5967 | -9/Exiles | Discovered new exit (range 14) 5984 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 5984 | -9/Exiles | Entered Mines 6506 | -8/Mines | Discovered new exit (range 8) 8074 | -8/Mines | Discovered new exit (range 8) 8085 | -8/Mines | Entered Materials 8085 | -8/Materials | Evolved 2 slots: Propulsion x2 8086 | -8/Materials | Identified exit to Factory 8350 | -8/Materials | Repaired Hrd. Light Armor Plating 9104 | -8/Materials | Discovered exit to Factory (range 10) 9165 | -8/Materials | Build established: Scavenger-Mutant 9392 | -8/Materials | Garrison activated, responded to threat 9598 | -8/Materials | Central database locked down 9802 | -8/Materials | Entered Factory 9802 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9898 | -7/Factory | Identified exit to Lower Caves 9898 | -7/Factory | Discovered new exit (range 17) 13297 | -7/Factory | Build established: Mutant 13958 | -7/Factory | Entered Lower Caves 14312 | -7/Lower Caves | Encountered a Warlord checkpoint 14332 | -7/Lower Caves | Learned Factory emergency access door positions 14703 | -7/Lower Caves | Discovered new exit (range 10) 14785 | -7/Lower Caves | Entered another Lower Caves area 15080 | -7/Lower Caves | Discovered new exit (range 6) 15094 | -7/Lower Caves | Entered Factory 15094 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15200 | -6/Factory | Garrison activated, responded to threat 15396 | -6/Factory | Build established: Skirmisher 15536 | -6/Factory | Discovered new exit (range 15) 15886 | -6/Factory | Repaired Lgt. Treads 16523 | -6/Factory | Discovered new exit (range 16) 16567 | -6/Factory | Entered another Factory area 16567 | -5/Factory | Evolved 2 slots: Utility x2 16568 | -5/Factory | Identified exit to Upper Caves 16685 | -5/Factory | Build established: Scavenger-Skirmisher 17174 | -5/Factory | Discovered new exit (range 15) 17282 | -5/Factory | Discovered new exit (range 7) 17834 | -5/Factory | Entered another Factory area 17834 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17937 | -4/Factory | Build established: Tank 18670 | -4/Factory | Build established: Scientist-Tank 18805 | -4/Factory | System corruption reached 10% 19005 | -4/Factory | Build established: Tank 19616 | -4/Factory | Build established: Scavenger-Tank 19750 | -4/Factory | Discovered new exit (range 14) 19984 | -4/Factory | Discovered new exit (range 14) 19988 | -4/Factory | Build established: Scavenger-Skirmisher 20249 | -4/Factory | Entered Research 20249 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20700 | -3/Research | Build established: Scavenger-Tank 20996 | -3/Research | Discovered new exit (range 10) 21027 | -3/Research | Entered another Research area 21027 | -2/Research | Evolved 2 slots: Utility x2 21522 | -2/Research | Central database locked down 21923 | -2/Research | System corruption reached 10% 22251 | -2/Research | Lost 6 parts (1n5u) 22256 | -2/Research | Destroyed 7 combat bots 22354 | -2/Research | System corruption reached 30% 22391 | -2/Research | Lost 3 parts (2u1w) 22598 | -2/Research | Lost 4 parts (2p1n1u) 22783 | -2/Research | Found Corrupted Unknown Device 22783 | -2/Research | Identified Quantum Capacitor 22899 | -2/Research | Build established: Scavenger-Gunner 23027 | -2/Research | First assault squad dispatched 23081 | -2/Research | Lost 3 parts (1p1u1w) 23532 | -2/Research | System corrupted Last Messages --------------- to cycle. 23465_ K-01 Serf collects debris. 23467_ Destroyed Imp. Antigrav System. 23469_ K-01 Serf collects debris. 23470_ System corrupted: Component data lost. 23470_ System corrupted: Enh. Nova Cannon failed to cycle. 23471_ Adv. Heat Sink melted. 23471_ P-80 Master destroyed. 23473_ K-01 Serf collects debris. 23485_ System corrupted: Matter fused (-5). 23485_ K-01 Serf collects debris. 23494_ Acquired Prototype Launcher. 23495_ Identified Hvy. Proton Missile Launcher. 23502_ LWIK/G7XXFF0#>I8 FT80XHHI=:VAREOA,NMUI 23512_ Acquired Lgt. Quantum Reactor. 23518_ System corrupted: Matter fused (-9). 23527_ ALERT: Unidentified disturbance in Zone 1A, assault force dispatched. 23532_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????#""" #% # # | | ?????????????????????#""" /= + # | | ?????????????????????#""" # # # | | ?????????????????????# # [=#! !! # | | ?????????????????????# #=%[# !! # | | ?????????????????????# # ==#[ # | | ?????????????????????#######/### [%####/##### | | ???????????????????????????#???# [# ## #???? | | ???????????????????????????# ??#*|["= " #???? | | ???????????????????????????#/###%+!"###/#???? | | ???????????????????????????# !=[ #???? | | ???????????????????????????# ]] #???? | | ???????????????????????????# ]] #???? | | ???????????????????????????# ]] #???? | | ???????????????????????????# #???? | | ???????????????????????????#####+########???? | | ?????????????############### #??????? | | ???????????? # #??????? | | ???????????? # ]]#??????? | | ??????????? # ]] #??????? | | ???????????? + ]] #??????? | | ??????????????????#/### p# #??????? | | ??????????????????????# ; #??????? | | ??????????????????????# # #??????? | | ??????????????????????# ###########??????? | | ??????????????????????# @ #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????## #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 61 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Power Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 8% | -8/Materials Lgt. Treads | 15% | -6/Factory Studied --------- Med. Laser | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Phase Cannon | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Phase Gun | -3/Research | Hacked Railgun | -2/Research | Hacked Arm. Medium Treads | -2/Research | Hacked Enh. Hardcell Cannon | -2/Research | Hacked Hvy. Gauss Cannon | -2/Research | Hacked Enh. Quantum Rifle | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Blue Mage Sixth Sense Challenges ------------ None Game ------ Seed TowerInsulationDriveblaster Manual? 0 Play Time 03:27:40 Cumulative 203.1 hours Start 2026.07.11 @ 16:53:04 End 2026.07.11 @ 22:25:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 107 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ed48c46-8783-4471-9338-de95f18ac46d