Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 15:56:27 Player: Owlsley Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (197) 985 Value Destroyed (10917) 10917 Prototype IDs (288) 5760 Alien Tech Used (13) 2600 Bonus (69360) 69360 TOTAL SCORE: 101322 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3742 Follower Combat Kills 259 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Met Sigix 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Escaped with Sigix 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -41 Cogmind --------- Core Integrity 1052/1850 Matter 290/300 Energy 838/840 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Energy Well Experimental Phase Shifter Advanced Force Field Architect God Chip A Architect God Chip D > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- High-powered Transdimensional Reconstructor Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Phase Shifter Centrium Linked Plating Architect God Chip A Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Core Cannon Sigix Containment Pod Sigix Corpse [Rating: 253] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Cooled Airjet Treads Improved Treads Leg Sigix Exoskeleton Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Architect God Chip A Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . Utility 11 | . . . . . 2 1 . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 349 | 3 12 2 4 . 25 26 5 4 5 34 8 21 8 3 . 3 23 2 8 . . 8 2 22 . . 11 3 16 8 5 14 14 24 13 13 Power 23 | . . . . . 3 3 . . . 3 . 5 . . . . 4 . . . . . . 2 . . 1 . . . . . 1 . 1 . Engine 4 | . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . 3 2 . . . 1 . 4 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . Propulsion 60 | 2 4 . . . 8 6 . . . 10 1 2 1 1 . . 6 2 . . . 1 . 2 . . 4 1 2 1 1 5 . . . . Treads 12 | 2 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . . 2 6 . . . 10 1 2 1 1 . . 6 2 . . . 1 . 2 . . 4 1 1 1 1 5 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 184 | 1 4 2 . . 7 13 1 4 . 14 7 5 4 2 . 1 7 . 8 . . 7 1 17 . . 6 2 11 3 2 7 9 24 6 9 Device 118 | 1 . 1 . . 2 7 1 4 . 7 6 2 3 1 . . 5 . 7 . . 5 1 11 . . 4 1 7 3 1 4 8 19 5 2 Storage 15 | . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . 1 3 1 4 Processor 13 | . 1 . . . 2 1 . . . . . 1 1 . . 1 . . 1 . . 2 . . . . . . 2 . . . . 1 . . Hackware 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 Protection 33 | . 1 1 . . 3 3 . . . 6 1 1 . 1 . . 2 . . . . . . 4 . . 1 1 2 . 1 3 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | . 4 . 4 . 7 4 4 . 5 7 . 9 3 . . 2 6 . . . . . 1 1 . . . . 3 4 2 2 4 . 6 4 Energy Gun 20 | . . . . . 2 . . . . 2 . 6 2 . . 1 2 . . . . . 1 . . . . . 1 1 1 . . . . 1 Energy Cannon 40 | . . . 1 . 2 4 1 . 2 3 . 2 . . . . 4 . . . . . . 1 . . . . 2 3 . 2 4 . 6 3 Ballistic Gun 9 | . 3 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . 1 1 . 4 . . . . 9 . 3 . . . . 1 . . . . 5 . 1 . . 4 . 2 3 1 1 1 3 . 3 Parts Lost 28 | . . . . . 7 . . . . 4 7 . . . . . 5 . . . . . . . . . . 4 . . . . 1 . . . Power 4 | . . . . . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . 2 . . . . 2 2 . . . . . 2 . . . . . . . . . . 1 . . . . . . . . Utility 12 | . . . . . 3 . . . . 2 2 . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . . Weapon 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 4 . . . . 1 3 . . . . . 3 . . . . . . . . . . 4 . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 99 100 92 99 100 100 100 95 92 88 93 97 100 100 83 82 82 82 82 82 82 91 94 94 98 99 94 100 100 98 71 71 71 71 Engine 5 | . 14 14 14 14 2 4 . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 1 . . . Core 3 | . . . . . 6 9 15 15 15 6 . 6 13 13 13 13 8 5 5 5 5 5 5 4 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 8 13 4 . . . . . . . . . . . . 5 5 5 5 4 4 4 4 7 9 9 9 Treads 12 | . 28 28 28 28 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . 1 29 30 30 30 29 28 24 26 26 26 26 21 23 23 23 23 23 23 25 26 26 29 30 30 33 34 34 13 . . . Device 12 | . . . . . 5 14 15 15 15 11 15 19 19 23 26 20 20 17 17 17 17 16 17 23 26 26 25 25 18 25 26 28 25 42 32 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . 3 8 Processor 8 | . 11 9 . . 6 14 15 15 15 8 7 6 6 6 6 12 11 11 11 11 11 11 11 10 10 10 10 10 14 11 8 8 3 1 9 6 Protection 5 | . . 3 14 14 10 . . . . 5 5 5 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 4 3 4 8 4 1 . . . Energy Gun 4 | . 21 . . . . . . . . 5 11 9 12 13 13 10 1 . . . . . . . . . . . . 2 4 3 . . . . Energy Cannon 4 | . . . . . 3 14 14 7 8 8 . . . . . . 6 5 5 5 5 5 5 8 10 10 10 10 8 5 4 4 7 9 8 9 Ballistic Gun 7 | . 6 28 27 28 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 91 98 98 98 112 93 33 32 33 45 42 45 42 43 43 43 55 55 57 55 55 57 57 72 72 72 74 74 79 79 89 89 84 69 67 62 Greatest Support 100 | 40 46 46 46 46 92 64 33 33 33 50 50 48 43 43 43 43 55 56 56 56 56 60 60 72 72 72 76 76 81 81 94 94 100 70 70 70 Greatest Overweight (x) 2 | . 2 2 2 2 2 1 . . . 1 . . . . . . 1 . 1 . . 1 . 1 . . 1 1 . . . 1 . . . . Average Overweight (x) . | . . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 5 5 Average Capacity 14 | 8 19 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 5 Most Carried 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 14 | 6 16 24 24 25 24 10 10 10 10 9 9 9 10 10 10 10 9 9 9 10 10 9 10 9 10 10 9 9 9 9 9 9 6 5 4 4 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 25 | 7 25 25 25 25 25 10 10 10 10 10 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 5 5 4 4 Class Distribution -------------------- 46% | Mutant 23% | Scout 8% | Scavenger-Mutant 7% | Alien-Sigix 6% | Commander-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Wizard-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4413 | 230 172 30 60 6 683 310 20 80 20 457 91 190 80 60 . . 165 . . 19 99 43 65 122 17 30 254 . 16 . 17 278 342 236 110 111 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12395 | 110 645 91 . 14 1145 115 . . . 279 64 410 44 46 . . 292 . . . . . . 149 . . 298 . 112 . 17 141 1224 2256 1100 3843 Parts 592 | 9 40 4 . . 71 4 . . . 8 4 28 6 8 . . 19 . . . . . . 7 . . 2 . 6 . 4 3 43 64 27 235 Haulers Intercepted 8 | . 2 . . . 3 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . . 4 . 5 21 . 5 . . . 1 . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 156 | . 16 2 . . 21 . . . . 10 1 5 1 1 . . 3 . . . . . . . . . . . 3 . . . 15 31 7 40 Guns 43 | . 14 2 . . 19 . . . . 3 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . Cannons 102 | . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . . . . . . . . 2 . . . 15 31 7 40 AOE 8 | . . . . . 1 . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 7 . . . 4 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Worker 9 | . 1 . . 1 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Builder 6 | . 1 . . . 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Tunneler 5 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hauler 8 | . 2 . . . 3 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Operator 4 | . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 11 | . 2 . . . 3 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 27 | . 9 . . . 7 . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . 5 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 37 | . 7 2 . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 13 . . Brawler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 13 | . . . . . . . . . . . . 2 1 1 . . 3 . . . . . . . . . . . . . . . 2 1 3 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Z-Light 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 3 4 2 . 1 7 1 . . . 5 1 6 1 1 . . 1 . . . . . . 1 . . . . 3 . 1 1 11 18 4 8 Combat Bots Only 16 | . 3 2 . . 4 . . . . 5 1 4 1 1 . . 1 . . . . . . . . . . . 3 . . . 10 16 3 8 Max Kills in Single Turn 5 | 1 2 1 . 1 2 1 . . . 2 1 2 1 1 . . 1 . . . . . . 1 . . . . 1 . 1 1 1 5 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 7875 | . 363 132 . . 1582 . . 54 . 560 544 142 . 60 . 43 918 . . . 18 37 67 28 . . . 607 64 131 41 38 544 289 394 1219 Core 1387 | . 58 15 . . 139 . . 16 . 69 70 14 . 14 . . 102 . . . . . 20 . . . . 79 23 24 . . 154 83 121 386 Absorbed by Shields 2424 | . . . . . . . . . . . . . . . . . 173 . . . . . . . . . . . . 140 43 39 312 309 118 1290 Redirected to Shielding 167 | . . . . . . . . . . 13 103 . . . . . . . . . . . . . . . . . . 34 17 . . . . . Regen/Repaired (Parts) 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 70 74 . . . . . 77 . . . . 96 . . . . . . 87 . . . . 93 . 96 . . 76 . . 56 Volleys Fired 604 | 10 63 5 . 1 94 8 . . . 28 15 17 1 3 . 1 25 . 4 . 8 . 10 8 3 . 13 29 14 11 4 11 33 38 20 127 Largest 2 | 2 2 2 . 2 2 2 . . . 2 2 2 2 2 . 1 2 . 1 . 1 . 1 1 1 . 1 1 2 1 1 1 1 1 1 1 Hottest 300 | 90 90 46 . 46 81 112 . . . 125 120 250 135 146 . 65 146 . 35 . 35 . 35 35 35 . 35 35 116 80 81 80 300 180 300 300 Shots Fired 846 | 20 123 10 . 2 188 16 . . . 38 29 31 2 6 . 1 43 . 4 1 9 . 10 8 3 . 13 29 16 11 4 11 33 38 20 127 Gun 428 | 20 122 10 . 2 171 . . . . 12 29 28 2 6 . 1 4 . . . . . . . . . . . . 8 2 11 . . . . Cannon 406 | . . . . . 17 16 . . . 15 . 3 . . . . 39 . 4 1 9 . 10 8 3 . 13 29 16 3 2 . 33 38 20 127 Launcher 12 | . 1 . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 197 | . 14 10 . 2 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 335 | 20 108 . . . . . . . . . . 31 2 6 . 1 43 . 4 1 9 . 10 8 3 . 13 29 13 11 2 11 5 . 4 1 Explosive 12 | . 1 . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 55 | . . . . . 17 16 . . . 15 . . . . . . . . . . . . . . . . . . 3 . 2 . 2 . . . Slashing 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 38 16 126 Phasic 41 | . . . . . . . . . . 12 29 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 4 14 10 . 11 24 3 . . . 4 5 8 1 2 . . 7 . . . . . 2 8 . . 9 . 9 . 10 11 9 8 18 16 Robot Miss Streak 11 | 3 3 . . . 5 4 . . . 7 . 4 2 1 . . 4 . 2 3 . . 4 . . . 1 . . . . . 9 9 11 10 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 486 | 11 82 10 . 1 128 6 . . . 14 1 15 1 3 . . 24 . . . . . 2 6 . . 11 . 5 . 1 1 24 19 13 108 Core Hits 563 | 5 33 4 . 1 57 4 . . . 27 1 13 1 1 . . 9 . . . . . . 4 . . 7 . 2 . . 1 39 75 39 240 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 34 | 2 5 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 3 4 3 14 Burn 7 | 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Destroy 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 14 Intensify 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 18 | . . . . . . . 3 . 6 . . 5 3 . . 1 . . . . . . . . . . . . . . . . . . . . Impact 9 | . . . . . . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . 5 3 . . 1 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44448 | 157 1041 164 . 17 2238 216 . . . 1079 33 571 32 89 . . 880 . . . . . 67 198 . . 294 . 160 . 37 40 3778 6600 4178 22579 Guns 3840 | 157 1038 164 . 17 1801 . . . . 132 33 263 32 89 . . 74 . . . . . . . . . . . . . . 40 . . . . Cannons 39422 | . . . . . 360 216 . . . 124 . 98 . . . . 751 . . . . . 67 198 . . 294 . 160 . 37 . 3778 6582 4178 22579 Explosions 1098 | . . . . . 68 . . . . 823 . 152 . . . . 55 . . . . . . . . . . . . . . . . . . . Melee 58 | . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . Ramming 30 | . 3 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Kinetic 2105 | . 123 164 . 17 1801 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4313 | 157 915 . . . 68 . . . . . . 513 32 89 . . 880 . . . . . 67 198 . . 294 . 160 . . 40 . . 900 . Explosive 823 | . . . . . . . . . . 823 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 737 | . . . . . 360 216 . . . 124 . . . . . . . . . . . . . . . . . . . . 37 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 36275 | . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . 3778 6582 3278 22579 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . 132 33 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 3 . . . . . . . . . . . 9 18 18 18 18 18 . . . . . 10 . . . . 3 1 1 1 Average Corruption 5 | . . . . . 2 . . . . . . . . . . . 5 13 18 18 18 18 . . . . . 10 . . . . 2 1 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . Effects 65 | . . . . . 15 . . . . . . . . . . . 9 1 8 4 14 . . . . . . 2 . . . . 5 . 2 5 Message Errors 9 | . . . . . 2 . . . . . . . . . . . 1 . 2 . 2 . . . . . . . . . . . 1 . . 1 Matter Fused 13 | . . . . . 3 . . . . . . . . . . . 3 . 2 . 1 . . . . . . 1 . . . . 2 . . 1 Heat Flow Errors 10 | . . . . . 2 . . . . . . . . . . . 1 . 1 2 3 . . . . . . . . . . . . . . 1 Energy Discharges 9 | . . . . . 2 . . . . . . . . . . . 1 . 1 . 4 . . . . . . 1 . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . 4 . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . 2 Data Loss (major) 7 | . . . . . 1 . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . 1 . 1 . Misfires 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 989 | . . . . . 33 6 . . . 17 . 28 . . . . 23 . . . . . 12 3 . . 7 . 8 . 15 . 59 196 415 167 Projectiles 944 | . . . . . 33 6 . . . . . . . . . . 23 . . . . . 12 3 . . 7 . 8 . 15 . 59 196 415 167 Explosions 17 | . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 28 | . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 155 | . . . . . 42 . . . . . . . . . . . 113 . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | 90 214 10 . . 243 117 . 11 . 392 260 364 . 151 . . 216 . 202 243 265 178 . 132 . . . . . . . . 50 . 34 125 Average Temperature 84 | 45 69 4 . . 38 35 . 11 . 163 102 110 . 74 . . 71 . 107 123 130 93 . 68 . . . . . . . . 21 . 25 11 Received Heat Transfer 1459 | . 96 75 . . 522 . . 27 . 162 171 . . . . 9 129 . . . 9 . 18 . . . . . . . 8 . 82 65 25 61 Effects 8 | . . . . . . . . . . 6 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . 4 5 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 24 | . 11 . . . . . . . . . . 6 . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . Heat Transferred 7541 | 569 2775 . . . 100 . . . . . . 1527 37 111 . . 1161 . . . . . 100 300 . . 574 . 250 . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3850 | 20 180 98 . 62 310 216 . . . . . 199 . . . . 278 112 186 . . . . 53 . . . . 121 169 143 215 2713 3850 2528 . Initial 2473 | . 13 48 . . 1 59 . . . . . 56 . . . . 25 97 78 . . . . . . . . . . 67 94 80 120 1627 2473 . Average 270 | 8 82 72 . 23 130 110 . . . . . 72 . . . . 131 102 133 . . . . 15 . . . . 68 106 125 141 1169 2568 2487 . Maximum Alert Level 5 | . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 5 5 5 . Low Security (%) 84 | 100 100 100 . 100 86 89 . . . . . 100 . . . . 71 100 100 . . . . 100 . . . . 100 100 100 95 11 . . . Level 1 6 | . . . . . 13 10 . . . . . . . . . . 28 . . . . . . . . . . . . . . 4 37 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 98 . . Squads Dispatched 69 | . 4 . . . 2 . . . . . . 3 . . . . 4 . . . . . . 1 . . . . 1 1 2 1 21 29 . . Investigation 9 | . 2 . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . Extermination 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement 15 | . 2 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 2 1 4 2 . . Assault 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 20 . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . 2 . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . 4 4 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 461 | . 30 2 . 2 32 5 . 8 . 13 10 15 1 8 . 2 18 4 4 . 2 1 5 2 4 . . 1 4 11 5 10 71 124 14 53 Peak Tracking Total 36 | . 4 2 . 2 4 1 . 7 . 6 8 4 1 7 . 3 6 4 4 . 2 1 5 2 4 . . 3 3 7 4 7 36 35 10 5 Tactical Retreats 42 | . 1 . . . 1 . . 3 . 1 3 1 . 2 . . 6 . . . 1 . . . 2 . . 1 . . . . 6 14 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 2 . . . 2 . . . . . . . . . . . 3 . . . . 1 . 1 . . . . 1 2 . . 3 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . 1 . . . . . 1 . 10 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 55 | . . . . . 5 1 . . . . . . . . . . 3 . . . . . . . . . . . 1 3 . 3 18 4 4 13 Max in Single Turn 5 | . . . . . 2 1 . . . . . . . . . . 3 . . . . . . . . . . . 1 1 . 1 5 1 1 2 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 83 | . 8 . 1 . 8 7 . 1 . . . 5 1 . 4 . 5 . 4 1 . 7 1 4 1 . 4 . 4 6 1 4 3 1 1 1 Terminals 42 | . 6 . . . 7 4 . . . . . 2 . . . . 3 . 2 . . . 1 1 . . . . 2 5 1 3 3 1 1 . Fabricators 6 | . . . . . . 1 . . . . . 2 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . 1 . . . . Total Hacks 213 | . 22 . 1 . 23 13 . 1 . . . 12 1 . 24 . 12 . 11 1 . 17 1 6 1 . 17 . 6 11 3 5 5 1 3 16 Successful 126 | . 11 . 1 . 5 5 . 1 . . . 7 1 . 24 . 4 . 5 1 . 17 1 3 1 . 17 . 1 . 1 2 2 . . 16 Failed 87 | . 11 . . . 18 8 . . . . . 5 . . . . 8 . 6 . . . . 3 . . . . 5 11 2 3 3 1 3 . Catastrophic 18 | . 2 . . . 3 1 . . . . . 2 . . . . 2 . 1 . . . . 2 . . . . 2 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 13 . 1 . 15 5 . . 1 . . 4 . . . . 8 . 6 . . 1 . 2 . . . . 2 3 3 3 1 1 . . Terminals 92 | . 16 . . . 21 7 . . . . . 3 . . . . 7 . 7 . . . 1 2 . . . . 3 9 3 4 5 1 3 . Fabricators 14 | . . . . . . 2 . . . . . 6 . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . Repair Stations 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 14 | . 6 . . . . 2 . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . 1 2 . 1 . . . . Terminal Hacks 101 | . 8 . 1 . 3 2 . 1 . . . 2 1 . 24 . . . 1 1 . 17 1 . 1 . 17 . . . 1 2 2 . . 16 Record 43 | . . . 1 . . . . 1 . . . . . . 7 . . . . . . 12 . . . . 5 . . . . 1 . . . 16 Part Schematic 14 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . . 3 . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . 1 2 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . Unreport Threat 5 | . 2 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . . 4 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . Network Status 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 . . . 7 6 . . . . . 4 . . . . 4 . 4 . . . . 2 . . . . 4 6 1 2 1 1 1 . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 15 . . . . . 10 . . . . . . . . 1 . . 4 . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . . . . 47 . . . . 53 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . . . 5 . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . 4 . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 79 | . . . 4 . . . . . 2 . . . . . . 1 . 1 . . . 5 . 1 . . . . . . . . . 57 8 . Largest Group 17 | . . . 4 4 3 . . . 2 2 . . . . . 1 . 1 . . . 5 2 1 . . . . . . . . . 17 8 . Highest-Rated Group 274 | . . . 45 45 37 . . . 192 192 . . . . . 96 . 31 . . . 274 77 56 . . . . . . . . . 240 111 . Highest-Rated Ally 96 | . . . 21 21 21 . . . 96 96 . . . . . 96 . 31 . . . 68 46 56 . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 304 | . . . . 9 19 . . . . 24 . . . . . 5 . 9 . . . . 3 4 . . . . . . . . . 212 19 . Total Damage 5492 | . . . . 54 206 . . . . 465 . . . . . 138 . 187 . . . . 87 214 . . . . . . . . . 3704 437 . Kills 28 | . . . . 3 5 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 16 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . 1 . 1 . 1 . 1 1 . 2 . . . . . . 2 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . . . . . 9 . 4 . . . . . . . . . . . . . . . . . Traps 6 | . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17213 | 88 2450 435 1554 659 2111 444 520 341 465 709 394 443 291 180 34 272 526 29 225 96 314 306 164 273 309 87 121 517 300 147 93 369 397 420 211 919 Spaces Moved 20946 | 32 955 161 469 206 716 913 386 497 1010 995 484 614 602 388 80 519 761 61 435 253 506 615 351 509 586 241 204 645 753 295 292 965 972 933 397 2145 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2541 | 32 955 161 469 206 716 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3974 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499 933 397 2145 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14431 | . . . . . . 911 386 497 1010 995 484 614 602 388 80 519 761 61 435 253 506 615 351 509 586 241 204 645 753 295 292 965 473 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 160 160 240 240 320 152 38 40 40 40 40 43 43 43 43 43 43 40 38 38 38 38 35 35 35 36 36 31 31 27 27 23 20 20 30 30 30 Average Speed 62 | 160 224 258 319 320 234 38 40 40 40 48 44 43 43 43 43 43 45 38 38 38 38 38 35 36 36 36 33 31 29 27 23 21 25 30 30 30 Slowest Speed 320 | 160 320 320 320 320 305 230 40 40 40 114 45 45 43 43 43 43 104 40 105 38 38 100 35 96 36 36 96 88 33 27 23 84 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Exploration Rate (%) 54 | 4 99 40 89 59 54 17 59 62 86 70 73 19 60 55 74 70 18 79 17 42 67 82 46 19 74 53 61 79 19 63 8 85 71 35 26 89 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 13 | . . . 1 2 . . 1 . 1 . . . . . 1 . . . . . . 2 1 . . 1 3 . . . . . . . . . Known Exits Taken 20 | . 1 . . . 1 1 . . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 14 | 1 . 1 1 1 . . 1 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 32 | . . . . 1 . . 2 3 3 . 3 . 2 2 . 2 . . . 1 2 . 3 . 3 2 . 3 . . . . . . . . Spaces Dug 433 | . . . . . . . 3 . 2 . 27 4 3 . . 2 4 . 2 . 8 . 6 2 3 . . 29 3 8 2 6 10 109 23 177 Terrain Destroyed 1413 | . 7 . . . 3 . 3 . 2 41 28 4 3 . . 2 31 . 4 1 9 . 6 2 3 . . 29 3 8 2 6 84 196 68 868 Melee 13 | . . . . . . . 3 . 2 . . 4 3 . . 1 . . . . . . . . . . . . . . . . . . . . Projectile 1332 | . . . . . . . . . . 8 28 . . . . 1 13 . 4 1 9 . 6 2 3 . . 29 3 8 2 6 84 189 68 868 AOE 68 | . 7 . . . 3 . . . . 33 . . . . . . 18 . . . . . . . . . . . . . . . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24293 | 48 1148 173 528 206 971 991 743 636 1058 1185 629 751 624 395 79 563 900 66 487 252 619 684 380 587 680 240 242 929 807 351 313 1117 1093 1033 470 2315 Wait 1865 | 2 65 2 . . 84 4 350 136 35 92 121 64 7 . . 39 68 . 34 . 106 34 17 10 90 . 3 253 13 25 7 106 45 16 24 13 Move 20908 | 31 954 160 468 205 715 912 385 496 1009 994 483 613 601 387 79 518 761 60 434 252 505 614 350 508 585 240 203 642 752 294 291 964 971 932 396 2144 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 2 29 1 4 . 23 16 . . 1 9 1 15 . . . . 9 2 3 . . 1 . 6 1 . 1 . 5 5 3 5 14 . 5 4 Fast Attach 176 | . 4 1 3 . 13 6 . . 1 21 . 8 3 2 . 1 13 1 1 . . 7 1 9 . . 9 . 9 6 2 8 6 24 6 11 Attach 67 | 1 . 1 . . 9 6 . . . 3 3 8 . . . . 6 . . . . . . 4 . . . 1 . 2 2 3 10 . 6 2 Detach 18 | . 2 1 1 . 1 2 . . . . . 4 . . . . 2 . . . . . . 1 . . . . . 1 . 1 1 . . 1 Swap 116 | 2 8 . 1 . 3 14 5 4 4 10 5 5 5 1 . 2 4 1 7 . . 1 1 9 . . 3 2 7 . 1 6 1 . 2 2 Drop 267 | . 21 2 8 . 27 23 . . 2 28 1 12 4 2 . 1 12 2 4 . . 8 1 12 1 . 10 . 7 7 3 13 12 22 11 11 Fire 604 | 10 63 5 . 1 94 8 . . . 28 15 17 1 3 . 1 25 . 4 . 8 . 10 8 3 . 13 29 14 11 4 11 33 38 20 127 Melee 18 | . . . . . . . 3 . 6 . . 5 3 . . 1 . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Rewire 82 | . . . 43 . . . . . . . . . . . . . . . . . . 19 . 20 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 686 | -10/Materials | Discovered new exit (range 8) 1080 | -10/Materials | Discovered new exit (range 15) 2025 | -10/Materials | Discovered new exit (range 16) 2539 | -10/Materials | Entered Mines 2758 | -10/Mines | Learned location of 1 exit from Materials 2823 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2828 | -10/Mines | Found Prototype Device 2828 | -10/Mines | Identified Exp. Sensor Array 2850 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2961 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2961 | -10/Mines | Discovered new exit (range 5) 2974 | -10/Mines | Entered Exiles 2974 | -10/Exiles | Found Exiles lab destroyed 3403 | -10/Exiles | Opened EX-Vault 3417 | -10/Exiles | Found Prototype Energy Cannon 3417 | -10/Exiles | Identified Firepult 3608 | -10/Exiles | Learned location of Zion (-7) 3964 | -10/Exiles | Build established: Commander-Mutant 4496 | -10/Exiles | Discovered new exit (range 12) 4528 | -10/Exiles | Entered Mines 4528 | -9/Mines | Accompanied by 4 allies 4778 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4984 | -9/Mines | Build established: Mutant 5079 | -9/Mines | Discovered new exit (range 5) 5080 | -9/Mines | Learned location of Storage (-7) 5187 | -9/Mines | Entered Materials 5187 | -8/Materials | Accompanied by 3 allies 5187 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5188 | -8/Materials | Identified exit to Factory 6418 | -8/Materials | Repaired Imp. Hover Unit 6563 | -8/Materials | Lost 4 parts (1p1n1u1w) 7243 | -8/Materials | Discovered exit to Factory (range 6) 7298 | -8/Materials | Entered Factory 7298 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7476 | -7/Factory | Discovered new exit (range 16) 7613 | -7/Factory | Build established: Scout 7623 | -7/Factory | Identified exit to Factory 7660 | -7/Factory | Identified exit to Storage 7660 | -7/Factory | Identified exit to Lower Caves 7742 | -7/Factory | Entered Lower Caves 8241 | -7/Lower Caves | Spotted B-75 Beast 8254 | -7/Lower Caves | Discovered new exit (range 5) 8262 | -7/Lower Caves | Entered another Lower Caves area 8262 | -7/Lower Caves | Discovered exit to Factory (range 11) 8593 | -7/Lower Caves | Discovered new exit (range 10) 8601 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8603 | -7/Lower Caves | Entered Zion 8632 | -7/Zion | Discovered new exit (range 13) 8634 | -7/Zion | Given the Hacking Drone Bay 8765 | -7/Zion | Given A8's code to call for help 9028 | -7/Zion | Discovered new exit (range 7) 9030 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9032 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9068 | -7/Zion | Entered Deep Caves 9068 | -7/Deep Caves | Accompanied by 2 allies 9167 | -7/Deep Caves | Attacked by Z-Imprinter 9180 | -7/Deep Caves | Destroyed Z-Imprinter 9217 | -7/Deep Caves | Found Prototype Protection 9217 | -7/Deep Caves | Identified Zio. Weapon Casing 9300 | -7/Deep Caves | Found Prototype Protection 9300 | -7/Deep Caves | Identified Zio. Heavy Carapace 9397 | -7/Deep Caves | Z-Facility disabled 9491 | -7/Deep Caves | Build established: Scavenger-Mutant 9496 | -7/Deep Caves | Found Prototype Device 9527 | -7/Deep Caves | Found Zio. Weapon Casing 9542 | -7/Deep Caves | Identified Exp. Thermal Shield 9609 | -7/Deep Caves | Found Zio. Heavy Carapace 9774 | -7/Deep Caves | Discovered new exit (range 6) 9777 | -7/Deep Caves | Entered Proximity Caves 10082 | -6/Proximity Caves | Spotted B-75 Beast 10098 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10109 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10142 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10150 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 10171 | -6/Proximity Caves | Entered Factory 10171 | -6/Factory | Evolved 2 slots: Utility x2 10250 | -6/Factory | Build established: Mutant 10298 | -6/Factory | Identified exit to Lower Caves 10298 | -6/Factory | Identified exit to Extension 10427 | -6/Factory | Fabricated Enh. Optical Array (x1) 10614 | -6/Factory | Entered Lower Caves 10757 | -6/Lower Caves | Learned 8 Factory zone layouts 10803 | -6/Lower Caves | Spotted B-75 Beast 10810 | -6/Lower Caves | Discovered new exit (range 10) 10905 | -6/Lower Caves | Entered another Lower Caves area 10906 | -6/Lower Caves | Encountered a Warlord checkpoint 10908 | -6/Lower Caves | Discovered new exit (range 17) 11039 | -6/Lower Caves | Learned Factory terminal intel 11083 | -6/Lower Caves | Discovered new exit (range 7) 11085 | -6/Lower Caves | Entered Data Miner 11085 | -6/Data Miner | Discovered new exit (range 6) 11091 | -6/Data Miner | Met Data Miner 11102 | -6/Data Miner | Learned location of Section 7 (-2) 11102 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11110 | -6/Data Miner | Received God Mode back door access code from Data Miner 11119 | -6/Data Miner | Entered Proximity Caves 11144 | -5/Proximity Caves | Learned Factory non-interactive machine intel 11241 | -5/Proximity Caves | Build established: Scavenger-Mutant 11267 | -5/Proximity Caves | Escorted by Enhanced Grunt 11306 | -5/Proximity Caves | Learned Factory security intel 11389 | -5/Proximity Caves | Discovered new exit (range 5) 11391 | -5/Proximity Caves | Entered Factory 11391 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11392 | -5/Factory | Identified exit to Factory 11394 | -5/Factory | Loaded intel: 227 non-interactive machine locations 11395 | -5/Factory | Loaded intel: 26 terminal locations 11747 | -5/Factory | Lost 3 parts (1p1n1u) 11784 | -5/Factory | Discovered exit to Factory (range 14) 11854 | -5/Factory | Fabricated Linear Gravjet? 11917 | -5/Factory | Sucked down chute 11917 | -5/Factory | Entered Waste 11917 | -5/Waste | Spotted C-40 Crusher 11918 | -5/Waste | Met a frightened Derelict 11932 | -5/Waste | EMP discharged 11932 | -5/Waste | System corruption reached 10% 11932 | -5/Waste | Spotted C-40 Crusher 11935 | -5/Waste | Spotted C-40 Crusher 11939 | -5/Waste | Discovered new exit (range 22) 11941 | -5/Waste | Spotted C-40 Crusher 11942 | -5/Waste | Spotted C-40 Crusher 11943 | -5/Waste | Spotted C-40 Crusher 11946 | -5/Waste | Entered Factory 11998 | -5/Factory | Identified exit to Upper Caves 12001 | -5/Factory | Build established: Mutant 12111 | -5/Factory | Discovered exit to Factory (range 14) 12171 | -5/Factory | Entered Upper Caves 12258 | -5/Upper Caves | Discovered new exit (range 8) 12260 | -5/Upper Caves | Identified exit to Upper Caves 12267 | -5/Upper Caves | Entered another Upper Caves area 12437 | -5/Upper Caves | Build established: Scout 12576 | -5/Upper Caves | Discovered new exit (range 14) 12581 | -5/Upper Caves | Identified exit to Warlord 12581 | -5/Upper Caves | Entered Warlord 12595 | -5/Warlord | System corruption cleaned by Quarantine Array 12731 | -5/Warlord | Learned Armory emergency access door positions 12731 | -5/Warlord | Learned Testing stockpile data 12732 | -5/Warlord | Learned 4 Access zone layouts 12732 | -5/Warlord | Learned Factory scanalyzer intel 12732 | -5/Warlord | Learned Research repair station intel 12775 | -5/Warlord | Warlord's base attacked by MAIN.C 12775 | -5/Warlord | Met Warlord 12779 | -5/Warlord | Opened Warlord's prototype stash 12786 | -5/Warlord | Found Prototype Processor 12786 | -5/Warlord | Identified Exp. Targeting Computer 12795 | -5/Warlord | Found Prototype Processor 12795 | -5/Warlord | Identified Spectral Analyzer 12798 | -5/Warlord | Found Prototype Device 12798 | -5/Warlord | Identified System Purifier 12811 | -5/Warlord | Found Prototype Hackware 12830 | -5/Warlord | Spotted B-75 Beast 12848 | -5/Warlord | Discovered new exit (range 14) 12852 | -5/Warlord | Identified exit to Proximity Caves 12887 | -5/Warlord | Entered Proximity Caves 12887 | -4/Proximity Caves | Accompanied by 2 allies 13016 | -4/Proximity Caves | Learned Research security intel 13029 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 13050 | -4/Proximity Caves | Discovered exit to Factory (range 3) 13051 | -4/Proximity Caves | Entered Factory 13051 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13052 | -4/Factory | Loaded intel: 4 scanalyzer locations 13059 | -4/Factory | Identified Ghost Barrier 13076 | -4/Factory | Found Powered Armor 13295 | -4/Factory | Discovered new exit (range 22) 13307 | -4/Factory | Garrison activated, responded to threat 13310 | -4/Factory | Identified exit to Upper Caves 13324 | -4/Factory | Entered Upper Caves 13529 | -4/Upper Caves | Learned Research garrison access intel 13610 | -4/Upper Caves | Discovered new exit (range 6) 13632 | -4/Upper Caves | Identified exit to Upper Caves 13633 | -4/Upper Caves | Entered another Upper Caves area 13647 | -4/Upper Caves | Learned location of Quarantine (-2) 13705 | -4/Upper Caves | Discovered new exit (range 10) 13720 | -4/Upper Caves | Identified exit to Zhirov 13720 | -4/Upper Caves | Entered Zhirov 13720 | -4/Zhirov | Discovered new exit (range 3) 13727 | -4/Zhirov | Met Zhirov 13736 | -4/Zhirov | Found Alien Artifact 13736 | -4/Zhirov | Identified Integrated Dissipator 13736 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13803 | -4/Zhirov | Found Alien Artifact 13829 | -4/Zhirov | Learned location of Testing (-3) 13829 | -4/Zhirov | Learned location of Command (-1) 13832 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13841 | -4/Zhirov | Identified exit to Proximity Caves 13841 | -4/Zhirov | Entered Proximity Caves 14339 | -3/Proximity Caves | Crushed by falling debris 14339 | -3/Proximity Caves | Crushed by falling debris 14340 | -3/Proximity Caves | System corruption reached 10% 14356 | -3/Proximity Caves | Discovered new exit (range 7) 14358 | -3/Proximity Caves | Identified exit to Research 14358 | -3/Proximity Caves | Entered Research 14358 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14360 | -3/Research | Loaded intel: 4 repair station locations 14361 | -3/Research | Loaded intel: 4 garrison access locations 14370 | -3/Research | Lost 4 parts (1n3u) 14631 | -3/Research | Discovered new exit (range 5) 14631 | -3/Research | Discovered new exit (range 20) 14634 | -3/Research | Identified exit to Testing 14658 | -3/Research | Build established: Sprinter 14658 | -3/Research | Entered Testing 14677 | -3/Testing | Found Exp. Thermal Shield 14740 | -3/Testing | Found Prototype Energy Cannon 14742 | -3/Testing | Identified Cld. Nova Cannon 14790 | -3/Testing | Discovered new exit (range 8) 14805 | -3/Testing | Identified exit to Research 14805 | -3/Testing | Entered Research 14805 | -2/Research | Warlord forces began assault on 0b10 14805 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14806 | -2/Research | Identified exit to Access 14841 | -2/Research | Identified exit to Quarantine 14846 | -2/Research | Found Prototype Launcher 14846 | -2/Research | Identified Hellfire Missile Launcher 14898 | -2/Research | Entered Quarantine 14923 | -2/Quarantine | Found Alien Energy Cannon 14932 | -2/Quarantine | Found Alien Artifact 14932 | -2/Quarantine | Identified Core Reset Matrix 14932 | -2/Quarantine | Identified Transdimensional Reconstructor 14932 | -2/Quarantine | Identified Core Cannon 14932 | -2/Quarantine | Used Core Reset Matrix 14936 | -2/Quarantine | Detected hypermatrix surge 14936 | -2/Quarantine | Sensed 9 artifacts in vicinity 14988 | -2/Quarantine | Found Dimensional Node Initializer 14994 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15127 | -2/Quarantine | Discovered exit to Access (range 23) 15136 | -2/Quarantine | Initialized slip node 15147 | -2/Quarantine | Found Subatomic Replicator 15184 | -2/Quarantine | Met incapacitated Sigix Warrior 15184 | -2/Quarantine | Lockdown squad dispatched 15184 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15185 | -2/Quarantine | Unlocked Sigix quarantine chamber 15185 | -2/Quarantine | Warped through subspace 15251 | -2/Quarantine | Spotted Fortress 15266 | -2/Quarantine | Discovered new exit (range 6) 15267 | -2/Quarantine | Identified exit to Section 7 15267 | -2/Quarantine | Entered Section 7 15268 | -2/Section 7 | Sensed 16 artifacts in vicinity 15280 | -2/Section 7 | Spotted S7 Guard 15287 | -2/Section 7 | Found Sigix Shearcannon 15304 | -2/Section 7 | Spotted Alpha 7 15306 | -2/Section 7 | Build established: Scout 15308 | -2/Section 7 | Spotted Alpha 7 15315 | -2/Section 7 | Spotted Executioner 15315 | -2/Section 7 | Spotted Executioner 15322 | -2/Section 7 | Spotted B-99 Colossus 15340 | -2/Section 7 | Found LRC Boosters 15341 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 15343 | -2/Section 7 | Found LRC Armor 15343 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 15424 | -2/Section 7 | Spotted Executioner 15424 | -2/Section 7 | Spotted Executioner 15429 | -2/Section 7 | Integrated with Sigix Exoskeleton 15430 | -2/Section 7 | Sigix Warrior commented on Exoskeleton integration 15438 | -2/Section 7 | Warped through subspace 15522 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 15599 | -2/Section 7 | Destroyed 10 combat bots 15600 | -2/Section 7 | Spotted Investigator 15600 | -2/Section 7 | Scanned by Researcher 15601 | -2/Section 7 | Intercept squad dispatched 15619 | -2/Section 7 | Spotted Tracker 15620 | -2/Section 7 | Spotted Tracker 15623 | -2/Section 7 | Spotted Combat Programmer 15628 | -2/Section 7 | Destroyed Tracker 15630 | -2/Section 7 | Destroyed Tracker 15632 | -2/Section 7 | Spotted Combat Programmer 15634 | -2/Section 7 | Destroyed Combat Programmer 15640 | -2/Section 7 | Found Prototype Device 15640 | -2/Section 7 | Identified Exp. Phase Shifter 15658 | -2/Section 7 | Discovered exit to Access (range 16) 15664 | -2/Section 7 | Entered Access 15664 | -1/Access | Evolved 2 slots: Utility x2 15669 | -1/Access | Emitted hypermatrix ping 15674 | -1/Access | Assembled emerged from beneath the floor 15698 | -1/Access | Assembled emerged from beneath the floor 15702 | -1/Access | Garrison activated, responded to threat 15735 | -1/Access | Assembled emerged from beneath the floor 15771 | -1/Access | Build established: Alien-Sigix 15814 | -1/Access | Intercept squad dispatched 15829 | -1/Access | Spotted B-99 Colossus 15886 | -1/Access | Spotted Executioner 15893 | -1/Access | Assembled emerged from beneath the floor 15893 | -1/Access | Spotted Investigator 15923 | -1/Access | Assembled emerged from beneath the floor 15940 | -1/Access | Assembled emerged from beneath the floor 15951 | -1/Access | Assembled emerged from beneath the floor 15970 | -1/Access | Found Unknown Device 15970 | -1/Access | Identified Antimissile System 15982 | -1/Access | Assembled emerged from beneath the floor 15990 | -1/Access | Spotted Striker 15998 | -1/Access | Found Prototype Processor 15998 | -1/Access | Identified Exp. Core Analyzer 16000 | -1/Access | Spotted Tracker 16000 | -1/Access | Spotted Tracker 16001 | -1/Access | Destroyed Tracker 16003 | -1/Access | Destroyed Tracker 16020 | -1/Access | Spotted Combat Programmer 16021 | -1/Access | Destroyed Combat Programmer 16030 | -1/Access | Spotted Executioner 16030 | -1/Access | Spotted Executioner 16054 | -1/Access | Destroyed 16 combat bots 16064 | -1/Access | Discovered new exit (range 18) 16072 | -1/Access | Spotted Striker 16072 | -1/Access | Spotted Executioner 16075 | -1/Access | Intercept squad dispatched 16081 | -1/Access | Spotted B-99 Colossus 16081 | -1/Access | Spotted B-99 Colossus 16084 | -1/Access | Entered Command 16089 | -1/Command | Emitted hypermatrix ping 16094 | -1/Command | Assembled emerged from beneath the floor 16141 | -1/Command | Met MAIN.C 16147 | -1/Command | 0b10 Conduit disabled 16167 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16167 | -1/Command | Destroyed MAIN.C Shell 16167 | -1/Command | Spotted M Shell/Def 16167 | -1/Command | Spotted M Shell/Def 16168 | -1/Command | Spotted M Shell/Atk 16168 | -1/Command | Spotted M Shell/Atk 16168 | -1/Command | Spotted M Shell/Atk 16168 | -1/Command | Spotted M Shell/Def 16168 | -1/Command | Spotted M Shell/Def 16168 | -1/Command | Spotted M Shell/Atk 16169 | -1/Command | MAIN.C activated Command garrisons 16176 | -1/Command | Discovered new exit (range 17) 16204 | -1/Command | Destroyed MAIN.C 16207 | -1/Command | Discovered new exit (range 20) 16207 | -1/Command | Discovered new exit (range 105) 16207 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 16211 | -1/Command | Found Exp. System Purifier 16217 | -1/Command | Found Zero-point Reactor 16220 | -1/Command | Found Adv. Particle Accelerator 16292 | -1/Command | Warped through subspace to slip node 16292 | -1/Command | Discovered new exit (range 4) 16295 | -1/Command | Entered Access_0 16296 | -1/Access_0 | Sensed 2 artifacts in vicinity 16297 | -1/Access_0 | Met Architect 16303 | -1/Access_0 | Architect warped through subspace 16306 | -1/Access_0 | Destroyed A8 16335 | -1/Access_0 | Subspace Access Node disabled 16350 | -1/Access_0 | Found Sigix Corpse 16351 | -1/Access_0 | Subspace Access Node disabled 16359 | -1/Access_0 | Architect warped through subspace 16385 | -1/Access_0 | Architect warped through subspace 16388 | -1/Access_0 | A6 warped into view 16403 | -1/Access_0 | Destroyed A6 16423 | -1/Access_0 | Found Integrated Mediator 16423 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency. 16431 | -1/Access_0 | Architect warped through subspace 16455 | -1/Access_0 | Architect warped through subspace 16475 | -1/Access_0 | Architect warped through subspace 16485 | -1/Access_0 | Subspace Access Node disabled 16505 | -1/Access_0 | Architect warped through subspace 16514 | -1/Access_0 | A5 warped into view 16520 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 16526 | -1/Access_0 | Architect warped through subspace 16537 | -1/Access_0 | Destroyed A5 16545 | -1/Access_0 | Found Exp. Weapon Cycler 16554 | -1/Access_0 | Architect warped through subspace 16565 | -1/Access_0 | Architect warped through subspace 16566 | -1/Access_0 | Subspace Access Node disabled 16590 | -1/Access_0 | Destroyed A2 16591 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 16597 | -1/Access_0 | Singularity Gate disabled 16597 | -1/Access_0 | Singularity Gate disabled 16638 | -1/Access_0 | Destroyed 8 combat bots 16642 | -1/Access_0 | A4 warped into view 16649 | -1/Access_0 | Destroyed A4 16744 | -1/Access_0 | Destroyed Architect 16747 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 16748 | -1/Access_0 | Found Prototype Hackware 16748 | -1/Access_0 | Identified Architect God Chip A 16751 | -1/Access_0 | Found Prototype Hackware 16751 | -1/Access_0 | Identified Architect God Chip D 16753 | -1/Access_0 | Found Prototype Protection 16753 | -1/Access_0 | Identified Centrium Linked Plating 16761 | -1/Access_0 | Found Modified Sigix Sheargun 16767 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16780 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16956 | -1/Access_0 | A3 warped into view 16967 | -1/Access_0 | Destroyed A3 17048 | -1/Access_0 | Build established: Wizard-Sigix 17135 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 17202 | -1/Access_0 | Warped through subspace to slip node 17202 | -1/Access_0 | Discovered new exit (range 8) 17214 | *** | Destroyed 0B10! Last Messages --------------- 17130_ Enhanced Sentry Exp. Powered Armor severed. 17132_ Quantum Shear penetrates Enhanced Sentry. 17134_ Knocked back. 17134_ Quantum Shear penetrates Enhanced Sentry. 17134_ Quantum Shear penetrates Earth. 17134_ Quantum Shear penetrates Enhanced Sentry. 17134_ Quantum Shear penetrates Wall. 17135_ Exo-853F: "Integrity reduced to 60%, stability outside optimal range." 17136_ Quantum Shear penetrates Enhanced Sentry. 17136_ Enhanced Sentry destroyed. 17136_ Quantum Shear penetrates Wall. 17202_ Warped through subspace, drawn to slip node. 17202_ EXIT=FOUND 17205_ Quantum Shear penetrates Wall. 17205_ Quantum Shear penetrates Earth. 17205_ Quantum Shear penetrates Wall. 17205_ Quantum Shear penetrates Earth. 17207_ Quantum Shear penetrates Wall. 17207_ Quantum Shear penetrates Earth. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ ##################?????? | | ??????#################; #################??????? | | ???????############### ;;##################??????? | | ???????############## ##################??????? | | ???????############ # ##################??????? | | ???????############ ## ##################??????? | | ???????########### ## ;#################???????? | | ????????######### ###" #################???????? | | ????????######## ##### #################???????? | | ????????####### ###### ################????????? | | ?????????##### ###### ###############?????????? | | ??????????### # ####### ##############?????????? | | ??????????############## #############??????????? | | ???????????############# #############???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 120 Energy Generation 75 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Power Amplification 20 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 100 Defensive Hacking 100 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ O-32 Director | -2/Quarantine | Archive Fabricated ------------ Enh. Optical Array | x1 | -6/Factory | Authchip Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor LRC Boosters LRC Armor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Core Cannon Integrated Mediator Modified Sigix Sheargun Achievements -------------- l33t h4x0r Challenges ------------ None Game ------ Seed DerelictBiocellLog Manual? 0 Play Time 03:24:46 Cumulative 305.1 hours Start 2022.05.16 @ 12:31:10 End 2022.05.16 @ 15:56:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 192 Adventurer 10 Explorer 18 Win Type 3 Total 39 Types 17/1/3/10/1/0/3/1/3 Lore% 81 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6cabecc-9e8e-4564-b000-85fcb1711795