Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 16:26:25 Player: Pawtter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3218) 3218 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 6313 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 400/465 System Corruption 3% Temperature Critical (607) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Hardened Heavy Armor Plating > --- WEAPON (2) ------- Gatling Laser Heavy Ion Cannon > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Large Storage Unit Improved Medium Armor Plating High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit Improved Medium Armor Plating Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Regenerative Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 82 | 7 8 13 12 27 15 Power 17 | 1 . 3 6 3 4 Engine 17 | 1 . 3 6 3 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 2 7 1 9 6 Treads 5 | 2 2 1 . . . Leg 21 | . . 6 1 9 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 13 | 2 2 . 3 3 3 Device 2 | 1 . . . . 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 6 | . . . 2 2 2 Artifact . | . . . . . . Weapon 25 | 2 4 3 2 12 2 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 16 | 2 . 3 2 9 . Ballistic Cannon 4 | . 4 . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 18 | . . 4 3 7 4 Power 4 | . . 2 2 . . Propulsion 9 | . . 1 1 4 3 Utility 3 | . . . . 2 1 Weapon 2 | . . 1 . 1 . Highest Loss Streak 3 | . . 1 2 3 2 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 94 | . 97 91 97 96 93 Engine 15 | . 14 10 17 18 14 Treads 6 | . 27 10 . . . Leg 25 | . . 26 33 35 26 Device 4 | . 13 . . . 6 Storage 9 | . 14 11 9 9 7 Processor 7 | . . 11 9 9 7 Protection 5 | . . . 9 6 10 Energy Gun 1 | . . . . . 4 Energy Cannon 1 | . . . . . 4 Ballistic Gun 9 | . 1 8 18 16 5 Ballistic Cannon 6 | . 25 13 . . . Peak Build Rating 43 | 7 8 23 24 31 43 Average Rating 24 | 5 7 15 22 27 37 On Entrance 14 | . 7 8 19 24 31 Naked Turns . | . . . . . . Heaviest Build 92 | 14 52 51 59 69 92 Greatest Support 68 | 40 40 68 61 59 58 Greatest Overweight (x) 16 | . 16 16 1 2 2 Average Overweight (x) . | . 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 5 14 20 20 20 20 Average Carried 14 | 2 7 15 19 16 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 11 20 19 15 20 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2722 | 185 221 752 195 792 577 Remotely . | . . . . . . Salvage Created 3136 | 25 97 982 239 1041 752 Parts 193 | 2 12 82 15 53 29 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 77 | . 2 31 7 19 18 Guns 51 | . . 12 7 17 15 Cannons 23 | . 2 19 . . 2 AOE 3 | . . . . 2 1 Classes Destroyed 13 | 1 2 4 1 2 3 Worker 3 | . . . . 3 . Builder 3 | . . . . 2 1 Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Recycler 4 | . . 1 . 3 . Operator 1 | . . . . . 1 Watcher 5 | . 2 1 . 1 1 Swarmer 19 | . . 7 3 2 7 Grunt 36 | . 2 16 1 10 7 Duelist 2 | . . 2 . . . Sentry 15 | . . 6 2 5 2 Hunter 3 | . . . 1 2 . Programmer 2 | . . . . . 2 Best Kill Streak 10 | 1 2 10 2 9 5 Combat Bots Only 5 | . 2 5 2 4 4 Max Kills in Single Turn 4 | 1 1 2 1 4 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 569 | . 5 157 52 140 215 Missed 173 | . 2 47 17 33 74 Damage Taken 5954 | . 42 1477 354 1587 2494 Core 1255 | . 11 214 66 191 773 Absorbed by Shields 16 | . . . . . 16 Redirected to Shielding 32 | . . . . . 32 Ignored by Resistances 78 | . . . . 78 . Regen/Repaired (Parts) 424 | . 75 140 . . 209 Core Remaining (%) 73 | 100 95 46 . 53 . Volleys Fired 295 | 2 11 79 21 101 81 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 40 70 70 50 53 145 Shots Fired 511 | 4 22 158 42 176 109 Gun 379 | 4 . 82 42 169 82 Cannon 125 | . 22 76 . . 27 Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 433 | 4 22 158 42 169 38 Thermal 71 | . . . . . 71 Explosive 7 | . . . . 7 . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 3 6 12 7 6 16 Robot Miss Streak 7 | . 2 4 3 6 7 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . 2 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 327 | 3 14 96 26 108 80 Core Hits 171 | 1 5 47 12 55 51 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . 1 2 . 3 . Destroy 3 | . . . . 3 . Blast 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6920 | 36 261 1730 429 2539 1925 Guns 4702 | 36 . 845 429 1981 1411 Cannons 1511 | . 261 855 . . 395 Explosions 664 | . . . . 545 119 Melee . | . . . . . . Ramming 43 | . . 30 . 13 . Kinetic 4922 | 36 261 1700 429 1981 515 Thermal 1291 | . . . . . 1291 Explosive 664 | . . . . 545 119 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 68 | . . . . 8 60 Projectiles 7 | . . . . . 7 Explosions 61 | . . . . 8 53 Melee . | . . . . . . Knockbacks 7 | . 4 3 . . . Impact . | . . . . . . Kinetic 7 | . 4 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 275 | . . . . 18 257 Shots 4 | . . . . 1 3 Rammed 2 | . . 2 . . . Targets Rammed 5 | . . 3 . 2 . Kicked 3 | . . 1 . 2 . Crushed . | . . . . . . Highest Temperature 649 | . 60 72 78 432 649 Average Temperature 113 | . 16 15 22 85 178 Received Heat Transfer 1863 | . 24 489 81 873 396 Effects 40 | . . . . 2 38 Shutdowns 14 | . . . . 1 13 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . 1 3 Damage (minor) 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2393 | . . . . . 2393 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 498 | 5 151 498 240 314 407 Initial 195 | . 3 . 195 70 18 Average 155 | . 32 286 118 149 166 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 68 | 100 100 32 97 74 59 Level 1 26 | . . 40 2 25 40 Level 2 4 | . . 26 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 3 . 3 9 Investigation 4 | . . 2 . 1 1 Extermination 3 | . . . . . 3 Reinforcement 5 | . . 1 . 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . 1 2 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 8 33 8 35 26 Peak Tracking Total 6 | . 3 4 3 4 6 Tactical Retreats 4 | . 1 1 . 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 7 | . 1 2 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 18 | . . . . 4 14 Max in Single Turn 8 | . . . . 1 8 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 23 | . 6 3 1 11 2 Terminals 15 | . 3 1 1 9 1 Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 1 1 Recycling Units 4 | . 2 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 67 | . 15 8 8 30 6 Successful 37 | . 9 5 5 14 4 Failed 30 | . 6 3 3 16 2 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 28 | . 8 2 2 15 1 Terminals 44 | . 9 2 8 24 1 Fabricators . | . . . . . . Repair Stations 15 | . 2 5 . 3 5 Recycling Units 8 | . 4 1 . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 . 4 8 . Robot Analysis 1 | . . . 1 . . Open Door 4 | . . . . 4 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Unreport Threat 4 | . . . 2 2 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 3 . 1 4 Scan Component 6 | . 1 2 . 1 2 Repair 4 | . 1 1 . . 2 Recycling Unit Hacks 7 | . 3 1 . 3 . Process 1 | . . . . 1 . Report Inventory 4 | . 2 1 . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 1 1 2 . Terminals 6 | . 2 1 1 2 . Botnet 6 | . 2 1 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 18 | . 4 3 1 8 2 Full Trace Events 4 | . . 1 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 . . 2 Time 140 | . 26 38 . . 76 Parts Recycled . | . . . . . . Recycled Matter 299 | . . . . 299 . Retrieved Matter 548 | . . . . 548 . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 5308 | 78 851 943 399 1476 1561 Spaces Moved 1984 | 41 308 359 199 552 525 Core 12 | 8 3 1 . . . Treads 457 | 33 305 119 . . . Legs 1515 | . . 239 199 552 525 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 127 127 190 192 Average Speed 192 | 138 235 153 147 195 211 Slowest Speed 850 | 160 850 850 196 265 263 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 61 32 19 75 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 116 | . . . . 63 53 Melee . | . . . . . . Projectile 5 | . . . . 2 3 AOE 111 | . . . . 61 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3003 | 59 411 606 270 797 860 Wait 521 | . 71 127 27 92 204 Move 1979 | 40 307 358 198 551 525 Hop . | . . . . . . Pick Up 83 | 10 13 21 6 12 21 Fast Attach 2 | . . . 1 1 . Attach 45 | 7 4 12 4 10 8 Detach . | . . . . . . Swap 36 | . 4 1 8 16 7 Drop 33 | . 1 5 5 12 10 Fire 295 | 2 11 79 21 101 81 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 1 . 2 . Crush 2 | . . 2 . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 400 | -10/Materials | Repaired Lgt. Cannon 626 | -10/Materials | Discovered new exit (range 7) 921 | -10/Materials | Discovered new exit (range 4) 930 | -10/Materials | Identified exit to Materials 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Propulsion x2 1657 | -9/Materials | Core integrity fell below 50% 1718 | -9/Materials | Repaired Titanium Leg 1843 | -9/Materials | Discovered new exit (range 6) 1867 | -9/Materials | Identified exit to Materials 1873 | -9/Materials | Entered another Materials area 1873 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2182 | -8/Materials | Build established: Scavenger-Mutant 2235 | -8/Materials | Discovered new exit (range 7) 2270 | -8/Materials | Identified exit to Storage 2272 | -8/Materials | Entered Storage 2621 | -8/Storage | Build established: Mutant 2771 | -8/Storage | Lost 3 parts (2n1u) 3483 | -8/Storage | Found Prototype Protection 3484 | -8/Storage | Identified Lgt. Regenerative Plating 3511 | -8/Storage | Identified exit to Recycling 3697 | -8/Storage | Discovered new exit (range 16) 3746 | -8/Storage | Identified exit to Factory 3748 | -8/Storage | Entered Factory 3748 | -7/Factory | Evolved 2 slots: Utility x2 3976 | -7/Factory | Garrison activated, responded to threat 4939 | -7/Factory | Repaired Deuterium Engine 4979 | -7/Factory | Repaired Hpw. Shotgun 5278 | -7/Factory | Core integrity fell below 50% 5308 | -7/Factory | Core integrity fell below 20% 5310 | -7/Factory | Core destroyed Last Messages --------------- 05299_ Power failure, Deuterium Engine shutdown. 05301_ Destroyed Gravmag System. 05302_ Overheating: Matter decay (-49). 05302_ P-60 Hacker heat damages Mic. Nuclear Core. 05303_ P-60 Hacker heat short circuits Shock Rifle. 05304_ Imp. Signal Interpreter broken. 05304_ Overheating: Short circuit. 05305_ Overheating: Energy bleed (-81). 05305_ Remote Datajack melted. 05305_ P-60 Hacker destroyed. 05306_ Overheating: System interference. 05306_ Gatling Laser temporarily disabled. 05308_ Power failure, Imp. Deuterium Engine shutdown. 05308_ Overheating: Core damaged (-119). 05308_ Stasis field depleted. 05308_ U-05 Engineer builds a Wall. 05309_ Imp. Titanium Leg broken. 05309_ Overheating: Short circuit. 05310_ Power failure, Deuterium Engine shutdown. 05310_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????# """" """" #??? | | ?????????????????+ """" """" #??? | | ?????????????????# """" % """" ![#??? | | ?????????????????# [[ % #??? | | ?????????????????+ [ ##+#### | | ?????????????????# ######## ##%""" | | ?????????????????# #??????# ##="R" | | ?????????????????# ######## ##%" " | | ?????????????????#+########+### #+## ##! | | ?????????????????????????# # ## """" | | ???????????????????????### # # """" | | ???????????????????????# # # # """" | | ???????????????????????### #^ ^^+ """" | | ???????????????????????# # + # | | ???????????????????????# # # """ | | ???????????????????##### # # """ | | ???????????????????# # # """ | | ???????????????????###### # # | | ???????????????????????# =** # # = | | ???????????????????????# %* * # ??###### | | ???????????????????????### *** #??????????? | | ?????????????????????????##+###########??????????? | | ?????????? ????????????#u##???????????????????? | | ????????? #########u#######T #???????????? | | ????????? !u ???????? | | ????????? @% ???????? | | ????????? % ???????? | | ????????? ????????? | | ?????????? ! ????????? | | ?????????? ############## ###?????????? | | ??????????? ??????????????? #???????????? | | ??????????? ?????????????????? #???????????? | | ??????????? ????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #???????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCompositeCapacitor Manual? 0 Play Time 01:00:04 Cumulative 11.3 hours Start 2024.11.09 @ 15:26:36 End 2024.11.09 @ 16:26:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 335c14e3-1dbc-4916-86a5-84889b8bf4e1